wined3d: Remove WINED3D_TEXTURE_NORMALIZED_COORDS.
[wine.git] / dlls / wined3d / wined3d_private.h
blob09f078344c86be2ba7cd7661e7a2279b00d8995e
1 /*
2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #ifndef __WINE_WINED3D_PRIVATE_H
26 #define __WINE_WINED3D_PRIVATE_H
28 #include <assert.h>
29 #include <stdarg.h>
30 #include <stdbool.h>
31 #include <sys/types.h>
32 #include <math.h>
33 #include <limits.h>
34 #include <float.h>
35 #define LIBVKD3D_SHADER_SOURCE
36 #include <vkd3d_shader.h>
37 #include "ntstatus.h"
38 #define WIN32_NO_STATUS
39 #define COBJMACROS
40 #include "windef.h"
41 #include "winbase.h"
42 #include "winreg.h"
43 #include "wingdi.h"
44 #include "winuser.h"
45 #include "winternl.h"
46 #include "ddk/d3dkmthk.h"
47 #include "wine/debug.h"
48 #include "wine/heap.h"
50 #include "objbase.h"
51 #include "wine/wined3d.h"
52 #include "wine/list.h"
53 #include "wine/rbtree.h"
55 static inline size_t align(size_t addr, size_t alignment)
57 return (addr + (alignment - 1)) & ~(alignment - 1);
60 static inline float int_to_float(uint32_t i)
62 union
64 uint32_t u;
65 float f;
66 } u;
68 u.u = i;
69 return u.f;
72 static inline const char *wined3d_get_line(const char **ptr, const char *end)
74 const char *p, *q;
76 if ((p = *ptr) >= end)
77 return NULL;
79 if (!(q = memchr(p, '\n', end - p)))
80 *ptr = end;
81 else
82 *ptr = q + 1;
83 return p;
86 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffffu) << 16) | (min & 0xffffu))
88 #define WINED3D_MAX_DIRTY_REGION_COUNT 7
90 #define WINED3D_ALPHA_TO_COVERAGE_ENABLE MAKEFOURCC('A','2','M','1')
91 #define WINED3D_ALPHA_TO_COVERAGE_DISABLE MAKEFOURCC('A','2','M','0')
93 #define WINED3D_BITMAP_SIZE(x) (((x) + 31) >> 5)
95 struct wined3d_fragment_pipe_ops;
96 struct wined3d_adapter;
97 struct wined3d_context;
98 struct wined3d_state;
99 struct wined3d_vertex_pipe_ops;
101 enum wined3d_ffp_idx
103 WINED3D_FFP_POSITION = 0,
104 WINED3D_FFP_BLENDWEIGHT = 1,
105 WINED3D_FFP_BLENDINDICES = 2,
106 WINED3D_FFP_NORMAL = 3,
107 WINED3D_FFP_PSIZE = 4,
108 WINED3D_FFP_DIFFUSE = 5,
109 WINED3D_FFP_SPECULAR = 6,
110 WINED3D_FFP_TEXCOORD0 = 7,
111 WINED3D_FFP_TEXCOORD1 = 8,
112 WINED3D_FFP_TEXCOORD2 = 9,
113 WINED3D_FFP_TEXCOORD3 = 10,
114 WINED3D_FFP_TEXCOORD4 = 11,
115 WINED3D_FFP_TEXCOORD5 = 12,
116 WINED3D_FFP_TEXCOORD6 = 13,
117 WINED3D_FFP_TEXCOORD7 = 14,
118 WINED3D_FFP_ATTRIBS_COUNT = 15,
121 enum wined3d_ffp_emit_idx
123 WINED3D_FFP_EMIT_FLOAT1,
124 WINED3D_FFP_EMIT_FLOAT2,
125 WINED3D_FFP_EMIT_FLOAT3,
126 WINED3D_FFP_EMIT_FLOAT4,
127 WINED3D_FFP_EMIT_D3DCOLOR,
128 WINED3D_FFP_EMIT_UBYTE4,
129 WINED3D_FFP_EMIT_SHORT2,
130 WINED3D_FFP_EMIT_SHORT4,
131 WINED3D_FFP_EMIT_UBYTE4N,
132 WINED3D_FFP_EMIT_SHORT2N,
133 WINED3D_FFP_EMIT_SHORT4N,
134 WINED3D_FFP_EMIT_USHORT2N,
135 WINED3D_FFP_EMIT_USHORT4N,
136 WINED3D_FFP_EMIT_UDEC3,
137 WINED3D_FFP_EMIT_DEC3N,
138 WINED3D_FFP_EMIT_FLOAT16_2,
139 WINED3D_FFP_EMIT_FLOAT16_4,
140 WINED3D_FFP_EMIT_INVALID,
141 WINED3D_FFP_EMIT_COUNT,
144 /* Texture format fixups */
146 enum fixup_channel_source
148 CHANNEL_SOURCE_ZERO = 0,
149 CHANNEL_SOURCE_ONE = 1,
150 CHANNEL_SOURCE_X = 2,
151 CHANNEL_SOURCE_Y = 3,
152 CHANNEL_SOURCE_Z = 4,
153 CHANNEL_SOURCE_W = 5,
154 CHANNEL_SOURCE_COMPLEX0 = 6,
155 CHANNEL_SOURCE_COMPLEX1 = 7,
158 enum complex_fixup
160 COMPLEX_FIXUP_NONE = 0,
161 COMPLEX_FIXUP_YUY2 = 1,
162 COMPLEX_FIXUP_UYVY = 2,
163 COMPLEX_FIXUP_YV12 = 3,
164 COMPLEX_FIXUP_P8 = 4,
165 COMPLEX_FIXUP_NV12 = 5,
166 COMPLEX_FIXUP_YUV = 6,
169 #include <pshpack2.h>
170 struct color_fixup_desc
172 unsigned short x_sign_fixup : 1;
173 unsigned short x_source : 3;
174 unsigned short y_sign_fixup : 1;
175 unsigned short y_source : 3;
176 unsigned short z_sign_fixup : 1;
177 unsigned short z_source : 3;
178 unsigned short w_sign_fixup : 1;
179 unsigned short w_source : 3;
181 #include <poppack.h>
183 struct wined3d_d3d_limits
185 unsigned int vs_version, hs_version, ds_version, gs_version, ps_version, cs_version;
186 DWORD vs_uniform_count;
187 DWORD ps_uniform_count;
188 unsigned int varying_count;
189 unsigned int ffp_textures;
190 unsigned int ffp_blend_stages;
191 unsigned int ffp_vertex_blend_matrices;
192 unsigned int active_light_count;
194 unsigned int max_rt_count;
195 unsigned int max_clip_distances;
196 unsigned int texture_size;
197 unsigned int sample_count;
198 float pointsize_max;
201 struct wined3d_d3d_info
203 struct wined3d_d3d_limits limits;
204 uint32_t wined3d_creation_flags;
205 uint32_t xyzrhw : 1;
206 uint32_t emulated_flatshading : 1;
207 uint32_t ffp_generic_attributes : 1;
208 uint32_t ffp_alpha_test : 1;
209 uint32_t vs_clipping : 1;
210 uint32_t shader_color_key : 1;
211 uint32_t shader_double_precision : 1;
212 uint32_t shader_output_interpolation : 1;
213 uint32_t frag_coord_correction : 1;
214 uint32_t viewport_array_index_any_shader : 1;
215 uint32_t texture_npot : 1;
216 uint32_t texture_npot_conditional : 1;
217 uint32_t normalized_texrect : 1;
218 uint32_t draw_base_vertex_offset : 1;
219 uint32_t vertex_bgra : 1;
220 uint32_t texture_swizzle : 1;
221 uint32_t srgb_read_control : 1;
222 uint32_t srgb_write_control : 1;
223 uint32_t clip_control : 1;
224 uint32_t full_ffp_varyings : 1;
225 uint32_t scaled_resolve : 1;
226 uint32_t pbo : 1;
227 uint32_t subpixel_viewport : 1;
228 uint32_t fences : 1;
229 uint32_t persistent_map : 1;
230 enum wined3d_feature_level feature_level;
232 DWORD multisample_draw_location;
234 float filling_convention_offset;
237 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY =
238 {0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W};
240 static inline struct color_fixup_desc create_complex_fixup_desc(enum complex_fixup complex_fixup)
242 struct color_fixup_desc fixup =
244 0u, complex_fixup & (1u << 0) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
245 0u, complex_fixup & (1u << 1) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
246 0u, complex_fixup & (1u << 2) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
247 0u, complex_fixup & (1u << 3) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
249 return fixup;
252 static inline BOOL is_identity_fixup(struct color_fixup_desc fixup)
254 return !memcmp(&fixup, &COLOR_FIXUP_IDENTITY, sizeof(fixup));
257 static inline BOOL is_complex_fixup(struct color_fixup_desc fixup)
259 return fixup.x_source == CHANNEL_SOURCE_COMPLEX0 || fixup.x_source == CHANNEL_SOURCE_COMPLEX1;
262 static inline BOOL is_scaling_fixup(struct color_fixup_desc fixup)
264 return fixup.x_sign_fixup || fixup.y_sign_fixup || fixup.z_sign_fixup || fixup.w_sign_fixup;
267 static inline BOOL is_same_fixup(struct color_fixup_desc f1, struct color_fixup_desc f2)
269 return f1.x_sign_fixup == f2.x_sign_fixup && f1.x_source == f2.x_source
270 && f1.y_sign_fixup == f2.y_sign_fixup && f1.y_source == f2.y_source
271 && f1.z_sign_fixup == f2.z_sign_fixup && f1.z_source == f2.z_source
272 && f1.w_sign_fixup == f2.w_sign_fixup && f1.w_source == f2.w_source;
275 static inline enum complex_fixup get_complex_fixup(struct color_fixup_desc fixup)
277 enum complex_fixup complex_fixup = 0;
278 if (fixup.x_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 0);
279 if (fixup.y_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 1);
280 if (fixup.z_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 2);
281 if (fixup.w_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 3);
282 return complex_fixup;
285 /* Device caps */
286 #define WINED3D_MAX_ACTIVE_LIGHTS 8
287 #define WINED3D_MAX_SOFTWARE_ACTIVE_LIGHTS 32
288 #define MAX_CONSTANT_BUFFERS 15
289 #define MAX_SAMPLER_OBJECTS 16
290 #define MAX_SHADER_RESOURCE_VIEWS 128
291 #define MAX_UNORDERED_ACCESS_VIEWS 8
292 #define MAX_TGSM_REGISTERS 8192
293 #define MAX_VERTEX_BLENDS 4
295 static const uint32_t WINED3D_READ_ONLY_BIND_MASK = WINED3D_BIND_VERTEX_BUFFER | WINED3D_BIND_INDEX_BUFFER
296 | WINED3D_BIND_CONSTANT_BUFFER | WINED3D_BIND_SHADER_RESOURCE | WINED3D_BIND_INDIRECT_BUFFER;
298 static inline enum wined3d_cmp_func wined3d_sanitize_cmp_func(enum wined3d_cmp_func func)
300 if (func < WINED3D_CMP_NEVER || func > WINED3D_CMP_ALWAYS)
301 return WINED3D_CMP_ALWAYS;
302 return func;
305 /* float_16_to_32() and float_32_to_16() convert 16 bit floats in the
306 * FLOAT16 data type to standard C floats and vice versa. They do not
307 * depend on the encoding of the C float, so they are platform independent,
308 * but slow. On x86 and other IEEE 754 compliant platforms the conversion
309 * can be accelerated by bit shifting the exponent and mantissa. There are
310 * also some SSE-based assembly routines out there.
312 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
314 static inline float float_16_to_32(const unsigned short *in)
316 const unsigned short s = ((*in) & 0x8000u);
317 const unsigned short e = ((*in) & 0x7c00u) >> 10;
318 const unsigned short m = (*in) & 0x3ffu;
319 const float sgn = (s ? -1.0f : 1.0f);
321 if(e == 0) {
322 if(m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
323 else return sgn * powf(2, -14.0f) * ((float)m / 1024.0f);
324 } else if(e < 31) {
325 return sgn * powf(2, (float)e - 15.0f) * (1.0f + ((float)m / 1024.0f));
326 } else {
327 if(m == 0) return sgn * INFINITY;
328 else return NAN;
332 static inline float float_24_to_32(DWORD in)
334 const float sgn = in & 0x800000u ? -1.0f : 1.0f;
335 const unsigned short e = (in & 0x780000u) >> 19;
336 const unsigned int m = in & 0x7ffffu;
338 if (e == 0)
340 if (m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
341 else return sgn * powf(2, -6.0f) * ((float)m / 524288.0f);
343 else if (e < 15)
345 return sgn * powf(2, (float)e - 7.0f) * (1.0f + ((float)m / 524288.0f));
347 else
349 if (m == 0) return sgn * INFINITY;
350 else return NAN;
354 static inline unsigned short float_32_to_16(const float *in)
356 int exp = 0;
357 float tmp = fabsf(*in);
358 unsigned int mantissa;
359 unsigned short ret;
361 /* Deal with special numbers */
362 if (*in == 0.0f)
363 return 0x0000;
364 if (isnan(*in))
365 return 0x7c01;
366 if (isinf(*in))
367 return (*in < 0.0f ? 0xfc00 : 0x7c00);
369 if (tmp < (float)(1u << 10))
373 tmp = tmp * 2.0f;
374 exp--;
375 } while (tmp < (float)(1u << 10));
377 else if (tmp >= (float)(1u << 11))
381 tmp /= 2.0f;
382 exp++;
383 } while (tmp >= (float)(1u << 11));
386 mantissa = (unsigned int)tmp;
387 if (tmp - mantissa >= 0.5f)
388 ++mantissa; /* Round to nearest, away from zero. */
390 exp += 10; /* Normalize the mantissa. */
391 exp += 15; /* Exponent is encoded with excess 15. */
393 if (exp > 30) /* too big */
395 ret = 0x7c00; /* INF */
397 else if (exp <= 0)
399 /* exp == 0: Non-normalized mantissa. Returns 0x0000 (=0.0) for too small numbers. */
400 while (exp <= 0)
402 mantissa = mantissa >> 1;
403 ++exp;
405 ret = mantissa & 0x3ff;
407 else
409 ret = (exp << 10) | (mantissa & 0x3ff);
412 ret |= ((*in < 0.0f ? 1 : 0) << 15); /* Add the sign */
413 return ret;
416 static inline unsigned int wined3d_popcount(unsigned int x)
418 #if defined(__MINGW32__)
419 return __builtin_popcount(x);
420 #else
421 x -= x >> 1 & 0x55555555;
422 x = (x & 0x33333333) + (x >> 2 & 0x33333333);
423 return ((x + (x >> 4)) & 0x0f0f0f0f) * 0x01010101 >> 24;
424 #endif
427 static inline int wined3d_uint32_compare(uint32_t x, uint32_t y)
429 return (x > y) - (x < y);
432 static inline int wined3d_uint64_compare(uint64_t x, uint64_t y)
434 return (x > y) - (x < y);
437 #define ORM_BACKBUFFER 0
438 #define ORM_FBO 1
440 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
441 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
443 enum wined3d_shader_backend
445 WINED3D_SHADER_BACKEND_AUTO,
446 WINED3D_SHADER_BACKEND_GLSL,
447 WINED3D_SHADER_BACKEND_ARB,
448 WINED3D_SHADER_BACKEND_NONE,
451 #define WINED3D_CSMT_ENABLE 0x00000001
452 #define WINED3D_CSMT_SERIALIZE 0x00000002
454 /* NOTE: When adding fields to this structure, make sure to update the default
455 * values in wined3d_main.c as well. */
456 struct wined3d_settings
458 unsigned int cs_multithreaded;
459 unsigned int max_gl_version;
460 int offscreen_rendering_mode;
461 unsigned short pci_vendor_id;
462 unsigned short pci_device_id;
463 /* Memory tracking and object counting. */
464 UINT64 emulated_textureram;
465 char *logo;
466 unsigned int multisample_textures;
467 unsigned int sample_count;
468 BOOL check_float_constants;
469 unsigned int strict_shader_math;
470 unsigned int max_sm_vs;
471 unsigned int max_sm_hs;
472 unsigned int max_sm_ds;
473 unsigned int max_sm_gs;
474 unsigned int max_sm_ps;
475 unsigned int max_sm_cs;
476 enum wined3d_renderer renderer;
477 enum wined3d_shader_backend shader_backend;
478 BOOL cb_access_map_w;
481 extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN;
483 enum wined3d_shader_resource_type
485 WINED3D_SHADER_RESOURCE_NONE,
486 WINED3D_SHADER_RESOURCE_BUFFER,
487 WINED3D_SHADER_RESOURCE_TEXTURE_1D,
488 WINED3D_SHADER_RESOURCE_TEXTURE_2D,
489 WINED3D_SHADER_RESOURCE_TEXTURE_2DMS,
490 WINED3D_SHADER_RESOURCE_TEXTURE_3D,
491 WINED3D_SHADER_RESOURCE_TEXTURE_CUBE,
492 WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY,
493 WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY,
494 WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY,
495 WINED3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY,
498 #define WINED3D_SHADER_CONST_VS_F 0x00000001
499 #define WINED3D_SHADER_CONST_VS_I 0x00000002
500 #define WINED3D_SHADER_CONST_VS_B 0x00000004
501 #define WINED3D_SHADER_CONST_VS_CLIP_PLANES 0x00000008
502 #define WINED3D_SHADER_CONST_VS_POINTSIZE 0x00000010
503 #define WINED3D_SHADER_CONST_POS_FIXUP 0x00000020
504 #define WINED3D_SHADER_CONST_PS_F 0x00000040
505 #define WINED3D_SHADER_CONST_PS_I 0x00000080
506 #define WINED3D_SHADER_CONST_PS_B 0x00000100
507 #define WINED3D_SHADER_CONST_PS_BUMP_ENV 0x00000200
508 #define WINED3D_SHADER_CONST_PS_FOG 0x00000400
509 #define WINED3D_SHADER_CONST_PS_ALPHA_TEST 0x00000800
510 #define WINED3D_SHADER_CONST_PS_Y_CORR 0x00001000
511 #define WINED3D_SHADER_CONST_PS_NP2_FIXUP 0x00002000
512 #define WINED3D_SHADER_CONST_FFP_MODELVIEW 0x00004000
513 #define WINED3D_SHADER_CONST_FFP_VERTEXBLEND 0x00008000
514 #define WINED3D_SHADER_CONST_FFP_PROJ 0x00010000
515 #define WINED3D_SHADER_CONST_FFP_TEXMATRIX 0x00020000
516 #define WINED3D_SHADER_CONST_FFP_MATERIAL 0x00040000
517 #define WINED3D_SHADER_CONST_FFP_LIGHTS 0x00080000
518 #define WINED3D_SHADER_CONST_FFP_PS 0x00100000
519 #define WINED3D_SHADER_CONST_FFP_COLOR_KEY 0x00200000
520 #define WINED3D_SHADER_CONST_BASE_VERTEX_ID 0x00400000
522 enum wined3d_shader_register_type
524 WINED3DSPR_TEMP = 0,
525 WINED3DSPR_INPUT = 1,
526 WINED3DSPR_CONST = 2,
527 WINED3DSPR_ADDR = 3,
528 WINED3DSPR_TEXTURE = 3,
529 WINED3DSPR_RASTOUT = 4,
530 WINED3DSPR_ATTROUT = 5,
531 WINED3DSPR_TEXCRDOUT = 6,
532 WINED3DSPR_OUTPUT = 6,
533 WINED3DSPR_CONSTINT = 7,
534 WINED3DSPR_COLOROUT = 8,
535 WINED3DSPR_DEPTHOUT = 9,
536 WINED3DSPR_SAMPLER = 10,
537 WINED3DSPR_CONST2 = 11,
538 WINED3DSPR_CONST3 = 12,
539 WINED3DSPR_CONST4 = 13,
540 WINED3DSPR_CONSTBOOL = 14,
541 WINED3DSPR_LOOP = 15,
542 WINED3DSPR_TEMPFLOAT16 = 16,
543 WINED3DSPR_MISCTYPE = 17,
544 WINED3DSPR_LABEL = 18,
545 WINED3DSPR_PREDICATE = 19,
546 WINED3DSPR_IMMCONST,
547 WINED3DSPR_CONSTBUFFER,
548 WINED3DSPR_IMMCONSTBUFFER,
549 WINED3DSPR_PRIMID,
550 WINED3DSPR_NULL,
551 WINED3DSPR_RESOURCE,
552 WINED3DSPR_UAV,
553 WINED3DSPR_OUTPOINTID,
554 WINED3DSPR_FORKINSTID,
555 WINED3DSPR_JOININSTID,
556 WINED3DSPR_INCONTROLPOINT,
557 WINED3DSPR_OUTCONTROLPOINT,
558 WINED3DSPR_PATCHCONST,
559 WINED3DSPR_TESSCOORD,
560 WINED3DSPR_GROUPSHAREDMEM,
561 WINED3DSPR_THREADID,
562 WINED3DSPR_THREADGROUPID,
563 WINED3DSPR_LOCALTHREADID,
564 WINED3DSPR_LOCALTHREADINDEX,
565 WINED3DSPR_IDXTEMP,
566 WINED3DSPR_STREAM,
567 WINED3DSPR_FUNCTIONBODY,
568 WINED3DSPR_FUNCTIONPOINTER,
569 WINED3DSPR_COVERAGE,
570 WINED3DSPR_SAMPLEMASK,
571 WINED3DSPR_GSINSTID,
572 WINED3DSPR_DEPTHOUTGE,
573 WINED3DSPR_DEPTHOUTLE,
574 WINED3DSPR_RASTERIZER,
577 enum wined3d_data_type
579 WINED3D_DATA_FLOAT,
580 WINED3D_DATA_INT,
581 WINED3D_DATA_RESOURCE,
582 WINED3D_DATA_SAMPLER,
583 WINED3D_DATA_UAV,
584 WINED3D_DATA_UINT,
585 WINED3D_DATA_UNORM,
586 WINED3D_DATA_SNORM,
587 WINED3D_DATA_OPAQUE,
590 enum wined3d_immconst_type
592 WINED3D_IMMCONST_SCALAR,
593 WINED3D_IMMCONST_VEC4,
596 #define WINED3DSP_NOSWIZZLE (0u | (1u << 2) | (2u << 4) | (3u << 6))
598 enum wined3d_shader_src_modifier
600 WINED3DSPSM_NONE = 0,
601 WINED3DSPSM_NEG = 1,
602 WINED3DSPSM_BIAS = 2,
603 WINED3DSPSM_BIASNEG = 3,
604 WINED3DSPSM_SIGN = 4,
605 WINED3DSPSM_SIGNNEG = 5,
606 WINED3DSPSM_COMP = 6,
607 WINED3DSPSM_X2 = 7,
608 WINED3DSPSM_X2NEG = 8,
609 WINED3DSPSM_DZ = 9,
610 WINED3DSPSM_DW = 10,
611 WINED3DSPSM_ABS = 11,
612 WINED3DSPSM_ABSNEG = 12,
613 WINED3DSPSM_NOT = 13,
616 #define WINED3DSP_WRITEMASK_0 0x1u /* .x r */
617 #define WINED3DSP_WRITEMASK_1 0x2u /* .y g */
618 #define WINED3DSP_WRITEMASK_2 0x4u /* .z b */
619 #define WINED3DSP_WRITEMASK_3 0x8u /* .w a */
620 #define WINED3DSP_WRITEMASK_ALL 0xfu /* all */
622 enum wined3d_shader_dst_modifier
624 WINED3DSPDM_NONE = 0,
625 WINED3DSPDM_SATURATE = 1,
626 WINED3DSPDM_PARTIALPRECISION = 2,
627 WINED3DSPDM_MSAMPCENTROID = 4,
630 enum wined3d_shader_interpolation_mode
632 WINED3DSIM_NONE = 0,
633 WINED3DSIM_CONSTANT = 1,
634 WINED3DSIM_LINEAR = 2,
635 WINED3DSIM_LINEAR_CENTROID = 3,
636 WINED3DSIM_LINEAR_NOPERSPECTIVE = 4,
637 WINED3DSIM_LINEAR_NOPERSPECTIVE_CENTROID = 5,
638 WINED3DSIM_LINEAR_SAMPLE = 6,
639 WINED3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE = 7,
642 #define WINED3D_PACKED_INTERPOLATION_SIZE 3
643 #define WINED3D_PACKED_INTERPOLATION_BIT_COUNT 3
645 enum wined3d_shader_global_flags
647 WINED3DSGF_REFACTORING_ALLOWED = 0x1,
648 WINED3DSGF_FORCE_EARLY_DEPTH_STENCIL = 0x4,
649 WINED3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS = 0x8,
652 enum wined3d_shader_sync_flags
654 WINED3DSSF_THREAD_GROUP = 0x1,
655 WINED3DSSF_GROUP_SHARED_MEMORY = 0x2,
656 WINED3DSSF_GLOBAL_UAV = 0x8,
659 enum wined3d_shader_uav_flags
661 WINED3DSUF_GLOBALLY_COHERENT = 0x2,
662 WINED3DSUF_ORDER_PRESERVING_COUNTER = 0x100,
665 enum wined3d_tessellator_domain
667 WINED3D_TESSELLATOR_DOMAIN_LINE = 1,
668 WINED3D_TESSELLATOR_DOMAIN_TRIANGLE = 2,
669 WINED3D_TESSELLATOR_DOMAIN_QUAD = 3,
672 enum wined3d_tessellator_output_primitive
674 WINED3D_TESSELLATOR_OUTPUT_POINT = 1,
675 WINED3D_TESSELLATOR_OUTPUT_LINE = 2,
676 WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
677 WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4,
680 enum wined3d_tessellator_partitioning
682 WINED3D_TESSELLATOR_PARTITIONING_INTEGER = 1,
683 WINED3D_TESSELLATOR_PARTITIONING_POW2 = 2,
684 WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
685 WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4,
688 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
689 #define WINED3DSI_TEXLD_PROJECT 0x1
690 #define WINED3DSI_TEXLD_BIAS 0x2
691 #define WINED3DSI_INDEXED_DYNAMIC 0x4
692 #define WINED3DSI_RESINFO_RCP_FLOAT 0x1
693 #define WINED3DSI_RESINFO_UINT 0x2
694 #define WINED3DSI_SAMPLE_INFO_UINT 0x1
695 #define WINED3DSI_SAMPLER_COMPARISON_MODE 0x1
697 #define WINED3DSI_PRECISE_X 0x100
698 #define WINED3DSI_PRECISE_Y 0x200
699 #define WINED3DSI_PRECISE_Z 0x400
700 #define WINED3DSI_PRECISE_W 0x800
701 #define WINED3DSI_PRECISE_XYZW (WINED3DSI_PRECISE_X | WINED3DSI_PRECISE_Y \
702 | WINED3DSI_PRECISE_Z | WINED3DSI_PRECISE_W)
703 #define WINED3DSI_PRECISE_SHIFT 8
705 enum wined3d_shader_rel_op
707 WINED3D_SHADER_REL_OP_GT = 1,
708 WINED3D_SHADER_REL_OP_EQ = 2,
709 WINED3D_SHADER_REL_OP_GE = 3,
710 WINED3D_SHADER_REL_OP_LT = 4,
711 WINED3D_SHADER_REL_OP_NE = 5,
712 WINED3D_SHADER_REL_OP_LE = 6,
715 enum wined3d_shader_conditional_op
717 WINED3D_SHADER_CONDITIONAL_OP_NZ = 0,
718 WINED3D_SHADER_CONDITIONAL_OP_Z = 1
721 enum wined3d_sysval_semantic
723 WINED3D_SV_POSITION = 0x01,
724 WINED3D_SV_CLIP_DISTANCE = 0x02,
725 WINED3D_SV_CULL_DISTANCE = 0x03,
726 WINED3D_SV_RENDER_TARGET_ARRAY_INDEX = 0x04,
727 WINED3D_SV_VIEWPORT_ARRAY_INDEX = 0x05,
728 WINED3D_SV_VERTEX_ID = 0x06,
729 WINED3D_SV_PRIMITIVE_ID = 0x07,
730 WINED3D_SV_INSTANCE_ID = 0x08,
731 WINED3D_SV_IS_FRONT_FACE = 0x09,
732 WINED3D_SV_SAMPLE_INDEX = 0x0a,
733 WINED3D_SV_TESS_FACTOR_QUADEDGE = 0x0b,
734 WINED3D_SV_TESS_FACTOR_QUADINT = 0x0c,
735 WINED3D_SV_TESS_FACTOR_TRIEDGE = 0x0d,
736 WINED3D_SV_TESS_FACTOR_TRIINT = 0x0e,
737 WINED3D_SV_TESS_FACTOR_LINEDET = 0x0f,
738 WINED3D_SV_TESS_FACTOR_LINEDEN = 0x10,
741 enum wined3d_component_type
743 WINED3D_TYPE_UNKNOWN = 0x0,
744 WINED3D_TYPE_UINT = 0x1,
745 WINED3D_TYPE_INT = 0x2,
746 WINED3D_TYPE_FLOAT = 0x3,
749 struct wined3d_shader_signature_element
751 const char *semantic_name;
752 unsigned int semantic_idx;
753 unsigned int stream_idx;
754 enum wined3d_sysval_semantic sysval_semantic;
755 enum wined3d_component_type component_type;
756 unsigned int register_idx;
757 uint32_t mask;
758 unsigned int min_precision;
761 struct wined3d_shader_signature
763 unsigned int element_count;
764 struct wined3d_shader_signature_element *elements;
767 #define WINED3D_SM1_VS 0xfffeu
768 #define WINED3D_SM1_PS 0xffffu
769 #define WINED3D_SM4_PS 0x0000u
770 #define WINED3D_SM4_VS 0x0001u
771 #define WINED3D_SM4_GS 0x0002u
772 #define WINED3D_SM5_HS 0x0003u
773 #define WINED3D_SM5_DS 0x0004u
774 #define WINED3D_SM5_CS 0x0005u
776 /* Shader version tokens, and shader end tokens */
777 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
778 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
780 /* Shader backends */
782 #define MAX_ATTRIBS 32
783 #define MAX_REG_ADDR 1
784 #define MAX_REG_TEXCRD 8
785 #define MAX_REG_INPUT 32
786 #define MAX_REG_OUTPUT 32
787 #define WINED3D_MAX_CBS 15
789 /* FIXME: This needs to go up to 2048 for
790 * Shader model 3 according to msdn (and for software shaders) */
791 #define MAX_LABELS 16
793 #define MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE 4096
795 struct wined3d_string_buffer
797 struct list entry;
798 char *buffer;
799 unsigned int buffer_size;
800 unsigned int content_size;
803 enum WINED3D_SHADER_INSTRUCTION_HANDLER
805 WINED3DSIH_ABS,
806 WINED3DSIH_ADD,
807 WINED3DSIH_AND,
808 WINED3DSIH_ATOMIC_AND,
809 WINED3DSIH_ATOMIC_CMP_STORE,
810 WINED3DSIH_ATOMIC_IADD,
811 WINED3DSIH_ATOMIC_IMAX,
812 WINED3DSIH_ATOMIC_IMIN,
813 WINED3DSIH_ATOMIC_OR,
814 WINED3DSIH_ATOMIC_UMAX,
815 WINED3DSIH_ATOMIC_UMIN,
816 WINED3DSIH_ATOMIC_XOR,
817 WINED3DSIH_BEM,
818 WINED3DSIH_BFI,
819 WINED3DSIH_BFREV,
820 WINED3DSIH_BREAK,
821 WINED3DSIH_BREAKC,
822 WINED3DSIH_BREAKP,
823 WINED3DSIH_BUFINFO,
824 WINED3DSIH_CALL,
825 WINED3DSIH_CALLNZ,
826 WINED3DSIH_CASE,
827 WINED3DSIH_CMP,
828 WINED3DSIH_CND,
829 WINED3DSIH_CONTINUE,
830 WINED3DSIH_CONTINUEP,
831 WINED3DSIH_COUNTBITS,
832 WINED3DSIH_CRS,
833 WINED3DSIH_CUT,
834 WINED3DSIH_CUT_STREAM,
835 WINED3DSIH_DCL,
836 WINED3DSIH_DCL_CONSTANT_BUFFER,
837 WINED3DSIH_DCL_FUNCTION_BODY,
838 WINED3DSIH_DCL_FUNCTION_TABLE,
839 WINED3DSIH_DCL_GLOBAL_FLAGS,
840 WINED3DSIH_DCL_GS_INSTANCES,
841 WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT,
842 WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT,
843 WINED3DSIH_DCL_HS_MAX_TESSFACTOR,
844 WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER,
845 WINED3DSIH_DCL_INDEX_RANGE,
846 WINED3DSIH_DCL_INDEXABLE_TEMP,
847 WINED3DSIH_DCL_INPUT,
848 WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT,
849 WINED3DSIH_DCL_INPUT_PRIMITIVE,
850 WINED3DSIH_DCL_INPUT_PS,
851 WINED3DSIH_DCL_INPUT_PS_SGV,
852 WINED3DSIH_DCL_INPUT_PS_SIV,
853 WINED3DSIH_DCL_INPUT_SGV,
854 WINED3DSIH_DCL_INPUT_SIV,
855 WINED3DSIH_DCL_INTERFACE,
856 WINED3DSIH_DCL_OUTPUT,
857 WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT,
858 WINED3DSIH_DCL_OUTPUT_SIV,
859 WINED3DSIH_DCL_OUTPUT_TOPOLOGY,
860 WINED3DSIH_DCL_RESOURCE_RAW,
861 WINED3DSIH_DCL_RESOURCE_STRUCTURED,
862 WINED3DSIH_DCL_SAMPLER,
863 WINED3DSIH_DCL_STREAM,
864 WINED3DSIH_DCL_TEMPS,
865 WINED3DSIH_DCL_TESSELLATOR_DOMAIN,
866 WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE,
867 WINED3DSIH_DCL_TESSELLATOR_PARTITIONING,
868 WINED3DSIH_DCL_TGSM_RAW,
869 WINED3DSIH_DCL_TGSM_STRUCTURED,
870 WINED3DSIH_DCL_THREAD_GROUP,
871 WINED3DSIH_DCL_UAV_RAW,
872 WINED3DSIH_DCL_UAV_STRUCTURED,
873 WINED3DSIH_DCL_UAV_TYPED,
874 WINED3DSIH_DCL_VERTICES_OUT,
875 WINED3DSIH_DEF,
876 WINED3DSIH_DEFAULT,
877 WINED3DSIH_DEFB,
878 WINED3DSIH_DEFI,
879 WINED3DSIH_DIV,
880 WINED3DSIH_DP2,
881 WINED3DSIH_DP2ADD,
882 WINED3DSIH_DP3,
883 WINED3DSIH_DP4,
884 WINED3DSIH_DST,
885 WINED3DSIH_DSX,
886 WINED3DSIH_DSX_COARSE,
887 WINED3DSIH_DSX_FINE,
888 WINED3DSIH_DSY,
889 WINED3DSIH_DSY_COARSE,
890 WINED3DSIH_DSY_FINE,
891 WINED3DSIH_ELSE,
892 WINED3DSIH_EMIT,
893 WINED3DSIH_EMIT_STREAM,
894 WINED3DSIH_ENDIF,
895 WINED3DSIH_ENDLOOP,
896 WINED3DSIH_ENDREP,
897 WINED3DSIH_ENDSWITCH,
898 WINED3DSIH_EQ,
899 WINED3DSIH_EVAL_CENTROID,
900 WINED3DSIH_EVAL_SAMPLE_INDEX,
901 WINED3DSIH_EXP,
902 WINED3DSIH_EXPP,
903 WINED3DSIH_F16TOF32,
904 WINED3DSIH_F32TOF16,
905 WINED3DSIH_FCALL,
906 WINED3DSIH_FIRSTBIT_HI,
907 WINED3DSIH_FIRSTBIT_LO,
908 WINED3DSIH_FIRSTBIT_SHI,
909 WINED3DSIH_FRC,
910 WINED3DSIH_FTOI,
911 WINED3DSIH_FTOU,
912 WINED3DSIH_GATHER4,
913 WINED3DSIH_GATHER4_C,
914 WINED3DSIH_GATHER4_PO,
915 WINED3DSIH_GATHER4_PO_C,
916 WINED3DSIH_GE,
917 WINED3DSIH_HS_CONTROL_POINT_PHASE,
918 WINED3DSIH_HS_DECLS,
919 WINED3DSIH_HS_FORK_PHASE,
920 WINED3DSIH_HS_JOIN_PHASE,
921 WINED3DSIH_IADD,
922 WINED3DSIH_IBFE,
923 WINED3DSIH_IEQ,
924 WINED3DSIH_IF,
925 WINED3DSIH_IFC,
926 WINED3DSIH_IGE,
927 WINED3DSIH_ILT,
928 WINED3DSIH_IMAD,
929 WINED3DSIH_IMAX,
930 WINED3DSIH_IMIN,
931 WINED3DSIH_IMM_ATOMIC_ALLOC,
932 WINED3DSIH_IMM_ATOMIC_AND,
933 WINED3DSIH_IMM_ATOMIC_CMP_EXCH,
934 WINED3DSIH_IMM_ATOMIC_CONSUME,
935 WINED3DSIH_IMM_ATOMIC_EXCH,
936 WINED3DSIH_IMM_ATOMIC_IADD,
937 WINED3DSIH_IMM_ATOMIC_IMAX,
938 WINED3DSIH_IMM_ATOMIC_IMIN,
939 WINED3DSIH_IMM_ATOMIC_OR,
940 WINED3DSIH_IMM_ATOMIC_UMAX,
941 WINED3DSIH_IMM_ATOMIC_UMIN,
942 WINED3DSIH_IMM_ATOMIC_XOR,
943 WINED3DSIH_IMUL,
944 WINED3DSIH_INE,
945 WINED3DSIH_INEG,
946 WINED3DSIH_ISHL,
947 WINED3DSIH_ISHR,
948 WINED3DSIH_ITOF,
949 WINED3DSIH_LABEL,
950 WINED3DSIH_LD,
951 WINED3DSIH_LD2DMS,
952 WINED3DSIH_LD_RAW,
953 WINED3DSIH_LD_STRUCTURED,
954 WINED3DSIH_LD_UAV_TYPED,
955 WINED3DSIH_LIT,
956 WINED3DSIH_LOD,
957 WINED3DSIH_LOG,
958 WINED3DSIH_LOGP,
959 WINED3DSIH_LOOP,
960 WINED3DSIH_LRP,
961 WINED3DSIH_LT,
962 WINED3DSIH_M3x2,
963 WINED3DSIH_M3x3,
964 WINED3DSIH_M3x4,
965 WINED3DSIH_M4x3,
966 WINED3DSIH_M4x4,
967 WINED3DSIH_MAD,
968 WINED3DSIH_MAX,
969 WINED3DSIH_MIN,
970 WINED3DSIH_MOV,
971 WINED3DSIH_MOVA,
972 WINED3DSIH_MOVC,
973 WINED3DSIH_MUL,
974 WINED3DSIH_NE,
975 WINED3DSIH_NOP,
976 WINED3DSIH_NOT,
977 WINED3DSIH_NRM,
978 WINED3DSIH_OR,
979 WINED3DSIH_PHASE,
980 WINED3DSIH_POW,
981 WINED3DSIH_RCP,
982 WINED3DSIH_REP,
983 WINED3DSIH_RESINFO,
984 WINED3DSIH_RET,
985 WINED3DSIH_RETP,
986 WINED3DSIH_ROUND_NE,
987 WINED3DSIH_ROUND_NI,
988 WINED3DSIH_ROUND_PI,
989 WINED3DSIH_ROUND_Z,
990 WINED3DSIH_RSQ,
991 WINED3DSIH_SAMPLE,
992 WINED3DSIH_SAMPLE_B,
993 WINED3DSIH_SAMPLE_C,
994 WINED3DSIH_SAMPLE_C_LZ,
995 WINED3DSIH_SAMPLE_GRAD,
996 WINED3DSIH_SAMPLE_INFO,
997 WINED3DSIH_SAMPLE_LOD,
998 WINED3DSIH_SAMPLE_POS,
999 WINED3DSIH_SETP,
1000 WINED3DSIH_SGE,
1001 WINED3DSIH_SGN,
1002 WINED3DSIH_SINCOS,
1003 WINED3DSIH_SLT,
1004 WINED3DSIH_SQRT,
1005 WINED3DSIH_STORE_RAW,
1006 WINED3DSIH_STORE_STRUCTURED,
1007 WINED3DSIH_STORE_UAV_TYPED,
1008 WINED3DSIH_SUB,
1009 WINED3DSIH_SWAPC,
1010 WINED3DSIH_SWITCH,
1011 WINED3DSIH_SYNC,
1012 WINED3DSIH_TEX,
1013 WINED3DSIH_TEXBEM,
1014 WINED3DSIH_TEXBEML,
1015 WINED3DSIH_TEXCOORD,
1016 WINED3DSIH_TEXDEPTH,
1017 WINED3DSIH_TEXDP3,
1018 WINED3DSIH_TEXDP3TEX,
1019 WINED3DSIH_TEXKILL,
1020 WINED3DSIH_TEXLDD,
1021 WINED3DSIH_TEXLDL,
1022 WINED3DSIH_TEXM3x2DEPTH,
1023 WINED3DSIH_TEXM3x2PAD,
1024 WINED3DSIH_TEXM3x2TEX,
1025 WINED3DSIH_TEXM3x3,
1026 WINED3DSIH_TEXM3x3DIFF,
1027 WINED3DSIH_TEXM3x3PAD,
1028 WINED3DSIH_TEXM3x3SPEC,
1029 WINED3DSIH_TEXM3x3TEX,
1030 WINED3DSIH_TEXM3x3VSPEC,
1031 WINED3DSIH_TEXREG2AR,
1032 WINED3DSIH_TEXREG2GB,
1033 WINED3DSIH_TEXREG2RGB,
1034 WINED3DSIH_UBFE,
1035 WINED3DSIH_UDIV,
1036 WINED3DSIH_UGE,
1037 WINED3DSIH_ULT,
1038 WINED3DSIH_UMAX,
1039 WINED3DSIH_UMIN,
1040 WINED3DSIH_UMUL,
1041 WINED3DSIH_USHR,
1042 WINED3DSIH_UTOF,
1043 WINED3DSIH_XOR,
1044 WINED3DSIH_TABLE_SIZE
1047 struct wined3d_shader_version
1049 enum wined3d_shader_type type;
1050 BYTE major;
1051 BYTE minor;
1054 struct wined3d_shader_resource_info
1056 enum wined3d_shader_resource_type type;
1057 enum wined3d_data_type data_type;
1058 unsigned int flags;
1059 unsigned int stride;
1062 #define WINED3D_SAMPLER_DEFAULT ~0x0u
1064 struct wined3d_shader_sampler_map_entry
1066 unsigned int resource_idx;
1067 unsigned int sampler_idx;
1068 unsigned int bind_idx;
1071 struct wined3d_shader_sampler_map
1073 struct wined3d_shader_sampler_map_entry *entries;
1074 size_t size;
1075 size_t count;
1078 struct wined3d_shader_immediate_constant_buffer
1080 unsigned int vec4_count;
1081 uint32_t data[MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE];
1084 struct wined3d_shader_indexable_temp
1086 struct list entry;
1087 unsigned int register_idx;
1088 unsigned int register_size;
1089 unsigned int component_count;
1092 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
1094 struct wined3d_shader_reg_maps
1096 struct wined3d_shader_version shader_version;
1097 BYTE texcoord; /* MAX_REG_TEXCRD, 8 */
1098 BYTE address; /* MAX_REG_ADDR, 1 */
1099 WORD labels; /* MAX_LABELS, 16 */
1100 DWORD temporary; /* 32 */
1101 unsigned int temporary_count;
1102 uint32_t *constf; /* pixel, vertex */
1103 struct list indexable_temps;
1104 const struct wined3d_shader_immediate_constant_buffer *icb;
1105 union
1107 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
1108 BYTE output_registers_mask[MAX_REG_OUTPUT]; /* vertex >= 3.0 */
1109 } u;
1110 DWORD input_registers; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 32 */
1111 DWORD output_registers; /* MAX_REG_OUTPUT, 32 */
1112 WORD integer_constants; /* WINED3D_MAX_CONSTS_I, 16 */
1113 WORD boolean_constants; /* WINED3D_MAX_CONSTS_B, 16 */
1114 WORD local_int_consts; /* WINED3D_MAX_CONSTS_I, 16 */
1115 WORD local_bool_consts; /* WINED3D_MAX_CONSTS_B, 16 */
1116 UINT cb_sizes[WINED3D_MAX_CBS];
1117 uint32_t cb_map; /* WINED3D_MAX_CBS, 15 */
1119 struct wined3d_shader_resource_info resource_info[MAX_SHADER_RESOURCE_VIEWS];
1120 uint32_t resource_map[WINED3D_BITMAP_SIZE(MAX_SHADER_RESOURCE_VIEWS)];
1121 struct wined3d_shader_sampler_map sampler_map;
1122 DWORD sampler_comparison_mode;
1123 BYTE bumpmat; /* WINED3D_MAX_TEXTURES, 8 */
1124 BYTE luminanceparams; /* WINED3D_MAX_TEXTURES, 8 */
1125 struct wined3d_shader_resource_info uav_resource_info[MAX_UNORDERED_ACCESS_VIEWS];
1126 DWORD uav_read_mask : 8; /* MAX_UNORDERED_ACCESS_VIEWS, 8 */
1127 DWORD uav_counter_mask : 8; /* MAX_UNORDERED_ACCESS_VIEWS, 8 */
1129 DWORD clip_distance_mask : 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
1130 DWORD cull_distance_mask : 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
1131 DWORD usesnrm : 1;
1132 DWORD vpos : 1;
1133 DWORD usesdsx : 1;
1134 DWORD usesdsy : 1;
1135 DWORD usestexldd : 1;
1136 DWORD usesmova : 1;
1137 DWORD usesfacing : 1;
1138 DWORD usesrelconstF : 1;
1139 DWORD fog : 1;
1140 DWORD usestexldl : 1;
1141 DWORD usesifc : 1;
1142 DWORD usescall : 1;
1143 DWORD usespow : 1;
1144 DWORD point_size : 1;
1145 DWORD vocp : 1;
1146 DWORD input_rel_addressing : 1;
1147 DWORD viewport_array : 1;
1148 DWORD sample_mask : 1;
1149 DWORD padding : 14;
1151 DWORD rt_mask; /* Used render targets, 32 max. */
1153 /* Whether or not loops are used in this shader, and nesting depth */
1154 unsigned int loop_depth;
1155 unsigned int min_rel_offset, max_rel_offset;
1157 struct wined3d_shader_tgsm *tgsm;
1158 SIZE_T tgsm_capacity;
1159 unsigned int tgsm_count;
1162 /* Keeps track of details for TEX_M#x# instructions which need to maintain
1163 * state information between multiple instructions. */
1164 struct wined3d_shader_tex_mx
1166 unsigned int current_row;
1167 unsigned int texcoord_w[2];
1170 struct wined3d_shader_parser_state
1172 unsigned int current_loop_depth;
1173 unsigned int current_loop_reg;
1174 BOOL in_subroutine;
1177 struct wined3d_shader_context
1179 const struct wined3d_shader *shader;
1180 const struct wined3d_shader_reg_maps *reg_maps;
1181 struct wined3d_string_buffer *buffer;
1182 struct wined3d_shader_tex_mx *tex_mx;
1183 struct wined3d_shader_parser_state *state;
1184 void *backend_data;
1187 struct wined3d_shader_register_index
1189 const struct wined3d_shader_src_param *rel_addr;
1190 unsigned int offset;
1193 struct wined3d_shader_register
1195 enum wined3d_shader_register_type type;
1196 enum wined3d_data_type data_type;
1197 struct wined3d_shader_register_index idx[2];
1198 enum wined3d_immconst_type immconst_type;
1199 union
1201 unsigned int immconst_data[4];
1202 unsigned fp_body_idx;
1203 } u;
1206 struct wined3d_shader_dst_param
1208 struct wined3d_shader_register reg;
1209 uint32_t write_mask;
1210 uint32_t modifiers;
1211 unsigned int shift;
1214 struct wined3d_shader_src_param
1216 struct wined3d_shader_register reg;
1217 DWORD swizzle;
1218 enum wined3d_shader_src_modifier modifiers;
1221 struct wined3d_shader_index_range
1223 struct wined3d_shader_dst_param first_register;
1224 unsigned int last_register;
1227 struct wined3d_shader_semantic
1229 enum wined3d_decl_usage usage;
1230 UINT usage_idx;
1231 enum wined3d_shader_resource_type resource_type;
1232 unsigned int sample_count;
1233 enum wined3d_data_type resource_data_type;
1234 struct wined3d_shader_dst_param reg;
1237 enum wined3d_shader_input_sysval_semantic
1239 WINED3D_SIV_POSITION = 1,
1240 WINED3D_SIV_CLIP_DISTANCE = 2,
1241 WINED3D_SIV_CULL_DISTANCE = 3,
1242 WINED3D_SIV_RENDER_TARGET_ARRAY_INDEX = 4,
1243 WINED3D_SIV_VIEWPORT_ARRAY_INDEX = 5,
1244 WINED3D_SIV_VERTEX_ID = 6,
1245 WINED3D_SIV_PRIMITIVE_ID = 7,
1246 WINED3D_SIV_INSTANCE_ID = 8,
1247 WINED3D_SIV_IS_FRONT_FACE = 9,
1248 WINED3D_SIV_SAMPLE_INDEX = 10,
1249 WINED3D_SIV_QUAD_U0_TESS_FACTOR = 11,
1250 WINED3D_SIV_QUAD_V0_TESS_FACTOR = 12,
1251 WINED3D_SIV_QUAD_U1_TESS_FACTOR = 13,
1252 WINED3D_SIV_QUAD_V1_TESS_FACTOR = 14,
1253 WINED3D_SIV_QUAD_U_INNER_TESS_FACTOR = 15,
1254 WINED3D_SIV_QUAD_V_INNER_TESS_FACTOR = 16,
1255 WINED3D_SIV_TRIANGLE_U_TESS_FACTOR = 17,
1256 WINED3D_SIV_TRIANGLE_V_TESS_FACTOR = 18,
1257 WINED3D_SIV_TRIANGLE_W_TESS_FACTOR = 19,
1258 WINED3D_SIV_TRIANGLE_INNER_TESS_FACTOR = 20,
1259 WINED3D_SIV_LINE_DETAIL_TESS_FACTOR = 21,
1260 WINED3D_SIV_LINE_DENSITY_TESS_FACTOR = 22,
1263 struct wined3d_shader_register_semantic
1265 struct wined3d_shader_dst_param reg;
1266 enum wined3d_shader_input_sysval_semantic sysval_semantic;
1269 struct wined3d_shader_structured_resource
1271 struct wined3d_shader_dst_param reg;
1272 unsigned int byte_stride;
1275 struct wined3d_shader_tgsm
1277 unsigned int size;
1278 unsigned int stride;
1281 struct wined3d_shader_tgsm_raw
1283 struct wined3d_shader_dst_param reg;
1284 unsigned int byte_count;
1287 struct wined3d_shader_tgsm_structured
1289 struct wined3d_shader_dst_param reg;
1290 unsigned int byte_stride;
1291 unsigned int structure_count;
1294 struct wined3d_shader_thread_group_size
1296 unsigned int x, y, z;
1299 struct wined3d_shader_function_table_pointer
1301 unsigned int index;
1302 unsigned int array_size;
1303 unsigned int body_count;
1304 unsigned int table_count;
1307 struct wined3d_shader_texel_offset
1309 signed char u, v, w;
1312 struct wined3d_shader_primitive_type
1314 enum wined3d_primitive_type type;
1315 unsigned int patch_vertex_count;
1318 struct wined3d_shader_instruction
1320 const struct wined3d_shader_context *ctx;
1321 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
1322 uint32_t flags;
1323 unsigned int dst_count;
1324 unsigned int src_count;
1325 const struct wined3d_shader_dst_param *dst;
1326 const struct wined3d_shader_src_param *src;
1327 struct wined3d_shader_texel_offset texel_offset;
1328 enum wined3d_shader_resource_type resource_type;
1329 enum wined3d_data_type resource_data_type;
1330 BOOL coissue;
1331 const struct wined3d_shader_src_param *predicate;
1332 union
1334 struct wined3d_shader_semantic semantic;
1335 struct wined3d_shader_register_semantic register_semantic;
1336 struct wined3d_shader_primitive_type primitive_type;
1337 struct wined3d_shader_dst_param dst;
1338 struct wined3d_shader_src_param src;
1339 unsigned int count;
1340 unsigned int index;
1341 const struct wined3d_shader_immediate_constant_buffer *icb;
1342 struct wined3d_shader_structured_resource structured_resource;
1343 struct wined3d_shader_tgsm_raw tgsm_raw;
1344 struct wined3d_shader_tgsm_structured tgsm_structured;
1345 struct wined3d_shader_thread_group_size thread_group_size;
1346 enum wined3d_tessellator_domain tessellator_domain;
1347 enum wined3d_tessellator_output_primitive tessellator_output_primitive;
1348 enum wined3d_tessellator_partitioning tessellator_partitioning;
1349 float max_tessellation_factor;
1350 struct wined3d_shader_index_range index_range;
1351 struct wined3d_shader_indexable_temp indexable_temp;
1352 struct wined3d_shader_function_table_pointer fp;
1353 } declaration;
1356 static inline BOOL wined3d_shader_instruction_has_texel_offset(const struct wined3d_shader_instruction *ins)
1358 return ins->texel_offset.u || ins->texel_offset.v || ins->texel_offset.w;
1361 struct wined3d_shader_attribute
1363 enum wined3d_decl_usage usage;
1364 UINT usage_idx;
1367 struct wined3d_shader_loop_control
1369 unsigned int count;
1370 unsigned int start;
1371 int step;
1374 struct wined3d_shader_frontend
1376 void *(*shader_init)(const DWORD *byte_code, size_t byte_code_size,
1377 const struct wined3d_shader_signature *output_signature);
1378 void (*shader_free)(void *data);
1379 void (*shader_read_header)(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version);
1380 void (*shader_read_instruction)(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins);
1381 BOOL (*shader_is_end)(void *data, const DWORD **ptr);
1384 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN;
1385 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN;
1387 HRESULT wined3d_shader_extract_from_dxbc(struct wined3d_shader *shader,
1388 unsigned int max_shader_version, enum vkd3d_shader_source_type *source_type) DECLSPEC_HIDDEN;
1389 BOOL shader_get_stream_output_register_info(const struct wined3d_shader *shader,
1390 const struct wined3d_stream_output_element *so_element, unsigned int *register_idx,
1391 unsigned int *component_idx) DECLSPEC_HIDDEN;
1393 typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *);
1395 #define WINED3D_SHADER_CAP_VS_CLIPPING 0x00000001u
1396 #define WINED3D_SHADER_CAP_SRGB_WRITE 0x00000002u
1397 #define WINED3D_SHADER_CAP_DOUBLE_PRECISION 0x00000004u
1398 #define WINED3D_SHADER_CAP_OUTPUT_INTERPOLATION 0x00000008u
1399 #define WINED3D_SHADER_CAP_FULL_FFP_VARYINGS 0x00000010u
1401 struct shader_caps
1403 unsigned int vs_version;
1404 unsigned int hs_version;
1405 unsigned int ds_version;
1406 unsigned int gs_version;
1407 unsigned int ps_version;
1408 unsigned int cs_version;
1410 unsigned int vs_uniform_count;
1411 unsigned int ps_uniform_count;
1412 float ps_1x_max_value;
1413 unsigned int varying_count;
1415 DWORD wined3d_caps;
1418 enum wined3d_gl_resource_type
1420 WINED3D_GL_RES_TYPE_TEX_1D = 0,
1421 WINED3D_GL_RES_TYPE_TEX_2D = 1,
1422 WINED3D_GL_RES_TYPE_TEX_3D = 2,
1423 WINED3D_GL_RES_TYPE_TEX_CUBE = 3,
1424 WINED3D_GL_RES_TYPE_TEX_RECT = 4,
1425 WINED3D_GL_RES_TYPE_BUFFER = 5,
1426 WINED3D_GL_RES_TYPE_RB = 6,
1427 WINED3D_GL_RES_TYPE_COUNT = 7,
1430 enum wined3d_vertex_processing_mode
1432 WINED3D_VP_MODE_FF,
1433 WINED3D_VP_MODE_SHADER,
1434 WINED3D_VP_MODE_NONE,
1437 #define WINED3D_CONST_NUM_UNUSED ~0U
1439 enum wined3d_ffp_ps_fog_mode
1441 WINED3D_FFP_PS_FOG_OFF,
1442 WINED3D_FFP_PS_FOG_LINEAR,
1443 WINED3D_FFP_PS_FOG_EXP,
1444 WINED3D_FFP_PS_FOG_EXP2,
1447 /* Stateblock dependent parameters which have to be hardcoded
1448 * into the shader code
1451 #define WINED3D_PSARGS_PROJECTED (1u << 3)
1452 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
1453 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xfu
1454 #define WINED3D_PSARGS_TEXTYPE_SHIFT 2
1455 #define WINED3D_PSARGS_TEXTYPE_MASK 0x3u
1457 /* Used for Shader Model 1 pixel shaders to track the bound texture
1458 * type. 2D and RECT textures are separated through NP2 fixup. */
1459 enum wined3d_shader_tex_types
1461 WINED3D_SHADER_TEX_2D = 0,
1462 WINED3D_SHADER_TEX_3D = 1,
1463 WINED3D_SHADER_TEX_CUBE = 2,
1464 WINED3D_SHADER_TEX_ERR = 3,
1467 struct ps_compile_args
1469 struct color_fixup_desc color_fixup[WINED3D_MAX_FRAGMENT_SAMPLERS];
1470 enum wined3d_vertex_processing_mode vp_mode;
1471 enum wined3d_ffp_ps_fog_mode fog;
1472 DWORD tex_types; /* ps 1 - 3, 16 textures */
1473 WORD tex_transform; /* ps 1.0-1.3, 4 textures */
1474 WORD srgb_correction;
1475 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
1476 D3D9 has a limit of 16 samplers and the fixup is superfluous
1477 in D3D10 (unconditional NP2 support mandatory). */
1478 WORD np2_fixup;
1479 WORD shadow; /* WINED3D_MAX_FRAGMENT_SAMPLERS, 16 */
1480 WORD texcoords_initialized; /* WINED3D_MAX_TEXTURES, 8 */
1481 WORD padding_to_dword;
1482 DWORD pointsprite : 1;
1483 DWORD flatshading : 1;
1484 DWORD alpha_test_func : 3;
1485 DWORD y_correction : 1;
1486 DWORD rt_alpha_swizzle : 8; /* WINED3D_MAX_RENDER_TARGETS, 8 */
1487 DWORD dual_source_blend : 1;
1488 DWORD padding : 17;
1491 enum fog_src_type
1493 VS_FOG_Z = 0,
1494 VS_FOG_COORD = 1
1497 struct vs_compile_args
1499 DWORD swizzle_map; /* MAX_ATTRIBS, 32 */
1500 unsigned int next_shader_input_count;
1501 uint32_t interpolation_mode[WINED3D_PACKED_INTERPOLATION_SIZE];
1502 BYTE fog_src;
1503 BYTE clip_enabled : 1;
1504 BYTE point_size : 1;
1505 BYTE per_vertex_point_size : 1;
1506 BYTE flatshading : 1;
1507 BYTE next_shader_type : 3;
1508 BYTE padding : 1;
1511 struct ds_compile_args
1513 enum wined3d_tessellator_output_primitive tessellator_output_primitive;
1514 enum wined3d_tessellator_partitioning tessellator_partitioning;
1515 unsigned int output_count : 16;
1516 unsigned int next_shader_type : 3;
1517 unsigned int render_offscreen : 1;
1518 unsigned int padding : 12;
1519 uint32_t interpolation_mode[WINED3D_PACKED_INTERPOLATION_SIZE];
1522 struct gs_compile_args
1524 unsigned int output_count;
1525 enum wined3d_primitive_type primitive_type;
1526 uint32_t interpolation_mode[WINED3D_PACKED_INTERPOLATION_SIZE];
1529 struct wined3d_shader_backend_ops
1531 void (*shader_handle_instruction)(const struct wined3d_shader_instruction *);
1532 void (*shader_precompile)(void *shader_priv, struct wined3d_shader *shader);
1533 void (*shader_select)(void *shader_priv, struct wined3d_context *context,
1534 const struct wined3d_state *state);
1535 void (*shader_select_compute)(void *shader_priv, struct wined3d_context *context,
1536 const struct wined3d_state *state);
1537 void (*shader_disable)(void *shader_priv, struct wined3d_context *context);
1538 void (*shader_update_float_vertex_constants)(struct wined3d_device *device, UINT start, UINT count);
1539 void (*shader_update_float_pixel_constants)(struct wined3d_device *device, UINT start, UINT count);
1540 void (*shader_load_constants)(void *shader_priv, struct wined3d_context *context,
1541 const struct wined3d_state *state);
1542 void (*shader_destroy)(struct wined3d_shader *shader);
1543 HRESULT (*shader_alloc_private)(struct wined3d_device *device, const struct wined3d_vertex_pipe_ops *vertex_pipe,
1544 const struct wined3d_fragment_pipe_ops *fragment_pipe);
1545 void (*shader_free_private)(struct wined3d_device *device, struct wined3d_context *context);
1546 BOOL (*shader_allocate_context_data)(struct wined3d_context *context);
1547 void (*shader_free_context_data)(struct wined3d_context *context);
1548 void (*shader_init_context_state)(struct wined3d_context *context);
1549 void (*shader_get_caps)(const struct wined3d_adapter *adapter, struct shader_caps *caps);
1550 BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup);
1551 BOOL (*shader_has_ffp_proj_control)(void *shader_priv);
1552 uint64_t (*shader_compile)(struct wined3d_context *context, const struct wined3d_shader_desc *shader_desc,
1553 enum wined3d_shader_type shader_type);
1556 extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN;
1557 extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN;
1558 extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN;
1560 const struct wined3d_shader_backend_ops *wined3d_spirv_shader_backend_init_vk(void) DECLSPEC_HIDDEN;
1562 #define GL_EXTCALL(f) (gl_info->gl_ops.ext.p_##f)
1564 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff)
1565 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xff)
1566 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xff)
1567 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xff)
1569 static inline void wined3d_color_from_d3dcolor(struct wined3d_color *wined3d_color, DWORD d3d_color)
1571 wined3d_color->r = D3DCOLOR_B_R(d3d_color) / 255.0f;
1572 wined3d_color->g = D3DCOLOR_B_G(d3d_color) / 255.0f;
1573 wined3d_color->b = D3DCOLOR_B_B(d3d_color) / 255.0f;
1574 wined3d_color->a = D3DCOLOR_B_A(d3d_color) / 255.0f;
1577 extern const struct wined3d_vec4 wined3d_srgb_const[] DECLSPEC_HIDDEN;
1579 static inline float wined3d_srgb_from_linear(float colour)
1581 if (colour < 0.0f)
1582 return 0.0f;
1583 if (colour < wined3d_srgb_const[1].x)
1584 return colour * wined3d_srgb_const[0].w;
1585 if (colour < 1.0f)
1586 return wined3d_srgb_const[0].y * powf(colour, wined3d_srgb_const[0].x) - wined3d_srgb_const[0].z;
1587 return 1.0f;
1590 static inline void wined3d_colour_srgb_from_linear(struct wined3d_color *colour_srgb,
1591 const struct wined3d_color *colour)
1593 colour_srgb->r = wined3d_srgb_from_linear(colour->r);
1594 colour_srgb->g = wined3d_srgb_from_linear(colour->g);
1595 colour_srgb->b = wined3d_srgb_from_linear(colour->b);
1596 colour_srgb->a = colour->a;
1599 struct wined3d_bo
1601 /* client_map_count and map_ptr are accessed from both the client and CS
1602 * threads, and protected by wined3d_device.bo_map_lock. */
1603 struct list users;
1604 void *map_ptr;
1605 size_t buffer_offset;
1606 size_t memory_offset;
1607 unsigned int client_map_count;
1608 bool coherent;
1609 /* Number of resources referencing this BO, used for COW tracking.
1610 * If a resource has this BO as a location and wants to write to it, it
1611 * needs to make a copy unless it's the only owner (refcount == 1).
1612 * Deferred contexts may also hold a reference. */
1613 uint8_t refcount;
1616 struct wined3d_bo_user
1618 struct list entry;
1619 bool valid;
1622 struct wined3d_bo_address
1624 struct wined3d_bo *buffer_object;
1625 BYTE *addr;
1628 struct wined3d_const_bo_address
1630 struct wined3d_bo *buffer_object;
1631 const BYTE *addr;
1634 static inline struct wined3d_const_bo_address *wined3d_const_bo_address(const struct wined3d_bo_address *data)
1636 return (struct wined3d_const_bo_address *)data;
1639 struct wined3d_stream_info_element
1641 const struct wined3d_format *format;
1642 struct wined3d_bo_address data;
1643 unsigned int stride;
1644 unsigned int stream_idx;
1645 unsigned int divisor;
1646 bool instanced;
1649 struct wined3d_stream_info
1651 struct wined3d_stream_info_element elements[MAX_ATTRIBS];
1652 DWORD position_transformed : 1;
1653 DWORD all_vbo : 1;
1654 DWORD swizzle_map; /* MAX_ATTRIBS, 32 */
1655 DWORD use_map; /* MAX_ATTRIBS, 32 */
1658 void wined3d_stream_info_from_declaration(struct wined3d_stream_info *stream_info,
1659 const struct wined3d_state *state, const struct wined3d_d3d_info *d3d_info) DECLSPEC_HIDDEN;
1661 struct wined3d_direct_dispatch_parameters
1663 unsigned int group_count_x;
1664 unsigned int group_count_y;
1665 unsigned int group_count_z;
1668 struct wined3d_indirect_dispatch_parameters
1670 struct wined3d_buffer *buffer;
1671 unsigned int offset;
1674 struct wined3d_dispatch_parameters
1676 BOOL indirect;
1677 union
1679 struct wined3d_direct_dispatch_parameters direct;
1680 struct wined3d_indirect_dispatch_parameters indirect;
1681 } u;
1684 struct wined3d_direct_draw_parameters
1686 int base_vertex_idx;
1687 unsigned int start_idx;
1688 unsigned int index_count;
1689 unsigned int start_instance;
1690 unsigned int instance_count;
1693 struct wined3d_indirect_draw_parameters
1695 struct wined3d_buffer *buffer;
1696 unsigned int offset;
1699 struct wined3d_draw_parameters
1701 BOOL indirect;
1702 union
1704 struct wined3d_direct_draw_parameters direct;
1705 struct wined3d_indirect_draw_parameters indirect;
1706 } u;
1707 BOOL indexed;
1710 void draw_primitive(struct wined3d_device *device, const struct wined3d_state *state,
1711 const struct wined3d_draw_parameters *draw_parameters) DECLSPEC_HIDDEN;
1712 void dispatch_compute(struct wined3d_device *device, const struct wined3d_state *state,
1713 const struct wined3d_dispatch_parameters *dispatch_parameters) DECLSPEC_HIDDEN;
1715 #define eps 1e-8f
1717 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
1718 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
1720 /* Routines and structures related to state management */
1722 #define STATE_RENDER(a) (a)
1723 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
1725 #define STATE_TEXTURESTAGE(stage, num) \
1726 (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
1727 #define STATE_IS_TEXTURESTAGE(a) \
1728 ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(WINED3D_MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
1730 /* + 1 because samplers start with 0 */
1731 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(WINED3D_MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
1732 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(WINED3D_MAX_COMBINED_SAMPLERS - 1))
1734 #define STATE_GRAPHICS_SHADER(a) (STATE_SAMPLER(WINED3D_MAX_COMBINED_SAMPLERS) + (a))
1735 #define STATE_IS_GRAPHICS_SHADER(a) \
1736 ((a) >= STATE_GRAPHICS_SHADER(0) && (a) < STATE_GRAPHICS_SHADER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1738 #define STATE_GRAPHICS_CONSTANT_BUFFER(a) (STATE_GRAPHICS_SHADER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT) + (a))
1739 #define STATE_IS_GRAPHICS_CONSTANT_BUFFER(a) \
1740 ((a) >= STATE_GRAPHICS_CONSTANT_BUFFER(0) \
1741 && (a) < STATE_GRAPHICS_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1743 #define STATE_GRAPHICS_SHADER_RESOURCE_BINDING (STATE_GRAPHICS_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1744 #define STATE_IS_GRAPHICS_SHADER_RESOURCE_BINDING(a) ((a) == STATE_GRAPHICS_SHADER_RESOURCE_BINDING)
1746 #define STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING (STATE_GRAPHICS_SHADER_RESOURCE_BINDING + 1)
1747 #define STATE_IS_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING)
1749 #define STATE_TRANSFORM(a) (STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING + (a))
1750 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)))
1752 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)) + 1)
1753 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
1754 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
1755 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
1757 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
1758 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
1760 #define STATE_VIEWPORT (STATE_VDECL + 1)
1761 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
1763 #define STATE_LIGHT_TYPE (STATE_VIEWPORT + 1)
1764 #define STATE_IS_LIGHT_TYPE(a) ((a) == STATE_LIGHT_TYPE)
1765 #define STATE_ACTIVELIGHT(a) (STATE_LIGHT_TYPE + 1 + (a))
1766 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(WINED3D_MAX_ACTIVE_LIGHTS))
1768 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(WINED3D_MAX_ACTIVE_LIGHTS - 1) + 1)
1769 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
1771 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
1772 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(WINED3D_MAX_CLIP_DISTANCES - 1))
1774 #define STATE_MATERIAL (STATE_CLIPPLANE(WINED3D_MAX_CLIP_DISTANCES))
1775 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
1777 #define STATE_RASTERIZER (STATE_MATERIAL + 1)
1778 #define STATE_IS_RASTERIZER(a) ((a) == STATE_RASTERIZER)
1780 #define STATE_DEPTH_BOUNDS (STATE_RASTERIZER + 1)
1781 #define STATE_IS_DEPTH_BOUNDS(a) ((a) == STATE_DEPTH_BOUNDS)
1783 #define STATE_POINTSPRITECOORDORIGIN (STATE_DEPTH_BOUNDS + 1)
1784 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
1786 #define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1)
1787 #define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX)
1789 #define STATE_FRAMEBUFFER (STATE_BASEVERTEXINDEX + 1)
1790 #define STATE_IS_FRAMEBUFFER(a) ((a) == STATE_FRAMEBUFFER)
1792 #define STATE_POINT_ENABLE (STATE_FRAMEBUFFER + 1)
1793 #define STATE_IS_POINT_ENABLE(a) ((a) == STATE_POINT_ENABLE)
1795 #define STATE_COLOR_KEY (STATE_POINT_ENABLE + 1)
1796 #define STATE_IS_COLOR_KEY(a) ((a) == STATE_COLOR_KEY)
1798 #define STATE_STREAM_OUTPUT (STATE_COLOR_KEY + 1)
1799 #define STATE_IS_STREAM_OUTPUT(a) ((a) == STATE_STREAM_OUTPUT)
1801 #define STATE_BLEND (STATE_STREAM_OUTPUT + 1)
1802 #define STATE_IS_BLEND(a) ((a) == STATE_BLEND)
1804 #define STATE_BLEND_FACTOR (STATE_BLEND + 1)
1805 #define STATE_IS_BLEND_FACTOR(a) ((a) == STATE_BLEND_FACTOR)
1807 #define STATE_SAMPLE_MASK (STATE_BLEND_FACTOR + 1)
1808 #define STATE_IS_SAMPLE_MASK(a) ((a) == STATE_SAMPLE_MASK)
1810 #define STATE_DEPTH_STENCIL (STATE_SAMPLE_MASK + 1)
1811 #define STATE_IS_DEPTH_STENCIL(a) ((a) == STATE_DEPTH_STENCIL)
1813 #define STATE_STENCIL_REF (STATE_DEPTH_STENCIL + 1)
1814 #define STATE_IS_STENCIL_REF(a) ((a) == STATE_STENCIL_REF)
1816 #define STATE_COMPUTE_OFFSET (STATE_STENCIL_REF + 1)
1818 #define STATE_COMPUTE_SHADER (STATE_COMPUTE_OFFSET)
1819 #define STATE_IS_COMPUTE_SHADER(a) ((a) == STATE_COMPUTE_SHADER)
1821 #define STATE_COMPUTE_CONSTANT_BUFFER (STATE_COMPUTE_SHADER + 1)
1822 #define STATE_IS_COMPUTE_CONSTANT_BUFFER(a) ((a) == STATE_COMPUTE_CONSTANT_BUFFER)
1824 #define STATE_COMPUTE_SHADER_RESOURCE_BINDING (STATE_COMPUTE_CONSTANT_BUFFER + 1)
1825 #define STATE_IS_COMPUTE_SHADER_RESOURCE_BINDING(a) ((a) == STATE_COMPUTE_SHADER_RESOURCE_BINDING)
1827 #define STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING (STATE_COMPUTE_SHADER_RESOURCE_BINDING + 1)
1828 #define STATE_IS_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1830 #define STATE_COMPUTE_HIGHEST (STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1831 #define STATE_HIGHEST (STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1833 #define STATE_IS_COMPUTE(a) ((a) >= STATE_COMPUTE_OFFSET && (a) <= STATE_COMPUTE_HIGHEST)
1834 #define STATE_COMPUTE_COUNT (STATE_COMPUTE_HIGHEST - STATE_COMPUTE_OFFSET + 1)
1836 #define STATE_SHADER(a) ((a) != WINED3D_SHADER_TYPE_COMPUTE ? STATE_GRAPHICS_SHADER(a) : STATE_COMPUTE_SHADER)
1837 #define STATE_CONSTANT_BUFFER(a) \
1838 ((a) != WINED3D_SHADER_TYPE_COMPUTE ? STATE_GRAPHICS_CONSTANT_BUFFER(a) : STATE_COMPUTE_CONSTANT_BUFFER)
1839 #define STATE_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == WINED3D_PIPELINE_GRAPHICS ? \
1840 STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING : STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1842 enum fogsource {
1843 FOGSOURCE_FFP,
1844 FOGSOURCE_VS,
1845 FOGSOURCE_COORD,
1848 /* Direct3D terminology with little modifications. We do not have an issued
1849 * state because only the driver knows about it, but we have a created state
1850 * because D3D allows GetData() on a created query, but OpenGL doesn't. */
1851 enum wined3d_query_state
1853 QUERY_CREATED,
1854 QUERY_SIGNALLED,
1855 QUERY_BUILDING
1858 struct wined3d_query_ops
1860 BOOL (*query_poll)(struct wined3d_query *query, uint32_t flags);
1861 BOOL (*query_issue)(struct wined3d_query *query, uint32_t flags);
1862 void (*query_destroy)(struct wined3d_query *query);
1865 struct wined3d_query
1867 LONG ref;
1869 void *parent;
1870 const struct wined3d_parent_ops *parent_ops;
1871 struct wined3d_device *device;
1872 enum wined3d_query_state state;
1873 enum wined3d_query_type type;
1874 const void *data;
1875 DWORD data_size;
1876 const struct wined3d_query_ops *query_ops;
1878 LONG counter_main, counter_retrieved;
1879 struct list poll_list_entry;
1881 /* FIXME: This is GL-specific. */
1882 unsigned int buffer_object;
1883 UINT64 *map_ptr;
1884 bool poll_in_cs;
1887 #define WINED3D_QUERY_POOL_SIZE 256
1889 struct wined3d_range
1891 unsigned int offset;
1892 unsigned int size;
1895 struct wined3d_fb_state
1897 struct wined3d_rendertarget_view *render_targets[WINED3D_MAX_RENDER_TARGETS];
1898 struct wined3d_rendertarget_view *depth_stencil;
1901 struct wined3d_context
1903 const struct wined3d_d3d_info *d3d_info;
1904 const struct wined3d_state_entry *state_table;
1905 uint32_t dirty_graphics_states[WINED3D_BITMAP_SIZE(STATE_HIGHEST)];
1906 uint32_t dirty_compute_states[WINED3D_BITMAP_SIZE(STATE_COMPUTE_COUNT)];
1908 struct wined3d_device *device;
1909 struct wined3d_swapchain *swapchain;
1910 struct
1912 struct wined3d_texture *texture;
1913 unsigned int sub_resource_idx;
1914 } current_rt;
1916 /* Stores some information about the context state for optimization */
1917 DWORD last_swizzle_map; /* MAX_ATTRIBS, 32 */
1919 DWORD shader_update_mask : 6; /* WINED3D_SHADER_TYPE_COUNT, 6 */
1920 DWORD update_shader_resource_bindings : 1;
1921 DWORD update_compute_shader_resource_bindings : 1;
1922 DWORD update_unordered_access_view_bindings : 1;
1923 DWORD update_compute_unordered_access_view_bindings : 1;
1924 DWORD last_was_rhw : 1; /* True iff last draw_primitive was in xyzrhw mode. */
1925 DWORD last_was_pshader : 1;
1926 DWORD last_was_vshader : 1;
1927 DWORD last_was_diffuse : 1;
1928 DWORD last_was_specular : 1;
1929 DWORD last_was_normal : 1;
1930 DWORD last_was_ffp_blit : 1;
1931 DWORD last_was_blit : 1;
1932 DWORD last_was_ckey : 1;
1933 DWORD last_was_dual_source_blend : 1;
1934 DWORD texShaderBumpMap : 8; /* WINED3D_MAX_TEXTURES, 8 */
1935 DWORD lowest_disabled_stage : 4; /* Max WINED3D_MAX_TEXTURES, 8 */
1937 DWORD lastWasPow2Texture : 8; /* WINED3D_MAX_TEXTURES, 8 */
1938 DWORD fixed_function_usage_map : 8; /* WINED3D_MAX_TEXTURES, 8 */
1939 DWORD use_immediate_mode_draw : 1;
1940 DWORD uses_uavs : 1;
1941 DWORD uses_fbo_attached_resources : 1;
1942 DWORD transform_feedback_active : 1;
1943 DWORD transform_feedback_paused : 1;
1944 DWORD fog_coord : 1;
1945 DWORD render_offscreen : 1;
1946 DWORD current : 1;
1947 DWORD destroyed : 1;
1948 DWORD destroy_delayed : 1;
1949 DWORD namedArraysLoaded : 1;
1950 DWORD padding : 5;
1952 DWORD clip_distance_mask : 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
1954 DWORD constant_update_mask;
1955 DWORD numbered_array_mask;
1956 enum fogsource fog_source;
1959 void *shader_backend_data;
1960 void *fragment_pipe_data;
1962 struct wined3d_stream_info stream_info;
1964 unsigned int viewport_count;
1965 unsigned int scissor_rect_count;
1968 void wined3d_context_cleanup(struct wined3d_context *context) DECLSPEC_HIDDEN;
1969 void wined3d_context_init(struct wined3d_context *context, struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
1970 void context_preload_textures(struct wined3d_context *context, const struct wined3d_state *state) DECLSPEC_HIDDEN;
1971 void context_update_stream_info(struct wined3d_context *context, const struct wined3d_state *state) DECLSPEC_HIDDEN;
1973 HRESULT wined3d_context_no3d_init(struct wined3d_context *context_no3d,
1974 struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
1976 typedef void (*APPLYSTATEFUNC)(struct wined3d_context *ctx, const struct wined3d_state *state, DWORD state_id);
1978 struct wined3d_state_entry
1980 unsigned int representative;
1981 APPLYSTATEFUNC apply;
1984 struct wined3d_state_entry_template
1986 unsigned int state;
1987 struct wined3d_state_entry content;
1988 unsigned int extension;
1991 #define WINED3D_FRAGMENT_CAP_PROJ_CONTROL 0x00000001
1992 #define WINED3D_FRAGMENT_CAP_SRGB_WRITE 0x00000002
1993 #define WINED3D_FRAGMENT_CAP_COLOR_KEY 0x00000004
1995 struct fragment_caps
1997 DWORD wined3d_caps;
1998 DWORD PrimitiveMiscCaps;
1999 DWORD TextureOpCaps;
2000 DWORD MaxTextureBlendStages;
2001 DWORD MaxSimultaneousTextures;
2004 #define GL_EXT_EMUL_ARB_MULTITEXTURE 0x00000001
2005 #define GL_EXT_EMUL_EXT_FOG_COORD 0x00000002
2007 struct wined3d_fragment_pipe_ops
2009 void (*fp_enable)(const struct wined3d_context *context, BOOL enable);
2010 void (*get_caps)(const struct wined3d_adapter *adapter, struct fragment_caps *caps);
2011 unsigned int (*get_emul_mask)(const struct wined3d_adapter *adapter);
2012 void *(*alloc_private)(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv);
2013 void (*free_private)(struct wined3d_device *device, struct wined3d_context *context);
2014 BOOL (*allocate_context_data)(struct wined3d_context *context);
2015 void (*free_context_data)(struct wined3d_context *context);
2016 BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
2017 const struct wined3d_state_entry_template *states;
2020 struct wined3d_vertex_caps
2022 BOOL xyzrhw;
2023 BOOL emulated_flatshading;
2024 BOOL ffp_generic_attributes;
2025 DWORD max_active_lights;
2026 DWORD max_vertex_blend_matrices;
2027 DWORD max_vertex_blend_matrix_index;
2028 DWORD vertex_processing_caps;
2029 DWORD fvf_caps;
2030 DWORD max_user_clip_planes;
2031 DWORD raster_caps;
2034 struct wined3d_vertex_pipe_ops
2036 void (*vp_enable)(const struct wined3d_context *context, BOOL enable);
2037 void (*vp_get_caps)(const struct wined3d_adapter *adapter, struct wined3d_vertex_caps *caps);
2038 unsigned int (*vp_get_emul_mask)(const struct wined3d_adapter *adapter);
2039 void *(*vp_alloc)(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv);
2040 void (*vp_free)(struct wined3d_device *device, struct wined3d_context *context);
2041 const struct wined3d_state_entry_template *vp_states;
2044 extern const struct wined3d_state_entry_template misc_state_template_gl[] DECLSPEC_HIDDEN;
2045 extern const struct wined3d_fragment_pipe_ops none_fragment_pipe DECLSPEC_HIDDEN;
2046 extern const struct wined3d_fragment_pipe_ops ffp_fragment_pipeline DECLSPEC_HIDDEN;
2047 extern const struct wined3d_fragment_pipe_ops atifs_fragment_pipeline DECLSPEC_HIDDEN;
2048 extern const struct wined3d_fragment_pipe_ops arbfp_fragment_pipeline DECLSPEC_HIDDEN;
2049 extern const struct wined3d_fragment_pipe_ops nvts_fragment_pipeline DECLSPEC_HIDDEN;
2050 extern const struct wined3d_fragment_pipe_ops nvrc_fragment_pipeline DECLSPEC_HIDDEN;
2051 extern const struct wined3d_fragment_pipe_ops glsl_fragment_pipe DECLSPEC_HIDDEN;
2053 const struct wined3d_fragment_pipe_ops *wined3d_spirv_fragment_pipe_init_vk(void) DECLSPEC_HIDDEN;
2055 extern const struct wined3d_vertex_pipe_ops none_vertex_pipe DECLSPEC_HIDDEN;
2056 extern const struct wined3d_vertex_pipe_ops ffp_vertex_pipe DECLSPEC_HIDDEN;
2057 extern const struct wined3d_vertex_pipe_ops glsl_vertex_pipe DECLSPEC_HIDDEN;
2059 const struct wined3d_vertex_pipe_ops *wined3d_spirv_vertex_pipe_init_vk(void) DECLSPEC_HIDDEN;
2061 /* "Base" state table */
2062 HRESULT compile_state_table(struct wined3d_state_entry *state_table, APPLYSTATEFUNC **dev_multistate_funcs,
2063 const struct wined3d_d3d_info *d3d_info, const BOOL *supported_extensions,
2064 const struct wined3d_vertex_pipe_ops *vertex, const struct wined3d_fragment_pipe_ops *fragment,
2065 const struct wined3d_state_entry_template *misc) DECLSPEC_HIDDEN;
2067 enum wined3d_blit_op
2069 WINED3D_BLIT_OP_COLOR_BLIT,
2070 WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST,
2071 WINED3D_BLIT_OP_COLOR_BLIT_CKEY,
2072 WINED3D_BLIT_OP_DEPTH_BLIT,
2073 WINED3D_BLIT_OP_RAW_BLIT,
2076 struct wined3d_blitter
2078 const struct wined3d_blitter_ops *ops;
2079 struct wined3d_blitter *next;
2082 struct wined3d_blitter_ops
2084 void (*blitter_destroy)(struct wined3d_blitter *blitter, struct wined3d_context *context);
2085 void (*blitter_clear)(struct wined3d_blitter *blitter, struct wined3d_device *device,
2086 unsigned int rt_count, const struct wined3d_fb_state *fb, unsigned int rect_count, const RECT *clear_rects,
2087 const RECT *draw_rect, uint32_t flags, const struct wined3d_color *colour, float depth, unsigned int stencil);
2088 DWORD (*blitter_blit)(struct wined3d_blitter *blitter, enum wined3d_blit_op op, struct wined3d_context *context,
2089 struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx, DWORD src_location,
2090 const RECT *src_rect, struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
2091 DWORD dst_location, const RECT *dst_rect, const struct wined3d_color_key *colour_key,
2092 enum wined3d_texture_filter_type filter, const struct wined3d_format *resolve_format);
2095 struct wined3d_blitter *wined3d_cpu_blitter_create(void) DECLSPEC_HIDDEN;
2096 void wined3d_vk_blitter_create(struct wined3d_blitter **next) DECLSPEC_HIDDEN;
2098 BOOL wined3d_clip_blit(const RECT *clip_rect, RECT *clipped, RECT *other) DECLSPEC_HIDDEN;
2100 void context_invalidate_compute_state(struct wined3d_context *context, DWORD state_id) DECLSPEC_HIDDEN;
2101 void context_invalidate_state(struct wined3d_context *context, unsigned int state_id) DECLSPEC_HIDDEN;
2102 void context_resource_released(const struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
2103 void context_restore(struct wined3d_context *context, struct wined3d_texture *texture,
2104 unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
2105 void context_set_tls_idx(DWORD idx) DECLSPEC_HIDDEN;
2106 void context_state_drawbuf(struct wined3d_context *context,
2107 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2108 void context_state_fb(struct wined3d_context *context,
2109 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2111 /*****************************************************************************
2112 * Internal representation of a light
2114 struct wined3d_light_info
2116 struct wined3d_light OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
2117 unsigned int OriginalIndex;
2118 LONG glIndex;
2119 BOOL enabled;
2121 /* Converted parms to speed up swapping lights */
2122 struct wined3d_vec4 position;
2123 struct wined3d_vec4 direction;
2124 float exponent;
2125 float cutoff;
2127 struct rb_entry entry;
2128 struct list changed_entry;
2129 bool changed;
2132 /* The default light parameters */
2133 extern const struct wined3d_light WINED3D_default_light DECLSPEC_HIDDEN;
2135 struct wined3d_pixel_format
2137 int iPixelFormat; /* WGL pixel format */
2138 int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
2139 int redSize, greenSize, blueSize, alphaSize, colorSize;
2140 int depthSize, stencilSize;
2141 BOOL windowDrawable;
2142 BOOL doubleBuffer;
2143 int auxBuffers;
2144 int numSamples;
2145 int swap_method;
2148 enum wined3d_pci_vendor
2150 HW_VENDOR_SOFTWARE = 0x0000,
2151 HW_VENDOR_AMD = 0x1002,
2152 HW_VENDOR_NVIDIA = 0x10de,
2153 HW_VENDOR_VMWARE = 0x15ad,
2154 HW_VENDOR_REDHAT = 0x1af4,
2155 HW_VENDOR_INTEL = 0x8086,
2158 enum wined3d_pci_device
2160 CARD_WINE = 0x0000,
2162 CARD_AMD_RAGE_128PRO = 0x5246,
2163 CARD_AMD_RADEON_7200 = 0x5144,
2164 CARD_AMD_RADEON_8500 = 0x514c,
2165 CARD_AMD_RADEON_9500 = 0x4144,
2166 CARD_AMD_RADEON_XPRESS_200M = 0x5955,
2167 CARD_AMD_RADEON_X700 = 0x5e4c,
2168 CARD_AMD_RADEON_X1600 = 0x71c2,
2169 CARD_AMD_RADEON_HD2350 = 0x94c7,
2170 CARD_AMD_RADEON_HD2600 = 0x9581,
2171 CARD_AMD_RADEON_HD2900 = 0x9400,
2172 CARD_AMD_RADEON_HD3200 = 0x9620,
2173 CARD_AMD_RADEON_HD3850 = 0x9515,
2174 CARD_AMD_RADEON_HD4200M = 0x9712,
2175 CARD_AMD_RADEON_HD4350 = 0x954f,
2176 CARD_AMD_RADEON_HD4600 = 0x9495,
2177 CARD_AMD_RADEON_HD4700 = 0x944e,
2178 CARD_AMD_RADEON_HD4800 = 0x944c,
2179 CARD_AMD_RADEON_HD5400 = 0x68f9,
2180 CARD_AMD_RADEON_HD5600 = 0x68d8,
2181 CARD_AMD_RADEON_HD5700 = 0x68be,
2182 CARD_AMD_RADEON_HD5800 = 0x6898,
2183 CARD_AMD_RADEON_HD5900 = 0x689c,
2184 CARD_AMD_RADEON_HD6300 = 0x9803,
2185 CARD_AMD_RADEON_HD6400 = 0x6770,
2186 CARD_AMD_RADEON_HD6490M = 0x6760,
2187 CARD_AMD_RADEON_HD6410D = 0x9644,
2188 CARD_AMD_RADEON_HD6480G = 0x9648,
2189 CARD_AMD_RADEON_HD6550D = 0x9640,
2190 CARD_AMD_RADEON_HD6600 = 0x6758,
2191 CARD_AMD_RADEON_HD6600M = 0x6741,
2192 CARD_AMD_RADEON_HD6700 = 0x68ba,
2193 CARD_AMD_RADEON_HD6800 = 0x6739,
2194 CARD_AMD_RADEON_HD6900 = 0x6719,
2195 CARD_AMD_RADEON_HD7660D = 0x9901,
2196 CARD_AMD_RADEON_HD7700 = 0x683d,
2197 CARD_AMD_RADEON_HD7800 = 0x6819,
2198 CARD_AMD_RADEON_HD7870 = 0x6818,
2199 CARD_AMD_RADEON_HD7900 = 0x679a,
2200 CARD_AMD_RADEON_HD8600M = 0x6660,
2201 CARD_AMD_RADEON_HD8670 = 0x6610,
2202 CARD_AMD_RADEON_HD8770 = 0x665c,
2203 CARD_AMD_RADEON_R3 = 0x9830,
2204 CARD_AMD_RADEON_R7 = 0x130f,
2205 CARD_AMD_RADEON_R9_285 = 0x6939,
2206 CARD_AMD_RADEON_R9_290 = 0x67b1,
2207 CARD_AMD_RADEON_R9_290X = 0x67b0,
2208 CARD_AMD_RADEON_R9_FURY = 0x7300,
2209 CARD_AMD_RADEON_R9_M370X = 0x6821,
2210 CARD_AMD_RADEON_R9_M380 = 0x6647,
2211 CARD_AMD_RADEON_R9_M395X = 0x6920,
2212 CARD_AMD_RADEON_RX_460 = 0x67ef,
2213 CARD_AMD_RADEON_RX_480 = 0x67df,
2214 CARD_AMD_RADEON_RX_VEGA_10 = 0x687f,
2215 CARD_AMD_RADEON_RX_VEGA_12 = 0x69af,
2216 CARD_AMD_RADEON_RAVEN = 0x15dd,
2217 CARD_AMD_RADEON_RX_VEGA_20 = 0x66af,
2218 CARD_AMD_RADEON_RX_NAVI_10 = 0x731f,
2219 CARD_AMD_RADEON_RX_NAVI_14 = 0x7340,
2220 CARD_AMD_RADEON_RX_NAVI_21 = 0x73bf,
2221 CARD_AMD_RADEON_PRO_V620 = 0x73a1,
2222 CARD_AMD_RADEON_PRO_V620_VF = 0x73ae,
2223 CARD_AMD_VANGOGH = 0x163f,
2224 CARD_AMD_RAPHAEL = 0x164e,
2226 CARD_NVIDIA_RIVA_128 = 0x0018,
2227 CARD_NVIDIA_RIVA_TNT = 0x0020,
2228 CARD_NVIDIA_RIVA_TNT2 = 0x0028,
2229 CARD_NVIDIA_GEFORCE = 0x0100,
2230 CARD_NVIDIA_GEFORCE2_MX = 0x0110,
2231 CARD_NVIDIA_GEFORCE2 = 0x0150,
2232 CARD_NVIDIA_GEFORCE3 = 0x0200,
2233 CARD_NVIDIA_GEFORCE4_MX = 0x0170,
2234 CARD_NVIDIA_GEFORCE4_TI4200 = 0x0253,
2235 CARD_NVIDIA_GEFORCEFX_5200 = 0x0320,
2236 CARD_NVIDIA_GEFORCEFX_5600 = 0x0312,
2237 CARD_NVIDIA_GEFORCEFX_5800 = 0x0302,
2238 CARD_NVIDIA_GEFORCE_6200 = 0x014f,
2239 CARD_NVIDIA_GEFORCE_6600GT = 0x0140,
2240 CARD_NVIDIA_GEFORCE_6800 = 0x0041,
2241 CARD_NVIDIA_GEFORCE_7300 = 0x01d7, /* GeForce Go 7300 */
2242 CARD_NVIDIA_GEFORCE_7400 = 0x01d8,
2243 CARD_NVIDIA_GEFORCE_7600 = 0x0391,
2244 CARD_NVIDIA_GEFORCE_7800GT = 0x0092,
2245 CARD_NVIDIA_GEFORCE_8200 = 0x0849, /* Other PCI ID 0x084b */
2246 CARD_NVIDIA_GEFORCE_8300GS = 0x0423,
2247 CARD_NVIDIA_GEFORCE_8400GS = 0x0404,
2248 CARD_NVIDIA_GEFORCE_8500GT = 0x0421,
2249 CARD_NVIDIA_GEFORCE_8600GT = 0x0402,
2250 CARD_NVIDIA_GEFORCE_8600MGT = 0x0407,
2251 CARD_NVIDIA_GEFORCE_8800GTS = 0x0193,
2252 CARD_NVIDIA_GEFORCE_8800GTX = 0x0191,
2253 CARD_NVIDIA_GEFORCE_9200 = 0x086d,
2254 CARD_NVIDIA_GEFORCE_9300 = 0x086c,
2255 CARD_NVIDIA_GEFORCE_9400M = 0x0863,
2256 CARD_NVIDIA_GEFORCE_9400GT = 0x042c,
2257 CARD_NVIDIA_GEFORCE_9500GT = 0x0640,
2258 CARD_NVIDIA_GEFORCE_9600GT = 0x0622,
2259 CARD_NVIDIA_GEFORCE_9700MGT = 0x064a,
2260 CARD_NVIDIA_GEFORCE_9800GT = 0x0614,
2261 CARD_NVIDIA_GEFORCE_210 = 0x0a23,
2262 CARD_NVIDIA_GEFORCE_GT220 = 0x0a20,
2263 CARD_NVIDIA_GEFORCE_GT240 = 0x0ca3,
2264 CARD_NVIDIA_GEFORCE_GTS250 = 0x0615,
2265 CARD_NVIDIA_GEFORCE_GTX260 = 0x05e2,
2266 CARD_NVIDIA_GEFORCE_GTX275 = 0x05e6,
2267 CARD_NVIDIA_GEFORCE_GTX280 = 0x05e1,
2268 CARD_NVIDIA_GEFORCE_315M = 0x0a7a,
2269 CARD_NVIDIA_GEFORCE_320M = 0x08a3,
2270 CARD_NVIDIA_GEFORCE_GT320M = 0x0a2d,
2271 CARD_NVIDIA_GEFORCE_GT325M = 0x0a35,
2272 CARD_NVIDIA_GEFORCE_GT330 = 0x0ca0,
2273 CARD_NVIDIA_GEFORCE_GTS350M = 0x0cb0,
2274 CARD_NVIDIA_GEFORCE_410M = 0x1055,
2275 CARD_NVIDIA_GEFORCE_GT420 = 0x0de2,
2276 CARD_NVIDIA_GEFORCE_GT425M = 0x0df0,
2277 CARD_NVIDIA_GEFORCE_GT430 = 0x0de1,
2278 CARD_NVIDIA_GEFORCE_GT440 = 0x0de0,
2279 CARD_NVIDIA_GEFORCE_GTS450 = 0x0dc4,
2280 CARD_NVIDIA_GEFORCE_GTX460 = 0x0e22,
2281 CARD_NVIDIA_GEFORCE_GTX460M = 0x0dd1,
2282 CARD_NVIDIA_GEFORCE_GTX465 = 0x06c4,
2283 CARD_NVIDIA_GEFORCE_GTX470 = 0x06cd,
2284 CARD_NVIDIA_GEFORCE_GTX480 = 0x06c0,
2285 CARD_NVIDIA_GEFORCE_GT520 = 0x1040,
2286 CARD_NVIDIA_GEFORCE_GT525M = 0x0dec,
2287 CARD_NVIDIA_GEFORCE_GT540M = 0x0df4,
2288 CARD_NVIDIA_GEFORCE_GTX550 = 0x1244,
2289 CARD_NVIDIA_GEFORCE_GT555M = 0x04b8,
2290 CARD_NVIDIA_GEFORCE_GTX560TI = 0x1200,
2291 CARD_NVIDIA_GEFORCE_GTX560M = 0x1251,
2292 CARD_NVIDIA_GEFORCE_GTX560 = 0x1201,
2293 CARD_NVIDIA_GEFORCE_GTX570 = 0x1081,
2294 CARD_NVIDIA_GEFORCE_GTX580 = 0x1080,
2295 CARD_NVIDIA_GEFORCE_GT610 = 0x104a,
2296 CARD_NVIDIA_GEFORCE_GT630 = 0x0f00,
2297 CARD_NVIDIA_GEFORCE_GT630M = 0x0de9,
2298 CARD_NVIDIA_GEFORCE_GT640 = 0x0fc1,
2299 CARD_NVIDIA_GEFORCE_GT640M = 0x0fd2,
2300 CARD_NVIDIA_GEFORCE_GT650M = 0x0fd1,
2301 CARD_NVIDIA_GEFORCE_GTX650 = 0x0fc6,
2302 CARD_NVIDIA_GEFORCE_GTX650TI = 0x11c6,
2303 CARD_NVIDIA_GEFORCE_GTX660 = 0x11c0,
2304 CARD_NVIDIA_GEFORCE_GTX660M = 0x0fd4,
2305 CARD_NVIDIA_GEFORCE_GTX660TI = 0x1183,
2306 CARD_NVIDIA_GEFORCE_GTX670 = 0x1189,
2307 CARD_NVIDIA_GEFORCE_GTX670MX = 0x11a1,
2308 CARD_NVIDIA_GEFORCE_GTX675MX_1 = 0x11a7,
2309 CARD_NVIDIA_GEFORCE_GTX675MX_2 = 0x11a2,
2310 CARD_NVIDIA_GEFORCE_GTX680 = 0x1180,
2311 CARD_NVIDIA_GEFORCE_GTX690 = 0x1188,
2312 CARD_NVIDIA_GEFORCE_GT720 = 0x128b,
2313 CARD_NVIDIA_GEFORCE_GT730 = 0x1287,
2314 CARD_NVIDIA_GEFORCE_GT730M = 0x0fe1,
2315 CARD_NVIDIA_GEFORCE_GT740M = 0x1292,
2316 CARD_NVIDIA_GEFORCE_GT750M = 0x0fe9,
2317 CARD_NVIDIA_GEFORCE_GT755M = 0x0fcd,
2318 CARD_NVIDIA_GEFORCE_GTX750 = 0x1381,
2319 CARD_NVIDIA_GEFORCE_GTX750TI = 0x1380,
2320 CARD_NVIDIA_GEFORCE_GTX760 = 0x1187,
2321 CARD_NVIDIA_GEFORCE_GTX760TI = 0x1193,
2322 CARD_NVIDIA_GEFORCE_GTX765M = 0x11e2,
2323 CARD_NVIDIA_GEFORCE_GTX770M = 0x11e0,
2324 CARD_NVIDIA_GEFORCE_GTX770 = 0x1184,
2325 CARD_NVIDIA_GEFORCE_GTX775M = 0x119d,
2326 CARD_NVIDIA_GEFORCE_GTX780 = 0x1004,
2327 CARD_NVIDIA_GEFORCE_GTX780M = 0x119e,
2328 CARD_NVIDIA_GEFORCE_GTX780TI = 0x100a,
2329 CARD_NVIDIA_GEFORCE_GTXTITAN = 0x1005,
2330 CARD_NVIDIA_GEFORCE_GTXTITANB = 0x100c,
2331 CARD_NVIDIA_GEFORCE_GTXTITANX = 0x17c2,
2332 CARD_NVIDIA_GEFORCE_GTXTITANZ = 0x1001,
2333 CARD_NVIDIA_GEFORCE_820M = 0x0fed,
2334 CARD_NVIDIA_GEFORCE_830M = 0x1340,
2335 CARD_NVIDIA_GEFORCE_840M = 0x1341,
2336 CARD_NVIDIA_GEFORCE_845M = 0x1344,
2337 CARD_NVIDIA_GEFORCE_GTX850M = 0x1391,
2338 CARD_NVIDIA_GEFORCE_GTX860M = 0x1392, /* Other PCI ID 0x119a */
2339 CARD_NVIDIA_GEFORCE_GTX870M = 0x1199,
2340 CARD_NVIDIA_GEFORCE_GTX880M = 0x1198,
2341 CARD_NVIDIA_GEFORCE_940M = 0x1347,
2342 CARD_NVIDIA_GEFORCE_GTX950 = 0x1402,
2343 CARD_NVIDIA_GEFORCE_GTX950M = 0x139a,
2344 CARD_NVIDIA_GEFORCE_GTX960 = 0x1401,
2345 CARD_NVIDIA_GEFORCE_GTX960M = 0x139b,
2346 CARD_NVIDIA_GEFORCE_GTX970 = 0x13c2,
2347 CARD_NVIDIA_GEFORCE_GTX970M = 0x13d8,
2348 CARD_NVIDIA_GEFORCE_GTX980 = 0x13c0,
2349 CARD_NVIDIA_GEFORCE_GTX980TI = 0x17c8,
2350 CARD_NVIDIA_GEFORCE_GT1030 = 0x1d01,
2351 CARD_NVIDIA_GEFORCE_GTX1050 = 0x1c81,
2352 CARD_NVIDIA_GEFORCE_GTX1050TI = 0x1c82,
2353 CARD_NVIDIA_GEFORCE_GTX1060_3GB = 0x1c02,
2354 CARD_NVIDIA_GEFORCE_GTX1060 = 0x1c03,
2355 CARD_NVIDIA_GEFORCE_GTX1060M = 0x1c20,
2356 CARD_NVIDIA_GEFORCE_GTX1070 = 0x1b81,
2357 CARD_NVIDIA_GEFORCE_GTX1080 = 0x1b80,
2358 CARD_NVIDIA_GEFORCE_GTX1080M = 0x1be0,
2359 CARD_NVIDIA_GEFORCE_GTX1080TI = 0x1b06,
2360 CARD_NVIDIA_TITANX_PASCAL = 0x1b00,
2361 CARD_NVIDIA_TITANV = 0x1d81,
2362 CARD_NVIDIA_GEFORCE_GTX1650SUPER= 0x2187,
2363 CARD_NVIDIA_GEFORCE_GTX1660SUPER= 0x21c4,
2364 CARD_NVIDIA_GEFORCE_GTX1660TI = 0x2182,
2365 CARD_NVIDIA_GEFORCE_RTX2060 = 0x1f08,
2366 CARD_NVIDIA_GEFORCE_RTX2070 = 0x1f07,
2367 CARD_NVIDIA_GEFORCE_RTX2080 = 0x1e87,
2368 CARD_NVIDIA_GEFORCE_RTX2080TI = 0x1e07,
2369 CARD_NVIDIA_TESLA_T4 = 0x1eb8,
2370 CARD_NVIDIA_AMPERE_A10 = 0x2236,
2372 CARD_REDHAT_VIRGL = 0x1010,
2374 CARD_VMWARE_SVGA3D = 0x0405,
2376 CARD_INTEL_830M = 0x3577,
2377 CARD_INTEL_855GM = 0x3582,
2378 CARD_INTEL_845G = 0x2562,
2379 CARD_INTEL_865G = 0x2572,
2380 CARD_INTEL_915G = 0x2582,
2381 CARD_INTEL_E7221G = 0x258a,
2382 CARD_INTEL_915GM = 0x2592,
2383 CARD_INTEL_945G = 0x2772,
2384 CARD_INTEL_945GM = 0x27a2,
2385 CARD_INTEL_945GME = 0x27ae,
2386 CARD_INTEL_Q35 = 0x29b2,
2387 CARD_INTEL_G33 = 0x29c2,
2388 CARD_INTEL_Q33 = 0x29d2,
2389 CARD_INTEL_PNVG = 0xa001,
2390 CARD_INTEL_PNVM = 0xa011,
2391 CARD_INTEL_965Q = 0x2992,
2392 CARD_INTEL_965G = 0x2982,
2393 CARD_INTEL_946GZ = 0x2972,
2394 CARD_INTEL_965GM = 0x2a02,
2395 CARD_INTEL_965GME = 0x2a12,
2396 CARD_INTEL_GM45 = 0x2a42,
2397 CARD_INTEL_IGD = 0x2e02,
2398 CARD_INTEL_Q45 = 0x2e12,
2399 CARD_INTEL_G45 = 0x2e22,
2400 CARD_INTEL_G41 = 0x2e32,
2401 CARD_INTEL_B43 = 0x2e92,
2402 CARD_INTEL_ILKD = 0x0042,
2403 CARD_INTEL_ILKM = 0x0046,
2404 CARD_INTEL_SNBD = 0x0122,
2405 CARD_INTEL_SNBM = 0x0126,
2406 CARD_INTEL_SNBS = 0x010a,
2407 CARD_INTEL_IVBD = 0x0162,
2408 CARD_INTEL_IVBM = 0x0166,
2409 CARD_INTEL_IVBS = 0x015a,
2410 CARD_INTEL_HWD = 0x0412,
2411 CARD_INTEL_HWM = 0x0416,
2412 CARD_INTEL_HD5000_1 = 0x0a26,
2413 CARD_INTEL_HD5000_2 = 0x0422,
2414 CARD_INTEL_I5100_1 = 0x0a22,
2415 CARD_INTEL_I5100_2 = 0x0a2a,
2416 CARD_INTEL_I5100_3 = 0x0a2b,
2417 CARD_INTEL_I5100_4 = 0x0a2e,
2418 CARD_INTEL_IP5200_1 = 0x0d22,
2419 CARD_INTEL_IP5200_2 = 0x0d26,
2420 CARD_INTEL_IP5200_3 = 0x0d2a,
2421 CARD_INTEL_IP5200_4 = 0x0d2b,
2422 CARD_INTEL_IP5200_5 = 0x0d2e,
2423 CARD_INTEL_IP5200_6 = 0x0c22,
2424 CARD_INTEL_HD5300 = 0x161e,
2425 CARD_INTEL_HD5500 = 0x1616,
2426 CARD_INTEL_HD5600 = 0x1612,
2427 CARD_INTEL_HD6000 = 0x1626,
2428 CARD_INTEL_I6100 = 0x162b,
2429 CARD_INTEL_IP6200 = 0x1622,
2430 CARD_INTEL_IPP6300 = 0x162a,
2431 CARD_INTEL_HD510_1 = 0x1902,
2432 CARD_INTEL_HD510_2 = 0x1906,
2433 CARD_INTEL_HD510_3 = 0x190b,
2434 CARD_INTEL_HD515 = 0x191e,
2435 CARD_INTEL_HD520_1 = 0x1916,
2436 CARD_INTEL_HD520_2 = 0x1921,
2437 CARD_INTEL_HD530_1 = 0x1912,
2438 CARD_INTEL_HD530_2 = 0x191b,
2439 CARD_INTEL_HDP530 = 0x191d,
2440 CARD_INTEL_I540 = 0x1926,
2441 CARD_INTEL_I550 = 0x1927,
2442 CARD_INTEL_I555 = 0x192b,
2443 CARD_INTEL_IP555 = 0x192d,
2444 CARD_INTEL_IP580_1 = 0x1932,
2445 CARD_INTEL_IP580_2 = 0x193b,
2446 CARD_INTEL_IPP580_1 = 0x193a,
2447 CARD_INTEL_IPP580_2 = 0x193d,
2448 CARD_INTEL_UHD617 = 0x87c0,
2449 CARD_INTEL_UHD620 = 0x3ea0,
2450 CARD_INTEL_HD615 = 0x591e,
2451 CARD_INTEL_HD620 = 0x5916,
2452 CARD_INTEL_HD630_1 = 0x5912,
2453 CARD_INTEL_HD630_2 = 0x591b,
2454 CARD_INTEL_UHD630_1 = 0x3e9b,
2455 CARD_INTEL_UHD630_2 = 0x3e91,
2458 /* The driver names reflect the lowest GPU supported
2459 * by a certain driver, so DRIVER_AMD_R300 supports
2460 * R3xx, R4xx and R5xx GPUs. */
2461 enum wined3d_display_driver
2463 DRIVER_AMD_RAGE_128PRO,
2464 DRIVER_AMD_R100,
2465 DRIVER_AMD_R300,
2466 DRIVER_AMD_R600,
2467 DRIVER_AMD_RX,
2468 DRIVER_INTEL_GMA800,
2469 DRIVER_INTEL_GMA900,
2470 DRIVER_INTEL_GMA950,
2471 DRIVER_INTEL_GMA3000,
2472 DRIVER_INTEL_HD4000,
2473 DRIVER_NVIDIA_TNT,
2474 DRIVER_NVIDIA_GEFORCE2MX,
2475 DRIVER_NVIDIA_GEFORCEFX,
2476 DRIVER_NVIDIA_GEFORCE6,
2477 DRIVER_NVIDIA_GEFORCE8,
2478 DRIVER_NVIDIA_FERMI,
2479 DRIVER_NVIDIA_KEPLER,
2480 DRIVER_REDHAT_VIRGL,
2481 DRIVER_VMWARE,
2482 DRIVER_WINE,
2483 DRIVER_UNKNOWN,
2486 struct wined3d_gpu_description
2488 enum wined3d_pci_vendor vendor;
2489 enum wined3d_pci_device device;
2490 const char *description;
2491 enum wined3d_display_driver driver;
2492 unsigned int vidmem;
2495 const struct wined3d_gpu_description *wined3d_get_gpu_description(enum wined3d_pci_vendor vendor,
2496 enum wined3d_pci_device device) DECLSPEC_HIDDEN;
2497 const struct wined3d_gpu_description *wined3d_get_user_override_gpu_description(enum wined3d_pci_vendor vendor,
2498 enum wined3d_pci_device device) DECLSPEC_HIDDEN;
2499 enum wined3d_pci_device wined3d_gpu_from_feature_level(enum wined3d_pci_vendor *vendor,
2500 enum wined3d_feature_level feature_level) DECLSPEC_HIDDEN;
2502 /* 512 in Direct3D 8/9, 128 in DXGI. */
2503 #define WINED3D_MAX_DEVICE_IDENTIFIER_LENGTH 512
2505 struct wined3d_driver_info
2507 enum wined3d_pci_vendor vendor;
2508 enum wined3d_pci_device device;
2509 const char *name;
2510 char description[WINED3D_MAX_DEVICE_IDENTIFIER_LENGTH];
2511 UINT64 vram_bytes;
2512 UINT64 sysmem_bytes;
2513 unsigned int version_high;
2514 unsigned int version_low;
2517 bool wined3d_driver_info_init(struct wined3d_driver_info *driver_info,
2518 const struct wined3d_gpu_description *gpu_description, enum wined3d_feature_level feature_level,
2519 UINT64 vram_bytes, UINT64 sysmem_bytes) DECLSPEC_HIDDEN;
2521 #define UPLOAD_BO_UPLOAD_ON_UNMAP 0x1
2522 #define UPLOAD_BO_RENAME_ON_UNMAP 0x2
2523 #define UPLOAD_BO_FREE_ON_UNMAP 0x4
2525 struct upload_bo
2527 struct wined3d_const_bo_address addr;
2528 uint32_t flags;
2531 struct wined3d_adapter_ops
2533 void (*adapter_destroy)(struct wined3d_adapter *adapter);
2534 HRESULT (*adapter_create_device)(struct wined3d *wined3d, const struct wined3d_adapter *adapter,
2535 enum wined3d_device_type device_type, HWND focus_window, unsigned int flags,
2536 BYTE surface_alignment, const enum wined3d_feature_level *levels, unsigned int level_count,
2537 struct wined3d_device_parent *device_parent, struct wined3d_device **device);
2538 void (*adapter_destroy_device)(struct wined3d_device *device);
2539 struct wined3d_context *(*adapter_acquire_context)(struct wined3d_device *device,
2540 struct wined3d_texture *texture, unsigned int sub_resource_idx);
2541 void (*adapter_release_context)(struct wined3d_context *context);
2542 void (*adapter_get_wined3d_caps)(const struct wined3d_adapter *adapter, struct wined3d_caps *caps);
2543 BOOL (*adapter_check_format)(const struct wined3d_adapter *adapter,
2544 const struct wined3d_format *adapter_format, const struct wined3d_format *rt_format,
2545 const struct wined3d_format *ds_format);
2546 HRESULT (*adapter_init_3d)(struct wined3d_device *device);
2547 void (*adapter_uninit_3d)(struct wined3d_device *device);
2548 void *(*adapter_map_bo_address)(struct wined3d_context *context,
2549 const struct wined3d_bo_address *data, size_t size, uint32_t map_flags);
2550 void (*adapter_unmap_bo_address)(struct wined3d_context *context, const struct wined3d_bo_address *data,
2551 unsigned int range_count, const struct wined3d_range *ranges);
2552 void (*adapter_copy_bo_address)(struct wined3d_context *context,
2553 const struct wined3d_bo_address *dst, const struct wined3d_bo_address *src,
2554 unsigned int range_count, const struct wined3d_range *ranges, uint32_t map_flags);
2555 void (*adapter_flush_bo_address)(struct wined3d_context *context,
2556 const struct wined3d_const_bo_address *data, size_t size);
2557 bool (*adapter_alloc_bo)(struct wined3d_device *device, struct wined3d_resource *resource,
2558 unsigned int sub_resource_idx, struct wined3d_bo_address *addr);
2559 void (*adapter_destroy_bo)(struct wined3d_context *context, struct wined3d_bo *bo);
2560 HRESULT (*adapter_create_swapchain)(struct wined3d_device *device,
2561 const struct wined3d_swapchain_desc *desc,
2562 struct wined3d_swapchain_state_parent *state_parent, void *parent,
2563 const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain);
2564 void (*adapter_destroy_swapchain)(struct wined3d_swapchain *swapchain);
2565 HRESULT (*adapter_create_buffer)(struct wined3d_device *device, const struct wined3d_buffer_desc *desc,
2566 const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops,
2567 struct wined3d_buffer **buffer);
2568 void (*adapter_destroy_buffer)(struct wined3d_buffer *buffer);
2569 HRESULT (*adapter_create_texture)(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
2570 unsigned int layer_count, unsigned int level_count, uint32_t flags, void *parent,
2571 const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
2572 void (*adapter_destroy_texture)(struct wined3d_texture *texture);
2573 HRESULT (*adapter_create_rendertarget_view)(const struct wined3d_view_desc *desc,
2574 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2575 struct wined3d_rendertarget_view **view);
2576 void (*adapter_destroy_rendertarget_view)(struct wined3d_rendertarget_view *view);
2577 HRESULT (*adapter_create_shader_resource_view)(const struct wined3d_view_desc *desc,
2578 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2579 struct wined3d_shader_resource_view **view);
2580 void (*adapter_destroy_shader_resource_view)(struct wined3d_shader_resource_view *view);
2581 HRESULT (*adapter_create_unordered_access_view)(const struct wined3d_view_desc *desc,
2582 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2583 struct wined3d_unordered_access_view **view);
2584 void (*adapter_destroy_unordered_access_view)(struct wined3d_unordered_access_view *view);
2585 HRESULT (*adapter_create_sampler)(struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
2586 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_sampler **sampler);
2587 void (*adapter_destroy_sampler)(struct wined3d_sampler *sampler);
2588 HRESULT (*adapter_create_query)(struct wined3d_device *device, enum wined3d_query_type type,
2589 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query);
2590 void (*adapter_destroy_query)(struct wined3d_query *query);
2591 void (*adapter_flush_context)(struct wined3d_context *context);
2592 void (*adapter_draw_primitive)(struct wined3d_device *device, const struct wined3d_state *state,
2593 const struct wined3d_draw_parameters *parameters);
2594 void (*adapter_dispatch_compute)(struct wined3d_device *device, const struct wined3d_state *state,
2595 const struct wined3d_dispatch_parameters *parameters);
2596 void (*adapter_clear_uav)(struct wined3d_context *context,
2597 struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value, bool fp);
2598 void (*adapter_generate_mipmap)(struct wined3d_context *context, struct wined3d_shader_resource_view *view);
2601 struct wined3d_output
2603 unsigned int ordinal;
2604 WCHAR device_name[CCHDEVICENAME];
2605 struct wined3d_adapter *adapter;
2606 enum wined3d_format_id screen_format;
2608 D3DKMT_HANDLE kmt_device;
2609 D3DDDI_VIDEO_PRESENT_SOURCE_ID vidpn_source_id;
2611 struct wined3d_display_mode *modes;
2612 SIZE_T mode_count, modes_size;
2613 bool modes_valid;
2616 HRESULT wined3d_output_get_gamma_ramp(struct wined3d_output *output, struct wined3d_gamma_ramp *ramp) DECLSPEC_HIDDEN;
2618 #ifdef _WIN64
2619 #define MAX_PERSISTENT_MAPPED_BYTES I64_MAX
2620 #else
2621 #define MAX_PERSISTENT_MAPPED_BYTES (128 * 1024 * 1024)
2622 #endif
2624 /* The adapter structure */
2625 struct wined3d_adapter
2627 unsigned int ordinal;
2629 struct wined3d_d3d_info d3d_info;
2630 struct wined3d_driver_info driver_info;
2631 struct wined3d_output *outputs;
2632 SIZE_T output_count, outputs_size;
2633 D3DKMT_HANDLE kmt_adapter;
2634 UINT64 vram_bytes_used;
2635 GUID driver_uuid;
2636 GUID device_uuid;
2637 LUID luid;
2639 void *formats;
2640 size_t format_size;
2642 ssize_t mapped_size;
2644 const struct wined3d_vertex_pipe_ops *vertex_pipe;
2645 const struct wined3d_fragment_pipe_ops *fragment_pipe;
2646 const struct wined3d_state_entry_template *misc_state_template;
2647 const struct wined3d_shader_backend_ops *shader_backend;
2648 const struct wined3d_adapter_ops *adapter_ops;
2651 BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, unsigned int ordinal, const LUID *luid,
2652 const struct wined3d_adapter_ops *adapter_ops) DECLSPEC_HIDDEN;
2653 void wined3d_adapter_cleanup(struct wined3d_adapter *adapter) DECLSPEC_HIDDEN;
2654 BOOL wined3d_get_primary_adapter_luid(LUID *luid) DECLSPEC_HIDDEN;
2656 struct wined3d_adapter *wined3d_adapter_vk_create(unsigned int ordinal,
2657 unsigned int wined3d_creation_flags) DECLSPEC_HIDDEN;
2659 struct wined3d_adapter *wined3d_adapter_gl_create(unsigned int ordinal,
2660 unsigned int wined3d_creation_flags) DECLSPEC_HIDDEN;
2662 BOOL wined3d_adapter_no3d_init_format_info(struct wined3d_adapter *adapter) DECLSPEC_HIDDEN;
2663 ssize_t adapter_adjust_mapped_memory(struct wined3d_adapter *adapter, ssize_t size) DECLSPEC_HIDDEN;
2664 UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount) DECLSPEC_HIDDEN;
2666 enum wined3d_projection_type
2668 WINED3D_PROJECTION_NONE = 0,
2669 WINED3D_PROJECTION_COUNT3 = 1,
2670 WINED3D_PROJECTION_COUNT4 = 2
2673 /*****************************************************************************
2674 * Fixed function pipeline replacements
2676 #define ARG_UNUSED 0xff
2677 struct texture_stage_op
2679 unsigned cop : 8;
2680 unsigned carg1 : 8;
2681 unsigned carg2 : 8;
2682 unsigned carg0 : 8;
2684 unsigned aop : 8;
2685 unsigned aarg1 : 8;
2686 unsigned aarg2 : 8;
2687 unsigned aarg0 : 8;
2689 struct color_fixup_desc color_fixup;
2690 unsigned tex_type : 3;
2691 unsigned tmp_dst : 1;
2692 unsigned projected : 2;
2693 unsigned padding : 10;
2696 struct ffp_frag_settings
2698 struct texture_stage_op op[WINED3D_MAX_TEXTURES];
2699 enum wined3d_ffp_ps_fog_mode fog;
2700 unsigned char sRGB_write;
2701 unsigned char emul_clipplanes;
2702 unsigned char texcoords_initialized;
2703 unsigned char color_key_enabled : 1;
2704 unsigned char pointsprite : 1;
2705 unsigned char flatshading : 1;
2706 unsigned char alpha_test_func : 3;
2707 unsigned char padding : 2;
2710 struct ffp_frag_desc
2712 struct wine_rb_entry entry;
2713 struct ffp_frag_settings settings;
2716 int wined3d_ffp_frag_program_key_compare(const void *key, const struct wine_rb_entry *entry) DECLSPEC_HIDDEN;
2717 int wined3d_ffp_vertex_program_key_compare(const void *key, const struct wine_rb_entry *entry) DECLSPEC_HIDDEN;
2719 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN;
2721 void wined3d_ffp_get_fs_settings(const struct wined3d_context *context, const struct wined3d_state *state,
2722 struct ffp_frag_settings *settings, BOOL ignore_textype) DECLSPEC_HIDDEN;
2723 const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders,
2724 const struct ffp_frag_settings *settings) DECLSPEC_HIDDEN;
2725 void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc) DECLSPEC_HIDDEN;
2726 void wined3d_ftoa(float value, char *s) DECLSPEC_HIDDEN;
2728 enum wined3d_ffp_vs_fog_mode
2730 WINED3D_FFP_VS_FOG_OFF = 0,
2731 WINED3D_FFP_VS_FOG_FOGCOORD = 1,
2732 WINED3D_FFP_VS_FOG_DEPTH = 2,
2733 WINED3D_FFP_VS_FOG_RANGE = 3,
2736 #define WINED3D_FFP_TCI_SHIFT 16
2737 #define WINED3D_FFP_TCI_MASK 0xffu
2739 #define WINED3D_FFP_LIGHT_TYPE_SHIFT(idx) (3 * (idx))
2740 #define WINED3D_FFP_LIGHT_TYPE_MASK 0x7u
2742 struct wined3d_ffp_vs_settings
2744 DWORD point_light_count : 4;
2745 DWORD spot_light_count : 4;
2746 DWORD directional_light_count : 4;
2747 DWORD parallel_point_light_count : 4;
2748 DWORD diffuse_source : 2;
2749 DWORD emissive_source : 2;
2750 DWORD ambient_source : 2;
2751 DWORD specular_source : 2;
2752 DWORD transformed : 1;
2753 DWORD vertexblends : 2;
2754 DWORD clipping : 1;
2755 DWORD normal : 1;
2756 DWORD normalize : 1;
2757 DWORD lighting : 1;
2758 DWORD localviewer : 1;
2760 DWORD point_size : 1;
2761 DWORD per_vertex_point_size : 1;
2762 DWORD fog_mode : 2;
2763 DWORD texcoords : 8; /* WINED3D_MAX_TEXTURES */
2764 DWORD ortho_fog : 1;
2765 DWORD flatshading : 1;
2766 DWORD padding : 18;
2768 DWORD swizzle_map; /* MAX_ATTRIBS, 32 */
2770 unsigned int texgen[WINED3D_MAX_TEXTURES];
2773 struct wined3d_ffp_vs_desc
2775 struct wine_rb_entry entry;
2776 struct wined3d_ffp_vs_settings settings;
2779 void wined3d_ffp_get_vs_settings(const struct wined3d_context *context,
2780 const struct wined3d_state *state, struct wined3d_ffp_vs_settings *settings) DECLSPEC_HIDDEN;
2782 struct wined3d
2784 LONG ref;
2785 unsigned int flags;
2786 unsigned int adapter_count;
2787 struct wined3d_adapter *adapters[1];
2790 BOOL wined3d_filter_messages(HWND window, BOOL filter) DECLSPEC_HIDDEN;
2791 HRESULT wined3d_init(struct wined3d *wined3d, uint32_t flags) DECLSPEC_HIDDEN;
2792 void wined3d_unregister_window(HWND window) DECLSPEC_HIDDEN;
2794 BOOL wined3d_get_app_name(char *app_name, unsigned int app_name_size) DECLSPEC_HIDDEN;
2796 enum wined3d_push_constants
2798 WINED3D_PUSH_CONSTANTS_VS_F,
2799 WINED3D_PUSH_CONSTANTS_PS_F,
2800 WINED3D_PUSH_CONSTANTS_VS_I,
2801 WINED3D_PUSH_CONSTANTS_PS_I,
2802 WINED3D_PUSH_CONSTANTS_VS_B,
2803 WINED3D_PUSH_CONSTANTS_PS_B,
2804 WINED3D_PUSH_CONSTANTS_COUNT,
2807 struct wined3d_blend_state
2809 LONG refcount;
2810 struct wined3d_blend_state_desc desc;
2811 BOOL dual_source;
2813 void *parent;
2814 const struct wined3d_parent_ops *parent_ops;
2816 struct wined3d_device *device;
2817 struct wine_rb_entry entry;
2820 static inline unsigned int wined3d_blend_state_get_writemask(const struct wined3d_blend_state *state,
2821 unsigned int index)
2823 if (!state)
2824 return 0xf;
2825 if (!state->desc.independent)
2826 index = 0;
2827 return state->desc.rt[index].writemask;
2830 struct wined3d_depth_stencil_state
2832 LONG refcount;
2833 struct wined3d_depth_stencil_state_desc desc;
2835 bool writes_ds;
2837 void *parent;
2838 const struct wined3d_parent_ops *parent_ops;
2840 struct wined3d_device *device;
2841 struct wine_rb_entry entry;
2844 struct wined3d_rasterizer_state
2846 LONG refcount;
2847 struct wined3d_rasterizer_state_desc desc;
2849 void *parent;
2850 const struct wined3d_parent_ops *parent_ops;
2852 struct wined3d_device *device;
2853 struct wine_rb_entry entry;
2856 struct wined3d_light_state
2858 struct rb_tree lights_tree;
2859 const struct wined3d_light_info *lights[WINED3D_MAX_ACTIVE_LIGHTS];
2862 #define WINED3D_STATE_NO_REF 0x00000001
2863 #define WINED3D_STATE_INIT_DEFAULT 0x00000002
2865 struct wined3d_state
2867 enum wined3d_feature_level feature_level;
2868 uint32_t flags;
2869 struct wined3d_fb_state fb;
2871 struct wined3d_vertex_declaration *vertex_declaration;
2872 struct wined3d_stream_output stream_output[WINED3D_MAX_STREAM_OUTPUT_BUFFERS];
2873 struct wined3d_stream_state streams[WINED3D_MAX_STREAMS];
2874 struct wined3d_buffer *index_buffer;
2875 enum wined3d_format_id index_format;
2876 unsigned int index_offset;
2877 int base_vertex_index;
2878 int load_base_vertex_index; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
2879 enum wined3d_primitive_type primitive_type;
2880 unsigned int patch_vertex_count;
2881 struct wined3d_query *predicate;
2882 BOOL predicate_value;
2884 struct wined3d_shader *shader[WINED3D_SHADER_TYPE_COUNT];
2885 struct wined3d_constant_buffer_state cb[WINED3D_SHADER_TYPE_COUNT][MAX_CONSTANT_BUFFERS];
2886 struct wined3d_sampler *sampler[WINED3D_SHADER_TYPE_COUNT][MAX_SAMPLER_OBJECTS];
2887 struct wined3d_shader_resource_view *shader_resource_view[WINED3D_SHADER_TYPE_COUNT][MAX_SHADER_RESOURCE_VIEWS];
2888 struct wined3d_unordered_access_view *unordered_access_view[WINED3D_PIPELINE_COUNT][MAX_UNORDERED_ACCESS_VIEWS];
2890 struct wined3d_texture *textures[WINED3D_MAX_COMBINED_SAMPLERS];
2891 uint32_t sampler_states[WINED3D_MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
2892 uint32_t texture_states[WINED3D_MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
2894 struct wined3d_matrix transforms[WINED3D_HIGHEST_TRANSFORM_STATE + 1];
2895 struct wined3d_vec4 clip_planes[WINED3D_MAX_CLIP_DISTANCES];
2896 struct wined3d_material material;
2897 struct wined3d_viewport viewports[WINED3D_MAX_VIEWPORTS];
2898 unsigned int viewport_count;
2899 RECT scissor_rects[WINED3D_MAX_VIEWPORTS];
2900 unsigned int scissor_rect_count;
2902 struct wined3d_light_state light_state;
2904 unsigned int render_states[WINEHIGHEST_RENDER_STATE + 1];
2905 struct wined3d_blend_state *blend_state;
2906 struct wined3d_color blend_factor;
2907 unsigned int sample_mask;
2908 struct wined3d_depth_stencil_state *depth_stencil_state;
2909 unsigned int stencil_ref;
2910 bool depth_bounds_enable;
2911 float depth_bounds_min, depth_bounds_max;
2912 struct wined3d_rasterizer_state *rasterizer_state;
2915 void state_cleanup(struct wined3d_state *state) DECLSPEC_HIDDEN;
2916 void state_init(struct wined3d_state *state, const struct wined3d_d3d_info *d3d_info,
2917 uint32_t flags, enum wined3d_feature_level feature_level) DECLSPEC_HIDDEN;
2918 void state_unbind_resources(struct wined3d_state *state) DECLSPEC_HIDDEN;
2920 static inline void wined3d_state_reset(struct wined3d_state *state, const struct wined3d_d3d_info *d3d_info)
2922 enum wined3d_feature_level feature_level = state->feature_level;
2923 uint32_t flags = state->flags;
2925 memset(state, 0, sizeof(*state));
2926 state_init(state, d3d_info, flags, feature_level);
2929 static inline bool wined3d_state_uses_depth_buffer(const struct wined3d_state *state)
2931 if (!state->depth_stencil_state)
2932 return true;
2933 return state->depth_stencil_state->desc.depth || state->depth_stencil_state->desc.depth_write
2934 || state->depth_stencil_state->desc.stencil;
2937 #define WINED3D_UNMAPPED_STAGE ~0u
2939 /* Multithreaded flag. Removed from the public header to signal that
2940 * wined3d_device_create() ignores it. */
2941 #define WINED3DCREATE_MULTITHREADED 0x00000004
2943 struct wined3d_so_desc_entry
2945 struct wine_rb_entry entry;
2946 struct wined3d_stream_output_desc desc;
2947 struct wined3d_stream_output_element elements[1];
2950 struct wined3d_device
2952 LONG ref;
2954 /* WineD3D Information */
2955 struct wined3d_device_parent *device_parent;
2956 struct wined3d *wined3d;
2957 struct wined3d_adapter *adapter;
2959 const struct wined3d_shader_backend_ops *shader_backend;
2960 void *shader_priv;
2961 void *fragment_priv;
2962 void *vertex_priv;
2963 struct wined3d_state_entry state_table[STATE_HIGHEST + 1];
2964 /* Array of functions for states which are handled by more than one pipeline part */
2965 APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1];
2966 struct wined3d_blitter *blitter;
2968 BYTE bCursorVisible : 1;
2969 BYTE d3d_initialized : 1;
2970 BYTE inScene : 1; /* A flag to check for proper BeginScene / EndScene call pairs */
2971 BYTE softwareVertexProcessing : 1; /* process vertex shaders using software or hardware */
2972 BYTE restore_screensaver : 1;
2973 BYTE padding : 3;
2975 unsigned char surface_alignment; /* Line Alignment of surfaces */
2977 WORD padding2 : 16;
2979 /* Internal use fields */
2980 struct wined3d_device_creation_parameters create_parms;
2981 HWND focus_window;
2983 struct wined3d_rendertarget_view *back_buffer_view;
2984 struct wined3d_swapchain **swapchains;
2985 UINT swapchain_count;
2986 unsigned int max_frame_latency;
2988 struct list resources; /* a linked list to track resources created by the device */
2989 struct list shaders; /* a linked list to track shaders (pixel and vertex) */
2990 struct wine_rb_tree so_descs;
2991 struct wine_rb_tree samplers, rasterizer_states, blend_states, depth_stencil_states;
2993 /* Render Target Support */
2994 struct wined3d_rendertarget_view *auto_depth_stencil_view;
2996 /* Cursor management */
2997 UINT xHotSpot;
2998 UINT yHotSpot;
2999 UINT xScreenSpace;
3000 UINT yScreenSpace;
3001 UINT cursorWidth, cursorHeight;
3002 struct wined3d_texture *cursor_texture;
3003 HCURSOR hardwareCursor;
3005 /* The Wine logo texture */
3006 struct wined3d_texture *logo_texture;
3008 /* Default sampler used to emulate the direct resource access without using wined3d_sampler */
3009 struct wined3d_sampler *default_sampler;
3010 struct wined3d_sampler *null_sampler;
3012 /* Command stream */
3013 struct wined3d_cs *cs;
3015 struct wined3d_buffer *push_constants[WINED3D_PUSH_CONSTANTS_COUNT];
3017 /* Context management */
3018 struct wined3d_context **contexts;
3019 UINT context_count;
3021 CRITICAL_SECTION bo_map_lock;
3024 void wined3d_device_cleanup(struct wined3d_device *device) DECLSPEC_HIDDEN;
3025 BOOL device_context_add(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
3026 void device_context_remove(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
3027 void wined3d_device_create_default_samplers(struct wined3d_device *device,
3028 struct wined3d_context *context) DECLSPEC_HIDDEN;
3029 void wined3d_device_destroy_default_samplers(struct wined3d_device *device) DECLSPEC_HIDDEN;
3030 HRESULT wined3d_device_init(struct wined3d_device *device, struct wined3d *wined3d,
3031 unsigned int adapter_idx, enum wined3d_device_type device_type, HWND focus_window, unsigned int flags,
3032 BYTE surface_alignment, const enum wined3d_feature_level *levels, unsigned int level_count,
3033 const BOOL *supported_extensions, struct wined3d_device_parent *device_parent) DECLSPEC_HIDDEN;
3034 LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL unicode,
3035 UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
3036 void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3037 void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3038 void device_invalidate_state(const struct wined3d_device *device, unsigned int state) DECLSPEC_HIDDEN;
3039 HRESULT wined3d_device_set_implicit_swapchain(struct wined3d_device *device,
3040 struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
3041 void wined3d_device_uninit_3d(struct wined3d_device *device) DECLSPEC_HIDDEN;
3043 static inline void wined3d_device_bo_map_lock(struct wined3d_device *device)
3045 EnterCriticalSection(&device->bo_map_lock);
3048 static inline void wined3d_device_bo_map_unlock(struct wined3d_device *device)
3050 LeaveCriticalSection(&device->bo_map_lock);
3053 struct wined3d_device_no3d
3055 struct wined3d_device d;
3057 struct wined3d_context context_no3d;
3060 static inline struct wined3d_device_no3d *wined3d_device_no3d(struct wined3d_device *device)
3062 return CONTAINING_RECORD(device, struct wined3d_device_no3d, d);
3065 #define WINED3D_ALLOCATOR_CHUNK_SIZE (64 * 1024 * 1024)
3066 #define WINED3D_ALLOCATOR_CHUNK_ORDER_COUNT 15
3067 #define WINED3D_ALLOCATOR_MIN_BLOCK_SIZE (WINED3D_ALLOCATOR_CHUNK_SIZE >> (WINED3D_ALLOCATOR_CHUNK_ORDER_COUNT - 1))
3068 #define WINED3D_SLAB_BO_MIN_OBJECT_ALIGN 16
3069 #define WINED3D_RETIRED_BO_SIZE_THRESHOLD (64 * 1024 * 1024)
3071 struct wined3d_allocator_chunk
3073 struct list entry;
3074 struct list available[WINED3D_ALLOCATOR_CHUNK_ORDER_COUNT];
3075 struct wined3d_allocator *allocator;
3076 unsigned int map_count;
3077 void *map_ptr;
3080 void wined3d_allocator_chunk_cleanup(struct wined3d_allocator_chunk *chunk) DECLSPEC_HIDDEN;
3081 bool wined3d_allocator_chunk_init(struct wined3d_allocator_chunk *chunk,
3082 struct wined3d_allocator *allocator) DECLSPEC_HIDDEN;
3084 struct wined3d_allocator_block
3086 struct list entry;
3087 struct wined3d_allocator_chunk *chunk;
3088 struct wined3d_allocator_block *parent, *sibling;
3089 unsigned int order;
3090 size_t offset;
3091 bool free;
3094 void wined3d_allocator_block_free(struct wined3d_allocator_block *block) DECLSPEC_HIDDEN;
3096 struct wined3d_allocator_pool
3098 struct list chunks;
3101 struct wined3d_allocator_ops
3103 struct wined3d_allocator_chunk *(*allocator_create_chunk)(struct wined3d_allocator *allocator,
3104 struct wined3d_context *context, unsigned int memory_type, size_t chunk_size);
3105 void (*allocator_destroy_chunk)(struct wined3d_allocator_chunk *chunk);
3108 struct wined3d_allocator
3110 const struct wined3d_allocator_ops *ops;
3111 struct wined3d_allocator_pool *pools;
3112 size_t pool_count;
3113 struct wined3d_allocator_block *free;
3116 struct wined3d_allocator_block *wined3d_allocator_allocate(struct wined3d_allocator *allocator,
3117 struct wined3d_context *context, unsigned int memory_type, size_t size) DECLSPEC_HIDDEN;
3118 void wined3d_allocator_cleanup(struct wined3d_allocator *allocator) DECLSPEC_HIDDEN;
3119 bool wined3d_allocator_init(struct wined3d_allocator *allocator,
3120 size_t pool_count, const struct wined3d_allocator_ops *allocator_ops) DECLSPEC_HIDDEN;
3122 static inline float wined3d_alpha_ref(const struct wined3d_state *state)
3124 return (state->render_states[WINED3D_RS_ALPHAREF] & 0xff) / 255.0f;
3127 const char *wined3d_debug_resource_access(uint32_t access) DECLSPEC_HIDDEN;
3128 const char *wined3d_debug_bind_flags(uint32_t bind_flags) DECLSPEC_HIDDEN;
3129 const char *wined3d_debug_view_desc(const struct wined3d_view_desc *d,
3130 const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3132 static inline ULONG wined3d_atomic_decrement_mutex_lock(volatile LONG *refcount)
3134 ULONG count, old_count = *refcount;
3137 if ((count = old_count) == 1)
3139 wined3d_mutex_lock();
3140 count = InterlockedDecrement(refcount);
3141 if (count) wined3d_mutex_unlock();
3142 return count;
3145 old_count = InterlockedCompareExchange(refcount, count - 1, count);
3147 while (old_count != count);
3149 return count - 1;
3152 #define CLIENT_BO_DISCARDED ((struct wined3d_bo *)~(UINT_PTR)0)
3154 struct wined3d_client_resource
3156 /* The resource's persistently mapped address, which we may use to perform
3157 * NOOVERWRITE maps from the client thread. */
3158 struct wined3d_bo_address addr;
3160 /* The currently mapped upload BO, if applicable, and box. */
3161 struct upload_bo mapped_upload;
3162 struct wined3d_box mapped_box;
3165 static inline BOOL wined3d_resource_access_is_managed(unsigned int access)
3167 return !(~access & (WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU));
3170 struct wined3d_resource_ops
3172 ULONG (*resource_incref)(struct wined3d_resource *resource);
3173 ULONG (*resource_decref)(struct wined3d_resource *resource);
3174 void (*resource_preload)(struct wined3d_resource *resource);
3175 void (*resource_unload)(struct wined3d_resource *resource);
3176 HRESULT (*resource_sub_resource_get_desc)(struct wined3d_resource *resource,
3177 unsigned int sub_resource_idx, struct wined3d_sub_resource_desc *desc);
3178 void (*resource_sub_resource_get_map_pitch)(struct wined3d_resource *resource,
3179 unsigned int sub_resource_idx, unsigned int *row_pitch, unsigned int *slice_pitch);
3180 HRESULT (*resource_sub_resource_map)(struct wined3d_resource *resource, unsigned int sub_resource_idx,
3181 void **map_ptr, const struct wined3d_box *box, uint32_t flags);
3182 HRESULT (*resource_sub_resource_unmap)(struct wined3d_resource *resource, unsigned int sub_resource_idx);
3185 struct wined3d_resource
3187 LONG ref;
3188 LONG bind_count;
3189 LONG map_count;
3190 ULONG access_time;
3191 struct wined3d_device *device;
3192 enum wined3d_resource_type type;
3193 enum wined3d_gl_resource_type gl_type;
3194 const struct wined3d_format *format;
3195 unsigned int format_attrs;
3196 unsigned int format_caps;
3197 enum wined3d_multisample_type multisample_type;
3198 UINT multisample_quality;
3199 uint32_t usage;
3200 unsigned int bind_flags;
3201 unsigned int access;
3202 WORD draw_binding;
3203 WORD map_binding;
3204 UINT width;
3205 UINT height;
3206 UINT depth;
3207 UINT size;
3208 unsigned int priority;
3209 void *heap_memory;
3211 uint32_t pin_sysmem : 1;
3213 struct wined3d_client_resource client;
3215 void *parent;
3216 const struct wined3d_parent_ops *parent_ops;
3217 const struct wined3d_resource_ops *resource_ops;
3219 struct list resource_list_entry;
3221 LONG srv_bind_count_device;
3222 LONG rtv_bind_count_device;
3225 static inline ULONG wined3d_resource_incref(struct wined3d_resource *resource)
3227 return resource->resource_ops->resource_incref(resource);
3230 static inline ULONG wined3d_resource_decref(struct wined3d_resource *resource)
3232 return resource->resource_ops->resource_decref(resource);
3235 static inline HRESULT wined3d_resource_get_sub_resource_desc(struct wined3d_resource *resource,
3236 unsigned int sub_resource_idx, struct wined3d_sub_resource_desc *desc)
3238 return resource->resource_ops->resource_sub_resource_get_desc(resource, sub_resource_idx, desc);
3241 static inline void wined3d_resource_get_sub_resource_map_pitch(struct wined3d_resource *resource,
3242 unsigned int sub_resource_idx, unsigned int *row_pitch, unsigned int *slice_pitch)
3244 resource->resource_ops->resource_sub_resource_get_map_pitch(resource, sub_resource_idx, row_pitch, slice_pitch);
3247 void resource_cleanup(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3248 HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *device,
3249 enum wined3d_resource_type type, const struct wined3d_format *format,
3250 enum wined3d_multisample_type multisample_type, unsigned int multisample_quality, unsigned int usage,
3251 unsigned int bind_flags, unsigned int access, unsigned int width, unsigned int height, unsigned int depth,
3252 unsigned int size, void *parent, const struct wined3d_parent_ops *parent_ops,
3253 const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN;
3254 void *resource_offset_map_pointer(struct wined3d_resource *resource, unsigned int sub_resource_idx,
3255 uint8_t *base_memory, const struct wined3d_box *box) DECLSPEC_HIDDEN;
3256 void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3257 HRESULT wined3d_resource_check_box_dimensions(struct wined3d_resource *resource,
3258 unsigned int sub_resource_idx, const struct wined3d_box *box) DECLSPEC_HIDDEN;
3259 void wined3d_resource_free_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3260 const struct wined3d_format *wined3d_resource_get_decompress_format(
3261 const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3262 unsigned int wined3d_resource_get_sample_count(const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3263 BOOL wined3d_resource_is_offscreen(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3264 BOOL wined3d_resource_prepare_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3265 void wined3d_resource_update_draw_binding(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3266 void wined3d_resource_memory_colour_fill(struct wined3d_resource *resource,
3267 const struct wined3d_map_desc *map, const struct wined3d_color *colour,
3268 const struct wined3d_box *box, bool full_subresource) DECLSPEC_HIDDEN;
3270 /* Tests show that the start address of resources is 32 byte aligned */
3271 #define RESOURCE_ALIGNMENT 16
3272 #define WINED3D_CONSTANT_BUFFER_ALIGNMENT 16
3274 #define WINED3D_LOCATION_DISCARDED 0x00000001
3275 #define WINED3D_LOCATION_SYSMEM 0x00000002
3276 #define WINED3D_LOCATION_CLEARED 0x00000004
3277 #define WINED3D_LOCATION_BUFFER 0x00000008
3278 #define WINED3D_LOCATION_TEXTURE_RGB 0x00000010
3279 #define WINED3D_LOCATION_TEXTURE_SRGB 0x00000020
3280 #define WINED3D_LOCATION_DRAWABLE 0x00000040
3281 #define WINED3D_LOCATION_RB_MULTISAMPLE 0x00000080
3282 #define WINED3D_LOCATION_RB_RESOLVED 0x00000100
3284 const char *wined3d_debug_location(uint32_t location) DECLSPEC_HIDDEN;
3286 struct wined3d_texture_ops
3288 BOOL (*texture_prepare_location)(struct wined3d_texture *texture, unsigned int sub_resource_idx,
3289 struct wined3d_context *context, unsigned int location);
3290 BOOL (*texture_load_location)(struct wined3d_texture *texture, unsigned int sub_resource_idx,
3291 struct wined3d_context *context, unsigned int location);
3292 void (*texture_unload_location)(struct wined3d_texture *texture,
3293 struct wined3d_context *context, unsigned int location);
3294 void (*texture_upload_data)(struct wined3d_context *context, const struct wined3d_const_bo_address *src_bo_addr,
3295 const struct wined3d_format *src_format, const struct wined3d_box *src_box, unsigned int src_row_pitch,
3296 unsigned int src_slice_pitch, struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
3297 unsigned int dst_location, unsigned int dst_x, unsigned int dst_y, unsigned int dst_z);
3298 void (*texture_download_data)(struct wined3d_context *context, struct wined3d_texture *src_texture,
3299 unsigned int src_sub_resource_idx, unsigned int src_location, const struct wined3d_box *src_box,
3300 const struct wined3d_bo_address *dst_bo_addr, const struct wined3d_format *dst_format,
3301 unsigned int dst_x, unsigned int dst_y, unsigned int dst_z,
3302 unsigned int dst_row_pitch, unsigned int dst_slice_pitch);
3305 #define WINED3D_TEXTURE_COND_NP2 0x00000001
3306 #define WINED3D_TEXTURE_COND_NP2_EMULATED 0x00000002
3307 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x00000004
3308 #define WINED3D_TEXTURE_IS_SRGB 0x00000008
3309 #define WINED3D_TEXTURE_RGB_ALLOCATED 0x00000010
3310 #define WINED3D_TEXTURE_RGB_VALID 0x00000020
3311 #define WINED3D_TEXTURE_SRGB_ALLOCATED 0x00000040
3312 #define WINED3D_TEXTURE_SRGB_VALID 0x00000080
3313 #define WINED3D_TEXTURE_CONVERTED 0x00000100
3314 #define WINED3D_TEXTURE_GET_DC_LENIENT 0x00000800
3315 #define WINED3D_TEXTURE_DC_IN_USE 0x00001000
3316 #define WINED3D_TEXTURE_DISCARD 0x00002000
3317 #define WINED3D_TEXTURE_GET_DC 0x00004000
3318 #define WINED3D_TEXTURE_GENERATE_MIPMAPS 0x00008000
3319 #define WINED3D_TEXTURE_DOWNLOADABLE 0x00010000
3321 #define WINED3D_TEXTURE_ASYNC_COLOR_KEY 0x00000001
3323 struct wined3d_texture
3325 struct wined3d_resource resource;
3326 const struct wined3d_texture_ops *texture_ops;
3327 struct wined3d_swapchain *swapchain;
3328 unsigned int pow2_width;
3329 unsigned int pow2_height;
3330 UINT layer_count;
3331 unsigned int level_count;
3332 unsigned int download_count;
3333 unsigned int sysmem_count;
3334 float pow2_matrix[16];
3335 unsigned int lod;
3336 DWORD sampler;
3337 uint32_t flags;
3338 DWORD update_map_binding;
3340 unsigned int row_pitch;
3341 unsigned int slice_pitch;
3343 /* May only be accessed from the command stream worker thread. */
3344 struct wined3d_texture_async
3346 uint32_t flags;
3348 /* Color keys for DDraw */
3349 struct wined3d_color_key dst_blt_color_key;
3350 struct wined3d_color_key src_blt_color_key;
3351 struct wined3d_color_key dst_overlay_color_key;
3352 struct wined3d_color_key src_overlay_color_key;
3353 struct wined3d_color_key gl_color_key;
3354 DWORD color_key_flags;
3355 } async;
3357 struct wined3d_dirty_regions
3359 struct wined3d_box *boxes;
3360 SIZE_T boxes_size;
3361 unsigned int box_count;
3362 } *dirty_regions;
3364 struct wined3d_overlay_info
3366 struct list entry;
3367 struct list overlays;
3368 struct wined3d_texture *dst_texture;
3369 unsigned int dst_sub_resource_idx;
3370 RECT src_rect;
3371 RECT dst_rect;
3372 } *overlay_info;
3374 struct wined3d_dc_info
3376 HBITMAP bitmap;
3377 HDC dc;
3378 } *dc_info;
3380 struct wined3d_texture_sub_resource
3382 void *parent;
3383 const struct wined3d_parent_ops *parent_ops;
3385 unsigned int offset;
3386 unsigned int size;
3388 unsigned int map_count;
3389 uint32_t map_flags;
3390 DWORD locations;
3391 struct wined3d_bo *bo;
3392 union
3394 struct wined3d_color colour;
3395 struct
3397 float depth;
3398 unsigned int stencil;
3400 } clear_value;
3402 void *user_memory;
3403 } *sub_resources;
3406 static inline void *wined3d_texture_allocate_object_memory(SIZE_T s, SIZE_T level_count, SIZE_T layer_count)
3408 struct wined3d_texture *t;
3410 if (level_count > ((~(SIZE_T)0 - s) / sizeof(*t->sub_resources)) / layer_count)
3411 return NULL;
3413 return heap_alloc_zero(s + level_count * layer_count * sizeof(*t->sub_resources));
3416 static inline struct wined3d_texture *texture_from_resource(struct wined3d_resource *resource)
3418 return CONTAINING_RECORD(resource, struct wined3d_texture, resource);
3421 static inline unsigned int wined3d_texture_get_level_width(const struct wined3d_texture *texture,
3422 unsigned int level)
3424 return max(1, texture->resource.width >> level);
3427 static inline unsigned int wined3d_texture_get_level_height(const struct wined3d_texture *texture,
3428 unsigned int level)
3430 return max(1, texture->resource.height >> level);
3433 static inline unsigned int wined3d_texture_get_level_depth(const struct wined3d_texture *texture,
3434 unsigned int level)
3436 return max(1, texture->resource.depth >> level);
3439 static inline unsigned int wined3d_texture_get_level_pow2_width(const struct wined3d_texture *texture,
3440 unsigned int level)
3442 return max(1, texture->pow2_width >> level);
3445 static inline unsigned int wined3d_texture_get_level_pow2_height(const struct wined3d_texture *texture,
3446 unsigned int level)
3448 return max(1, texture->pow2_height >> level);
3451 static inline void wined3d_texture_get_level_box(const struct wined3d_texture *texture,
3452 unsigned int level, struct wined3d_box *box)
3454 wined3d_box_set(box, 0, 0,
3455 wined3d_texture_get_level_width(texture, level),
3456 wined3d_texture_get_level_height(texture, level),
3457 0, wined3d_texture_get_level_depth(texture, level));
3460 static inline bool wined3d_texture_is_full_rect(const struct wined3d_texture *texture,
3461 unsigned int level, const RECT *r)
3463 unsigned int t;
3465 t = wined3d_texture_get_level_width(texture, level);
3466 if ((r->left && r->right) || abs(r->right - r->left) != t)
3467 return false;
3468 t = wined3d_texture_get_level_height(texture, level);
3469 if ((r->top && r->bottom) || abs(r->bottom - r->top) != t)
3470 return false;
3471 return true;
3474 HRESULT texture2d_blt(struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
3475 const struct wined3d_box *dst_box, struct wined3d_texture *src_texture,
3476 unsigned int src_sub_resource_idx, const struct wined3d_box *src_box, uint32_t flags,
3477 const struct wined3d_blt_fx *blt_fx, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
3479 void wined3d_texture_cleanup(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
3480 void wined3d_texture_download_from_texture(struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
3481 struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx) DECLSPEC_HIDDEN;
3482 void wined3d_texture_get_bo_address(const struct wined3d_texture *texture,
3483 unsigned int sub_resource_idx, struct wined3d_bo_address *data, uint32_t location) DECLSPEC_HIDDEN;
3484 void wined3d_texture_invalidate_location(struct wined3d_texture *texture,
3485 unsigned int sub_resource_idx, uint32_t location) DECLSPEC_HIDDEN;
3486 void wined3d_texture_load(struct wined3d_texture *texture,
3487 struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
3488 BOOL wined3d_texture_load_location(struct wined3d_texture *texture,
3489 unsigned int sub_resource_idx, struct wined3d_context *context, uint32_t location) DECLSPEC_HIDDEN;
3490 BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned int sub_resource_idx,
3491 struct wined3d_context *context, uint32_t location) DECLSPEC_HIDDEN;
3492 void wined3d_texture_set_swapchain(struct wined3d_texture *texture,
3493 struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
3494 BOOL wined3d_texture_can_use_pbo(const struct wined3d_texture *texture, const struct wined3d_d3d_info *d3d_info)
3495 DECLSPEC_HIDDEN;
3496 void wined3d_texture_sub_resources_destroyed(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
3497 void wined3d_texture_translate_drawable_coords(const struct wined3d_texture *texture,
3498 HWND window, RECT *rect) DECLSPEC_HIDDEN;
3499 void wined3d_texture_update_sub_resource(struct wined3d_texture *texture, unsigned int sub_resource_idx,
3500 struct wined3d_context *context, const struct upload_bo *upload_bo, const struct wined3d_box *box,
3501 unsigned int row_pitch, unsigned int slice_pitch) DECLSPEC_HIDDEN;
3502 void wined3d_texture_upload_from_texture(struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
3503 unsigned int dst_x, unsigned int dst_y, unsigned int dst_z, struct wined3d_texture *src_texture,
3504 unsigned int src_sub_resource_idx, const struct wined3d_box *src_box) DECLSPEC_HIDDEN;
3505 void wined3d_texture_validate_location(struct wined3d_texture *texture,
3506 unsigned int sub_resource_idx, uint32_t location) DECLSPEC_HIDDEN;
3507 bool wined3d_texture_validate_sub_resource_idx(const struct wined3d_texture *texture,
3508 unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
3509 void wined3d_texture_clear_dirty_regions(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
3511 HRESULT wined3d_texture_no3d_init(struct wined3d_texture *texture_no3d, struct wined3d_device *device,
3512 const struct wined3d_resource_desc *desc, unsigned int layer_count, unsigned int level_count,
3513 uint32_t flags, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
3515 struct wined3d_sampler
3517 struct wine_rb_entry entry;
3518 LONG refcount;
3519 struct wined3d_device *device;
3520 void *parent;
3521 const struct wined3d_parent_ops *parent_ops;
3522 struct wined3d_sampler_desc desc;
3525 struct wined3d_vertex_declaration_element
3527 const struct wined3d_format *format;
3528 BOOL ffp_valid;
3529 unsigned int input_slot;
3530 unsigned int offset;
3531 unsigned int output_slot;
3532 enum wined3d_input_classification input_slot_class;
3533 unsigned int instance_data_step_rate;
3534 BYTE method;
3535 BYTE usage;
3536 BYTE usage_idx;
3539 struct wined3d_vertex_declaration
3541 LONG ref;
3542 void *parent;
3543 const struct wined3d_parent_ops *parent_ops;
3544 struct wined3d_device *device;
3546 struct wined3d_vertex_declaration_element *elements;
3547 unsigned int element_count;
3549 BOOL position_transformed;
3552 struct wined3d_saved_states
3554 uint32_t vs_consts_f[WINED3D_BITMAP_SIZE(WINED3D_MAX_VS_CONSTS_F)];
3555 WORD vertexShaderConstantsI; /* WINED3D_MAX_CONSTS_I, 16 */
3556 WORD vertexShaderConstantsB; /* WINED3D_MAX_CONSTS_B, 16 */
3557 uint32_t ps_consts_f[WINED3D_BITMAP_SIZE(WINED3D_MAX_PS_CONSTS_F)];
3558 WORD pixelShaderConstantsI; /* WINED3D_MAX_CONSTS_I, 16 */
3559 WORD pixelShaderConstantsB; /* WINED3D_MAX_CONSTS_B, 16 */
3560 uint32_t transform[WINED3D_BITMAP_SIZE(WINED3D_HIGHEST_TRANSFORM_STATE + 1)];
3561 WORD streamSource; /* WINED3D_MAX_STREAMS, 16 */
3562 WORD streamFreq; /* WINED3D_MAX_STREAMS, 16 */
3563 uint32_t renderState[WINED3D_BITMAP_SIZE(WINEHIGHEST_RENDER_STATE + 1)];
3564 DWORD textureState[WINED3D_MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
3565 WORD samplerState[WINED3D_MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
3566 DWORD clipplane; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
3567 DWORD textures : 20; /* WINED3D_MAX_COMBINED_SAMPLERS, 20 */
3568 DWORD indices : 1;
3569 DWORD material : 1;
3570 DWORD viewport : 1;
3571 DWORD vertexDecl : 1;
3572 DWORD pixelShader : 1;
3573 DWORD vertexShader : 1;
3574 DWORD scissorRect : 1;
3575 DWORD store_stream_offset : 1;
3576 DWORD alpha_to_coverage : 1;
3577 DWORD lights : 1;
3578 DWORD transforms : 1;
3579 DWORD padding : 1;
3581 struct list changed_lights;
3584 struct StageState {
3585 DWORD stage;
3586 DWORD state;
3589 struct wined3d_stateblock
3591 LONG ref; /* Note: Ref counting not required */
3592 struct wined3d_device *device;
3594 /* Array indicating whether things have been set or changed */
3595 struct wined3d_saved_states changed;
3597 struct wined3d_stateblock_state stateblock_state;
3598 struct wined3d_light_state light_state;
3600 /* Contained state management */
3601 DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
3602 unsigned int num_contained_render_states;
3603 DWORD contained_transform_states[WINED3D_HIGHEST_TRANSFORM_STATE + 1];
3604 unsigned int num_contained_transform_states;
3605 struct StageState contained_tss_states[WINED3D_MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)];
3606 unsigned int num_contained_tss_states;
3607 struct StageState contained_sampler_states[WINED3D_MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];
3608 unsigned int num_contained_sampler_states;
3611 void wined3d_stateblock_state_init(struct wined3d_stateblock_state *state,
3612 const struct wined3d_device *device, uint32_t flags) DECLSPEC_HIDDEN;
3613 void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state *state) DECLSPEC_HIDDEN;
3615 bool wined3d_light_state_enable_light(struct wined3d_light_state *state, const struct wined3d_d3d_info *d3d_info,
3616 struct wined3d_light_info *light_info, BOOL enable) DECLSPEC_HIDDEN;
3617 struct wined3d_light_info *wined3d_light_state_get_light(const struct wined3d_light_state *state,
3618 unsigned int idx) DECLSPEC_HIDDEN;
3619 HRESULT wined3d_light_state_set_light(struct wined3d_light_state *state, DWORD light_idx,
3620 const struct wined3d_light *params, struct wined3d_light_info **light_info) DECLSPEC_HIDDEN;
3622 enum wined3d_cs_queue_id
3624 WINED3D_CS_QUEUE_DEFAULT = 0,
3625 WINED3D_CS_QUEUE_MAP,
3626 WINED3D_CS_QUEUE_COUNT,
3629 #define WINED3D_CS_QUERY_POLL_INTERVAL 10u
3630 #if defined(_WIN64)
3631 #define WINED3D_CS_QUEUE_SIZE 0x1000000u
3632 #else
3633 #define WINED3D_CS_QUEUE_SIZE 0x400000u
3634 #endif
3635 #define WINED3D_CS_SPIN_COUNT 2000u
3636 #define WINED3D_CS_QUEUE_MASK (WINED3D_CS_QUEUE_SIZE - 1)
3638 C_ASSERT(!(WINED3D_CS_QUEUE_SIZE & (WINED3D_CS_QUEUE_SIZE - 1)));
3640 struct wined3d_cs_queue
3642 ULONG head, tail;
3643 BYTE data[WINED3D_CS_QUEUE_SIZE];
3646 struct wined3d_device_context_ops
3648 void *(*require_space)(struct wined3d_device_context *context, size_t size, enum wined3d_cs_queue_id queue_id);
3649 void (*submit)(struct wined3d_device_context *context, enum wined3d_cs_queue_id queue_id);
3650 void (*finish)(struct wined3d_device_context *context, enum wined3d_cs_queue_id queue_id);
3651 bool (*map_upload_bo)(struct wined3d_device_context *context, struct wined3d_resource *resource,
3652 unsigned int sub_resource_idx, struct wined3d_map_desc *map_desc,
3653 const struct wined3d_box *box, uint32_t flags);
3654 bool (*unmap_upload_bo)(struct wined3d_device_context *context, struct wined3d_resource *resource,
3655 unsigned int sub_resource_idx, struct wined3d_box *box, struct upload_bo *upload_bo);
3656 void (*issue_query)(struct wined3d_device_context *context, struct wined3d_query *query, unsigned int flags);
3657 void (*flush)(struct wined3d_device_context *context);
3658 void (*reference_resource)(struct wined3d_device_context *context, struct wined3d_resource *resource);
3659 void (*reference_command_list)(struct wined3d_device_context *context, struct wined3d_command_list *list);
3662 struct wined3d_device_context
3664 const struct wined3d_device_context_ops *ops;
3665 struct wined3d_device *device;
3666 struct wined3d_state *state;
3669 struct wined3d_cs
3671 struct wined3d_device_context c;
3673 struct wined3d_state state;
3674 HMODULE wined3d_module;
3675 HANDLE thread;
3676 DWORD thread_id;
3677 BOOL serialize_commands;
3679 struct wined3d_cs_queue queue[WINED3D_CS_QUEUE_COUNT];
3680 size_t data_size, start, end;
3681 void *data;
3682 struct list query_poll_list;
3683 BOOL queries_flushed;
3685 HANDLE event, present_event;
3686 LONG waiting_for_event;
3687 LONG waiting_for_present;
3688 LONG pending_presents;
3691 static inline void wined3d_device_context_lock(struct wined3d_device_context *context)
3693 if (context == &context->device->cs->c)
3694 wined3d_mutex_lock();
3697 static inline void wined3d_device_context_unlock(struct wined3d_device_context *context)
3699 if (context == &context->device->cs->c)
3700 wined3d_mutex_unlock();
3703 struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device,
3704 const enum wined3d_feature_level *levels, unsigned int level_count) DECLSPEC_HIDDEN;
3705 void wined3d_cs_destroy(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
3706 void wined3d_cs_destroy_object(struct wined3d_cs *cs,
3707 void (*callback)(void *object), void *object) DECLSPEC_HIDDEN;
3708 void wined3d_cs_emit_add_dirty_texture_region(struct wined3d_cs *cs,
3709 struct wined3d_texture *texture, unsigned int layer) DECLSPEC_HIDDEN;
3710 void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects,
3711 uint32_t flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
3712 void wined3d_device_context_emit_clear_uav(struct wined3d_device_context *context,
3713 struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value, bool fp) DECLSPEC_HIDDEN;
3714 void wined3d_cs_emit_preload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3715 void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain, const RECT *src_rect,
3716 const RECT *dst_rect, HWND dst_window_override, unsigned int swap_interval, uint32_t flags) DECLSPEC_HIDDEN;
3717 void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture *texture,
3718 WORD flags, const struct wined3d_color_key *color_key) DECLSPEC_HIDDEN;
3719 void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs,
3720 enum wined3d_render_state state, DWORD value) DECLSPEC_HIDDEN;
3721 void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3722 void wined3d_cs_init_object(struct wined3d_cs *cs,
3723 void (*callback)(void *object), void *object) DECLSPEC_HIDDEN;
3724 void wined3d_cs_map_bo_address(struct wined3d_cs *cs,
3725 struct wined3d_bo_address *addr, size_t size, unsigned int flags) DECLSPEC_HIDDEN;
3726 void wined3d_device_context_set_depth_bounds(struct wined3d_device_context *context,
3727 bool enable, float min_depth, float max_depth);
3729 static inline void wined3d_cs_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id queue_id)
3731 cs->c.ops->finish(&cs->c, queue_id);
3734 void wined3d_device_context_emit_blt_sub_resource(struct wined3d_device_context *context,
3735 struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx, const struct wined3d_box *dst_box,
3736 struct wined3d_resource *src_resource, unsigned int src_sub_resource_idx, const struct wined3d_box *src_box,
3737 unsigned int flags, const struct wined3d_blt_fx *fx, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
3738 void wined3d_device_context_emit_clear_rendertarget_view(struct wined3d_device_context *context,
3739 struct wined3d_rendertarget_view *view, const RECT *rect, unsigned int flags,
3740 const struct wined3d_color *color, float depth, unsigned int stencil) DECLSPEC_HIDDEN;
3741 void wined3d_device_context_emit_copy_uav_counter(struct wined3d_device_context *context,
3742 struct wined3d_buffer *dst_buffer, unsigned int offset,
3743 struct wined3d_unordered_access_view *uav) DECLSPEC_HIDDEN;
3744 void wined3d_device_context_emit_draw(struct wined3d_device_context *context,
3745 enum wined3d_primitive_type primitive_type, unsigned int patch_vertex_count, int base_vertex_idx,
3746 unsigned int start_idx, unsigned int index_count, unsigned int start_instance, unsigned int instance_count,
3747 bool indexed) DECLSPEC_HIDDEN;
3748 void wined3d_device_context_emit_execute_command_list(struct wined3d_device_context *context,
3749 struct wined3d_command_list *list, bool restore_state) DECLSPEC_HIDDEN;
3750 void wined3d_device_context_emit_generate_mipmaps(struct wined3d_device_context *context,
3751 struct wined3d_shader_resource_view *view) DECLSPEC_HIDDEN;
3752 HRESULT wined3d_device_context_emit_map(struct wined3d_device_context *context,
3753 struct wined3d_resource *resource, unsigned int sub_resource_idx, struct wined3d_map_desc *map_desc,
3754 const struct wined3d_box *box, unsigned int flags) DECLSPEC_HIDDEN;
3755 void wined3d_device_context_emit_reset_state(struct wined3d_device_context *context, bool invalidate) DECLSPEC_HIDDEN;
3756 void wined3d_device_context_emit_set_blend_state(struct wined3d_device_context *context,
3757 struct wined3d_blend_state *state, const struct wined3d_color *blend_factor,
3758 unsigned int sample_mask) DECLSPEC_HIDDEN;
3759 void wined3d_device_context_emit_set_clip_plane(struct wined3d_device_context *context, unsigned int plane_idx,
3760 const struct wined3d_vec4 *plane) DECLSPEC_HIDDEN;
3761 void wined3d_device_context_emit_set_constant_buffers(struct wined3d_device_context *context,
3762 enum wined3d_shader_type type, unsigned int start_idx, unsigned int count,
3763 const struct wined3d_constant_buffer_state *buffers) DECLSPEC_HIDDEN;
3764 void wined3d_device_context_emit_set_depth_stencil_state(struct wined3d_device_context *context,
3765 struct wined3d_depth_stencil_state *state, unsigned int stencil_ref) DECLSPEC_HIDDEN;
3766 void wined3d_device_context_emit_set_depth_stencil_view(struct wined3d_device_context *context,
3767 struct wined3d_rendertarget_view *view) DECLSPEC_HIDDEN;
3768 void wined3d_device_context_emit_set_feature_level(struct wined3d_device_context *context,
3769 enum wined3d_feature_level level) DECLSPEC_HIDDEN;
3770 void wined3d_device_context_emit_set_index_buffer(struct wined3d_device_context *context, struct wined3d_buffer *buffer,
3771 enum wined3d_format_id format_id, unsigned int offset) DECLSPEC_HIDDEN;
3772 void wined3d_device_context_emit_set_light(struct wined3d_device_context *context,
3773 const struct wined3d_light_info *light) DECLSPEC_HIDDEN;
3774 void wined3d_device_context_emit_set_light_enable(struct wined3d_device_context *context, unsigned int idx,
3775 BOOL enable) DECLSPEC_HIDDEN;
3776 void wined3d_device_context_emit_set_material(struct wined3d_device_context *context,
3777 const struct wined3d_material *material) DECLSPEC_HIDDEN;
3778 void wined3d_device_context_emit_set_predication(struct wined3d_device_context *context,
3779 struct wined3d_query *predicate, BOOL value) DECLSPEC_HIDDEN;
3780 void wined3d_device_context_emit_set_rasterizer_state(struct wined3d_device_context *context,
3781 struct wined3d_rasterizer_state *rasterizer_state) DECLSPEC_HIDDEN;
3782 void wined3d_device_context_emit_set_render_state(struct wined3d_device_context *context,
3783 enum wined3d_render_state state, unsigned int value) DECLSPEC_HIDDEN;
3784 void wined3d_device_context_emit_set_rendertarget_views(struct wined3d_device_context *context, unsigned int start_idx,
3785 unsigned int count, struct wined3d_rendertarget_view *const *views) DECLSPEC_HIDDEN;
3786 void wined3d_device_context_emit_set_samplers(struct wined3d_device_context *context, enum wined3d_shader_type type,
3787 unsigned int start_idx, unsigned int count, struct wined3d_sampler *const *samplers) DECLSPEC_HIDDEN;
3788 void wined3d_device_context_emit_set_sampler_state(struct wined3d_device_context *context, unsigned int sampler_idx,
3789 enum wined3d_sampler_state state, unsigned int value) DECLSPEC_HIDDEN;
3790 void wined3d_device_context_emit_set_scissor_rects(struct wined3d_device_context *context,
3791 unsigned int rect_count, const RECT *rects) DECLSPEC_HIDDEN;
3792 void wined3d_device_context_emit_set_shader(struct wined3d_device_context *context, enum wined3d_shader_type type,
3793 struct wined3d_shader *shader) DECLSPEC_HIDDEN;
3794 void wined3d_device_context_emit_set_shader_resource_views(struct wined3d_device_context *context,
3795 enum wined3d_shader_type type, unsigned int start_idx, unsigned int count,
3796 struct wined3d_shader_resource_view *const *views) DECLSPEC_HIDDEN;
3797 void wined3d_device_context_emit_set_stream_outputs(struct wined3d_device_context *context,
3798 const struct wined3d_stream_output outputs[WINED3D_MAX_STREAM_OUTPUT_BUFFERS]) DECLSPEC_HIDDEN;
3799 void wined3d_device_context_emit_set_stream_sources(struct wined3d_device_context *context,
3800 unsigned int start_idx, unsigned int count, const struct wined3d_stream_state *streams) DECLSPEC_HIDDEN;
3801 void wined3d_device_context_emit_set_texture(struct wined3d_device_context *context, unsigned int stage,
3802 struct wined3d_texture *texture) DECLSPEC_HIDDEN;
3803 void wined3d_device_context_emit_set_texture_state(struct wined3d_device_context *context, unsigned int stage,
3804 enum wined3d_texture_stage_state state, unsigned int value) DECLSPEC_HIDDEN;
3805 void wined3d_device_context_emit_set_transform(struct wined3d_device_context *context,
3806 enum wined3d_transform_state state, const struct wined3d_matrix *matrix) DECLSPEC_HIDDEN;
3807 void wined3d_device_context_emit_set_unordered_access_views(struct wined3d_device_context *context,
3808 enum wined3d_pipeline pipeline, unsigned int start_idx, unsigned int count,
3809 struct wined3d_unordered_access_view *const *views, const unsigned int *initial_count) DECLSPEC_HIDDEN;
3810 void wined3d_device_context_emit_set_vertex_declaration(struct wined3d_device_context *context,
3811 struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
3812 void wined3d_device_context_emit_set_viewports(struct wined3d_device_context *context, unsigned int viewport_count,
3813 const struct wined3d_viewport *viewports) DECLSPEC_HIDDEN;
3814 void wined3d_device_context_emit_update_sub_resource(struct wined3d_device_context *context,
3815 struct wined3d_resource *resource, unsigned int sub_resource_idx, const struct wined3d_box *box,
3816 const void *data, unsigned int row_pitch, unsigned int slice_pitch) DECLSPEC_HIDDEN;
3817 HRESULT wined3d_device_context_emit_unmap(struct wined3d_device_context *context,
3818 struct wined3d_resource *resource, unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
3819 void wined3d_device_context_push_constants(struct wined3d_device_context *context,
3820 enum wined3d_push_constants type, unsigned int start_idx,
3821 unsigned int count, const void *constants) DECLSPEC_HIDDEN;
3823 static inline void wined3d_resource_reference(struct wined3d_resource *resource)
3825 const struct wined3d_cs *cs = resource->device->cs;
3826 resource->access_time = cs->queue[WINED3D_CS_QUEUE_DEFAULT].head;
3829 static inline BOOL wined3d_ge_wrap(ULONG x, ULONG y)
3831 return (x - y) < UINT_MAX / 2;
3833 C_ASSERT(WINED3D_CS_QUEUE_SIZE < UINT_MAX / 4);
3835 static inline void wined3d_resource_wait_idle(const struct wined3d_resource *resource)
3837 const struct wined3d_cs *cs = resource->device->cs;
3838 ULONG access_time, tail, head;
3840 if (!cs->thread || cs->thread_id == GetCurrentThreadId())
3841 return;
3843 access_time = resource->access_time;
3844 head = cs->queue[WINED3D_CS_QUEUE_DEFAULT].head;
3846 /* The basic idea is that a resource is busy if tail < access_time <= head.
3847 * But we have to be careful about wrap-around of the head and tail. The
3848 * wined3d_ge_wrap function considers x >= y if x - y is smaller than half the
3849 * UINT range. Head is at most WINED3D_CS_QUEUE_SIZE ahead of tail, because
3850 * otherwise the queue memory is considered full and queue_require_space
3851 * stalls. Thus wined3d_ge_wrap(head, tail) is always true. The C_ASSERT above
3852 * ensures this in case we decide to grow the queue size in the future.
3854 * It is possible that a resource has not been used for a long time and is idle, but the head and
3855 * tail wrapped around in such a way that the previously set access time falls between head and tail.
3856 * In this case we will incorrectly wait for the resource. Because we use the entire 32 bits of the
3857 * counters and not just the bits needed to address the actual queue memory, this should happen rarely.
3858 * If it turns out to be a problem we can switch to 64 bit counters or attempt to somehow mark the
3859 * access time of resources invalid. CS packets are at least 4 byte aligned, so we could use the lower
3860 * 2 bits in access_time for such a marker.
3862 * Note that the access time is set before the command is submitted, so we have to wait until the
3863 * tail is bigger than access_time, not equal. */
3865 if (!wined3d_ge_wrap(head, access_time))
3866 return;
3868 for (;;)
3870 tail = *(volatile ULONG *)&cs->queue[WINED3D_CS_QUEUE_DEFAULT].tail;
3871 if (head == tail) /* Queue empty. */
3872 break;
3874 if (!wined3d_ge_wrap(access_time, tail) && access_time != tail)
3875 break;
3877 YieldProcessor();
3881 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
3882 * fixed function semantics as D3DCOLOR or FLOAT16 */
3883 enum wined3d_buffer_conversion_type
3885 CONV_NONE,
3886 CONV_D3DCOLOR,
3887 CONV_POSITIONT,
3890 struct wined3d_buffer
3892 struct wined3d_resource resource;
3893 const struct wined3d_buffer_ops *buffer_ops;
3895 unsigned int structure_byte_stride;
3896 uint32_t flags;
3897 DWORD locations;
3898 void *map_ptr;
3899 struct wined3d_bo *buffer_object;
3900 struct wined3d_bo_user bo_user;
3902 struct wined3d_range *maps;
3903 SIZE_T maps_size, modified_areas;
3905 /* conversion stuff */
3906 UINT decl_change_count, full_conversion_count;
3907 UINT draw_count;
3908 UINT stride; /* 0 if no conversion */
3909 enum wined3d_buffer_conversion_type *conversion_map; /* NULL if no conversion */
3910 UINT conversion_stride; /* 0 if no shifted conversion */
3913 static inline struct wined3d_buffer *buffer_from_resource(struct wined3d_resource *resource)
3915 return CONTAINING_RECORD(resource, struct wined3d_buffer, resource);
3918 static inline void wined3d_buffer_validate_user(struct wined3d_buffer *buffer)
3920 if (buffer->bo_user.valid)
3921 return;
3922 buffer->bo_user.valid = true;
3923 list_add_head(&buffer->buffer_object->users, &buffer->bo_user.entry);
3926 void wined3d_buffer_acquire_bo_for_write(struct wined3d_buffer *buffer,
3927 struct wined3d_context *context) DECLSPEC_HIDDEN;
3928 void wined3d_buffer_cleanup(struct wined3d_buffer *buffer) DECLSPEC_HIDDEN;
3929 void wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_offset,
3930 struct wined3d_buffer *src_buffer, unsigned int src_offset, unsigned int size) DECLSPEC_HIDDEN;
3931 void wined3d_buffer_copy_bo_address(struct wined3d_buffer *dst_buffer, struct wined3d_context *context,
3932 unsigned int dst_offset, const struct wined3d_const_bo_address *src_addr, unsigned int size) DECLSPEC_HIDDEN;
3933 DWORD wined3d_buffer_get_memory(struct wined3d_buffer *buffer, struct wined3d_context *context,
3934 struct wined3d_bo_address *data) DECLSPEC_HIDDEN;
3935 void wined3d_buffer_invalidate_location(struct wined3d_buffer *buffer, uint32_t location) DECLSPEC_HIDDEN;
3936 void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *context,
3937 const struct wined3d_state *state) DECLSPEC_HIDDEN;
3938 BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer,
3939 struct wined3d_context *context, uint32_t location) DECLSPEC_HIDDEN;
3940 void *wined3d_buffer_load_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DECLSPEC_HIDDEN;
3941 BOOL wined3d_buffer_prepare_location(struct wined3d_buffer *buffer,
3942 struct wined3d_context *context, unsigned int location) DECLSPEC_HIDDEN;
3943 void wined3d_buffer_update_sub_resource(struct wined3d_buffer *buffer, struct wined3d_context *context,
3944 const struct upload_bo *upload_bo, unsigned int offset, unsigned int size) DECLSPEC_HIDDEN;
3945 void wined3d_buffer_validate_location(struct wined3d_buffer *buffer, uint32_t location) DECLSPEC_HIDDEN;
3947 HRESULT wined3d_buffer_no3d_init(struct wined3d_buffer *buffer_no3d, struct wined3d_device *device,
3948 const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
3949 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
3951 struct wined3d_rendertarget_view
3953 LONG refcount;
3955 struct wined3d_resource *resource;
3956 void *parent;
3957 const struct wined3d_parent_ops *parent_ops;
3959 const struct wined3d_format *format;
3960 unsigned int format_attrs;
3961 unsigned int format_caps;
3962 unsigned int sub_resource_idx;
3963 unsigned int layer_count;
3965 unsigned int width;
3966 unsigned int height;
3968 struct wined3d_view_desc desc;
3971 void wined3d_rendertarget_view_cleanup(struct wined3d_rendertarget_view *view) DECLSPEC_HIDDEN;
3972 void wined3d_rendertarget_view_get_drawable_size(const struct wined3d_rendertarget_view *view,
3973 const struct wined3d_context *context, unsigned int *width, unsigned int *height) DECLSPEC_HIDDEN;
3974 void wined3d_rendertarget_view_get_box(struct wined3d_rendertarget_view *view,
3975 struct wined3d_box *box) DECLSPEC_HIDDEN;
3976 void wined3d_rendertarget_view_invalidate_location(struct wined3d_rendertarget_view *view,
3977 uint32_t location) DECLSPEC_HIDDEN;
3978 void wined3d_rendertarget_view_load_location(struct wined3d_rendertarget_view *view,
3979 struct wined3d_context *context, uint32_t location) DECLSPEC_HIDDEN;
3980 void wined3d_rendertarget_view_prepare_location(struct wined3d_rendertarget_view *view,
3981 struct wined3d_context *context, uint32_t location) DECLSPEC_HIDDEN;
3982 void wined3d_rendertarget_view_validate_location(struct wined3d_rendertarget_view *view,
3983 uint32_t location) DECLSPEC_HIDDEN;
3984 DWORD wined3d_rendertarget_view_get_locations(const struct wined3d_rendertarget_view *view)
3985 DECLSPEC_HIDDEN;
3987 HRESULT wined3d_rendertarget_view_no3d_init(struct wined3d_rendertarget_view *view_no3d,
3988 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
3989 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
3991 struct wined3d_shader_resource_view
3993 LONG refcount;
3995 struct wined3d_resource *resource;
3996 void *parent;
3997 const struct wined3d_parent_ops *parent_ops;
3999 const struct wined3d_format *format;
4001 struct wined3d_view_desc desc;
4004 void wined3d_shader_resource_view_cleanup(struct wined3d_shader_resource_view *view) DECLSPEC_HIDDEN;
4006 struct wined3d_unordered_access_view
4008 LONG refcount;
4010 struct wined3d_resource *resource;
4011 void *parent;
4012 const struct wined3d_parent_ops *parent_ops;
4014 const struct wined3d_format *format;
4016 struct wined3d_view_desc desc;
4017 struct wined3d_bo *counter_bo;
4020 void wined3d_unordered_access_view_cleanup(struct wined3d_unordered_access_view *view) DECLSPEC_HIDDEN;
4021 void wined3d_unordered_access_view_copy_counter(struct wined3d_unordered_access_view *view,
4022 struct wined3d_buffer *buffer, unsigned int offset, struct wined3d_context *context) DECLSPEC_HIDDEN;
4023 void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_access_view *view,
4024 uint32_t location) DECLSPEC_HIDDEN;
4025 void wined3d_unordered_access_view_set_counter(struct wined3d_unordered_access_view *view,
4026 unsigned int value) DECLSPEC_HIDDEN;
4028 struct wined3d_swapchain_state
4030 struct wined3d *wined3d;
4031 struct wined3d_swapchain_desc desc;
4032 struct wined3d_swapchain_state_parent *parent;
4034 struct wined3d_display_mode original_mode, d3d_mode;
4035 RECT original_window_rect;
4037 /* Window styles to restore when switching fullscreen mode. */
4038 LONG style;
4039 LONG exstyle;
4040 HWND device_window;
4043 void wined3d_swapchain_state_cleanup(struct wined3d_swapchain_state *state) DECLSPEC_HIDDEN;
4044 void wined3d_swapchain_state_register(struct wined3d_swapchain_state *state) DECLSPEC_HIDDEN;
4045 void wined3d_swapchain_state_restore_from_fullscreen(struct wined3d_swapchain_state *state,
4046 HWND window, const RECT *window_rect) DECLSPEC_HIDDEN;
4047 HRESULT wined3d_swapchain_state_setup_fullscreen(struct wined3d_swapchain_state *state,
4048 HWND window, int x, int y, int width, int height) DECLSPEC_HIDDEN;
4050 struct wined3d_swapchain_ops
4052 void (*swapchain_present)(struct wined3d_swapchain *swapchain,
4053 const RECT *src_rect, const RECT *dst_rect, unsigned int swap_interval, uint32_t flags);
4054 void (*swapchain_frontbuffer_updated)(struct wined3d_swapchain *swapchain);
4057 struct wined3d_swapchain
4059 LONG ref;
4060 void *parent;
4061 const struct wined3d_parent_ops *parent_ops;
4062 const struct wined3d_swapchain_ops *swapchain_ops;
4063 struct wined3d_device *device;
4065 struct wined3d_texture **back_buffers;
4066 struct wined3d_texture *front_buffer;
4067 struct wined3d_gamma_ramp orig_gamma;
4068 bool reapply_mode;
4069 const struct wined3d_format *ds_format;
4070 struct wined3d_palette *palette;
4071 RECT front_buffer_update;
4072 unsigned int swap_interval;
4073 unsigned int max_frame_latency;
4075 LONG prev_time, frames; /* Performance tracking */
4077 struct wined3d_swapchain_state state;
4078 HWND win_handle;
4081 void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activate) DECLSPEC_HIDDEN;
4082 void wined3d_swapchain_cleanup(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
4083 struct wined3d_output * wined3d_swapchain_get_output(const struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
4084 void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
4085 void swapchain_set_max_frame_latency(struct wined3d_swapchain *swapchain,
4086 const struct wined3d_device *device) DECLSPEC_HIDDEN;
4088 HRESULT wined3d_swapchain_no3d_init(struct wined3d_swapchain *swapchain_no3d,
4089 struct wined3d_device *device, const struct wined3d_swapchain_desc *desc,
4090 struct wined3d_swapchain_state_parent *state_parent, void *parent,
4091 const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4093 /*****************************************************************************
4094 * Utility function prototypes
4097 /* Trace routines */
4098 const char *debug_bo_address(const struct wined3d_bo_address *address) DECLSPEC_HIDDEN;
4099 const char *debug_box(const struct wined3d_box *box) DECLSPEC_HIDDEN;
4100 const char *debug_color(const struct wined3d_color *color) DECLSPEC_HIDDEN;
4101 const char *debug_const_bo_address(const struct wined3d_const_bo_address *address) DECLSPEC_HIDDEN;
4102 const char *debug_d3dshaderinstructionhandler(enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx) DECLSPEC_HIDDEN;
4103 const char *debug_d3dformat(enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
4104 const char *debug_d3ddevicetype(enum wined3d_device_type device_type) DECLSPEC_HIDDEN;
4105 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type) DECLSPEC_HIDDEN;
4106 const char *debug_d3dusage(uint32_t usage) DECLSPEC_HIDDEN;
4107 const char *debug_d3ddeclmethod(enum wined3d_decl_method method) DECLSPEC_HIDDEN;
4108 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage) DECLSPEC_HIDDEN;
4109 const char *debug_d3dinput_classification(enum wined3d_input_classification classification) DECLSPEC_HIDDEN;
4110 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type) DECLSPEC_HIDDEN;
4111 const char *debug_d3drenderstate(enum wined3d_render_state state) DECLSPEC_HIDDEN;
4112 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state) DECLSPEC_HIDDEN;
4113 const char *debug_d3dstate(uint32_t state) DECLSPEC_HIDDEN;
4114 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type) DECLSPEC_HIDDEN;
4115 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state) DECLSPEC_HIDDEN;
4116 const char *debug_d3dtop(enum wined3d_texture_op d3dtop) DECLSPEC_HIDDEN;
4117 const char *debug_d3dtstype(enum wined3d_transform_state tstype) DECLSPEC_HIDDEN;
4118 const char *debug_ivec4(const struct wined3d_ivec4 *v) DECLSPEC_HIDDEN;
4119 const char *debug_uvec4(const struct wined3d_uvec4 *v) DECLSPEC_HIDDEN;
4120 const char *debug_shader_type(enum wined3d_shader_type shader_type) DECLSPEC_HIDDEN;
4121 const char *debug_vec4(const struct wined3d_vec4 *v) DECLSPEC_HIDDEN;
4122 const char *wined3d_debug_feature_level(enum wined3d_feature_level level) DECLSPEC_HIDDEN;
4123 void dump_color_fixup_desc(struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
4125 BOOL is_invalid_op(const struct wined3d_state *state, int stage,
4126 enum wined3d_texture_op op, DWORD arg1, DWORD arg2, DWORD arg3) DECLSPEC_HIDDEN;
4127 void sampler_texdim(struct wined3d_context *context,
4128 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
4129 void tex_alphaop(struct wined3d_context *context,
4130 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
4131 void apply_pixelshader(struct wined3d_context *context,
4132 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
4133 void state_alpha_test(struct wined3d_context *context,
4134 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
4135 void state_fogcolor(struct wined3d_context *context,
4136 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
4137 void state_fogdensity(struct wined3d_context *context,
4138 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
4139 void state_fogstartend(struct wined3d_context *context,
4140 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
4141 void state_fog_fragpart(struct wined3d_context *context,
4142 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
4143 void state_nop(struct wined3d_context *context,
4144 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
4145 void state_srgbwrite(struct wined3d_context *context,
4146 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
4148 void state_clipping(struct wined3d_context *context,
4149 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
4150 void clipplane(struct wined3d_context *context,
4151 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
4152 void state_pointsprite_w(struct wined3d_context *context,
4153 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
4154 void state_pointsprite(struct wined3d_context *context,
4155 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
4156 void state_shademode(struct wined3d_context *context,
4157 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
4159 /* Math utils */
4160 void multiply_matrix(struct wined3d_matrix *dest, const struct wined3d_matrix *src1,
4161 const struct wined3d_matrix *src2) DECLSPEC_HIDDEN;
4163 void wined3d_release_dc(HWND window, HDC dc) DECLSPEC_HIDDEN;
4165 struct wined3d_shader_lconst
4167 struct list entry;
4168 unsigned int idx;
4169 unsigned int value[4];
4172 struct wined3d_shader_limits
4174 unsigned int sampler;
4175 unsigned int constant_int;
4176 unsigned int constant_float;
4177 unsigned int constant_bool;
4178 unsigned int packed_output;
4179 unsigned int packed_input;
4182 #define wined3d_lock_init(lock, name) wined3d_lock_init_(lock, __FILE__ ": " name)
4183 static inline void wined3d_lock_init_(CRITICAL_SECTION *lock, const char *name)
4185 InitializeCriticalSection(lock);
4186 if (lock->DebugInfo != (RTL_CRITICAL_SECTION_DEBUG *)-1)
4187 lock->DebugInfo->Spare[0] = (DWORD_PTR)name;
4190 static inline void wined3d_lock_cleanup(CRITICAL_SECTION *lock)
4192 if (lock->DebugInfo != (RTL_CRITICAL_SECTION_DEBUG *)-1)
4193 lock->DebugInfo->Spare[0] = 0;
4194 DeleteCriticalSection(lock);
4197 #ifdef __GNUC__
4198 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
4199 #else
4200 #define PRINTF_ATTR(fmt,args)
4201 #endif
4203 struct wined3d_string_buffer_list
4205 struct list list;
4208 struct wined3d_string_buffer *string_buffer_get(struct wined3d_string_buffer_list *list) DECLSPEC_HIDDEN;
4209 void string_buffer_sprintf(struct wined3d_string_buffer *buffer, const char *format, ...) PRINTF_ATTR(2, 3) DECLSPEC_HIDDEN;
4210 void string_buffer_release(struct wined3d_string_buffer_list *list, struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
4211 void string_buffer_list_init(struct wined3d_string_buffer_list *list) DECLSPEC_HIDDEN;
4212 void string_buffer_list_cleanup(struct wined3d_string_buffer_list *list) DECLSPEC_HIDDEN;
4214 int shader_addline(struct wined3d_string_buffer *buffer, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN;
4215 BOOL string_buffer_resize(struct wined3d_string_buffer *buffer, int rc) DECLSPEC_HIDDEN;
4216 int shader_vaddline(struct wined3d_string_buffer *buffer, const char *fmt, va_list args) DECLSPEC_HIDDEN;
4218 struct wined3d_shader_phase
4220 const DWORD *start;
4221 const DWORD *end;
4222 unsigned int instance_count;
4223 unsigned int temporary_count;
4226 struct wined3d_vertex_shader
4228 struct wined3d_shader_attribute attributes[MAX_ATTRIBS];
4231 struct wined3d_hull_shader
4233 struct
4235 struct wined3d_shader_phase *control_point;
4236 unsigned int fork_count;
4237 unsigned int join_count;
4238 struct wined3d_shader_phase *fork;
4239 SIZE_T fork_size;
4240 struct wined3d_shader_phase *join;
4241 SIZE_T join_size;
4242 } phases;
4243 unsigned int output_vertex_count;
4244 enum wined3d_tessellator_output_primitive tessellator_output_primitive;
4245 enum wined3d_tessellator_partitioning tessellator_partitioning;
4248 struct wined3d_domain_shader
4250 enum wined3d_tessellator_domain tessellator_domain;
4253 struct wined3d_geometry_shader
4255 enum wined3d_primitive_type input_type;
4256 enum wined3d_primitive_type output_type;
4257 unsigned int vertices_out;
4258 unsigned int instance_count;
4260 const struct wined3d_stream_output_desc *so_desc;
4263 struct wined3d_pixel_shader
4265 /* Pixel shader input semantics */
4266 unsigned int input_reg_map[MAX_REG_INPUT];
4267 DWORD input_reg_used; /* MAX_REG_INPUT, 32 */
4268 unsigned int declared_in_count;
4270 /* Some information about the shader behavior */
4271 BOOL color0_mov;
4272 unsigned int color0_reg;
4274 BOOL force_early_depth_stencil;
4275 enum wined3d_shader_register_type depth_output;
4276 uint32_t interpolation_mode[WINED3D_PACKED_INTERPOLATION_SIZE];
4279 struct wined3d_compute_shader
4281 struct wined3d_shader_thread_group_size thread_group_size;
4284 struct wined3d_shader
4286 LONG ref;
4287 const struct wined3d_shader_limits *limits;
4288 const DWORD *function;
4289 unsigned int functionLength;
4290 void *byte_code;
4291 unsigned int byte_code_size;
4292 BOOL load_local_constsF;
4293 const struct wined3d_shader_frontend *frontend;
4294 void *frontend_data;
4295 void *backend_data;
4297 void *parent;
4298 const struct wined3d_parent_ops *parent_ops;
4300 /* Programs this shader is linked with */
4301 struct list linked_programs;
4303 /* Immediate constants (override global ones) */
4304 struct list constantsB;
4305 struct list constantsF;
4306 struct list constantsI;
4307 struct wined3d_shader_reg_maps reg_maps;
4308 BOOL lconst_inf_or_nan;
4310 struct wined3d_shader_signature input_signature;
4311 struct wined3d_shader_signature output_signature;
4312 struct wined3d_shader_signature patch_constant_signature;
4314 /* Pointer to the parent device */
4315 struct wined3d_device *device;
4316 struct list shader_list_entry;
4318 union
4320 struct wined3d_vertex_shader vs;
4321 struct wined3d_hull_shader hs;
4322 struct wined3d_domain_shader ds;
4323 struct wined3d_geometry_shader gs;
4324 struct wined3d_pixel_shader ps;
4325 struct wined3d_compute_shader cs;
4326 } u;
4329 enum wined3d_shader_resource_type pixelshader_get_resource_type(const struct wined3d_shader_reg_maps *reg_maps,
4330 unsigned int resource_idx, DWORD tex_types) DECLSPEC_HIDDEN;
4331 void find_ps_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader,
4332 BOOL position_transformed, struct ps_compile_args *args,
4333 const struct wined3d_context *context) DECLSPEC_HIDDEN;
4335 bool vshader_get_input(const struct wined3d_shader *shader,
4336 uint8_t usage_req, uint8_t usage_idx_req, unsigned int *regnum) DECLSPEC_HIDDEN;
4337 void find_vs_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader,
4338 struct vs_compile_args *args, const struct wined3d_context *context) DECLSPEC_HIDDEN;
4340 void find_ds_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader,
4341 struct ds_compile_args *args, const struct wined3d_context *context) DECLSPEC_HIDDEN;
4343 void find_gs_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader,
4344 struct gs_compile_args *args, const struct wined3d_context *context) DECLSPEC_HIDDEN;
4346 void string_buffer_clear(struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
4347 BOOL string_buffer_init(struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
4348 void string_buffer_free(struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
4349 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps *reg_maps,
4350 unsigned int max) DECLSPEC_HIDDEN;
4351 HRESULT shader_generate_code(const struct wined3d_shader *shader, struct wined3d_string_buffer *buffer,
4352 const struct wined3d_shader_reg_maps *reg_maps, void *backend_ctx,
4353 const DWORD *start, const DWORD *end) DECLSPEC_HIDDEN;
4354 BOOL shader_match_semantic(const char *semantic_name, enum wined3d_decl_usage usage) DECLSPEC_HIDDEN;
4356 static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg)
4358 switch (reg->type)
4360 case WINED3DSPR_RASTOUT:
4361 /* oFog & oPts */
4362 if (reg->idx[0].offset)
4363 return TRUE;
4364 /* oPos */
4365 return FALSE;
4367 case WINED3DSPR_CONSTBOOL: /* b# */
4368 case WINED3DSPR_DEPTHOUT: /* oDepth */
4369 case WINED3DSPR_DEPTHOUTGE:
4370 case WINED3DSPR_DEPTHOUTLE:
4371 case WINED3DSPR_LOOP: /* aL */
4372 case WINED3DSPR_OUTPOINTID:
4373 case WINED3DSPR_PREDICATE: /* p0 */
4374 case WINED3DSPR_PRIMID: /* primID */
4375 case WINED3DSPR_COVERAGE: /* vCoverage */
4376 case WINED3DSPR_SAMPLEMASK: /* oMask */
4377 return TRUE;
4379 case WINED3DSPR_MISCTYPE:
4380 switch (reg->idx[0].offset)
4382 case 0: /* vPos */
4383 return FALSE;
4384 case 1: /* vFace */
4385 return TRUE;
4386 default:
4387 return FALSE;
4390 case WINED3DSPR_IMMCONST:
4391 return reg->immconst_type == WINED3D_IMMCONST_SCALAR;
4393 default:
4394 return FALSE;
4398 static inline void shader_get_position_fixup(const struct wined3d_context *context,
4399 const struct wined3d_state *state, unsigned int fixup_count, float *position_fixup)
4401 float center_offset, x = 0.0f, y = 0.0f;
4402 unsigned int i;
4404 /* See get_projection_matrix() in utils.c for a discussion of the position fixup.
4405 * This function here also applies to d3d10+ which does not need adjustment for
4406 * integer pixel centers, but it may need the filling convention offset. */
4407 if (context->d3d_info->wined3d_creation_flags & WINED3D_PIXEL_CENTER_INTEGER)
4408 center_offset = 1.0f;
4409 else
4410 center_offset = 0.0f;
4412 center_offset += context->d3d_info->filling_convention_offset;
4414 for (i = 0; i < fixup_count; ++i)
4416 position_fixup[4 * i ] = 1.0f;
4417 position_fixup[4 * i + 1] = 1.0f;
4418 if (!context->d3d_info->subpixel_viewport)
4420 double dummy;
4421 x = modf(state->viewports[i].x, &dummy) * 2.0f;
4422 y = modf(state->viewports[i].y, &dummy) * 2.0f;
4424 position_fixup[4 * i + 2] = (center_offset + x) / state->viewports[i].width;
4425 position_fixup[4 * i + 3] = -(center_offset + y) / state->viewports[i].height;
4427 if (context->render_offscreen)
4429 position_fixup[4 * i + 1] *= -1.0f;
4430 position_fixup[4 * i + 3] *= -1.0f;
4435 static inline BOOL shader_constant_is_local(const struct wined3d_shader *shader, DWORD reg)
4437 struct wined3d_shader_lconst *lconst;
4439 if (shader->load_local_constsF)
4440 return FALSE;
4442 LIST_FOR_EACH_ENTRY(lconst, &shader->constantsF, struct wined3d_shader_lconst, entry)
4444 if (lconst->idx == reg)
4445 return TRUE;
4448 return FALSE;
4451 void get_identity_matrix(struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
4452 void get_modelview_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
4453 unsigned int index, struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
4454 void get_projection_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
4455 struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
4456 void get_texture_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
4457 unsigned int tex, struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
4458 void get_pointsize_minmax(const struct wined3d_context *context, const struct wined3d_state *state,
4459 float *out_min, float *out_max) DECLSPEC_HIDDEN;
4460 void get_pointsize(const struct wined3d_context *context, const struct wined3d_state *state,
4461 float *out_pointsize, float *out_att) DECLSPEC_HIDDEN;
4462 void get_fog_start_end(const struct wined3d_context *context, const struct wined3d_state *state,
4463 float *start, float *end) DECLSPEC_HIDDEN;
4465 /* Using additional shader constants (uniforms in GLSL / program environment
4466 * or local parameters in ARB) is costly:
4467 * ARB only knows float4 parameters and GLSL compiler are not really smart
4468 * when it comes to efficiently pack float2 uniforms, so no space is wasted
4469 * (in fact most compilers map a float2 to a full float4 uniform).
4471 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
4472 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
4473 * into a single shader constant (uniform / program parameter).
4475 * This structure is shared between the GLSL and the ARB backend.*/
4476 struct ps_np2fixup_info {
4477 unsigned char idx[WINED3D_MAX_FRAGMENT_SAMPLERS]; /* indices to the real constant */
4478 WORD active; /* bitfield indicating if we can apply the fixup */
4479 WORD num_consts;
4482 struct wined3d_palette
4484 LONG ref;
4485 struct wined3d_device *device;
4487 unsigned int size;
4488 RGBQUAD colors[256];
4489 uint32_t flags;
4492 /* DirectDraw utility functions */
4493 extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN;
4495 /*****************************************************************************
4496 * Pixel format management
4499 /* Pixel format attributes */
4500 #define WINED3D_FORMAT_ATTR_FLOAT 0x00000001
4501 #define WINED3D_FORMAT_ATTR_INTEGER 0x00000002
4502 #define WINED3D_FORMAT_ATTR_NORMALISED 0x00000004
4503 #define WINED3D_FORMAT_ATTR_BUMPMAP 0x00000008
4504 #define WINED3D_FORMAT_ATTR_EXTENSION 0x00000010
4505 #define WINED3D_FORMAT_ATTR_BLOCKS 0x00000020
4506 #define WINED3D_FORMAT_ATTR_BLOCKS_NO_VERIFY 0x00000040
4507 #define WINED3D_FORMAT_ATTR_COMPRESSED 0x00000080
4508 #define WINED3D_FORMAT_ATTR_BROKEN_PITCH 0x00000100
4509 #define WINED3D_FORMAT_ATTR_HEIGHT_SCALE 0x00000200
4510 #define WINED3D_FORMAT_ATTR_MAPPABLE 0x00000400
4511 #define WINED3D_FORMAT_ATTR_CAST_TO_BLOCK 0x00000800
4513 /* Pixel format capabilities */
4514 #define WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING 0x00000001
4515 #define WINED3D_FORMAT_CAP_FILTERING 0x00000002
4516 #define WINED3D_FORMAT_CAP_UNORDERED_ACCESS 0x00000004
4517 #define WINED3D_FORMAT_CAP_DEPTH_STENCIL 0x00000008
4518 #define WINED3D_FORMAT_CAP_RENDERTARGET 0x00000010
4519 #define WINED3D_FORMAT_CAP_FBO_ATTACHABLE 0x00000020
4520 #define WINED3D_FORMAT_CAP_FBO_ATTACHABLE_SRGB 0x00000040
4521 #define WINED3D_FORMAT_CAP_DECOMPRESS 0x00000080
4522 #define WINED3D_FORMAT_CAP_SRGB_READ 0x00000100
4523 #define WINED3D_FORMAT_CAP_SRGB_WRITE 0x00000200
4524 #define WINED3D_FORMAT_CAP_VTF 0x00000400
4525 #define WINED3D_FORMAT_CAP_SHADOW 0x00000800
4526 #define WINED3D_FORMAT_CAP_TEXTURE 0x00001000
4527 #define WINED3D_FORMAT_CAP_GEN_MIPMAP 0x00002000
4528 #define WINED3D_FORMAT_CAP_VERTEX_ATTRIBUTE 0x00004000
4529 #define WINED3D_FORMAT_CAP_BLIT 0x00008000
4530 #define WINED3D_FORMAT_CAP_INDEX_BUFFER 0x00010000
4532 struct wined3d_rational
4534 UINT numerator;
4535 UINT denominator;
4538 struct wined3d_color_key_conversion
4540 enum wined3d_format_id dst_format;
4541 void (*convert)(const BYTE *src, unsigned int src_pitch, BYTE *dst, unsigned int dst_pitch,
4542 unsigned int width, unsigned int height, const struct wined3d_color_key *colour_key);
4545 enum wined3d_channel_type
4547 WINED3D_CHANNEL_TYPE_NONE,
4548 WINED3D_CHANNEL_TYPE_UNORM,
4549 WINED3D_CHANNEL_TYPE_SNORM,
4550 WINED3D_CHANNEL_TYPE_UINT,
4551 WINED3D_CHANNEL_TYPE_SINT,
4552 WINED3D_CHANNEL_TYPE_FLOAT,
4553 WINED3D_CHANNEL_TYPE_DEPTH,
4554 WINED3D_CHANNEL_TYPE_STENCIL,
4555 WINED3D_CHANNEL_TYPE_UNUSED,
4558 struct wined3d_format
4560 enum wined3d_format_id id;
4562 D3DDDIFORMAT ddi_format;
4563 unsigned int component_count;
4564 DWORD red_size;
4565 DWORD green_size;
4566 DWORD blue_size;
4567 DWORD alpha_size;
4568 DWORD red_offset;
4569 DWORD green_offset;
4570 DWORD blue_offset;
4571 DWORD alpha_offset;
4572 UINT byte_count;
4573 BYTE depth_size;
4574 BYTE stencil_size;
4576 UINT block_width;
4577 UINT block_height;
4578 UINT block_byte_count;
4580 enum wined3d_ffp_emit_idx emit_idx;
4582 UINT conv_byte_count;
4583 DWORD multisample_types;
4584 unsigned int attrs;
4585 unsigned int caps[WINED3D_GL_RES_TYPE_COUNT];
4586 float depth_bias_scale;
4587 struct wined3d_rational height_scale;
4588 struct color_fixup_desc color_fixup;
4589 void (*upload)(const BYTE *src, BYTE *dst, unsigned int src_row_pitch, unsigned int src_slice_pitch,
4590 unsigned int dst_row_pitch, unsigned dst_slice_pitch,
4591 unsigned int width, unsigned int height, unsigned int depth);
4592 void (*download)(const BYTE *src, BYTE *dst, unsigned int src_row_pitch, unsigned int src_slice_pitch,
4593 unsigned int dst_row_pitch, unsigned dst_slice_pitch,
4594 unsigned int width, unsigned int height, unsigned int depth);
4595 void (*decompress)(const BYTE *src, BYTE *dst, unsigned int src_row_pitch, unsigned int src_slice_pitch,
4596 unsigned int dst_row_pitch, unsigned dst_slice_pitch,
4597 unsigned int width, unsigned int height, unsigned int depth);
4599 enum wined3d_format_id typeless_id;
4602 const struct wined3d_format *wined3d_get_format(const struct wined3d_adapter *adapter,
4603 enum wined3d_format_id format_id, unsigned int bind_flags) DECLSPEC_HIDDEN;
4604 enum wined3d_format_id wined3d_get_typed_format_id(const struct wined3d_adapter *adapter,
4605 const struct wined3d_format *format, enum wined3d_channel_type channel_type) DECLSPEC_HIDDEN;
4606 void wined3d_format_calculate_pitch(const struct wined3d_format *format, unsigned int alignment,
4607 unsigned int width, unsigned int height, unsigned int *row_pitch, unsigned int *slice_pitch) DECLSPEC_HIDDEN;
4608 UINT wined3d_format_calculate_size(const struct wined3d_format *format,
4609 UINT alignment, UINT width, UINT height, UINT depth) DECLSPEC_HIDDEN;
4610 void wined3d_format_convert_from_float(const struct wined3d_format *format,
4611 const struct wined3d_color *color, void *ret) DECLSPEC_HIDDEN;
4612 void wined3d_format_copy_data(const struct wined3d_format *format, const uint8_t *src,
4613 unsigned int src_row_pitch, unsigned int src_slice_pitch, uint8_t *dst, unsigned int dst_row_pitch,
4614 unsigned int dst_slice_pitch, unsigned int w, unsigned int h, unsigned int d) DECLSPEC_HIDDEN;
4615 void wined3d_format_get_float_color_key(const struct wined3d_format *format,
4616 const struct wined3d_color_key *key, struct wined3d_color *float_colors) DECLSPEC_HIDDEN;
4617 BOOL wined3d_format_is_depth_view(enum wined3d_format_id resource_format_id,
4618 enum wined3d_format_id view_format_id) DECLSPEC_HIDDEN;
4619 const struct wined3d_color_key_conversion * wined3d_format_get_color_key_conversion(
4620 const struct wined3d_texture *texture, BOOL need_alpha_ck) DECLSPEC_HIDDEN;
4621 uint32_t wined3d_format_pack(const struct wined3d_format *format, const struct wined3d_uvec4 *value) DECLSPEC_HIDDEN;
4622 BOOL wined3d_formats_are_srgb_variants(enum wined3d_format_id format1,
4623 enum wined3d_format_id format2) DECLSPEC_HIDDEN;
4625 BOOL wined3d_array_reserve(void **elements, SIZE_T *capacity, SIZE_T count, SIZE_T size) DECLSPEC_HIDDEN;
4627 static inline BOOL wined3d_format_is_typeless(const struct wined3d_format *format)
4629 return format->id == format->typeless_id && format->id != WINED3DFMT_UNKNOWN;
4632 static inline BOOL use_vs(const struct wined3d_state *state)
4634 /* Check state->vertex_declaration to allow this to be used before the
4635 * stream info is validated, for example in device_update_tex_unit_map(). */
4636 return state->shader[WINED3D_SHADER_TYPE_VERTEX]
4637 && (!state->vertex_declaration || !state->vertex_declaration->position_transformed);
4640 static inline BOOL use_ps(const struct wined3d_state *state)
4642 return !!state->shader[WINED3D_SHADER_TYPE_PIXEL];
4645 static inline BOOL use_transform_feedback(const struct wined3d_state *state)
4647 const struct wined3d_shader *shader;
4649 if (!(shader = state->shader[WINED3D_SHADER_TYPE_GEOMETRY]))
4650 return FALSE;
4651 return !!shader->u.gs.so_desc;
4654 static inline void context_apply_state(struct wined3d_context *context,
4655 const struct wined3d_state *state, DWORD state_id)
4657 const struct wined3d_state_entry *state_table = context->state_table;
4658 unsigned int rep = state_table[state_id].representative;
4659 state_table[rep].apply(context, state, rep);
4662 static inline BOOL is_srgb_enabled(const uint32_t *sampler_states)
4664 /* Only use the LSB of the WINED3D_SAMP_SRGB_TEXTURE value. This matches
4665 * the behaviour of the AMD Windows driver.
4667 * Might & Magic: Heroes VI - Shades of Darkness sets
4668 * WINED3D_SAMP_SRGB_TEXTURE to a large value that looks like a
4669 * pointer—presumably by accident—and expects sRGB decoding to be
4670 * disabled. */
4671 return sampler_states[WINED3D_SAMP_SRGB_TEXTURE] & 0x1;
4674 static inline BOOL needs_separate_srgb_gl_texture(const struct wined3d_context *context,
4675 const struct wined3d_texture *texture)
4677 if (!(context->d3d_info->wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL))
4678 return FALSE;
4680 if (!context->d3d_info->srgb_read_control
4681 && (texture->resource.bind_flags & WINED3D_BIND_SHADER_RESOURCE)
4682 && (texture->resource.format_caps & WINED3D_FORMAT_CAP_SRGB_READ))
4683 return TRUE;
4685 if (!context->d3d_info->srgb_write_control
4686 && (texture->resource.bind_flags & WINED3D_BIND_RENDER_TARGET)
4687 && (texture->resource.format_caps & WINED3D_FORMAT_CAP_SRGB_WRITE))
4688 return TRUE;
4690 return FALSE;
4693 static inline BOOL needs_srgb_write(const struct wined3d_d3d_info *d3d_info,
4694 const struct wined3d_state *state, const struct wined3d_fb_state *fb)
4696 return (!(d3d_info->wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL)
4697 || state->render_states[WINED3D_RS_SRGBWRITEENABLE])
4698 && fb->render_targets[0] && fb->render_targets[0]->format_caps & WINED3D_FORMAT_CAP_SRGB_WRITE;
4701 static inline BOOL can_use_texture_swizzle(const struct wined3d_d3d_info *d3d_info, const struct wined3d_format *format)
4703 return d3d_info->texture_swizzle && !is_complex_fixup(format->color_fixup) && !is_scaling_fixup(format->color_fixup);
4706 static inline BOOL is_rasterization_disabled(const struct wined3d_shader *geometry_shader)
4708 return geometry_shader && geometry_shader->u.gs.so_desc
4709 && geometry_shader->u.gs.so_desc->rasterizer_stream_idx == WINED3D_NO_RASTERIZER_STREAM;
4712 static inline uint32_t wined3d_mask_from_size(unsigned int size)
4714 return size < 32 ? (1u << size) - 1 : ~0u;
4717 static inline DWORD wined3d_extract_bits(const uint32_t *bitstream,
4718 unsigned int offset, unsigned int count)
4720 const unsigned int word_bit_count = sizeof(*bitstream) * CHAR_BIT;
4721 const unsigned int idx = offset / word_bit_count;
4722 const unsigned int shift = offset % word_bit_count;
4723 DWORD mask = (1u << count) - 1;
4724 DWORD ret;
4726 ret = (bitstream[idx] >> shift) & mask;
4727 if (shift + count > word_bit_count)
4729 const unsigned int extracted_bit_count = word_bit_count - shift;
4730 const unsigned int remaining_bit_count = count - extracted_bit_count;
4731 mask = (1u << remaining_bit_count) - 1;
4732 ret |= (bitstream[idx + 1] & mask) << extracted_bit_count;
4734 return ret;
4737 static inline void wined3d_insert_bits(uint32_t *bitstream,
4738 unsigned int offset, unsigned int count, DWORD bits)
4740 const unsigned int word_bit_count = sizeof(*bitstream) * CHAR_BIT;
4741 const unsigned int idx = offset / word_bit_count;
4742 const unsigned int shift = offset % word_bit_count;
4743 DWORD mask = (1u << count) - 1;
4745 bitstream[idx] |= (bits & mask) << shift;
4746 if (shift + count > word_bit_count)
4748 const unsigned int inserted_bit_count = word_bit_count - shift;
4749 const unsigned int remaining_bit_count = count - inserted_bit_count;
4750 mask = (1u << remaining_bit_count) - 1;
4751 bitstream[idx + 1] |= (bits >> inserted_bit_count) & mask;
4755 static inline void wined3d_from_cs(const struct wined3d_cs *cs)
4757 if (cs->thread)
4758 assert(cs->thread_id == GetCurrentThreadId());
4761 static inline void wined3d_not_from_cs(const struct wined3d_cs *cs)
4763 assert(cs->thread_id != GetCurrentThreadId());
4766 static inline enum wined3d_material_color_source validate_material_colour_source(WORD use_map,
4767 enum wined3d_material_color_source source)
4769 if (source == WINED3D_MCS_COLOR1 && use_map & (1u << WINED3D_FFP_DIFFUSE))
4770 return source;
4771 if (source == WINED3D_MCS_COLOR2 && use_map & (1u << WINED3D_FFP_SPECULAR))
4772 return source;
4773 return WINED3D_MCS_MATERIAL;
4776 static inline void wined3d_get_material_colour_source(enum wined3d_material_color_source *diffuse,
4777 enum wined3d_material_color_source *emissive, enum wined3d_material_color_source *ambient,
4778 enum wined3d_material_color_source *specular, const struct wined3d_state *state,
4779 const struct wined3d_stream_info *si)
4781 if (!state->render_states[WINED3D_RS_LIGHTING])
4783 *diffuse = WINED3D_MCS_COLOR1;
4784 *specular = WINED3D_MCS_COLOR2;
4785 *emissive = *ambient = WINED3D_MCS_MATERIAL;
4787 return;
4790 if (!state->render_states[WINED3D_RS_COLORVERTEX])
4792 *diffuse = *emissive = *ambient = *specular = WINED3D_MCS_MATERIAL;
4794 return;
4797 *diffuse = validate_material_colour_source(si->use_map, state->render_states[WINED3D_RS_DIFFUSEMATERIALSOURCE]);
4798 *emissive = validate_material_colour_source(si->use_map, state->render_states[WINED3D_RS_EMISSIVEMATERIALSOURCE]);
4799 *ambient = validate_material_colour_source(si->use_map, state->render_states[WINED3D_RS_AMBIENTMATERIALSOURCE]);
4800 *specular = validate_material_colour_source(si->use_map, state->render_states[WINED3D_RS_SPECULARMATERIALSOURCE]);
4803 static inline void wined3d_vec4_transform(struct wined3d_vec4 *dst,
4804 const struct wined3d_vec4 *v, const struct wined3d_matrix *m)
4806 struct wined3d_vec4 tmp;
4808 tmp.x = v->x * m->_11 + v->y * m->_21 + v->z * m->_31 + v->w * m->_41;
4809 tmp.y = v->x * m->_12 + v->y * m->_22 + v->z * m->_32 + v->w * m->_42;
4810 tmp.z = v->x * m->_13 + v->y * m->_23 + v->z * m->_33 + v->w * m->_43;
4811 tmp.w = v->x * m->_14 + v->y * m->_24 + v->z * m->_34 + v->w * m->_44;
4813 *dst = tmp;
4816 BOOL invert_matrix(struct wined3d_matrix *out, const struct wined3d_matrix *m) DECLSPEC_HIDDEN;
4818 void compute_normal_matrix(float *normal_matrix, BOOL legacy_lighting,
4819 const struct wined3d_matrix *modelview) DECLSPEC_HIDDEN;
4821 static inline struct wined3d_context *context_acquire(struct wined3d_device *device,
4822 struct wined3d_texture *texture, unsigned int sub_resource_idx)
4824 wined3d_from_cs(device->cs);
4826 return device->adapter->adapter_ops->adapter_acquire_context(device, texture, sub_resource_idx);
4829 static inline void context_release(struct wined3d_context *context)
4831 context->device->adapter->adapter_ops->adapter_release_context(context);
4834 static inline float wined3d_get_float_state(const struct wined3d_state *state, enum wined3d_render_state rs)
4836 union
4838 DWORD d;
4839 float f;
4841 tmpvalue;
4843 tmpvalue.d = state->render_states[rs];
4844 return tmpvalue.f;
4847 static inline void *wined3d_context_map_bo_address(struct wined3d_context *context,
4848 const struct wined3d_bo_address *data, size_t size, uint32_t map_flags)
4850 return context->device->adapter->adapter_ops->adapter_map_bo_address(context, data, size, map_flags);
4853 static inline void wined3d_context_unmap_bo_address(struct wined3d_context *context,
4854 const struct wined3d_bo_address *data, unsigned int range_count, const struct wined3d_range *ranges)
4856 context->device->adapter->adapter_ops->adapter_unmap_bo_address(context, data, range_count, ranges);
4859 static inline void wined3d_context_copy_bo_address(struct wined3d_context *context,
4860 const struct wined3d_bo_address *dst, const struct wined3d_bo_address *src,
4861 unsigned int range_count, const struct wined3d_range *ranges, uint32_t map_flags)
4863 context->device->adapter->adapter_ops->adapter_copy_bo_address(context, dst, src, range_count, ranges, map_flags);
4866 static inline void wined3d_context_flush_bo_address(struct wined3d_context *context,
4867 const struct wined3d_const_bo_address *data, size_t size)
4869 context->device->adapter->adapter_ops->adapter_flush_bo_address(context, data, size);
4872 static inline void wined3d_context_destroy_bo(struct wined3d_context *context, struct wined3d_bo *bo)
4874 context->device->adapter->adapter_ops->adapter_destroy_bo(context, bo);
4877 static inline BOOL wined3d_dsv_srv_conflict(const struct wined3d_rendertarget_view *dsv,
4878 const struct wined3d_format *srv_format)
4880 return !srv_format || (srv_format->red_size && !(dsv->desc.flags & WINED3D_VIEW_READ_ONLY_DEPTH))
4881 || (srv_format->green_size && !(dsv->desc.flags & WINED3D_VIEW_READ_ONLY_STENCIL));
4884 static inline unsigned int wined3d_bind_layer_count(const struct wined3d_texture *texture)
4886 return texture->resource.type == WINED3D_RTYPE_TEXTURE_3D ? texture->resource.depth : texture->layer_count;
4889 static inline bool wined3d_srv_all_subresources(const struct wined3d_shader_resource_view *srv)
4891 struct wined3d_texture *texture;
4893 if (srv->resource->type == WINED3D_RTYPE_BUFFER)
4894 return TRUE;
4896 if (srv->desc.u.texture.layer_idx || srv->desc.u.texture.level_idx)
4897 return FALSE;
4899 texture = texture_from_resource(srv->resource);
4900 return srv->desc.u.texture.level_count == texture->level_count
4901 && srv->desc.u.texture.layer_count == wined3d_bind_layer_count(texture);
4904 static inline bool wined3d_rtv_all_subresources(const struct wined3d_rendertarget_view *rtv)
4906 struct wined3d_texture *texture;
4908 if (rtv->resource->type == WINED3D_RTYPE_BUFFER)
4909 return TRUE;
4911 if (rtv->sub_resource_idx)
4912 return FALSE;
4914 texture = texture_from_resource(rtv->resource);
4915 return texture->level_count == 1 && rtv->layer_count == wined3d_bind_layer_count(texture);
4918 static inline void wined3d_srv_bind_count_inc(struct wined3d_shader_resource_view *srv)
4920 InterlockedIncrement(&srv->resource->srv_bind_count_device);
4923 static inline void wined3d_srv_bind_count_dec(struct wined3d_shader_resource_view *srv)
4925 InterlockedDecrement(&srv->resource->srv_bind_count_device);
4928 static inline void wined3d_rtv_bind_count_inc(struct wined3d_rendertarget_view *rtv)
4930 InterlockedIncrement(&rtv->resource->rtv_bind_count_device);
4933 static inline void wined3d_rtv_bind_count_dec(struct wined3d_rendertarget_view *rtv)
4935 InterlockedDecrement(&rtv->resource->rtv_bind_count_device);
4938 static inline bool wined3d_rtv_overlaps_srv(const struct wined3d_rendertarget_view *rtv,
4939 const struct wined3d_shader_resource_view *srv)
4941 if (rtv->resource != srv->resource)
4942 return false;
4944 if (wined3d_srv_all_subresources(srv) || wined3d_rtv_all_subresources(rtv))
4945 return true;
4947 return rtv->sub_resource_idx >= srv->desc.u.texture.level_idx
4948 && rtv->sub_resource_idx < srv->desc.u.texture.level_idx + srv->desc.u.texture.level_count
4949 && rtv->layer_count >= srv->desc.u.texture.layer_idx;
4952 static inline bool wined3d_is_srv_rtv_bound(const struct wined3d_state *state,
4953 const struct wined3d_shader_resource_view *srv)
4955 unsigned int i;
4957 if (!srv->resource->rtv_bind_count_device)
4958 return false;
4960 for (i = 0; i < ARRAY_SIZE(state->fb.render_targets); ++i)
4962 const struct wined3d_rendertarget_view *rtv;
4964 if ((rtv = state->fb.render_targets[i]) && wined3d_rtv_overlaps_srv(rtv, srv))
4965 return true;
4968 return false;
4971 static inline void wined3d_viewport_get_z_range(const struct wined3d_viewport *vp, float *min_z, float *max_z)
4973 *min_z = vp->min_z;
4975 /* The magic constant is derived from tests. */
4976 *max_z = max(vp->max_z, vp->min_z + 0.001f);
4979 static inline BOOL wined3d_bitmap_clear(uint32_t *map, unsigned int idx)
4981 return map[idx >> 5] &= ~(1u << (idx & 0x1f));
4984 static inline BOOL wined3d_bitmap_set(uint32_t *map, unsigned int idx)
4986 return map[idx >> 5] |= (1u << (idx & 0x1f));
4989 static inline BOOL wined3d_bitmap_is_set(const uint32_t *map, unsigned int idx)
4991 return map[idx >> 5] & (1u << (idx & 0x1f));
4994 static inline unsigned int wined3d_bitmap_ffs_xor(const uint32_t *bitmap, unsigned int bit_count,
4995 unsigned int start, uint32_t xor_mask)
4997 const unsigned int word_bit_count = sizeof(*bitmap) * CHAR_BIT;
4998 const uint32_t *ptr, *end_ptr;
4999 uint32_t map, mask;
5001 assert(bit_count < word_bit_count || !(bit_count % word_bit_count));
5003 ptr = bitmap + start / word_bit_count;
5004 end_ptr = bitmap + (bit_count + word_bit_count - 1) / word_bit_count;
5006 if (ptr >= end_ptr)
5007 return ~0u;
5009 mask = ~0u << start % word_bit_count;
5010 map = (*ptr ^ xor_mask) & mask;
5011 while (!map)
5013 if (++ptr == end_ptr)
5014 return ~0u;
5015 map = *ptr ^ xor_mask;
5017 return (ptr - bitmap) * word_bit_count + wined3d_bit_scan(&map);
5020 static inline unsigned int wined3d_bitmap_ffs(const uint32_t *bitmap, unsigned int bit_count, unsigned int start)
5022 return wined3d_bitmap_ffs_xor(bitmap, bit_count, start, 0);
5025 static inline unsigned int wined3d_bitmap_ffz(const uint32_t *bitmap, unsigned int bit_count, unsigned int start)
5027 return wined3d_bitmap_ffs_xor(bitmap, bit_count, start, ~0u);
5030 static inline BOOL wined3d_bitmap_get_range(const uint32_t *bitmap, unsigned int bit_count,
5031 unsigned int start, struct wined3d_range *range)
5033 unsigned int range_start, range_end;
5035 range_start = wined3d_bitmap_ffs(bitmap, bit_count, start);
5036 if (range_start == ~0u)
5037 return FALSE;
5039 range_end = wined3d_bitmap_ffz(bitmap, bit_count, range_start + 1);
5040 if (range_end == ~0u)
5041 range_end = bit_count;
5043 range->offset = range_start;
5044 range->size = range_end - range_start;
5045 return TRUE;
5048 static inline bool wined3d_context_is_graphics_state_dirty(const struct wined3d_context *context, unsigned int state_id)
5050 return wined3d_bitmap_is_set(context->dirty_graphics_states, state_id);
5053 static inline bool wined3d_context_is_compute_state_dirty(const struct wined3d_context *context, unsigned int state_id)
5055 return wined3d_bitmap_is_set(context->dirty_compute_states, state_id - STATE_COMPUTE_OFFSET);
5058 static inline bool isStateDirty(const struct wined3d_context *context, unsigned int state_id)
5060 return wined3d_context_is_graphics_state_dirty(context, state_id);
5063 static inline bool wined3d_primitive_type_is_list(enum wined3d_primitive_type t)
5065 return t == WINED3D_PT_POINTLIST
5066 || t == WINED3D_PT_LINELIST
5067 || t == WINED3D_PT_TRIANGLELIST
5068 || t == WINED3D_PT_LINELIST_ADJ
5069 || t == WINED3D_PT_TRIANGLELIST_ADJ
5070 || t == WINED3D_PT_PATCH;
5073 static inline bool wined3d_map_persistent(void)
5075 return sizeof(void *) >= sizeof(uint64_t);
5078 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
5079 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
5081 extern CRITICAL_SECTION wined3d_command_cs;
5083 #endif