2 * Copyright 2006 Stefan Dösinger
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
25 #define NONAMELESSSTRUCT
26 #define NONAMELESSUNION
27 #include "wine/debug.h"
35 #ifdef DDRAW_INIT_GUID
38 #include "wine/list.h"
39 #include "wine/wined3d.h"
41 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN
;
42 extern DWORD force_refresh_rate DECLSPEC_HIDDEN
;
44 /*****************************************************************************
45 * IDirectDraw implementation structure
46 *****************************************************************************/
50 struct wined3d_vertex_declaration
*decl
;
53 #define DDRAW_INITIALIZED 0x00000001
54 #define DDRAW_D3D_INITIALIZED 0x00000002
55 #define DDRAW_RESTORE_MODE 0x00000004
56 #define DDRAW_NO3D 0x00000008
57 #define DDRAW_SCL_DDRAW1 0x00000010
58 #define DDRAW_SCL_RECURSIVE 0x00000020
60 #define DDRAW_STRIDE_ALIGNMENT 8
62 #define DDRAW_WINED3D_FLAGS (WINED3D_LEGACY_DEPTH_BIAS | WINED3D_VIDMEM_ACCOUNTING \
63 | WINED3D_RESTORE_MODE_ON_ACTIVATE | WINED3D_FOCUS_MESSAGES | WINED3D_PIXEL_CENTER_INTEGER)
65 enum ddraw_device_state
67 DDRAW_DEVICE_STATE_OK
,
68 DDRAW_DEVICE_STATE_LOST
,
69 DDRAW_DEVICE_STATE_NOT_RESTORED
,
75 IDirectDraw7 IDirectDraw7_iface
;
76 IDirectDraw4 IDirectDraw4_iface
;
77 IDirectDraw2 IDirectDraw2_iface
;
78 IDirectDraw IDirectDraw_iface
;
79 IDirect3D7 IDirect3D7_iface
;
80 IDirect3D3 IDirect3D3_iface
;
81 IDirect3D2 IDirect3D2_iface
;
82 IDirect3D IDirect3D_iface
;
83 struct wined3d_device_parent device_parent
;
85 /* See comment in IDirectDraw::AddRef */
86 LONG ref7
, ref4
, ref2
, ref3
, ref1
, numIfaces
;
88 struct wined3d
*wined3d
;
89 struct wined3d_device
*wined3d_device
;
93 struct ddraw_surface
*primary
;
95 struct wined3d_texture
*wined3d_frontbuffer
;
96 struct wined3d_swapchain
*wined3d_swapchain
;
97 HWND swapchain_window
;
99 /* DirectDraw things, which are not handled by WineD3D */
100 DWORD cooperative_level
;
104 struct d3d_device
*d3ddevice
;
112 /* For the dll unload cleanup code */
113 struct list ddraw_list_entry
;
114 /* The surface list - can't relay this to WineD3D
117 struct list surface_list
;
120 struct FvfToDecl
*decls
;
121 UINT numConvertedDecls
, declArraySize
;
124 #define DDRAW_WINDOW_CLASS_NAME "DirectDrawDeviceWnd"
126 HRESULT
ddraw_init(struct ddraw
*ddraw
, DWORD flags
, enum wined3d_device_type device_type
) DECLSPEC_HIDDEN
;
127 void ddraw_d3dcaps1_from_7(D3DDEVICEDESC
*caps1
, D3DDEVICEDESC7
*caps7
) DECLSPEC_HIDDEN
;
128 void ddraw_destroy_swapchain(struct ddraw
*ddraw
) DECLSPEC_HIDDEN
;
129 HRESULT
ddraw_get_d3dcaps(const struct ddraw
*ddraw
, D3DDEVICEDESC7
*caps
) DECLSPEC_HIDDEN
;
130 void ddraw_update_lost_surfaces(struct ddraw
*ddraw
) DECLSPEC_HIDDEN
;
132 static inline void ddraw_set_swapchain_window(struct ddraw
*ddraw
, HWND window
)
134 if (window
== GetDesktopWindow())
136 ddraw
->swapchain_window
= window
;
139 /* Utility functions */
140 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS
*pIn
, DDSCAPS2
*pOut
) DECLSPEC_HIDDEN
;
141 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2
*pIn
, DDDEVICEIDENTIFIER
*pOut
) DECLSPEC_HIDDEN
;
142 struct wined3d_vertex_declaration
*ddraw_find_decl(struct ddraw
*ddraw
, DWORD fvf
) DECLSPEC_HIDDEN
;
146 /* IUnknown fields */
147 IDirectDrawSurface7 IDirectDrawSurface7_iface
;
148 IDirectDrawSurface4 IDirectDrawSurface4_iface
;
149 IDirectDrawSurface3 IDirectDrawSurface3_iface
;
150 IDirectDrawSurface2 IDirectDrawSurface2_iface
;
151 IDirectDrawSurface IDirectDrawSurface_iface
;
152 IDirectDrawGammaControl IDirectDrawGammaControl_iface
;
153 IDirect3DTexture2 IDirect3DTexture2_iface
;
154 IDirect3DTexture IDirect3DTexture_iface
;
156 LONG ref7
, ref4
, ref3
, ref2
, ref1
, iface_count
, gamma_count
;
157 IUnknown
*ifaceToRelease
;
158 IUnknown
*texture_outer
;
162 /* Connections to other Objects */
164 struct wined3d_texture
*wined3d_texture
;
165 unsigned int sub_resource_idx
;
166 struct wined3d_rendertarget_view
*wined3d_rtv
;
167 struct wined3d_private_store private_store
;
168 struct d3d_device
*device1
;
170 /* This implementation handles attaching surfaces to other surfaces */
171 struct ddraw_surface
*next_attached
;
172 struct ddraw_surface
*first_attached
;
173 IUnknown
*attached_iface
;
175 /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
176 * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
177 * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
178 * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
180 #define MAX_COMPLEX_ATTACHED 6
181 struct ddraw_surface
*complex_array
[MAX_COMPLEX_ATTACHED
];
182 /* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there,
183 * but no pointer to prevent temptations to traverse it in the wrong direction.
185 BOOL is_complex_root
;
188 /* Surface description, for GetAttachedSurface */
189 DDSURFACEDESC2 surface_desc
;
191 /* Clipper objects */
192 struct ddraw_clipper
*clipper
;
193 struct ddraw_palette
*palette
;
195 /* For the ddraw surface list */
196 struct list surface_list_entry
;
204 unsigned int version
;
205 DDSURFACEDESC2 surface_desc
;
207 struct ddraw_surface
*root
;
210 HRESULT
ddraw_surface_create(struct ddraw
*ddraw
, const DDSURFACEDESC2
*surface_desc
,
211 struct ddraw_surface
**surface
, IUnknown
*outer_unknown
, unsigned int version
) DECLSPEC_HIDDEN
;
212 struct wined3d_rendertarget_view
*ddraw_surface_get_rendertarget_view(struct ddraw_surface
*surface
) DECLSPEC_HIDDEN
;
213 void ddraw_surface_init(struct ddraw_surface
*surface
, struct ddraw
*ddraw
,
214 struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
215 const struct wined3d_parent_ops
**parent_ops
) DECLSPEC_HIDDEN
;
216 ULONG
ddraw_surface_release_iface(struct ddraw_surface
*This
) DECLSPEC_HIDDEN
;
217 HRESULT
ddraw_surface_update_frontbuffer(struct ddraw_surface
*surface
,
218 const RECT
*rect
, BOOL read
) DECLSPEC_HIDDEN
;
220 static inline struct ddraw_surface
*impl_from_IDirect3DTexture(IDirect3DTexture
*iface
)
222 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirect3DTexture_iface
);
225 static inline struct ddraw_surface
*impl_from_IDirect3DTexture2(IDirect3DTexture2
*iface
)
227 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirect3DTexture2_iface
);
230 static inline struct ddraw_surface
*impl_from_IDirectDrawSurface(IDirectDrawSurface
*iface
)
232 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirectDrawSurface_iface
);
235 static inline struct ddraw_surface
*impl_from_IDirectDrawSurface2(IDirectDrawSurface2
*iface
)
237 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirectDrawSurface2_iface
);
240 static inline struct ddraw_surface
*impl_from_IDirectDrawSurface3(IDirectDrawSurface3
*iface
)
242 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirectDrawSurface3_iface
);
245 static inline struct ddraw_surface
*impl_from_IDirectDrawSurface4(IDirectDrawSurface4
*iface
)
247 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirectDrawSurface4_iface
);
250 static inline struct ddraw_surface
*impl_from_IDirectDrawSurface7(IDirectDrawSurface7
*iface
)
252 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirectDrawSurface7_iface
);
255 struct ddraw_surface
*unsafe_impl_from_IDirectDrawSurface(IDirectDrawSurface
*iface
) DECLSPEC_HIDDEN
;
256 struct ddraw_surface
*unsafe_impl_from_IDirectDrawSurface4(IDirectDrawSurface4
*iface
) DECLSPEC_HIDDEN
;
257 struct ddraw_surface
*unsafe_impl_from_IDirectDrawSurface7(IDirectDrawSurface7
*iface
) DECLSPEC_HIDDEN
;
259 struct ddraw_surface
*unsafe_impl_from_IDirect3DTexture(IDirect3DTexture
*iface
) DECLSPEC_HIDDEN
;
260 struct ddraw_surface
*unsafe_impl_from_IDirect3DTexture2(IDirect3DTexture2
*iface
) DECLSPEC_HIDDEN
;
262 #define DDRAW_INVALID_HANDLE ~0U
264 enum ddraw_handle_type
267 DDRAW_HANDLE_MATERIAL
,
269 DDRAW_HANDLE_STATEBLOCK
,
270 DDRAW_HANDLE_SURFACE
,
273 struct ddraw_handle_entry
276 enum ddraw_handle_type type
;
279 struct ddraw_handle_table
281 struct ddraw_handle_entry
*entries
;
282 struct ddraw_handle_entry
*free_entries
;
287 BOOL
ddraw_handle_table_init(struct ddraw_handle_table
*t
, UINT initial_size
) DECLSPEC_HIDDEN
;
288 void ddraw_handle_table_destroy(struct ddraw_handle_table
*t
) DECLSPEC_HIDDEN
;
289 DWORD
ddraw_allocate_handle(struct ddraw_handle_table
*t
, void *object
, enum ddraw_handle_type type
) DECLSPEC_HIDDEN
;
290 void *ddraw_free_handle(struct ddraw_handle_table
*t
, DWORD handle
, enum ddraw_handle_type type
) DECLSPEC_HIDDEN
;
291 void *ddraw_get_object(struct ddraw_handle_table
*t
, DWORD handle
, enum ddraw_handle_type type
) DECLSPEC_HIDDEN
;
296 IDirect3DDevice7 IDirect3DDevice7_iface
;
297 IDirect3DDevice3 IDirect3DDevice3_iface
;
298 IDirect3DDevice2 IDirect3DDevice2_iface
;
299 IDirect3DDevice IDirect3DDevice_iface
;
300 IUnknown IUnknown_inner
;
304 IUnknown
*outer_unknown
;
305 struct wined3d_device
*wined3d_device
;
309 struct wined3d_buffer
*index_buffer
;
310 UINT index_buffer_size
;
311 UINT index_buffer_pos
;
313 struct wined3d_buffer
*vertex_buffer
;
314 UINT vertex_buffer_size
;
315 UINT vertex_buffer_pos
;
317 /* Viewport management */
318 struct list viewport_list
;
319 struct d3d_viewport
*current_viewport
;
320 D3DVIEWPORT7 active_viewport
;
322 /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
323 BOOL legacyTextureBlending
;
325 D3DMATRIX legacy_projection
;
326 D3DMATRIX legacy_clipspace
;
331 /* Rendering functions to wrap D3D(1-3) to D3D7 */
332 D3DPRIMITIVETYPE primitive_type
;
336 BYTE
*sysmem_vertex_buffer
;
340 /* Handle management */
341 struct ddraw_handle_table handle_table
;
342 D3DMATRIXHANDLE world
, proj
, view
;
345 HRESULT
d3d_device_create(struct ddraw
*ddraw
, struct ddraw_surface
*target
, IUnknown
*rt_iface
,
346 UINT version
, struct d3d_device
**device
, IUnknown
*outer_unknown
) DECLSPEC_HIDDEN
;
347 enum wined3d_depth_buffer_type
d3d_device_update_depth_stencil(struct d3d_device
*device
) DECLSPEC_HIDDEN
;
350 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN
;
352 static inline struct d3d_device
*impl_from_IDirect3DDevice(IDirect3DDevice
*iface
)
354 return CONTAINING_RECORD(iface
, struct d3d_device
, IDirect3DDevice_iface
);
357 static inline struct d3d_device
*impl_from_IDirect3DDevice2(IDirect3DDevice2
*iface
)
359 return CONTAINING_RECORD(iface
, struct d3d_device
, IDirect3DDevice2_iface
);
362 static inline struct d3d_device
*impl_from_IDirect3DDevice3(IDirect3DDevice3
*iface
)
364 return CONTAINING_RECORD(iface
, struct d3d_device
, IDirect3DDevice3_iface
);
367 static inline struct d3d_device
*impl_from_IDirect3DDevice7(IDirect3DDevice7
*iface
)
369 return CONTAINING_RECORD(iface
, struct d3d_device
, IDirect3DDevice7_iface
);
372 struct d3d_device
*unsafe_impl_from_IDirect3DDevice(IDirect3DDevice
*iface
) DECLSPEC_HIDDEN
;
373 struct d3d_device
*unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2
*iface
) DECLSPEC_HIDDEN
;
374 struct d3d_device
*unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3
*iface
) DECLSPEC_HIDDEN
;
375 struct d3d_device
*unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7
*iface
) DECLSPEC_HIDDEN
;
379 IDirectDrawClipper IDirectDrawClipper_iface
;
386 HRESULT
ddraw_clipper_init(struct ddraw_clipper
*clipper
) DECLSPEC_HIDDEN
;
387 struct ddraw_clipper
*unsafe_impl_from_IDirectDrawClipper(IDirectDrawClipper
*iface
) DECLSPEC_HIDDEN
;
389 /*****************************************************************************
390 * IDirectDrawPalette implementation structure
391 *****************************************************************************/
394 /* IUnknown fields */
395 IDirectDrawPalette IDirectDrawPalette_iface
;
398 struct wined3d_palette
*wineD3DPalette
;
400 IUnknown
*ifaceToRelease
;
404 static inline struct ddraw_palette
*impl_from_IDirectDrawPalette(IDirectDrawPalette
*iface
)
406 return CONTAINING_RECORD(iface
, struct ddraw_palette
, IDirectDrawPalette_iface
);
409 struct ddraw_palette
*unsafe_impl_from_IDirectDrawPalette(IDirectDrawPalette
*iface
) DECLSPEC_HIDDEN
;
411 HRESULT
ddraw_palette_init(struct ddraw_palette
*palette
,
412 struct ddraw
*ddraw
, DWORD flags
, PALETTEENTRY
*entries
) DECLSPEC_HIDDEN
;
414 /* Helper structures */
415 struct object_creation_info
418 HRESULT (*pfnCreateInstance
)(IUnknown
*pUnkOuter
, REFIID riid
,
422 /******************************************************************************
423 * IDirect3DLight implementation structure - Wraps to D3D7
424 ******************************************************************************/
427 IDirect3DLight IDirect3DLight_iface
;
430 /* IDirect3DLight fields */
433 /* If this light is active for one viewport, put the viewport here */
434 struct d3d_viewport
*active_viewport
;
444 /* Helper functions */
445 void light_activate(struct d3d_light
*light
) DECLSPEC_HIDDEN
;
446 void light_deactivate(struct d3d_light
*light
) DECLSPEC_HIDDEN
;
447 void d3d_light_init(struct d3d_light
*light
, struct ddraw
*ddraw
) DECLSPEC_HIDDEN
;
448 struct d3d_light
*unsafe_impl_from_IDirect3DLight(IDirect3DLight
*iface
) DECLSPEC_HIDDEN
;
450 /******************************************************************************
451 * IDirect3DMaterial implementation structure - Wraps to D3D7
452 ******************************************************************************/
455 IDirect3DMaterial3 IDirect3DMaterial3_iface
;
456 IDirect3DMaterial2 IDirect3DMaterial2_iface
;
457 IDirect3DMaterial IDirect3DMaterial_iface
;
460 /* IDirect3DMaterial2 fields */
462 struct d3d_device
*active_device
;
468 /* Helper functions */
469 void material_activate(struct d3d_material
*material
) DECLSPEC_HIDDEN
;
470 struct d3d_material
*d3d_material_create(struct ddraw
*ddraw
) DECLSPEC_HIDDEN
;
472 /*****************************************************************************
473 * IDirect3DViewport - Wraps to D3D7
474 *****************************************************************************/
477 IDirect3DViewport3 IDirect3DViewport3_iface
;
480 /* IDirect3DViewport fields */
483 /* If this viewport is active for one device, put the device here */
484 struct d3d_device
*active_device
;
498 struct list light_list
;
499 struct d3d_material
*background
;
502 struct d3d_viewport
*unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3
*iface
) DECLSPEC_HIDDEN
;
503 struct d3d_viewport
*unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2
*iface
) DECLSPEC_HIDDEN
;
504 struct d3d_viewport
*unsafe_impl_from_IDirect3DViewport(IDirect3DViewport
*iface
) DECLSPEC_HIDDEN
;
506 /* Helper functions */
507 void viewport_activate(struct d3d_viewport
*viewport
, BOOL ignore_lights
) DECLSPEC_HIDDEN
;
508 void d3d_viewport_init(struct d3d_viewport
*viewport
, struct ddraw
*ddraw
) DECLSPEC_HIDDEN
;
510 /*****************************************************************************
511 * IDirect3DExecuteBuffer - Wraps to D3D7
512 *****************************************************************************/
513 struct d3d_execute_buffer
515 IDirect3DExecuteBuffer IDirect3DExecuteBuffer_iface
;
517 /* IDirect3DExecuteBuffer fields */
519 struct d3d_device
*d3ddev
;
521 D3DEXECUTEBUFFERDESC desc
;
524 /* This buffer will store the transformed vertices */
527 unsigned int nb_indices
;
528 unsigned int nb_vertices
;
530 /* This flags is set to TRUE if we allocated ourselves the
536 HRESULT
d3d_execute_buffer_init(struct d3d_execute_buffer
*execute_buffer
,
537 struct d3d_device
*device
, D3DEXECUTEBUFFERDESC
*desc
) DECLSPEC_HIDDEN
;
538 struct d3d_execute_buffer
*unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer
*iface
) DECLSPEC_HIDDEN
;
540 /* The execute function */
541 HRESULT
d3d_execute_buffer_execute(struct d3d_execute_buffer
*execute_buffer
,
542 struct d3d_device
*device
, struct d3d_viewport
*viewport
) DECLSPEC_HIDDEN
;
544 /*****************************************************************************
545 * IDirect3DVertexBuffer
546 *****************************************************************************/
547 struct d3d_vertex_buffer
549 IDirect3DVertexBuffer7 IDirect3DVertexBuffer7_iface
;
550 IDirect3DVertexBuffer IDirect3DVertexBuffer_iface
;
553 /*** WineD3D and ddraw links ***/
554 struct wined3d_buffer
*wineD3DVertexBuffer
;
555 struct wined3d_vertex_declaration
*wineD3DVertexDeclaration
;
558 /*** Storage for D3D7 specific things ***/
565 HRESULT
d3d_vertex_buffer_create(struct d3d_vertex_buffer
**buffer
, struct ddraw
*ddraw
,
566 D3DVERTEXBUFFERDESC
*desc
) DECLSPEC_HIDDEN
;
567 struct d3d_vertex_buffer
*unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer
*iface
) DECLSPEC_HIDDEN
;
568 struct d3d_vertex_buffer
*unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7
*iface
) DECLSPEC_HIDDEN
;
570 /*****************************************************************************
571 * Helper functions from utils.c
572 *****************************************************************************/
574 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
575 (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
577 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
578 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
580 void ddrawformat_from_wined3dformat(DDPIXELFORMAT
*ddraw_format
,
581 enum wined3d_format_id wined3d_format
) DECLSPEC_HIDDEN
;
582 enum wined3d_format_id
wined3dformat_from_ddrawformat(const DDPIXELFORMAT
*format
) DECLSPEC_HIDDEN
;
583 void DDRAW_dump_surface_desc(const DDSURFACEDESC2
*lpddsd
) DECLSPEC_HIDDEN
;
584 void dump_D3DMATRIX(const D3DMATRIX
*mat
) DECLSPEC_HIDDEN
;
585 void DDRAW_dump_DDCAPS(const DDCAPS
*lpcaps
) DECLSPEC_HIDDEN
;
586 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
) DECLSPEC_HIDDEN
;
587 void DDRAW_dump_DDSCAPS2(const DDSCAPS2
*in
) DECLSPEC_HIDDEN
;
588 void DDRAW_dump_cooperativelevel(DWORD cooplevel
) DECLSPEC_HIDDEN
;
589 void DDSD_to_DDSD2(const DDSURFACEDESC
*in
, DDSURFACEDESC2
*out
) DECLSPEC_HIDDEN
;
590 void DDSD2_to_DDSD(const DDSURFACEDESC2
*in
, DDSURFACEDESC
*out
) DECLSPEC_HIDDEN
;
592 void multiply_matrix(D3DMATRIX
*dst
, const D3DMATRIX
*src1
, const D3DMATRIX
*src2
) DECLSPEC_HIDDEN
;
594 static inline BOOL
format_is_compressed(const DDPIXELFORMAT
*format
)
596 return (format
->dwFlags
& DDPF_FOURCC
) && (format
->dwFourCC
== WINED3DFMT_DXT1
597 || format
->dwFourCC
== WINED3DFMT_DXT2
|| format
->dwFourCC
== WINED3DFMT_DXT3
598 || format
->dwFourCC
== WINED3DFMT_DXT4
|| format
->dwFourCC
== WINED3DFMT_DXT5
);
601 static inline BOOL
format_is_paletteindexed(const DDPIXELFORMAT
*fmt
)
603 DWORD flags
= DDPF_PALETTEINDEXED1
| DDPF_PALETTEINDEXED2
| DDPF_PALETTEINDEXED4
604 | DDPF_PALETTEINDEXED8
| DDPF_PALETTEINDEXEDTO8
;
605 return !!(fmt
->dwFlags
& flags
);
608 /* Used for generic dumping */
615 #define FE(x) { x, #x }
621 void (*func
)(const void *);
626 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
628 #define DD_STRUCT_COPY_BYSIZE_(to,from,from_size) \
630 DWORD __size = (to)->dwSize; \
631 DWORD __resetsize = min(__size, sizeof(*to)); \
632 DWORD __copysize = min(__resetsize, from_size); \
633 assert(to != from); \
634 memcpy(to, from, __copysize); \
635 memset((char*)(to) + __copysize, 0, __resetsize - __copysize); \
636 (to)->dwSize = __size; /* restore size */ \
639 #define DD_STRUCT_COPY_BYSIZE(to,from) DD_STRUCT_COPY_BYSIZE_(to,from,(from)->dwSize)
641 HRESULT
hr_ddraw_from_wined3d(HRESULT hr
) DECLSPEC_HIDDEN
;