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[wine.git] / dlls / ddraw / ddraw_private.h
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1 /*
2 * Copyright 2006 Stefan Dösinger
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
22 #include <assert.h>
23 #include <limits.h>
24 #include <math.h>
25 #include <stdbool.h>
26 #define COBJMACROS
27 #define NONAMELESSSTRUCT
28 #define NONAMELESSUNION
29 #include "wine/debug.h"
30 #include "wine/heap.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "winuser.h"
36 #include "d3d.h"
37 #include "ddraw.h"
38 #ifdef DDRAW_INIT_GUID
39 #include "initguid.h"
40 #endif
41 #include "wine/list.h"
42 #include "wine/wined3d.h"
44 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
45 extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
47 /*****************************************************************************
48 * IDirectDraw implementation structure
49 *****************************************************************************/
50 struct FvfToDecl
52 DWORD fvf;
53 struct wined3d_vertex_declaration *decl;
56 #define DDRAW_INITIALIZED 0x00000001
57 #define DDRAW_D3D_INITIALIZED 0x00000002
58 #define DDRAW_RESTORE_MODE 0x00000004
59 #define DDRAW_NO3D 0x00000008
60 #define DDRAW_SCL_DDRAW1 0x00000010
61 #define DDRAW_SCL_RECURSIVE 0x00000020
62 #define DDRAW_SWAPPED 0x00000040
64 #define DDRAW_STRIDE_ALIGNMENT 8
66 #define DDRAW_WINED3D_FLAGS (WINED3D_LEGACY_DEPTH_BIAS | WINED3D_VIDMEM_ACCOUNTING \
67 | WINED3D_RESTORE_MODE_ON_ACTIVATE | WINED3D_FOCUS_MESSAGES | WINED3D_PIXEL_CENTER_INTEGER \
68 | WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR | WINED3D_NO_PRIMITIVE_RESTART \
69 | WINED3D_LEGACY_CUBEMAP_FILTERING | WINED3D_NO_DRAW_INDIRECT)
71 #define DDRAW_MAX_ACTIVE_LIGHTS 32
72 #define DDRAW_MAX_TEXTURES 8
74 enum ddraw_device_state
76 DDRAW_DEVICE_STATE_OK,
77 DDRAW_DEVICE_STATE_LOST,
78 DDRAW_DEVICE_STATE_NOT_RESTORED,
81 struct ddraw
83 /* Interfaces */
84 IDirectDraw7 IDirectDraw7_iface;
85 IDirectDraw4 IDirectDraw4_iface;
86 IDirectDraw2 IDirectDraw2_iface;
87 IDirectDraw IDirectDraw_iface;
88 IDirect3D7 IDirect3D7_iface;
89 IDirect3D3 IDirect3D3_iface;
90 IDirect3D2 IDirect3D2_iface;
91 IDirect3D IDirect3D_iface;
92 struct wined3d_device_parent device_parent;
94 /* See comment in IDirectDraw::AddRef */
95 LONG ref7, ref4, ref2, ref3, ref1, numIfaces;
97 struct wined3d *wined3d;
98 struct wined3d_adapter *wined3d_adapter;
99 struct wined3d_output *wined3d_output;
100 struct wined3d_device *wined3d_device;
101 struct wined3d_device_context *immediate_context;
102 DWORD flags;
103 LONG device_state;
105 struct ddraw_surface *primary;
106 RECT primary_lock;
107 struct wined3d_texture *wined3d_frontbuffer;
108 struct wined3d_texture *gdi_surface;
109 struct wined3d_swapchain *wined3d_swapchain;
110 struct wined3d_swapchain_state_parent state_parent;
111 HWND swapchain_window;
113 /* DirectDraw things, which are not handled by WineD3D */
114 DWORD cooperative_level;
116 /* D3D things */
117 HWND d3d_window;
118 struct d3d_device *d3ddevice;
119 int d3dversion;
121 /* Various HWNDs */
122 HWND focuswindow;
123 HWND devicewindow;
124 HWND dest_window;
126 /* For the dll unload cleanup code */
127 struct list ddraw_list_entry;
128 /* The surface list - can't relay this to WineD3D
129 * because of IParent
131 struct list surface_list;
133 /* FVF management */
134 struct FvfToDecl *decls;
135 UINT numConvertedDecls, declArraySize;
137 struct wined3d_stateblock *state;
138 const struct wined3d_stateblock_state *stateblock_state;
140 unsigned int frames;
141 DWORD prev_frame_time;
144 #define DDRAW_WINDOW_CLASS_NAME "DirectDrawDeviceWnd"
146 HRESULT ddraw_init(struct ddraw *ddraw, DWORD flags, enum wined3d_device_type device_type) DECLSPEC_HIDDEN;
147 void ddraw_d3dcaps1_from_7(D3DDEVICEDESC *caps1, D3DDEVICEDESC7 *caps7) DECLSPEC_HIDDEN;
148 HRESULT ddraw_get_d3dcaps(const struct ddraw *ddraw, D3DDEVICEDESC7 *caps) DECLSPEC_HIDDEN;
149 void ddraw_update_lost_surfaces(struct ddraw *ddraw) DECLSPEC_HIDDEN;
151 static inline void ddraw_set_swapchain_window(struct ddraw *ddraw, HWND window)
153 if (window == GetDesktopWindow())
154 window = NULL;
155 ddraw->swapchain_window = window;
158 /* Utility functions */
159 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
160 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
161 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *ddraw, DWORD fvf) DECLSPEC_HIDDEN;
163 #define DDRAW_SURFACE_LOCATION_DEFAULT 0x00000001
164 #define DDRAW_SURFACE_LOCATION_DRAW 0x00000002
166 struct ddraw_surface
168 /* IUnknown fields */
169 IDirectDrawSurface7 IDirectDrawSurface7_iface;
170 IDirectDrawSurface4 IDirectDrawSurface4_iface;
171 IDirectDrawSurface3 IDirectDrawSurface3_iface;
172 IDirectDrawSurface2 IDirectDrawSurface2_iface;
173 IDirectDrawSurface IDirectDrawSurface_iface;
174 IDirectDrawGammaControl IDirectDrawGammaControl_iface;
175 IDirect3DTexture2 IDirect3DTexture2_iface;
176 IDirect3DTexture IDirect3DTexture_iface;
178 LONG ref7, ref4, ref3, ref2, ref1, iface_count, gamma_count;
179 IUnknown *ifaceToRelease;
180 IUnknown *texture_outer;
182 int version;
184 /* Connections to other Objects */
185 struct ddraw *ddraw;
186 unsigned int texture_location;
187 struct wined3d_texture *wined3d_texture;
188 struct wined3d_texture *draw_texture;
189 unsigned int sub_resource_idx;
190 struct wined3d_rendertarget_view *wined3d_rtv;
191 struct wined3d_private_store private_store;
192 struct d3d_device *device1;
194 /* This implementation handles attaching surfaces to other surfaces */
195 struct ddraw_surface *next_attached;
196 struct ddraw_surface *first_attached;
197 IUnknown *attached_iface;
199 /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
200 * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
201 * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
202 * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
204 #define MAX_COMPLEX_ATTACHED 6
205 struct ddraw_surface *complex_array[MAX_COMPLEX_ATTACHED];
206 /* You can't traverse the tree upwards. Only a flag for Surface::Release because it's needed there,
207 * but no pointer to prevent temptations to traverse it in the wrong direction.
209 unsigned int is_complex_root : 1;
210 unsigned int is_lost : 1;
211 unsigned int sysmem_fallback : 1;
213 /* Surface description, for GetAttachedSurface */
214 DDSURFACEDESC2 surface_desc;
216 /* Clipper objects */
217 struct ddraw_clipper *clipper;
218 struct ddraw_palette *palette;
220 /* For the ddraw surface list */
221 struct list surface_list_entry;
223 DWORD Handle;
224 HDC dc;
227 struct ddraw_texture
229 unsigned int version;
230 DDSURFACEDESC2 surface_desc;
232 struct ddraw_surface *root;
233 struct wined3d_device *wined3d_device;
235 void *texture_memory;
238 HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_desc,
239 struct ddraw_surface **surface, IUnknown *outer_unknown, unsigned int version) DECLSPEC_HIDDEN;
240 struct wined3d_rendertarget_view *ddraw_surface_get_rendertarget_view(struct ddraw_surface *surface) DECLSPEC_HIDDEN;
241 void ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw,
242 struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
243 const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
244 HRESULT ddraw_surface_update_frontbuffer(struct ddraw_surface *surface,
245 const RECT *rect, BOOL read, unsigned int swap_interval) DECLSPEC_HIDDEN;
247 static inline struct ddraw_surface *impl_from_IDirect3DTexture(IDirect3DTexture *iface)
249 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture_iface);
252 static inline struct ddraw_surface *impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface)
254 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture2_iface);
257 static inline struct ddraw_surface *impl_from_IDirectDrawSurface(IDirectDrawSurface *iface)
259 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface_iface);
262 static inline struct ddraw_surface *impl_from_IDirectDrawSurface2(IDirectDrawSurface2 *iface)
264 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface2_iface);
267 static inline struct ddraw_surface *impl_from_IDirectDrawSurface3(IDirectDrawSurface3 *iface)
269 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface3_iface);
272 static inline struct ddraw_surface *impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface)
274 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface4_iface);
277 static inline struct ddraw_surface *impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface)
279 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface7_iface);
282 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface(IDirectDrawSurface *iface) DECLSPEC_HIDDEN;
283 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface) DECLSPEC_HIDDEN;
284 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface) DECLSPEC_HIDDEN;
286 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture(IDirect3DTexture *iface) DECLSPEC_HIDDEN;
287 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface) DECLSPEC_HIDDEN;
289 #define DDRAW_INVALID_HANDLE ~0U
291 enum ddraw_handle_type
293 DDRAW_HANDLE_FREE,
294 DDRAW_HANDLE_MATERIAL,
295 DDRAW_HANDLE_MATRIX,
296 DDRAW_HANDLE_STATEBLOCK,
297 DDRAW_HANDLE_SURFACE,
300 struct ddraw_handle_entry
302 void *object;
303 enum ddraw_handle_type type;
306 struct ddraw_handle_table
308 struct ddraw_handle_entry *entries;
309 struct ddraw_handle_entry *free_entries;
310 UINT table_size;
311 UINT entry_count;
314 BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) DECLSPEC_HIDDEN;
315 void ddraw_handle_table_destroy(struct ddraw_handle_table *t) DECLSPEC_HIDDEN;
316 DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
317 void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
318 void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
320 struct d3d_device
322 /* IUnknown */
323 IDirect3DDevice7 IDirect3DDevice7_iface;
324 IDirect3DDevice3 IDirect3DDevice3_iface;
325 IDirect3DDevice2 IDirect3DDevice2_iface;
326 IDirect3DDevice IDirect3DDevice_iface;
327 IUnknown IUnknown_inner;
328 LONG ref;
329 UINT version;
330 BOOL hardware_device;
331 BOOL have_draw_textures;
333 IUnknown *outer_unknown;
334 struct wined3d_device *wined3d_device;
335 struct wined3d_device_context *immediate_context;
336 struct ddraw *ddraw;
337 IUnknown *rt_iface;
339 struct wined3d_streaming_buffer vertex_buffer, index_buffer;
341 /* Viewport management */
342 struct list viewport_list;
343 struct d3d_viewport *current_viewport;
344 D3DVIEWPORT7 active_viewport;
346 /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
347 BOOL legacyTextureBlending;
348 D3DTEXTUREBLEND texture_map_blend;
350 struct wined3d_matrix legacy_projection, legacy_clipspace;
352 /* Light state */
353 DWORD material;
355 /* Rendering functions to wrap D3D(1-3) to D3D7 */
356 D3DPRIMITIVETYPE primitive_type;
357 DWORD vertex_type;
358 DWORD render_flags;
359 DWORD nb_vertices;
360 BYTE *sysmem_vertex_buffer;
361 DWORD vertex_size;
362 DWORD buffer_size;
364 /* Handle management */
365 struct ddraw_handle_table handle_table;
366 D3DMATRIXHANDLE world, proj, view;
368 struct wined3d_vec4 user_clip_planes[D3DMAXUSERCLIPPLANES];
370 struct wined3d_stateblock *recording, *state, *update_state;
371 const struct wined3d_stateblock_state *stateblock_state;
374 HRESULT d3d_device_create(struct ddraw *ddraw, const GUID *guid, struct ddraw_surface *target, IUnknown *rt_iface,
375 UINT version, struct d3d_device **device, IUnknown *outer_unknown) DECLSPEC_HIDDEN;
376 enum wined3d_depth_buffer_type d3d_device_update_depth_stencil(struct d3d_device *device) DECLSPEC_HIDDEN;
378 /* The IID */
379 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
381 static inline struct d3d_device *impl_from_IDirect3DDevice(IDirect3DDevice *iface)
383 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice_iface);
386 static inline struct d3d_device *impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface)
388 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice2_iface);
391 static inline struct d3d_device *impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface)
393 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice3_iface);
396 static inline struct d3d_device *impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface)
398 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice7_iface);
401 struct d3d_device *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface) DECLSPEC_HIDDEN;
402 struct d3d_device *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) DECLSPEC_HIDDEN;
403 struct d3d_device *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface) DECLSPEC_HIDDEN;
404 struct d3d_device *unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface) DECLSPEC_HIDDEN;
406 struct ddraw_clipper
408 IDirectDrawClipper IDirectDrawClipper_iface;
409 LONG ref;
410 HWND window;
411 HRGN region;
412 BOOL initialized;
415 HRESULT ddraw_clipper_init(struct ddraw_clipper *clipper) DECLSPEC_HIDDEN;
416 struct ddraw_clipper *unsafe_impl_from_IDirectDrawClipper(IDirectDrawClipper *iface) DECLSPEC_HIDDEN;
417 BOOL ddraw_clipper_is_valid(const struct ddraw_clipper *clipper) DECLSPEC_HIDDEN;
419 /*****************************************************************************
420 * IDirectDrawPalette implementation structure
421 *****************************************************************************/
422 struct ddraw_palette
424 /* IUnknown fields */
425 IDirectDrawPalette IDirectDrawPalette_iface;
426 LONG ref;
428 struct wined3d_palette *wined3d_palette;
429 struct ddraw *ddraw;
430 IUnknown *ifaceToRelease;
431 DWORD flags;
434 static inline struct ddraw_palette *impl_from_IDirectDrawPalette(IDirectDrawPalette *iface)
436 return CONTAINING_RECORD(iface, struct ddraw_palette, IDirectDrawPalette_iface);
439 struct ddraw_palette *unsafe_impl_from_IDirectDrawPalette(IDirectDrawPalette *iface) DECLSPEC_HIDDEN;
441 HRESULT ddraw_palette_init(struct ddraw_palette *palette,
442 struct ddraw *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN;
444 /* Helper structures */
445 struct object_creation_info
447 const CLSID *clsid;
448 HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
449 void **ppObj);
452 /******************************************************************************
453 * IDirect3DLight implementation structure - Wraps to D3D7
454 ******************************************************************************/
455 struct d3d_light
457 IDirect3DLight IDirect3DLight_iface;
458 LONG ref;
460 /* IDirect3DLight fields */
461 struct ddraw *ddraw;
463 /* If this light is active for one viewport, put the viewport here */
464 struct d3d_viewport *active_viewport;
466 D3DLIGHT2 light;
467 D3DLIGHT7 light7;
469 DWORD active_light_index;
471 struct list entry;
474 /* Helper functions */
475 void light_activate(struct d3d_light *light) DECLSPEC_HIDDEN;
476 void light_deactivate(struct d3d_light *light) DECLSPEC_HIDDEN;
477 void d3d_light_init(struct d3d_light *light, struct ddraw *ddraw) DECLSPEC_HIDDEN;
478 struct d3d_light *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface) DECLSPEC_HIDDEN;
480 /******************************************************************************
481 * IDirect3DMaterial implementation structure - Wraps to D3D7
482 ******************************************************************************/
483 struct d3d_material
485 IDirect3DMaterial3 IDirect3DMaterial3_iface;
486 IDirect3DMaterial2 IDirect3DMaterial2_iface;
487 IDirect3DMaterial IDirect3DMaterial_iface;
488 LONG ref;
490 /* IDirect3DMaterial2 fields */
491 struct ddraw *ddraw;
492 struct d3d_device *active_device;
494 D3DMATERIAL mat;
495 DWORD Handle;
498 /* Helper functions */
499 void material_activate(struct d3d_material *material) DECLSPEC_HIDDEN;
500 struct d3d_material *d3d_material_create(struct ddraw *ddraw) DECLSPEC_HIDDEN;
502 enum ddraw_viewport_version
504 DDRAW_VIEWPORT_VERSION_NONE,
505 DDRAW_VIEWPORT_VERSION_1,
506 DDRAW_VIEWPORT_VERSION_2,
509 /*****************************************************************************
510 * IDirect3DViewport - Wraps to D3D7
511 *****************************************************************************/
512 struct d3d_viewport
514 IDirect3DViewport3 IDirect3DViewport3_iface;
515 LONG ref;
517 /* IDirect3DViewport fields */
518 struct ddraw *ddraw;
520 /* If this viewport is active for one device, put the device here */
521 struct d3d_device *active_device;
523 DWORD active_lights_count;
524 DWORD map_lights;
526 enum ddraw_viewport_version version;
528 union
530 D3DVIEWPORT vp1;
531 D3DVIEWPORT2 vp2;
532 } viewports;
534 struct list entry;
535 struct list light_list;
536 struct d3d_material *background;
539 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface) DECLSPEC_HIDDEN;
540 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2 *iface) DECLSPEC_HIDDEN;
541 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport(IDirect3DViewport *iface) DECLSPEC_HIDDEN;
543 /* Helper functions */
544 void viewport_activate(struct d3d_viewport *viewport, BOOL ignore_lights) DECLSPEC_HIDDEN;
545 void viewport_deactivate(struct d3d_viewport *viewport) DECLSPEC_HIDDEN;
546 void d3d_viewport_init(struct d3d_viewport *viewport, struct ddraw *ddraw) DECLSPEC_HIDDEN;
548 /*****************************************************************************
549 * IDirect3DExecuteBuffer - Wraps to D3D7
550 *****************************************************************************/
551 struct d3d_execute_buffer
553 IDirect3DExecuteBuffer IDirect3DExecuteBuffer_iface;
554 LONG ref;
555 /* IDirect3DExecuteBuffer fields */
556 struct ddraw *ddraw;
557 struct d3d_device *d3ddev;
559 D3DEXECUTEBUFFERDESC desc;
560 D3DEXECUTEDATA data;
562 /* This buffer will store the transformed vertices */
563 unsigned int index_size, index_pos;
564 unsigned int vertex_size, src_vertex_pos;
565 struct wined3d_buffer *src_vertex_buffer, *dst_vertex_buffer, *index_buffer;
567 /* This flags is set to TRUE if we allocated ourselves the
568 * data buffer
570 BOOL need_free;
573 HRESULT d3d_execute_buffer_init(struct d3d_execute_buffer *execute_buffer,
574 struct d3d_device *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN;
575 struct d3d_execute_buffer *unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface) DECLSPEC_HIDDEN;
577 /* The execute function */
578 HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *execute_buffer,
579 struct d3d_device *device) DECLSPEC_HIDDEN;
581 /*****************************************************************************
582 * IDirect3DVertexBuffer
583 *****************************************************************************/
584 struct d3d_vertex_buffer
586 IDirect3DVertexBuffer7 IDirect3DVertexBuffer7_iface;
587 LONG ref;
588 unsigned int version;
590 /*** WineD3D and ddraw links ***/
591 struct wined3d_buffer *wined3d_buffer;
592 struct wined3d_vertex_declaration *wined3d_declaration;
593 struct ddraw *ddraw;
595 /*** Storage for D3D7 specific things ***/
596 DWORD Caps;
597 DWORD fvf;
598 DWORD size;
599 BOOL dynamic;
600 bool discarded;
603 HRESULT d3d_vertex_buffer_create(struct d3d_vertex_buffer **buffer, struct ddraw *ddraw,
604 D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN;
605 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface) DECLSPEC_HIDDEN;
606 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface) DECLSPEC_HIDDEN;
608 /*****************************************************************************
609 * Helper functions from utils.c
610 *****************************************************************************/
612 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
613 (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
615 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
616 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
618 void ddrawformat_from_wined3dformat(DDPIXELFORMAT *ddraw_format,
619 enum wined3d_format_id wined3d_format) DECLSPEC_HIDDEN;
620 BOOL wined3d_colour_from_ddraw_colour(const DDPIXELFORMAT *pf, const struct ddraw_palette *palette,
621 DWORD colour, struct wined3d_color *wined3d_colour) DECLSPEC_HIDDEN;
622 enum wined3d_format_id wined3dformat_from_ddrawformat(const DDPIXELFORMAT *format) DECLSPEC_HIDDEN;
623 unsigned int wined3dmapflags_from_ddrawmapflags(unsigned int flags) DECLSPEC_HIDDEN;
624 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN;
625 void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN;
626 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN;
627 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
628 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN;
629 void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN;
630 void DDSD_to_DDSD2(const DDSURFACEDESC *in, DDSURFACEDESC2 *out) DECLSPEC_HIDDEN;
631 void DDSD2_to_DDSD(const DDSURFACEDESC2 *in, DDSURFACEDESC *out) DECLSPEC_HIDDEN;
633 void multiply_matrix(struct wined3d_matrix *dst, const struct wined3d_matrix *src1,
634 const struct wined3d_matrix *src2) DECLSPEC_HIDDEN;
636 static inline BOOL format_is_compressed(const DDPIXELFORMAT *format)
638 return (format->dwFlags & DDPF_FOURCC) && (format->dwFourCC == WINED3DFMT_DXT1
639 || format->dwFourCC == WINED3DFMT_DXT2 || format->dwFourCC == WINED3DFMT_DXT3
640 || format->dwFourCC == WINED3DFMT_DXT4 || format->dwFourCC == WINED3DFMT_DXT5);
643 static inline BOOL format_is_paletteindexed(const DDPIXELFORMAT *fmt)
645 DWORD flags = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 | DDPF_PALETTEINDEXED4
646 | DDPF_PALETTEINDEXED8 | DDPF_PALETTEINDEXEDTO8;
647 return !!(fmt->dwFlags & flags);
650 static inline BOOL ddraw_surface_can_be_lost(const struct ddraw_surface *surface)
652 DWORD caps = surface->surface_desc.ddsCaps.dwCaps;
654 /* Testing with DDCREATE_EMULATIONONLY showed that primary surfaces and Z buffers can
655 * be lost even if created with explicit DDCAPS_SYSTEMMEMORY. Textures can or cannot be lost
656 * depending on whether _SYSTEMMEMORY was given explicitly by the application. */
657 if (!(caps & DDSCAPS_SYSTEMMEMORY) || caps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_ZBUFFER))
658 return TRUE;
660 return surface->sysmem_fallback;
663 #define DDRAW_SURFACE_READ 0x00000001
664 #define DDRAW_SURFACE_WRITE 0x00000002
665 #define DDRAW_SURFACE_RW (DDRAW_SURFACE_READ | DDRAW_SURFACE_WRITE)
667 static inline struct wined3d_texture *ddraw_surface_get_default_texture(struct ddraw_surface *surface, unsigned int flags)
669 if (surface->draw_texture)
671 if (flags & DDRAW_SURFACE_READ && !(surface->texture_location & DDRAW_SURFACE_LOCATION_DEFAULT))
673 wined3d_device_context_copy_sub_resource_region(surface->ddraw->immediate_context,
674 wined3d_texture_get_resource(surface->wined3d_texture), surface->sub_resource_idx, 0, 0, 0,
675 wined3d_texture_get_resource(surface->draw_texture), surface->sub_resource_idx, NULL, 0);
676 surface->texture_location |= DDRAW_SURFACE_LOCATION_DEFAULT;
679 if (flags & DDRAW_SURFACE_WRITE)
680 surface->texture_location = DDRAW_SURFACE_LOCATION_DEFAULT;
682 return surface->wined3d_texture;
685 static inline struct wined3d_texture *ddraw_surface_get_draw_texture(struct ddraw_surface *surface, unsigned int flags)
687 if (!surface->draw_texture)
688 return surface->wined3d_texture;
690 if (flags & DDRAW_SURFACE_READ && !(surface->texture_location & DDRAW_SURFACE_LOCATION_DRAW))
692 wined3d_device_context_copy_sub_resource_region(surface->ddraw->immediate_context,
693 wined3d_texture_get_resource(surface->draw_texture), surface->sub_resource_idx, 0, 0, 0,
694 wined3d_texture_get_resource(surface->wined3d_texture), surface->sub_resource_idx, NULL, 0);
695 surface->texture_location |= DDRAW_SURFACE_LOCATION_DRAW;
698 if (flags & DDRAW_SURFACE_WRITE)
699 surface->texture_location = DDRAW_SURFACE_LOCATION_DRAW;
701 return surface->draw_texture;
704 static inline struct wined3d_texture *ddraw_surface_get_any_texture(struct ddraw_surface *surface, unsigned int flags)
706 if (surface->texture_location & DDRAW_SURFACE_LOCATION_DEFAULT)
707 return ddraw_surface_get_default_texture(surface, flags);
709 assert(surface->texture_location & DDRAW_SURFACE_LOCATION_DRAW);
710 return ddraw_surface_get_draw_texture(surface, flags);
713 void d3d_device_sync_surfaces(struct d3d_device *device) DECLSPEC_HIDDEN;
715 /* Used for generic dumping */
716 struct flag_info
718 DWORD val;
719 const char *name;
722 #define FE(x) { x, #x }
724 struct member_info
726 DWORD val;
727 const char *name;
728 void (*func)(const void *);
729 ptrdiff_t offset;
732 /* Structure copy */
733 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
735 #define DD_STRUCT_COPY_BYSIZE_(to,from,to_size,from_size) \
736 do { \
737 DWORD __size = (to)->dwSize; \
738 DWORD __resetsize = min(to_size, sizeof(*to)); \
739 DWORD __copysize = min(__resetsize, from_size); \
740 assert(to != from); \
741 memcpy(to, from, __copysize); \
742 memset((char*)(to) + __copysize, 0, __resetsize - __copysize); \
743 (to)->dwSize = __size; /* restore size */ \
744 } while (0)
746 #define DD_STRUCT_COPY_BYSIZE(to,from) DD_STRUCT_COPY_BYSIZE_(to,from,(to)->dwSize,(from)->dwSize)
748 HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;
750 void viewport_alloc_active_light_index(struct d3d_light *light) DECLSPEC_HIDDEN;
751 void viewport_free_active_light_index(struct d3d_light *light) DECLSPEC_HIDDEN;
753 #endif