2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #ifndef __WINE_WINED3D_PRIVATE_H
26 #define __WINE_WINED3D_PRIVATE_H
28 #ifdef USE_WIN32_OPENGL
29 #define WINE_GLAPI __stdcall
37 #define NONAMELESSUNION
38 #define NONAMELESSSTRUCT
45 #include "wine/debug.h"
46 #include "wine/unicode.h"
49 #include "wine/wined3d.h"
50 #include "wined3d_gl.h"
51 #include "wine/list.h"
52 #include "wine/rbtree.h"
53 #include "wine/wgl_driver.h"
56 #define ARRAY_SIZE(array) (sizeof(array) / sizeof((array)[0]))
60 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
61 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
62 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
63 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
64 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
65 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
66 #define WINED3D_QUIRK_BROKEN_RGBA16 0x00000040
67 #define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080
68 #define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100
69 #define WINED3D_QUIRK_BROKEN_ARB_FOG 0x00000200
71 /* Texture format fixups */
73 enum fixup_channel_source
75 CHANNEL_SOURCE_ZERO
= 0,
76 CHANNEL_SOURCE_ONE
= 1,
81 CHANNEL_SOURCE_COMPLEX0
= 6,
82 CHANNEL_SOURCE_COMPLEX1
= 7,
87 COMPLEX_FIXUP_NONE
= 0,
88 COMPLEX_FIXUP_YUY2
= 1,
89 COMPLEX_FIXUP_UYVY
= 2,
90 COMPLEX_FIXUP_YV12
= 3,
92 COMPLEX_FIXUP_NV12
= 5,
96 struct color_fixup_desc
98 unsigned short x_sign_fixup
: 1;
99 unsigned short x_source
: 3;
100 unsigned short y_sign_fixup
: 1;
101 unsigned short y_source
: 3;
102 unsigned short z_sign_fixup
: 1;
103 unsigned short z_source
: 3;
104 unsigned short w_sign_fixup
: 1;
105 unsigned short w_source
: 3;
109 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
110 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
112 static inline struct color_fixup_desc
create_color_fixup_desc(
113 int sign0
, enum fixup_channel_source src0
, int sign1
, enum fixup_channel_source src1
,
114 int sign2
, enum fixup_channel_source src2
, int sign3
, enum fixup_channel_source src3
)
116 struct color_fixup_desc fixup
=
126 static inline struct color_fixup_desc
create_complex_fixup_desc(enum complex_fixup complex_fixup
)
128 struct color_fixup_desc fixup
=
130 0, complex_fixup
& (1 << 0) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
131 0, complex_fixup
& (1 << 1) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
132 0, complex_fixup
& (1 << 2) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
133 0, complex_fixup
& (1 << 3) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
138 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
140 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
143 static inline BOOL
is_complex_fixup(struct color_fixup_desc fixup
)
145 return fixup
.x_source
== CHANNEL_SOURCE_COMPLEX0
|| fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
;
148 static inline BOOL
is_same_fixup(struct color_fixup_desc f1
, struct color_fixup_desc f2
)
150 return f1
.x_sign_fixup
== f2
.x_sign_fixup
&& f1
.x_source
== f2
.x_source
151 && f1
.y_sign_fixup
== f2
.y_sign_fixup
&& f1
.y_source
== f2
.y_source
152 && f1
.z_sign_fixup
== f2
.z_sign_fixup
&& f1
.z_source
== f2
.z_source
153 && f1
.w_sign_fixup
== f2
.w_sign_fixup
&& f1
.w_source
== f2
.w_source
;
156 static inline enum complex_fixup
get_complex_fixup(struct color_fixup_desc fixup
)
158 enum complex_fixup complex_fixup
= 0;
159 if (fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 0);
160 if (fixup
.y_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 1);
161 if (fixup
.z_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 2);
162 if (fixup
.w_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 3);
163 return complex_fixup
;
166 void *wined3d_rb_alloc(size_t size
) DECLSPEC_HIDDEN
;
167 void *wined3d_rb_realloc(void *ptr
, size_t size
) DECLSPEC_HIDDEN
;
168 void wined3d_rb_free(void *ptr
) DECLSPEC_HIDDEN
;
171 #define MAX_STREAM_OUT 4
172 #define MAX_STREAMS 16
173 #define MAX_TEXTURES 8
174 #define MAX_FRAGMENT_SAMPLERS 16
175 #define MAX_VERTEX_SAMPLERS 4
176 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
177 #define MAX_ACTIVE_LIGHTS 8
178 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
179 #define MAX_CONSTANT_BUFFERS 15
180 #define MAX_SAMPLER_OBJECTS 16
181 #define MAX_SHADER_RESOURCE_VIEWS 128
185 GLenum mip
[WINED3D_TEXF_LINEAR
+ 1];
188 extern const struct min_lookup minMipLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
189 extern const GLenum magLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
191 GLenum
wined3d_gl_compare_func(enum wined3d_cmp_func f
) DECLSPEC_HIDDEN
;
193 static inline GLenum
wined3d_gl_mag_filter(enum wined3d_texture_filter_type mag_filter
)
195 return magLookup
[mag_filter
];
198 static inline GLenum
wined3d_gl_min_mip_filter(enum wined3d_texture_filter_type min_filter
,
199 enum wined3d_texture_filter_type mip_filter
)
201 return minMipLookup
[min_filter
].mip
[mip_filter
];
204 /* float_16_to_32() and float_32_to_16() (see implementation in
205 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
206 * to standard C floats and vice versa. They do not depend on the encoding
207 * of the C float, so they are platform independent, but slow. On x86 and
208 * other IEEE 754 compliant platforms the conversion can be accelerated by
209 * bit shifting the exponent and mantissa. There are also some SSE-based
210 * assembly routines out there.
212 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
214 static inline float float_16_to_32(const unsigned short *in
)
216 const unsigned short s
= ((*in
) & 0x8000);
217 const unsigned short e
= ((*in
) & 0x7c00) >> 10;
218 const unsigned short m
= (*in
) & 0x3ff;
219 const float sgn
= (s
? -1.0f
: 1.0f
);
222 if(m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
223 else return sgn
* powf(2, -14.0f
) * ((float)m
/ 1024.0f
);
225 return sgn
* powf(2, (float)e
- 15.0f
) * (1.0f
+ ((float)m
/ 1024.0f
));
227 if(m
== 0) return sgn
* INFINITY
;
232 static inline float float_24_to_32(DWORD in
)
234 const float sgn
= in
& 0x800000 ? -1.0f
: 1.0f
;
235 const unsigned short e
= (in
& 0x780000) >> 19;
236 const unsigned int m
= in
& 0x7ffff;
240 if (m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
241 else return sgn
* powf(2, -6.0f
) * ((float)m
/ 524288.0f
);
245 return sgn
* powf(2, (float)e
- 7.0f
) * (1.0f
+ ((float)m
/ 524288.0f
));
249 if (m
== 0) return sgn
* INFINITY
;
254 #define ORM_BACKBUFFER 0
257 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
258 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
260 /* NOTE: When adding fields to this structure, make sure to update the default
261 * values in wined3d_main.c as well. */
262 struct wined3d_settings
264 /* Ideally, we don't want the user to have to request GLSL. If the
265 * hardware supports GLSL, we should use it. However, until it's fully
266 * implemented, we'll leave it as a registry setting for developers. */
268 int offscreen_rendering_mode
;
269 unsigned short pci_vendor_id
;
270 unsigned short pci_device_id
;
271 /* Memory tracking and object counting. */
272 UINT64 emulated_textureram
;
274 int allow_multisampling
;
275 BOOL strict_draw_ordering
;
276 BOOL always_offscreen
;
277 unsigned int max_sm_vs
;
278 unsigned int max_sm_gs
;
279 unsigned int max_sm_ps
;
283 extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN
;
285 enum wined3d_shader_resource_type
287 WINED3D_SHADER_RESOURCE_NONE
,
288 WINED3D_SHADER_RESOURCE_BUFFER
,
289 WINED3D_SHADER_RESOURCE_TEXTURE_1D
,
290 WINED3D_SHADER_RESOURCE_TEXTURE_2D
,
291 WINED3D_SHADER_RESOURCE_TEXTURE_2DMS
,
292 WINED3D_SHADER_RESOURCE_TEXTURE_3D
,
293 WINED3D_SHADER_RESOURCE_TEXTURE_CUBE
,
294 WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY
,
295 WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY
,
296 WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY
,
299 #define WINED3D_SHADER_CONST_VS_F 0x00000001
300 #define WINED3D_SHADER_CONST_VS_I 0x00000002
301 #define WINED3D_SHADER_CONST_VS_B 0x00000004
302 #define WINED3D_SHADER_CONST_VS_POS_FIXUP 0x00000008
303 #define WINED3D_SHADER_CONST_PS_F 0x00000010
304 #define WINED3D_SHADER_CONST_PS_I 0x00000020
305 #define WINED3D_SHADER_CONST_PS_B 0x00000040
306 #define WINED3D_SHADER_CONST_PS_BUMP_ENV 0x00000080
307 #define WINED3D_SHADER_CONST_PS_Y_CORR 0x00000100
308 #define WINED3D_SHADER_CONST_PS_NP2_FIXUP 0x00000200
309 #define WINED3D_SHADER_CONST_FFP_MODELVIEW 0x00000400
310 #define WINED3D_SHADER_CONST_FFP_PROJ 0x00000800
311 #define WINED3D_SHADER_CONST_FFP_PS 0x00001000
313 enum wined3d_shader_register_type
316 WINED3DSPR_INPUT
= 1,
317 WINED3DSPR_CONST
= 2,
319 WINED3DSPR_TEXTURE
= 3,
320 WINED3DSPR_RASTOUT
= 4,
321 WINED3DSPR_ATTROUT
= 5,
322 WINED3DSPR_TEXCRDOUT
= 6,
323 WINED3DSPR_OUTPUT
= 6,
324 WINED3DSPR_CONSTINT
= 7,
325 WINED3DSPR_COLOROUT
= 8,
326 WINED3DSPR_DEPTHOUT
= 9,
327 WINED3DSPR_SAMPLER
= 10,
328 WINED3DSPR_CONST2
= 11,
329 WINED3DSPR_CONST3
= 12,
330 WINED3DSPR_CONST4
= 13,
331 WINED3DSPR_CONSTBOOL
= 14,
332 WINED3DSPR_LOOP
= 15,
333 WINED3DSPR_TEMPFLOAT16
= 16,
334 WINED3DSPR_MISCTYPE
= 17,
335 WINED3DSPR_LABEL
= 18,
336 WINED3DSPR_PREDICATE
= 19,
338 WINED3DSPR_CONSTBUFFER
,
344 enum wined3d_data_type
348 WINED3D_DATA_RESOURCE
,
349 WINED3D_DATA_SAMPLER
,
355 enum wined3d_immconst_type
357 WINED3D_IMMCONST_SCALAR
,
358 WINED3D_IMMCONST_VEC4
,
361 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
363 enum wined3d_shader_src_modifier
365 WINED3DSPSM_NONE
= 0,
367 WINED3DSPSM_BIAS
= 2,
368 WINED3DSPSM_BIASNEG
= 3,
369 WINED3DSPSM_SIGN
= 4,
370 WINED3DSPSM_SIGNNEG
= 5,
371 WINED3DSPSM_COMP
= 6,
373 WINED3DSPSM_X2NEG
= 8,
376 WINED3DSPSM_ABS
= 11,
377 WINED3DSPSM_ABSNEG
= 12,
378 WINED3DSPSM_NOT
= 13,
381 #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */
382 #define WINED3DSP_WRITEMASK_1 0x2 /* .y g */
383 #define WINED3DSP_WRITEMASK_2 0x4 /* .z b */
384 #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */
385 #define WINED3DSP_WRITEMASK_ALL 0xf /* all */
387 enum wined3d_shader_dst_modifier
389 WINED3DSPDM_NONE
= 0,
390 WINED3DSPDM_SATURATE
= 1,
391 WINED3DSPDM_PARTIALPRECISION
= 2,
392 WINED3DSPDM_MSAMPCENTROID
= 4,
395 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
396 #define WINED3DSI_TEXLD_PROJECT 0x1
397 #define WINED3DSI_TEXLD_BIAS 0x2
398 #define WINED3DSI_INDEXED_DYNAMIC 0x4
400 enum wined3d_shader_rel_op
402 WINED3D_SHADER_REL_OP_GT
= 1,
403 WINED3D_SHADER_REL_OP_EQ
= 2,
404 WINED3D_SHADER_REL_OP_GE
= 3,
405 WINED3D_SHADER_REL_OP_LT
= 4,
406 WINED3D_SHADER_REL_OP_NE
= 5,
407 WINED3D_SHADER_REL_OP_LE
= 6,
410 #define WINED3D_SM1_VS 0xfffe
411 #define WINED3D_SM1_PS 0xffff
412 #define WINED3D_SM4_PS 0x0000
413 #define WINED3D_SM4_VS 0x0001
414 #define WINED3D_SM4_GS 0x0002
416 /* Shader version tokens, and shader end tokens */
417 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
418 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
420 /* Shader backends */
422 /* TODO: Make this dynamic, based on shader limits ? */
423 #define MAX_ATTRIBS 16
424 #define MAX_REG_ADDR 1
425 #define MAX_REG_TEMP 32
426 #define MAX_REG_TEXCRD 8
427 #define MAX_REG_INPUT 32
428 #define MAX_REG_OUTPUT 32
429 #define MAX_CONST_I 16
430 #define MAX_CONST_B 16
431 #define WINED3D_MAX_CBS 15
433 /* FIXME: This needs to go up to 2048 for
434 * Shader model 3 according to msdn (and for software shaders) */
435 #define MAX_LABELS 16
437 struct wined3d_shader_buffer
440 unsigned int buffer_size
;
441 unsigned int content_size
;
446 enum WINED3D_SHADER_INSTRUCTION_HANDLER
462 WINED3DSIH_DCL_CONSTANT_BUFFER
,
463 WINED3DSIH_DCL_INPUT_PRIMITIVE
,
464 WINED3DSIH_DCL_OUTPUT_TOPOLOGY
,
465 WINED3DSIH_DCL_VERTICES_OUT
,
528 WINED3DSIH_SAMPLE_GRAD
,
529 WINED3DSIH_SAMPLE_LOD
,
543 WINED3DSIH_TEXDP3TEX
,
547 WINED3DSIH_TEXM3x2DEPTH
,
548 WINED3DSIH_TEXM3x2PAD
,
549 WINED3DSIH_TEXM3x2TEX
,
551 WINED3DSIH_TEXM3x3DIFF
,
552 WINED3DSIH_TEXM3x3PAD
,
553 WINED3DSIH_TEXM3x3SPEC
,
554 WINED3DSIH_TEXM3x3TEX
,
555 WINED3DSIH_TEXM3x3VSPEC
,
556 WINED3DSIH_TEXREG2AR
,
557 WINED3DSIH_TEXREG2GB
,
558 WINED3DSIH_TEXREG2RGB
,
564 WINED3DSIH_TABLE_SIZE
567 enum wined3d_shader_type
569 WINED3D_SHADER_TYPE_PIXEL
,
570 WINED3D_SHADER_TYPE_VERTEX
,
571 WINED3D_SHADER_TYPE_GEOMETRY
,
572 WINED3D_SHADER_TYPE_COUNT
,
575 struct wined3d_shader_version
577 enum wined3d_shader_type type
;
582 struct wined3d_shader_resource_info
584 enum wined3d_shader_resource_type type
;
585 enum wined3d_data_type data_type
;
588 struct wined3d_shader_sampler_map_entry
590 unsigned int resource_idx
;
591 unsigned int sampler_idx
;
592 unsigned int bind_idx
;
595 struct wined3d_shader_sampler_map
597 struct wined3d_shader_sampler_map_entry
*entries
;
602 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
604 struct wined3d_shader_reg_maps
606 struct wined3d_shader_version shader_version
;
607 BYTE texcoord
; /* MAX_REG_TEXCRD, 8 */
608 BYTE address
; /* MAX_REG_ADDR, 1 */
609 WORD labels
; /* MAX_LABELS, 16 */
610 DWORD temporary
; /* MAX_REG_TEMP, 32 */
611 DWORD
*constf
; /* pixel, vertex */
612 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
613 DWORD input_registers
; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 32 */
614 DWORD output_registers
; /* MAX_REG_OUTPUT, 32 */
615 WORD integer_constants
; /* MAX_CONST_I, 16 */
616 WORD boolean_constants
; /* MAX_CONST_B, 16 */
617 WORD local_int_consts
; /* MAX_CONST_I, 16 */
618 WORD local_bool_consts
; /* MAX_CONST_B, 16 */
619 UINT cb_sizes
[WINED3D_MAX_CBS
];
621 struct wined3d_shader_resource_info resource_info
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
622 struct wined3d_shader_sampler_map sampler_map
;
623 BYTE bumpmat
; /* MAX_TEXTURES, 8 */
624 BYTE luminanceparams
; /* MAX_TEXTURES, 8 */
633 WORD usesrelconstF
: 1;
641 DWORD rt_mask
; /* Used render targets, 32 max. */
643 /* Whether or not loops are used in this shader, and nesting depth */
645 UINT min_rel_offset
, max_rel_offset
;
648 /* Keeps track of details for TEX_M#x# instructions which need to maintain
649 * state information between multiple instructions. */
650 struct wined3d_shader_tex_mx
652 unsigned int current_row
;
656 struct wined3d_shader_loop_state
662 struct wined3d_shader_context
664 const struct wined3d_shader
*shader
;
665 const struct wined3d_gl_info
*gl_info
;
666 const struct wined3d_shader_reg_maps
*reg_maps
;
667 struct wined3d_shader_buffer
*buffer
;
668 struct wined3d_shader_tex_mx
*tex_mx
;
669 struct wined3d_shader_loop_state
*loop_state
;
673 struct wined3d_shader_register_index
675 const struct wined3d_shader_src_param
*rel_addr
;
679 struct wined3d_shader_register
681 enum wined3d_shader_register_type type
;
682 enum wined3d_data_type data_type
;
683 struct wined3d_shader_register_index idx
[2];
684 enum wined3d_immconst_type immconst_type
;
685 DWORD immconst_data
[4];
688 struct wined3d_shader_dst_param
690 struct wined3d_shader_register reg
;
696 struct wined3d_shader_src_param
698 struct wined3d_shader_register reg
;
700 enum wined3d_shader_src_modifier modifiers
;
703 struct wined3d_shader_semantic
705 enum wined3d_decl_usage usage
;
707 enum wined3d_shader_resource_type resource_type
;
708 enum wined3d_data_type resource_data_type
;
709 struct wined3d_shader_dst_param reg
;
712 struct wined3d_shader_instruction
714 const struct wined3d_shader_context
*ctx
;
715 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
718 const struct wined3d_shader_src_param
*predicate
;
720 const struct wined3d_shader_dst_param
*dst
;
722 const struct wined3d_shader_src_param
*src
;
725 struct wined3d_shader_semantic semantic
;
726 enum wined3d_primitive_type primitive_type
;
727 struct wined3d_shader_src_param src
;
732 struct wined3d_shader_attribute
734 enum wined3d_decl_usage usage
;
738 struct wined3d_shader_loop_control
745 struct wined3d_shader_frontend
747 void *(*shader_init
)(const DWORD
*ptr
, const struct wined3d_shader_signature
*output_signature
);
748 void (*shader_free
)(void *data
);
749 void (*shader_read_header
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
);
750 void (*shader_read_instruction
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
);
751 BOOL (*shader_is_end
)(void *data
, const DWORD
**ptr
);
754 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN
;
755 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN
;
757 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
759 #define WINED3D_SHADER_CAP_VS_CLIPPING 0x00000001
760 #define WINED3D_SHADER_CAP_SRGB_WRITE 0x00000002
768 DWORD vs_uniform_count
;
769 DWORD ps_uniform_count
;
770 float ps_1x_max_value
;
785 enum vertexprocessing_mode
{
791 #define WINED3D_CONST_NUM_UNUSED ~0U
793 enum wined3d_ffp_ps_fog_mode
795 WINED3D_FFP_PS_FOG_OFF
,
796 WINED3D_FFP_PS_FOG_LINEAR
,
797 WINED3D_FFP_PS_FOG_EXP
,
798 WINED3D_FFP_PS_FOG_EXP2
,
801 /* Stateblock dependent parameters which have to be hardcoded
802 * into the shader code
805 #define WINED3D_PSARGS_PROJECTED (1 << 3)
806 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
807 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xf
808 #define WINED3D_PSARGS_TEXTYPE_SHIFT 2
809 #define WINED3D_PSARGS_TEXTYPE_MASK 0x3
811 /* Similar to tex_types, except that it doesn't have 1d textures
812 * (can't be bound), rect textures (handled via np2_fixup) and
813 * none / unknown (treated as 2d and handled via dummy textures). */
814 enum wined3d_shader_tex_types
816 WINED3D_SHADER_TEX_2D
= 0,
817 WINED3D_SHADER_TEX_3D
= 1,
818 WINED3D_SHADER_TEX_CUBE
= 2,
821 struct ps_compile_args
{
822 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
823 enum vertexprocessing_mode vp_mode
;
824 enum wined3d_ffp_ps_fog_mode fog
;
825 WORD tex_transform
; /* ps 1.0-1.3, 4 textures */
826 WORD tex_types
; /* ps 1.0 - 1.4, 6 textures */
827 WORD srgb_correction
;
829 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
830 D3D9 has a limit of 16 samplers and the fixup is superfluous
831 in D3D10 (unconditional NP2 support mandatory). */
832 WORD shadow
; /* MAX_FRAGMENT_SAMPLERS, 16 */
840 struct vs_compile_args
{
843 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
846 struct wined3d_context
;
847 struct wined3d_state
;
848 struct fragment_pipeline
;
849 struct wined3d_vertex_pipe_ops
;
851 struct wined3d_shader_backend_ops
853 void (*shader_handle_instruction
)(const struct wined3d_shader_instruction
*);
854 void (*shader_select
)(void *shader_priv
, struct wined3d_context
*context
,
855 const struct wined3d_state
*state
);
856 void (*shader_disable
)(void *shader_priv
, struct wined3d_context
*context
);
857 void (*shader_select_depth_blt
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
,
858 enum tex_types tex_type
, const SIZE
*ds_mask_size
);
859 void (*shader_deselect_depth_blt
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
);
860 void (*shader_update_float_vertex_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
861 void (*shader_update_float_pixel_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
862 void (*shader_load_constants
)(void *shader_priv
, struct wined3d_context
*context
,
863 const struct wined3d_state
*state
);
864 void (*shader_destroy
)(struct wined3d_shader
*shader
);
865 HRESULT (*shader_alloc_private
)(struct wined3d_device
*device
, const struct wined3d_vertex_pipe_ops
*vertex_pipe
,
866 const struct fragment_pipeline
*fragment_pipe
);
867 void (*shader_free_private
)(struct wined3d_device
*device
);
868 BOOL (*shader_allocate_context_data
)(struct wined3d_context
*context
);
869 void (*shader_free_context_data
)(struct wined3d_context
*context
);
870 void (*shader_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct shader_caps
*caps
);
871 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
872 BOOL (*shader_has_ffp_proj_control
)(void *shader_priv
);
875 extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN
;
876 extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN
;
877 extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN
;
879 #define GL_EXTCALL(f) (gl_info->gl_ops.ext.p_##f)
881 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff)
882 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xff)
883 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xff)
884 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xff)
886 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xff)) / 255.0f)
887 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xff)) / 255.0f)
888 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xff)) / 255.0f)
889 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xff)) / 255.0f)
891 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
892 (vec)[0] = D3DCOLOR_R(dw); \
893 (vec)[1] = D3DCOLOR_G(dw); \
894 (vec)[2] = D3DCOLOR_B(dw); \
895 (vec)[3] = D3DCOLOR_A(dw); \
898 #define HIGHEST_TRANSFORMSTATE WINED3D_TS_WORLD_MATRIX(255) /* Highest value in wined3d_transform_state. */
900 /* Checking of API calls */
901 /* --------------------- */
902 #ifndef WINE_NO_DEBUG_MSGS
903 #define checkGLcall(A) \
906 if (!__WINE_IS_DEBUG_ON(_ERR, __wine_dbch___default)) break; \
907 err = gl_info->gl_ops.gl.p_glGetError(); \
908 if (err == GL_NO_ERROR) { \
909 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
912 ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
913 debug_glerror(err), err, A, __FILE__, __LINE__); \
914 err = gl_info->gl_ops.gl.p_glGetError(); \
915 } while (err != GL_NO_ERROR); \
918 #define checkGLcall(A) do {} while(0)
923 WINED3D_FFP_POSITION
= 0,
924 WINED3D_FFP_BLENDWEIGHT
= 1,
925 WINED3D_FFP_BLENDINDICES
= 2,
926 WINED3D_FFP_NORMAL
= 3,
927 WINED3D_FFP_PSIZE
= 4,
928 WINED3D_FFP_DIFFUSE
= 5,
929 WINED3D_FFP_SPECULAR
= 6,
930 WINED3D_FFP_TEXCOORD0
= 7,
931 WINED3D_FFP_TEXCOORD1
= 8,
932 WINED3D_FFP_TEXCOORD2
= 9,
933 WINED3D_FFP_TEXCOORD3
= 10,
934 WINED3D_FFP_TEXCOORD4
= 11,
935 WINED3D_FFP_TEXCOORD5
= 12,
936 WINED3D_FFP_TEXCOORD6
= 13,
937 WINED3D_FFP_TEXCOORD7
= 14,
940 enum wined3d_ffp_emit_idx
942 WINED3D_FFP_EMIT_FLOAT1
= 0,
943 WINED3D_FFP_EMIT_FLOAT2
= 1,
944 WINED3D_FFP_EMIT_FLOAT3
= 2,
945 WINED3D_FFP_EMIT_FLOAT4
= 3,
946 WINED3D_FFP_EMIT_D3DCOLOR
= 4,
947 WINED3D_FFP_EMIT_UBYTE4
= 5,
948 WINED3D_FFP_EMIT_SHORT2
= 6,
949 WINED3D_FFP_EMIT_SHORT4
= 7,
950 WINED3D_FFP_EMIT_UBYTE4N
= 8,
951 WINED3D_FFP_EMIT_SHORT2N
= 9,
952 WINED3D_FFP_EMIT_SHORT4N
= 10,
953 WINED3D_FFP_EMIT_USHORT2N
= 11,
954 WINED3D_FFP_EMIT_USHORT4N
= 12,
955 WINED3D_FFP_EMIT_UDEC3
= 13,
956 WINED3D_FFP_EMIT_DEC3N
= 14,
957 WINED3D_FFP_EMIT_FLOAT16_2
= 15,
958 WINED3D_FFP_EMIT_FLOAT16_4
= 16,
959 WINED3D_FFP_EMIT_INVALID
= 17,
960 WINED3D_FFP_EMIT_COUNT
= 18
963 struct wined3d_bo_address
965 GLuint buffer_object
;
969 struct wined3d_const_bo_address
971 GLuint buffer_object
;
975 static inline struct wined3d_const_bo_address
*wined3d_const_bo_address(struct wined3d_bo_address
*data
)
977 return (struct wined3d_const_bo_address
*)data
;
980 struct wined3d_stream_info_element
982 const struct wined3d_format
*format
;
983 struct wined3d_bo_address data
;
985 unsigned int stream_idx
;
986 unsigned int divisor
;
989 struct wined3d_stream_info
991 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
992 DWORD position_transformed
: 1;
994 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
995 WORD use_map
; /* MAX_ATTRIBS, 16 */
998 void draw_primitive(struct wined3d_device
*device
, UINT start_idx
, UINT index_count
,
999 UINT start_instance
, UINT instance_count
, BOOL indexed
) DECLSPEC_HIDDEN
;
1000 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
) DECLSPEC_HIDDEN
;
1004 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
1005 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
1007 /* Routines and structures related to state management */
1009 #define STATE_RENDER(a) (a)
1010 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
1012 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
1013 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
1015 /* + 1 because samplers start with 0 */
1016 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
1017 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
1019 #define STATE_SHADER(a) (STATE_SAMPLER(MAX_COMBINED_SAMPLERS) + (a))
1020 #define STATE_IS_SHADER(a) ((a) >= STATE_SHADER(0) && (a) < STATE_SHADER(WINED3D_SHADER_TYPE_COUNT))
1022 #define STATE_CONSTANT_BUFFER(a) (STATE_SHADER(WINED3D_SHADER_TYPE_COUNT) + (a))
1023 #define STATE_IS_CONSTANT_BUFFER(a) ((a) >= STATE_CONSTANT_BUFFER(0) && (a) < STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COUNT))
1025 #define STATE_SHADER_RESOURCE_BINDING (STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COUNT))
1026 #define STATE_IS_SHADER_RESOURCE_BINDING(a) ((a) == STATE_SHADER_RESOURCE_BINDING)
1028 #define STATE_TRANSFORM(a) (STATE_SHADER_RESOURCE_BINDING + (a))
1029 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)))
1031 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)) + 1)
1032 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
1033 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
1034 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
1036 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
1037 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
1039 #define STATE_VIEWPORT (STATE_VDECL + 1)
1040 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
1042 #define STATE_LIGHT_TYPE (STATE_VIEWPORT + 1)
1043 #define STATE_IS_LIGHT_TYPE(a) ((a) == STATE_LIGHT_TYPE)
1044 #define STATE_ACTIVELIGHT(a) (STATE_LIGHT_TYPE + 1 + (a))
1045 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
1047 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
1048 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
1050 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
1051 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
1053 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
1054 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
1056 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
1057 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
1059 #define STATE_POINTSPRITECOORDORIGIN (STATE_FRONTFACE + 1)
1060 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
1062 #define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1)
1063 #define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX)
1065 #define STATE_FRAMEBUFFER (STATE_BASEVERTEXINDEX + 1)
1066 #define STATE_IS_FRAMEBUFFER(a) ((a) == STATE_FRAMEBUFFER)
1068 #define STATE_POINT_SIZE_ENABLE (STATE_FRAMEBUFFER + 1)
1069 #define STATE_IS_POINT_SIZE_ENABLE(a) ((a) == STATE_POINT_SIZE_ENABLE)
1071 #define STATE_HIGHEST (STATE_POINT_SIZE_ENABLE)
1079 struct wined3d_occlusion_query
1083 struct wined3d_context
*context
;
1086 union wined3d_gl_query_object
1092 struct wined3d_event_query
1095 union wined3d_gl_query_object object
;
1096 struct wined3d_context
*context
;
1099 enum wined3d_event_query_result
1101 WINED3D_EVENT_QUERY_OK
,
1102 WINED3D_EVENT_QUERY_WAITING
,
1103 WINED3D_EVENT_QUERY_NOT_STARTED
,
1104 WINED3D_EVENT_QUERY_WRONG_THREAD
,
1105 WINED3D_EVENT_QUERY_ERROR
1108 void wined3d_event_query_destroy(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1109 enum wined3d_event_query_result
wined3d_event_query_finish(const struct wined3d_event_query
*query
,
1110 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1111 void wined3d_event_query_issue(struct wined3d_event_query
*query
, const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1112 BOOL
wined3d_event_query_supported(const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1114 struct wined3d_timestamp_query
1118 struct wined3d_context
*context
;
1121 void context_alloc_timestamp_query(struct wined3d_context
*context
, struct wined3d_timestamp_query
*query
) DECLSPEC_HIDDEN
;
1122 void context_free_timestamp_query(struct wined3d_timestamp_query
*query
) DECLSPEC_HIDDEN
;
1124 struct wined3d_context
1126 const struct wined3d_gl_info
*gl_info
;
1127 const struct wined3d_d3d_info
*d3d_info
;
1128 const struct StateEntry
*state_table
;
1129 /* State dirtification
1130 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1131 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1132 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1133 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1135 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1136 DWORD numDirtyEntries
;
1137 DWORD isStateDirty
[STATE_HIGHEST
/ (sizeof(DWORD
) * CHAR_BIT
) + 1]; /* Bitmap to find out quickly if a state is dirty */
1139 struct wined3d_swapchain
*swapchain
;
1140 struct wined3d_surface
*current_rt
;
1141 DWORD tid
; /* Thread ID which owns this context at the moment */
1143 /* Stores some information about the context state for optimization */
1144 DWORD render_offscreen
: 1;
1145 DWORD last_was_rhw
: 1; /* true iff last draw_primitive was in xyzrhw mode */
1146 DWORD last_was_pshader
: 1;
1147 DWORD last_was_vshader
: 1;
1148 DWORD namedArraysLoaded
: 1;
1149 DWORD numberedArraysLoaded
: 1;
1150 DWORD last_was_blit
: 1;
1151 DWORD last_was_ckey
: 1;
1152 DWORD fog_coord
: 1;
1153 DWORD fog_enabled
: 1;
1154 DWORD num_untracked_materials
: 2; /* Max value 2 */
1156 DWORD destroyed
: 1;
1158 DWORD use_immediate_mode_draw
: 1;
1159 DWORD texShaderBumpMap
: 8; /* MAX_TEXTURES, 8 */
1160 DWORD lastWasPow2Texture
: 8; /* MAX_TEXTURES, 8 */
1161 DWORD fixed_function_usage_map
: 8; /* MAX_TEXTURES, 8 */
1162 DWORD lowest_disabled_stage
: 4; /* Max MAX_TEXTURES, 8 */
1163 DWORD rebind_fbo
: 1;
1164 DWORD needs_set
: 1;
1165 DWORD hdc_is_private
: 1;
1166 DWORD hdc_has_format
: 1; /* only meaningful if hdc_is_private */
1167 DWORD update_shader_resource_bindings
: 1;
1169 DWORD shader_update_mask
;
1170 DWORD constant_update_mask
;
1171 DWORD numbered_array_mask
;
1172 GLenum tracking_parm
; /* Which source is tracking current colour */
1173 GLenum untracked_materials
[2];
1174 UINT blit_w
, blit_h
;
1175 enum fogsource fog_source
;
1176 DWORD active_texture
;
1177 DWORD texture_type
[MAX_COMBINED_SAMPLERS
];
1179 UINT instance_count
;
1181 /* The actual opengl context */
1186 HWND restore_pf_win
;
1193 void *shader_backend_data
;
1194 void *fragment_pipe_data
;
1197 UINT fbo_entry_count
;
1198 struct list fbo_list
;
1199 struct list fbo_destroy_list
;
1200 struct fbo_entry
*current_fbo
;
1201 GLuint fbo_read_binding
;
1202 GLuint fbo_draw_binding
;
1203 struct wined3d_surface
**blit_targets
;
1204 GLenum
*draw_buffers
;
1205 DWORD draw_buffers_mask
; /* Enabled draw buffers, 31 max. */
1208 GLuint
*free_occlusion_queries
;
1209 UINT free_occlusion_query_size
;
1210 UINT free_occlusion_query_count
;
1211 struct list occlusion_queries
;
1213 union wined3d_gl_query_object
*free_event_queries
;
1214 UINT free_event_query_size
;
1215 UINT free_event_query_count
;
1216 struct list event_queries
;
1218 GLuint
*free_timestamp_queries
;
1219 UINT free_timestamp_query_size
;
1220 UINT free_timestamp_query_count
;
1221 struct list timestamp_queries
;
1223 struct wined3d_stream_info stream_info
;
1225 /* Fences for GL_APPLE_flush_buffer_range */
1226 struct wined3d_event_query
*buffer_queries
[MAX_ATTRIBS
];
1227 unsigned int num_buffer_queries
;
1229 DWORD tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1230 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1232 /* Extension emulation */
1233 GLint gl_fog_source
;
1234 GLfloat fog_coord_value
;
1235 GLfloat color
[4], fogstart
, fogend
, fogcolor
[4];
1236 GLuint dummy_arbfp_prog
;
1239 struct wined3d_fb_state
1241 struct wined3d_rendertarget_view
**render_targets
;
1242 struct wined3d_rendertarget_view
*depth_stencil
;
1245 typedef void (*APPLYSTATEFUNC
)(struct wined3d_context
*ctx
, const struct wined3d_state
*state
, DWORD state_id
);
1249 DWORD representative
;
1250 APPLYSTATEFUNC apply
;
1253 struct StateEntryTemplate
1256 struct StateEntry content
;
1257 enum wined3d_gl_extension extension
;
1260 #define WINED3D_FRAGMENT_CAP_PROJ_CONTROL 0x00000001
1261 #define WINED3D_FRAGMENT_CAP_SRGB_WRITE 0x00000002
1263 struct fragment_caps
1266 DWORD PrimitiveMiscCaps
;
1267 DWORD TextureOpCaps
;
1268 DWORD MaxTextureBlendStages
;
1269 DWORD MaxSimultaneousTextures
;
1272 struct fragment_pipeline
1274 void (*enable_extension
)(const struct wined3d_gl_info
*gl_info
, BOOL enable
);
1275 void (*get_caps
)(const struct wined3d_gl_info
*gl_info
, struct fragment_caps
*caps
);
1276 void *(*alloc_private
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
1277 void (*free_private
)(struct wined3d_device
*device
);
1278 BOOL (*allocate_context_data
)(struct wined3d_context
*context
);
1279 void (*free_context_data
)(struct wined3d_context
*context
);
1280 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
1281 const struct StateEntryTemplate
*states
;
1284 struct wined3d_vertex_caps
1287 DWORD max_active_lights
;
1288 DWORD max_vertex_blend_matrices
;
1289 DWORD max_vertex_blend_matrix_index
;
1290 DWORD vertex_processing_caps
;
1292 DWORD max_user_clip_planes
;
1296 struct wined3d_vertex_pipe_ops
1298 void (*vp_enable
)(const struct wined3d_gl_info
*gl_info
, BOOL enable
);
1299 void (*vp_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct wined3d_vertex_caps
*caps
);
1300 void *(*vp_alloc
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
1301 void (*vp_free
)(struct wined3d_device
*device
);
1302 const struct StateEntryTemplate
*vp_states
;
1305 extern const struct StateEntryTemplate misc_state_template
[] DECLSPEC_HIDDEN
;
1306 extern const struct fragment_pipeline none_fragment_pipe DECLSPEC_HIDDEN
;
1307 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN
;
1308 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN
;
1309 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN
;
1310 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN
;
1311 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN
;
1312 extern const struct fragment_pipeline glsl_fragment_pipe DECLSPEC_HIDDEN
;
1314 extern const struct wined3d_vertex_pipe_ops none_vertex_pipe DECLSPEC_HIDDEN
;
1315 extern const struct wined3d_vertex_pipe_ops ffp_vertex_pipe DECLSPEC_HIDDEN
;
1316 extern const struct wined3d_vertex_pipe_ops glsl_vertex_pipe DECLSPEC_HIDDEN
;
1318 /* "Base" state table */
1319 HRESULT
compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
1320 const struct wined3d_gl_info
*gl_info
, const struct wined3d_d3d_info
*d3d_info
,
1321 const struct wined3d_vertex_pipe_ops
*vertex
, const struct fragment_pipeline
*fragment
,
1322 const struct StateEntryTemplate
*misc
) DECLSPEC_HIDDEN
;
1324 enum wined3d_blit_op
1326 WINED3D_BLIT_OP_COLOR_BLIT
,
1327 WINED3D_BLIT_OP_COLOR_FILL
,
1328 WINED3D_BLIT_OP_DEPTH_FILL
,
1329 WINED3D_BLIT_OP_DEPTH_BLIT
,
1332 /* Shaders for color conversions in blits. Do not do blit operations while
1333 * already under the GL lock. */
1336 HRESULT (*alloc_private
)(struct wined3d_device
*device
);
1337 void (*free_private
)(struct wined3d_device
*device
);
1338 HRESULT (*set_shader
)(void *blit_priv
, struct wined3d_context
*context
, const struct wined3d_surface
*surface
);
1339 void (*unset_shader
)(const struct wined3d_gl_info
*gl_info
);
1340 BOOL (*blit_supported
)(const struct wined3d_gl_info
*gl_info
, enum wined3d_blit_op blit_op
,
1341 const RECT
*src_rect
, DWORD src_usage
, enum wined3d_pool src_pool
, const struct wined3d_format
*src_format
,
1342 const RECT
*dst_rect
, DWORD dst_usage
, enum wined3d_pool dst_pool
, const struct wined3d_format
*dst_format
);
1343 HRESULT (*color_fill
)(struct wined3d_device
*device
, struct wined3d_surface
*dst_surface
,
1344 const RECT
*dst_rect
, const struct wined3d_color
*color
);
1345 HRESULT (*depth_fill
)(struct wined3d_device
*device
,
1346 struct wined3d_surface
*surface
, const RECT
*rect
, float depth
);
1349 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN
;
1350 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN
;
1351 extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN
;
1353 const struct blit_shader
*wined3d_select_blitter(const struct wined3d_gl_info
*gl_info
, enum wined3d_blit_op blit_op
,
1354 const RECT
*src_rect
, DWORD src_usage
, enum wined3d_pool src_pool
, const struct wined3d_format
*src_format
,
1355 const RECT
*dst_rect
, DWORD dst_usage
, enum wined3d_pool dst_pool
, const struct wined3d_format
*dst_format
)
1358 /* Temporary blit_shader helper functions */
1359 HRESULT
arbfp_blit_surface(struct wined3d_device
*device
, DWORD filter
,
1360 struct wined3d_surface
*src_surface
, const RECT
*src_rect
,
1361 struct wined3d_surface
*dst_surface
, const RECT
*dst_rect
) DECLSPEC_HIDDEN
;
1363 struct wined3d_context
*context_acquire(const struct wined3d_device
*device
,
1364 struct wined3d_surface
*target
) DECLSPEC_HIDDEN
;
1365 void context_alloc_event_query(struct wined3d_context
*context
,
1366 struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1367 void context_alloc_occlusion_query(struct wined3d_context
*context
,
1368 struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1369 void context_apply_blit_state(struct wined3d_context
*context
, const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1370 BOOL
context_apply_clear_state(struct wined3d_context
*context
, const struct wined3d_device
*device
,
1371 UINT rt_count
, const struct wined3d_fb_state
*fb
) DECLSPEC_HIDDEN
;
1372 BOOL
context_apply_draw_state(struct wined3d_context
*context
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1373 void context_apply_fbo_state_blit(struct wined3d_context
*context
, GLenum target
,
1374 struct wined3d_surface
*render_target
, struct wined3d_surface
*depth_stencil
, DWORD location
) DECLSPEC_HIDDEN
;
1375 void context_active_texture(struct wined3d_context
*context
, const struct wined3d_gl_info
*gl_info
,
1376 unsigned int unit
) DECLSPEC_HIDDEN
;
1377 void context_bind_texture(struct wined3d_context
*context
, GLenum target
, GLuint name
) DECLSPEC_HIDDEN
;
1378 void context_check_fbo_status(const struct wined3d_context
*context
, GLenum target
) DECLSPEC_HIDDEN
;
1379 struct wined3d_context
*context_create(struct wined3d_swapchain
*swapchain
, struct wined3d_surface
*target
,
1380 const struct wined3d_format
*ds_format
) DECLSPEC_HIDDEN
;
1381 BOOL
context_debug_output_enabled(const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1382 void context_destroy(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1383 void context_free_event_query(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1384 void context_free_occlusion_query(struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1385 struct wined3d_context
*context_get_current(void) DECLSPEC_HIDDEN
;
1386 DWORD
context_get_tls_idx(void) DECLSPEC_HIDDEN
;
1387 void context_invalidate_state(struct wined3d_context
*context
, DWORD state_id
) DECLSPEC_HIDDEN
;
1388 void context_release(struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1389 void context_resource_released(const struct wined3d_device
*device
,
1390 struct wined3d_resource
*resource
, enum wined3d_resource_type type
) DECLSPEC_HIDDEN
;
1391 void context_resource_unloaded(const struct wined3d_device
*device
,
1392 struct wined3d_resource
*resource
, enum wined3d_resource_type type
) DECLSPEC_HIDDEN
;
1393 BOOL
context_set_current(struct wined3d_context
*ctx
) DECLSPEC_HIDDEN
;
1394 void context_set_draw_buffer(struct wined3d_context
*context
, GLenum buffer
) DECLSPEC_HIDDEN
;
1395 void context_set_tls_idx(DWORD idx
) DECLSPEC_HIDDEN
;
1396 void context_state_drawbuf(struct wined3d_context
*context
,
1397 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
1398 void context_state_fb(struct wined3d_context
*context
,
1399 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
1400 void context_surface_update(struct wined3d_context
*context
, const struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
1401 void context_stream_info_from_declaration(struct wined3d_context
*context
,
1402 const struct wined3d_state
*state
, struct wined3d_stream_info
*stream_info
) DECLSPEC_HIDDEN
;
1404 /*****************************************************************************
1405 * Internal representation of a light
1407 struct wined3d_light_info
1409 struct wined3d_light OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
1410 DWORD OriginalIndex
;
1414 /* Converted parms to speed up swapping lights */
1423 /* The default light parameters */
1424 extern const struct wined3d_light WINED3D_default_light DECLSPEC_HIDDEN
;
1426 struct wined3d_pixel_format
1428 int iPixelFormat
; /* WGL pixel format */
1429 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1430 int redSize
, greenSize
, blueSize
, alphaSize
, colorSize
;
1431 int depthSize
, stencilSize
;
1432 BOOL windowDrawable
;
1438 enum wined3d_pci_vendor
1440 HW_VENDOR_SOFTWARE
= 0x0000,
1441 HW_VENDOR_AMD
= 0x1002,
1442 HW_VENDOR_NVIDIA
= 0x10de,
1443 HW_VENDOR_VMWARE
= 0x15ad,
1444 HW_VENDOR_INTEL
= 0x8086,
1447 enum wined3d_pci_device
1451 CARD_AMD_RAGE_128PRO
= 0x5246,
1452 CARD_AMD_RADEON_7200
= 0x5144,
1453 CARD_AMD_RADEON_8500
= 0x514c,
1454 CARD_AMD_RADEON_9500
= 0x4144,
1455 CARD_AMD_RADEON_XPRESS_200M
= 0x5955,
1456 CARD_AMD_RADEON_X700
= 0x5e4c,
1457 CARD_AMD_RADEON_X1600
= 0x71c2,
1458 CARD_AMD_RADEON_HD2350
= 0x94c7,
1459 CARD_AMD_RADEON_HD2600
= 0x9581,
1460 CARD_AMD_RADEON_HD2900
= 0x9400,
1461 CARD_AMD_RADEON_HD3200
= 0x9620,
1462 CARD_AMD_RADEON_HD4200M
= 0x9712,
1463 CARD_AMD_RADEON_HD4350
= 0x954f,
1464 CARD_AMD_RADEON_HD4600
= 0x9495,
1465 CARD_AMD_RADEON_HD4700
= 0x944e,
1466 CARD_AMD_RADEON_HD4800
= 0x944c,
1467 CARD_AMD_RADEON_HD5400
= 0x68f9,
1468 CARD_AMD_RADEON_HD5600
= 0x68d8,
1469 CARD_AMD_RADEON_HD5700
= 0x68be,
1470 CARD_AMD_RADEON_HD5800
= 0x6898,
1471 CARD_AMD_RADEON_HD5900
= 0x689c,
1472 CARD_AMD_RADEON_HD6300
= 0x9803,
1473 CARD_AMD_RADEON_HD6400
= 0x6770,
1474 CARD_AMD_RADEON_HD6410D
= 0x9644,
1475 CARD_AMD_RADEON_HD6550D
= 0x9640,
1476 CARD_AMD_RADEON_HD6600
= 0x6758,
1477 CARD_AMD_RADEON_HD6600M
= 0x6741,
1478 CARD_AMD_RADEON_HD6700
= 0x68ba,
1479 CARD_AMD_RADEON_HD6800
= 0x6739,
1480 CARD_AMD_RADEON_HD6900
= 0x6719,
1481 CARD_AMD_RADEON_HD7660D
= 0x9901,
1482 CARD_AMD_RADEON_HD7700
= 0x683d,
1483 CARD_AMD_RADEON_HD7800
= 0x6819,
1484 CARD_AMD_RADEON_HD7900
= 0x679a,
1485 CARD_AMD_RADEON_HD8600M
= 0x6660,
1486 CARD_AMD_RADEON_HD8670
= 0x6610,
1487 CARD_AMD_RADEON_HD8770
= 0x665c,
1488 CARD_AMD_RADEON_R3
= 0x9830,
1489 CARD_AMD_RADEON_R7
= 0x130f,
1490 CARD_AMD_RADEON_R9
= 0x67b1,
1492 CARD_NVIDIA_RIVA_128
= 0x0018,
1493 CARD_NVIDIA_RIVA_TNT
= 0x0020,
1494 CARD_NVIDIA_RIVA_TNT2
= 0x0028,
1495 CARD_NVIDIA_GEFORCE
= 0x0100,
1496 CARD_NVIDIA_GEFORCE2_MX
= 0x0110,
1497 CARD_NVIDIA_GEFORCE2
= 0x0150,
1498 CARD_NVIDIA_GEFORCE3
= 0x0200,
1499 CARD_NVIDIA_GEFORCE4_MX
= 0x0170,
1500 CARD_NVIDIA_GEFORCE4_TI4200
= 0x0253,
1501 CARD_NVIDIA_GEFORCEFX_5200
= 0x0320,
1502 CARD_NVIDIA_GEFORCEFX_5600
= 0x0312,
1503 CARD_NVIDIA_GEFORCEFX_5800
= 0x0302,
1504 CARD_NVIDIA_GEFORCE_6200
= 0x014f,
1505 CARD_NVIDIA_GEFORCE_6600GT
= 0x0140,
1506 CARD_NVIDIA_GEFORCE_6800
= 0x0041,
1507 CARD_NVIDIA_GEFORCE_7400
= 0x01d8,
1508 CARD_NVIDIA_GEFORCE_7300
= 0x01d7, /* GeForce Go 7300 */
1509 CARD_NVIDIA_GEFORCE_7600
= 0x0391,
1510 CARD_NVIDIA_GEFORCE_7800GT
= 0x0092,
1511 CARD_NVIDIA_GEFORCE_8200
= 0x0849, /* Other PCI ID 0x084b */
1512 CARD_NVIDIA_GEFORCE_8300GS
= 0x0423,
1513 CARD_NVIDIA_GEFORCE_8400GS
= 0x0404,
1514 CARD_NVIDIA_GEFORCE_8500GT
= 0x0421,
1515 CARD_NVIDIA_GEFORCE_8600GT
= 0x0402,
1516 CARD_NVIDIA_GEFORCE_8600MGT
= 0x0407,
1517 CARD_NVIDIA_GEFORCE_8800GTS
= 0x0193,
1518 CARD_NVIDIA_GEFORCE_8800GTX
= 0x0191,
1519 CARD_NVIDIA_GEFORCE_9200
= 0x086d,
1520 CARD_NVIDIA_GEFORCE_9300
= 0x086c,
1521 CARD_NVIDIA_GEFORCE_9400M
= 0x0863,
1522 CARD_NVIDIA_GEFORCE_9400GT
= 0x042c,
1523 CARD_NVIDIA_GEFORCE_9500GT
= 0x0640,
1524 CARD_NVIDIA_GEFORCE_9600GT
= 0x0622,
1525 CARD_NVIDIA_GEFORCE_9800GT
= 0x0614,
1526 CARD_NVIDIA_GEFORCE_210
= 0x0a23,
1527 CARD_NVIDIA_GEFORCE_GT220
= 0x0a20,
1528 CARD_NVIDIA_GEFORCE_GT240
= 0x0ca3,
1529 CARD_NVIDIA_GEFORCE_GTX260
= 0x05e2,
1530 CARD_NVIDIA_GEFORCE_GTX275
= 0x05e6,
1531 CARD_NVIDIA_GEFORCE_GTX280
= 0x05e1,
1532 CARD_NVIDIA_GEFORCE_315M
= 0x0a7a,
1533 CARD_NVIDIA_GEFORCE_320M
= 0x08a3,
1534 CARD_NVIDIA_GEFORCE_GT320M
= 0x0a2d,
1535 CARD_NVIDIA_GEFORCE_GT325M
= 0x0a35,
1536 CARD_NVIDIA_GEFORCE_GT330
= 0x0ca0,
1537 CARD_NVIDIA_GEFORCE_GTS350M
= 0x0cb0,
1538 CARD_NVIDIA_GEFORCE_410M
= 0x1055,
1539 CARD_NVIDIA_GEFORCE_GT420
= 0x0de2,
1540 CARD_NVIDIA_GEFORCE_GT430
= 0x0de1,
1541 CARD_NVIDIA_GEFORCE_GT440
= 0x0de0,
1542 CARD_NVIDIA_GEFORCE_GTS450
= 0x0dc4,
1543 CARD_NVIDIA_GEFORCE_GTX460
= 0x0e22,
1544 CARD_NVIDIA_GEFORCE_GTX460M
= 0x0dd1,
1545 CARD_NVIDIA_GEFORCE_GTX465
= 0x06c4,
1546 CARD_NVIDIA_GEFORCE_GTX470
= 0x06cd,
1547 CARD_NVIDIA_GEFORCE_GTX480
= 0x06c0,
1548 CARD_NVIDIA_GEFORCE_GT520
= 0x1040,
1549 CARD_NVIDIA_GEFORCE_GT540M
= 0x0df4,
1550 CARD_NVIDIA_GEFORCE_GTX550
= 0x1244,
1551 CARD_NVIDIA_GEFORCE_GT555M
= 0x04b8,
1552 CARD_NVIDIA_GEFORCE_GTX560TI
= 0x1200,
1553 CARD_NVIDIA_GEFORCE_GTX560
= 0x1201,
1554 CARD_NVIDIA_GEFORCE_GTX570
= 0x1081,
1555 CARD_NVIDIA_GEFORCE_GTX580
= 0x1080,
1556 CARD_NVIDIA_GEFORCE_GT610
= 0x104a,
1557 CARD_NVIDIA_GEFORCE_GT630
= 0x0f00,
1558 CARD_NVIDIA_GEFORCE_GT630M
= 0x0de9,
1559 CARD_NVIDIA_GEFORCE_GT640M
= 0x0fd2,
1560 CARD_NVIDIA_GEFORCE_GT650M
= 0x0fd1,
1561 CARD_NVIDIA_GEFORCE_GTX650
= 0x0fc6,
1562 CARD_NVIDIA_GEFORCE_GTX650TI
= 0x11c6,
1563 CARD_NVIDIA_GEFORCE_GTX660
= 0x11c0,
1564 CARD_NVIDIA_GEFORCE_GTX660M
= 0x0fd4,
1565 CARD_NVIDIA_GEFORCE_GTX660TI
= 0x1183,
1566 CARD_NVIDIA_GEFORCE_GTX670
= 0x1189,
1567 CARD_NVIDIA_GEFORCE_GTX670MX
= 0x11a1,
1568 CARD_NVIDIA_GEFORCE_GTX680
= 0x1180,
1569 CARD_NVIDIA_GEFORCE_GT750M
= 0x0fe9,
1570 CARD_NVIDIA_GEFORCE_GTX750
= 0x1381,
1571 CARD_NVIDIA_GEFORCE_GTX750TI
= 0x1380,
1572 CARD_NVIDIA_GEFORCE_GTX760
= 0x1187,
1573 CARD_NVIDIA_GEFORCE_GTX765M
= 0x11e2,
1574 CARD_NVIDIA_GEFORCE_GTX770M
= 0x11e0,
1575 CARD_NVIDIA_GEFORCE_GTX770
= 0x1184,
1576 CARD_NVIDIA_GEFORCE_GTX780
= 0x1004,
1577 CARD_NVIDIA_GEFORCE_GTX780TI
= 0x100a,
1578 CARD_NVIDIA_GEFORCE_GTX970
= 0x13c2,
1580 CARD_VMWARE_SVGA3D
= 0x0405,
1582 CARD_INTEL_830M
= 0x3577,
1583 CARD_INTEL_855GM
= 0x3582,
1584 CARD_INTEL_845G
= 0x2562,
1585 CARD_INTEL_865G
= 0x2572,
1586 CARD_INTEL_915G
= 0x2582,
1587 CARD_INTEL_E7221G
= 0x258a,
1588 CARD_INTEL_915GM
= 0x2592,
1589 CARD_INTEL_945G
= 0x2772,
1590 CARD_INTEL_945GM
= 0x27a2,
1591 CARD_INTEL_945GME
= 0x27ae,
1592 CARD_INTEL_Q35
= 0x29b2,
1593 CARD_INTEL_G33
= 0x29c2,
1594 CARD_INTEL_Q33
= 0x29d2,
1595 CARD_INTEL_PNVG
= 0xa001,
1596 CARD_INTEL_PNVM
= 0xa011,
1597 CARD_INTEL_965Q
= 0x2992,
1598 CARD_INTEL_965G
= 0x2982,
1599 CARD_INTEL_946GZ
= 0x2972,
1600 CARD_INTEL_965GM
= 0x2a02,
1601 CARD_INTEL_965GME
= 0x2a12,
1602 CARD_INTEL_GM45
= 0x2a42,
1603 CARD_INTEL_IGD
= 0x2e02,
1604 CARD_INTEL_Q45
= 0x2e12,
1605 CARD_INTEL_G45
= 0x2e22,
1606 CARD_INTEL_G41
= 0x2e32,
1607 CARD_INTEL_B43
= 0x2e92,
1608 CARD_INTEL_ILKD
= 0x0042,
1609 CARD_INTEL_ILKM
= 0x0046,
1610 CARD_INTEL_SNBD
= 0x0122,
1611 CARD_INTEL_SNBM
= 0x0126,
1612 CARD_INTEL_SNBS
= 0x010a,
1613 CARD_INTEL_IVBD
= 0x0162,
1614 CARD_INTEL_IVBM
= 0x0166,
1615 CARD_INTEL_IVBS
= 0x015a,
1616 CARD_INTEL_HWM
= 0x0416,
1619 struct wined3d_fbo_ops
1621 GLboolean (WINE_GLAPI
*glIsRenderbuffer
)(GLuint renderbuffer
);
1622 void (WINE_GLAPI
*glBindRenderbuffer
)(GLenum target
, GLuint renderbuffer
);
1623 void (WINE_GLAPI
*glDeleteRenderbuffers
)(GLsizei n
, const GLuint
*renderbuffers
);
1624 void (WINE_GLAPI
*glGenRenderbuffers
)(GLsizei n
, GLuint
*renderbuffers
);
1625 void (WINE_GLAPI
*glRenderbufferStorage
)(GLenum target
, GLenum internalformat
,
1626 GLsizei width
, GLsizei height
);
1627 void (WINE_GLAPI
*glRenderbufferStorageMultisample
)(GLenum target
, GLsizei samples
,
1628 GLenum internalformat
, GLsizei width
, GLsizei height
);
1629 void (WINE_GLAPI
*glGetRenderbufferParameteriv
)(GLenum target
, GLenum pname
, GLint
*params
);
1630 GLboolean (WINE_GLAPI
*glIsFramebuffer
)(GLuint framebuffer
);
1631 void (WINE_GLAPI
*glBindFramebuffer
)(GLenum target
, GLuint framebuffer
);
1632 void (WINE_GLAPI
*glDeleteFramebuffers
)(GLsizei n
, const GLuint
*framebuffers
);
1633 void (WINE_GLAPI
*glGenFramebuffers
)(GLsizei n
, GLuint
*framebuffers
);
1634 GLenum (WINE_GLAPI
*glCheckFramebufferStatus
)(GLenum target
);
1635 void (WINE_GLAPI
*glFramebufferTexture1D
)(GLenum target
, GLenum attachment
,
1636 GLenum textarget
, GLuint texture
, GLint level
);
1637 void (WINE_GLAPI
*glFramebufferTexture2D
)(GLenum target
, GLenum attachment
,
1638 GLenum textarget
, GLuint texture
, GLint level
);
1639 void (WINE_GLAPI
*glFramebufferTexture3D
)(GLenum target
, GLenum attachment
,
1640 GLenum textarget
, GLuint texture
, GLint level
, GLint layer
);
1641 void (WINE_GLAPI
*glFramebufferRenderbuffer
)(GLenum target
, GLenum attachment
,
1642 GLenum renderbuffertarget
, GLuint renderbuffer
);
1643 void (WINE_GLAPI
*glGetFramebufferAttachmentParameteriv
)(GLenum target
, GLenum attachment
,
1644 GLenum pname
, GLint
*params
);
1645 void (WINE_GLAPI
*glBlitFramebuffer
)(GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
1646 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
, GLbitfield mask
, GLenum filter
);
1647 void (WINE_GLAPI
*glGenerateMipmap
)(GLenum target
);
1650 struct wined3d_gl_limits
1655 UINT texture_coords
;
1656 UINT vertex_uniform_blocks
;
1657 UINT geometry_uniform_blocks
;
1658 UINT fragment_uniform_blocks
;
1659 UINT fragment_samplers
;
1660 UINT vertex_samplers
;
1661 UINT combined_samplers
;
1662 UINT general_combiners
;
1665 UINT texture3d_size
;
1666 float pointsize_max
;
1667 float pointsize_min
;
1672 UINT vertex_attribs
;
1675 UINT glsl_vs_float_constants
;
1676 UINT glsl_ps_float_constants
;
1678 UINT arb_vs_float_constants
;
1679 UINT arb_vs_native_constants
;
1680 UINT arb_vs_instructions
;
1682 UINT arb_ps_float_constants
;
1683 UINT arb_ps_local_constants
;
1684 UINT arb_ps_native_constants
;
1685 UINT arb_ps_instructions
;
1689 struct wined3d_gl_info
1692 struct wined3d_gl_limits limits
;
1693 DWORD reserved_glsl_constants
, reserved_arb_constants
;
1695 BOOL supported
[WINED3D_GL_EXT_COUNT
];
1696 GLint wrap_lookup
[WINED3D_TADDRESS_MIRROR_ONCE
- WINED3D_TADDRESS_WRAP
+ 1];
1698 HGLRC (WINAPI
*p_wglCreateContextAttribsARB
)(HDC dc
, HGLRC share
, const GLint
*attribs
);
1699 struct opengl_funcs gl_ops
;
1700 struct wined3d_fbo_ops fbo_ops
;
1702 struct wined3d_format
*formats
;
1705 struct wined3d_driver_info
1707 enum wined3d_pci_vendor vendor
;
1708 enum wined3d_pci_device device
;
1710 const char *description
;
1716 struct wined3d_d3d_limits
1718 UINT vs_version
, gs_version
, ps_version
;
1719 DWORD vs_uniform_count
;
1720 DWORD ps_uniform_count
;
1722 UINT ffp_blend_stages
;
1725 typedef void (WINE_GLAPI
*wined3d_ffp_attrib_func
)(const void *data
);
1726 typedef void (WINE_GLAPI
*wined3d_ffp_texcoord_func
)(GLenum unit
, const void *data
);
1727 extern wined3d_ffp_attrib_func specular_func_3ubv DECLSPEC_HIDDEN
;
1729 struct wined3d_ffp_attrib_ops
1731 wined3d_ffp_attrib_func position
[WINED3D_FFP_EMIT_COUNT
];
1732 wined3d_ffp_attrib_func diffuse
[WINED3D_FFP_EMIT_COUNT
];
1733 wined3d_ffp_attrib_func specular
[WINED3D_FFP_EMIT_COUNT
];
1734 wined3d_ffp_attrib_func normal
[WINED3D_FFP_EMIT_COUNT
];
1735 wined3d_ffp_texcoord_func texcoord
[WINED3D_FFP_EMIT_COUNT
];
1738 struct wined3d_d3d_info
1740 struct wined3d_d3d_limits limits
;
1741 struct wined3d_ffp_attrib_ops ffp_attrib_ops
;
1744 DWORD valid_rt_mask
;
1747 /* The adapter structure */
1748 struct wined3d_adapter
1752 enum wined3d_format_id screen_format
;
1754 struct wined3d_gl_info gl_info
;
1755 struct wined3d_d3d_info d3d_info
;
1756 struct wined3d_driver_info driver_info
;
1757 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1758 unsigned int cfg_count
;
1759 struct wined3d_pixel_format
*cfgs
;
1761 UINT64 vram_bytes_used
;
1764 const struct wined3d_vertex_pipe_ops
*vertex_pipe
;
1765 const struct fragment_pipeline
*fragment_pipe
;
1766 const struct wined3d_shader_backend_ops
*shader_backend
;
1767 const struct blit_shader
*blitter
;
1770 BOOL
wined3d_adapter_init_format_info(struct wined3d_adapter
*adapter
) DECLSPEC_HIDDEN
;
1771 UINT64
adapter_adjust_memory(struct wined3d_adapter
*adapter
, INT64 amount
) DECLSPEC_HIDDEN
;
1773 BOOL
initPixelFormatsNoGL(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1774 extern void add_gl_compat_wrappers(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1776 enum projection_types
1789 /*****************************************************************************
1790 * Fixed function pipeline replacements
1792 #define ARG_UNUSED 0xff
1793 struct texture_stage_op
1805 struct color_fixup_desc color_fixup
;
1806 unsigned tex_type
: 3;
1808 unsigned projected
: 2;
1809 unsigned padding
: 10;
1812 struct ffp_frag_settings
1814 struct texture_stage_op op
[MAX_TEXTURES
];
1815 enum wined3d_ffp_ps_fog_mode fog
;
1816 /* Use shorts instead of chars to get dword alignment */
1817 unsigned short sRGB_write
;
1818 unsigned short emul_clipplanes
;
1821 struct ffp_frag_desc
1823 struct wine_rb_entry entry
;
1824 struct ffp_frag_settings settings
;
1827 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN
;
1828 extern const struct wine_rb_functions wined3d_ffp_vertex_program_rb_functions DECLSPEC_HIDDEN
;
1829 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN
;
1831 void gen_ffp_frag_op(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
1832 struct ffp_frag_settings
*settings
, BOOL ignore_textype
) DECLSPEC_HIDDEN
;
1833 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
1834 const struct ffp_frag_settings
*settings
) DECLSPEC_HIDDEN
;
1835 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
) DECLSPEC_HIDDEN
;
1836 void wined3d_get_draw_rect(const struct wined3d_state
*state
, RECT
*rect
) DECLSPEC_HIDDEN
;
1837 void wined3d_ftoa(float value
, char *s
) DECLSPEC_HIDDEN
;
1839 extern const float wined3d_srgb_const0
[] DECLSPEC_HIDDEN
;
1840 extern const float wined3d_srgb_const1
[] DECLSPEC_HIDDEN
;
1842 enum wined3d_ffp_vs_fog_mode
1844 WINED3D_FFP_VS_FOG_OFF
= 0,
1845 WINED3D_FFP_VS_FOG_FOGCOORD
= 1,
1846 WINED3D_FFP_VS_FOG_DEPTH
= 2,
1847 WINED3D_FFP_VS_FOG_RANGE
= 3,
1850 #define WINED3D_FFP_TCI_SHIFT 16
1851 #define WINED3D_FFP_TCI_MASK 0xff
1853 #define WINED3D_FFP_LIGHT_TYPE_SHIFT(idx) (3 * (idx))
1854 #define WINED3D_FFP_LIGHT_TYPE_MASK 0x7
1856 struct wined3d_ffp_vs_settings
1858 DWORD light_type
: 24; /* MAX_ACTIVE_LIGHTS, 8 * 3 */
1859 DWORD diffuse_source
: 2;
1860 DWORD emission_source
: 2;
1861 DWORD ambient_source
: 2;
1862 DWORD specular_source
: 2;
1864 DWORD transformed
: 1;
1867 DWORD normalize
: 1;
1869 DWORD localviewer
: 1;
1870 DWORD point_size
: 1;
1872 DWORD texcoords
: 8; /* MAX_TEXTURES */
1873 DWORD ortho_fog
: 1;
1876 BYTE texgen
[MAX_TEXTURES
];
1879 struct wined3d_ffp_vs_desc
1881 struct wine_rb_entry entry
;
1882 struct wined3d_ffp_vs_settings settings
;
1885 void wined3d_ffp_get_vs_settings(const struct wined3d_state
*state
, const struct wined3d_stream_info
*si
,
1886 struct wined3d_ffp_vs_settings
*settings
) DECLSPEC_HIDDEN
;
1893 struct wined3d_adapter adapters
[1];
1896 HRESULT
wined3d_init(struct wined3d
*wined3d
, DWORD flags
) DECLSPEC_HIDDEN
;
1897 BOOL
wined3d_register_window(HWND window
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1898 void wined3d_unregister_window(HWND window
) DECLSPEC_HIDDEN
;
1900 struct wined3d_stream_output
1902 struct wined3d_buffer
*buffer
;
1906 struct wined3d_stream_state
1908 struct wined3d_buffer
*buffer
;
1915 #define WINED3D_STATE_NO_REF 0x00000001
1916 #define WINED3D_STATE_INIT_DEFAULT 0x00000002
1918 struct wined3d_state
1921 const struct wined3d_fb_state
*fb
;
1923 struct wined3d_vertex_declaration
*vertex_declaration
;
1924 struct wined3d_stream_output stream_output
[MAX_STREAM_OUT
];
1925 struct wined3d_stream_state streams
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */];
1926 struct wined3d_buffer
*index_buffer
;
1927 enum wined3d_format_id index_format
;
1928 INT base_vertex_index
;
1929 INT load_base_vertex_index
; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
1930 GLenum gl_primitive_type
;
1931 struct wined3d_query
*predicate
;
1932 BOOL predicate_value
;
1934 struct wined3d_shader
*shader
[WINED3D_SHADER_TYPE_COUNT
];
1935 struct wined3d_buffer
*cb
[WINED3D_SHADER_TYPE_COUNT
][MAX_CONSTANT_BUFFERS
];
1936 struct wined3d_sampler
*sampler
[WINED3D_SHADER_TYPE_COUNT
][MAX_SAMPLER_OBJECTS
];
1937 struct wined3d_shader_resource_view
*shader_resource_view
[WINED3D_SHADER_TYPE_COUNT
][MAX_SHADER_RESOURCE_VIEWS
];
1939 BOOL vs_consts_b
[MAX_CONST_B
];
1940 INT vs_consts_i
[MAX_CONST_I
* 4];
1943 BOOL ps_consts_b
[MAX_CONST_B
];
1944 INT ps_consts_i
[MAX_CONST_I
* 4];
1947 struct wined3d_texture
*textures
[MAX_COMBINED_SAMPLERS
];
1948 DWORD sampler_states
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
1949 DWORD texture_states
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
1951 struct wined3d_matrix transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
1952 struct wined3d_vec4 clip_planes
[MAX_CLIPPLANES
];
1953 struct wined3d_material material
;
1954 struct wined3d_viewport viewport
;
1957 /* Light hashmap. Collisions are handled using linked lists. */
1958 #define LIGHTMAP_SIZE 43
1959 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE)
1960 struct list light_map
[LIGHTMAP_SIZE
];
1961 const struct wined3d_light_info
*lights
[MAX_ACTIVE_LIGHTS
];
1963 DWORD render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
1966 #define WINED3D_UNMAPPED_STAGE ~0U
1968 /* Multithreaded flag. Removed from the public header to signal that
1969 * wined3d_device_create() ignores it. */
1970 #define WINED3DCREATE_MULTITHREADED 0x00000004
1972 struct wined3d_device
1976 /* WineD3D Information */
1977 struct wined3d_device_parent
*device_parent
;
1978 struct wined3d
*wined3d
;
1979 struct wined3d_adapter
*adapter
;
1981 /* Window styles to restore when switching fullscreen mode */
1985 /* X and GL Information */
1986 GLenum offscreenBuffer
;
1988 const struct wined3d_shader_backend_ops
*shader_backend
;
1990 void *fragment_priv
;
1993 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
1994 /* Array of functions for states which are handled by more than one pipeline part */
1995 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
1996 const struct blit_shader
*blitter
;
1998 BYTE vertexBlendUsed
: 1; /* To avoid needless setting of the blend matrices */
1999 BYTE bCursorVisible
: 1;
2000 BYTE d3d_initialized
: 1;
2001 BYTE inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
2002 BYTE softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
2003 BYTE filter_messages
: 1;
2006 unsigned char surface_alignment
; /* Line Alignment of surfaces */
2010 struct wined3d_state state
;
2011 struct wined3d_state
*update_state
;
2012 struct wined3d_stateblock
*recording
;
2014 /* Internal use fields */
2015 struct wined3d_device_creation_parameters create_parms
;
2018 struct wined3d_rendertarget_view
*back_buffer_view
;
2019 struct wined3d_swapchain
**swapchains
;
2020 UINT swapchain_count
;
2022 struct list resources
; /* a linked list to track resources created by the device */
2023 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
2024 struct wine_rb_tree samplers
;
2026 /* Render Target Support */
2027 struct wined3d_fb_state fb
;
2028 struct wined3d_surface
*onscreen_depth_stencil
;
2029 struct wined3d_rendertarget_view
*auto_depth_stencil_view
;
2031 /* For rendering to a texture using glCopyTexImage */
2032 GLuint depth_blt_texture
;
2034 /* Cursor management */
2039 UINT cursorWidth
, cursorHeight
;
2040 struct wined3d_texture
*cursor_texture
;
2041 HCURSOR hardwareCursor
;
2043 /* The Wine logo texture */
2044 struct wined3d_texture
*logo_texture
;
2046 /* Textures for when no other textures are mapped */
2047 UINT dummy_texture_2d
[MAX_COMBINED_SAMPLERS
];
2048 UINT dummy_texture_rect
[MAX_COMBINED_SAMPLERS
];
2049 UINT dummy_texture_3d
[MAX_COMBINED_SAMPLERS
];
2050 UINT dummy_texture_cube
[MAX_COMBINED_SAMPLERS
];
2052 /* Command stream */
2053 struct wined3d_cs
*cs
;
2055 /* Context management */
2056 struct wined3d_context
**contexts
;
2060 void device_clear_render_targets(struct wined3d_device
*device
, UINT rt_count
, const struct wined3d_fb_state
*fb
,
2061 UINT rect_count
, const RECT
*rects
, const RECT
*draw_rect
, DWORD flags
,
2062 const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
2063 BOOL
device_context_add(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2064 void device_context_remove(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2065 HRESULT
device_init(struct wined3d_device
*device
, struct wined3d
*wined3d
,
2066 UINT adapter_idx
, enum wined3d_device_type device_type
, HWND focus_window
, DWORD flags
,
2067 BYTE surface_alignment
, struct wined3d_device_parent
*device_parent
) DECLSPEC_HIDDEN
;
2068 LRESULT
device_process_message(struct wined3d_device
*device
, HWND window
, BOOL unicode
,
2069 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
) DECLSPEC_HIDDEN
;
2070 void device_resource_add(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2071 void device_resource_released(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2072 void device_switch_onscreen_ds(struct wined3d_device
*device
, struct wined3d_context
*context
,
2073 struct wined3d_surface
*depth_stencil
) DECLSPEC_HIDDEN
;
2074 void device_invalidate_state(const struct wined3d_device
*device
, DWORD state
) DECLSPEC_HIDDEN
;
2076 static inline BOOL
isStateDirty(const struct wined3d_context
*context
, DWORD state
)
2078 DWORD idx
= state
/ (sizeof(*context
->isStateDirty
) * CHAR_BIT
);
2079 BYTE shift
= state
& ((sizeof(*context
->isStateDirty
) * CHAR_BIT
) - 1);
2080 return context
->isStateDirty
[idx
] & (1 << shift
);
2083 static inline void context_invalidate_active_texture(struct wined3d_context
*context
)
2085 DWORD sampler
= context
->rev_tex_unit_map
[context
->active_texture
];
2086 if (sampler
!= WINED3D_UNMAPPED_STAGE
)
2087 context_invalidate_state(context
, STATE_SAMPLER(sampler
));
2090 #define WINED3D_RESOURCE_ACCESS_GPU 0x1
2091 #define WINED3D_RESOURCE_ACCESS_CPU 0x2
2093 struct wined3d_resource_ops
2095 ULONG (*resource_incref
)(struct wined3d_resource
*resource
);
2096 ULONG (*resource_decref
)(struct wined3d_resource
*resource
);
2097 void (*resource_unload
)(struct wined3d_resource
*resource
);
2100 struct wined3d_resource
2105 struct wined3d_device
*device
;
2106 enum wined3d_resource_type type
;
2107 const struct wined3d_format
*format
;
2108 enum wined3d_multisample_type multisample_type
;
2109 UINT multisample_quality
;
2111 enum wined3d_pool pool
;
2121 struct list resource_list_entry
;
2124 const struct wined3d_parent_ops
*parent_ops
;
2125 const struct wined3d_resource_ops
*resource_ops
;
2128 static inline ULONG
wined3d_resource_incref(struct wined3d_resource
*resource
)
2130 return resource
->resource_ops
->resource_incref(resource
);
2133 static inline ULONG
wined3d_resource_decref(struct wined3d_resource
*resource
)
2135 return resource
->resource_ops
->resource_decref(resource
);
2138 void resource_cleanup(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2139 HRESULT
resource_init(struct wined3d_resource
*resource
, struct wined3d_device
*device
,
2140 enum wined3d_resource_type type
, const struct wined3d_format
*format
,
2141 enum wined3d_multisample_type multisample_type
, UINT multisample_quality
,
2142 DWORD usage
, enum wined3d_pool pool
, UINT width
, UINT height
, UINT depth
, UINT size
,
2143 void *parent
, const struct wined3d_parent_ops
*parent_ops
,
2144 const struct wined3d_resource_ops
*resource_ops
) DECLSPEC_HIDDEN
;
2145 void resource_unload(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2146 BOOL
wined3d_resource_allocate_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2147 void wined3d_resource_free_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2148 GLbitfield
wined3d_resource_gl_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
2149 GLenum
wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
2150 BOOL
wined3d_resource_is_offscreen(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2151 DWORD
wined3d_resource_sanitize_map_flags(const struct wined3d_resource
*resource
, DWORD flags
) DECLSPEC_HIDDEN
;
2152 void wined3d_resource_update_draw_binding(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2154 /* Tests show that the start address of resources is 32 byte aligned */
2155 #define RESOURCE_ALIGNMENT 16
2159 struct wined3d_sampler_desc sampler_desc
;
2160 unsigned int base_level
;
2164 struct wined3d_texture_ops
2166 void (*texture_sub_resource_load
)(struct wined3d_resource
*sub_resource
,
2167 struct wined3d_context
*context
, BOOL srgb
);
2168 void (*texture_sub_resource_add_dirty_region
)(struct wined3d_resource
*sub_resource
,
2169 const struct wined3d_box
*dirty_region
);
2170 void (*texture_sub_resource_cleanup
)(struct wined3d_resource
*sub_resource
);
2171 void (*texture_sub_resource_invalidate_location
)(struct wined3d_resource
*sub_resource
, DWORD location
);
2172 void (*texture_sub_resource_validate_location
)(struct wined3d_resource
*sub_resource
, DWORD location
);
2173 void (*texture_sub_resource_upload_data
)(struct wined3d_resource
*sub_resource
,
2174 const struct wined3d_context
*context
, const struct wined3d_sub_resource_data
*data
);
2175 void (*texture_prepare_texture
)(struct wined3d_texture
*texture
,
2176 struct wined3d_context
*context
, BOOL srgb
);
2179 #define WINED3D_TEXTURE_COND_NP2 0x00000001
2180 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x00000002
2181 #define WINED3D_TEXTURE_IS_SRGB 0x00000004
2182 #define WINED3D_TEXTURE_RGB_ALLOCATED 0x00000008
2183 #define WINED3D_TEXTURE_RGB_VALID 0x00000010
2184 #define WINED3D_TEXTURE_SRGB_ALLOCATED 0x00000020
2185 #define WINED3D_TEXTURE_SRGB_VALID 0x00000040
2186 #define WINED3D_TEXTURE_CONVERTED 0x00000080
2187 #define WINED3D_TEXTURE_PIN_SYSMEM 0x00000100
2188 #define WINED3D_TEXTURE_DYNAMIC_MAP 0x00000200
2189 #define WINED3D_TEXTURE_NORMALIZED_COORDS 0x00000400
2190 #define WINED3D_TEXTURE_COLOR_KEY 0x00000800
2192 struct wined3d_texture
2194 struct wined3d_resource resource
;
2195 const struct wined3d_texture_ops
*texture_ops
;
2196 struct gl_texture texture_rgb
, texture_srgb
;
2197 struct wined3d_resource
**sub_resources
;
2198 struct wined3d_swapchain
*swapchain
;
2201 float pow2_matrix
[16];
2203 enum wined3d_texture_filter_type filter_type
;
2208 /* Color keys for DDraw */
2209 struct wined3d_color_key dst_blt_color_key
;
2210 struct wined3d_color_key src_blt_color_key
;
2211 struct wined3d_color_key dst_overlay_color_key
;
2212 struct wined3d_color_key src_overlay_color_key
;
2213 struct wined3d_color_key gl_color_key
;
2214 DWORD color_key_flags
;
2217 static inline struct wined3d_texture
*wined3d_texture_from_resource(struct wined3d_resource
*resource
)
2219 return CONTAINING_RECORD(resource
, struct wined3d_texture
, resource
);
2222 static inline struct gl_texture
*wined3d_texture_get_gl_texture(struct wined3d_texture
*texture
,
2225 return srgb
? &texture
->texture_srgb
: &texture
->texture_rgb
;
2228 void wined3d_texture_apply_sampler_desc(struct wined3d_texture
*texture
,
2229 const struct wined3d_sampler_desc
*sampler_desc
, const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2230 void wined3d_texture_bind(struct wined3d_texture
*texture
,
2231 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2232 void wined3d_texture_bind_and_dirtify(struct wined3d_texture
*texture
,
2233 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2234 void wined3d_texture_force_reload(struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
2235 void wined3d_texture_load(struct wined3d_texture
*texture
,
2236 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2237 void wined3d_texture_prepare_texture(struct wined3d_texture
*texture
,
2238 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2239 void wined3d_texture_set_dirty(struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
2240 void wined3d_texture_set_swapchain(struct wined3d_texture
*texture
,
2241 struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2243 #define WINED3D_LOCATION_DISCARDED 0x00000001
2244 #define WINED3D_LOCATION_SYSMEM 0x00000002
2245 #define WINED3D_LOCATION_USER_MEMORY 0x00000004
2246 #define WINED3D_LOCATION_DIB 0x00000008
2247 #define WINED3D_LOCATION_BUFFER 0x00000010
2248 #define WINED3D_LOCATION_TEXTURE_RGB 0x00000020
2249 #define WINED3D_LOCATION_TEXTURE_SRGB 0x00000040
2250 #define WINED3D_LOCATION_DRAWABLE 0x00000080
2251 #define WINED3D_LOCATION_RB_MULTISAMPLE 0x00000100
2252 #define WINED3D_LOCATION_RB_RESOLVED 0x00000200
2254 const char *wined3d_debug_location(DWORD location
) DECLSPEC_HIDDEN
;
2256 #define WINED3D_VFLAG_CLIENT_STORAGE 0x00000001
2258 struct wined3d_volume
2260 struct wined3d_resource resource
;
2261 struct wined3d_texture
*container
;
2263 DWORD flags
, locations
;
2264 GLint texture_level
;
2265 DWORD download_count
;
2269 static inline struct wined3d_volume
*volume_from_resource(struct wined3d_resource
*resource
)
2271 return CONTAINING_RECORD(resource
, struct wined3d_volume
, resource
);
2274 BOOL
volume_prepare_system_memory(struct wined3d_volume
*volume
) DECLSPEC_HIDDEN
;
2275 HRESULT
wined3d_volume_create(struct wined3d_texture
*container
, const struct wined3d_resource_desc
*desc
,
2276 unsigned int level
, struct wined3d_volume
**volume
) DECLSPEC_HIDDEN
;
2277 void wined3d_volume_destroy(struct wined3d_volume
*volume
) DECLSPEC_HIDDEN
;
2278 void wined3d_volume_get_pitch(const struct wined3d_volume
*volume
, UINT
*row_pitch
, UINT
*slice_pitch
) DECLSPEC_HIDDEN
;
2279 void wined3d_volume_load(struct wined3d_volume
*volume
, struct wined3d_context
*context
,
2280 BOOL srgb_mode
) DECLSPEC_HIDDEN
;
2281 void wined3d_volume_invalidate_location(struct wined3d_volume
*volume
, DWORD location
) DECLSPEC_HIDDEN
;
2282 void wined3d_volume_validate_location(struct wined3d_volume
*volume
, DWORD location
) DECLSPEC_HIDDEN
;
2283 void wined3d_volume_upload_data(struct wined3d_volume
*volume
, const struct wined3d_context
*context
,
2284 const struct wined3d_const_bo_address
*data
) DECLSPEC_HIDDEN
;
2286 struct wined3d_surface_dib
2293 struct wined3d_renderbuffer_entry
2304 struct wined3d_surface
**render_targets
;
2305 struct wined3d_surface
*depth_stencil
;
2312 struct wined3d_surface_ops
2314 HRESULT (*surface_private_setup
)(struct wined3d_surface
*surface
);
2315 void (*surface_unmap
)(struct wined3d_surface
*surface
);
2318 struct wined3d_surface
2320 struct wined3d_resource resource
;
2321 const struct wined3d_surface_ops
*surface_ops
;
2322 struct wined3d_texture
*container
;
2334 GLuint rb_multisample
;
2336 GLenum texture_target
;
2337 unsigned int texture_level
;
2338 unsigned int texture_layer
;
2344 struct wined3d_surface_dib dib
;
2347 struct list renderbuffers
;
2348 const struct wined3d_renderbuffer_entry
*current_renderbuffer
;
2349 SIZE ds_current_size
;
2351 /* DirectDraw Overlay handling */
2352 RECT overlay_srcrect
;
2353 RECT overlay_destrect
;
2354 struct wined3d_surface
*overlay_dest
;
2355 struct list overlays
;
2356 struct list overlay_entry
;
2359 static inline struct wined3d_surface
*surface_from_resource(struct wined3d_resource
*resource
)
2361 return CONTAINING_RECORD(resource
, struct wined3d_surface
, resource
);
2364 static inline GLuint
surface_get_texture_name(const struct wined3d_surface
*surface
,
2365 const struct wined3d_gl_info
*gl_info
, BOOL srgb
)
2367 return srgb
&& !gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
]
2368 ? surface
->container
->texture_srgb
.name
: surface
->container
->texture_rgb
.name
;
2371 void surface_set_dirty(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2372 HRESULT
surface_color_fill(struct wined3d_surface
*s
,
2373 const RECT
*rect
, const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
2374 GLenum
surface_get_gl_buffer(const struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2375 void surface_get_drawable_size(const struct wined3d_surface
*surface
, const struct wined3d_context
*context
,
2376 unsigned int *width
, unsigned int *height
) DECLSPEC_HIDDEN
;
2377 void surface_invalidate_location(struct wined3d_surface
*surface
, DWORD location
) DECLSPEC_HIDDEN
;
2378 void surface_load(struct wined3d_surface
*surface
, BOOL srgb
) DECLSPEC_HIDDEN
;
2379 void surface_load_ds_location(struct wined3d_surface
*surface
,
2380 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
2381 void surface_load_fb_texture(struct wined3d_surface
*surface
, BOOL srgb
) DECLSPEC_HIDDEN
;
2382 HRESULT
surface_load_location(struct wined3d_surface
*surface
, DWORD location
) DECLSPEC_HIDDEN
;
2383 void surface_modify_ds_location(struct wined3d_surface
*surface
, DWORD location
, UINT w
, UINT h
) DECLSPEC_HIDDEN
;
2384 void surface_prepare_rb(struct wined3d_surface
*surface
,
2385 const struct wined3d_gl_info
*gl_info
, BOOL multisample
) DECLSPEC_HIDDEN
;
2386 void surface_set_compatible_renderbuffer(struct wined3d_surface
*surface
,
2387 const struct wined3d_surface
*rt
) DECLSPEC_HIDDEN
;
2388 void surface_set_texture_target(struct wined3d_surface
*surface
, GLenum target
, GLint level
) DECLSPEC_HIDDEN
;
2389 void surface_translate_drawable_coords(const struct wined3d_surface
*surface
, HWND window
, RECT
*rect
) DECLSPEC_HIDDEN
;
2390 HRESULT
wined3d_surface_update_desc(struct wined3d_surface
*surface
,
2391 const struct wined3d_gl_info
*gl_info
, void *mem
, unsigned int pitch
) DECLSPEC_HIDDEN
;
2392 HRESULT
surface_upload_from_surface(struct wined3d_surface
*dst_surface
, const POINT
*dst_point
,
2393 struct wined3d_surface
*src_surface
, const RECT
*src_rect
) DECLSPEC_HIDDEN
;
2394 void surface_validate_location(struct wined3d_surface
*surface
, DWORD location
) DECLSPEC_HIDDEN
;
2395 HRESULT
wined3d_surface_create(struct wined3d_texture
*container
, const struct wined3d_resource_desc
*desc
,
2396 GLenum target
, unsigned int level
, unsigned int layer
, DWORD flags
,
2397 struct wined3d_surface
**surface
) DECLSPEC_HIDDEN
;
2398 void wined3d_surface_destroy(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2399 void surface_prepare_map_memory(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2400 void wined3d_surface_upload_data(struct wined3d_surface
*surface
, const struct wined3d_gl_info
*gl_info
,
2401 const struct wined3d_format
*format
, const RECT
*src_rect
, UINT src_pitch
, const POINT
*dst_point
,
2402 BOOL srgb
, const struct wined3d_const_bo_address
*data
) DECLSPEC_HIDDEN
;
2404 void draw_textured_quad(const struct wined3d_surface
*src_surface
, struct wined3d_context
*context
,
2405 const RECT
*src_rect
, const RECT
*dst_rect
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
2406 void flip_surface(struct wined3d_surface
*front
, struct wined3d_surface
*back
) DECLSPEC_HIDDEN
;
2408 /* Surface flags: */
2409 #define SFLAG_DIBSECTION 0x00000001 /* Has a DIB section attached for GetDC. */
2410 #define SFLAG_DISCARD 0x00000002 /* ??? */
2411 #define SFLAG_NONPOW2 0x00000004 /* Surface sizes are not a power of 2 */
2412 #define SFLAG_LOST 0x00000008 /* Surface lost flag for ddraw. */
2413 #define SFLAG_CLIENT 0x00000010 /* GL_APPLE_client_storage is used with this surface. */
2414 #define SFLAG_DCINUSE 0x00000020 /* Set between GetDC and ReleaseDC calls. */
2416 struct wined3d_sampler
2418 struct wine_rb_entry entry
;
2420 struct wined3d_device
*device
;
2422 struct wined3d_sampler_desc desc
;
2426 struct wined3d_vertex_declaration_element
2428 const struct wined3d_format
*format
;
2430 unsigned int input_slot
;
2431 unsigned int offset
;
2432 unsigned int output_slot
;
2433 enum wined3d_input_classification input_slot_class
;
2434 unsigned int instance_data_step_rate
;
2440 struct wined3d_vertex_declaration
2444 const struct wined3d_parent_ops
*parent_ops
;
2445 struct wined3d_device
*device
;
2447 struct wined3d_vertex_declaration_element
*elements
;
2450 BOOL position_transformed
;
2451 BOOL half_float_conv_needed
;
2454 struct wined3d_saved_states
2456 DWORD transform
[(HIGHEST_TRANSFORMSTATE
>> 5) + 1];
2457 WORD streamSource
; /* MAX_STREAMS, 16 */
2458 WORD streamFreq
; /* MAX_STREAMS, 16 */
2459 DWORD renderState
[(WINEHIGHEST_RENDER_STATE
>> 5) + 1];
2460 DWORD textureState
[MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2461 WORD samplerState
[MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2462 DWORD clipplane
; /* WINED3DMAXUSERCLIPPLANES, 32 */
2463 WORD pixelShaderConstantsB
; /* MAX_CONST_B, 16 */
2464 WORD pixelShaderConstantsI
; /* MAX_CONST_I, 16 */
2465 BOOL
*pixelShaderConstantsF
;
2466 WORD vertexShaderConstantsB
; /* MAX_CONST_B, 16 */
2467 WORD vertexShaderConstantsI
; /* MAX_CONST_I, 16 */
2468 BOOL
*vertexShaderConstantsF
;
2469 DWORD textures
: 20; /* MAX_COMBINED_SAMPLERS, 20 */
2470 DWORD primitive_type
: 1;
2474 DWORD vertexDecl
: 1;
2475 DWORD pixelShader
: 1;
2476 DWORD vertexShader
: 1;
2477 DWORD scissorRect
: 1;
2486 struct wined3d_stateblock
2488 LONG ref
; /* Note: Ref counting not required */
2489 struct wined3d_device
*device
;
2491 /* Array indicating whether things have been set or changed */
2492 struct wined3d_saved_states changed
;
2493 struct wined3d_state state
;
2495 /* Contained state management */
2496 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2497 unsigned int num_contained_render_states
;
2498 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
2499 unsigned int num_contained_transform_states
;
2500 DWORD contained_vs_consts_i
[MAX_CONST_I
];
2501 unsigned int num_contained_vs_consts_i
;
2502 DWORD contained_vs_consts_b
[MAX_CONST_B
];
2503 unsigned int num_contained_vs_consts_b
;
2504 DWORD
*contained_vs_consts_f
;
2505 unsigned int num_contained_vs_consts_f
;
2506 DWORD contained_ps_consts_i
[MAX_CONST_I
];
2507 unsigned int num_contained_ps_consts_i
;
2508 DWORD contained_ps_consts_b
[MAX_CONST_B
];
2509 unsigned int num_contained_ps_consts_b
;
2510 DWORD
*contained_ps_consts_f
;
2511 unsigned int num_contained_ps_consts_f
;
2512 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
2513 unsigned int num_contained_tss_states
;
2514 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
2515 unsigned int num_contained_sampler_states
;
2518 void stateblock_init_contained_states(struct wined3d_stateblock
*stateblock
) DECLSPEC_HIDDEN
;
2520 void state_cleanup(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2521 HRESULT
state_init(struct wined3d_state
*state
, struct wined3d_fb_state
*fb
,
2522 const struct wined3d_gl_info
*gl_info
, const struct wined3d_d3d_info
*d3d_info
,
2523 DWORD flags
) DECLSPEC_HIDDEN
;
2524 void state_unbind_resources(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2526 struct wined3d_cs_ops
2528 void *(*require_space
)(struct wined3d_cs
*cs
, size_t size
);
2529 void (*submit
)(struct wined3d_cs
*cs
);
2534 const struct wined3d_cs_ops
*ops
;
2535 struct wined3d_device
*device
;
2536 struct wined3d_fb_state fb
;
2537 struct wined3d_state state
;
2543 struct wined3d_cs
*wined3d_cs_create(struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2544 void wined3d_cs_destroy(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
2546 void wined3d_cs_emit_clear(struct wined3d_cs
*cs
, DWORD rect_count
, const RECT
*rects
,
2547 DWORD flags
, const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
2548 void wined3d_cs_emit_draw(struct wined3d_cs
*cs
, UINT start_idx
, UINT index_count
,
2549 UINT start_instance
, UINT instance_count
, BOOL indexed
) DECLSPEC_HIDDEN
;
2550 void wined3d_cs_emit_present(struct wined3d_cs
*cs
, struct wined3d_swapchain
*swapchain
,
2551 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
2552 const RGNDATA
*dirty_region
, DWORD flags
) DECLSPEC_HIDDEN
;
2553 void wined3d_cs_emit_reset_state(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
2554 void wined3d_cs_emit_set_clip_plane(struct wined3d_cs
*cs
, UINT plane_idx
,
2555 const struct wined3d_vec4
*plane
) DECLSPEC_HIDDEN
;
2556 void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
2557 UINT cb_idx
, struct wined3d_buffer
*buffer
) DECLSPEC_HIDDEN
;
2558 void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs
*cs
,
2559 struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
2560 void wined3d_cs_emit_set_index_buffer(struct wined3d_cs
*cs
, struct wined3d_buffer
*buffer
,
2561 enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
2562 void wined3d_cs_emit_set_material(struct wined3d_cs
*cs
, const struct wined3d_material
*material
) DECLSPEC_HIDDEN
;
2563 void wined3d_cs_emit_set_predication(struct wined3d_cs
*cs
,
2564 struct wined3d_query
*predicate
, BOOL value
) DECLSPEC_HIDDEN
;
2565 void wined3d_cs_emit_set_render_state(struct wined3d_cs
*cs
,
2566 enum wined3d_render_state state
, DWORD value
) DECLSPEC_HIDDEN
;
2567 void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs
*cs
, unsigned int view_idx
,
2568 struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
2569 void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
2570 UINT view_idx
, struct wined3d_shader_resource_view
*view
) DECLSPEC_HIDDEN
;
2571 void wined3d_cs_emit_set_sampler(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
2572 UINT sampler_idx
, struct wined3d_sampler
*sampler
) DECLSPEC_HIDDEN
;
2573 void wined3d_cs_emit_set_sampler_state(struct wined3d_cs
*cs
, UINT sampler_idx
,
2574 enum wined3d_sampler_state state
, DWORD value
) DECLSPEC_HIDDEN
;
2575 void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs
*cs
, const RECT
*rect
) DECLSPEC_HIDDEN
;
2576 void wined3d_cs_emit_set_shader(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
2577 struct wined3d_shader
*shader
) DECLSPEC_HIDDEN
;
2578 void wined3d_cs_emit_set_stream_output(struct wined3d_cs
*cs
, UINT stream_idx
,
2579 struct wined3d_buffer
*buffer
, UINT offset
) DECLSPEC_HIDDEN
;
2580 void wined3d_cs_emit_set_stream_source(struct wined3d_cs
*cs
, UINT stream_idx
,
2581 struct wined3d_buffer
*buffer
, UINT offset
, UINT stride
) DECLSPEC_HIDDEN
;
2582 void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs
*cs
, UINT stream_idx
,
2583 UINT frequency
, UINT flags
) DECLSPEC_HIDDEN
;
2584 void wined3d_cs_emit_set_texture(struct wined3d_cs
*cs
, UINT stage
, struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
2585 void wined3d_cs_emit_set_texture_state(struct wined3d_cs
*cs
, UINT stage
,
2586 enum wined3d_texture_stage_state state
, DWORD value
) DECLSPEC_HIDDEN
;
2587 void wined3d_cs_emit_set_transform(struct wined3d_cs
*cs
, enum wined3d_transform_state state
,
2588 const struct wined3d_matrix
*matrix
) DECLSPEC_HIDDEN
;
2589 void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs
*cs
,
2590 struct wined3d_vertex_declaration
*declaration
) DECLSPEC_HIDDEN
;
2591 void wined3d_cs_emit_set_viewport(struct wined3d_cs
*cs
, const struct wined3d_viewport
*viewport
) DECLSPEC_HIDDEN
;
2593 /* Direct3D terminology with little modifications. We do not have an issued state
2594 * because only the driver knows about it, but we have a created state because d3d
2595 * allows GetData on a created issue, but opengl doesn't
2603 struct wined3d_query_ops
2605 HRESULT (*query_get_data
)(struct wined3d_query
*query
, void *data
, DWORD data_size
, DWORD flags
);
2606 HRESULT (*query_issue
)(struct wined3d_query
*query
, DWORD flags
);
2609 struct wined3d_query
2614 const struct wined3d_query_ops
*query_ops
;
2615 struct wined3d_device
*device
;
2616 enum query_state state
;
2617 enum wined3d_query_type type
;
2622 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2623 * fixed function semantics as D3DCOLOR or FLOAT16 */
2624 enum wined3d_buffer_conversion_type
2631 struct wined3d_map_range
2637 struct wined3d_buffer
2639 struct wined3d_resource resource
;
2641 struct wined3d_buffer_desc desc
;
2643 GLuint buffer_object
;
2644 GLenum buffer_object_usage
;
2645 GLenum buffer_type_hint
;
2649 struct wined3d_map_range
*maps
;
2650 ULONG maps_size
, modified_areas
;
2651 struct wined3d_event_query
*query
;
2653 /* conversion stuff */
2654 UINT decl_change_count
, full_conversion_count
;
2656 UINT stride
; /* 0 if no conversion */
2657 UINT conversion_stride
; /* 0 if no shifted conversion */
2658 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
2661 static inline struct wined3d_buffer
*buffer_from_resource(struct wined3d_resource
*resource
)
2663 return CONTAINING_RECORD(resource
, struct wined3d_buffer
, resource
);
2666 void buffer_get_memory(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
2667 struct wined3d_bo_address
*data
) DECLSPEC_HIDDEN
;
2668 BYTE
*buffer_get_sysmem(struct wined3d_buffer
*This
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2669 void buffer_internal_preload(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
2670 const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2671 void buffer_mark_used(struct wined3d_buffer
*buffer
) DECLSPEC_HIDDEN
;
2673 struct wined3d_rendertarget_view
2677 struct wined3d_resource
*resource
;
2679 const struct wined3d_parent_ops
*parent_ops
;
2681 const struct wined3d_format
*format
;
2682 unsigned int sub_resource_idx
;
2683 unsigned int buffer_offset
;
2686 unsigned int height
;
2690 static inline struct wined3d_surface
*wined3d_rendertarget_view_get_surface(
2691 const struct wined3d_rendertarget_view
*view
)
2693 struct wined3d_resource
*resource
;
2694 struct wined3d_texture
*texture
;
2699 if (view
->resource
->type
!= WINED3D_RTYPE_TEXTURE
&& view
->resource
->type
!= WINED3D_RTYPE_CUBE_TEXTURE
)
2702 texture
= wined3d_texture_from_resource(view
->resource
);
2703 if (!(resource
= wined3d_texture_get_sub_resource(texture
, view
->sub_resource_idx
)))
2706 return surface_from_resource(resource
);
2709 struct wined3d_shader_resource_view
2713 struct wined3d_resource
*resource
;
2715 const struct wined3d_parent_ops
*parent_ops
;
2718 struct wined3d_swapchain_ops
2720 void (*swapchain_present
)(struct wined3d_swapchain
*swapchain
, const RECT
*src_rect
,
2721 const RECT
*dst_rect
, const RGNDATA
*dirty_region
, DWORD flags
);
2724 struct wined3d_swapchain
2728 const struct wined3d_parent_ops
*parent_ops
;
2729 const struct wined3d_swapchain_ops
*swapchain_ops
;
2730 struct wined3d_device
*device
;
2732 struct wined3d_texture
**back_buffers
;
2733 struct wined3d_texture
*front_buffer
;
2734 struct wined3d_swapchain_desc desc
;
2735 struct wined3d_display_mode original_mode
, d3d_mode
;
2736 struct wined3d_gamma_ramp orig_gamma
;
2737 BOOL render_to_fbo
, reapply_mode
;
2738 const struct wined3d_format
*ds_format
;
2739 struct wined3d_palette
*palette
;
2741 LONG prev_time
, frames
; /* Performance tracking */
2743 struct wined3d_context
**context
;
2744 unsigned int num_contexts
;
2753 void x11_copy_to_screen(const struct wined3d_swapchain
*swapchain
, const RECT
*rect
) DECLSPEC_HIDDEN
;
2755 void wined3d_swapchain_activate(struct wined3d_swapchain
*swapchain
, BOOL activate
) DECLSPEC_HIDDEN
;
2756 struct wined3d_context
*swapchain_get_context(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2757 void swapchain_destroy_contexts(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2758 HDC
swapchain_get_backup_dc(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2759 void swapchain_update_draw_bindings(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2760 void swapchain_update_render_to_fbo(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2762 /*****************************************************************************
2763 * Utility function prototypes
2766 /* Trace routines */
2767 const char *debug_d3dformat(enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
2768 const char *debug_d3ddevicetype(enum wined3d_device_type device_type
) DECLSPEC_HIDDEN
;
2769 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type
) DECLSPEC_HIDDEN
;
2770 const char *debug_d3dusage(DWORD usage
) DECLSPEC_HIDDEN
;
2771 const char *debug_d3dusagequery(DWORD usagequery
) DECLSPEC_HIDDEN
;
2772 const char *debug_d3ddeclmethod(enum wined3d_decl_method method
) DECLSPEC_HIDDEN
;
2773 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
2774 const char *debug_d3dinput_classification(enum wined3d_input_classification classification
) DECLSPEC_HIDDEN
;
2775 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
2776 const char *debug_d3drenderstate(enum wined3d_render_state state
) DECLSPEC_HIDDEN
;
2777 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state
) DECLSPEC_HIDDEN
;
2778 const char *debug_d3dstate(DWORD state
) DECLSPEC_HIDDEN
;
2779 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type
) DECLSPEC_HIDDEN
;
2780 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state
) DECLSPEC_HIDDEN
;
2781 const char *debug_d3dtstype(enum wined3d_transform_state tstype
) DECLSPEC_HIDDEN
;
2782 const char *debug_d3dpool(enum wined3d_pool pool
) DECLSPEC_HIDDEN
;
2783 const char *debug_fbostatus(GLenum status
) DECLSPEC_HIDDEN
;
2784 const char *debug_glerror(GLenum error
) DECLSPEC_HIDDEN
;
2785 const char *debug_d3dtop(enum wined3d_texture_op d3dtop
) DECLSPEC_HIDDEN
;
2786 void dump_color_fixup_desc(struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
2788 BOOL
is_invalid_op(const struct wined3d_state
*state
, int stage
,
2789 enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
) DECLSPEC_HIDDEN
;
2790 void set_tex_op_nvrc(const struct wined3d_gl_info
*gl_info
, const struct wined3d_state
*state
,
2791 BOOL is_alpha
, int stage
, enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
,
2792 INT texture_idx
, DWORD dst
) DECLSPEC_HIDDEN
;
2793 void texture_activate_dimensions(const struct wined3d_texture
*texture
,
2794 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2795 void sampler_texdim(struct wined3d_context
*context
,
2796 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2797 void tex_alphaop(struct wined3d_context
*context
,
2798 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2799 void apply_pixelshader(struct wined3d_context
*context
,
2800 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2801 void state_fogcolor(struct wined3d_context
*context
,
2802 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2803 void state_fogdensity(struct wined3d_context
*context
,
2804 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2805 void state_fogstartend(struct wined3d_context
*context
,
2806 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2807 void state_fog_fragpart(struct wined3d_context
*context
,
2808 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2809 void state_srgbwrite(struct wined3d_context
*context
,
2810 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2812 void sampler_texmatrix(struct wined3d_context
*context
,
2813 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2814 void state_specularenable(struct wined3d_context
*context
,
2815 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2816 void transform_texture(struct wined3d_context
*context
,
2817 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2818 void state_ambient(struct wined3d_context
*context
,
2819 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2820 void state_clipping(struct wined3d_context
*context
,
2821 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2822 void light(struct wined3d_context
*context
,
2823 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2824 void clipplane(struct wined3d_context
*context
,
2825 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2826 void state_psizemin_w(struct wined3d_context
*context
,
2827 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2828 void state_psizemin_ext(struct wined3d_context
*context
,
2829 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2830 void state_psizemin_arb(struct wined3d_context
*context
,
2831 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2832 void state_pointsprite_w(struct wined3d_context
*context
,
2833 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2834 void state_pointsprite(struct wined3d_context
*context
,
2835 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2836 void state_pscale(struct wined3d_context
*context
,
2837 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2838 void state_lighting(struct wined3d_context
*context
,
2839 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2840 void state_normalize(struct wined3d_context
*context
,
2841 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2843 BOOL
getColorBits(const struct wined3d_format
*format
,
2844 BYTE
*redSize
, BYTE
*greenSize
, BYTE
*blueSize
, BYTE
*alphaSize
, BYTE
*totalSize
) DECLSPEC_HIDDEN
;
2845 BOOL
getDepthStencilBits(const struct wined3d_format
*format
,
2846 BYTE
*depthSize
, BYTE
*stencilSize
) DECLSPEC_HIDDEN
;
2847 GLenum
gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
2850 void multiply_matrix(struct wined3d_matrix
*dest
, const struct wined3d_matrix
*src1
,
2851 const struct wined3d_matrix
*src2
) DECLSPEC_HIDDEN
;
2852 unsigned int count_bits(unsigned int mask
) DECLSPEC_HIDDEN
;
2854 void wined3d_release_dc(HWND window
, HDC dc
) DECLSPEC_HIDDEN
;
2856 struct wined3d_shader_lconst
2863 struct wined3d_shader_limits
2865 unsigned int sampler
;
2866 unsigned int constant_int
;
2867 unsigned int constant_float
;
2868 unsigned int constant_bool
;
2869 unsigned int packed_output
;
2870 unsigned int packed_input
;
2874 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2876 #define PRINTF_ATTR(fmt,args)
2879 /* Base Shader utility functions. */
2880 int shader_addline(struct wined3d_shader_buffer
*buffer
, const char *fmt
, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN
;
2881 int shader_vaddline(struct wined3d_shader_buffer
*buffer
, const char *fmt
, va_list args
) DECLSPEC_HIDDEN
;
2883 /* Vertex shader utility functions */
2884 BOOL
vshader_get_input(const struct wined3d_shader
*shader
,
2885 BYTE usage_req
, BYTE usage_idx_req
, unsigned int *regnum
) DECLSPEC_HIDDEN
;
2887 struct wined3d_vertex_shader
2889 struct wined3d_shader_attribute attributes
[MAX_ATTRIBS
];
2892 struct wined3d_geometry_shader
2894 enum wined3d_primitive_type input_type
;
2895 enum wined3d_primitive_type output_type
;
2899 struct wined3d_pixel_shader
2901 /* Pixel shader input semantics */
2902 DWORD input_reg_map
[MAX_REG_INPUT
];
2903 BOOL input_reg_used
[MAX_REG_INPUT
];
2904 unsigned int declared_in_count
;
2906 /* Some information about the shader behavior */
2911 struct wined3d_shader
2914 const struct wined3d_shader_limits
*limits
;
2916 UINT functionLength
;
2917 BOOL load_local_constsF
;
2918 const struct wined3d_shader_frontend
*frontend
;
2919 void *frontend_data
;
2923 const struct wined3d_parent_ops
*parent_ops
;
2925 /* Programs this shader is linked with */
2926 struct list linked_programs
;
2928 /* Immediate constants (override global ones) */
2929 struct list constantsB
;
2930 struct list constantsF
;
2931 struct list constantsI
;
2932 struct wined3d_shader_reg_maps reg_maps
;
2933 BOOL lconst_inf_or_nan
;
2935 struct wined3d_shader_signature input_signature
;
2936 struct wined3d_shader_signature output_signature
;
2937 char *signature_strings
;
2939 /* Pointer to the parent device */
2940 struct wined3d_device
*device
;
2941 struct list shader_list_entry
;
2945 struct wined3d_vertex_shader vs
;
2946 struct wined3d_geometry_shader gs
;
2947 struct wined3d_pixel_shader ps
;
2951 void pixelshader_update_resource_types(struct wined3d_shader
*shader
, WORD tex_types
) DECLSPEC_HIDDEN
;
2952 void find_ps_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
2953 BOOL position_transformed
, struct ps_compile_args
*args
,
2954 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2956 void find_vs_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
2957 WORD swizzle_map
, struct vs_compile_args
*args
) DECLSPEC_HIDDEN
;
2959 void shader_buffer_clear(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2960 BOOL
shader_buffer_init(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2961 void shader_buffer_free(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2962 void shader_dump_src_param(const struct wined3d_shader_src_param
*param
,
2963 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
2964 void shader_dump_dst_param(const struct wined3d_shader_dst_param
*param
,
2965 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
2966 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps
*reg_maps
,
2967 unsigned int max
) DECLSPEC_HIDDEN
;
2968 void shader_generate_main(const struct wined3d_shader
*shader
, struct wined3d_shader_buffer
*buffer
,
2969 const struct wined3d_shader_reg_maps
*reg_maps
, const DWORD
*byte_code
, void *backend_ctx
) DECLSPEC_HIDDEN
;
2970 BOOL
shader_match_semantic(const char *semantic_name
, enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
2972 static inline BOOL
shader_is_scalar(const struct wined3d_shader_register
*reg
)
2976 case WINED3DSPR_RASTOUT
:
2978 if (reg
->idx
[0].offset
)
2983 case WINED3DSPR_DEPTHOUT
: /* oDepth */
2984 case WINED3DSPR_CONSTBOOL
: /* b# */
2985 case WINED3DSPR_LOOP
: /* aL */
2986 case WINED3DSPR_PREDICATE
: /* p0 */
2987 case WINED3DSPR_PRIMID
: /* primID */
2990 case WINED3DSPR_MISCTYPE
:
2991 switch (reg
->idx
[0].offset
)
3001 case WINED3DSPR_IMMCONST
:
3002 return reg
->immconst_type
== WINED3D_IMMCONST_SCALAR
;
3009 static inline void shader_get_position_fixup(const struct wined3d_context
*context
,
3010 const struct wined3d_state
*state
, float *position_fixup
)
3012 position_fixup
[0] = 1.0f
;
3013 position_fixup
[1] = 1.0f
;
3014 position_fixup
[2] = (63.0f
/ 64.0f
) / state
->viewport
.width
;
3015 position_fixup
[3] = -(63.0f
/ 64.0f
) / state
->viewport
.height
;
3017 if (context
->render_offscreen
)
3019 position_fixup
[1] *= -1.0f
;
3020 position_fixup
[3] *= -1.0f
;
3024 static inline BOOL
shader_constant_is_local(const struct wined3d_shader
*shader
, DWORD reg
)
3026 struct wined3d_shader_lconst
*lconst
;
3028 if (shader
->load_local_constsF
)
3031 LIST_FOR_EACH_ENTRY(lconst
, &shader
->constantsF
, struct wined3d_shader_lconst
, entry
)
3033 if (lconst
->idx
== reg
)
3040 void get_identity_matrix(struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
3041 void get_modelview_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3042 struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
3043 void get_projection_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3044 struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
3045 void get_texture_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3046 unsigned int tex
, struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
3048 /* Using additional shader constants (uniforms in GLSL / program environment
3049 * or local parameters in ARB) is costly:
3050 * ARB only knows float4 parameters and GLSL compiler are not really smart
3051 * when it comes to efficiently pack float2 uniforms, so no space is wasted
3052 * (in fact most compilers map a float2 to a full float4 uniform).
3054 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
3055 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
3056 * into a single shader constant (uniform / program parameter).
3058 * This structure is shared between the GLSL and the ARB backend.*/
3059 struct ps_np2fixup_info
{
3060 unsigned char idx
[MAX_FRAGMENT_SAMPLERS
]; /* indices to the real constant */
3061 WORD active
; /* bitfield indicating if we can apply the fixup */
3065 struct wined3d_palette
3068 struct wined3d_device
*device
;
3071 RGBQUAD colors
[256];
3075 /* DirectDraw utility functions */
3076 extern enum wined3d_format_id
pixelformat_for_depth(DWORD depth
) DECLSPEC_HIDDEN
;
3078 /*****************************************************************************
3079 * Pixel format management
3082 /* WineD3D pixel format flags */
3083 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
3084 #define WINED3DFMT_FLAG_FILTERING 0x00000002
3085 #define WINED3DFMT_FLAG_DEPTH 0x00000004
3086 #define WINED3DFMT_FLAG_STENCIL 0x00000008
3087 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
3088 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
3089 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
3090 #define WINED3DFMT_FLAG_GETDC 0x00000100
3091 #define WINED3DFMT_FLAG_FLOAT 0x00000200
3092 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
3093 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
3094 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
3095 #define WINED3DFMT_FLAG_VTF 0x00002000
3096 #define WINED3DFMT_FLAG_SHADOW 0x00004000
3097 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
3098 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
3099 #define WINED3DFMT_FLAG_BLOCKS 0x00020000
3100 #define WINED3DFMT_FLAG_HEIGHT_SCALE 0x00040000
3101 #define WINED3DFMT_FLAG_TEXTURE 0x00080000
3102 #define WINED3DFMT_FLAG_BLOCKS_NO_VERIFY 0x00100000
3104 struct wined3d_rational
3110 struct wined3d_color_key_conversion
3112 enum wined3d_format_id dst_format
;
3113 void (*convert
)(const BYTE
*src
, unsigned int src_pitch
, BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
,
3114 unsigned int height
, const struct wined3d_palette
*palette
, const struct wined3d_color_key
*color_key
);
3117 struct wined3d_format
3119 enum wined3d_format_id id
;
3135 UINT block_byte_count
;
3137 enum wined3d_ffp_emit_idx emit_idx
;
3138 GLint component_count
;
3140 GLint gl_vtx_format
;
3141 GLboolean gl_normalized
;
3142 unsigned int component_size
;
3145 GLint glGammaInternal
;
3149 UINT conv_byte_count
;
3151 struct wined3d_rational height_scale
;
3152 struct color_fixup_desc color_fixup
;
3153 void (*convert
)(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
3154 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
);
3157 const struct wined3d_format
*wined3d_get_format(const struct wined3d_gl_info
*gl_info
,
3158 enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
3159 UINT
wined3d_format_calculate_pitch(const struct wined3d_format
*format
, UINT width
) DECLSPEC_HIDDEN
;
3160 UINT
wined3d_format_calculate_size(const struct wined3d_format
*format
,
3161 UINT alignment
, UINT width
, UINT height
, UINT depth
) DECLSPEC_HIDDEN
;
3162 DWORD
wined3d_format_convert_from_float(const struct wined3d_surface
*surface
,
3163 const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
3164 const struct wined3d_color_key_conversion
* wined3d_format_get_color_key_conversion(
3165 const struct wined3d_texture
*texture
, BOOL need_alpha_ck
) DECLSPEC_HIDDEN
;
3167 static inline BOOL
use_vs(const struct wined3d_state
*state
)
3169 /* Check state->vertex_declaration to allow this to be used before the
3170 * stream info is validated, for example in device_update_tex_unit_map(). */
3171 return state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] && !state
->vertex_declaration
->position_transformed
;
3174 static inline BOOL
use_ps(const struct wined3d_state
*state
)
3176 return !!state
->shader
[WINED3D_SHADER_TYPE_PIXEL
];
3179 static inline void context_apply_state(struct wined3d_context
*context
,
3180 const struct wined3d_state
*state
, DWORD state_id
)
3182 const struct StateEntry
*state_table
= context
->state_table
;
3183 DWORD rep
= state_table
[state_id
].representative
;
3184 state_table
[rep
].apply(context
, state
, rep
);
3187 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
3188 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
3190 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffff) << 16) | (min & 0xffff))