wined3d: Remove WINED3D_TEXTURE_NORMALIZED_COORDS.
commit0c4bb266399938654f5e8de5e1ee9a502c63b0a2
authorZebediah Figura <zfigura@codeweavers.com>
Sat, 10 Dec 2022 23:14:00 +0000 (10 17:14 -0600)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 14 Sep 2023 09:15:55 +0000 (14 11:15 +0200)
tree84e0e734f33603164a4731a6ff993b300143d6c0
parent37a60f580c30d5b388f21b4a6984820993c7030b
wined3d: Remove WINED3D_TEXTURE_NORMALIZED_COORDS.

This is no longer used. It was previously used in two places to perform
an open-coded wined3d_context_gl_draw_textured_quad(), but the latter checks
wined3d_texture_gl.target instead, which is set to GL_TEXTURE_2D or
GL_TEXTURE_RECTANGLE_ARB under the exact same conditions, making this flag
redundant even at the time.

The two uses were removed in 012f9b03f8 [which changed the relevant code to use
wined3d_context_gl_draw_textured_quad() instead], and cdacbd985 [which removed
the relevant code entirely.]
dlls/wined3d/texture.c
dlls/wined3d/wined3d_private.h