comctl32/tests: Use CRT allocation functions.
[wine.git] / dlls / d3d9 / Makefile.in
blob5a717b11863b507c69623adc582f6163935a0da2
1 MODULE = d3d9.dll
2 IMPORTLIB = d3d9
3 IMPORTS = dxguid uuid wined3d
5 SOURCES = \
6 buffer.c \
7 d3d9_main.c \
8 device.c \
9 directx.c \
10 query.c \
11 shader.c \
12 stateblock.c \
13 surface.c \
14 swapchain.c \
15 texture.c \
16 version.rc \
17 vertexdeclaration.c \
18 volume.c