2 * Compatibility functions for older GL implementations
4 * Copyright 2008 Stefan Dösinger for CodeWeavers
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(gl_compat
);
28 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf
);
30 /* Start GL_ARB_multitexture emulation */
31 static void WINE_GLAPI
wine_glMultiTexCoord1fARB(GLenum target
, GLfloat s
)
33 if (target
!= GL_TEXTURE0
)
35 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported.\n");
38 wined3d_context_gl_get_current()->gl_info
->gl_ops
.gl
.p_glTexCoord1f(s
);
41 static void WINE_GLAPI
wine_glMultiTexCoord1fvARB(GLenum target
, const GLfloat
*v
)
43 if (target
!= GL_TEXTURE0
)
45 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported.\n");
48 wined3d_context_gl_get_current()->gl_info
->gl_ops
.gl
.p_glTexCoord1fv(v
);
51 static void WINE_GLAPI
wine_glMultiTexCoord2fARB(GLenum target
, GLfloat s
, GLfloat t
)
53 if (target
!= GL_TEXTURE0
)
55 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported.\n");
58 wined3d_context_gl_get_current()->gl_info
->gl_ops
.gl
.p_glTexCoord2f(s
, t
);
61 static void WINE_GLAPI
wine_glMultiTexCoord2fvARB(GLenum target
, const GLfloat
*v
)
63 if (target
!= GL_TEXTURE0
)
65 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported.\n");
68 wined3d_context_gl_get_current()->gl_info
->gl_ops
.gl
.p_glTexCoord2fv(v
);
71 static void WINE_GLAPI
wine_glMultiTexCoord3fARB(GLenum target
, GLfloat s
, GLfloat t
, GLfloat r
)
73 if (target
!= GL_TEXTURE0
)
75 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported.\n");
78 wined3d_context_gl_get_current()->gl_info
->gl_ops
.gl
.p_glTexCoord3f(s
, t
, r
);
81 static void WINE_GLAPI
wine_glMultiTexCoord3fvARB(GLenum target
, const GLfloat
*v
)
83 if (target
!= GL_TEXTURE0
)
85 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported.\n");
88 wined3d_context_gl_get_current()->gl_info
->gl_ops
.gl
.p_glTexCoord3fv(v
);
91 static void WINE_GLAPI
wine_glMultiTexCoord4fARB(GLenum target
, GLfloat s
, GLfloat t
, GLfloat r
, GLfloat q
)
93 if (target
!= GL_TEXTURE0
)
95 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported.\n");
98 wined3d_context_gl_get_current()->gl_info
->gl_ops
.gl
.p_glTexCoord4f(s
, t
, r
, q
);
101 static void WINE_GLAPI
wine_glMultiTexCoord4fvARB(GLenum target
, const GLfloat
*v
)
103 if (target
!= GL_TEXTURE0
)
105 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported.\n");
108 wined3d_context_gl_get_current()->gl_info
->gl_ops
.gl
.p_glTexCoord4fv(v
);
111 static void WINE_GLAPI
wine_glMultiTexCoord2svARB(GLenum target
, const GLshort
*v
)
113 if (target
!= GL_TEXTURE0
)
115 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported.\n");
118 wined3d_context_gl_get_current()->gl_info
->gl_ops
.gl
.p_glTexCoord2sv(v
);
121 static void WINE_GLAPI
wine_glMultiTexCoord4svARB(GLenum target
, const GLshort
*v
)
123 if (target
!= GL_TEXTURE0
)
125 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported.\n");
128 wined3d_context_gl_get_current()->gl_info
->gl_ops
.gl
.p_glTexCoord4sv(v
);
131 static void WINE_GLAPI
wine_glActiveTexture(GLenum texture
)
133 if(texture
!= GL_TEXTURE0
) {
134 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
139 static void WINE_GLAPI
wine_glClientActiveTextureARB(GLenum texture
) {
140 if(texture
!= GL_TEXTURE0
) {
141 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
146 static void (WINE_GLAPI
*old_multitex_glGetIntegerv
) (GLenum pname
, GLint
* params
) = NULL
;
147 static void WINE_GLAPI
wine_glGetIntegerv(GLenum pname
, GLint
* params
) {
149 case GL_ACTIVE_TEXTURE
: *params
= 0; break;
150 case GL_MAX_TEXTURE_UNITS_ARB
: *params
= 1; break;
151 default: old_multitex_glGetIntegerv(pname
, params
);
155 static void (WINE_GLAPI
*old_multitex_glGetFloatv
) (GLenum pname
, GLfloat
* params
) = NULL
;
156 static void WINE_GLAPI
wine_glGetFloatv(GLenum pname
, GLfloat
* params
) {
157 if (pname
== GL_ACTIVE_TEXTURE
) *params
= 0.0f
;
158 else old_multitex_glGetFloatv(pname
, params
);
161 static void (WINE_GLAPI
*old_multitex_glGetDoublev
) (GLenum pname
, GLdouble
* params
) = NULL
;
162 static void WINE_GLAPI
wine_glGetDoublev(GLenum pname
, GLdouble
* params
) {
163 if(pname
== GL_ACTIVE_TEXTURE
) *params
= 0.0;
164 else old_multitex_glGetDoublev(pname
, params
);
167 /* Start GL_EXT_fogcoord emulation */
168 static void (WINE_GLAPI
*old_fogcoord_glEnable
)(GLenum cap
);
169 static void WINE_GLAPI
wine_glEnable(GLenum cap
)
173 struct wined3d_context_gl
*ctx
= wined3d_context_gl_get_current();
175 ctx
->fog_enabled
= 1;
176 if (ctx
->gl_fog_source
!= GL_FRAGMENT_DEPTH_EXT
)
179 old_fogcoord_glEnable(cap
);
182 static void (WINE_GLAPI
*old_fogcoord_glDisable
)(GLenum cap
);
183 static void WINE_GLAPI
wine_glDisable(GLenum cap
)
187 struct wined3d_context_gl
*ctx
= wined3d_context_gl_get_current();
189 ctx
->fog_enabled
= 0;
190 if (ctx
->gl_fog_source
!= GL_FRAGMENT_DEPTH_EXT
)
193 old_fogcoord_glDisable(cap
);
196 static void (WINE_GLAPI
*old_fogcoord_glFogi
)(GLenum pname
, GLint param
);
197 static void WINE_GLAPI
wine_glFogi(GLenum pname
, GLint param
)
199 struct wined3d_context_gl
*ctx
= wined3d_context_gl_get_current();
201 if (pname
== GL_FOG_COORDINATE_SOURCE_EXT
)
203 ctx
->gl_fog_source
= param
;
204 if (param
== GL_FRAGMENT_DEPTH_EXT
)
206 if (ctx
->fog_enabled
)
207 old_fogcoord_glEnable(GL_FOG
);
211 WARN_(d3d_perf
)("Fog coordinates activated, but not supported. Using slow emulation.\n");
212 old_fogcoord_glDisable(GL_FOG
);
217 if (pname
== GL_FOG_START
)
218 ctx
->fog_start
= (float)param
;
219 else if (pname
== GL_FOG_END
)
220 ctx
->fog_end
= (float)param
;
221 old_fogcoord_glFogi(pname
, param
);
225 static void (WINE_GLAPI
*old_fogcoord_glFogiv
)(GLenum pname
, const GLint
*param
);
226 static void WINE_GLAPI
wine_glFogiv(GLenum pname
, const GLint
*param
)
228 struct wined3d_context_gl
*ctx
= wined3d_context_gl_get_current();
230 if (pname
== GL_FOG_COORDINATE_SOURCE_EXT
)
232 ctx
->gl_fog_source
= *param
;
233 if (*param
== GL_FRAGMENT_DEPTH_EXT
)
235 if (ctx
->fog_enabled
)
236 old_fogcoord_glEnable(GL_FOG
);
240 WARN_(d3d_perf
)("Fog coordinates activated, but not supported. Using slow emulation.\n");
241 old_fogcoord_glDisable(GL_FOG
);
246 if (pname
== GL_FOG_START
)
247 ctx
->fog_start
= (float)*param
;
248 else if (pname
== GL_FOG_END
)
249 ctx
->fog_end
= (float)*param
;
250 old_fogcoord_glFogiv(pname
, param
);
254 static void (WINE_GLAPI
*old_fogcoord_glFogf
)(GLenum pname
, GLfloat param
);
255 static void WINE_GLAPI
wine_glFogf(GLenum pname
, GLfloat param
)
257 struct wined3d_context_gl
*ctx
= wined3d_context_gl_get_current();
259 if (pname
== GL_FOG_COORDINATE_SOURCE_EXT
)
261 ctx
->gl_fog_source
= (GLint
)param
;
262 if (param
== GL_FRAGMENT_DEPTH_EXT
)
264 if (ctx
->fog_enabled
)
265 old_fogcoord_glEnable(GL_FOG
);
269 WARN_(d3d_perf
)("Fog coordinates activated, but not supported. Using slow emulation.\n");
270 old_fogcoord_glDisable(GL_FOG
);
275 if (pname
== GL_FOG_START
)
276 ctx
->fog_start
= param
;
277 else if (pname
== GL_FOG_END
)
278 ctx
->fog_end
= param
;
279 old_fogcoord_glFogf(pname
, param
);
283 static void (WINE_GLAPI
*old_fogcoord_glFogfv
)(GLenum pname
, const GLfloat
*param
);
284 static void WINE_GLAPI
wine_glFogfv(GLenum pname
, const GLfloat
*param
)
286 struct wined3d_context_gl
*ctx
= wined3d_context_gl_get_current();
288 if (pname
== GL_FOG_COORDINATE_SOURCE_EXT
)
290 ctx
->gl_fog_source
= (GLint
)*param
;
291 if (*param
== GL_FRAGMENT_DEPTH_EXT
)
293 if (ctx
->fog_enabled
)
294 old_fogcoord_glEnable(GL_FOG
);
298 WARN_(d3d_perf
)("Fog coordinates activated, but not supported. Using slow emulation.\n");
299 old_fogcoord_glDisable(GL_FOG
);
304 if (pname
== GL_FOG_COLOR
)
306 ctx
->fog_colour
[0] = param
[0];
307 ctx
->fog_colour
[1] = param
[1];
308 ctx
->fog_colour
[2] = param
[2];
309 ctx
->fog_colour
[3] = param
[3];
311 else if (pname
== GL_FOG_START
)
313 ctx
->fog_start
= *param
;
315 else if (pname
== GL_FOG_END
)
317 ctx
->fog_end
= *param
;
319 old_fogcoord_glFogfv(pname
, param
);
323 static void (WINE_GLAPI
*old_fogcoord_glVertex4f
)(GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
);
324 static void (WINE_GLAPI
*old_fogcoord_glColor4f
)(GLfloat r
, GLfloat g
, GLfloat b
, GLfloat a
);
326 static void WINE_GLAPI
wine_glVertex4f(GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
)
328 const struct wined3d_context_gl
*ctx_gl
= wined3d_context_gl_get_current();
330 /* This can be called from draw_test_quad() and at that point there is no
331 * wined3d_context current. */
334 old_fogcoord_glVertex4f(x
, y
, z
, w
);
338 if (ctx_gl
->gl_fog_source
== GL_FOG_COORDINATE_EXT
&& ctx_gl
->fog_enabled
)
340 GLfloat c
[4] = {ctx_gl
->colour
[0], ctx_gl
->colour
[1], ctx_gl
->colour
[2], ctx_gl
->colour
[3]};
343 i
= (ctx_gl
->fog_end
- ctx_gl
->fog_coord_value
) / (ctx_gl
->fog_end
- ctx_gl
->fog_start
);
344 c
[0] = i
* c
[0] + (1.0f
- i
) * ctx_gl
->fog_colour
[0];
345 c
[1] = i
* c
[1] + (1.0f
- i
) * ctx_gl
->fog_colour
[1];
346 c
[2] = i
* c
[2] + (1.0f
- i
) * ctx_gl
->fog_colour
[2];
348 old_fogcoord_glColor4f(c
[0], c
[1], c
[2], c
[3]);
349 old_fogcoord_glVertex4f(x
, y
, z
, w
);
353 old_fogcoord_glVertex4f(x
, y
, z
, w
);
357 static void WINE_GLAPI
wine_glVertex4fv(const GLfloat
*pos
) {
358 wine_glVertex4f(pos
[0], pos
[1], pos
[2], pos
[3]);
361 static void WINE_GLAPI
wine_glVertex3f(GLfloat x
, GLfloat y
, GLfloat z
) {
362 wine_glVertex4f(x
, y
, z
, 1.0f
);
365 static void WINE_GLAPI
wine_glVertex3fv(const GLfloat
*pos
) {
366 wine_glVertex4f(pos
[0], pos
[1], pos
[2], 1.0f
);
369 static void WINE_GLAPI
wine_glColor4f(GLfloat r
, GLfloat g
, GLfloat b
, GLfloat a
)
371 struct wined3d_context_gl
*ctx_gl
= wined3d_context_gl_get_current();
373 /* This can be called from draw_test_quad() and at that point there is no
374 * wined3d_context current. */
377 old_fogcoord_glColor4f(r
, g
, b
, a
);
381 ctx_gl
->colour
[0] = r
;
382 ctx_gl
->colour
[1] = g
;
383 ctx_gl
->colour
[2] = b
;
384 ctx_gl
->colour
[3] = a
;
385 old_fogcoord_glColor4f(r
, g
, b
, a
);
388 static void WINE_GLAPI
wine_glColor4fv(const GLfloat
*c
) {
389 wine_glColor4f(c
[0], c
[1], c
[2], c
[3]);
392 static void WINE_GLAPI
wine_glColor3f(GLfloat r
, GLfloat g
, GLfloat b
) {
393 wine_glColor4f(r
, g
, b
, 1.0f
);
396 static void WINE_GLAPI
wine_glColor3fv(const GLfloat
*c
) {
397 wine_glColor4f(c
[0], c
[1], c
[2], 1.0f
);
400 static void WINE_GLAPI
wine_glColor4ub(GLubyte r
, GLubyte g
, GLubyte b
, GLubyte a
) {
401 wine_glColor4f(r
/ 255.0f
, g
/ 255.0f
, b
/ 255.0f
, a
/ 255.0f
);
404 /* In D3D the fog coord is a UBYTE, so there's no problem with using the
405 * single precision function. */
406 static void WINE_GLAPI
wine_glFogCoordfEXT(GLfloat f
)
408 struct wined3d_context_gl
*ctx
= wined3d_context_gl_get_current();
410 ctx
->fog_coord_value
= f
;
412 static void WINE_GLAPI
wine_glFogCoorddEXT(GLdouble f
) {
413 wine_glFogCoordfEXT((GLfloat
) f
);
415 static void WINE_GLAPI
wine_glFogCoordfvEXT(const GLfloat
*f
) {
416 wine_glFogCoordfEXT(*f
);
418 static void WINE_GLAPI
wine_glFogCoorddvEXT(const GLdouble
*f
) {
419 wine_glFogCoordfEXT((GLfloat
) *f
);
422 /* End GL_EXT_fog_coord emulation */
424 void install_gl_compat_wrapper(struct wined3d_gl_info
*gl_info
, enum wined3d_gl_extension ext
)
428 case ARB_MULTITEXTURE
:
429 if (gl_info
->supported
[ARB_MULTITEXTURE
])
431 if (gl_info
->gl_ops
.ext
.p_glActiveTexture
== wine_glActiveTexture
)
433 FIXME("ARB_multitexture emulation hooks already applied.\n");
436 TRACE("Applying GL_ARB_multitexture emulation hooks.\n");
437 gl_info
->gl_ops
.ext
.p_glActiveTexture
= wine_glActiveTexture
;
438 gl_info
->gl_ops
.ext
.p_glClientActiveTextureARB
= wine_glClientActiveTextureARB
;
439 gl_info
->gl_ops
.ext
.p_glMultiTexCoord1fARB
= wine_glMultiTexCoord1fARB
;
440 gl_info
->gl_ops
.ext
.p_glMultiTexCoord1fvARB
= wine_glMultiTexCoord1fvARB
;
441 gl_info
->gl_ops
.ext
.p_glMultiTexCoord2fARB
= wine_glMultiTexCoord2fARB
;
442 gl_info
->gl_ops
.ext
.p_glMultiTexCoord2fvARB
= wine_glMultiTexCoord2fvARB
;
443 gl_info
->gl_ops
.ext
.p_glMultiTexCoord3fARB
= wine_glMultiTexCoord3fARB
;
444 gl_info
->gl_ops
.ext
.p_glMultiTexCoord3fvARB
= wine_glMultiTexCoord3fvARB
;
445 gl_info
->gl_ops
.ext
.p_glMultiTexCoord4fARB
= wine_glMultiTexCoord4fARB
;
446 gl_info
->gl_ops
.ext
.p_glMultiTexCoord4fvARB
= wine_glMultiTexCoord4fvARB
;
447 gl_info
->gl_ops
.ext
.p_glMultiTexCoord2svARB
= wine_glMultiTexCoord2svARB
;
448 gl_info
->gl_ops
.ext
.p_glMultiTexCoord4svARB
= wine_glMultiTexCoord4svARB
;
449 old_multitex_glGetIntegerv
= gl_info
->gl_ops
.gl
.p_glGetIntegerv
;
450 gl_info
->gl_ops
.gl
.p_glGetIntegerv
= wine_glGetIntegerv
;
451 old_multitex_glGetFloatv
= gl_info
->gl_ops
.gl
.p_glGetFloatv
;
452 gl_info
->gl_ops
.gl
.p_glGetFloatv
= wine_glGetFloatv
;
453 old_multitex_glGetDoublev
= gl_info
->gl_ops
.gl
.p_glGetDoublev
;
454 gl_info
->gl_ops
.gl
.p_glGetDoublev
= wine_glGetDoublev
;
455 gl_info
->supported
[ARB_MULTITEXTURE
] = TRUE
;
459 /* This emulation isn't perfect. There are a number of potential problems, but they should
460 * not matter in practise:
462 * Fog vs fragment shader: If we are using GL_ARB_fragment_program with the fog option, the
463 * glDisable(GL_FOG) here won't matter. However, if we have GL_ARB_fragment_program, it is pretty
464 * unlikely that we don't have GL_EXT_fog_coord. Besides, we probably have GL_ARB_vertex_program
465 * too, which would allow fog coord emulation in a fixed function vertex pipeline replacement.
467 * Fog vs texture: We apply the fog in the vertex color. An app could set up texturing settings which
468 * ignore the vertex color, thus effectively disabling our fog. However, in D3D this type of fog is
469 * a per-vertex fog too, so the apps shouldn't do that.
471 * Fog vs lighting: The app could in theory use D3DFOG_NONE table and D3DFOG_NONE vertex fog with
472 * untransformed vertices. That enables lighting and fog coords at the same time, and the lighting
473 * calculations could affect the already blended in fog color. There's nothing we can do against that,
474 * but most apps using fog color do their own lighting too and often even use RHW vertices. So live
477 if (gl_info
->supported
[EXT_FOG_COORD
])
479 if (gl_info
->gl_ops
.gl
.p_glFogi
== wine_glFogi
)
481 FIXME("EXT_fog_coord emulation hooks already applied.\n");
484 TRACE("Applying GL_ARB_fog_coord emulation hooks\n");
486 /* This probably means that the implementation doesn't advertise the extension, but implicitly supports
487 * it via the GL core version, or someone messed around in the extension table in directx.c. Add version-
488 * dependent loading for this extension if we ever hit this situation
490 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
492 FIXME("GL implementation supports GL_ARB_fragment_program but not GL_EXT_fog_coord\n");
493 FIXME("The fog coord emulation will most likely fail\n");
495 else if (gl_info
->supported
[ARB_FRAGMENT_SHADER
])
497 FIXME("GL implementation supports GL_ARB_fragment_shader but not GL_EXT_fog_coord\n");
498 FIXME("The fog coord emulation will most likely fail\n");
501 old_fogcoord_glFogi
= gl_info
->gl_ops
.gl
.p_glFogi
;
502 gl_info
->gl_ops
.gl
.p_glFogi
= wine_glFogi
;
503 old_fogcoord_glFogiv
= gl_info
->gl_ops
.gl
.p_glFogiv
;
504 gl_info
->gl_ops
.gl
.p_glFogiv
= wine_glFogiv
;
505 old_fogcoord_glFogf
= gl_info
->gl_ops
.gl
.p_glFogf
;
506 gl_info
->gl_ops
.gl
.p_glFogf
= wine_glFogf
;
507 old_fogcoord_glFogfv
= gl_info
->gl_ops
.gl
.p_glFogfv
;
508 gl_info
->gl_ops
.gl
.p_glFogfv
= wine_glFogfv
;
509 old_fogcoord_glEnable
= gl_info
->p_glEnableWINE
;
510 gl_info
->p_glEnableWINE
= wine_glEnable
;
511 old_fogcoord_glDisable
= gl_info
->p_glDisableWINE
;
512 gl_info
->p_glDisableWINE
= wine_glDisable
;
514 old_fogcoord_glVertex4f
= gl_info
->gl_ops
.gl
.p_glVertex4f
;
515 gl_info
->gl_ops
.gl
.p_glVertex4f
= wine_glVertex4f
;
516 gl_info
->gl_ops
.gl
.p_glVertex4fv
= wine_glVertex4fv
;
517 gl_info
->gl_ops
.gl
.p_glVertex3f
= wine_glVertex3f
;
518 gl_info
->gl_ops
.gl
.p_glVertex3fv
= wine_glVertex3fv
;
520 old_fogcoord_glColor4f
= gl_info
->gl_ops
.gl
.p_glColor4f
;
521 gl_info
->gl_ops
.gl
.p_glColor4f
= wine_glColor4f
;
522 gl_info
->gl_ops
.gl
.p_glColor4fv
= wine_glColor4fv
;
523 gl_info
->gl_ops
.gl
.p_glColor3f
= wine_glColor3f
;
524 gl_info
->gl_ops
.gl
.p_glColor3fv
= wine_glColor3fv
;
525 gl_info
->gl_ops
.gl
.p_glColor4ub
= wine_glColor4ub
;
527 gl_info
->gl_ops
.ext
.p_glFogCoordfEXT
= wine_glFogCoordfEXT
;
528 gl_info
->gl_ops
.ext
.p_glFogCoordfvEXT
= wine_glFogCoordfvEXT
;
529 gl_info
->gl_ops
.ext
.p_glFogCoorddEXT
= wine_glFogCoorddEXT
;
530 gl_info
->gl_ops
.ext
.p_glFogCoorddvEXT
= wine_glFogCoorddvEXT
;
531 gl_info
->supported
[EXT_FOG_COORD
] = TRUE
;
535 FIXME("Extension %u emulation not supported.\n", ext
);