2 * Copyright 2006 Stefan Dösinger
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
27 #define NONAMELESSSTRUCT
28 #define NONAMELESSUNION
29 #include "wine/debug.h"
30 #include "wine/heap.h"
38 #ifdef DDRAW_INIT_GUID
41 #include "wine/list.h"
42 #include "wine/wined3d.h"
44 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN
;
45 extern DWORD force_refresh_rate DECLSPEC_HIDDEN
;
47 /*****************************************************************************
48 * IDirectDraw implementation structure
49 *****************************************************************************/
53 struct wined3d_vertex_declaration
*decl
;
56 #define DDRAW_INITIALIZED 0x00000001
57 #define DDRAW_D3D_INITIALIZED 0x00000002
58 #define DDRAW_RESTORE_MODE 0x00000004
59 #define DDRAW_NO3D 0x00000008
60 #define DDRAW_SCL_DDRAW1 0x00000010
61 #define DDRAW_SCL_RECURSIVE 0x00000020
62 #define DDRAW_SWAPPED 0x00000040
64 #define DDRAW_STRIDE_ALIGNMENT 8
66 #define DDRAW_WINED3D_FLAGS (WINED3D_LEGACY_DEPTH_BIAS | WINED3D_VIDMEM_ACCOUNTING \
67 | WINED3D_RESTORE_MODE_ON_ACTIVATE | WINED3D_FOCUS_MESSAGES | WINED3D_PIXEL_CENTER_INTEGER \
68 | WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR | WINED3D_NO_PRIMITIVE_RESTART \
69 | WINED3D_LEGACY_CUBEMAP_FILTERING | WINED3D_NO_DRAW_INDIRECT)
71 #define DDRAW_MAX_ACTIVE_LIGHTS 32
72 #define DDRAW_MAX_TEXTURES 8
74 enum ddraw_device_state
76 DDRAW_DEVICE_STATE_OK
,
77 DDRAW_DEVICE_STATE_LOST
,
78 DDRAW_DEVICE_STATE_NOT_RESTORED
,
84 IDirectDraw7 IDirectDraw7_iface
;
85 IDirectDraw4 IDirectDraw4_iface
;
86 IDirectDraw2 IDirectDraw2_iface
;
87 IDirectDraw IDirectDraw_iface
;
88 IDirect3D7 IDirect3D7_iface
;
89 IDirect3D3 IDirect3D3_iface
;
90 IDirect3D2 IDirect3D2_iface
;
91 IDirect3D IDirect3D_iface
;
92 struct wined3d_device_parent device_parent
;
94 /* See comment in IDirectDraw::AddRef */
95 LONG ref7
, ref4
, ref2
, ref3
, ref1
, numIfaces
;
97 struct wined3d
*wined3d
;
98 struct wined3d_adapter
*wined3d_adapter
;
99 struct wined3d_output
*wined3d_output
;
100 struct wined3d_device
*wined3d_device
;
101 struct wined3d_device_context
*immediate_context
;
105 struct ddraw_surface
*primary
;
107 struct wined3d_texture
*wined3d_frontbuffer
;
108 struct wined3d_texture
*gdi_surface
;
109 struct wined3d_swapchain
*wined3d_swapchain
;
110 struct wined3d_swapchain_state_parent state_parent
;
111 HWND swapchain_window
;
113 /* DirectDraw things, which are not handled by WineD3D */
114 DWORD cooperative_level
;
118 struct d3d_device
*d3ddevice
;
126 /* For the dll unload cleanup code */
127 struct list ddraw_list_entry
;
128 /* The surface list - can't relay this to WineD3D
131 struct list surface_list
;
134 struct FvfToDecl
*decls
;
135 UINT numConvertedDecls
, declArraySize
;
137 struct wined3d_stateblock
*state
;
138 const struct wined3d_stateblock_state
*stateblock_state
;
141 DWORD prev_frame_time
;
144 #define DDRAW_WINDOW_CLASS_NAME "DirectDrawDeviceWnd"
146 HRESULT
ddraw_init(struct ddraw
*ddraw
, DWORD flags
, enum wined3d_device_type device_type
) DECLSPEC_HIDDEN
;
147 void ddraw_d3dcaps1_from_7(D3DDEVICEDESC
*caps1
, D3DDEVICEDESC7
*caps7
) DECLSPEC_HIDDEN
;
148 HRESULT
ddraw_get_d3dcaps(const struct ddraw
*ddraw
, D3DDEVICEDESC7
*caps
) DECLSPEC_HIDDEN
;
149 void ddraw_update_lost_surfaces(struct ddraw
*ddraw
) DECLSPEC_HIDDEN
;
151 static inline void ddraw_set_swapchain_window(struct ddraw
*ddraw
, HWND window
)
153 if (window
== GetDesktopWindow())
155 ddraw
->swapchain_window
= window
;
158 /* Utility functions */
159 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS
*pIn
, DDSCAPS2
*pOut
) DECLSPEC_HIDDEN
;
160 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2
*pIn
, DDDEVICEIDENTIFIER
*pOut
) DECLSPEC_HIDDEN
;
161 struct wined3d_vertex_declaration
*ddraw_find_decl(struct ddraw
*ddraw
, DWORD fvf
) DECLSPEC_HIDDEN
;
163 #define DDRAW_SURFACE_LOCATION_DEFAULT 0x00000001
164 #define DDRAW_SURFACE_LOCATION_DRAW 0x00000002
168 /* IUnknown fields */
169 IDirectDrawSurface7 IDirectDrawSurface7_iface
;
170 IDirectDrawSurface4 IDirectDrawSurface4_iface
;
171 IDirectDrawSurface3 IDirectDrawSurface3_iface
;
172 IDirectDrawSurface2 IDirectDrawSurface2_iface
;
173 IDirectDrawSurface IDirectDrawSurface_iface
;
174 IDirectDrawGammaControl IDirectDrawGammaControl_iface
;
175 IDirect3DTexture2 IDirect3DTexture2_iface
;
176 IDirect3DTexture IDirect3DTexture_iface
;
178 LONG ref7
, ref4
, ref3
, ref2
, ref1
, iface_count
, gamma_count
;
179 IUnknown
*ifaceToRelease
;
180 IUnknown
*texture_outer
;
184 /* Connections to other Objects */
186 unsigned int texture_location
;
187 struct wined3d_texture
*wined3d_texture
;
188 struct wined3d_texture
*draw_texture
;
189 unsigned int sub_resource_idx
;
190 struct wined3d_rendertarget_view
*wined3d_rtv
;
191 struct wined3d_private_store private_store
;
192 struct d3d_device
*device1
;
194 /* This implementation handles attaching surfaces to other surfaces */
195 struct ddraw_surface
*next_attached
;
196 struct ddraw_surface
*first_attached
;
197 IUnknown
*attached_iface
;
199 /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
200 * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
201 * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
202 * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
204 #define MAX_COMPLEX_ATTACHED 6
205 struct ddraw_surface
*complex_array
[MAX_COMPLEX_ATTACHED
];
206 /* You can't traverse the tree upwards. Only a flag for Surface::Release because it's needed there,
207 * but no pointer to prevent temptations to traverse it in the wrong direction.
209 unsigned int is_complex_root
: 1;
210 unsigned int is_lost
: 1;
211 unsigned int sysmem_fallback
: 1;
213 /* Surface description, for GetAttachedSurface */
214 DDSURFACEDESC2 surface_desc
;
216 /* Clipper objects */
217 struct ddraw_clipper
*clipper
;
218 struct ddraw_palette
*palette
;
220 /* For the ddraw surface list */
221 struct list surface_list_entry
;
229 unsigned int version
;
230 DDSURFACEDESC2 surface_desc
;
232 struct ddraw_surface
*root
;
233 struct wined3d_device
*wined3d_device
;
235 void *texture_memory
;
238 HRESULT
ddraw_surface_create(struct ddraw
*ddraw
, const DDSURFACEDESC2
*surface_desc
,
239 struct ddraw_surface
**surface
, IUnknown
*outer_unknown
, unsigned int version
) DECLSPEC_HIDDEN
;
240 struct wined3d_rendertarget_view
*ddraw_surface_get_rendertarget_view(struct ddraw_surface
*surface
) DECLSPEC_HIDDEN
;
241 void ddraw_surface_init(struct ddraw_surface
*surface
, struct ddraw
*ddraw
,
242 struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
243 const struct wined3d_parent_ops
**parent_ops
) DECLSPEC_HIDDEN
;
244 HRESULT
ddraw_surface_update_frontbuffer(struct ddraw_surface
*surface
,
245 const RECT
*rect
, BOOL read
, unsigned int swap_interval
) DECLSPEC_HIDDEN
;
247 static inline struct ddraw_surface
*impl_from_IDirect3DTexture(IDirect3DTexture
*iface
)
249 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirect3DTexture_iface
);
252 static inline struct ddraw_surface
*impl_from_IDirect3DTexture2(IDirect3DTexture2
*iface
)
254 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirect3DTexture2_iface
);
257 static inline struct ddraw_surface
*impl_from_IDirectDrawSurface(IDirectDrawSurface
*iface
)
259 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirectDrawSurface_iface
);
262 static inline struct ddraw_surface
*impl_from_IDirectDrawSurface2(IDirectDrawSurface2
*iface
)
264 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirectDrawSurface2_iface
);
267 static inline struct ddraw_surface
*impl_from_IDirectDrawSurface3(IDirectDrawSurface3
*iface
)
269 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirectDrawSurface3_iface
);
272 static inline struct ddraw_surface
*impl_from_IDirectDrawSurface4(IDirectDrawSurface4
*iface
)
274 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirectDrawSurface4_iface
);
277 static inline struct ddraw_surface
*impl_from_IDirectDrawSurface7(IDirectDrawSurface7
*iface
)
279 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirectDrawSurface7_iface
);
282 struct ddraw_surface
*unsafe_impl_from_IDirectDrawSurface(IDirectDrawSurface
*iface
) DECLSPEC_HIDDEN
;
283 struct ddraw_surface
*unsafe_impl_from_IDirectDrawSurface4(IDirectDrawSurface4
*iface
) DECLSPEC_HIDDEN
;
284 struct ddraw_surface
*unsafe_impl_from_IDirectDrawSurface7(IDirectDrawSurface7
*iface
) DECLSPEC_HIDDEN
;
286 struct ddraw_surface
*unsafe_impl_from_IDirect3DTexture(IDirect3DTexture
*iface
) DECLSPEC_HIDDEN
;
287 struct ddraw_surface
*unsafe_impl_from_IDirect3DTexture2(IDirect3DTexture2
*iface
) DECLSPEC_HIDDEN
;
289 #define DDRAW_INVALID_HANDLE ~0U
291 enum ddraw_handle_type
294 DDRAW_HANDLE_MATERIAL
,
296 DDRAW_HANDLE_STATEBLOCK
,
297 DDRAW_HANDLE_SURFACE
,
300 struct ddraw_handle_entry
303 enum ddraw_handle_type type
;
306 struct ddraw_handle_table
308 struct ddraw_handle_entry
*entries
;
309 struct ddraw_handle_entry
*free_entries
;
314 BOOL
ddraw_handle_table_init(struct ddraw_handle_table
*t
, UINT initial_size
) DECLSPEC_HIDDEN
;
315 void ddraw_handle_table_destroy(struct ddraw_handle_table
*t
) DECLSPEC_HIDDEN
;
316 DWORD
ddraw_allocate_handle(struct ddraw_handle_table
*t
, void *object
, enum ddraw_handle_type type
) DECLSPEC_HIDDEN
;
317 void *ddraw_free_handle(struct ddraw_handle_table
*t
, DWORD handle
, enum ddraw_handle_type type
) DECLSPEC_HIDDEN
;
318 void *ddraw_get_object(struct ddraw_handle_table
*t
, DWORD handle
, enum ddraw_handle_type type
) DECLSPEC_HIDDEN
;
323 IDirect3DDevice7 IDirect3DDevice7_iface
;
324 IDirect3DDevice3 IDirect3DDevice3_iface
;
325 IDirect3DDevice2 IDirect3DDevice2_iface
;
326 IDirect3DDevice IDirect3DDevice_iface
;
327 IUnknown IUnknown_inner
;
330 BOOL hardware_device
;
331 BOOL have_draw_textures
;
333 IUnknown
*outer_unknown
;
334 struct wined3d_device
*wined3d_device
;
335 struct wined3d_device_context
*immediate_context
;
339 struct wined3d_streaming_buffer vertex_buffer
, index_buffer
;
341 /* Viewport management */
342 struct list viewport_list
;
343 struct d3d_viewport
*current_viewport
;
344 D3DVIEWPORT7 active_viewport
;
346 /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
347 BOOL legacyTextureBlending
;
348 D3DTEXTUREBLEND texture_map_blend
;
350 struct wined3d_matrix legacy_projection
, legacy_clipspace
;
355 /* Rendering functions to wrap D3D(1-3) to D3D7 */
356 D3DPRIMITIVETYPE primitive_type
;
360 BYTE
*sysmem_vertex_buffer
;
364 /* Handle management */
365 struct ddraw_handle_table handle_table
;
366 D3DMATRIXHANDLE world
, proj
, view
;
368 struct wined3d_vec4 user_clip_planes
[D3DMAXUSERCLIPPLANES
];
370 struct wined3d_stateblock
*recording
, *state
, *update_state
;
371 const struct wined3d_stateblock_state
*stateblock_state
;
374 HRESULT
d3d_device_create(struct ddraw
*ddraw
, const GUID
*guid
, struct ddraw_surface
*target
, IUnknown
*rt_iface
,
375 UINT version
, struct d3d_device
**device
, IUnknown
*outer_unknown
) DECLSPEC_HIDDEN
;
376 enum wined3d_depth_buffer_type
d3d_device_update_depth_stencil(struct d3d_device
*device
) DECLSPEC_HIDDEN
;
379 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN
;
381 static inline struct d3d_device
*impl_from_IDirect3DDevice(IDirect3DDevice
*iface
)
383 return CONTAINING_RECORD(iface
, struct d3d_device
, IDirect3DDevice_iface
);
386 static inline struct d3d_device
*impl_from_IDirect3DDevice2(IDirect3DDevice2
*iface
)
388 return CONTAINING_RECORD(iface
, struct d3d_device
, IDirect3DDevice2_iface
);
391 static inline struct d3d_device
*impl_from_IDirect3DDevice3(IDirect3DDevice3
*iface
)
393 return CONTAINING_RECORD(iface
, struct d3d_device
, IDirect3DDevice3_iface
);
396 static inline struct d3d_device
*impl_from_IDirect3DDevice7(IDirect3DDevice7
*iface
)
398 return CONTAINING_RECORD(iface
, struct d3d_device
, IDirect3DDevice7_iface
);
401 struct d3d_device
*unsafe_impl_from_IDirect3DDevice(IDirect3DDevice
*iface
) DECLSPEC_HIDDEN
;
402 struct d3d_device
*unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2
*iface
) DECLSPEC_HIDDEN
;
403 struct d3d_device
*unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3
*iface
) DECLSPEC_HIDDEN
;
404 struct d3d_device
*unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7
*iface
) DECLSPEC_HIDDEN
;
408 IDirectDrawClipper IDirectDrawClipper_iface
;
415 HRESULT
ddraw_clipper_init(struct ddraw_clipper
*clipper
) DECLSPEC_HIDDEN
;
416 struct ddraw_clipper
*unsafe_impl_from_IDirectDrawClipper(IDirectDrawClipper
*iface
) DECLSPEC_HIDDEN
;
417 BOOL
ddraw_clipper_is_valid(const struct ddraw_clipper
*clipper
) DECLSPEC_HIDDEN
;
419 /*****************************************************************************
420 * IDirectDrawPalette implementation structure
421 *****************************************************************************/
424 /* IUnknown fields */
425 IDirectDrawPalette IDirectDrawPalette_iface
;
428 struct wined3d_palette
*wined3d_palette
;
430 IUnknown
*ifaceToRelease
;
434 static inline struct ddraw_palette
*impl_from_IDirectDrawPalette(IDirectDrawPalette
*iface
)
436 return CONTAINING_RECORD(iface
, struct ddraw_palette
, IDirectDrawPalette_iface
);
439 struct ddraw_palette
*unsafe_impl_from_IDirectDrawPalette(IDirectDrawPalette
*iface
) DECLSPEC_HIDDEN
;
441 HRESULT
ddraw_palette_init(struct ddraw_palette
*palette
,
442 struct ddraw
*ddraw
, DWORD flags
, PALETTEENTRY
*entries
) DECLSPEC_HIDDEN
;
444 /* Helper structures */
445 struct object_creation_info
448 HRESULT (*pfnCreateInstance
)(IUnknown
*pUnkOuter
, REFIID riid
,
452 /******************************************************************************
453 * IDirect3DLight implementation structure - Wraps to D3D7
454 ******************************************************************************/
457 IDirect3DLight IDirect3DLight_iface
;
460 /* IDirect3DLight fields */
463 /* If this light is active for one viewport, put the viewport here */
464 struct d3d_viewport
*active_viewport
;
469 DWORD active_light_index
;
474 /* Helper functions */
475 void light_activate(struct d3d_light
*light
) DECLSPEC_HIDDEN
;
476 void light_deactivate(struct d3d_light
*light
) DECLSPEC_HIDDEN
;
477 void d3d_light_init(struct d3d_light
*light
, struct ddraw
*ddraw
) DECLSPEC_HIDDEN
;
478 struct d3d_light
*unsafe_impl_from_IDirect3DLight(IDirect3DLight
*iface
) DECLSPEC_HIDDEN
;
480 /******************************************************************************
481 * IDirect3DMaterial implementation structure - Wraps to D3D7
482 ******************************************************************************/
485 IDirect3DMaterial3 IDirect3DMaterial3_iface
;
486 IDirect3DMaterial2 IDirect3DMaterial2_iface
;
487 IDirect3DMaterial IDirect3DMaterial_iface
;
490 /* IDirect3DMaterial2 fields */
492 struct d3d_device
*active_device
;
498 /* Helper functions */
499 void material_activate(struct d3d_material
*material
) DECLSPEC_HIDDEN
;
500 struct d3d_material
*d3d_material_create(struct ddraw
*ddraw
) DECLSPEC_HIDDEN
;
502 enum ddraw_viewport_version
504 DDRAW_VIEWPORT_VERSION_NONE
,
505 DDRAW_VIEWPORT_VERSION_1
,
506 DDRAW_VIEWPORT_VERSION_2
,
509 /*****************************************************************************
510 * IDirect3DViewport - Wraps to D3D7
511 *****************************************************************************/
514 IDirect3DViewport3 IDirect3DViewport3_iface
;
517 /* IDirect3DViewport fields */
520 /* If this viewport is active for one device, put the device here */
521 struct d3d_device
*active_device
;
523 DWORD active_lights_count
;
526 enum ddraw_viewport_version version
;
535 struct list light_list
;
536 struct d3d_material
*background
;
539 struct d3d_viewport
*unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3
*iface
) DECLSPEC_HIDDEN
;
540 struct d3d_viewport
*unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2
*iface
) DECLSPEC_HIDDEN
;
541 struct d3d_viewport
*unsafe_impl_from_IDirect3DViewport(IDirect3DViewport
*iface
) DECLSPEC_HIDDEN
;
543 /* Helper functions */
544 void viewport_activate(struct d3d_viewport
*viewport
, BOOL ignore_lights
) DECLSPEC_HIDDEN
;
545 void viewport_deactivate(struct d3d_viewport
*viewport
) DECLSPEC_HIDDEN
;
546 void d3d_viewport_init(struct d3d_viewport
*viewport
, struct ddraw
*ddraw
) DECLSPEC_HIDDEN
;
548 /*****************************************************************************
549 * IDirect3DExecuteBuffer - Wraps to D3D7
550 *****************************************************************************/
551 struct d3d_execute_buffer
553 IDirect3DExecuteBuffer IDirect3DExecuteBuffer_iface
;
555 /* IDirect3DExecuteBuffer fields */
557 struct d3d_device
*d3ddev
;
559 D3DEXECUTEBUFFERDESC desc
;
562 /* This buffer will store the transformed vertices */
563 unsigned int index_size
, index_pos
;
564 unsigned int vertex_size
, src_vertex_pos
;
565 struct wined3d_buffer
*src_vertex_buffer
, *dst_vertex_buffer
, *index_buffer
;
567 /* This flags is set to TRUE if we allocated ourselves the
573 HRESULT
d3d_execute_buffer_init(struct d3d_execute_buffer
*execute_buffer
,
574 struct d3d_device
*device
, D3DEXECUTEBUFFERDESC
*desc
) DECLSPEC_HIDDEN
;
575 struct d3d_execute_buffer
*unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer
*iface
) DECLSPEC_HIDDEN
;
577 /* The execute function */
578 HRESULT
d3d_execute_buffer_execute(struct d3d_execute_buffer
*execute_buffer
,
579 struct d3d_device
*device
) DECLSPEC_HIDDEN
;
581 /*****************************************************************************
582 * IDirect3DVertexBuffer
583 *****************************************************************************/
584 struct d3d_vertex_buffer
586 IDirect3DVertexBuffer7 IDirect3DVertexBuffer7_iface
;
588 unsigned int version
;
590 /*** WineD3D and ddraw links ***/
591 struct wined3d_buffer
*wined3d_buffer
;
592 struct wined3d_vertex_declaration
*wined3d_declaration
;
595 /*** Storage for D3D7 specific things ***/
603 HRESULT
d3d_vertex_buffer_create(struct d3d_vertex_buffer
**buffer
, struct ddraw
*ddraw
,
604 D3DVERTEXBUFFERDESC
*desc
) DECLSPEC_HIDDEN
;
605 struct d3d_vertex_buffer
*unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer
*iface
) DECLSPEC_HIDDEN
;
606 struct d3d_vertex_buffer
*unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7
*iface
) DECLSPEC_HIDDEN
;
608 /*****************************************************************************
609 * Helper functions from utils.c
610 *****************************************************************************/
612 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
613 (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
615 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
616 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
618 void ddrawformat_from_wined3dformat(DDPIXELFORMAT
*ddraw_format
,
619 enum wined3d_format_id wined3d_format
) DECLSPEC_HIDDEN
;
620 BOOL
wined3d_colour_from_ddraw_colour(const DDPIXELFORMAT
*pf
, const struct ddraw_palette
*palette
,
621 DWORD colour
, struct wined3d_color
*wined3d_colour
) DECLSPEC_HIDDEN
;
622 enum wined3d_format_id
wined3dformat_from_ddrawformat(const DDPIXELFORMAT
*format
) DECLSPEC_HIDDEN
;
623 unsigned int wined3dmapflags_from_ddrawmapflags(unsigned int flags
) DECLSPEC_HIDDEN
;
624 void DDRAW_dump_surface_desc(const DDSURFACEDESC2
*lpddsd
) DECLSPEC_HIDDEN
;
625 void dump_D3DMATRIX(const D3DMATRIX
*mat
) DECLSPEC_HIDDEN
;
626 void DDRAW_dump_DDCAPS(const DDCAPS
*lpcaps
) DECLSPEC_HIDDEN
;
627 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
) DECLSPEC_HIDDEN
;
628 void DDRAW_dump_DDSCAPS2(const DDSCAPS2
*in
) DECLSPEC_HIDDEN
;
629 void DDRAW_dump_cooperativelevel(DWORD cooplevel
) DECLSPEC_HIDDEN
;
630 void DDSD_to_DDSD2(const DDSURFACEDESC
*in
, DDSURFACEDESC2
*out
) DECLSPEC_HIDDEN
;
631 void DDSD2_to_DDSD(const DDSURFACEDESC2
*in
, DDSURFACEDESC
*out
) DECLSPEC_HIDDEN
;
633 void multiply_matrix(struct wined3d_matrix
*dst
, const struct wined3d_matrix
*src1
,
634 const struct wined3d_matrix
*src2
) DECLSPEC_HIDDEN
;
636 static inline BOOL
format_is_compressed(const DDPIXELFORMAT
*format
)
638 return (format
->dwFlags
& DDPF_FOURCC
) && (format
->dwFourCC
== WINED3DFMT_DXT1
639 || format
->dwFourCC
== WINED3DFMT_DXT2
|| format
->dwFourCC
== WINED3DFMT_DXT3
640 || format
->dwFourCC
== WINED3DFMT_DXT4
|| format
->dwFourCC
== WINED3DFMT_DXT5
);
643 static inline BOOL
format_is_paletteindexed(const DDPIXELFORMAT
*fmt
)
645 DWORD flags
= DDPF_PALETTEINDEXED1
| DDPF_PALETTEINDEXED2
| DDPF_PALETTEINDEXED4
646 | DDPF_PALETTEINDEXED8
| DDPF_PALETTEINDEXEDTO8
;
647 return !!(fmt
->dwFlags
& flags
);
650 static inline BOOL
ddraw_surface_can_be_lost(const struct ddraw_surface
*surface
)
652 DWORD caps
= surface
->surface_desc
.ddsCaps
.dwCaps
;
654 /* Testing with DDCREATE_EMULATIONONLY showed that primary surfaces and Z buffers can
655 * be lost even if created with explicit DDCAPS_SYSTEMMEMORY. Textures can or cannot be lost
656 * depending on whether _SYSTEMMEMORY was given explicitly by the application. */
657 if (!(caps
& DDSCAPS_SYSTEMMEMORY
) || caps
& (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_ZBUFFER
))
660 return surface
->sysmem_fallback
;
663 #define DDRAW_SURFACE_READ 0x00000001
664 #define DDRAW_SURFACE_WRITE 0x00000002
665 #define DDRAW_SURFACE_RW (DDRAW_SURFACE_READ | DDRAW_SURFACE_WRITE)
667 static inline struct wined3d_texture
*ddraw_surface_get_default_texture(struct ddraw_surface
*surface
, unsigned int flags
)
669 if (surface
->draw_texture
)
671 if (flags
& DDRAW_SURFACE_READ
&& !(surface
->texture_location
& DDRAW_SURFACE_LOCATION_DEFAULT
))
673 wined3d_device_context_copy_sub_resource_region(surface
->ddraw
->immediate_context
,
674 wined3d_texture_get_resource(surface
->wined3d_texture
), surface
->sub_resource_idx
, 0, 0, 0,
675 wined3d_texture_get_resource(surface
->draw_texture
), surface
->sub_resource_idx
, NULL
, 0);
676 surface
->texture_location
|= DDRAW_SURFACE_LOCATION_DEFAULT
;
679 if (flags
& DDRAW_SURFACE_WRITE
)
680 surface
->texture_location
= DDRAW_SURFACE_LOCATION_DEFAULT
;
682 return surface
->wined3d_texture
;
685 static inline struct wined3d_texture
*ddraw_surface_get_draw_texture(struct ddraw_surface
*surface
, unsigned int flags
)
687 if (!surface
->draw_texture
)
688 return surface
->wined3d_texture
;
690 if (flags
& DDRAW_SURFACE_READ
&& !(surface
->texture_location
& DDRAW_SURFACE_LOCATION_DRAW
))
692 wined3d_device_context_copy_sub_resource_region(surface
->ddraw
->immediate_context
,
693 wined3d_texture_get_resource(surface
->draw_texture
), surface
->sub_resource_idx
, 0, 0, 0,
694 wined3d_texture_get_resource(surface
->wined3d_texture
), surface
->sub_resource_idx
, NULL
, 0);
695 surface
->texture_location
|= DDRAW_SURFACE_LOCATION_DRAW
;
698 if (flags
& DDRAW_SURFACE_WRITE
)
699 surface
->texture_location
= DDRAW_SURFACE_LOCATION_DRAW
;
701 return surface
->draw_texture
;
704 static inline struct wined3d_texture
*ddraw_surface_get_any_texture(struct ddraw_surface
*surface
, unsigned int flags
)
706 if (surface
->texture_location
& DDRAW_SURFACE_LOCATION_DEFAULT
)
707 return ddraw_surface_get_default_texture(surface
, flags
);
709 assert(surface
->texture_location
& DDRAW_SURFACE_LOCATION_DRAW
);
710 return ddraw_surface_get_draw_texture(surface
, flags
);
713 void d3d_device_sync_surfaces(struct d3d_device
*device
) DECLSPEC_HIDDEN
;
715 /* Used for generic dumping */
722 #define FE(x) { x, #x }
728 void (*func
)(const void *);
733 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
735 #define DD_STRUCT_COPY_BYSIZE_(to,from,to_size,from_size) \
737 DWORD __size = (to)->dwSize; \
738 DWORD __resetsize = min(to_size, sizeof(*to)); \
739 DWORD __copysize = min(__resetsize, from_size); \
740 assert(to != from); \
741 memcpy(to, from, __copysize); \
742 memset((char*)(to) + __copysize, 0, __resetsize - __copysize); \
743 (to)->dwSize = __size; /* restore size */ \
746 #define DD_STRUCT_COPY_BYSIZE(to,from) DD_STRUCT_COPY_BYSIZE_(to,from,(to)->dwSize,(from)->dwSize)
748 HRESULT
hr_ddraw_from_wined3d(HRESULT hr
) DECLSPEC_HIDDEN
;
750 void viewport_alloc_active_light_index(struct d3d_light
*light
) DECLSPEC_HIDDEN
;
751 void viewport_free_active_light_index(struct d3d_light
*light
) DECLSPEC_HIDDEN
;