2 * Copyright 2006 Stefan Dösinger
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
25 #define NONAMELESSSTRUCT
26 #define NONAMELESSUNION
27 #include "wine/debug.h"
35 #ifdef DDRAW_INIT_GUID
38 #include "wine/list.h"
39 #include "wine/wined3d.h"
41 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN
;
42 extern DWORD force_refresh_rate DECLSPEC_HIDDEN
;
44 /*****************************************************************************
45 * IDirectDraw implementation structure
46 *****************************************************************************/
50 struct wined3d_vertex_declaration
*decl
;
53 #define DDRAW_INITIALIZED 0x00000001
54 #define DDRAW_D3D_INITIALIZED 0x00000002
55 #define DDRAW_RESTORE_MODE 0x00000004
56 #define DDRAW_NO3D 0x00000008
57 #define DDRAW_SCL_DDRAW1 0x00000010
58 #define DDRAW_SCL_RECURSIVE 0x00000020
60 #define DDRAW_STRIDE_ALIGNMENT 8
62 #define DDRAW_WINED3D_FLAGS (WINED3D_LEGACY_DEPTH_BIAS | WINED3D_VIDMEM_ACCOUNTING \
63 | WINED3D_RESTORE_MODE_ON_ACTIVATE | WINED3D_FOCUS_MESSAGES | WINED3D_PIXEL_CENTER_INTEGER)
65 enum ddraw_device_state
67 DDRAW_DEVICE_STATE_OK
,
68 DDRAW_DEVICE_STATE_LOST
,
74 IDirectDraw7 IDirectDraw7_iface
;
75 IDirectDraw4 IDirectDraw4_iface
;
76 IDirectDraw2 IDirectDraw2_iface
;
77 IDirectDraw IDirectDraw_iface
;
78 IDirect3D7 IDirect3D7_iface
;
79 IDirect3D3 IDirect3D3_iface
;
80 IDirect3D2 IDirect3D2_iface
;
81 IDirect3D IDirect3D_iface
;
82 struct wined3d_device_parent device_parent
;
84 /* See comment in IDirectDraw::AddRef */
85 LONG ref7
, ref4
, ref2
, ref3
, ref1
, numIfaces
;
87 struct wined3d
*wined3d
;
88 struct wined3d_device
*wined3d_device
;
92 struct ddraw_surface
*primary
;
94 struct wined3d_surface
*wined3d_frontbuffer
;
95 struct wined3d_swapchain
*wined3d_swapchain
;
96 HWND swapchain_window
;
98 /* DirectDraw things, which are not handled by WineD3D */
99 DWORD cooperative_level
;
103 struct d3d_device
*d3ddevice
;
111 /* For the dll unload cleanup code */
112 struct list ddraw_list_entry
;
113 /* The surface list - can't relay this to WineD3D
116 struct list surface_list
;
119 struct FvfToDecl
*decls
;
120 UINT numConvertedDecls
, declArraySize
;
123 #define DDRAW_WINDOW_CLASS_NAME "DirectDrawDeviceWnd"
125 HRESULT
ddraw_init(struct ddraw
*ddraw
, DWORD flags
, enum wined3d_device_type device_type
) DECLSPEC_HIDDEN
;
126 void ddraw_d3dcaps1_from_7(D3DDEVICEDESC
*caps1
, D3DDEVICEDESC7
*caps7
) DECLSPEC_HIDDEN
;
127 void ddraw_destroy_swapchain(struct ddraw
*ddraw
) DECLSPEC_HIDDEN
;
128 HRESULT
ddraw_get_d3dcaps(const struct ddraw
*ddraw
, D3DDEVICEDESC7
*caps
) DECLSPEC_HIDDEN
;
130 static inline void ddraw_set_swapchain_window(struct ddraw
*ddraw
, HWND window
)
132 if (window
== GetDesktopWindow())
134 ddraw
->swapchain_window
= window
;
137 /* Utility functions */
138 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS
*pIn
, DDSCAPS2
*pOut
) DECLSPEC_HIDDEN
;
139 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2
*pIn
, DDDEVICEIDENTIFIER
*pOut
) DECLSPEC_HIDDEN
;
140 struct wined3d_vertex_declaration
*ddraw_find_decl(struct ddraw
*ddraw
, DWORD fvf
) DECLSPEC_HIDDEN
;
144 /* IUnknown fields */
145 IDirectDrawSurface7 IDirectDrawSurface7_iface
;
146 IDirectDrawSurface4 IDirectDrawSurface4_iface
;
147 IDirectDrawSurface3 IDirectDrawSurface3_iface
;
148 IDirectDrawSurface2 IDirectDrawSurface2_iface
;
149 IDirectDrawSurface IDirectDrawSurface_iface
;
150 IDirectDrawGammaControl IDirectDrawGammaControl_iface
;
151 IDirect3DTexture2 IDirect3DTexture2_iface
;
152 IDirect3DTexture IDirect3DTexture_iface
;
154 LONG ref7
, ref4
, ref3
, ref2
, ref1
, iface_count
, gamma_count
;
155 IUnknown
*ifaceToRelease
;
156 IUnknown
*texture_outer
;
160 /* Connections to other Objects */
162 struct wined3d_surface
*wined3d_surface
;
163 struct wined3d_texture
*wined3d_texture
;
164 struct wined3d_rendertarget_view
*wined3d_rtv
;
165 struct wined3d_private_store private_store
;
166 struct d3d_device
*device1
;
168 /* This implementation handles attaching surfaces to other surfaces */
169 struct ddraw_surface
*next_attached
;
170 struct ddraw_surface
*first_attached
;
171 IUnknown
*attached_iface
;
173 /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
174 * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
175 * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
176 * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
178 #define MAX_COMPLEX_ATTACHED 6
179 struct ddraw_surface
*complex_array
[MAX_COMPLEX_ATTACHED
];
180 /* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there,
181 * but no pointer to prevent temptations to traverse it in the wrong direction.
183 BOOL is_complex_root
;
185 /* Surface description, for GetAttachedSurface */
186 DDSURFACEDESC2 surface_desc
;
191 /* Clipper objects */
192 struct ddraw_clipper
*clipper
;
193 struct ddraw_palette
*palette
;
195 /* For the ddraw surface list */
196 struct list surface_list_entry
;
203 unsigned int version
;
204 DDSURFACEDESC2 surface_desc
;
206 struct ddraw_surface
*root
;
209 HRESULT
ddraw_surface_create(struct ddraw
*ddraw
, const DDSURFACEDESC2
*surface_desc
,
210 struct ddraw_surface
**surface
, IUnknown
*outer_unknown
, unsigned int version
) DECLSPEC_HIDDEN
;
211 struct wined3d_rendertarget_view
*ddraw_surface_get_rendertarget_view(struct ddraw_surface
*surface
) DECLSPEC_HIDDEN
;
212 void ddraw_surface_init(struct ddraw_surface
*surface
, struct ddraw
*ddraw
, struct ddraw_texture
*texture
,
213 struct wined3d_surface
*wined3d_surface
, const struct wined3d_parent_ops
**parent_ops
) DECLSPEC_HIDDEN
;
214 ULONG
ddraw_surface_release_iface(struct ddraw_surface
*This
) DECLSPEC_HIDDEN
;
215 HRESULT
ddraw_surface_update_frontbuffer(struct ddraw_surface
*surface
,
216 const RECT
*rect
, BOOL read
) DECLSPEC_HIDDEN
;
218 static inline struct ddraw_surface
*impl_from_IDirect3DTexture(IDirect3DTexture
*iface
)
220 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirect3DTexture_iface
);
223 static inline struct ddraw_surface
*impl_from_IDirect3DTexture2(IDirect3DTexture2
*iface
)
225 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirect3DTexture2_iface
);
228 static inline struct ddraw_surface
*impl_from_IDirectDrawSurface(IDirectDrawSurface
*iface
)
230 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirectDrawSurface_iface
);
233 static inline struct ddraw_surface
*impl_from_IDirectDrawSurface2(IDirectDrawSurface2
*iface
)
235 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirectDrawSurface2_iface
);
238 static inline struct ddraw_surface
*impl_from_IDirectDrawSurface3(IDirectDrawSurface3
*iface
)
240 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirectDrawSurface3_iface
);
243 static inline struct ddraw_surface
*impl_from_IDirectDrawSurface4(IDirectDrawSurface4
*iface
)
245 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirectDrawSurface4_iface
);
248 static inline struct ddraw_surface
*impl_from_IDirectDrawSurface7(IDirectDrawSurface7
*iface
)
250 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirectDrawSurface7_iface
);
253 struct ddraw_surface
*unsafe_impl_from_IDirectDrawSurface(IDirectDrawSurface
*iface
) DECLSPEC_HIDDEN
;
254 struct ddraw_surface
*unsafe_impl_from_IDirectDrawSurface4(IDirectDrawSurface4
*iface
) DECLSPEC_HIDDEN
;
255 struct ddraw_surface
*unsafe_impl_from_IDirectDrawSurface7(IDirectDrawSurface7
*iface
) DECLSPEC_HIDDEN
;
257 struct ddraw_surface
*unsafe_impl_from_IDirect3DTexture(IDirect3DTexture
*iface
) DECLSPEC_HIDDEN
;
258 struct ddraw_surface
*unsafe_impl_from_IDirect3DTexture2(IDirect3DTexture2
*iface
) DECLSPEC_HIDDEN
;
260 #define DDRAW_INVALID_HANDLE ~0U
262 enum ddraw_handle_type
265 DDRAW_HANDLE_MATERIAL
,
267 DDRAW_HANDLE_STATEBLOCK
,
268 DDRAW_HANDLE_SURFACE
,
271 struct ddraw_handle_entry
274 enum ddraw_handle_type type
;
277 struct ddraw_handle_table
279 struct ddraw_handle_entry
*entries
;
280 struct ddraw_handle_entry
*free_entries
;
285 BOOL
ddraw_handle_table_init(struct ddraw_handle_table
*t
, UINT initial_size
) DECLSPEC_HIDDEN
;
286 void ddraw_handle_table_destroy(struct ddraw_handle_table
*t
) DECLSPEC_HIDDEN
;
287 DWORD
ddraw_allocate_handle(struct ddraw_handle_table
*t
, void *object
, enum ddraw_handle_type type
) DECLSPEC_HIDDEN
;
288 void *ddraw_free_handle(struct ddraw_handle_table
*t
, DWORD handle
, enum ddraw_handle_type type
) DECLSPEC_HIDDEN
;
289 void *ddraw_get_object(struct ddraw_handle_table
*t
, DWORD handle
, enum ddraw_handle_type type
) DECLSPEC_HIDDEN
;
294 IDirect3DDevice7 IDirect3DDevice7_iface
;
295 IDirect3DDevice3 IDirect3DDevice3_iface
;
296 IDirect3DDevice2 IDirect3DDevice2_iface
;
297 IDirect3DDevice IDirect3DDevice_iface
;
298 IUnknown IUnknown_inner
;
302 IUnknown
*outer_unknown
;
303 struct wined3d_device
*wined3d_device
;
307 struct wined3d_buffer
*index_buffer
;
308 UINT index_buffer_size
;
309 UINT index_buffer_pos
;
311 struct wined3d_buffer
*vertex_buffer
;
312 UINT vertex_buffer_size
;
313 UINT vertex_buffer_pos
;
315 /* Viewport management */
316 struct list viewport_list
;
317 struct d3d_viewport
*current_viewport
;
318 D3DVIEWPORT7 active_viewport
;
320 /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
321 BOOL legacyTextureBlending
;
323 D3DMATRIX legacy_projection
;
324 D3DMATRIX legacy_clipspace
;
329 /* Rendering functions to wrap D3D(1-3) to D3D7 */
330 D3DPRIMITIVETYPE primitive_type
;
334 BYTE
*sysmem_vertex_buffer
;
338 /* Handle management */
339 struct ddraw_handle_table handle_table
;
340 D3DMATRIXHANDLE world
, proj
, view
;
343 HRESULT
d3d_device_create(struct ddraw
*ddraw
, struct ddraw_surface
*target
, IUnknown
*rt_iface
,
344 UINT version
, struct d3d_device
**device
, IUnknown
*outer_unknown
) DECLSPEC_HIDDEN
;
345 enum wined3d_depth_buffer_type
d3d_device_update_depth_stencil(struct d3d_device
*device
) DECLSPEC_HIDDEN
;
348 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN
;
350 static inline struct d3d_device
*impl_from_IDirect3DDevice(IDirect3DDevice
*iface
)
352 return CONTAINING_RECORD(iface
, struct d3d_device
, IDirect3DDevice_iface
);
355 static inline struct d3d_device
*impl_from_IDirect3DDevice2(IDirect3DDevice2
*iface
)
357 return CONTAINING_RECORD(iface
, struct d3d_device
, IDirect3DDevice2_iface
);
360 static inline struct d3d_device
*impl_from_IDirect3DDevice3(IDirect3DDevice3
*iface
)
362 return CONTAINING_RECORD(iface
, struct d3d_device
, IDirect3DDevice3_iface
);
365 static inline struct d3d_device
*impl_from_IDirect3DDevice7(IDirect3DDevice7
*iface
)
367 return CONTAINING_RECORD(iface
, struct d3d_device
, IDirect3DDevice7_iface
);
370 struct d3d_device
*unsafe_impl_from_IDirect3DDevice(IDirect3DDevice
*iface
) DECLSPEC_HIDDEN
;
371 struct d3d_device
*unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2
*iface
) DECLSPEC_HIDDEN
;
372 struct d3d_device
*unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3
*iface
) DECLSPEC_HIDDEN
;
373 struct d3d_device
*unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7
*iface
) DECLSPEC_HIDDEN
;
377 IDirectDrawClipper IDirectDrawClipper_iface
;
384 HRESULT
ddraw_clipper_init(struct ddraw_clipper
*clipper
) DECLSPEC_HIDDEN
;
385 struct ddraw_clipper
*unsafe_impl_from_IDirectDrawClipper(IDirectDrawClipper
*iface
) DECLSPEC_HIDDEN
;
387 /*****************************************************************************
388 * IDirectDrawPalette implementation structure
389 *****************************************************************************/
392 /* IUnknown fields */
393 IDirectDrawPalette IDirectDrawPalette_iface
;
396 struct wined3d_palette
*wineD3DPalette
;
398 IUnknown
*ifaceToRelease
;
402 static inline struct ddraw_palette
*impl_from_IDirectDrawPalette(IDirectDrawPalette
*iface
)
404 return CONTAINING_RECORD(iface
, struct ddraw_palette
, IDirectDrawPalette_iface
);
407 struct ddraw_palette
*unsafe_impl_from_IDirectDrawPalette(IDirectDrawPalette
*iface
) DECLSPEC_HIDDEN
;
409 HRESULT
ddraw_palette_init(struct ddraw_palette
*palette
,
410 struct ddraw
*ddraw
, DWORD flags
, PALETTEENTRY
*entries
) DECLSPEC_HIDDEN
;
412 /* Helper structures */
413 struct object_creation_info
416 HRESULT (*pfnCreateInstance
)(IUnknown
*pUnkOuter
, REFIID riid
,
420 /******************************************************************************
421 * IDirect3DLight implementation structure - Wraps to D3D7
422 ******************************************************************************/
425 IDirect3DLight IDirect3DLight_iface
;
428 /* IDirect3DLight fields */
431 /* If this light is active for one viewport, put the viewport here */
432 struct d3d_viewport
*active_viewport
;
442 /* Helper functions */
443 void light_activate(struct d3d_light
*light
) DECLSPEC_HIDDEN
;
444 void light_deactivate(struct d3d_light
*light
) DECLSPEC_HIDDEN
;
445 void d3d_light_init(struct d3d_light
*light
, struct ddraw
*ddraw
) DECLSPEC_HIDDEN
;
446 struct d3d_light
*unsafe_impl_from_IDirect3DLight(IDirect3DLight
*iface
) DECLSPEC_HIDDEN
;
448 /******************************************************************************
449 * IDirect3DMaterial implementation structure - Wraps to D3D7
450 ******************************************************************************/
453 IDirect3DMaterial3 IDirect3DMaterial3_iface
;
454 IDirect3DMaterial2 IDirect3DMaterial2_iface
;
455 IDirect3DMaterial IDirect3DMaterial_iface
;
458 /* IDirect3DMaterial2 fields */
460 struct d3d_device
*active_device
;
466 /* Helper functions */
467 void material_activate(struct d3d_material
*material
) DECLSPEC_HIDDEN
;
468 struct d3d_material
*d3d_material_create(struct ddraw
*ddraw
) DECLSPEC_HIDDEN
;
470 /*****************************************************************************
471 * IDirect3DViewport - Wraps to D3D7
472 *****************************************************************************/
475 IDirect3DViewport3 IDirect3DViewport3_iface
;
478 /* IDirect3DViewport fields */
481 /* If this viewport is active for one device, put the device here */
482 struct d3d_device
*active_device
;
496 struct list light_list
;
497 struct d3d_material
*background
;
500 struct d3d_viewport
*unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3
*iface
) DECLSPEC_HIDDEN
;
501 struct d3d_viewport
*unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2
*iface
) DECLSPEC_HIDDEN
;
502 struct d3d_viewport
*unsafe_impl_from_IDirect3DViewport(IDirect3DViewport
*iface
) DECLSPEC_HIDDEN
;
504 /* Helper functions */
505 void viewport_activate(struct d3d_viewport
*viewport
, BOOL ignore_lights
) DECLSPEC_HIDDEN
;
506 void d3d_viewport_init(struct d3d_viewport
*viewport
, struct ddraw
*ddraw
) DECLSPEC_HIDDEN
;
508 /*****************************************************************************
509 * IDirect3DExecuteBuffer - Wraps to D3D7
510 *****************************************************************************/
511 struct d3d_execute_buffer
513 IDirect3DExecuteBuffer IDirect3DExecuteBuffer_iface
;
515 /* IDirect3DExecuteBuffer fields */
517 struct d3d_device
*d3ddev
;
519 D3DEXECUTEBUFFERDESC desc
;
522 /* This buffer will store the transformed vertices */
525 unsigned int nb_indices
;
526 unsigned int nb_vertices
;
528 /* This flags is set to TRUE if we allocated ourselves the
534 HRESULT
d3d_execute_buffer_init(struct d3d_execute_buffer
*execute_buffer
,
535 struct d3d_device
*device
, D3DEXECUTEBUFFERDESC
*desc
) DECLSPEC_HIDDEN
;
536 struct d3d_execute_buffer
*unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer
*iface
) DECLSPEC_HIDDEN
;
538 /* The execute function */
539 HRESULT
d3d_execute_buffer_execute(struct d3d_execute_buffer
*execute_buffer
,
540 struct d3d_device
*device
, struct d3d_viewport
*viewport
) DECLSPEC_HIDDEN
;
542 /*****************************************************************************
543 * IDirect3DVertexBuffer
544 *****************************************************************************/
545 struct d3d_vertex_buffer
547 IDirect3DVertexBuffer7 IDirect3DVertexBuffer7_iface
;
548 IDirect3DVertexBuffer IDirect3DVertexBuffer_iface
;
551 /*** WineD3D and ddraw links ***/
552 struct wined3d_buffer
*wineD3DVertexBuffer
;
553 struct wined3d_vertex_declaration
*wineD3DVertexDeclaration
;
556 /*** Storage for D3D7 specific things ***/
563 HRESULT
d3d_vertex_buffer_create(struct d3d_vertex_buffer
**buffer
, struct ddraw
*ddraw
,
564 D3DVERTEXBUFFERDESC
*desc
) DECLSPEC_HIDDEN
;
565 struct d3d_vertex_buffer
*unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer
*iface
) DECLSPEC_HIDDEN
;
566 struct d3d_vertex_buffer
*unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7
*iface
) DECLSPEC_HIDDEN
;
568 /*****************************************************************************
569 * Helper functions from utils.c
570 *****************************************************************************/
572 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
573 (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
575 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
576 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
578 void ddrawformat_from_wined3dformat(DDPIXELFORMAT
*ddraw_format
,
579 enum wined3d_format_id wined3d_format
) DECLSPEC_HIDDEN
;
580 enum wined3d_format_id
wined3dformat_from_ddrawformat(const DDPIXELFORMAT
*format
) DECLSPEC_HIDDEN
;
581 void DDRAW_dump_surface_desc(const DDSURFACEDESC2
*lpddsd
) DECLSPEC_HIDDEN
;
582 void dump_D3DMATRIX(const D3DMATRIX
*mat
) DECLSPEC_HIDDEN
;
583 void DDRAW_dump_DDCAPS(const DDCAPS
*lpcaps
) DECLSPEC_HIDDEN
;
584 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
) DECLSPEC_HIDDEN
;
585 void DDRAW_dump_DDSCAPS2(const DDSCAPS2
*in
) DECLSPEC_HIDDEN
;
586 void DDRAW_dump_cooperativelevel(DWORD cooplevel
) DECLSPEC_HIDDEN
;
587 void DDSD_to_DDSD2(const DDSURFACEDESC
*in
, DDSURFACEDESC2
*out
) DECLSPEC_HIDDEN
;
588 void DDSD2_to_DDSD(const DDSURFACEDESC2
*in
, DDSURFACEDESC
*out
) DECLSPEC_HIDDEN
;
590 void multiply_matrix(D3DMATRIX
*dst
, const D3DMATRIX
*src1
, const D3DMATRIX
*src2
) DECLSPEC_HIDDEN
;
592 static inline BOOL
format_is_compressed(const DDPIXELFORMAT
*format
)
594 return (format
->dwFlags
& DDPF_FOURCC
) && (format
->dwFourCC
== WINED3DFMT_DXT1
595 || format
->dwFourCC
== WINED3DFMT_DXT2
|| format
->dwFourCC
== WINED3DFMT_DXT3
596 || format
->dwFourCC
== WINED3DFMT_DXT4
|| format
->dwFourCC
== WINED3DFMT_DXT5
);
599 static inline BOOL
format_is_paletteindexed(const DDPIXELFORMAT
*fmt
)
601 DWORD flags
= DDPF_PALETTEINDEXED1
| DDPF_PALETTEINDEXED2
| DDPF_PALETTEINDEXED4
602 | DDPF_PALETTEINDEXED8
| DDPF_PALETTEINDEXEDTO8
;
603 return !!(fmt
->dwFlags
& flags
);
606 /* Used for generic dumping */
613 #define FE(x) { x, #x }
619 void (*func
)(const void *);
624 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
626 #define DD_STRUCT_COPY_BYSIZE_(to,from,from_size) \
628 DWORD __size = (to)->dwSize; \
629 DWORD __resetsize = min(__size, sizeof(*to)); \
630 DWORD __copysize = min(__resetsize, from_size); \
631 assert(to != from); \
632 memcpy(to, from, __copysize); \
633 memset((char*)(to) + __copysize, 0, __resetsize - __copysize); \
634 (to)->dwSize = __size; /* restore size */ \
637 #define DD_STRUCT_COPY_BYSIZE(to,from) DD_STRUCT_COPY_BYSIZE_(to,from,(from)->dwSize)
639 HRESULT
hr_ddraw_from_wined3d(HRESULT hr
) DECLSPEC_HIDDEN
;