2 * IWineD3D implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 /* Compile time diagnostics: */
26 /* Uncomment this to force only a single display mode to be exposed: */
27 /*#define DEBUG_SINGLE_MODE*/
31 #include "wined3d_private.h"
33 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
34 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps
);
35 #define GLINFO_LOCATION This->gl_info
37 /**********************************************************
38 * Utility functions follow
39 **********************************************************/
41 /* x11drv GDI escapes */
42 #define X11DRV_ESCAPE 6789
43 enum x11drv_escape_codes
45 X11DRV_GET_DISPLAY
, /* get X11 display for a DC */
46 X11DRV_GET_DRAWABLE
, /* get current drawable for a DC */
47 X11DRV_GET_FONT
, /* get current X font for a DC */
50 /* retrieve the X display to use on a given DC */
51 inline static Display
*get_display( HDC hdc
)
54 enum x11drv_escape_codes escape
= X11DRV_GET_DISPLAY
;
56 if (!ExtEscape( hdc
, X11DRV_ESCAPE
, sizeof(escape
), (LPCSTR
)&escape
,
57 sizeof(display
), (LPSTR
)&display
)) display
= NULL
;
62 int minLookup
[MAX_LOOKUPS
];
63 int maxLookup
[MAX_LOOKUPS
];
64 DWORD
*stateLookup
[MAX_LOOKUPS
];
66 DWORD minMipLookup
[WINED3DTEXF_ANISOTROPIC
+ 1][WINED3DTEXF_LINEAR
+ 1];
71 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created
72 * ie there is no GL Context - Get a default rendering context to enable the
73 * function query some info from GL
75 static WineD3D_Context
* WineD3D_CreateFakeGLContext(void) {
76 static WineD3D_Context ctx
= { NULL
, NULL
, NULL
, 0, 0 };
77 WineD3D_Context
* ret
= NULL
;
79 if (glXGetCurrentContext() == NULL
) {
80 BOOL gotContext
= FALSE
;
87 XWindowAttributes win_attr
;
89 TRACE_(d3d_caps
)("Creating Fake GL Context\n");
91 ctx
.drawable
= (Drawable
) GetPropA(GetDesktopWindow(), "__wine_x11_whole_window");
94 device_context
= GetDC(0);
95 ctx
.display
= get_display(device_context
);
96 ReleaseDC(0, device_context
);
98 /* Get the X visual */
100 if (XGetWindowAttributes(ctx
.display
, ctx
.drawable
, &win_attr
)) {
101 visual
= win_attr
.visual
;
103 visual
= DefaultVisual(ctx
.display
, DefaultScreen(ctx
.display
));
105 template.visualid
= XVisualIDFromVisual(visual
);
106 ctx
.visInfo
= XGetVisualInfo(ctx
.display
, VisualIDMask
, &template, &num
);
107 if (ctx
.visInfo
== NULL
) {
109 WARN_(d3d_caps
)("Error creating visual info for capabilities initialization\n");
113 /* Create a GL context */
115 ctx
.glCtx
= glXCreateContext(ctx
.display
, ctx
.visInfo
, NULL
, GL_TRUE
);
117 if (ctx
.glCtx
== NULL
) {
119 WARN_(d3d_caps
)("Error creating default context for capabilities initialization\n");
124 /* Make it the current GL context */
125 if (!failed
&& glXMakeCurrent(ctx
.display
, ctx
.drawable
, ctx
.glCtx
) == False
) {
126 glXDestroyContext(ctx
.display
, ctx
.glCtx
);
128 WARN_(d3d_caps
)("Error setting default context as current for capabilities initialization\n");
132 /* It worked! Wow... */
142 if (ctx
.ref
> 0) ret
= &ctx
;
145 if (NULL
!= ret
) InterlockedIncrement(&ret
->ref
);
149 static void WineD3D_ReleaseFakeGLContext(WineD3D_Context
* ctx
) {
150 /* If we created a dummy context, throw it away */
152 if (0 == InterlockedDecrement(&ctx
->ref
)) {
153 glXMakeCurrent(ctx
->display
, None
, NULL
);
154 glXDestroyContext(ctx
->display
, ctx
->glCtx
);
162 /**********************************************************
163 * IUnknown parts follows
164 **********************************************************/
166 static HRESULT WINAPI
IWineD3DImpl_QueryInterface(IWineD3D
*iface
,REFIID riid
,LPVOID
*ppobj
)
168 IWineD3DDeviceImpl
*This
= (IWineD3DDeviceImpl
*)iface
;
170 TRACE("(%p)->(%s,%p)\n",This
,debugstr_guid(riid
),ppobj
);
171 if (IsEqualGUID(riid
, &IID_IUnknown
)
172 || IsEqualGUID(riid
, &IID_IWineD3DBase
)
173 || IsEqualGUID(riid
, &IID_IWineD3DDevice
)) {
174 IUnknown_AddRef(iface
);
179 return E_NOINTERFACE
;
182 static ULONG WINAPI
IWineD3DImpl_AddRef(IWineD3D
*iface
) {
183 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
184 ULONG refCount
= InterlockedIncrement(&This
->ref
);
186 TRACE("(%p) : AddRef increasing from %ld\n", This
, refCount
- 1);
190 static ULONG WINAPI
IWineD3DImpl_Release(IWineD3D
*iface
) {
191 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
193 TRACE("(%p) : Releasing from %ld\n", This
, This
->ref
);
194 ref
= InterlockedDecrement(&This
->ref
);
196 HeapFree(GetProcessHeap(), 0, This
);
202 /**********************************************************
203 * IWineD3D parts follows
204 **********************************************************/
206 BOOL
IWineD3DImpl_FillGLCaps(WineD3D_GL_Info
*gl_info
, Display
* display
) {
207 const char *GL_Extensions
= NULL
;
208 const char *GLX_Extensions
= NULL
;
209 const char *gl_string
= NULL
;
210 const char *gl_string_cursor
= NULL
;
215 WineD3D_Context
*fake_ctx
= NULL
;
216 BOOL gotContext
= FALSE
;
219 /* Make sure that we've got a context */
220 if (glXGetCurrentContext() == NULL
) {
221 /* TODO: CreateFakeGLContext should really take a display as a parameter */
222 fake_ctx
= WineD3D_CreateFakeGLContext();
223 if (NULL
!= fake_ctx
) gotContext
= TRUE
;
228 TRACE_(d3d_caps
)("(%p, %p)\n", gl_info
, display
);
230 gl_string
= (const char *) glGetString(GL_RENDERER
);
231 strcpy(gl_info
->gl_renderer
, gl_string
);
233 /* Fill in the GL info retrievable depending on the display */
234 if (NULL
!= display
) {
235 test
= glXQueryVersion(display
, &major
, &minor
);
236 gl_info
->glx_version
= ((major
& 0x0000FFFF) << 16) | (minor
& 0x0000FFFF);
238 FIXME("Display must not be NULL, use glXGetCurrentDisplay or getAdapterDisplay()\n");
240 gl_string
= (const char *) glGetString(GL_VENDOR
);
242 TRACE_(d3d_caps
)("Filling vendor string %s\n", gl_string
);
243 if (gl_string
!= NULL
) {
244 /* Fill in the GL vendor */
245 if (strstr(gl_string
, "NVIDIA")) {
246 gl_info
->gl_vendor
= VENDOR_NVIDIA
;
247 } else if (strstr(gl_string
, "ATI")) {
248 gl_info
->gl_vendor
= VENDOR_ATI
;
249 } else if (strstr(gl_string
, "Intel(R)") ||
250 strstr(gl_info
->gl_renderer
, "Intel(R)")) {
251 gl_info
->gl_vendor
= VENDOR_INTEL
;
252 } else if (strstr(gl_string
, "Mesa")) {
253 gl_info
->gl_vendor
= VENDOR_MESA
;
255 gl_info
->gl_vendor
= VENDOR_WINE
;
258 gl_info
->gl_vendor
= VENDOR_WINE
;
262 TRACE_(d3d_caps
)("found GL_VENDOR (%s)->(0x%04x)\n", debugstr_a(gl_string
), gl_info
->gl_vendor
);
264 /* Parse the GL_VERSION field into major and minor information */
265 gl_string
= (const char *) glGetString(GL_VERSION
);
266 if (gl_string
!= NULL
) {
268 switch (gl_info
->gl_vendor
) {
270 gl_string_cursor
= strstr(gl_string
, "NVIDIA");
271 if (!gl_string_cursor
) {
272 ERR_(d3d_caps
)("Invalid nVidia version string: %s\n", debugstr_a(gl_string
));
276 gl_string_cursor
= strstr(gl_string_cursor
, " ");
277 if (!gl_string_cursor
) {
278 ERR_(d3d_caps
)("Invalid nVidia version string: %s\n", debugstr_a(gl_string
));
282 while (*gl_string_cursor
== ' ') {
286 if (!*gl_string_cursor
) {
287 ERR_(d3d_caps
)("Invalid nVidia version string: %s\n", debugstr_a(gl_string
));
291 major
= atoi(gl_string_cursor
);
292 while (*gl_string_cursor
<= '9' && *gl_string_cursor
>= '0') {
296 if (*gl_string_cursor
++ != '.') {
297 ERR_(d3d_caps
)("Invalid nVidia version string: %s\n", debugstr_a(gl_string
));
301 minor
= atoi(gl_string_cursor
);
302 minor
= major
*100+minor
;
309 gl_string_cursor
= strchr(gl_string
, '-');
310 if (gl_string_cursor
) {
314 /* Check if version number is of the form x.y.z */
315 if (*gl_string_cursor
> '9' && *gl_string_cursor
< '0')
317 if (!error
&& *(gl_string_cursor
+2) > '9' && *(gl_string_cursor
+2) < '0')
319 if (!error
&& *(gl_string_cursor
+4) > '9' && *(gl_string_cursor
+4) < '0')
321 if (!error
&& *(gl_string_cursor
+1) != '.' && *(gl_string_cursor
+3) != '.')
324 /* Mark version number as malformed */
326 gl_string_cursor
= 0;
329 if (!gl_string_cursor
)
330 WARN_(d3d_caps
)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string
));
332 major
= *gl_string_cursor
- '0';
333 minor
= (*(gl_string_cursor
+2) - '0') * 256 + (*(gl_string_cursor
+4) - '0');
339 gl_string_cursor
= strstr(gl_string
, "Mesa");
340 gl_string_cursor
= strstr(gl_string_cursor
, " ");
341 while (*gl_string_cursor
&& ' ' == *gl_string_cursor
) ++gl_string_cursor
;
342 if (*gl_string_cursor
) {
346 while (*gl_string_cursor
<= '9' && *gl_string_cursor
>= '0') {
347 tmp
[cursor
++] = *gl_string_cursor
;
353 if (*gl_string_cursor
!= '.') WARN_(d3d_caps
)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string
));
357 while (*gl_string_cursor
<= '9' && *gl_string_cursor
>= '0') {
358 tmp
[cursor
++] = *gl_string_cursor
;
370 gl_info
->gl_driver_version
= MAKEDWORD_VERSION(major
, minor
);
371 TRACE_(d3d_caps
)("found GL_VERSION (%s)->%i.%i->(0x%08lx)\n", debugstr_a(gl_string
), major
, minor
, gl_info
->gl_driver_version
);
373 /* Fill in the renderer information */
375 switch (gl_info
->gl_vendor
) {
377 if (strstr(gl_info
->gl_renderer
, "GeForce4 Ti")) {
378 gl_info
->gl_card
= CARD_NVIDIA_GEFORCE4_TI4600
;
379 } else if (strstr(gl_info
->gl_renderer
, "GeForceFX")) {
380 gl_info
->gl_card
= CARD_NVIDIA_GEFORCEFX_5900ULTRA
;
381 } else if (strstr(gl_info
->gl_renderer
, "Quadro FX 3000")) {
382 gl_info
->gl_card
= CARD_NVIDIA_QUADROFX_3000
;
383 } else if (strstr(gl_info
->gl_renderer
, "GeForce 6800")) {
384 gl_info
->gl_card
= CARD_NVIDIA_GEFORCE_6800ULTRA
;
385 } else if (strstr(gl_info
->gl_renderer
, "Quadro FX 4000")) {
386 gl_info
->gl_card
= CARD_NVIDIA_QUADROFX_4000
;
387 } else if (strstr(gl_info
->gl_renderer
, "GeForce 7800")) {
388 gl_info
->gl_card
= CARD_NVIDIA_GEFORCE_7800ULTRA
;
390 gl_info
->gl_card
= CARD_NVIDIA_GEFORCE4_TI4600
;
395 if (strstr(gl_info
->gl_renderer
, "RADEON 9800 PRO")) {
396 gl_info
->gl_card
= CARD_ATI_RADEON_9800PRO
;
397 } else if (strstr(gl_info
->gl_renderer
, "RADEON 9700 PRO")) {
398 gl_info
->gl_card
= CARD_ATI_RADEON_9700PRO
;
400 gl_info
->gl_card
= CARD_ATI_RADEON_8500
;
405 if (strstr(gl_info
->gl_renderer
, "915GM")) {
406 gl_info
->gl_card
= CARD_INTEL_I915GM
;
407 } else if (strstr(gl_info
->gl_renderer
, "915G")) {
408 gl_info
->gl_card
= CARD_INTEL_I915G
;
409 } else if (strstr(gl_info
->gl_renderer
, "865G")) {
410 gl_info
->gl_card
= CARD_INTEL_I865G
;
411 } else if (strstr(gl_info
->gl_renderer
, "855G")) {
412 gl_info
->gl_card
= CARD_INTEL_I855G
;
413 } else if (strstr(gl_info
->gl_renderer
, "830G")) {
414 gl_info
->gl_card
= CARD_INTEL_I830G
;
416 gl_info
->gl_card
= CARD_INTEL_I915G
;
421 gl_info
->gl_card
= CARD_WINE
;
425 FIXME("get version string returned null\n");
428 TRACE_(d3d_caps
)("found GL_RENDERER (%s)->(0x%04x)\n", debugstr_a(gl_info
->gl_renderer
), gl_info
->gl_card
);
431 * Initialize openGL extension related variables
432 * with Default values
434 memset(&gl_info
->supported
, 0, sizeof(gl_info
->supported
));
435 gl_info
->max_textures
= 1;
436 gl_info
->max_samplers
= 1;
437 gl_info
->ps_arb_version
= PS_VERSION_NOT_SUPPORTED
;
438 gl_info
->vs_arb_version
= VS_VERSION_NOT_SUPPORTED
;
439 gl_info
->vs_nv_version
= VS_VERSION_NOT_SUPPORTED
;
440 gl_info
->vs_ati_version
= VS_VERSION_NOT_SUPPORTED
;
442 /* Now work out what GL support this card really has */
443 #define USE_GL_FUNC(type, pfn) gl_info->pfn = NULL;
447 /* Retrieve opengl defaults */
448 glGetIntegerv(GL_MAX_CLIP_PLANES
, &gl_max
);
449 gl_info
->max_clipplanes
= min(D3DMAXUSERCLIPPLANES
, gl_max
);
450 TRACE_(d3d_caps
)("ClipPlanes support - num Planes=%d\n", gl_max
);
452 glGetIntegerv(GL_MAX_LIGHTS
, &gl_max
);
453 gl_info
->max_lights
= gl_max
;
454 TRACE_(d3d_caps
)("Lights support - max lights=%d\n", gl_max
);
456 glGetIntegerv(GL_MAX_TEXTURE_SIZE
, &gl_max
);
457 gl_info
->max_texture_size
= gl_max
;
458 TRACE_(d3d_caps
)("Maximum texture size support - max texture size=%d\n", gl_max
);
460 glGetFloatv(GL_POINT_SIZE_RANGE
, &gl_float
);
461 gl_info
->max_pointsize
= gl_float
;
462 TRACE_(d3d_caps
)("Maximum point size support - max texture size=%f\n", gl_float
);
464 /* Parse the gl supported features, in theory enabling parts of our code appropriately */
465 GL_Extensions
= (const char *) glGetString(GL_EXTENSIONS
);
466 TRACE_(d3d_caps
)("GL_Extensions reported:\n");
468 if (NULL
== GL_Extensions
) {
469 ERR(" GL_Extensions returns NULL\n");
471 while (*GL_Extensions
!= 0x00) {
472 const char *Start
= GL_Extensions
;
475 memset(ThisExtn
, 0x00, sizeof(ThisExtn
));
476 while (*GL_Extensions
!= ' ' && *GL_Extensions
!= 0x00) {
479 memcpy(ThisExtn
, Start
, (GL_Extensions
- Start
));
480 TRACE_(d3d_caps
)("- %s\n", ThisExtn
);
485 if (strcmp(ThisExtn
, "GL_ARB_fragment_program") == 0) {
486 gl_info
->ps_arb_version
= PS_VERSION_11
;
487 TRACE_(d3d_caps
)(" FOUND: ARB Pixel Shader support - version=%02x\n", gl_info
->ps_arb_version
);
488 gl_info
->supported
[ARB_FRAGMENT_PROGRAM
] = TRUE
;
489 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB
, &gl_max
);
490 TRACE_(d3d_caps
)(" FOUND: ARB Pixel Shader support - GL_MAX_TEXTURE_IMAGE_UNITS_ARB=%u\n", gl_max
);
491 gl_info
->max_samplers
= min(MAX_SAMPLERS
, gl_max
);
492 } else if (strcmp(ThisExtn
, "GL_ARB_imaging") == 0) {
493 TRACE_(d3d_caps
)(" FOUND: ARB imaging support\n");
494 gl_info
->supported
[ARB_IMAGING
] = TRUE
;
495 } else if (strcmp(ThisExtn
, "GL_ARB_shading_language_100") == 0) {
496 TRACE_(d3d_caps
)(" FOUND: GL Shading Language v100 support\n");
497 gl_info
->supported
[ARB_SHADING_LANGUAGE_100
] = TRUE
;
498 } else if (strcmp(ThisExtn
, "GL_ARB_multisample") == 0) {
499 TRACE_(d3d_caps
)(" FOUND: ARB Multisample support\n");
500 gl_info
->supported
[ARB_MULTISAMPLE
] = TRUE
;
501 } else if (strcmp(ThisExtn
, "GL_ARB_multitexture") == 0) {
502 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB
, &gl_max
);
503 TRACE_(d3d_caps
)(" FOUND: ARB Multitexture support - GL_MAX_TEXTURE_UNITS_ARB=%u\n", gl_max
);
504 gl_info
->supported
[ARB_MULTITEXTURE
] = TRUE
;
505 gl_info
->max_textures
= min(MAX_TEXTURES
, gl_max
);
506 gl_info
->max_samplers
= max(gl_info
->max_samplers
, gl_max
);
507 } else if (strcmp(ThisExtn
, "GL_ARB_texture_cube_map") == 0) {
508 TRACE_(d3d_caps
)(" FOUND: ARB Texture Cube Map support\n");
509 gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
] = TRUE
;
510 TRACE_(d3d_caps
)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support\n");
511 gl_info
->supported
[NV_TEXGEN_REFLECTION
] = TRUE
;
512 } else if (strcmp(ThisExtn
, "GL_ARB_texture_compression") == 0) {
513 TRACE_(d3d_caps
)(" FOUND: ARB Texture Compression support\n");
514 gl_info
->supported
[ARB_TEXTURE_COMPRESSION
] = TRUE
;
515 } else if (strcmp(ThisExtn
, "GL_ARB_texture_env_add") == 0) {
516 TRACE_(d3d_caps
)(" FOUND: ARB Texture Env Add support\n");
517 gl_info
->supported
[ARB_TEXTURE_ENV_ADD
] = TRUE
;
518 } else if (strcmp(ThisExtn
, "GL_ARB_texture_env_combine") == 0) {
519 TRACE_(d3d_caps
)(" FOUND: ARB Texture Env combine support\n");
520 gl_info
->supported
[ARB_TEXTURE_ENV_COMBINE
] = TRUE
;
521 } else if (strcmp(ThisExtn
, "GL_ARB_texture_env_dot3") == 0) {
522 TRACE_(d3d_caps
)(" FOUND: ARB Dot3 support\n");
523 gl_info
->supported
[ARB_TEXTURE_ENV_DOT3
] = TRUE
;
524 } else if (strcmp(ThisExtn
, "GL_ARB_texture_border_clamp") == 0) {
525 TRACE_(d3d_caps
)(" FOUND: ARB Texture border clamp support\n");
526 gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
] = TRUE
;
527 } else if (strcmp(ThisExtn
, "GL_ARB_texture_mirrored_repeat") == 0) {
528 TRACE_(d3d_caps
)(" FOUND: ARB Texture mirrored repeat support\n");
529 gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
] = TRUE
;
530 } else if (strcmp(ThisExtn
, "GLX_ARB_multisample") == 0) {
531 TRACE_(d3d_caps
)(" FOUND: ARB multisample support\n");
532 gl_info
->supported
[ARB_MULTISAMPLE
] = TRUE
;
533 } else if (strcmp(ThisExtn
, "GL_ARB_pixel_buffer_object") == 0) {
534 TRACE_(d3d_caps
)(" FOUND: ARB Pixel Buffer support\n");
535 gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
] = TRUE
;
536 } else if (strcmp(ThisExtn
, "GL_ARB_point_sprite") == 0) {
537 TRACE_(d3d_caps
)(" FOUND: ARB point sprite support\n");
538 gl_info
->supported
[ARB_POINT_SPRITE
] = TRUE
;
539 } else if (strstr(ThisExtn
, "GL_ARB_vertex_program")) {
540 gl_info
->vs_arb_version
= VS_VERSION_11
;
541 TRACE_(d3d_caps
)(" FOUND: ARB Vertex Shader support - version=%02x\n", gl_info
->vs_arb_version
);
542 gl_info
->supported
[ARB_VERTEX_PROGRAM
] = TRUE
;
543 } else if (strcmp(ThisExtn
, "GL_ARB_vertex_blend") == 0) {
544 glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB
, &gl_max
);
545 TRACE_(d3d_caps
)(" FOUND: ARB Vertex Blend support GL_MAX_VERTEX_UNITS_ARB %d\n", gl_max
);
546 gl_info
->max_blends
= gl_max
;
547 gl_info
->supported
[ARB_VERTEX_BLEND
] = TRUE
;
548 } else if (strcmp(ThisExtn
, "GL_ARB_vertex_buffer_object") == 0) {
549 TRACE_(d3d_caps
)(" FOUND: ARB Vertex Buffer support\n");
550 gl_info
->supported
[ARB_VERTEX_BUFFER_OBJECT
] = TRUE
;
551 } else if (strcmp(ThisExtn
, "GL_ARB_occlusion_query") == 0) {
552 TRACE_(d3d_caps
)(" FOUND: ARB Occlusion Query support\n");
553 gl_info
->supported
[ARB_OCCLUSION_QUERY
] = TRUE
;
554 } else if (strcmp(ThisExtn
, "GL_ARB_point_parameters") == 0) {
555 TRACE_(d3d_caps
)(" FOUND: ARB Point parameters support\n");
556 gl_info
->supported
[ARB_POINT_PARAMETERS
] = TRUE
;
560 } else if (strcmp(ThisExtn
, "GL_EXT_fog_coord") == 0) {
561 TRACE_(d3d_caps
)(" FOUND: EXT Fog coord support\n");
562 gl_info
->supported
[EXT_FOG_COORD
] = TRUE
;
563 } else if (strcmp(ThisExtn
, "GL_EXT_framebuffer_object") == 0) {
564 TRACE_(d3d_caps
)(" FOUND: EXT Frame Buffer Object support\n");
565 gl_info
->supported
[EXT_FRAMEBUFFER_OBJECT
] = TRUE
;
566 } else if (strcmp(ThisExtn
, "GL_EXT_paletted_texture") == 0) { /* handle paletted texture extensions */
567 TRACE_(d3d_caps
)(" FOUND: EXT Paletted texture support\n");
568 gl_info
->supported
[EXT_PALETTED_TEXTURE
] = TRUE
;
569 } else if (strcmp(ThisExtn
, "GL_EXT_point_parameters") == 0) {
570 TRACE_(d3d_caps
)(" FOUND: EXT Point parameters support\n");
571 gl_info
->supported
[EXT_POINT_PARAMETERS
] = TRUE
;
572 } else if (strcmp(ThisExtn
, "GL_EXT_secondary_color") == 0) {
573 TRACE_(d3d_caps
)(" FOUND: EXT Secondary coord support\n");
574 gl_info
->supported
[EXT_SECONDARY_COLOR
] = TRUE
;
575 } else if (strcmp(ThisExtn
, "GL_EXT_stencil_two_side") == 0) {
576 TRACE_(d3d_caps
)(" FOUND: EXT Stencil two side support\n");
577 gl_info
->supported
[EXT_STENCIL_TWO_SIDE
] = TRUE
;
578 } else if (strcmp(ThisExtn
, "GL_EXT_stencil_wrap") == 0) {
579 TRACE_(d3d_caps
)(" FOUND: EXT Stencil wrap support\n");
580 gl_info
->supported
[EXT_STENCIL_WRAP
] = TRUE
;
581 } else if (strcmp(ThisExtn
, "GL_EXT_texture_compression_s3tc") == 0) {
582 TRACE_(d3d_caps
)(" FOUND: EXT Texture S3TC compression support\n");
583 gl_info
->supported
[EXT_TEXTURE_COMPRESSION_S3TC
] = TRUE
;
584 } else if (strcmp(ThisExtn
, "GL_EXT_texture_env_add") == 0) {
585 TRACE_(d3d_caps
)(" FOUND: EXT Texture Env Add support\n");
586 gl_info
->supported
[EXT_TEXTURE_ENV_ADD
] = TRUE
;
587 } else if (strcmp(ThisExtn
, "GL_EXT_texture_env_combine") == 0) {
588 TRACE_(d3d_caps
)(" FOUND: EXT Texture Env combine support\n");
589 gl_info
->supported
[EXT_TEXTURE_ENV_COMBINE
] = TRUE
;
590 } else if (strcmp(ThisExtn
, "GL_EXT_texture_env_dot3") == 0) {
591 TRACE_(d3d_caps
)(" FOUND: EXT Dot3 support\n");
592 gl_info
->supported
[EXT_TEXTURE_ENV_DOT3
] = TRUE
;
593 } else if (strcmp(ThisExtn
, "GL_EXT_texture_filter_anisotropic") == 0) {
594 gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
] = TRUE
;
595 glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
, &gl_max
);
596 TRACE_(d3d_caps
)(" FOUND: EXT Texture Anisotropic filter support. GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT %d\n", gl_max
);
597 gl_info
->max_anisotropy
= gl_max
;
598 } else if (strcmp(ThisExtn
, "GL_EXT_texture_lod") == 0) {
599 TRACE_(d3d_caps
)(" FOUND: EXT Texture LOD support\n");
600 gl_info
->supported
[EXT_TEXTURE_LOD
] = TRUE
;
601 } else if (strcmp(ThisExtn
, "GL_EXT_texture_lod_bias") == 0) {
602 TRACE_(d3d_caps
)(" FOUND: EXT Texture LOD bias support\n");
603 gl_info
->supported
[EXT_TEXTURE_LOD_BIAS
] = TRUE
;
604 } else if (strcmp(ThisExtn
, "GL_EXT_vertex_weighting") == 0) {
605 TRACE_(d3d_caps
)(" FOUND: EXT Vertex weighting support\n");
606 gl_info
->supported
[EXT_VERTEX_WEIGHTING
] = TRUE
;
611 } else if (strstr(ThisExtn
, "GL_NV_fog_distance")) {
612 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Fog Distance support\n");
613 gl_info
->supported
[NV_FOG_DISTANCE
] = TRUE
;
614 } else if (strstr(ThisExtn
, "GL_NV_fragment_program")) {
615 gl_info
->ps_nv_version
= PS_VERSION_11
;
616 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Pixel Shader support - version=%02x\n", gl_info
->ps_nv_version
);
617 } else if (strcmp(ThisExtn
, "GL_NV_register_combiners") == 0) {
618 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Register combiners (1) support\n");
619 gl_info
->supported
[NV_REGISTER_COMBINERS
] = TRUE
;
620 } else if (strcmp(ThisExtn
, "GL_NV_register_combiners2") == 0) {
621 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Register combiners (2) support\n");
622 gl_info
->supported
[NV_REGISTER_COMBINERS2
] = TRUE
;
623 } else if (strcmp(ThisExtn
, "GL_NV_texgen_reflection") == 0) {
624 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Texture Gen Reflection support\n");
625 gl_info
->supported
[NV_TEXGEN_REFLECTION
] = TRUE
;
626 } else if (strcmp(ThisExtn
, "GL_NV_texture_env_combine4") == 0) {
627 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Texture Env combine (4) support\n");
628 gl_info
->supported
[NV_TEXTURE_ENV_COMBINE4
] = TRUE
;
629 } else if (strcmp(ThisExtn
, "GL_NV_texture_shader") == 0) {
630 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Texture Shader (1) support\n");
631 gl_info
->supported
[NV_TEXTURE_SHADER
] = TRUE
;
632 } else if (strcmp(ThisExtn
, "GL_NV_texture_shader2") == 0) {
633 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Texture Shader (2) support\n");
634 gl_info
->supported
[NV_TEXTURE_SHADER2
] = TRUE
;
635 } else if (strcmp(ThisExtn
, "GL_NV_texture_shader3") == 0) {
636 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Texture Shader (3) support\n");
637 gl_info
->supported
[NV_TEXTURE_SHADER3
] = TRUE
;
638 } else if (strcmp(ThisExtn
, "GL_NV_occlusion_query") == 0) {
639 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Occlusion Query (3) support\n");
640 gl_info
->supported
[NV_OCCLUSION_QUERY
] = TRUE
;
641 } else if (strstr(ThisExtn
, "GL_NV_vertex_program")) {
642 gl_info
->vs_nv_version
= max(gl_info
->vs_nv_version
, (0 == strcmp(ThisExtn
, "GL_NV_vertex_program1_1")) ? VS_VERSION_11
: VS_VERSION_10
);
643 gl_info
->vs_nv_version
= max(gl_info
->vs_nv_version
, (0 == strcmp(ThisExtn
, "GL_NV_vertex_program2")) ? VS_VERSION_20
: VS_VERSION_10
);
644 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Vertex Shader support - version=%02x\n", gl_info
->vs_nv_version
);
645 gl_info
->supported
[NV_VERTEX_PROGRAM
] = TRUE
;
651 } else if (strcmp(ThisExtn
, "GL_ATI_separate_stencil") == 0) {
652 TRACE_(d3d_caps
)(" FOUND: ATI Separate stencil support\n");
653 gl_info
->supported
[ATI_SEPARATE_STENCIL
] = TRUE
;
654 } else if (strcmp(ThisExtn
, "GL_ATI_texture_env_combine3") == 0) {
655 TRACE_(d3d_caps
)(" FOUND: ATI Texture Env combine (3) support\n");
656 gl_info
->supported
[ATI_TEXTURE_ENV_COMBINE3
] = TRUE
;
657 } else if (strcmp(ThisExtn
, "GL_ATI_texture_mirror_once") == 0) {
658 TRACE_(d3d_caps
)(" FOUND: ATI Texture Mirror Once support\n");
659 gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
] = TRUE
;
660 } else if (strcmp(ThisExtn
, "GL_EXT_vertex_shader") == 0) {
661 gl_info
->vs_ati_version
= VS_VERSION_11
;
662 TRACE_(d3d_caps
)(" FOUND: ATI (EXT) Vertex Shader support - version=%02x\n", gl_info
->vs_ati_version
);
663 gl_info
->supported
[EXT_VERTEX_SHADER
] = TRUE
;
667 if (*GL_Extensions
== ' ') GL_Extensions
++;
671 /* Load all the lookup tables
672 TODO: It may be a good idea to make minLookup and maxLookup const and populate them in wined3d_private.h where they are declared */
673 minLookup
[WINELOOKUP_WARPPARAM
] = D3DTADDRESS_WRAP
;
674 maxLookup
[WINELOOKUP_WARPPARAM
] = D3DTADDRESS_MIRRORONCE
;
676 minLookup
[WINELOOKUP_MAGFILTER
] = WINED3DTEXF_NONE
;
677 maxLookup
[WINELOOKUP_MAGFILTER
] = WINED3DTEXF_ANISOTROPIC
;
680 for (i
= 0; i
< MAX_LOOKUPS
; i
++) {
681 stateLookup
[i
] = HeapAlloc(GetProcessHeap(), 0, sizeof(*stateLookup
[i
]) * (1 + maxLookup
[i
] - minLookup
[i
]) );
684 stateLookup
[WINELOOKUP_WARPPARAM
][D3DTADDRESS_WRAP
- minLookup
[WINELOOKUP_WARPPARAM
]] = GL_REPEAT
;
685 stateLookup
[WINELOOKUP_WARPPARAM
][D3DTADDRESS_CLAMP
- minLookup
[WINELOOKUP_WARPPARAM
]] = GL_CLAMP_TO_EDGE
;
686 stateLookup
[WINELOOKUP_WARPPARAM
][D3DTADDRESS_BORDER
- minLookup
[WINELOOKUP_WARPPARAM
]] =
687 gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
] ? GL_CLAMP_TO_BORDER_ARB
: GL_REPEAT
;
688 stateLookup
[WINELOOKUP_WARPPARAM
][D3DTADDRESS_BORDER
- minLookup
[WINELOOKUP_WARPPARAM
]] =
689 gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
] ? GL_CLAMP_TO_BORDER_ARB
: GL_REPEAT
;
690 stateLookup
[WINELOOKUP_WARPPARAM
][D3DTADDRESS_MIRROR
- minLookup
[WINELOOKUP_WARPPARAM
]] =
691 gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
] ? GL_MIRRORED_REPEAT_ARB
: GL_REPEAT
;
692 stateLookup
[WINELOOKUP_WARPPARAM
][D3DTADDRESS_MIRRORONCE
- minLookup
[WINELOOKUP_WARPPARAM
]] =
693 gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
] ? GL_MIRROR_CLAMP_TO_EDGE_ATI
: GL_REPEAT
;
695 stateLookup
[WINELOOKUP_MAGFILTER
][WINED3DTEXF_NONE
- minLookup
[WINELOOKUP_MAGFILTER
]] = GL_NEAREST
;
696 stateLookup
[WINELOOKUP_MAGFILTER
][WINED3DTEXF_POINT
- minLookup
[WINELOOKUP_MAGFILTER
]] = GL_NEAREST
;
697 stateLookup
[WINELOOKUP_MAGFILTER
][WINED3DTEXF_LINEAR
- minLookup
[WINELOOKUP_MAGFILTER
]] = GL_LINEAR
;
698 stateLookup
[WINELOOKUP_MAGFILTER
][WINED3DTEXF_ANISOTROPIC
- minLookup
[WINELOOKUP_MAGFILTER
]] =
699 gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
] ? GL_LINEAR
: GL_NEAREST
;
702 minMipLookup
[WINED3DTEXF_NONE
][WINED3DTEXF_NONE
] = GL_LINEAR
;
703 minMipLookup
[WINED3DTEXF_NONE
][WINED3DTEXF_POINT
] = GL_LINEAR
;
704 minMipLookup
[WINED3DTEXF_NONE
][WINED3DTEXF_LINEAR
] = GL_LINEAR
;
705 minMipLookup
[WINED3DTEXF_POINT
][WINED3DTEXF_NONE
] = GL_NEAREST
;
706 minMipLookup
[WINED3DTEXF_POINT
][WINED3DTEXF_POINT
] = GL_NEAREST_MIPMAP_NEAREST
;
707 minMipLookup
[WINED3DTEXF_POINT
][WINED3DTEXF_LINEAR
] = GL_NEAREST_MIPMAP_LINEAR
;
708 minMipLookup
[WINED3DTEXF_LINEAR
][WINED3DTEXF_NONE
] = GL_LINEAR
;
709 minMipLookup
[WINED3DTEXF_LINEAR
][WINED3DTEXF_POINT
] = GL_LINEAR_MIPMAP_NEAREST
;
710 minMipLookup
[WINED3DTEXF_LINEAR
][WINED3DTEXF_LINEAR
] = GL_LINEAR_MIPMAP_LINEAR
;
711 minMipLookup
[WINED3DTEXF_ANISOTROPIC
][WINED3DTEXF_NONE
] = gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
] ?
712 GL_LINEAR_MIPMAP_LINEAR
: GL_LINEAR
;
713 minMipLookup
[WINED3DTEXF_ANISOTROPIC
][WINED3DTEXF_POINT
] = gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
] ? GL_LINEAR_MIPMAP_NEAREST
: GL_LINEAR
;
714 minMipLookup
[WINED3DTEXF_ANISOTROPIC
][WINED3DTEXF_LINEAR
] = gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
] ? GL_LINEAR_MIPMAP_LINEAR
: GL_LINEAR
;
716 /* TODO: config lookups */
719 #define USE_GL_FUNC(type, pfn) gl_info->pfn = (type) glXGetProcAddressARB( (const GLubyte *) #pfn);
723 if (display
!= NULL
) {
724 GLX_Extensions
= glXQueryExtensionsString(display
, DefaultScreen(display
));
725 TRACE_(d3d_caps
)("GLX_Extensions reported:\n");
727 if (NULL
== GLX_Extensions
) {
728 ERR(" GLX_Extensions returns NULL\n");
730 while (*GLX_Extensions
!= 0x00) {
731 const char *Start
= GLX_Extensions
;
734 memset(ThisExtn
, 0x00, sizeof(ThisExtn
));
735 while (*GLX_Extensions
!= ' ' && *GLX_Extensions
!= 0x00) {
738 memcpy(ThisExtn
, Start
, (GLX_Extensions
- Start
));
739 TRACE_(d3d_caps
)("- %s\n", ThisExtn
);
740 if (*GLX_Extensions
== ' ') GLX_Extensions
++;
745 #define USE_GL_FUNC(type, pfn) gl_info->pfn = (type) glXGetProcAddressARB( (const GLubyte *) #pfn);
749 /* Determine shader mode to use based on GL caps */
750 if (gl_info
->supported
[ARB_SHADING_LANGUAGE_100
] && wined3d_settings
.glslRequested
751 && (wined3d_settings
.vs_mode
== VS_HW
|| wined3d_settings
.ps_mode
== PS_HW
))
752 wined3d_settings
.shader_mode
= SHADER_GLSL
;
753 else if ((gl_info
->supported
[ARB_VERTEX_PROGRAM
] && wined3d_settings
.vs_mode
== VS_HW
) ||
754 (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
] && wined3d_settings
.ps_mode
== PS_HW
))
755 wined3d_settings
.shader_mode
= SHADER_ARB
;
757 wined3d_settings
.shader_mode
= SHADER_SW
;
760 /* If we created a dummy context, throw it away */
761 if (NULL
!= fake_ctx
) WineD3D_ReleaseFakeGLContext(fake_ctx
);
763 /* Only save the values obtained when a display is provided */
764 if (fake_ctx
== NULL
) {
771 /**********************************************************
772 * IWineD3D implementation follows
773 **********************************************************/
775 static UINT WINAPI
IWineD3DImpl_GetAdapterCount (IWineD3D
*iface
) {
776 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
778 /* FIXME: Set to one for now to imply the display */
779 TRACE_(d3d_caps
)("(%p): Mostly stub, only returns primary display\n", This
);
783 static HRESULT WINAPI
IWineD3DImpl_RegisterSoftwareDevice(IWineD3D
*iface
, void* pInitializeFunction
) {
784 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
785 FIXME("(%p)->(%p): stub\n", This
, pInitializeFunction
);
789 static HMONITOR WINAPI
IWineD3DImpl_GetAdapterMonitor(IWineD3D
*iface
, UINT Adapter
) {
790 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
791 FIXME_(d3d_caps
)("(%p)->(Adptr:%d)\n", This
, Adapter
);
792 if (Adapter
>= IWineD3DImpl_GetAdapterCount(iface
)) {
798 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
799 of the same bpp but different resolutions */
801 /* Note: dx9 supplies a format. Calls from d3d8 supply D3DFMT_UNKNOWN */
802 static UINT WINAPI
IWineD3DImpl_GetAdapterModeCount(IWineD3D
*iface
, UINT Adapter
, WINED3DFORMAT Format
) {
803 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
804 TRACE_(d3d_caps
)("(%p}->(Adapter: %d, Format: %s)\n", This
, Adapter
, debug_d3dformat(Format
));
806 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
810 if (Adapter
== 0) { /* Display */
813 #if !defined( DEBUG_SINGLE_MODE )
816 /* Work out the current screen bpp */
817 HDC hdc
= CreateDCA("DISPLAY", NULL
, NULL
, NULL
);
818 int bpp
= GetDeviceCaps(hdc
, BITSPIXEL
);
821 while (EnumDisplaySettingsExW(NULL
, j
, &DevModeW
, 0)) {
828 case D3DFMT_X8R8G8B8
:
829 case D3DFMT_A8R8G8B8
:
830 if (min(DevModeW
.dmBitsPerPel
, bpp
) == 32) i
++;
831 if (min(DevModeW
.dmBitsPerPel
, bpp
) == 24) i
++;
833 case D3DFMT_X1R5G5B5
:
834 case D3DFMT_A1R5G5B5
:
836 if (min(DevModeW
.dmBitsPerPel
, bpp
) == 16) i
++;
839 /* Skip other modes as they do not match requested format */
847 TRACE_(d3d_caps
)("(%p}->(Adapter: %d) => %d (out of %d)\n", This
, Adapter
, i
, j
);
850 FIXME_(d3d_caps
)("Adapter not primary display\n");
855 /* Note: dx9 supplies a format. Calls from d3d8 supply D3DFMT_UNKNOWN */
856 static HRESULT WINAPI
IWineD3DImpl_EnumAdapterModes(IWineD3D
*iface
, UINT Adapter
, WINED3DFORMAT Format
, UINT Mode
, WINED3DDISPLAYMODE
* pMode
) {
857 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
858 TRACE_(d3d_caps
)("(%p}->(Adapter:%d, mode:%d, pMode:%p, format:%s)\n", This
, Adapter
, Mode
, pMode
, debug_d3dformat(Format
));
860 /* Validate the parameters as much as possible */
862 Adapter
>= IWineD3DImpl_GetAdapterCount(iface
) ||
863 Mode
>= IWineD3DImpl_GetAdapterModeCount(iface
, Adapter
, Format
)) {
864 return WINED3DERR_INVALIDCALL
;
867 if (Adapter
== 0) { /* Display */
868 #if !defined( DEBUG_SINGLE_MODE )
872 /* Work out the current screen bpp */
873 HDC hdc
= CreateDCA("DISPLAY", NULL
, NULL
, NULL
);
874 int bpp
= GetDeviceCaps(hdc
, BITSPIXEL
);
877 /* If we are filtering to a specific format, then need to skip all unrelated
878 modes, but if mode is irrelevant, then we can use the index directly */
879 if (Format
== D3DFMT_UNKNOWN
)
885 DEVMODEW DevModeWtmp
;
888 while (i
<(Mode
) && EnumDisplaySettingsExW(NULL
, j
, &DevModeWtmp
, 0)) {
895 case D3DFMT_X8R8G8B8
:
896 case D3DFMT_A8R8G8B8
:
897 if (min(DevModeWtmp
.dmBitsPerPel
, bpp
) == 32) i
++;
898 if (min(DevModeWtmp
.dmBitsPerPel
, bpp
) == 24) i
++;
900 case D3DFMT_X1R5G5B5
:
901 case D3DFMT_A1R5G5B5
:
903 if (min(DevModeWtmp
.dmBitsPerPel
, bpp
) == 16) i
++;
906 /* Skip other modes as they do not match requested format */
913 /* Now get the display mode via the calculated index */
914 if (EnumDisplaySettingsExW(NULL
, ModeIdx
, &DevModeW
, 0))
916 pMode
->Width
= DevModeW
.dmPelsWidth
;
917 pMode
->Height
= DevModeW
.dmPelsHeight
;
918 bpp
= min(DevModeW
.dmBitsPerPel
, bpp
);
919 pMode
->RefreshRate
= D3DADAPTER_DEFAULT
;
920 if (DevModeW
.dmFields
& DM_DISPLAYFREQUENCY
)
922 pMode
->RefreshRate
= DevModeW
.dmDisplayFrequency
;
925 if (Format
== D3DFMT_UNKNOWN
)
928 case 8: pMode
->Format
= D3DFMT_R3G3B2
; break;
929 case 16: pMode
->Format
= D3DFMT_R5G6B5
; break;
930 case 24: /* Robots and EVE Online need 24 and 32 bit as A8R8G8B8 to start */
931 case 32: pMode
->Format
= D3DFMT_A8R8G8B8
; break;
932 default: pMode
->Format
= D3DFMT_UNKNOWN
;
935 pMode
->Format
= Format
;
940 TRACE_(d3d_caps
)("Requested mode out of range %d\n", Mode
);
941 return WINED3DERR_INVALIDCALL
;
945 /* Return one setting of the format requested */
946 if (Mode
> 0) return WINED3DERR_INVALIDCALL
;
949 pMode
->RefreshRate
= D3DADAPTER_DEFAULT
;
950 pMode
->Format
= (Format
== D3DFMT_UNKNOWN
) ? D3DFMT_A8R8G8B8
: Format
;
953 TRACE_(d3d_caps
)("W %d H %d rr %d fmt (%x - %s) bpp %u\n", pMode
->Width
, pMode
->Height
,
954 pMode
->RefreshRate
, pMode
->Format
, debug_d3dformat(pMode
->Format
), bpp
);
957 FIXME_(d3d_caps
)("Adapter not primary display\n");
963 static HRESULT WINAPI
IWineD3DImpl_GetAdapterDisplayMode(IWineD3D
*iface
, UINT Adapter
, WINED3DDISPLAYMODE
* pMode
) {
964 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
965 TRACE_(d3d_caps
)("(%p}->(Adapter: %d, pMode: %p)\n", This
, Adapter
, pMode
);
968 Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
969 return WINED3DERR_INVALIDCALL
;
972 if (Adapter
== 0) { /* Display */
976 EnumDisplaySettingsExW(NULL
, (DWORD
)-1, &DevModeW
, 0);
977 pMode
->Width
= DevModeW
.dmPelsWidth
;
978 pMode
->Height
= DevModeW
.dmPelsHeight
;
979 bpp
= DevModeW
.dmBitsPerPel
;
980 pMode
->RefreshRate
= D3DADAPTER_DEFAULT
;
981 if (DevModeW
.dmFields
&DM_DISPLAYFREQUENCY
)
983 pMode
->RefreshRate
= DevModeW
.dmDisplayFrequency
;
987 case 8: pMode
->Format
= D3DFMT_R3G3B2
; break;
988 case 16: pMode
->Format
= D3DFMT_R5G6B5
; break;
989 case 24: pMode
->Format
= D3DFMT_X8R8G8B8
; break; /* Robots needs 24bit to be X8R8G8B8 */
990 case 32: pMode
->Format
= D3DFMT_X8R8G8B8
; break; /* EVE online and the Fur demo need 32bit AdapterDisplatMode to return X8R8G8B8 */
991 default: pMode
->Format
= D3DFMT_UNKNOWN
;
995 FIXME_(d3d_caps
)("Adapter not primary display\n");
998 TRACE_(d3d_caps
)("returning w:%d, h:%d, ref:%d, fmt:%s\n", pMode
->Width
,
999 pMode
->Height
, pMode
->RefreshRate
, debug_d3dformat(pMode
->Format
));
1003 static Display
* WINAPI
IWineD3DImpl_GetAdapterDisplay(IWineD3D
*iface
, UINT Adapter
) {
1006 /* only works with one adapter at the moment... */
1008 /* Get the display */
1009 device_context
= GetDC(0);
1010 display
= get_display(device_context
);
1011 ReleaseDC(0, device_context
);
1015 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
1016 and fields being inserted in the middle, a new structure is used in place */
1017 static HRESULT WINAPI
IWineD3DImpl_GetAdapterIdentifier(IWineD3D
*iface
, UINT Adapter
, DWORD Flags
,
1018 WINED3DADAPTER_IDENTIFIER
* pIdentifier
) {
1019 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
1021 TRACE_(d3d_caps
)("(%p}->(Adapter: %d, Flags: %lx, pId=%p)\n", This
, Adapter
, Flags
, pIdentifier
);
1023 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
1024 return WINED3DERR_INVALIDCALL
;
1027 if (Adapter
== 0) { /* Display - only device supported for now */
1029 BOOL isGLInfoValid
= This
->isGLInfoValid
;
1031 /* FillGLCaps updates gl_info, but we only want to store and
1032 reuse the values once we have a context which is valid. Values from
1033 a temporary context may differ from the final ones */
1034 if (isGLInfoValid
== FALSE
) {
1035 WineD3D_Context
*fake_ctx
= NULL
;
1036 if (glXGetCurrentContext() == NULL
) fake_ctx
= WineD3D_CreateFakeGLContext();
1037 /* If we don't know the device settings, go query them now */
1038 isGLInfoValid
= IWineD3DImpl_FillGLCaps(&This
->gl_info
, IWineD3DImpl_GetAdapterDisplay(iface
, Adapter
));
1039 if (fake_ctx
!= NULL
) WineD3D_ReleaseFakeGLContext(fake_ctx
);
1042 /* If it worked, return the information requested */
1043 if (isGLInfoValid
) {
1044 TRACE_(d3d_caps
)("device/Vendor Name and Version detection using FillGLCaps\n");
1045 strcpy(pIdentifier
->Driver
, "Display");
1046 strcpy(pIdentifier
->Description
, "Direct3D HAL");
1048 /* Note dx8 doesn't supply a DeviceName */
1049 if (NULL
!= pIdentifier
->DeviceName
) strcpy(pIdentifier
->DeviceName
, "\\\\.\\DISPLAY"); /* FIXME: May depend on desktop? */
1050 /* Current Windows drivers have versions like 6.14.... (some older have an earlier version) */
1051 pIdentifier
->DriverVersion
->u
.HighPart
= MAKEDWORD_VERSION(6, 14);
1052 pIdentifier
->DriverVersion
->u
.LowPart
= This
->gl_info
.gl_driver_version
;
1053 *(pIdentifier
->VendorId
) = This
->gl_info
.gl_vendor
;
1054 *(pIdentifier
->DeviceId
) = This
->gl_info
.gl_card
;
1055 *(pIdentifier
->SubSysId
) = 0;
1056 *(pIdentifier
->Revision
) = 0;
1060 /* If it failed, return dummy values from an NVidia driver */
1061 WARN_(d3d_caps
)("Cannot get GLCaps for device/Vendor Name and Version detection using FillGLCaps, currently using NVIDIA identifiers\n");
1062 strcpy(pIdentifier
->Driver
, "Display");
1063 strcpy(pIdentifier
->Description
, "Direct3D HAL");
1064 if (NULL
!= pIdentifier
->DeviceName
) strcpy(pIdentifier
->DeviceName
, "\\\\.\\DISPLAY"); /* FIXME: May depend on desktop? */
1065 /* Current Windows Nvidia drivers have versions like e.g. 6.14.10.5672 */
1066 pIdentifier
->DriverVersion
->u
.HighPart
= MAKEDWORD_VERSION(6, 14);
1067 /* 71.74 is a current Linux Nvidia driver version */
1068 pIdentifier
->DriverVersion
->u
.LowPart
= MAKEDWORD_VERSION(10, (71*100+74));
1069 *(pIdentifier
->VendorId
) = VENDOR_NVIDIA
;
1070 *(pIdentifier
->DeviceId
) = CARD_NVIDIA_GEFORCE4_TI4600
;
1071 *(pIdentifier
->SubSysId
) = 0;
1072 *(pIdentifier
->Revision
) = 0;
1075 /*FIXME: memcpy(&pIdentifier->DeviceIdentifier, ??, sizeof(??GUID)); */
1076 if (Flags
& D3DENUM_NO_WHQL_LEVEL
) {
1077 *(pIdentifier
->WHQLLevel
) = 0;
1079 *(pIdentifier
->WHQLLevel
) = 1;
1083 FIXME_(d3d_caps
)("Adapter not primary display\n");
1089 static BOOL
IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt(WineD3D_Context
* ctx
, GLXFBConfig cfgs
, WINED3DFORMAT Format
) {
1090 #if 0 /* This code performs a strict test between the format and the current X11 buffer depth, which may give the best performance */
1092 int rb
, gb
, bb
, ab
, type
, buf_sz
;
1094 gl_test
= glXGetFBConfigAttrib(ctx
->display
, cfgs
, GLX_RED_SIZE
, &rb
);
1095 gl_test
= glXGetFBConfigAttrib(ctx
->display
, cfgs
, GLX_GREEN_SIZE
, &gb
);
1096 gl_test
= glXGetFBConfigAttrib(ctx
->display
, cfgs
, GLX_BLUE_SIZE
, &bb
);
1097 gl_test
= glXGetFBConfigAttrib(ctx
->display
, cfgs
, GLX_ALPHA_SIZE
, &ab
);
1098 gl_test
= glXGetFBConfigAttrib(ctx
->display
, cfgs
, GLX_RENDER_TYPE
, &type
);
1099 gl_test
= glXGetFBConfigAttrib(ctx
->display
, cfgs
, GLX_BUFFER_SIZE
, &buf_sz
);
1102 case WINED3DFMT_X8R8G8B8
:
1103 case WINED3DFMT_R8G8B8
:
1104 if (8 == rb
&& 8 == gb
&& 8 == bb
) return TRUE
;
1106 case WINED3DFMT_A8R8G8B8
:
1107 if (8 == rb
&& 8 == gb
&& 8 == bb
&& 8 == ab
) return TRUE
;
1109 case WINED3DFMT_A2R10G10B10
:
1110 if (10 == rb
&& 10 == gb
&& 10 == bb
&& 2 == ab
) return TRUE
;
1112 case WINED3DFMT_X1R5G5B5
:
1113 if (5 == rb
&& 5 == gb
&& 5 == bb
) return TRUE
;
1115 case WINED3DFMT_A1R5G5B5
:
1116 if (5 == rb
&& 5 == gb
&& 5 == bb
&& 1 == ab
) return TRUE
;
1118 case WINED3DFMT_X4R4G4B4
:
1119 if (16 == buf_sz
&& 4 == rb
&& 4 == gb
&& 4 == bb
) return TRUE
;
1121 case WINED3DFMT_R5G6B5
:
1122 if (5 == rb
&& 6 == gb
&& 5 == bb
) return TRUE
;
1124 case WINED3DFMT_R3G3B2
:
1125 if (3 == rb
&& 3 == gb
&& 2 == bb
) return TRUE
;
1127 case WINED3DFMT_A8P8
:
1128 if (type
& GLX_COLOR_INDEX_BIT
&& 8 == buf_sz
&& 8 == ab
) return TRUE
;
1131 if (type
& GLX_COLOR_INDEX_BIT
&& 8 == buf_sz
) return TRUE
;
1134 ERR("unsupported format %s\n", debug_d3dformat(Format
));
1138 #else /* Most of the time performance is less of an issue than compatibility, this code allows for most common opengl/d3d formats */
1140 case WINED3DFMT_X8R8G8B8
:
1141 case WINED3DFMT_R8G8B8
:
1142 case WINED3DFMT_A8R8G8B8
:
1143 case WINED3DFMT_A2R10G10B10
:
1144 case WINED3DFMT_X1R5G5B5
:
1145 case WINED3DFMT_A1R5G5B5
:
1146 case WINED3DFMT_R5G6B5
:
1147 case WINED3DFMT_R3G3B2
:
1148 case WINED3DFMT_A8P8
:
1152 ERR("unsupported format %s\n", debug_d3dformat(Format
));
1159 static BOOL
IWineD3DImpl_IsGLXFBConfigCompatibleWithDepthFmt(WineD3D_Context
* ctx
, GLXFBConfig cfgs
, WINED3DFORMAT Format
) {
1160 #if 0/* This code performs a strict test between the format and the current X11 buffer depth, which may give the best performance */
1164 gl_test
= glXGetFBConfigAttrib(ctx
->display
, cfgs
, GLX_DEPTH_SIZE
, &db
);
1165 gl_test
= glXGetFBConfigAttrib(ctx
->display
, cfgs
, GLX_STENCIL_SIZE
, &sb
);
1168 case WINED3DFMT_D16
:
1169 case WINED3DFMT_D16_LOCKABLE
:
1170 if (16 == db
) return TRUE
;
1172 case WINED3DFMT_D32
:
1173 if (32 == db
) return TRUE
;
1175 case WINED3DFMT_D15S1
:
1176 if (15 == db
) return TRUE
;
1178 case WINED3DFMT_D24S8
:
1179 if (24 == db
&& 8 == sb
) return TRUE
;
1181 case WINED3DFMT_D24FS8
:
1182 if (24 == db
&& 8 == sb
) return TRUE
;
1184 case WINED3DFMT_D24X8
:
1185 if (24 == db
) return TRUE
;
1187 case WINED3DFMT_D24X4S4
:
1188 if (24 == db
&& 4 == sb
) return TRUE
;
1190 case WINED3DFMT_D32F_LOCKABLE
:
1191 if (32 == db
) return TRUE
;
1194 ERR("unsupported format %s\n", debug_d3dformat(Format
));
1198 #else /* Most of the time performance is less of an issue than compatibility, this code allows for most common opengl/d3d formats */
1200 case WINED3DFMT_D16
:
1201 case WINED3DFMT_D16_LOCKABLE
:
1202 case WINED3DFMT_D32
:
1203 case WINED3DFMT_D15S1
:
1204 case WINED3DFMT_D24S8
:
1205 case WINED3DFMT_D24FS8
:
1206 case WINED3DFMT_D24X8
:
1207 case WINED3DFMT_D24X4S4
:
1208 case WINED3DFMT_D32F_LOCKABLE
:
1211 ERR("unsupported format %s\n", debug_d3dformat(Format
));
1218 static HRESULT WINAPI
IWineD3DImpl_CheckDepthStencilMatch(IWineD3D
*iface
, UINT Adapter
, WINED3DDEVTYPE DeviceType
,
1219 WINED3DFORMAT AdapterFormat
,
1220 WINED3DFORMAT RenderTargetFormat
,
1221 WINED3DFORMAT DepthStencilFormat
) {
1222 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
1223 HRESULT hr
= WINED3DERR_NOTAVAILABLE
;
1224 WineD3D_Context
* ctx
= NULL
;
1225 GLXFBConfig
* cfgs
= NULL
;
1229 WARN_(d3d_caps
)("(%p)-> (STUB) (Adptr:%d, DevType:(%x,%s), AdptFmt:(%x,%s), RendrTgtFmt:(%x,%s), DepthStencilFmt:(%x,%s))\n",
1231 DeviceType
, debug_d3ddevicetype(DeviceType
),
1232 AdapterFormat
, debug_d3dformat(AdapterFormat
),
1233 RenderTargetFormat
, debug_d3dformat(RenderTargetFormat
),
1234 DepthStencilFormat
, debug_d3dformat(DepthStencilFormat
));
1236 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
1237 TRACE("(%p) Failed: Atapter (%u) higher than supported adapters (%u) returning WINED3DERR_INVALIDCALL\n", This
, Adapter
, IWineD3D_GetAdapterCount(iface
));
1238 return WINED3DERR_INVALIDCALL
;
1240 /* TODO: use the real context if it's available */
1241 ctx
= WineD3D_CreateFakeGLContext();
1243 cfgs
= glXGetFBConfigs(ctx
->display
, DefaultScreen(ctx
->display
), &nCfgs
);
1245 TRACE_(d3d_caps
)("(%p) : Unable to create a fake context at this time (there may already be an active context)\n", This
);
1249 for (it
= 0; it
< nCfgs
; ++it
) {
1250 if (IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt(ctx
, cfgs
[it
], RenderTargetFormat
)) {
1251 if (IWineD3DImpl_IsGLXFBConfigCompatibleWithDepthFmt(ctx
, cfgs
[it
], DepthStencilFormat
)) {
1260 /* If there's a corrent context then we cannot create a fake one so pass everything */
1265 WineD3D_ReleaseFakeGLContext(ctx
);
1267 if (hr
!= WINED3D_OK
)
1268 TRACE_(d3d_caps
)("Failed to match stencil format to device\b");
1270 TRACE_(d3d_caps
)("(%p) : Returning %lx\n", This
, hr
);
1274 static HRESULT WINAPI
IWineD3DImpl_CheckDeviceMultiSampleType(IWineD3D
*iface
, UINT Adapter
, WINED3DDEVTYPE DeviceType
,
1275 WINED3DFORMAT SurfaceFormat
,
1276 BOOL Windowed
, WINED3DMULTISAMPLE_TYPE MultiSampleType
, DWORD
* pQualityLevels
) {
1278 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
1279 TRACE_(d3d_caps
)("(%p)-> (STUB) (Adptr:%d, DevType:(%x,%s), SurfFmt:(%x,%s), Win?%d, MultiSamp:%x, pQual:%p)\n",
1282 DeviceType
, debug_d3ddevicetype(DeviceType
),
1283 SurfaceFormat
, debug_d3dformat(SurfaceFormat
),
1288 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
1289 return WINED3DERR_INVALIDCALL
;
1292 if (pQualityLevels
!= NULL
) {
1293 static int s_single_shot
= 0;
1294 if (!s_single_shot
) {
1295 FIXME("Quality levels unsupported at present\n");
1298 *pQualityLevels
= 1; /* Guess at a value! */
1301 if (WINED3DMULTISAMPLE_NONE
== MultiSampleType
) return WINED3D_OK
;
1302 return WINED3DERR_NOTAVAILABLE
;
1305 static HRESULT WINAPI
IWineD3DImpl_CheckDeviceType(IWineD3D
*iface
, UINT Adapter
, WINED3DDEVTYPE CheckType
,
1306 WINED3DFORMAT DisplayFormat
, WINED3DFORMAT BackBufferFormat
, BOOL Windowed
) {
1308 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
1309 TRACE_(d3d_caps
)("(%p)-> (STUB) (Adptr:%d, CheckType:(%x,%s), DispFmt:(%x,%s), BackBuf:(%x,%s), Win?%d): stub\n",
1312 CheckType
, debug_d3ddevicetype(CheckType
),
1313 DisplayFormat
, debug_d3dformat(DisplayFormat
),
1314 BackBufferFormat
, debug_d3dformat(BackBufferFormat
),
1317 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
1318 return WINED3DERR_INVALIDCALL
;
1322 GLXFBConfig
* cfgs
= NULL
;
1325 HRESULT hr
= WINED3DERR_NOTAVAILABLE
;
1327 WineD3D_Context
* ctx
= WineD3D_CreateFakeGLContext();
1329 cfgs
= glXGetFBConfigs(ctx
->display
, DefaultScreen(ctx
->display
), &nCfgs
);
1330 for (it
= 0; it
< nCfgs
; ++it
) {
1331 if (IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt(ctx
, cfgs
[it
], DisplayFormat
)) {
1338 WineD3D_ReleaseFakeGLContext(ctx
);
1343 return WINED3DERR_NOTAVAILABLE
;
1346 static HRESULT WINAPI
IWineD3DImpl_CheckDeviceFormat(IWineD3D
*iface
, UINT Adapter
, WINED3DDEVTYPE DeviceType
,
1347 WINED3DFORMAT AdapterFormat
, DWORD Usage
, WINED3DRESOURCETYPE RType
, WINED3DFORMAT CheckFormat
) {
1348 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
1349 TRACE_(d3d_caps
)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), AdptFmt:(%u,%s), Use:(%lu,%s), ResTyp:(%x,%s), CheckFmt:(%u,%s)) ",
1352 DeviceType
, debug_d3ddevicetype(DeviceType
),
1353 AdapterFormat
, debug_d3dformat(AdapterFormat
),
1354 Usage
, debug_d3dusage(Usage
),
1355 RType
, debug_d3dresourcetype(RType
),
1356 CheckFormat
, debug_d3dformat(CheckFormat
));
1358 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
1359 return WINED3DERR_INVALIDCALL
;
1362 if (GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC
)) {
1363 switch (CheckFormat
) {
1369 TRACE_(d3d_caps
)("[OK]\n");
1372 break; /* Avoid compiler warnings */
1376 switch (CheckFormat
) {
1378 * check supported using GL_SUPPORT
1389 /*case D3DFMT_R5G6B5: */
1390 /*case D3DFMT_X1R5G5B5:*/
1391 /*case D3DFMT_A1R5G5B5: */
1392 /*case D3DFMT_A4R4G4B4:*/
1399 /*case D3DFMT_X8R8G8B8:*/
1400 case D3DFMT_A8R3G3B2
:
1417 case D3DFMT_X8L8V8U8
:
1418 case D3DFMT_Q8W8V8U8
:
1419 case D3DFMT_W11V11U10
:
1422 * currently hard to support
1427 /* Since we do not support these formats right now, don't pretend to. */
1428 TRACE_(d3d_caps
)("[FAILED]\n");
1429 return WINED3DERR_NOTAVAILABLE
;
1434 TRACE_(d3d_caps
)("[OK]\n");
1438 static HRESULT WINAPI
IWineD3DImpl_CheckDeviceFormatConversion(IWineD3D
*iface
, UINT Adapter
, WINED3DDEVTYPE DeviceType
,
1439 WINED3DFORMAT SourceFormat
, WINED3DFORMAT TargetFormat
) {
1440 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
1442 FIXME_(d3d_caps
)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), SrcFmt:(%u,%s), TgtFmt:(%u,%s))",
1445 DeviceType
, debug_d3ddevicetype(DeviceType
),
1446 SourceFormat
, debug_d3dformat(SourceFormat
),
1447 TargetFormat
, debug_d3dformat(TargetFormat
));
1451 /* Note: d3d8 passes in a pointer to a D3DCAPS8 structure, which is a true
1452 subset of a D3DCAPS9 structure. However, it has to come via a void *
1453 as the d3d8 interface cannot import the d3d9 header */
1454 static HRESULT WINAPI
IWineD3DImpl_GetDeviceCaps(IWineD3D
*iface
, UINT Adapter
, WINED3DDEVTYPE DeviceType
, WINED3DCAPS
* pCaps
) {
1456 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
1458 TRACE_(d3d_caps
)("(%p)->(Adptr:%d, DevType: %x, pCaps: %p)\n", This
, Adapter
, DeviceType
, pCaps
);
1460 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
1461 return WINED3DERR_INVALIDCALL
;
1464 /* If we don't know the device settings, go query them now */
1465 if (This
->isGLInfoValid
== FALSE
) {
1466 /* use the desktop window to fill gl caps */
1467 BOOL rc
= IWineD3DImpl_FillGLCaps(&This
->gl_info
, IWineD3DImpl_GetAdapterDisplay(iface
, Adapter
));
1469 /* We are running off a real context, save the values */
1470 if (rc
) This
->isGLInfoValid
= TRUE
;
1474 /* ------------------------------------------------
1475 The following fields apply to both d3d8 and d3d9
1476 ------------------------------------------------ */
1477 *pCaps
->DeviceType
= (DeviceType
== WINED3DDEVTYPE_HAL
) ? WINED3DDEVTYPE_HAL
: WINED3DDEVTYPE_REF
; /* Not quite true, but use h/w supported by opengl I suppose */
1478 *pCaps
->AdapterOrdinal
= Adapter
;
1481 *pCaps
->Caps2
= D3DCAPS2_CANRENDERWINDOWED
;
1482 *pCaps
->Caps3
= WINED3DDEVCAPS_HWTRANSFORMANDLIGHT
;
1483 *pCaps
->PresentationIntervals
= D3DPRESENT_INTERVAL_IMMEDIATE
;
1485 *pCaps
->CursorCaps
= 0;
1488 *pCaps
->DevCaps
= WINED3DDEVCAPS_FLOATTLVERTEX
|
1489 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY
|
1490 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY
|
1491 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY
|
1492 WINED3DDEVCAPS_DRAWPRIMTLVERTEX
|
1493 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT
|
1494 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY
|
1495 WINED3DDEVCAPS_PUREDEVICE
|
1496 WINED3DDEVCAPS_HWRASTERIZATION
|
1497 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY
|
1498 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY
|
1499 WINED3DDEVCAPS_CANRENDERAFTERFLIP
|
1500 WINED3DDEVCAPS_DRAWPRIMITIVES2
|
1501 WINED3DDEVCAPS_DRAWPRIMITIVES2EX
;
1503 *pCaps
->PrimitiveMiscCaps
= D3DPMISCCAPS_CULLCCW
|
1504 D3DPMISCCAPS_CULLCW
|
1505 D3DPMISCCAPS_COLORWRITEENABLE
|
1506 D3DPMISCCAPS_CLIPTLVERTS
|
1507 D3DPMISCCAPS_CLIPPLANESCALEDPOINTS
|
1509 /*NOT: D3DPMISCCAPS_TSSARGTEMP*/
1511 *pCaps
->RasterCaps
= WINED3DPRASTERCAPS_DITHER
|
1512 WINED3DPRASTERCAPS_PAT
|
1513 WINED3DPRASTERCAPS_WFOG
|
1514 WINED3DPRASTERCAPS_ZFOG
|
1515 WINED3DPRASTERCAPS_FOGVERTEX
|
1516 WINED3DPRASTERCAPS_FOGTABLE
|
1517 WINED3DPRASTERCAPS_FOGRANGE
|
1518 WINED3DPRASTERCAPS_STIPPLE
|
1519 WINED3DPRASTERCAPS_SUBPIXEL
|
1520 WINED3DPRASTERCAPS_ZTEST
;
1522 if (GL_SUPPORT(EXT_TEXTURE_FILTER_ANISOTROPIC
)) {
1523 *pCaps
->RasterCaps
|= WINED3DPRASTERCAPS_ANISOTROPY
|
1524 WINED3DPRASTERCAPS_ZBIAS
|
1525 WINED3DPRASTERCAPS_MIPMAPLODBIAS
;
1528 WINED3DPRASTERCAPS_COLORPERSPECTIVE
1529 WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
1530 WINED3DPRASTERCAPS_ANTIALIASEDGES
1531 WINED3DPRASTERCAPS_ZBUFFERLESSHSR
1532 WINED3DPRASTERCAPS_WBUFFER */
1534 *pCaps
->ZCmpCaps
= D3DPCMPCAPS_ALWAYS
|
1536 D3DPCMPCAPS_GREATER
|
1537 D3DPCMPCAPS_GREATEREQUAL
|
1539 D3DPCMPCAPS_LESSEQUAL
|
1541 D3DPCMPCAPS_NOTEQUAL
;
1543 *pCaps
->SrcBlendCaps
= 0xFFFFFFFF; /*FIXME: Tidy up later */
1544 *pCaps
->DestBlendCaps
= 0xFFFFFFFF; /*FIXME: Tidy up later */
1545 *pCaps
->AlphaCmpCaps
= 0xFFFFFFFF; /*FIXME: Tidy up later */
1547 *pCaps
->ShadeCaps
= WINED3DPSHADECAPS_SPECULARGOURAUDRGB
|
1548 WINED3DPSHADECAPS_COLORGOURAUDRGB
|
1549 WINED3DPSHADECAPS_ALPHAFLATBLEND
|
1550 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND
|
1551 WINED3DPSHADECAPS_COLORFLATRGB
|
1552 WINED3DPSHADECAPS_FOGFLAT
|
1553 WINED3DPSHADECAPS_FOGGOURAUD
|
1554 WINED3DPSHADECAPS_SPECULARFLATRGB
;
1556 *pCaps
->TextureCaps
= WINED3DPTEXTURECAPS_ALPHA
|
1557 WINED3DPTEXTURECAPS_ALPHAPALETTE
|
1558 WINED3DPTEXTURECAPS_BORDER
|
1559 WINED3DPTEXTURECAPS_VOLUMEMAP
|
1560 WINED3DPTEXTURECAPS_MIPMAP
|
1561 WINED3DPTEXTURECAPS_PROJECTED
|
1562 WINED3DPTEXTURECAPS_PERSPECTIVE
|
1563 WINED3DPTEXTURECAPS_VOLUMEMAP_POW2
|
1564 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL
;
1566 if (GL_SUPPORT(ARB_TEXTURE_CUBE_MAP
)) {
1567 *pCaps
->TextureCaps
|= WINED3DPTEXTURECAPS_CUBEMAP
|
1568 WINED3DPTEXTURECAPS_MIPCUBEMAP
|
1569 WINED3DPTEXTURECAPS_CUBEMAP_POW2
;
1573 *pCaps
->TextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
1574 WINED3DPTFILTERCAPS_MAGFPOINT
|
1575 WINED3DPTFILTERCAPS_MINFLINEAR
|
1576 WINED3DPTFILTERCAPS_MINFPOINT
|
1577 WINED3DPTFILTERCAPS_MIPFLINEAR
|
1578 WINED3DPTFILTERCAPS_MIPFPOINT
|
1579 WINED3DPTFILTERCAPS_LINEAR
|
1580 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
1581 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
1582 WINED3DPTFILTERCAPS_MIPLINEAR
|
1583 WINED3DPTFILTERCAPS_MIPNEAREST
|
1584 WINED3DPTFILTERCAPS_NEAREST
;
1586 *pCaps
->CubeTextureFilterCaps
= 0;
1587 *pCaps
->VolumeTextureFilterCaps
= 0;
1589 *pCaps
->TextureAddressCaps
= D3DPTADDRESSCAPS_BORDER
|
1590 D3DPTADDRESSCAPS_CLAMP
|
1591 D3DPTADDRESSCAPS_WRAP
;
1593 if (GL_SUPPORT(ARB_TEXTURE_BORDER_CLAMP
)) {
1594 *pCaps
->TextureAddressCaps
|= D3DPTADDRESSCAPS_BORDER
;
1596 if (GL_SUPPORT(ARB_TEXTURE_MIRRORED_REPEAT
)) {
1597 *pCaps
->TextureAddressCaps
|= D3DPTADDRESSCAPS_MIRROR
;
1599 if (GL_SUPPORT(ATI_TEXTURE_MIRROR_ONCE
)) {
1600 *pCaps
->TextureAddressCaps
|= D3DPTADDRESSCAPS_MIRRORONCE
;
1603 *pCaps
->VolumeTextureAddressCaps
= 0;
1605 *pCaps
->LineCaps
= D3DLINECAPS_TEXTURE
|
1609 D3DLINECAPS_ALPHACMP
1612 *pCaps
->MaxTextureWidth
= GL_LIMITS(texture_size
);
1613 *pCaps
->MaxTextureHeight
= GL_LIMITS(texture_size
);
1615 *pCaps
->MaxVolumeExtent
= 0;
1617 *pCaps
->MaxTextureRepeat
= 32768;
1618 *pCaps
->MaxTextureAspectRatio
= 32768;
1619 *pCaps
->MaxVertexW
= 1.0;
1621 *pCaps
->GuardBandLeft
= 0;
1622 *pCaps
->GuardBandTop
= 0;
1623 *pCaps
->GuardBandRight
= 0;
1624 *pCaps
->GuardBandBottom
= 0;
1626 *pCaps
->ExtentsAdjust
= 0;
1628 *pCaps
->StencilCaps
= D3DSTENCILCAPS_DECRSAT
|
1629 D3DSTENCILCAPS_INCRSAT
|
1630 D3DSTENCILCAPS_INVERT
|
1631 D3DSTENCILCAPS_KEEP
|
1632 D3DSTENCILCAPS_REPLACE
|
1633 D3DSTENCILCAPS_ZERO
;
1634 if (GL_SUPPORT(EXT_STENCIL_WRAP
)) {
1635 *pCaps
->StencilCaps
|= D3DSTENCILCAPS_DECR
|
1636 D3DSTENCILCAPS_INCR
;
1638 if ( This
->dxVersion
> 8 &&
1639 ( GL_SUPPORT(EXT_STENCIL_TWO_SIDE
) ||
1640 GL_SUPPORT(ATI_SEPARATE_STENCIL
) ) ) {
1641 *pCaps
->StencilCaps
|= D3DSTENCILCAPS_TWOSIDED
;
1644 *pCaps
->FVFCaps
= D3DFVFCAPS_PSIZE
| 0x0008; /* 8 texture coords */
1646 *pCaps
->TextureOpCaps
= D3DTEXOPCAPS_ADD
|
1647 D3DTEXOPCAPS_ADDSIGNED
|
1648 D3DTEXOPCAPS_ADDSIGNED2X
|
1649 D3DTEXOPCAPS_MODULATE
|
1650 D3DTEXOPCAPS_MODULATE2X
|
1651 D3DTEXOPCAPS_MODULATE4X
|
1652 D3DTEXOPCAPS_SELECTARG1
|
1653 D3DTEXOPCAPS_SELECTARG2
|
1654 D3DTEXOPCAPS_DISABLE
;
1655 #if defined(GL_VERSION_1_3)
1656 *pCaps
->TextureOpCaps
|= D3DTEXOPCAPS_DOTPRODUCT3
|
1657 D3DTEXOPCAPS_SUBTRACT
;
1659 if (GL_SUPPORT(ARB_TEXTURE_ENV_COMBINE
) ||
1660 GL_SUPPORT(EXT_TEXTURE_ENV_COMBINE
) ||
1661 GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4
)) {
1662 *pCaps
->TextureOpCaps
|= D3DTEXOPCAPS_BLENDDIFFUSEALPHA
|
1663 D3DTEXOPCAPS_BLENDTEXTUREALPHA
|
1664 D3DTEXOPCAPS_BLENDFACTORALPHA
|
1665 D3DTEXOPCAPS_BLENDCURRENTALPHA
|
1668 if (GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4
)) {
1669 *pCaps
->TextureOpCaps
|= D3DTEXOPCAPS_ADDSMOOTH
|
1670 D3DTEXOPCAPS_MULTIPLYADD
|
1671 D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR
|
1672 D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA
|
1673 D3DTEXOPCAPS_BLENDTEXTUREALPHAPM
;
1677 *pCaps
->TextureOpCaps
|= D3DTEXOPCAPS_BUMPENVMAP
;
1679 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE
1680 D3DTEXOPCAPS_PREMODULATE */
1683 *pCaps
->MaxTextureBlendStages
= GL_LIMITS(textures
);
1684 *pCaps
->MaxSimultaneousTextures
= GL_LIMITS(textures
);
1685 *pCaps
->MaxUserClipPlanes
= GL_LIMITS(clipplanes
);
1686 *pCaps
->MaxActiveLights
= GL_LIMITS(lights
);
1690 #if 0 /* TODO: Blends support in drawprim */
1691 *pCaps
->MaxVertexBlendMatrices
= GL_LIMITS(blends
);
1693 *pCaps
->MaxVertexBlendMatrices
= 0;
1695 *pCaps
->MaxVertexBlendMatrixIndex
= 1;
1697 *pCaps
->MaxAnisotropy
= GL_LIMITS(anisotropy
);
1698 *pCaps
->MaxPointSize
= GL_LIMITS(pointsize
);
1701 *pCaps
->VertexProcessingCaps
= WINED3DVTXPCAPS_DIRECTIONALLIGHTS
|
1702 WINED3DVTXPCAPS_MATERIALSOURCE7
|
1703 WINED3DVTXPCAPS_POSITIONALLIGHTS
|
1704 WINED3DVTXPCAPS_LOCALVIEWER
|
1705 WINED3DVTXPCAPS_VERTEXFOG
|
1706 WINED3DVTXPCAPS_TEXGEN
;
1708 D3DVTXPCAPS_TWEENING */
1710 *pCaps
->MaxPrimitiveCount
= 0xFFFFFFFF;
1711 *pCaps
->MaxVertexIndex
= 0xFFFFFFFF;
1712 *pCaps
->MaxStreams
= MAX_STREAMS
;
1713 *pCaps
->MaxStreamStride
= 1024;
1715 if (wined3d_settings
.vs_mode
== VS_HW
&& wined3d_settings
.shader_mode
== SHADER_GLSL
1716 && DeviceType
!= WINED3DDEVTYPE_REF
) {
1717 *pCaps
->VertexShaderVersion
= D3DVS_VERSION(3,0);
1718 TRACE_(d3d_caps
)("Hardware vertex shader versions 2.0+ enabled\n");
1719 } else if (wined3d_settings
.vs_mode
== VS_HW
1720 && wined3d_settings
.shader_mode
== SHADER_ARB
1721 && DeviceType
!= WINED3DDEVTYPE_REF
) {
1722 *pCaps
->VertexShaderVersion
= D3DVS_VERSION(1,1);
1723 TRACE_(d3d_caps
)("Hardware vertex shader version 1.1 enabled\n");
1724 } else if (wined3d_settings
.vs_mode
== VS_SW
|| DeviceType
== WINED3DDEVTYPE_REF
) {
1725 /* FIXME: Change the following line (when needed) to reflect the reported software vertex shader version implemented */
1726 *pCaps
->VertexShaderVersion
= D3DVS_VERSION(1,1);
1727 TRACE_(d3d_caps
)("Software vertex shader version 1.1 enabled\n");
1729 *pCaps
->VertexShaderVersion
= 0;
1730 TRACE_(d3d_caps
)("Vertex shader functionality not available\n");
1733 if (This
->gl_info
.gl_vendor
== VENDOR_MESA
|| This
->gl_info
.gl_vendor
== VENDOR_WINE
) {
1734 *pCaps
->MaxVertexShaderConst
= 95;
1736 *pCaps
->MaxVertexShaderConst
= WINED3D_VSHADER_MAX_CONSTANTS
;
1739 if (wined3d_settings
.ps_mode
== PS_HW
&& wined3d_settings
.shader_mode
== SHADER_GLSL
1740 && DeviceType
!= WINED3DDEVTYPE_REF
) {
1741 *pCaps
->PixelShaderVersion
= D3DPS_VERSION(3,0);
1742 /* FIXME: The following line is card dependent. -1.0 to 1.0 is a safe default clamp range for now */
1743 *pCaps
->PixelShader1xMaxValue
= 1.0;
1744 TRACE_(d3d_caps
)("Hardware pixel shader versions 2.0+ enabled\n");
1745 } else if (wined3d_settings
.ps_mode
== PS_HW
1746 && wined3d_settings
.shader_mode
== SHADER_ARB
1747 && DeviceType
!= WINED3DDEVTYPE_REF
) {
1748 *pCaps
->PixelShaderVersion
= D3DPS_VERSION(1,4);
1749 *pCaps
->PixelShader1xMaxValue
= 1.0;
1750 TRACE_(d3d_caps
)("Hardware pixel shader version 1.4 enabled\n");
1751 /* FIXME: Uncomment this when there is support for software Pixel Shader 1.4 and PS_SW is defined
1752 } else if (wined3d_settings.ps_mode == PS_SW || DeviceType == WINED3DDEVTYPE_REF) {
1753 *pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
1754 *pCaps->PixelShader1xMaxValue = 1.0;
1755 TRACE_(d3d_caps)("Software pixel shader version 1.4 enabled\n"); */
1757 *pCaps
->PixelShaderVersion
= 0;
1758 *pCaps
->PixelShader1xMaxValue
= 0.0;
1759 TRACE_(d3d_caps
)("Pixel shader functionality not available\n");
1762 /* ------------------------------------------------
1763 The following fields apply to d3d9 only
1764 ------------------------------------------------ */
1765 if (This
->dxVersion
> 8) {
1766 GLint max_buffers
= 1;
1767 FIXME("Caps support for directx9 is nonexistent at the moment!\n");
1768 *pCaps
->DevCaps2
= 0;
1769 /* TODO: D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES */
1770 *pCaps
->MaxNpatchTessellationLevel
= 0;
1771 *pCaps
->MasterAdapterOrdinal
= 0;
1772 *pCaps
->AdapterOrdinalInGroup
= 0;
1773 *pCaps
->NumberOfAdaptersInGroup
= 1;
1774 *pCaps
->DeclTypes
= 0;
1775 #if 0 /*FIXME: Simultaneous render targets*/
1776 GL_MAX_DRAW_BUFFERS_ATI
0x00008824
1777 if (GL_SUPPORT(GL_MAX_DRAW_BUFFERS_ATI
)) {
1779 glEnable(GL_MAX_DRAW_BUFFERS_ATI
);
1780 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ATI
, &max_buffers
);
1781 glDisable(GL_MAX_DRAW_BUFFERS_ATI
);
1785 *pCaps
->NumSimultaneousRTs
= max_buffers
;
1786 *pCaps
->StretchRectFilterCaps
= 0;
1787 *pCaps
->VS20Caps
.Caps
= 0;
1788 *pCaps
->PS20Caps
.Caps
= 0;
1789 *pCaps
->VertexTextureFilterCaps
= 0;
1790 *pCaps
->MaxVShaderInstructionsExecuted
= 0;
1791 *pCaps
->MaxPShaderInstructionsExecuted
= 0;
1792 *pCaps
->MaxVertexShader30InstructionSlots
= 0;
1793 *pCaps
->MaxPixelShader30InstructionSlots
= 0;
1800 /* Note due to structure differences between dx8 and dx9 D3DPRESENT_PARAMETERS,
1801 and fields being inserted in the middle, a new structure is used in place */
1802 static HRESULT WINAPI
IWineD3DImpl_CreateDevice(IWineD3D
*iface
, UINT Adapter
, WINED3DDEVTYPE DeviceType
, HWND hFocusWindow
,
1803 DWORD BehaviourFlags
, IWineD3DDevice
** ppReturnedDeviceInterface
,
1806 IWineD3DDeviceImpl
*object
= NULL
;
1807 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
1810 /* Validate the adapter number */
1811 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
1812 return WINED3DERR_INVALIDCALL
;
1815 /* Create a WineD3DDevice object */
1816 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IWineD3DDeviceImpl
));
1817 *ppReturnedDeviceInterface
= (IWineD3DDevice
*)object
;
1818 TRACE("Created WineD3DDevice object @ %p\n", object
);
1819 if (NULL
== object
) {
1820 return WINED3DERR_OUTOFVIDEOMEMORY
;
1823 /* Set up initial COM information */
1824 object
->lpVtbl
= &IWineD3DDevice_Vtbl
;
1826 object
->wineD3D
= iface
;
1827 IWineD3D_AddRef(object
->wineD3D
);
1828 object
->parent
= parent
;
1830 /* Set the state up as invalid until the device is fully created */
1831 object
->state
= WINED3DERR_DRIVERINTERNALERROR
;
1833 TRACE("(%p)->(Adptr:%d, DevType: %x, FocusHwnd: %p, BehFlags: %lx, RetDevInt: %p)\n", This
, Adapter
, DeviceType
,
1834 hFocusWindow
, BehaviourFlags
, ppReturnedDeviceInterface
);
1836 /* Save the creation parameters */
1837 object
->createParms
.AdapterOrdinal
= Adapter
;
1838 object
->createParms
.DeviceType
= DeviceType
;
1839 object
->createParms
.hFocusWindow
= hFocusWindow
;
1840 object
->createParms
.BehaviorFlags
= BehaviourFlags
;
1842 /* Initialize other useful values */
1843 object
->adapterNo
= Adapter
;
1844 object
->devType
= DeviceType
;
1846 TRACE("(%p) : Creating stateblock\n", This
);
1847 /* Creating the startup stateBlock - Note Special Case: 0 => Don't fill in yet! */
1848 if (WINED3D_OK
!= IWineD3DDevice_CreateStateBlock((IWineD3DDevice
*)object
,
1850 (IWineD3DStateBlock
**)&object
->stateBlock
,
1851 NULL
) || NULL
== object
->stateBlock
) { /* Note: No parent needed for initial internal stateblock */
1852 WARN("Failed to create stateblock\n");
1853 goto create_device_error
;
1855 TRACE("(%p) : Created stateblock (%p)\n", This
, object
->stateBlock
);
1856 object
->updateStateBlock
= object
->stateBlock
;
1857 IWineD3DStateBlock_AddRef((IWineD3DStateBlock
*)object
->updateStateBlock
);
1858 /* Setup surfaces for the backbuffer, frontbuffer and depthstencil buffer */
1860 /* Setup some defaults for creating the implicit swapchain */
1862 IWineD3DImpl_FillGLCaps(&This
->gl_info
, IWineD3DImpl_GetAdapterDisplay(iface
, Adapter
));
1865 /* set the state of the device to valid */
1866 object
->state
= WINED3D_OK
;
1868 /* Get the initial screen setup for ddraw */
1869 object
->ddraw_width
= GetSystemMetrics(SM_CXSCREEN
);
1870 object
->ddraw_height
= GetSystemMetrics(SM_CYSCREEN
);
1871 hDC
= CreateDCA("DISPLAY", NULL
, NULL
, NULL
);
1872 object
->ddraw_format
= pixelformat_for_depth(GetDeviceCaps(hDC
, BITSPIXEL
) * GetDeviceCaps(hDC
, PLANES
));
1876 create_device_error
:
1878 /* Set the device state to error */
1879 object
->state
= WINED3DERR_DRIVERINTERNALERROR
;
1881 if (object
->updateStateBlock
!= NULL
) {
1882 IWineD3DStateBlock_Release((IWineD3DStateBlock
*)object
->updateStateBlock
);
1883 object
->updateStateBlock
= NULL
;
1885 if (object
->stateBlock
!= NULL
) {
1886 IWineD3DStateBlock_Release((IWineD3DStateBlock
*)object
->stateBlock
);
1887 object
->stateBlock
= NULL
;
1889 if (object
->renderTarget
!= NULL
) {
1890 IWineD3DSurface_Release(object
->renderTarget
);
1891 object
->renderTarget
= NULL
;
1893 if (object
->stencilBufferTarget
!= NULL
) {
1894 IWineD3DSurface_Release(object
->stencilBufferTarget
);
1895 object
->stencilBufferTarget
= NULL
;
1897 if (object
->stencilBufferTarget
!= NULL
) {
1898 IWineD3DSurface_Release(object
->stencilBufferTarget
);
1899 object
->stencilBufferTarget
= NULL
;
1901 HeapFree(GetProcessHeap(), 0, object
);
1902 *ppReturnedDeviceInterface
= NULL
;
1903 return WINED3DERR_INVALIDCALL
;
1907 static HRESULT WINAPI
IWineD3DImpl_GetParent(IWineD3D
*iface
, IUnknown
**pParent
) {
1908 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
1909 IUnknown_AddRef(This
->parent
);
1910 *pParent
= This
->parent
;
1914 /**********************************************************
1915 * IWineD3D VTbl follows
1916 **********************************************************/
1918 const IWineD3DVtbl IWineD3D_Vtbl
=
1921 IWineD3DImpl_QueryInterface
,
1922 IWineD3DImpl_AddRef
,
1923 IWineD3DImpl_Release
,
1925 IWineD3DImpl_GetParent
,
1926 IWineD3DImpl_GetAdapterCount
,
1927 IWineD3DImpl_RegisterSoftwareDevice
,
1928 IWineD3DImpl_GetAdapterMonitor
,
1929 IWineD3DImpl_GetAdapterModeCount
,
1930 IWineD3DImpl_EnumAdapterModes
,
1931 IWineD3DImpl_GetAdapterDisplayMode
,
1932 IWineD3DImpl_GetAdapterIdentifier
,
1933 IWineD3DImpl_CheckDeviceMultiSampleType
,
1934 IWineD3DImpl_CheckDepthStencilMatch
,
1935 IWineD3DImpl_CheckDeviceType
,
1936 IWineD3DImpl_CheckDeviceFormat
,
1937 IWineD3DImpl_CheckDeviceFormatConversion
,
1938 IWineD3DImpl_GetDeviceCaps
,
1939 IWineD3DImpl_CreateDevice