Get rid of the non-standard ICOM_VFIELD macro.
[wine.git] / dlls / d3d8 / d3d8_private.h
blob50c46fffd10e718c8a092a8a5f9e390acee3dbf8
1 /*
2 * Direct3D 8 private include file
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
26 #ifndef __WINE_CONFIG_H
27 # error You must include config.h to use this header
28 #endif
30 /* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */
31 #define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */
32 #include <GL/gl.h>
33 #define GLX_GLXEXT_PROTOTYPES
34 #include <GL/glx.h>
35 #ifdef HAVE_GL_GLEXT_H
36 # include <GL/glext.h>
37 #endif
38 #undef XMD_H
40 #undef APIENTRY
41 #undef CALLBACK
42 #undef WINAPI
44 /* Redefines the constants */
45 #define CALLBACK __stdcall
46 #define WINAPI __stdcall
47 #define APIENTRY WINAPI
49 /* X11 locking */
51 extern void (*wine_tsx11_lock_ptr)(void);
52 extern void (*wine_tsx11_unlock_ptr)(void);
54 /* As GLX relies on X, this is needed */
55 extern int num_lock;
56 #if 0
57 #define ENTER_GL() ++num_lock; TRACE("inc lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
58 #define LEAVE_GL() if (num_lock > 2) TRACE("fucking locks: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
59 #else
60 #define ENTER_GL() wine_tsx11_lock_ptr()
61 #define LEAVE_GL() wine_tsx11_unlock_ptr()
62 #endif
64 #include <stdarg.h>
66 #include "windef.h"
67 #include "winbase.h"
68 #include "d3d8.h"
70 extern int vs_mode;
71 #define VS_NONE 0
72 #define VS_HW 1
73 #define VS_SW 2
75 extern int ps_mode;
76 #define PS_NONE 0
77 #define PS_HW 1
79 /* Device caps */
80 #define MAX_PALETTES 256
81 #define MAX_STREAMS 16
82 #define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES
83 #define MAX_LEVELS 256
85 /* Other useful values */
86 #define HIGHEST_RENDER_STATE 174
87 #define HIGHEST_TEXTURE_STATE 29
88 #define HIGHEST_TRANSFORMSTATE 512
89 #define D3DSBT_RECORDED 0xfffffffe
91 /* Performance changes - Only reapply what is necessary */
92 #define REAPPLY_ALPHAOP 0x0001
93 #define REAPPLY_ALL 0xFFFF
95 /* CreateVertexShader can return > 0xFFFF */
96 #define VS_HIGHESTFIXEDFXF 0xF0000000
97 #define VERTEX_SHADER(Handle) \
98 ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(VertexShaders) / sizeof(IDirect3DVertexShaderImpl*)) ? NULL : VertexShaders[Handle]) : VertexShaders[Handle - VS_HIGHESTFIXEDFXF])
99 #define VERTEX_SHADER_DECL(Handle) \
100 ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(VertexShaderDeclarations) / sizeof(IDirect3DVertexShaderDeclarationImpl*)) ? NULL : VertexShaderDeclarations[Handle]) : VertexShaderDeclarations[Handle - VS_HIGHESTFIXEDFXF])
101 #define PIXEL_SHADER(Handle) \
102 ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(PixelShaders) / sizeof(IDirect3DPixelShaderImpl*)) ? NULL : PixelShaders[Handle]) : PixelShaders[Handle - VS_HIGHESTFIXEDFXF])
104 /* Direct3D8 Interfaces: */
105 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
106 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
107 typedef struct IDirect3D8Impl IDirect3D8Impl;
108 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
109 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
110 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
111 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
112 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
113 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
114 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
115 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
116 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
118 /** Private Interfaces: */
119 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
120 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
121 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
122 typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
124 typedef struct D3DSHADERVECTOR {
125 float x;
126 float y;
127 float z;
128 float w;
129 } D3DSHADERVECTOR;
131 typedef struct D3DSHADERSCALAR {
132 float x;
133 } D3DSHADERSCALAR;
135 #define D3D8_VSHADER_MAX_CONSTANTS 96
136 typedef D3DSHADERVECTOR VSHADERCONSTANTS8[D3D8_VSHADER_MAX_CONSTANTS];
138 typedef struct VSHADERDATA8 {
139 /** Run Time Shader Function Constants */
140 /*D3DXBUFFER* constants;*/
141 VSHADERCONSTANTS8 C;
142 /** Shader Code as char ... */
143 CONST DWORD* code;
144 UINT codeLength;
145 } VSHADERDATA8;
147 /** temporary here waiting for buffer code */
148 typedef struct VSHADERINPUTDATA8 {
149 D3DSHADERVECTOR V[17];
150 } VSHADERINPUTDATA8;
152 /** temporary here waiting for buffer code */
153 typedef struct VSHADEROUTPUTDATA8 {
154 D3DSHADERVECTOR oPos;
155 D3DSHADERVECTOR oD[2];
156 D3DSHADERVECTOR oT[8];
157 D3DSHADERVECTOR oFog;
158 D3DSHADERVECTOR oPts;
159 } VSHADEROUTPUTDATA8;
162 #define D3D8_PSHADER_MAX_CONSTANTS 32
163 typedef D3DSHADERVECTOR PSHADERCONSTANTS8[D3D8_PSHADER_MAX_CONSTANTS];
165 typedef struct PSHADERDATA8 {
166 /** Run Time Shader Function Constants */
167 /*D3DXBUFFER* constants;*/
168 PSHADERCONSTANTS8 C;
169 /** Shader Code as char ... */
170 CONST DWORD* code;
171 UINT codeLength;
172 } PSHADERDATA8;
174 /** temporary here waiting for buffer code */
175 typedef struct PSHADERINPUTDATA8 {
176 D3DSHADERVECTOR V[2];
177 D3DSHADERVECTOR T[8];
178 D3DSHADERVECTOR S[16];
179 /*D3DSHADERVECTOR R[12];*/
180 } PSHADERINPUTDATA8;
182 /** temporary here waiting for buffer code */
183 typedef struct PSHADEROUTPUTDATA8 {
184 D3DSHADERVECTOR oC[4];
185 D3DSHADERVECTOR oDepth;
186 } PSHADEROUTPUTDATA8;
189 * Private definitions for internal use only
191 typedef struct PLIGHTINFOEL PLIGHTINFOEL;
192 struct PLIGHTINFOEL {
193 D3DLIGHT8 OriginalParms;
194 DWORD OriginalIndex;
195 LONG glIndex;
196 BOOL lightEnabled;
197 BOOL changed;
198 BOOL enabledChanged;
200 /* Converted parms to speed up swapping lights */
201 float lightPosn[4];
202 float lightDirn[4];
203 float exponent;
204 float cutoff;
206 PLIGHTINFOEL *next;
207 PLIGHTINFOEL *prev;
211 * Macros
213 #define checkGLcall(A) \
215 GLint err = glGetError(); \
216 if (err != GL_NO_ERROR) { \
217 FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \
218 } else { \
219 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
222 #define vcheckGLcall(A) \
224 GLint err = glGetError(); \
225 if (err != GL_NO_ERROR) { \
226 FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \
227 } else { \
228 VTRACE(("%s call ok %s / %d\n", A, __FILE__, __LINE__)); \
232 #include "d3dcore_gl.h"
235 #define GL_LIMITS(ExtName) (This->direct3d8->gl_info.max_##ExtName)
236 #define GL_SUPPORT(ExtName) (TRUE == This->direct3d8->gl_info.supported[ExtName])
237 #define GL_SUPPORT_DEV(ExtName, dev) (TRUE == (dev)->direct3d8->gl_info.supported[ExtName])
238 #define GL_EXTCALL(FuncName) (This->direct3d8->gl_info.FuncName)
239 #define GL_EXTCALL_DEV(FuncName, dev) ((dev)->direct3d8->gl_info.FuncName)
242 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
243 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
244 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
245 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
247 #define D3DCOLORTOCOLORVALUE(dw, col) \
248 (col).r = D3DCOLOR_R(dw); \
249 (col).g = D3DCOLOR_G(dw); \
250 (col).b = D3DCOLOR_B(dw); \
251 (col).a = D3DCOLOR_A(dw);
253 #define D3DCOLORTOVECTOR4(dw, vec) \
254 (vec).x = D3DCOLOR_R(dw); \
255 (vec).y = D3DCOLOR_G(dw); \
256 (vec).z = D3DCOLOR_B(dw); \
257 (vec).w = D3DCOLOR_A(dw);
259 #define D3DCOLORTOGLFLOAT4(dw, vec) \
260 (vec)[0] = D3DCOLOR_R(dw); \
261 (vec)[1] = D3DCOLOR_G(dw); \
262 (vec)[2] = D3DCOLOR_B(dw); \
263 (vec)[3] = D3DCOLOR_A(dw);
265 /* ===========================================================================
266 The interfactes themselves
267 =========================================================================== */
269 /* ---------- */
270 /* IDirect3D8 */
271 /* ---------- */
273 /*****************************************************************************
274 * Predeclare the interface implementation structures
276 extern ICOM_VTABLE(IDirect3D8) Direct3D8_Vtbl;
278 /*****************************************************************************
279 * IDirect3D implementation structure
281 struct IDirect3D8Impl
283 /* IUnknown fields */
284 IDirect3D8Vtbl *lpVtbl;
285 DWORD ref;
287 /* IDirect3D8 fields */
288 GL_Info gl_info;
289 BOOL isGLInfoValid;
290 IDirect3D8Impl *direct3d8;
293 /* IUnknown: */
294 extern HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface,REFIID refiid,LPVOID *obj);
295 extern ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface);
296 extern ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface);
298 /* IDirect3d8: */
299 extern HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice(LPDIRECT3D8 iface, void* pInitializeFunction);
300 extern UINT WINAPI IDirect3D8Impl_GetAdapterCount(LPDIRECT3D8 iface);
301 extern HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier);
302 extern UINT WINAPI IDirect3D8Impl_GetAdapterModeCount(LPDIRECT3D8 iface, UINT Adapter);
303 extern HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes(LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode);
304 extern HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode(LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode);
305 extern HRESULT WINAPI IDirect3D8Impl_CheckDeviceType(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
306 D3DFORMAT BackBufferFormat, BOOL Windowed);
307 extern HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
308 DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
309 extern HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
310 BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType);
311 extern HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
312 D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
313 extern HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps);
314 extern HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter);
315 extern HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
316 DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
317 IDirect3DDevice8** ppReturnedDeviceInterface);
319 /* ---------------- */
320 /* IDirect3DDevice8 */
321 /* ---------------- */
323 /*****************************************************************************
324 * Predeclare the interface implementation structures
326 extern ICOM_VTABLE(IDirect3DDevice8) Direct3DDevice8_Vtbl;
328 /*****************************************************************************
329 * IDirect3DDevice8 implementation structure
331 struct IDirect3DDevice8Impl
333 /* IUnknown fields */
334 IDirect3DDevice8Vtbl *lpVtbl;
335 DWORD ref;
337 /* IDirect3DDevice8 fields */
338 IDirect3D8Impl *direct3d8;
340 IDirect3DSurface8Impl *frontBuffer;
341 IDirect3DSurface8Impl *backBuffer;
342 IDirect3DSurface8Impl *depthStencilBuffer;
344 IDirect3DSurface8Impl *renderTarget;
345 IDirect3DSurface8Impl *stencilBufferTarget;
347 D3DPRESENT_PARAMETERS PresentParms;
348 D3DDEVICE_CREATION_PARAMETERS CreateParms;
350 UINT adapterNo;
351 D3DDEVTYPE devType;
353 UINT srcBlend;
354 UINT dstBlend;
355 UINT alphafunc;
356 UINT stencilfunc;
358 /* State block related */
359 BOOL isRecordingState;
360 IDirect3DStateBlockImpl *StateBlock;
361 IDirect3DStateBlockImpl *UpdateStateBlock;
363 /* palettes texture management */
364 PALETTEENTRY palettes[MAX_PALETTES][256];
365 UINT currentPalette;
367 BOOL texture_shader_active;
369 /* Optimization */
370 BOOL modelview_valid;
371 BOOL proj_valid;
372 BOOL view_ident; /* true iff view matrix is identity */
373 BOOL last_was_rhw; /* true iff last draw_primitive was in xyzrhw mode */
374 GLenum tracking_parm; /* Which source is tracking current colour */
375 LONG tracking_color; /* used iff GL_COLOR_MATERIAL was enabled */
376 #define DISABLED_TRACKING 0 /* Disabled */
377 #define IS_TRACKING 1 /* tracking_parm is tracking diffuse color */
378 #define NEEDS_TRACKING 2 /* Tracking needs to be enabled when needed */
379 #define NEEDS_DISABLE 3 /* Tracking needs to be disabled when needed*/
381 /* OpenGL related */
382 GLXContext glCtx;
383 XVisualInfo *visInfo;
384 Display *display;
385 HWND win_handle;
386 Window win;
387 GLXContext render_ctx;
388 Drawable drawable;
389 GLint maxConcurrentLights;
391 /* OpenGL Extension related */
393 /* Cursor management */
394 BOOL bCursorVisible;
395 UINT xHotSpot;
396 UINT yHotSpot;
397 UINT xScreenSpace;
398 UINT yScreenSpace;
399 GLint cursor;
401 UINT dummyTextureName[8];
403 /* For rendering to a texture using glCopyTexImage */
404 BOOL renderUpsideDown;
407 /* IUnknown: */
408 extern HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface, REFIID refiid, LPVOID *obj);
409 extern ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface);
410 extern ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface);
412 /* IDirect3DDevice8: */
413 extern HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface);
414 extern UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface);
415 extern HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes);
416 extern HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8);
417 extern HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps);
418 extern HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode);
419 extern HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS* pParameters);
420 extern HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap);
421 extern void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags);
422 extern BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow);
423 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain);
424 extern HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters);
425 extern HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion);
426 extern HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer);
427 extern HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus);
428 extern void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp);
429 extern void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp);
430 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8** ppTexture);
431 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8** ppVolumeTexture);
432 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8** ppCubeTexture);
433 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer);
434 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer);
435 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface);
436 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface);
437 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface);
438 extern HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pSourceSurface, CONST RECT* pSourceRectsArray, UINT cRects, IDirect3DSurface8* pDestinationSurface, CONST POINT* pDestPointsArray);
439 extern HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture);
440 extern HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface);
441 extern HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil);
442 extern HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget);
443 extern HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface);
444 extern HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface);
445 extern HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface);
446 extern HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil);
447 extern HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
448 extern HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix);
449 extern HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
450 extern HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport);
451 extern HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport);
452 extern HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial);
453 extern HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial);
454 extern HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight);
455 extern HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, D3DLIGHT8* pLight);
456 extern HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index, BOOL Enable);
457 extern HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index, BOOL* pEnable);
458 extern HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST float* pPlane);
459 extern HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index, float* pPlane);
460 extern HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State, DWORD Value);
461 extern HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State, DWORD* pValue);
462 extern HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface);
463 extern HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken);
464 extern HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
465 extern HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
466 extern HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
467 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface, D3DSTATEBLOCKTYPE Type,DWORD* pToken);
468 extern HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus);
469 extern HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus);
470 extern HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8** ppTexture);
471 extern HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture);
472 extern HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue);
473 extern HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
474 extern HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses);
475 extern HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize);
476 extern HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries);
477 extern HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries);
478 extern HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber);
479 extern HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber);
480 extern HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount);
481 extern HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT minIndex, UINT NumVertices, UINT startIndex, UINT primCount);
482 extern HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
483 extern HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
484 extern HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags);
485 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration,CONST DWORD* pFunction,DWORD* pHandle,DWORD Usage);
486 extern HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
487 extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* pHandle);
488 extern HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
489 extern HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,CONST void* pConstantData,DWORD ConstantCount);
490 extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,void* pConstantData,DWORD ConstantCount);
491 extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
492 extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
493 extern HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride);
494 extern HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** ppStreamData,UINT* pStride);
495 extern HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData,UINT BaseVertexIndex);
496 extern HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex);
497 extern HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction,DWORD* pHandle);
498 extern HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
499 extern HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* pHandle);
500 extern HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
501 extern HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,CONST void* pConstantData,DWORD ConstantCount);
502 extern HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,void* pConstantData,DWORD ConstantCount);
503 extern HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
504 extern HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo);
505 extern HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo);
506 extern HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle);
508 /* internal Interfaces */
509 extern HRESULT WINAPI IDirect3DDevice8Impl_CleanRender(LPDIRECT3DDEVICE8 iface);
510 extern HRESULT WINAPI IDirect3DDevice8Impl_ActiveRender(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* RenderSurface, IDirect3DSurface8* StencilSurface);
513 /* ---------------- */
514 /* IDirect3DVolume8 */
515 /* ---------------- */
517 /*****************************************************************************
518 * Predeclare the interface implementation structures
520 extern ICOM_VTABLE(IDirect3DVolume8) Direct3DVolume8_Vtbl;
522 /*****************************************************************************
523 * IDirect3DVolume8 implementation structure
525 struct IDirect3DVolume8Impl
527 /* IUnknown fields */
528 IDirect3DVolume8Vtbl *lpVtbl;
529 DWORD ref;
531 /* IDirect3DVolume8 fields */
532 IDirect3DDevice8Impl *Device;
533 D3DRESOURCETYPE ResourceType;
535 IUnknown *Container;
536 D3DVOLUME_DESC myDesc;
537 BYTE *allocatedMemory;
538 UINT textureName;
539 UINT bytesPerPixel;
541 BOOL lockable;
542 BOOL locked;
543 D3DBOX lockedBox;
544 D3DBOX dirtyBox;
545 BOOL Dirty;
548 /* IUnknown: */
549 extern HRESULT WINAPI IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface,REFIID refiid,LPVOID *obj);
550 extern ULONG WINAPI IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface);
551 extern ULONG WINAPI IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface);
553 /* IDirect3DVolume8: */
554 extern HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface, IDirect3DDevice8** ppDevice);
555 extern HRESULT WINAPI IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
556 extern HRESULT WINAPI IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
557 extern HRESULT WINAPI IDirect3DVolume8Impl_FreePrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid);
558 extern HRESULT WINAPI IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface, REFIID riid, void** ppContainer);
559 extern HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface, D3DVOLUME_DESC* pDesc);
560 extern HRESULT WINAPI IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
561 extern HRESULT WINAPI IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface);
563 /* internal Interfaces */
564 extern HRESULT WINAPI IDirect3DVolume8Impl_CleanDirtyBox(LPDIRECT3DVOLUME8 iface);
565 extern HRESULT WINAPI IDirect3DVolume8Impl_AddDirtyBox(LPDIRECT3DVOLUME8 iface, CONST D3DBOX* pDirtyBox);
567 /* ------------------- */
568 /* IDirect3DSwapChain8 */
569 /* ------------------- */
571 /*****************************************************************************
572 * Predeclare the interface implementation structures
574 extern ICOM_VTABLE(IDirect3DSwapChain8) Direct3DSwapChain8_Vtbl;
576 /*****************************************************************************
577 * IDirect3DSwapChain8 implementation structure
579 struct IDirect3DSwapChain8Impl
581 /* IUnknown fields */
582 IDirect3DSwapChain8Vtbl *lpVtbl;
583 DWORD ref;
585 /* IDirect3DSwapChain8 fields */
586 IDirect3DSurface8Impl *frontBuffer;
587 IDirect3DSurface8Impl *backBuffer;
588 IDirect3DSurface8Impl *depthStencilBuffer;
589 D3DPRESENT_PARAMETERS PresentParms;
591 /* OpenGL/GLX related */
592 GLXContext swap_ctx;
593 Drawable swap_drawable;
596 /* IUnknown: */
597 extern HRESULT WINAPI IDirect3DSwapChain8Impl_QueryInterface(LPDIRECT3DSWAPCHAIN8 iface, REFIID refiid, LPVOID *obj);
598 extern ULONG WINAPI IDirect3DSwapChain8Impl_AddRef(LPDIRECT3DSWAPCHAIN8 iface);
599 extern ULONG WINAPI IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface);
601 /* IDirect3DSwapChain8: */
602 extern HRESULT WINAPI IDirect3DSwapChain8Impl_Present(LPDIRECT3DSWAPCHAIN8 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion);
603 extern HRESULT WINAPI IDirect3DSwapChain8Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type,IDirect3DSurface8** ppBackBuffer);
606 /* ----------------- */
607 /* IDirect3DSurface8 */
608 /* ----------------- */
610 /*****************************************************************************
611 * Predeclare the interface implementation structures
613 extern ICOM_VTABLE(IDirect3DSurface8) Direct3DSurface8_Vtbl;
615 /*****************************************************************************
616 * IDirect3DSurface8 implementation structure
618 struct IDirect3DSurface8Impl
620 /* IUnknown fields */
621 IDirect3DSurface8Vtbl *lpVtbl;
622 DWORD ref;
624 /* IDirect3DSurface8 fields */
625 IDirect3DDevice8Impl *Device;
626 D3DRESOURCETYPE ResourceType;
628 IUnknown *Container;
629 D3DSURFACE_DESC myDesc;
630 BYTE *allocatedMemory;
631 UINT textureName;
632 UINT bytesPerPixel;
634 BOOL lockable;
635 BOOL locked;
636 RECT lockedRect;
637 RECT dirtyRect;
638 BOOL Dirty;
639 BOOL inTexture;
640 BOOL inPBuffer;
643 /* IUnknown: */
644 extern HRESULT WINAPI IDirect3DSurface8Impl_QueryInterface(LPDIRECT3DSURFACE8 iface,REFIID refiid,LPVOID *obj);
645 extern ULONG WINAPI IDirect3DSurface8Impl_AddRef(LPDIRECT3DSURFACE8 iface);
646 extern ULONG WINAPI IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface);
648 /* IDirect3DSurface8: */
649 extern HRESULT WINAPI IDirect3DSurface8Impl_GetDevice(LPDIRECT3DSURFACE8 iface, IDirect3DDevice8** ppDevice);
650 extern HRESULT WINAPI IDirect3DSurface8Impl_SetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags);
651 extern HRESULT WINAPI IDirect3DSurface8Impl_GetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,void* pData,DWORD* pSizeOfData);
652 extern HRESULT WINAPI IDirect3DSurface8Impl_FreePrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid);
653 extern HRESULT WINAPI IDirect3DSurface8Impl_GetContainer(LPDIRECT3DSURFACE8 iface, REFIID riid,void** ppContainer);
654 extern HRESULT WINAPI IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface, D3DSURFACE_DESC *pDesc);
655 extern HRESULT WINAPI IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect,DWORD Flags);
656 extern HRESULT WINAPI IDirect3DSurface8Impl_UnlockRect(LPDIRECT3DSURFACE8 iface);
658 /* internal Interfaces */
659 extern HRESULT WINAPI IDirect3DSurface8Impl_LoadTexture(LPDIRECT3DSURFACE8 iface, GLenum gl_target, GLenum gl_level);
660 extern HRESULT WINAPI IDirect3DSurface8Impl_SaveSnapshot(LPDIRECT3DSURFACE8 iface, const char* filename);
661 extern HRESULT WINAPI IDirect3DSurface8Impl_CleanDirtyRect(LPDIRECT3DSURFACE8 iface);
662 extern HRESULT WINAPI IDirect3DSurface8Impl_AddDirtyRect(LPDIRECT3DSURFACE8 iface, CONST RECT* pDirtyRect);
664 /* ------------------ */
665 /* IDirect3DResource8 */
666 /* ------------------ */
668 /*****************************************************************************
669 * Predeclare the interface implementation structures
671 extern ICOM_VTABLE(IDirect3DResource8) Direct3DResource8_Vtbl;
673 /*****************************************************************************
674 * IDirect3DResource8 implementation structure
676 struct IDirect3DResource8Impl
678 /* IUnknown fields */
679 IDirect3DResource8Vtbl *lpVtbl;
680 DWORD ref;
682 /* IDirect3DResource8 fields */
683 IDirect3DDevice8Impl *Device;
684 D3DRESOURCETYPE ResourceType;
687 /* IUnknown: */
688 extern HRESULT WINAPI IDirect3DResource8Impl_QueryInterface(LPDIRECT3DRESOURCE8 iface,REFIID refiid,LPVOID *obj);
689 extern ULONG WINAPI IDirect3DResource8Impl_AddRef(LPDIRECT3DRESOURCE8 iface);
690 extern ULONG WINAPI IDirect3DResource8Impl_Release(LPDIRECT3DRESOURCE8 iface);
692 /* IDirect3DResource8: */
693 extern HRESULT WINAPI IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice);
694 extern HRESULT WINAPI IDirect3DResource8Impl_SetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
695 extern HRESULT WINAPI IDirect3DResource8Impl_GetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
696 extern HRESULT WINAPI IDirect3DResource8Impl_FreePrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid);
697 extern DWORD WINAPI IDirect3DResource8Impl_SetPriority(LPDIRECT3DRESOURCE8 iface, DWORD PriorityNew);
698 extern DWORD WINAPI IDirect3DResource8Impl_GetPriority(LPDIRECT3DRESOURCE8 iface);
699 extern void WINAPI IDirect3DResource8Impl_PreLoad(LPDIRECT3DRESOURCE8 iface);
700 extern D3DRESOURCETYPE WINAPI IDirect3DResource8Impl_GetType(LPDIRECT3DRESOURCE8 iface);
702 /* internal Interfaces */
703 extern D3DPOOL WINAPI IDirect3DResource8Impl_GetPool(LPDIRECT3DRESOURCE8 iface);
706 /* ---------------------- */
707 /* IDirect3DVertexBuffer8 */
708 /* ---------------------- */
710 /*****************************************************************************
711 * Predeclare the interface implementation structures
713 extern ICOM_VTABLE(IDirect3DVertexBuffer8) Direct3DVertexBuffer8_Vtbl;
715 /*****************************************************************************
716 * IDirect3DVertexBuffer8 implementation structure
718 struct IDirect3DVertexBuffer8Impl
720 /* IUnknown fields */
721 IDirect3DVertexBuffer8Vtbl *lpVtbl;
722 DWORD ref;
724 /* IDirect3DResource8 fields */
725 IDirect3DDevice8Impl *Device;
726 D3DRESOURCETYPE ResourceType;
728 /* IDirect3DVertexBuffer8 fields */
729 BYTE *allocatedMemory;
730 D3DVERTEXBUFFER_DESC currentDesc;
733 /* IUnknown: */
734 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface,REFIID refiid,LPVOID *obj);
735 extern ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface);
736 extern ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface);
738 /* IDirect3DVertexBuffer8: (Inherited from IDirect3DResource8) */
739 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8** ppDevice);
740 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
741 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
742 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid);
743 extern DWORD WINAPI IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew);
744 extern DWORD WINAPI IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface);
745 extern void WINAPI IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface);
746 extern D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface);
748 /* IDirect3DVertexBuffer8: */
749 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags);
750 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface);
751 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc);
754 /* --------------------- */
755 /* IDirect3DIndexBuffer8 */
756 /* --------------------- */
758 /*****************************************************************************
759 * Predeclare the interface implementation structures
761 extern ICOM_VTABLE(IDirect3DIndexBuffer8) Direct3DIndexBuffer8_Vtbl;
763 /*****************************************************************************
764 * IDirect3DIndexBuffer8 implementation structure
766 struct IDirect3DIndexBuffer8Impl
768 /* IUnknown fields */
769 IDirect3DIndexBuffer8Vtbl *lpVtbl;
770 DWORD ref;
772 /* IDirect3DResource8 fields */
773 IDirect3DDevice8Impl *Device;
774 D3DRESOURCETYPE ResourceType;
776 /* IDirect3DIndexBuffer8 fields */
777 void *allocatedMemory;
778 D3DINDEXBUFFER_DESC currentDesc;
781 /* IUnknown: */
782 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_QueryInterface(LPDIRECT3DINDEXBUFFER8 iface,REFIID refiid,LPVOID *obj);
783 extern ULONG WINAPI IDirect3DIndexBuffer8Impl_AddRef(LPDIRECT3DINDEXBUFFER8 iface);
784 extern ULONG WINAPI IDirect3DIndexBuffer8Impl_Release(LPDIRECT3DINDEXBUFFER8 iface);
786 /* IDirect3DIndexBuffer8: (Inherited from IDirect3DResource8) */
787 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDevice(LPDIRECT3DINDEXBUFFER8 iface, IDirect3DDevice8** ppDevice);
788 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
789 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
790 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid);
791 extern DWORD WINAPI IDirect3DIndexBuffer8Impl_SetPriority(LPDIRECT3DINDEXBUFFER8 iface, DWORD PriorityNew);
792 extern DWORD WINAPI IDirect3DIndexBuffer8Impl_GetPriority(LPDIRECT3DINDEXBUFFER8 iface);
793 extern void WINAPI IDirect3DIndexBuffer8Impl_PreLoad(LPDIRECT3DINDEXBUFFER8 iface);
794 extern D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer8Impl_GetType(LPDIRECT3DINDEXBUFFER8 iface);
796 /* IDirect3DIndexBuffer8: */
797 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_Lock(LPDIRECT3DINDEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags);
798 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_Unlock(LPDIRECT3DINDEXBUFFER8 iface);
799 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDesc(LPDIRECT3DINDEXBUFFER8 iface, D3DINDEXBUFFER_DESC *pDesc);
802 /* --------------------- */
803 /* IDirect3DBaseTexture8 */
804 /* --------------------- */
806 /*****************************************************************************
807 * Predeclare the interface implementation structures
809 extern ICOM_VTABLE(IDirect3DBaseTexture8) Direct3DBaseTexture8_Vtbl;
811 /*****************************************************************************
812 * IDirect3DBaseTexture8 implementation structure
814 struct IDirect3DBaseTexture8Impl
816 /* IUnknown fields */
817 IDirect3DBaseTexture8Vtbl *lpVtbl;
818 DWORD ref;
820 /* IDirect3DResource8 fields */
821 IDirect3DDevice8Impl *Device;
822 D3DRESOURCETYPE ResourceType;
824 /* IDirect3DBaseTexture8 fields */
825 BOOL Dirty;
826 D3DFORMAT format;
827 UINT levels;
829 *BOOL isManaged;
830 *DWORD lod;
834 /* IUnknown: */
835 extern HRESULT WINAPI IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 iface,REFIID refiid,LPVOID *obj);
836 extern ULONG WINAPI IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 iface);
837 extern ULONG WINAPI IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 iface);
839 /* IDirect3DBaseTexture8: (Inherited from IDirect3DResource8) */
840 extern HRESULT WINAPI IDirect3DBaseTexture8Impl_GetDevice(LPDIRECT3DBASETEXTURE8 iface, IDirect3DDevice8** ppDevice);
841 extern HRESULT WINAPI IDirect3DBaseTexture8Impl_SetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
842 extern HRESULT WINAPI IDirect3DBaseTexture8Impl_GetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
843 extern HRESULT WINAPI IDirect3DBaseTexture8Impl_FreePrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid);
844 extern DWORD WINAPI IDirect3DBaseTexture8Impl_SetPriority(LPDIRECT3DBASETEXTURE8 iface, DWORD PriorityNew);
845 extern DWORD WINAPI IDirect3DBaseTexture8Impl_GetPriority(LPDIRECT3DBASETEXTURE8 iface);
846 extern void WINAPI IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface);
847 extern D3DRESOURCETYPE WINAPI IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8 iface);
849 /* IDirect3DBaseTexture8: */
850 extern DWORD WINAPI IDirect3DBaseTexture8Impl_SetLOD(LPDIRECT3DBASETEXTURE8 iface, DWORD LODNew);
851 extern DWORD WINAPI IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 iface);
852 extern DWORD WINAPI IDirect3DBaseTexture8Impl_GetLevelCount(LPDIRECT3DBASETEXTURE8 iface);
854 /* internal Interfaces */
855 extern BOOL WINAPI IDirect3DBaseTexture8Impl_IsDirty(LPDIRECT3DBASETEXTURE8 iface);
856 extern BOOL WINAPI IDirect3DBaseTexture8Impl_SetDirty(LPDIRECT3DBASETEXTURE8 iface, BOOL dirty);
859 /* --------------------- */
860 /* IDirect3DCubeTexture8 */
861 /* --------------------- */
863 /*****************************************************************************
864 * Predeclare the interface implementation structures
866 extern ICOM_VTABLE(IDirect3DCubeTexture8) Direct3DCubeTexture8_Vtbl;
868 /*****************************************************************************
869 * IDirect3DCubeTexture8 implementation structure
871 struct IDirect3DCubeTexture8Impl
873 /* IUnknown fields */
874 IDirect3DCubeTexture8Vtbl *lpVtbl;
875 DWORD ref;
877 /* IDirect3DResource8 fields */
878 IDirect3DDevice8Impl *Device;
879 D3DRESOURCETYPE ResourceType;
881 /* IDirect3DBaseTexture8 fields */
882 BOOL Dirty;
883 D3DFORMAT format;
884 UINT levels;
886 /* IDirect3DCubeTexture8 fields */
887 UINT edgeLength;
888 DWORD usage;
890 IDirect3DSurface8Impl *surfaces[6][MAX_LEVELS];
893 /* IUnknown: */
894 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface,REFIID refiid,LPVOID *obj);
895 extern ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface);
896 extern ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface);
898 /* IDirect3DCubeTexture8: (Inherited from IDirect3DResource8) */
899 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8** ppDevice);
900 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
901 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
902 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid);
903 extern DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew);
904 extern DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface);
905 extern void WINAPI IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface);
906 extern D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface);
908 /* IDirect3DCubeTexture8: (Inherited from IDirect3DBaseTexture8) */
909 extern DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew);
910 extern DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface);
911 extern DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface);
913 /* IDirect3DCubeTexture8 */
914 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface, UINT Level, D3DSURFACE_DESC* pDesc);
915 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface8** ppCubeMapSurface);
916 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
917 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level);
918 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect);
921 /* ----------------- */
922 /* IDirect3DTexture8 */
923 /* ----------------- */
925 /*****************************************************************************
926 * Predeclare the interface implementation structures
928 extern ICOM_VTABLE(IDirect3DTexture8) Direct3DTexture8_Vtbl;
930 /*****************************************************************************
931 * IDirect3DTexture8 implementation structure
933 struct IDirect3DTexture8Impl
935 /* IUnknown fields */
936 IDirect3DTexture8Vtbl *lpVtbl;
937 DWORD ref;
939 /* IDirect3DResourc8 fields */
940 IDirect3DDevice8Impl *Device;
941 D3DRESOURCETYPE ResourceType;
943 /* IDirect3DBaseTexture8 fields */
944 BOOL Dirty;
945 D3DFORMAT format;
946 UINT levels;
948 /* IDirect3DTexture8 fields */
949 UINT width;
950 UINT height;
951 DWORD usage;
953 IDirect3DSurface8Impl *surfaces[MAX_LEVELS];
956 /* IUnknown: */
957 extern HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface,REFIID refiid,LPVOID *obj);
958 extern ULONG WINAPI IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface);
959 extern ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface);
961 /* IDirect3DTexture8: (Inherited from IDirect3DResource8) */
962 extern HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface, IDirect3DDevice8** ppDevice);
963 extern HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
964 extern HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
965 extern HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid);
966 extern DWORD WINAPI IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew);
967 extern DWORD WINAPI IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface);
968 extern void WINAPI IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface);
969 extern D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface);
971 /* IDirect3DTexture8: (Inherited from IDirect3DBaseTexture8) */
972 extern DWORD WINAPI IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew);
973 extern DWORD WINAPI IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface);
974 extern DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface);
976 /* IDirect3DTexture8: */
977 extern HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DSURFACE_DESC* pDesc);
978 extern HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface, UINT Level, IDirect3DSurface8** ppSurfaceLevel);
979 extern HRESULT WINAPI IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
980 extern HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface, UINT Level);
981 extern HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface, CONST RECT* pDirtyRect);
984 /* ----------------------- */
985 /* IDirect3DVolumeTexture8 */
986 /* ----------------------- */
988 /*****************************************************************************
989 * Predeclare the interface implementation structures
991 extern ICOM_VTABLE(IDirect3DVolumeTexture8) Direct3DVolumeTexture8_Vtbl;
993 /*****************************************************************************
994 * IDirect3DVolumeTexture8 implementation structure
996 struct IDirect3DVolumeTexture8Impl
998 /* IUnknown fields */
999 IDirect3DVolumeTexture8Vtbl *lpVtbl;
1000 DWORD ref;
1002 /* IDirect3DResource8 fields */
1003 IDirect3DDevice8Impl *Device;
1004 D3DRESOURCETYPE ResourceType;
1006 /* IDirect3DBaseTexture8 fields */
1007 BOOL Dirty;
1008 D3DFORMAT format;
1009 UINT levels;
1011 /* IDirect3DVolumeTexture8 fields */
1012 UINT width;
1013 UINT height;
1014 UINT depth;
1015 DWORD usage;
1017 IDirect3DVolume8Impl *volumes[MAX_LEVELS];
1020 /* IUnknown: */
1021 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface,REFIID refiid,LPVOID *obj);
1022 extern ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface);
1023 extern ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface);
1025 /* IDirect3DVolumeTexture8: (Inherited from IDirect3DResource8) */
1026 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8** ppDevice);
1027 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
1028 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
1029 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid);
1030 extern DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew);
1031 extern DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface);
1032 extern void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface);
1033 extern D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface);
1035 /* IDirect3DVolumeTexture8: (Inherited from IDirect3DBaseTexture8) */
1036 extern DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew);
1037 extern DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface);
1038 extern DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface);
1040 /* IDirect3DVolumeTexture8: */
1041 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DVOLUME_DESC *pDesc);
1042 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, IDirect3DVolume8** ppVolumeLevel);
1043 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
1044 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level);
1045 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX* pDirtyBox);
1048 /* ==============================================================================
1049 Private interfactes: beginning of cleaning/splitting for HAL and d3d9 support
1050 ============================================================================== */
1052 /* State Block for Begin/End/Capture/Create/Apply State Block */
1053 /* Note: Very long winded but I do not believe gl Lists will */
1054 /* resolve everything we need, so doing it manually for now */
1055 typedef struct SAVEDSTATES {
1056 BOOL Indices;
1057 BOOL material;
1058 BOOL stream_source[MAX_STREAMS];
1059 BOOL textures[8];
1060 BOOL transform[HIGHEST_TRANSFORMSTATE];
1061 BOOL viewport;
1062 BOOL vertexShader;
1063 BOOL vertexShaderConstant;
1064 BOOL vertexShaderDecl;
1065 BOOL pixelShader;
1066 BOOL pixelShaderConstant;
1067 BOOL renderstate[HIGHEST_RENDER_STATE];
1068 BOOL texture_state[8][HIGHEST_TEXTURE_STATE];
1069 BOOL clipplane[MAX_CLIPPLANES];
1070 } SAVEDSTATES;
1073 /* ----------------------- */
1074 /* IDirect3DStateBlockImpl */
1075 /* ----------------------- */
1077 /*****************************************************************************
1078 * Predeclare the interface implementation structures
1080 /*extern ICOM_VTABLE(IDirect3DStateBlock9) Direct3DStateBlock9_Vtbl;*/
1082 /*****************************************************************************
1083 * IDirect3DStateBlock implementation structure
1085 struct IDirect3DStateBlockImpl {
1086 /* IUnknown fields */
1087 /*IDirect3DStateBlock9Vtbl *lpVtbl;*/
1088 DWORD ref;
1090 /* The device, to be replaced by a IDirect3DDeviceImpl */
1091 IDirect3DDevice8Impl* device;
1093 D3DSTATEBLOCKTYPE blockType;
1095 SAVEDSTATES Changed;
1096 SAVEDSTATES Set;
1098 /* Clipping */
1099 double clipplane[MAX_CLIPPLANES][4];
1100 D3DCLIPSTATUS8 clip_status;
1102 /* Stream Source */
1103 UINT stream_stride[MAX_STREAMS];
1104 IDirect3DVertexBuffer8 *stream_source[MAX_STREAMS];
1105 BOOL streamIsUP;
1107 /* Indices */
1108 IDirect3DIndexBuffer8* pIndexData;
1109 UINT baseVertexIndex;
1111 /* Texture */
1112 IDirect3DBaseTexture8 *textures[8];
1113 int textureDimensions[8];
1114 /* Texture State Stage */
1115 DWORD texture_state[8][HIGHEST_TEXTURE_STATE];
1117 /* Lights */
1118 PLIGHTINFOEL *lights; /* NOTE: active GL lights must be front of the chain */
1120 /* Material */
1121 D3DMATERIAL8 material;
1123 /* RenderState */
1124 DWORD renderstate[HIGHEST_RENDER_STATE];
1126 /* Transform */
1127 D3DMATRIX transforms[HIGHEST_TRANSFORMSTATE];
1129 /* ViewPort */
1130 D3DVIEWPORT8 viewport;
1132 /* Vertex Shader */
1133 DWORD VertexShader;
1135 /* Vertex Shader Declaration */
1136 IDirect3DVertexShaderDeclarationImpl* vertexShaderDecl;
1138 /* Pixel Shader */
1139 DWORD PixelShader;
1141 /* Indexed Vertex Blending */
1142 D3DVERTEXBLENDFLAGS vertex_blend;
1143 FLOAT tween_factor;
1145 /* Vertex Shader Constant */
1146 D3DSHADERVECTOR vertexShaderConstant[D3D8_VSHADER_MAX_CONSTANTS];
1147 /* Pixel Shader Constant */
1148 D3DSHADERVECTOR pixelShaderConstant[D3D8_PSHADER_MAX_CONSTANTS];
1151 /* exported Interfaces */
1152 /* internal Interfaces */
1153 /* temporary internal Interfaces */
1154 extern HRESULT WINAPI IDirect3DDeviceImpl_InitStartupStateBlock(IDirect3DDevice8Impl* This);
1155 extern HRESULT WINAPI IDirect3DDeviceImpl_CreateStateBlock(IDirect3DDevice8Impl* This, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlockImpl** ppStateBlock);
1156 extern HRESULT WINAPI IDirect3DDeviceImpl_DeleteStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl* pSB);
1157 extern HRESULT WINAPI IDirect3DDeviceImpl_BeginStateBlock(IDirect3DDevice8Impl* This);
1158 extern HRESULT WINAPI IDirect3DDeviceImpl_EndStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl** ppStateBlock);
1159 extern HRESULT WINAPI IDirect3DDeviceImpl_ApplyStateBlock(IDirect3DDevice8Impl* iface, IDirect3DStateBlockImpl* pSB);
1160 extern HRESULT WINAPI IDirect3DDeviceImpl_CaptureStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl* pSB);
1162 /* ------------------------------------ */
1163 /* IDirect3DVertexShaderDeclarationImpl */
1164 /* ------------------------------------ */
1166 /*****************************************************************************
1167 * Predeclare the interface implementation structures
1169 /*extern ICOM_VTABLE(IDirect3DVertexShaderDeclaration9) Direct3DVertexShaderDeclaration9_Vtbl;*/
1171 /*****************************************************************************
1172 * IDirect3DVertexShaderDeclaration implementation structure
1174 struct IDirect3DVertexShaderDeclarationImpl {
1175 /* IUnknown fields */
1176 /*IDirect3DVertexShaderDeclaration9Vtbl *lpVtbl;*/
1177 DWORD ref;
1179 /* The device, to be replaced by a IDirect3DDeviceImpl */
1180 IDirect3DDevice8Impl* device;
1182 /** precomputed fvf if simple declaration */
1183 DWORD fvf[MAX_STREAMS];
1184 DWORD allFVF;
1186 /** dx8 compatible Declaration fields */
1187 DWORD* pDeclaration8;
1188 DWORD declaration8Length;
1191 /* exported Interfaces */
1192 extern HRESULT WINAPI IDirect3DVertexShaderDeclarationImpl_GetDeclaration8(IDirect3DVertexShaderDeclarationImpl* This, DWORD* pData, UINT* pSizeOfData);
1193 /*extern HRESULT IDirect3DVertexShaderDeclarationImpl_GetDeclaration9(IDirect3DVertexShaderDeclarationImpl* This, D3DVERTEXELEMENT9* pData, UINT* pNumElements);*/
1194 /* internal Interfaces */
1195 /* temporary internal Interfaces */
1196 extern HRESULT WINAPI IDirect3DDeviceImpl_CreateVertexShaderDeclaration8(IDirect3DDevice8Impl* This, CONST DWORD* pDeclaration8, IDirect3DVertexShaderDeclarationImpl** ppVertexShaderDecl);
1199 /* ------------------------- */
1200 /* IDirect3DVertexShaderImpl */
1201 /* ------------------------- */
1203 /*****************************************************************************
1204 * Predeclare the interface implementation structures
1206 /*extern ICOM_VTABLE(IDirect3DVertexShader9) Direct3DVertexShader9_Vtbl;*/
1208 /*****************************************************************************
1209 * IDirect3DVertexShader implementation structure
1211 struct IDirect3DVertexShaderImpl {
1212 /*IDirect3DVertexShader9Vtbl *lpVtbl;*/
1213 DWORD ref;
1215 /* The device, to be replaced by a IDirect3DDeviceImpl */
1216 IDirect3DDevice8Impl* device;
1218 DWORD* function;
1219 UINT functionLength;
1220 DWORD usage; /* 0 || D3DUSAGE_SOFTWAREPROCESSING */
1221 DWORD version;
1223 /** fields for hw vertex shader use */
1224 GLuint prgId;
1226 /* run time datas */
1227 VSHADERDATA8* data;
1228 VSHADERINPUTDATA8 input;
1229 VSHADEROUTPUTDATA8 output;
1232 /* exported Interfaces */
1233 extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetFunction(IDirect3DVertexShaderImpl* This, VOID* pData, UINT* pSizeOfData);
1234 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);*/
1235 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST INT* pConstantData, UINT Vector4iCount);*/
1236 extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount);
1237 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);*/
1238 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, INT* pConstantData, UINT Vector4iCount);*/
1239 extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, FLOAT* pConstantData, UINT Vector4fCount);
1240 /* internal Interfaces */
1241 extern DWORD WINAPI IDirect3DVertexShaderImpl_GetVersion(IDirect3DVertexShaderImpl* This);
1242 extern HRESULT WINAPI IDirect3DVertexShaderImpl_ExecuteSW(IDirect3DVertexShaderImpl* This, VSHADERINPUTDATA8* input, VSHADEROUTPUTDATA8* output);
1243 /* temporary internal Interfaces */
1244 extern HRESULT WINAPI IDirect3DDeviceImpl_CreateVertexShader(IDirect3DDevice8Impl* This, CONST DWORD* pFunction, DWORD Usage, IDirect3DVertexShaderImpl** ppVertexShader);
1245 extern HRESULT WINAPI IDirect3DDeviceImpl_FillVertexShaderInputSW(IDirect3DDevice8Impl* This, IDirect3DVertexShaderImpl* vshader, DWORD SkipnStrides);
1246 extern HRESULT WINAPI IDirect3DDeviceImpl_FillVertexShaderInputArbHW(IDirect3DDevice8Impl* This, IDirect3DVertexShaderImpl* vshader, DWORD SkipnStrides);
1248 /* ------------------------ */
1249 /* IDirect3DPixelShaderImpl */
1250 /* ------------------------ */
1252 /*****************************************************************************
1253 * Predeclare the interface implementation structures
1255 /*extern ICOM_VTABLE(IDirect3DPixelShader9) Direct3DPixelShader9_Vtbl;*/
1257 /*****************************************************************************
1258 * IDirect3DPixelShader implementation structure
1260 struct IDirect3DPixelShaderImpl {
1261 /*IDirect3DPixelShader9Vtbl *lpVtbl;*/
1262 DWORD ref;
1264 /* The device, to be replaced by a IDirect3DDeviceImpl */
1265 IDirect3DDevice8Impl* device;
1267 DWORD* function;
1268 UINT functionLength;
1269 DWORD version;
1271 /** fields for hw pixel shader use */
1272 GLuint prgId;
1274 /* run time datas */
1275 PSHADERDATA8* data;
1276 PSHADERINPUTDATA8 input;
1277 PSHADEROUTPUTDATA8 output;
1280 /* exported Interfaces */
1281 extern HRESULT WINAPI IDirect3DPixelShaderImpl_GetFunction(IDirect3DPixelShaderImpl* This, VOID* pData, UINT* pSizeOfData);
1282 extern HRESULT WINAPI IDirect3DPixelShaderImpl_SetConstantF(IDirect3DPixelShaderImpl* This, UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount);
1283 /* internal Interfaces */
1284 extern DWORD WINAPI IDirect3DPixelShaderImpl_GetVersion(IDirect3DPixelShaderImpl* This);
1285 /* temporary internal Interfaces */
1286 extern HRESULT WINAPI IDirect3DDeviceImpl_CreatePixelShader(IDirect3DDevice8Impl* This, CONST DWORD* pFunction, IDirect3DPixelShaderImpl** ppPixelShader);
1290 * Internals functions
1292 * to see how not defined it here
1294 void GetSrcAndOpFromValue(DWORD iValue, BOOL isAlphaArg, GLenum* source, GLenum* operand);
1295 void setupTextureStates(LPDIRECT3DDEVICE8 iface, DWORD Stage, DWORD Flags);
1296 void set_tex_op(LPDIRECT3DDEVICE8 iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3);
1298 SHORT D3DFmtGetBpp(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
1299 GLint D3DFmt2GLIntFmt(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
1300 GLenum D3DFmt2GLFmt(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
1301 GLenum D3DFmt2GLType(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
1303 GLenum D3DFmt2GLDepthFmt(D3DFORMAT fmt);
1304 GLenum D3DFmt2GLDepthType(D3DFORMAT fmt);
1306 int D3DPrimitiveListGetVertexSize(D3DPRIMITIVETYPE PrimitiveType, int iNumPrim);
1307 int D3DPrimitive2GLenum(D3DPRIMITIVETYPE PrimitiveType);
1308 int D3DFVFGetSize(D3DFORMAT fvf);
1310 int SOURCEx_RGB_EXT(DWORD arg);
1311 int OPERANDx_RGB_EXT(DWORD arg);
1312 int SOURCEx_ALPHA_EXT(DWORD arg);
1313 int OPERANDx_ALPHA_EXT(DWORD arg);
1314 GLenum StencilOp(DWORD op);
1317 * Internals debug functions
1319 const char* debug_d3ddevicetype(D3DDEVTYPE devtype);
1320 const char* debug_d3dusage(DWORD usage);
1321 const char* debug_d3dformat(D3DFORMAT fmt);
1322 const char* debug_d3dressourcetype(D3DRESOURCETYPE res);
1323 const char* debug_d3dprimitivetype(D3DPRIMITIVETYPE PrimitiveType);
1324 const char* debug_d3dpool(D3DPOOL Pool);
1325 const char *debug_d3drenderstate(DWORD State);
1326 const char *debug_d3dtexturestate(DWORD State);
1328 /* Some #defines for additional diagnostics */
1329 #if 0 /* NOTE: Must be 0 in cvs */
1330 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
1331 of each frame, a check is made for the existence of C:\D3DTRACE, and if if exists d3d trace
1332 is enabled, and if it doesn't exists it is disabled. */
1333 # define FRAME_DEBUGGING
1334 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
1335 the file is deleted */
1336 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
1337 # define SINGLE_FRAME_DEBUGGING
1338 # endif
1339 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
1340 It can only be enabled when FRAME_DEBUGGING is also enabled
1341 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
1342 array is drawn. */
1343 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
1344 # define SHOW_FRAME_MAKEUP 1
1345 # endif
1346 /* The following, when enabled, lets you see the makeup of the all the textures used during each
1347 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
1348 The contents of the textures assigned to each stage are written into
1349 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
1350 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
1351 # define SHOW_TEXTURE_MAKEUP 0
1352 # endif
1353 extern BOOL isOn;
1354 extern BOOL isDumpingFrames;
1355 extern LONG primCounter;
1356 #endif
1358 /* Per-vertex trace: */
1359 #if 0 /* NOTE: Must be 0 in cvs */
1360 # define VTRACE(A) TRACE A
1361 #else
1362 # define VTRACE(A)
1363 #endif
1365 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
1366 #define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%ld, type:%ld)\n", sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType);
1368 #define DUMP_LIGHT_CHAIN() \
1370 PLIGHTINFOEL *el = This->StateBlock->lights;\
1371 while (el) { \
1372 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
1373 el = el->next; \
1377 #endif /* __WINE_D3DX8_PRIVATE_H */