2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wine/port.h"
29 #include "wined3d_private.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
33 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf
);
34 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
36 #define DEFAULT_REFRESH_RATE 0
38 /* The driver names reflect the lowest GPU supported
39 * by a certain driver, so DRIVER_AMD_R300 supports
40 * R3xx, R4xx and R5xx GPUs. */
41 enum wined3d_display_driver
43 DRIVER_AMD_RAGE_128PRO
,
54 DRIVER_NVIDIA_GEFORCE2MX
,
55 DRIVER_NVIDIA_GEFORCEFX
,
56 DRIVER_NVIDIA_GEFORCE6
,
57 DRIVER_NVIDIA_GEFORCE8
,
62 enum wined3d_driver_model
71 enum wined3d_gl_vendor
80 enum wined3d_d3d_level
86 WINED3D_D3D_LEVEL_9_SM2
,
87 WINED3D_D3D_LEVEL_9_SM3
,
90 WINED3D_D3D_LEVEL_COUNT
93 /* The d3d device ID */
94 static const GUID IID_D3DDEVICE_D3DUID
= { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
96 /* Extension detection */
97 struct wined3d_extension_map
99 const char *extension_string
;
100 enum wined3d_gl_extension extension
;
103 static const struct wined3d_extension_map gl_extension_map
[] =
106 {"GL_APPLE_fence", APPLE_FENCE
},
107 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS
},
108 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE
},
109 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422
},
112 {"GL_ARB_base_instance", ARB_BASE_INSTANCE
},
113 {"GL_ARB_blend_func_extended", ARB_BLEND_FUNC_EXTENDED
},
114 {"GL_ARB_clear_buffer_object", ARB_CLEAR_BUFFER_OBJECT
},
115 {"GL_ARB_clear_texture", ARB_CLEAR_TEXTURE
},
116 {"GL_ARB_clip_control", ARB_CLIP_CONTROL
},
117 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT
},
118 {"GL_ARB_compute_shader", ARB_COMPUTE_SHADER
},
119 {"GL_ARB_conservative_depth", ARB_CONSERVATIVE_DEPTH
},
120 {"GL_ARB_copy_buffer", ARB_COPY_BUFFER
},
121 {"GL_ARB_copy_image", ARB_COPY_IMAGE
},
122 {"GL_ARB_cull_distance", ARB_CULL_DISTANCE
},
123 {"GL_ARB_debug_output", ARB_DEBUG_OUTPUT
},
124 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT
},
125 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE
},
126 {"GL_ARB_derivative_control", ARB_DERIVATIVE_CONTROL
},
127 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS
},
128 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX
},
129 {"GL_ARB_draw_indirect", ARB_DRAW_INDIRECT
},
130 {"GL_ARB_draw_instanced", ARB_DRAW_INSTANCED
},
131 {"GL_ARB_ES2_compatibility", ARB_ES2_COMPATIBILITY
},
132 {"GL_ARB_ES3_compatibility", ARB_ES3_COMPATIBILITY
},
133 {"GL_ARB_explicit_attrib_location", ARB_EXPLICIT_ATTRIB_LOCATION
},
134 {"GL_ARB_fragment_coord_conventions", ARB_FRAGMENT_COORD_CONVENTIONS
},
135 {"GL_ARB_fragment_layer_viewport", ARB_FRAGMENT_LAYER_VIEWPORT
},
136 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM
},
137 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER
},
138 {"GL_ARB_framebuffer_no_attachments", ARB_FRAMEBUFFER_NO_ATTACHMENTS
},
139 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT
},
140 {"GL_ARB_framebuffer_sRGB", ARB_FRAMEBUFFER_SRGB
},
141 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4
},
142 {"GL_ARB_gpu_shader5", ARB_GPU_SHADER5
},
143 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL
},
144 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX
},
145 {"GL_ARB_instanced_arrays", ARB_INSTANCED_ARRAYS
},
146 {"GL_ARB_internalformat_query", ARB_INTERNALFORMAT_QUERY
},
147 {"GL_ARB_internalformat_query2", ARB_INTERNALFORMAT_QUERY2
},
148 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT
},
149 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE
},
150 {"GL_ARB_multisample", ARB_MULTISAMPLE
},
151 {"GL_ARB_multitexture", ARB_MULTITEXTURE
},
152 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY
},
153 {"GL_ARB_pipeline_statistics_query", ARB_PIPELINE_STATISTICS_QUERY
},
154 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT
},
155 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS
},
156 {"GL_ARB_point_sprite", ARB_POINT_SPRITE
},
157 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX
},
158 {"GL_ARB_sampler_objects", ARB_SAMPLER_OBJECTS
},
159 {"GL_ARB_seamless_cube_map", ARB_SEAMLESS_CUBE_MAP
},
160 {"GL_ARB_shader_atomic_counters", ARB_SHADER_ATOMIC_COUNTERS
},
161 {"GL_ARB_shader_bit_encoding", ARB_SHADER_BIT_ENCODING
},
162 {"GL_ARB_shader_image_load_store", ARB_SHADER_IMAGE_LOAD_STORE
},
163 {"GL_ARB_shader_image_size", ARB_SHADER_IMAGE_SIZE
},
164 {"GL_ARB_shader_storage_buffer_object", ARB_SHADER_STORAGE_BUFFER_OBJECT
},
165 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD
},
166 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100
},
167 {"GL_ARB_shading_language_420pack", ARB_SHADING_LANGUAGE_420PACK
},
168 {"GL_ARB_shading_language_packing", ARB_SHADING_LANGUAGE_PACKING
},
169 {"GL_ARB_shadow", ARB_SHADOW
},
170 {"GL_ARB_stencil_texturing", ARB_STENCIL_TEXTURING
},
171 {"GL_ARB_sync", ARB_SYNC
},
172 {"GL_ARB_tessellation_shader", ARB_TESSELLATION_SHADER
},
173 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP
},
174 {"GL_ARB_texture_buffer_object", ARB_TEXTURE_BUFFER_OBJECT
},
175 {"GL_ARB_texture_buffer_range", ARB_TEXTURE_BUFFER_RANGE
},
176 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION
},
177 {"GL_ARB_texture_compression_bptc", ARB_TEXTURE_COMPRESSION_BPTC
},
178 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC
},
179 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP
},
180 {"GL_ARB_texture_cube_map_array", ARB_TEXTURE_CUBE_MAP_ARRAY
},
181 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE
},
182 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3
},
183 {"GL_ARB_texture_filter_anisotropic", ARB_TEXTURE_FILTER_ANISOTROPIC
},
184 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT
},
185 {"GL_ARB_texture_gather", ARB_TEXTURE_GATHER
},
186 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT
},
187 {"GL_ARB_texture_mirror_clamp_to_edge", ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
},
188 {"GL_ARB_texture_multisample", ARB_TEXTURE_MULTISAMPLE
},
189 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO
},
190 {"GL_ARB_texture_query_levels", ARB_TEXTURE_QUERY_LEVELS
},
191 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE
},
192 {"GL_ARB_texture_rg", ARB_TEXTURE_RG
},
193 {"GL_ARB_texture_rgb10_a2ui", ARB_TEXTURE_RGB10_A2UI
},
194 {"GL_ARB_texture_storage", ARB_TEXTURE_STORAGE
},
195 {"GL_ARB_texture_storage_multisample", ARB_TEXTURE_STORAGE_MULTISAMPLE
},
196 {"GL_ARB_texture_swizzle", ARB_TEXTURE_SWIZZLE
},
197 {"GL_ARB_texture_view", ARB_TEXTURE_VIEW
},
198 {"GL_ARB_timer_query", ARB_TIMER_QUERY
},
199 {"GL_ARB_transform_feedback2", ARB_TRANSFORM_FEEDBACK2
},
200 {"GL_ARB_transform_feedback3", ARB_TRANSFORM_FEEDBACK3
},
201 {"GL_ARB_uniform_buffer_object", ARB_UNIFORM_BUFFER_OBJECT
},
202 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA
},
203 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND
},
204 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT
},
205 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM
},
206 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER
},
207 {"GL_ARB_vertex_type_2_10_10_10_rev", ARB_VERTEX_TYPE_2_10_10_10_REV
},
208 {"GL_ARB_viewport_array", ARB_VIEWPORT_ARRAY
},
211 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER
},
212 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL
},
213 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC
},
214 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3
},
215 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE
},
218 {"GL_EXT_blend_color", EXT_BLEND_COLOR
},
219 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE
},
220 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE
},
221 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX
},
222 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT
},
223 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST
},
224 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2
},
225 {"GL_EXT_fog_coord", EXT_FOG_COORD
},
226 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT
},
227 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE
},
228 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT
},
229 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS
},
230 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4
},
231 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL
},
232 {"GL_EXT_packed_float", EXT_PACKED_FLOAT
},
233 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS
},
234 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX
},
235 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR
},
236 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE
},
237 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP
},
238 {"GL_EXT_texture3D", EXT_TEXTURE3D
},
239 {"GL_EXT_texture_array", EXT_TEXTURE_ARRAY
},
240 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC
},
241 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC
},
242 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE
},
243 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3
},
244 {"GL_EXT_texture_filter_anisotropic", ARB_TEXTURE_FILTER_ANISOTROPIC
},
245 {"GL_EXT_texture_integer", EXT_TEXTURE_INTEGER
},
246 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS
},
247 {"GL_EXT_texture_mirror_clamp", EXT_TEXTURE_MIRROR_CLAMP
},
248 {"GL_EXT_texture_shared_exponent", EXT_TEXTURE_SHARED_EXPONENT
},
249 {"GL_EXT_texture_snorm", EXT_TEXTURE_SNORM
},
250 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB
},
251 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE
},
252 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA
},
255 {"GL_NV_fence", NV_FENCE
},
256 {"GL_NV_fog_distance", NV_FOG_DISTANCE
},
257 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM
},
258 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2
},
259 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION
},
260 {"GL_NV_half_float", NV_HALF_FLOAT
},
261 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT
},
262 {"GL_NV_point_sprite", NV_POINT_SPRITE
},
263 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS
},
264 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2
},
265 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION
},
266 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4
},
267 {"GL_NV_texture_shader", NV_TEXTURE_SHADER
},
268 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2
},
269 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM
},
270 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1
},
271 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2
},
272 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION
},
273 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3
},
276 static const struct wined3d_extension_map wgl_extension_map
[] =
278 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT
},
279 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL
},
280 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH
},
281 {"WGL_WINE_query_renderer", WGL_WINE_QUERY_RENDERER
},
284 /**********************************************************
285 * Utility functions follow
286 **********************************************************/
288 const struct min_lookup minMipLookup
[] =
290 /* NONE POINT LINEAR */
291 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
292 {{GL_NEAREST
, GL_NEAREST_MIPMAP_NEAREST
, GL_NEAREST_MIPMAP_LINEAR
}}, /* POINT*/
293 {{GL_LINEAR
, GL_LINEAR_MIPMAP_NEAREST
, GL_LINEAR_MIPMAP_LINEAR
}}, /* LINEAR */
296 const GLenum magLookup
[] =
298 /* NONE POINT LINEAR */
299 GL_NEAREST
, GL_NEAREST
, GL_LINEAR
,
302 static void wined3d_caps_gl_ctx_destroy(const struct wined3d_caps_gl_ctx
*ctx
)
304 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
306 TRACE("Destroying caps GL context.\n");
308 /* Both glDeleteProgram and glDeleteBuffers silently ignore 0 IDs but
309 * this function might be called before the relevant function pointers
310 * in gl_info are initialized. */
311 if (ctx
->test_program_id
|| ctx
->test_vbo
)
313 GL_EXTCALL(glDeleteProgram(ctx
->test_program_id
));
314 GL_EXTCALL(glDeleteBuffers(1, &ctx
->test_vbo
));
317 if (!wglMakeCurrent(NULL
, NULL
))
318 ERR("Failed to disable caps GL context.\n");
320 if (!wglDeleteContext(ctx
->gl_ctx
))
322 DWORD err
= GetLastError();
323 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx
->gl_ctx
, err
);
326 wined3d_release_dc(ctx
->wnd
, ctx
->dc
);
327 DestroyWindow(ctx
->wnd
);
329 if (ctx
->restore_gl_ctx
&& !wglMakeCurrent(ctx
->restore_dc
, ctx
->restore_gl_ctx
))
330 ERR("Failed to restore previous GL context.\n");
333 static BOOL
wined3d_caps_gl_ctx_create_attribs(struct wined3d_caps_gl_ctx
*caps_gl_ctx
,
334 struct wined3d_gl_info
*gl_info
)
338 if (!(gl_info
->p_wglCreateContextAttribsARB
= (void *)wglGetProcAddress("wglCreateContextAttribsARB")))
341 if (!(new_ctx
= context_create_wgl_attribs(gl_info
, caps_gl_ctx
->dc
, NULL
)))
343 gl_info
->p_wglCreateContextAttribsARB
= NULL
;
347 if (!wglMakeCurrent(caps_gl_ctx
->dc
, new_ctx
))
349 ERR("Failed to make new context current, last error %#x.\n", GetLastError());
350 if (!wglDeleteContext(new_ctx
))
351 ERR("Failed to delete new context, last error %#x.\n", GetLastError());
352 gl_info
->p_wglCreateContextAttribsARB
= NULL
;
356 if (!wglDeleteContext(caps_gl_ctx
->gl_ctx
))
357 ERR("Failed to delete old context, last error %#x.\n", GetLastError());
358 caps_gl_ctx
->gl_ctx
= new_ctx
;
363 static BOOL
wined3d_caps_gl_ctx_create(struct wined3d_adapter
*adapter
, struct wined3d_caps_gl_ctx
*ctx
)
365 PIXELFORMATDESCRIPTOR pfd
;
368 TRACE("getting context...\n");
370 ctx
->restore_dc
= wglGetCurrentDC();
371 ctx
->restore_gl_ctx
= wglGetCurrentContext();
373 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
374 ctx
->wnd
= CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME
, "WineD3D fake window",
375 WS_OVERLAPPEDWINDOW
, 10, 10, 10, 10, NULL
, NULL
, NULL
, NULL
);
378 ERR("Failed to create a window.\n");
382 ctx
->dc
= GetDC(ctx
->wnd
);
385 ERR("Failed to get a DC.\n");
389 /* PixelFormat selection */
390 ZeroMemory(&pfd
, sizeof(pfd
));
391 pfd
.nSize
= sizeof(pfd
);
393 pfd
.dwFlags
= PFD_SUPPORT_OPENGL
| PFD_DOUBLEBUFFER
| PFD_DRAW_TO_WINDOW
; /* PFD_GENERIC_ACCELERATED */
394 pfd
.iPixelType
= PFD_TYPE_RGBA
;
396 pfd
.iLayerType
= PFD_MAIN_PLANE
;
398 if (!(iPixelFormat
= ChoosePixelFormat(ctx
->dc
, &pfd
)))
400 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
401 ERR("Failed to find a suitable pixel format.\n");
404 DescribePixelFormat(ctx
->dc
, iPixelFormat
, sizeof(pfd
), &pfd
);
405 SetPixelFormat(ctx
->dc
, iPixelFormat
, &pfd
);
407 /* Create a GL context. */
408 if (!(ctx
->gl_ctx
= wglCreateContext(ctx
->dc
)))
410 WARN("Failed to create default context for capabilities initialization.\n");
414 /* Make it the current GL context. */
415 if (!wglMakeCurrent(ctx
->dc
, ctx
->gl_ctx
))
417 ERR("Failed to make caps GL context current.\n");
421 ctx
->gl_info
= &adapter
->gl_info
;
425 if (ctx
->gl_ctx
) wglDeleteContext(ctx
->gl_ctx
);
427 if (ctx
->dc
) ReleaseDC(ctx
->wnd
, ctx
->dc
);
429 if (ctx
->wnd
) DestroyWindow(ctx
->wnd
);
431 if (ctx
->restore_gl_ctx
&& !wglMakeCurrent(ctx
->restore_dc
, ctx
->restore_gl_ctx
))
432 ERR("Failed to restore previous GL context.\n");
437 /* Adjust the amount of used texture memory */
438 UINT64
adapter_adjust_memory(struct wined3d_adapter
*adapter
, INT64 amount
)
440 adapter
->vram_bytes_used
+= amount
;
441 TRACE("Adjusted used adapter memory by 0x%s to 0x%s.\n",
442 wine_dbgstr_longlong(amount
),
443 wine_dbgstr_longlong(adapter
->vram_bytes_used
));
444 return adapter
->vram_bytes_used
;
447 static void wined3d_adapter_cleanup(struct wined3d_adapter
*adapter
)
449 heap_free(adapter
->gl_info
.formats
);
450 heap_free(adapter
->cfgs
);
453 ULONG CDECL
wined3d_incref(struct wined3d
*wined3d
)
455 ULONG refcount
= InterlockedIncrement(&wined3d
->ref
);
457 TRACE("%p increasing refcount to %u.\n", wined3d
, refcount
);
462 ULONG CDECL
wined3d_decref(struct wined3d
*wined3d
)
464 ULONG refcount
= InterlockedDecrement(&wined3d
->ref
);
466 TRACE("%p decreasing refcount to %u.\n", wined3d
, refcount
);
472 for (i
= 0; i
< wined3d
->adapter_count
; ++i
)
474 wined3d_adapter_cleanup(&wined3d
->adapters
[i
]);
482 /* Context activation is done by the caller. */
483 static BOOL
test_arb_vs_offset_limit(const struct wined3d_gl_info
*gl_info
)
487 static const char testcode
[] =
489 "PARAM C[66] = { program.env[0..65] };\n"
491 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
492 "ARL A0.x, zero.x;\n"
493 "MOV result.position, C[A0.x + 65];\n"
496 while (gl_info
->gl_ops
.gl
.p_glGetError());
497 GL_EXTCALL(glGenProgramsARB(1, &prog
));
499 ERR("Failed to create an ARB offset limit test program\n");
501 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, prog
));
502 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
503 strlen(testcode
), testcode
));
504 if (gl_info
->gl_ops
.gl
.p_glGetError())
506 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
507 TRACE("error: %s\n", debugstr_a((const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB
)));
509 } else TRACE("OpenGL implementation allows offsets > 63\n");
511 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, 0));
512 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
513 checkGLcall("ARB vp offset limit test cleanup");
518 static BOOL
match_amd_r300_to_500(const struct wined3d_gl_info
*gl_info
, struct wined3d_caps_gl_ctx
*ctx
,
519 const char *gl_renderer
, enum wined3d_gl_vendor gl_vendor
,
520 enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
522 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
523 if (device
== CARD_AMD_RADEON_9500
) return TRUE
;
524 if (device
== CARD_AMD_RADEON_X700
) return TRUE
;
525 if (device
== CARD_AMD_RADEON_X1600
) return TRUE
;
529 static BOOL
match_geforce5(const struct wined3d_gl_info
*gl_info
, struct wined3d_caps_gl_ctx
*ctx
,
530 const char *gl_renderer
, enum wined3d_gl_vendor gl_vendor
,
531 enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
533 if (card_vendor
== HW_VENDOR_NVIDIA
)
535 if (device
== CARD_NVIDIA_GEFORCEFX_5200
||
536 device
== CARD_NVIDIA_GEFORCEFX_5600
||
537 device
== CARD_NVIDIA_GEFORCEFX_5800
)
545 static BOOL
match_apple(const struct wined3d_gl_info
*gl_info
, struct wined3d_caps_gl_ctx
*ctx
,
546 const char *gl_renderer
, enum wined3d_gl_vendor gl_vendor
,
547 enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
549 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
550 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
551 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
553 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
554 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
555 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
556 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
557 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
558 * the chance that other implementations support them is rather small since Win32 QuickTime uses
559 * DirectDraw, not OpenGL.
561 * This test has been moved into wined3d_guess_gl_vendor()
563 return gl_vendor
== GL_VENDOR_APPLE
;
566 /* Context activation is done by the caller. */
567 static void test_pbo_functionality(struct wined3d_gl_info
*gl_info
)
569 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
570 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
571 * all the texture. This function detects this bug by its symptom and disables PBOs
574 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
575 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
576 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
577 * read back is compared to the original. If they are equal PBOs are assumed to work,
578 * otherwise the PBO extension is disabled. */
580 static const unsigned int pattern
[] =
582 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
583 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
584 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
585 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
587 unsigned int check
[ARRAY_SIZE(pattern
)];
589 /* No PBO -> No point in testing them. */
590 if (!gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
]) return;
592 while (gl_info
->gl_ops
.gl
.p_glGetError());
593 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &texture
);
594 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, texture
);
596 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAX_LEVEL
, 0);
597 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 4, 4, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0);
598 checkGLcall("Specifying the PBO test texture");
600 GL_EXTCALL(glGenBuffers(1, &pbo
));
601 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, pbo
));
602 GL_EXTCALL(glBufferData(GL_PIXEL_UNPACK_BUFFER
, sizeof(pattern
), pattern
, GL_STREAM_DRAW
));
603 checkGLcall("Specifying the PBO test pbo");
605 gl_info
->gl_ops
.gl
.p_glTexSubImage2D(GL_TEXTURE_2D
, 0, 0, 0, 4, 4, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
606 checkGLcall("Loading the PBO test texture");
608 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, 0));
610 gl_info
->gl_ops
.gl
.p_glFinish(); /* just to be sure */
612 memset(check
, 0, sizeof(check
));
613 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, check
);
614 checkGLcall("Reading back the PBO test texture");
616 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &texture
);
617 GL_EXTCALL(glDeleteBuffers(1, &pbo
));
618 checkGLcall("PBO test cleanup");
620 if (memcmp(check
, pattern
, sizeof(check
)))
622 WARN_(d3d_perf
)("PBO test failed, read back data doesn't match original.\n"
623 "Disabling PBOs. This may result in slower performance.\n");
624 gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
] = FALSE
;
628 TRACE("PBO test successful.\n");
632 static BOOL
match_apple_intel(const struct wined3d_gl_info
*gl_info
, struct wined3d_caps_gl_ctx
*ctx
,
633 const char *gl_renderer
, enum wined3d_gl_vendor gl_vendor
,
634 enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
636 return (card_vendor
== HW_VENDOR_INTEL
) && (gl_vendor
== GL_VENDOR_APPLE
);
639 static BOOL
match_apple_nonr500ati(const struct wined3d_gl_info
*gl_info
, struct wined3d_caps_gl_ctx
*ctx
,
640 const char *gl_renderer
, enum wined3d_gl_vendor gl_vendor
,
641 enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
643 if (gl_vendor
!= GL_VENDOR_APPLE
) return FALSE
;
644 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
645 if (device
== CARD_AMD_RADEON_X1600
) return FALSE
;
649 static BOOL
match_dx10_capable(const struct wined3d_gl_info
*gl_info
, struct wined3d_caps_gl_ctx
*ctx
,
650 const char *gl_renderer
, enum wined3d_gl_vendor gl_vendor
,
651 enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
653 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
654 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
655 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
656 * varyings and we subtract one in dx9 shaders it's not going to hurt us because the dx9 limit is
659 * dx10 cards usually have 64 varyings */
660 return gl_info
->limits
.glsl_varyings
> 44;
663 static BOOL
match_not_dx10_capable(const struct wined3d_gl_info
*gl_info
, struct wined3d_caps_gl_ctx
*ctx
,
664 const char *gl_renderer
, enum wined3d_gl_vendor gl_vendor
,
665 enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
667 return !match_dx10_capable(gl_info
, ctx
, gl_renderer
, gl_vendor
, card_vendor
, device
);
670 /* A GL context is provided by the caller */
671 static BOOL
match_allows_spec_alpha(const struct wined3d_gl_info
*gl_info
, struct wined3d_caps_gl_ctx
*ctx
,
672 const char *gl_renderer
, enum wined3d_gl_vendor gl_vendor
,
673 enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
678 if (!gl_info
->supported
[EXT_SECONDARY_COLOR
])
681 while (gl_info
->gl_ops
.gl
.p_glGetError());
682 GL_EXTCALL(glSecondaryColorPointerEXT
)(4, GL_UNSIGNED_BYTE
, 4, data
);
683 error
= gl_info
->gl_ops
.gl
.p_glGetError();
685 if (error
== GL_NO_ERROR
)
687 TRACE("GL Implementation accepts 4 component specular color pointers\n");
692 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
693 debug_glerror(error
));
698 /* A GL context is provided by the caller */
699 static BOOL
match_broken_nv_clip(const struct wined3d_gl_info
*gl_info
, struct wined3d_caps_gl_ctx
*ctx
,
700 const char *gl_renderer
, enum wined3d_gl_vendor gl_vendor
,
701 enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
706 static const char testcode
[] =
708 "OPTION NV_vertex_program2;\n"
709 "MOV result.clip[0], 0.0;\n"
710 "MOV result.position, 0.0;\n"
713 if (!gl_info
->supported
[NV_VERTEX_PROGRAM2_OPTION
]) return FALSE
;
715 while (gl_info
->gl_ops
.gl
.p_glGetError());
717 GL_EXTCALL(glGenProgramsARB(1, &prog
));
720 ERR("Failed to create the NVvp clip test program\n");
723 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, prog
));
724 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
725 strlen(testcode
), testcode
));
726 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB
, &pos
);
729 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
730 TRACE("error: %s\n", debugstr_a((const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB
)));
732 while (gl_info
->gl_ops
.gl
.p_glGetError());
734 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
736 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, 0));
737 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
738 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
743 /* Context activation is done by the caller. */
744 static BOOL
match_fbo_tex_update(const struct wined3d_gl_info
*gl_info
, struct wined3d_caps_gl_ctx
*ctx
,
745 const char *gl_renderer
, enum wined3d_gl_vendor gl_vendor
,
746 enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
748 char data
[4 * 4 * 4];
752 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
) return FALSE
;
754 memset(data
, 0xcc, sizeof(data
));
756 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
757 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
758 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
759 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
760 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 4, 4, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
761 checkGLcall("glTexImage2D");
763 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
764 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
765 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, tex
, 0);
766 checkGLcall("glFramebufferTexture2D");
768 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
769 if (status
!= GL_FRAMEBUFFER_COMPLETE
) ERR("FBO status %#x\n", status
);
770 checkGLcall("glCheckFramebufferStatus");
772 memset(data
, 0x11, sizeof(data
));
773 gl_info
->gl_ops
.gl
.p_glTexSubImage2D(GL_TEXTURE_2D
, 0, 0, 0, 4, 4, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
774 checkGLcall("glTexSubImage2D");
776 gl_info
->gl_ops
.gl
.p_glClearColor(0.996f
, 0.729f
, 0.745f
, 0.792f
);
777 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
778 checkGLcall("glClear");
780 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
781 checkGLcall("glGetTexImage");
783 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, 0, 0);
784 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
785 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, 0);
786 checkGLcall("glBindTexture");
788 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
789 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
790 checkGLcall("glDeleteTextures");
792 return *(DWORD
*)data
== 0x11111111;
795 /* Context activation is done by the caller. */
796 static BOOL
match_broken_rgba16(const struct wined3d_gl_info
*gl_info
, struct wined3d_caps_gl_ctx
*ctx
,
797 const char *gl_renderer
, enum wined3d_gl_vendor gl_vendor
,
798 enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
800 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
801 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
805 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
806 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
807 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA16
, 4, 4, 0, GL_RGBA
, GL_UNSIGNED_SHORT
, NULL
);
808 checkGLcall("glTexImage2D");
810 gl_info
->gl_ops
.gl
.p_glGetTexLevelParameteriv(GL_TEXTURE_2D
, 0, GL_TEXTURE_RED_SIZE
, &size
);
811 checkGLcall("glGetTexLevelParameteriv");
812 TRACE("Real color depth is %d\n", size
);
814 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, 0);
815 checkGLcall("glBindTexture");
816 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
817 checkGLcall("glDeleteTextures");
822 static BOOL
match_fglrx(const struct wined3d_gl_info
*gl_info
, struct wined3d_caps_gl_ctx
*ctx
,
823 const char *gl_renderer
, enum wined3d_gl_vendor gl_vendor
,
824 enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
826 return gl_vendor
== GL_VENDOR_FGLRX
;
829 static BOOL
match_r200(const struct wined3d_gl_info
*gl_info
, struct wined3d_caps_gl_ctx
*ctx
,
830 const char *gl_renderer
, enum wined3d_gl_vendor gl_vendor
,
831 enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
833 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
834 if (device
== CARD_AMD_RADEON_8500
) return TRUE
;
838 static BOOL
match_broken_arb_fog(const struct wined3d_gl_info
*gl_info
, struct wined3d_caps_gl_ctx
*ctx
,
839 const char *gl_renderer
, enum wined3d_gl_vendor gl_vendor
,
840 enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
845 float color
[4] = {0.0f
, 1.0f
, 0.0f
, 0.0f
};
848 static const char program_code
[] =
850 "OPTION ARB_fog_linear;\n"
851 "MOV result.color, {1.0, 0.0, 0.0, 0.0};\n"
854 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
)
856 if (!gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
859 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
860 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
861 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
862 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
863 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGB8
, 4, 1, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
864 checkGLcall("glTexImage2D");
866 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
867 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
868 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, tex
, 0);
869 checkGLcall("glFramebufferTexture2D");
871 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
872 if (status
!= GL_FRAMEBUFFER_COMPLETE
) ERR("FBO status %#x\n", status
);
873 checkGLcall("glCheckFramebufferStatus");
875 gl_info
->gl_ops
.gl
.p_glClearColor(0.0f
, 0.0f
, 1.0f
, 0.0f
);
876 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
877 checkGLcall("glClear");
878 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 4, 1);
879 checkGLcall("glViewport");
881 gl_info
->gl_ops
.gl
.p_glEnable(GL_FOG
);
882 gl_info
->gl_ops
.gl
.p_glFogf(GL_FOG_START
, 0.5f
);
883 gl_info
->gl_ops
.gl
.p_glFogf(GL_FOG_END
, 0.5f
);
884 gl_info
->gl_ops
.gl
.p_glFogi(GL_FOG_MODE
, GL_LINEAR
);
885 gl_info
->gl_ops
.gl
.p_glHint(GL_FOG_HINT
, GL_NICEST
);
886 gl_info
->gl_ops
.gl
.p_glFogfv(GL_FOG_COLOR
, color
);
887 checkGLcall("fog setup");
889 GL_EXTCALL(glGenProgramsARB(1, &prog
));
890 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB
, prog
));
891 GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
892 strlen(program_code
), program_code
));
893 gl_info
->gl_ops
.gl
.p_glEnable(GL_FRAGMENT_PROGRAM_ARB
);
894 checkGLcall("Test fragment program setup");
896 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB
, &err_pos
);
899 const char *error_str
;
900 error_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB
);
901 FIXME("Fog test program error at position %d: %s\n\n", err_pos
, debugstr_a(error_str
));
904 gl_info
->gl_ops
.gl
.p_glBegin(GL_TRIANGLE_STRIP
);
905 gl_info
->gl_ops
.gl
.p_glVertex3f(-1.0f
, -1.0f
, 0.0f
);
906 gl_info
->gl_ops
.gl
.p_glVertex3f( 1.0f
, -1.0f
, 1.0f
);
907 gl_info
->gl_ops
.gl
.p_glVertex3f(-1.0f
, 1.0f
, 0.0f
);
908 gl_info
->gl_ops
.gl
.p_glVertex3f( 1.0f
, 1.0f
, 1.0f
);
909 gl_info
->gl_ops
.gl
.p_glEnd();
910 checkGLcall("ARBfp fog test draw");
912 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
913 checkGLcall("glGetTexImage");
914 data
[0] &= 0x00ffffff;
915 data
[1] &= 0x00ffffff;
916 data
[2] &= 0x00ffffff;
917 data
[3] &= 0x00ffffff;
919 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
920 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, 0);
922 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
923 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
924 gl_info
->gl_ops
.gl
.p_glDisable(GL_FOG
);
925 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB
, 0));
926 gl_info
->gl_ops
.gl
.p_glDisable(GL_FRAGMENT_PROGRAM_ARB
);
927 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
928 checkGLcall("ARBfp fog test teardown");
930 TRACE("Fog test data: %08x %08x %08x %08x\n", data
[0], data
[1], data
[2], data
[3]);
931 return data
[0] != 0x00ff0000 || data
[3] != 0x0000ff00;
934 static BOOL
match_broken_viewport_subpixel_bits(const struct wined3d_gl_info
*gl_info
,
935 struct wined3d_caps_gl_ctx
*ctx
, const char *gl_renderer
, enum wined3d_gl_vendor gl_vendor
,
936 enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
938 if (!gl_info
->supported
[ARB_VIEWPORT_ARRAY
])
940 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
)
942 return !wined3d_caps_gl_ctx_test_viewport_subpixel_bits(ctx
);
945 static void quirk_apple_glsl_constants(struct wined3d_gl_info
*gl_info
)
947 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
948 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
949 * allow 48 different offsets or other helper immediate values. */
950 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
951 gl_info
->reserved_glsl_constants
= max(gl_info
->reserved_glsl_constants
, 12);
954 static void quirk_amd_dx9(struct wined3d_gl_info
*gl_info
)
956 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
957 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
958 * If real NP2 textures are used, the driver falls back to software. We could just remove the
959 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
960 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
961 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
962 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
964 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
965 * has this extension promoted to core. The extension loading code sets this extension supported
966 * due to that, so this code works on fglrx as well. */
967 if(gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
969 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
970 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = FALSE
;
971 gl_info
->supported
[WINED3D_GL_NORMALIZED_TEXRECT
] = TRUE
;
975 static void quirk_no_np2(struct wined3d_gl_info
*gl_info
)
977 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
978 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
979 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
980 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
981 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
982 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
984 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
985 * triggering the software fallback. There is not much we can do here apart from disabling the
986 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
987 * in wined3d_adapter_init_gl_caps).
988 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
989 * post-processing effects in the game "Max Payne 2").
990 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
991 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
992 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = FALSE
;
993 gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] = TRUE
;
996 static void quirk_texcoord_w(struct wined3d_gl_info
*gl_info
)
998 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
999 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
1000 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
1001 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
1002 * according to the spec.
1004 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
1005 * makes the shader slower and eats instruction slots which should be available to the d3d app.
1007 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
1008 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
1009 * this workaround is activated on cards that do not need it, it won't break things, just affect
1010 * performance negatively. */
1011 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
1012 gl_info
->quirks
|= WINED3D_QUIRK_SET_TEXCOORD_W
;
1015 static void quirk_clip_varying(struct wined3d_gl_info
*gl_info
)
1017 gl_info
->quirks
|= WINED3D_QUIRK_GLSL_CLIP_VARYING
;
1020 static void quirk_allows_specular_alpha(struct wined3d_gl_info
*gl_info
)
1022 gl_info
->quirks
|= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA
;
1025 static void quirk_disable_nvvp_clip(struct wined3d_gl_info
*gl_info
)
1027 gl_info
->quirks
|= WINED3D_QUIRK_NV_CLIP_BROKEN
;
1030 static void quirk_fbo_tex_update(struct wined3d_gl_info
*gl_info
)
1032 gl_info
->quirks
|= WINED3D_QUIRK_FBO_TEX_UPDATE
;
1035 static void quirk_broken_rgba16(struct wined3d_gl_info
*gl_info
)
1037 gl_info
->quirks
|= WINED3D_QUIRK_BROKEN_RGBA16
;
1040 static void quirk_infolog_spam(struct wined3d_gl_info
*gl_info
)
1042 gl_info
->quirks
|= WINED3D_QUIRK_INFO_LOG_SPAM
;
1045 static void quirk_limited_tex_filtering(struct wined3d_gl_info
*gl_info
)
1047 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
1048 selected texture formats. They are apparently the only DX9 class GPUs
1050 Also, DX9-era GPUs are somewhat limited with float textures
1051 filtering and blending. */
1052 gl_info
->quirks
|= WINED3D_QUIRK_LIMITED_TEX_FILTERING
;
1055 static void quirk_r200_constants(struct wined3d_gl_info
*gl_info
)
1057 /* The Mesa r200 driver (and there is no other driver for this GPU Wine would run on)
1058 * loads some fog parameters (start, end, exponent, but not the color) into the
1061 * Apparently the fog hardware is only able to handle linear fog with a range of 0.0;1.0,
1062 * and it is the responsibility of the vertex pipeline to handle non-linear fog and
1063 * linear fog with start and end other than 0.0 and 1.0. */
1064 TRACE("Reserving 1 ARB constant for compiler private use.\n");
1065 gl_info
->reserved_arb_constants
= max(gl_info
->reserved_arb_constants
, 1);
1068 static void quirk_broken_arb_fog(struct wined3d_gl_info
*gl_info
)
1070 gl_info
->quirks
|= WINED3D_QUIRK_BROKEN_ARB_FOG
;
1073 static void quirk_broken_viewport_subpixel_bits(struct wined3d_gl_info
*gl_info
)
1075 if (gl_info
->supported
[ARB_CLIP_CONTROL
])
1077 TRACE("Disabling ARB_clip_control.\n");
1078 gl_info
->supported
[ARB_CLIP_CONTROL
] = FALSE
;
1084 BOOL (*match
)(const struct wined3d_gl_info
*gl_info
, struct wined3d_caps_gl_ctx
*ctx
,
1085 const char *gl_renderer
, enum wined3d_gl_vendor gl_vendor
,
1086 enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
);
1087 void (*apply
)(struct wined3d_gl_info
*gl_info
);
1088 const char *description
;
1091 static const struct driver_quirk quirk_table
[] =
1094 match_amd_r300_to_500
,
1096 "AMD normalized texrect quirk"
1100 quirk_apple_glsl_constants
,
1101 "Apple GLSL uniform override"
1106 "Geforce 5 NP2 disable"
1111 "Init texcoord .w for Apple Intel GPU driver"
1114 match_apple_nonr500ati
,
1116 "Init texcoord .w for Apple ATI >= r600 GPU driver"
1121 "Reserved varying for gl_ClipPos"
1124 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
1125 * GL implementations accept it. The Mac GL is the only implementation known to
1128 * If we can pass 4 component specular colors, do it, because (a) we don't have
1129 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
1130 * passes specular alpha to the pixel shader if any is used. Otherwise the
1131 * specular alpha is used to pass the fog coordinate, which we pass to opengl
1132 * via GL_EXT_fog_coord.
1134 match_allows_spec_alpha
,
1135 quirk_allows_specular_alpha
,
1136 "Allow specular alpha quirk"
1139 match_broken_nv_clip
,
1140 quirk_disable_nvvp_clip
,
1141 "Apple NV_vertex_program clip bug quirk"
1144 match_fbo_tex_update
,
1145 quirk_fbo_tex_update
,
1146 "FBO rebind for attachment updates"
1149 match_broken_rgba16
,
1150 quirk_broken_rgba16
,
1151 "True RGBA16 is not available"
1156 "Not printing GLSL infolog"
1159 match_not_dx10_capable
,
1160 quirk_limited_tex_filtering
,
1161 "Texture filtering, blending and VTF support is limited"
1165 quirk_r200_constants
,
1166 "r200 vertex shader constants"
1169 match_broken_arb_fog
,
1170 quirk_broken_arb_fog
,
1171 "ARBfp fogstart == fogend workaround"
1174 match_broken_viewport_subpixel_bits
,
1175 quirk_broken_viewport_subpixel_bits
,
1176 "Nvidia viewport subpixel bits bug"
1180 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
1181 * reporting a driver version is moot because we are not the Windows driver, and we have different
1182 * bugs, features, etc.
1184 * The driver version has the form "x.y.z.w".
1186 * "x" is the Windows version the driver is meant for:
1193 * "y" is the maximum Direct3D version the driver supports.
1194 * y -> d3d version mapping:
1203 * "z" is the subversion number.
1205 * "w" is the vendor specific driver build number.
1208 struct driver_version_information
1210 enum wined3d_display_driver driver
;
1211 enum wined3d_driver_model driver_model
;
1212 const char *driver_name
; /* name of Windows driver */
1213 WORD version
; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1214 WORD subversion
; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1215 WORD build
; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1218 /* The driver version table contains driver information for different devices on several OS versions. */
1219 static const struct driver_version_information driver_version_table
[] =
1222 * - Radeon HD2x00 (R600) and up supported by current drivers.
1223 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1224 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1225 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1226 {DRIVER_AMD_RAGE_128PRO
, DRIVER_MODEL_NT5X
, "ati2dvaa.dll", 13, 3279, 0},
1227 {DRIVER_AMD_R100
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 6614},
1228 {DRIVER_AMD_R300
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 6764},
1229 {DRIVER_AMD_R600
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 17, 10, 1280},
1230 {DRIVER_AMD_R300
, DRIVER_MODEL_NT6X
, "atiumdag.dll", 14, 10, 741 },
1231 {DRIVER_AMD_R600
, DRIVER_MODEL_NT6X
, "atiumdag.dll", 17, 10, 1280},
1232 {DRIVER_AMD_RX
, DRIVER_MODEL_NT6X
, "aticfx32.dll", 17, 10, 1474},
1235 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1236 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1237 * igxprd32.dll but the GMA800 driver was never updated. */
1238 {DRIVER_INTEL_GMA800
, DRIVER_MODEL_NT5X
, "ialmrnt5.dll", 14, 10, 3889},
1239 {DRIVER_INTEL_GMA900
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 4764},
1240 {DRIVER_INTEL_GMA950
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 4926},
1241 {DRIVER_INTEL_GMA3000
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 5218},
1242 {DRIVER_INTEL_GMA950
, DRIVER_MODEL_NT6X
, "igdumd32.dll", 14, 10, 1504},
1243 {DRIVER_INTEL_GMA3000
, DRIVER_MODEL_NT6X
, "igdumd32.dll", 15, 10, 1666},
1244 {DRIVER_INTEL_HD4000
, DRIVER_MODEL_NT6X
, "igdumdim32.dll", 19, 15, 4352},
1247 * - Geforce8 and newer is supported by the current 340.52 driver on XP-Win8
1248 * - Geforce6 and 7 support is up to 307.83 on XP-Win8
1249 * - GeforceFX support is up to 173.x on <= XP
1250 * - Geforce2MX/3/4 up to 96.x on <= XP
1251 * - TNT/Geforce1/2 up to 71.x on <= XP
1252 * All version numbers used below are from the Linux nvidia drivers. */
1253 {DRIVER_NVIDIA_TNT
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 10, 7186},
1254 {DRIVER_NVIDIA_GEFORCE2MX
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 10, 9371},
1255 {DRIVER_NVIDIA_GEFORCEFX
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 11, 7516},
1256 {DRIVER_NVIDIA_GEFORCE6
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 18, 13, 783},
1257 {DRIVER_NVIDIA_GEFORCE8
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 18, 13, 4052},
1258 {DRIVER_NVIDIA_GEFORCE6
, DRIVER_MODEL_NT6X
, "nvd3dum.dll", 18, 13, 783},
1259 {DRIVER_NVIDIA_GEFORCE8
, DRIVER_MODEL_NT6X
, "nvd3dum.dll", 18, 13, 4052},
1262 {DRIVER_VMWARE
, DRIVER_MODEL_NT5X
, "vm3dum.dll", 14, 1, 1134},
1265 struct gpu_description
1267 WORD vendor
; /* reported PCI card vendor ID */
1268 WORD card
; /* reported PCI card device ID */
1269 const char *description
; /* Description of the card e.g. NVIDIA RIVA TNT */
1270 enum wined3d_display_driver driver
;
1271 unsigned int vidmem
;
1274 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1275 * found on a board containing a specific GPU. */
1276 static const struct gpu_description gpu_description_table
[] =
1279 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_128
, "NVIDIA RIVA 128", DRIVER_NVIDIA_TNT
, 4 },
1280 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_TNT
, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT
, 16 },
1281 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_TNT2
, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT
, 32 },
1282 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE
, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT
, 32 },
1283 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE2
, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT
, 32 },
1284 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE2_MX
, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX
,32 },
1285 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE3
, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX
,64 },
1286 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE4_MX
, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX
,64 },
1287 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE4_TI4200
, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX
,64, },
1288 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5200
, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX
, 64 },
1289 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5600
, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX
, 128 },
1290 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5800
, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX
, 256 },
1291 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6200
, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6
, 64 },
1292 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6600GT
, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6
, 128 },
1293 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6800
, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6
, 128 },
1294 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7300
, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6
, 256 },
1295 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7400
, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6
, 256 },
1296 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7600
, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1297 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7800GT
, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1298 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8200
, "NVIDIA GeForce 8200", DRIVER_NVIDIA_GEFORCE8
, 512 },
1299 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8300GS
, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE8
, 128 },
1300 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8400GS
, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE8
, 128 },
1301 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8500GT
, "NVIDIA GeForce 8500 GT", DRIVER_NVIDIA_GEFORCE8
, 256 },
1302 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8600GT
, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE8
, 256 },
1303 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8600MGT
, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE8
, 512 },
1304 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8800GTS
, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE8
, 320 },
1305 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8800GTX
, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE8
, 768 },
1306 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9200
, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE8
, 256 },
1307 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9300
, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE8
, 256 },
1308 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9400M
, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE8
, 256 },
1309 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9400GT
, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE8
, 256 },
1310 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9500GT
, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE8
, 256 },
1311 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9600GT
, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE8
, 512 },
1312 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9700MGT
, "NVIDIA GeForce 9700M GT", DRIVER_NVIDIA_GEFORCE8
, 512 },
1313 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9800GT
, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE8
, 512 },
1314 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_210
, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE8
, 512 },
1315 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT220
, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE8
, 512 },
1316 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT240
, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE8
, 512 },
1317 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTS250
, "NVIDIA GeForce GTS 250", DRIVER_NVIDIA_GEFORCE8
, 1024},
1318 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX260
, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE8
, 1024},
1319 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX275
, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE8
, 896 },
1320 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX280
, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE8
, 1024},
1321 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_315M
, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE8
, 512 },
1322 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_320M
, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE8
, 256},
1323 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT320M
, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE8
, 1024},
1324 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT325M
, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE8
, 1024},
1325 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT330
, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE8
, 1024},
1326 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTS350M
, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE8
, 1024},
1327 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_410M
, "NVIDIA GeForce 410M", DRIVER_NVIDIA_GEFORCE8
, 512},
1328 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT420
, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE8
, 2048},
1329 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT425M
, "NVIDIA GeForce GT 425M", DRIVER_NVIDIA_GEFORCE8
, 1024},
1330 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT430
, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE8
, 1024},
1331 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT440
, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE8
, 1024},
1332 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTS450
, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE8
, 1024},
1333 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX460
, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE8
, 768 },
1334 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX460M
, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE8
, 1536},
1335 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX465
, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE8
, 1024},
1336 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX470
, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE8
, 1280},
1337 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX480
, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE8
, 1536},
1338 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT520
, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_GEFORCE8
, 1024},
1339 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT525M
, "NVIDIA GeForce GT 525M", DRIVER_NVIDIA_GEFORCE8
, 1024},
1340 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT540M
, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE8
, 1024},
1341 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX550
, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE8
, 1024},
1342 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT555M
, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE8
, 1024},
1343 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX560TI
, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE8
, 1024},
1344 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX560M
, "NVIDIA GeForce GTX 560M", DRIVER_NVIDIA_GEFORCE8
, 3072},
1345 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX560
, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE8
, 1024},
1346 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX570
, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE8
, 1280},
1347 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX580
, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE8
, 1536},
1348 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT610
, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_GEFORCE8
, 1024},
1349 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT630
, "NVIDIA GeForce GT 630", DRIVER_NVIDIA_GEFORCE8
, 1024},
1350 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT630M
, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE8
, 1024},
1351 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT640M
, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE8
, 1024},
1352 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT650M
, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE8
, 2048},
1353 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX650
, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_GEFORCE8
, 1024},
1354 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX650TI
, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_GEFORCE8
, 1024},
1355 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX660
, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_GEFORCE8
, 2048},
1356 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX660M
, "NVIDIA GeForce GTX 660M", DRIVER_NVIDIA_GEFORCE8
, 2048},
1357 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX660TI
, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_GEFORCE8
, 2048},
1358 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX670
, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE8
, 2048},
1359 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX670MX
, "NVIDIA GeForce GTX 670MX", DRIVER_NVIDIA_GEFORCE8
, 3072},
1360 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX675MX
, "NVIDIA GeForce GTX 675MX", DRIVER_NVIDIA_GEFORCE8
, 4096},
1361 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX680
, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE8
, 2048},
1362 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX690
, "NVIDIA GeForce GTX 690", DRIVER_NVIDIA_GEFORCE8
, 2048},
1363 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT730
, "NVIDIA GeForce GT 730", DRIVER_NVIDIA_GEFORCE8
, 2048},
1364 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT730M
, "NVIDIA GeForce GT 730M", DRIVER_NVIDIA_GEFORCE8
, 1024},
1365 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT740M
, "NVIDIA GeForce GT 740M", DRIVER_NVIDIA_GEFORCE8
, 2048},
1366 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT750M
, "NVIDIA GeForce GT 750M", DRIVER_NVIDIA_GEFORCE8
, 1024},
1367 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX750
, "NVIDIA GeForce GTX 750", DRIVER_NVIDIA_GEFORCE8
, 1024},
1368 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX750TI
, "NVIDIA GeForce GTX 750 Ti", DRIVER_NVIDIA_GEFORCE8
, 2048},
1369 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX760
, "NVIDIA GeForce GTX 760", DRIVER_NVIDIA_GEFORCE8
, 2048},
1370 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX760TI
, "NVIDIA GeForce GTX 760 Ti", DRIVER_NVIDIA_GEFORCE8
, 2048},
1371 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX765M
, "NVIDIA GeForce GTX 765M", DRIVER_NVIDIA_GEFORCE8
, 2048},
1372 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX770M
, "NVIDIA GeForce GTX 770M", DRIVER_NVIDIA_GEFORCE8
, 3072},
1373 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX770
, "NVIDIA GeForce GTX 770", DRIVER_NVIDIA_GEFORCE8
, 2048},
1374 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX780
, "NVIDIA GeForce GTX 780", DRIVER_NVIDIA_GEFORCE8
, 3072},
1375 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX780TI
, "NVIDIA GeForce GTX 780 Ti", DRIVER_NVIDIA_GEFORCE8
, 3072},
1376 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTXTITAN
, "NVIDIA GeForce GTX TITAN", DRIVER_NVIDIA_GEFORCE8
, 6144},
1377 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTXTITANB
, "NVIDIA GeForce GTX TITAN Black", DRIVER_NVIDIA_GEFORCE8
, 6144},
1378 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTXTITANX
, "NVIDIA GeForce GTX TITAN X", DRIVER_NVIDIA_GEFORCE8
, 12288},
1379 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTXTITANZ
, "NVIDIA GeForce GTX TITAN Z", DRIVER_NVIDIA_GEFORCE8
, 12288},
1380 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_820M
, "NVIDIA GeForce 820M", DRIVER_NVIDIA_GEFORCE8
, 2048},
1381 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_830M
, "NVIDIA GeForce 830M", DRIVER_NVIDIA_GEFORCE8
, 2048},
1382 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_840M
, "NVIDIA GeForce 840M", DRIVER_NVIDIA_GEFORCE8
, 2048},
1383 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_845M
, "NVIDIA GeForce 845M", DRIVER_NVIDIA_GEFORCE8
, 2048},
1384 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX850M
, "NVIDIA GeForce GTX 850M", DRIVER_NVIDIA_GEFORCE8
, 2048},
1385 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX860M
, "NVIDIA GeForce GTX 860M", DRIVER_NVIDIA_GEFORCE8
, 2048},
1386 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX870M
, "NVIDIA GeForce GTX 870M", DRIVER_NVIDIA_GEFORCE8
, 3072},
1387 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX880M
, "NVIDIA GeForce GTX 880M", DRIVER_NVIDIA_GEFORCE8
, 4096},
1388 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_940M
, "NVIDIA GeForce 940M", DRIVER_NVIDIA_GEFORCE8
, 4096},
1389 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX950
, "NVIDIA GeForce GTX 950", DRIVER_NVIDIA_GEFORCE8
, 2048},
1390 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX950M
, "NVIDIA GeForce GTX 950M", DRIVER_NVIDIA_GEFORCE8
, 4096},
1391 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX960
, "NVIDIA GeForce GTX 960", DRIVER_NVIDIA_GEFORCE8
, 4096},
1392 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX960M
, "NVIDIA GeForce GTX 960M", DRIVER_NVIDIA_GEFORCE8
, 2048},
1393 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX970
, "NVIDIA GeForce GTX 970", DRIVER_NVIDIA_GEFORCE8
, 4096},
1394 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX970M
, "NVIDIA GeForce GTX 970M", DRIVER_NVIDIA_GEFORCE8
, 3072},
1395 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX980
, "NVIDIA GeForce GTX 980", DRIVER_NVIDIA_GEFORCE8
, 4096},
1396 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX980TI
, "NVIDIA GeForce GTX 980 Ti", DRIVER_NVIDIA_GEFORCE8
, 6144},
1397 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX1050
, "NVIDIA GeForce GTX 1050", DRIVER_NVIDIA_GEFORCE8
, 2048},
1398 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX1060
, "NVIDIA GeForce GTX 1060", DRIVER_NVIDIA_GEFORCE8
, 6144},
1399 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX1070
, "NVIDIA GeForce GTX 1070", DRIVER_NVIDIA_GEFORCE8
, 8192},
1400 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX1080
, "NVIDIA GeForce GTX 1080", DRIVER_NVIDIA_GEFORCE8
, 8192},
1401 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX1080TI
, "NVIDIA GeForce GTX 1080 Ti", DRIVER_NVIDIA_GEFORCE8
, 11264},
1402 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_TITANX_PASCAL
, "NVIDIA TITAN X (Pascal)", DRIVER_NVIDIA_GEFORCE8
, 12288},
1405 {HW_VENDOR_AMD
, CARD_AMD_RAGE_128PRO
, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO
, 16 },
1406 {HW_VENDOR_AMD
, CARD_AMD_RADEON_7200
, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100
, 32 },
1407 {HW_VENDOR_AMD
, CARD_AMD_RADEON_8500
, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100
, 64 },
1408 {HW_VENDOR_AMD
, CARD_AMD_RADEON_9500
, "ATI Radeon 9500", DRIVER_AMD_R300
, 64 },
1409 {HW_VENDOR_AMD
, CARD_AMD_RADEON_XPRESS_200M
, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300
, 64 },
1410 {HW_VENDOR_AMD
, CARD_AMD_RADEON_X700
, "ATI Radeon X700 SE", DRIVER_AMD_R300
, 128 },
1411 {HW_VENDOR_AMD
, CARD_AMD_RADEON_X1600
, "ATI Radeon X1600 Series", DRIVER_AMD_R300
, 128 },
1412 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2350
, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600
, 256 },
1413 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2600
, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600
, 256 },
1414 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2900
, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600
, 512 },
1415 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD3200
, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600
, 128 },
1416 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD3850
, "ATI Radeon HD 3850 AGP", DRIVER_AMD_R600
, 512 },
1417 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4200M
, "ATI Mobility Radeon HD 4200", DRIVER_AMD_R600
, 256 },
1418 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4350
, "ATI Radeon HD 4350", DRIVER_AMD_R600
, 256 },
1419 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4600
, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600
, 512 },
1420 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4700
, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600
, 512 },
1421 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4800
, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600
, 512 },
1422 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5400
, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600
, 512 },
1423 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5600
, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600
, 512 },
1424 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5700
, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600
, 512 },
1425 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5800
, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600
, 1024},
1426 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5900
, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600
, 1024},
1427 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6300
, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600
, 1024},
1428 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6400
, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600
, 1024},
1429 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6410D
, "AMD Radeon HD 6410D", DRIVER_AMD_R600
, 1024},
1430 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6480G
, "AMD Radeon HD 6480G", DRIVER_AMD_R600
, 512 },
1431 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6550D
, "AMD Radeon HD 6550D", DRIVER_AMD_R600
, 1024},
1432 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6600
, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600
, 1024},
1433 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6600M
, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600
, 512 },
1434 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6700
, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600
, 1024},
1435 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6800
, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600
, 1024},
1436 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6900
, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600
, 2048},
1437 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7660D
, "AMD Radeon HD 7660D", DRIVER_AMD_R600
, 2048},
1438 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7700
, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600
, 1024},
1439 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7800
, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600
, 2048},
1440 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7900
, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600
, 2048},
1441 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD8600M
, "AMD Radeon HD 8600M Series", DRIVER_AMD_R600
, 1024},
1442 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD8670
, "AMD Radeon HD 8670", DRIVER_AMD_R600
, 2048},
1443 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD8770
, "AMD Radeon HD 8770", DRIVER_AMD_R600
, 2048},
1444 {HW_VENDOR_AMD
, CARD_AMD_RADEON_R3
, "AMD Radeon HD 8400 / R3 Series", DRIVER_AMD_R600
, 2048},
1445 {HW_VENDOR_AMD
, CARD_AMD_RADEON_R7
, "AMD Radeon(TM) R7 Graphics", DRIVER_AMD_R600
, 2048},
1446 {HW_VENDOR_AMD
, CARD_AMD_RADEON_R9_285
, "AMD Radeon R9 285", DRIVER_AMD_RX
, 2048},
1447 {HW_VENDOR_AMD
, CARD_AMD_RADEON_R9_290
, "AMD Radeon R9 290", DRIVER_AMD_RX
, 4096},
1448 {HW_VENDOR_AMD
, CARD_AMD_RADEON_R9_FURY
, "AMD Radeon (TM) R9 Fury Series", DRIVER_AMD_RX
, 4096},
1449 {HW_VENDOR_AMD
, CARD_AMD_RADEON_RX_460
, "Radeon(TM) RX 460 Graphics", DRIVER_AMD_RX
, 4096},
1450 {HW_VENDOR_AMD
, CARD_AMD_RADEON_RX_480
, "Radeon (TM) RX 480 Graphics", DRIVER_AMD_RX
, 4096},
1453 {HW_VENDOR_VMWARE
, CARD_VMWARE_SVGA3D
, "VMware SVGA 3D (Microsoft Corporation - WDDM)", DRIVER_VMWARE
, 1024},
1456 {HW_VENDOR_INTEL
, CARD_INTEL_830M
, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1457 {HW_VENDOR_INTEL
, CARD_INTEL_855GM
, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1458 {HW_VENDOR_INTEL
, CARD_INTEL_845G
, "Intel(R) 845G", DRIVER_INTEL_GMA800
, 32 },
1459 {HW_VENDOR_INTEL
, CARD_INTEL_865G
, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1460 {HW_VENDOR_INTEL
, CARD_INTEL_915G
, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900
, 64 },
1461 {HW_VENDOR_INTEL
, CARD_INTEL_E7221G
, "Intel(R) E7221G", DRIVER_INTEL_GMA900
, 64 },
1462 {HW_VENDOR_INTEL
, CARD_INTEL_915GM
, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900
, 64 },
1463 {HW_VENDOR_INTEL
, CARD_INTEL_945G
, "Intel(R) 945G", DRIVER_INTEL_GMA950
, 64 },
1464 {HW_VENDOR_INTEL
, CARD_INTEL_945GM
, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950
, 64 },
1465 {HW_VENDOR_INTEL
, CARD_INTEL_945GME
, "Intel(R) 945GME", DRIVER_INTEL_GMA950
, 64 },
1466 {HW_VENDOR_INTEL
, CARD_INTEL_Q35
, "Intel(R) Q35", DRIVER_INTEL_GMA950
, 64 },
1467 {HW_VENDOR_INTEL
, CARD_INTEL_G33
, "Intel(R) G33", DRIVER_INTEL_GMA950
, 64 },
1468 {HW_VENDOR_INTEL
, CARD_INTEL_Q33
, "Intel(R) Q33", DRIVER_INTEL_GMA950
, 64 },
1469 {HW_VENDOR_INTEL
, CARD_INTEL_PNVG
, "Intel(R) IGD", DRIVER_INTEL_GMA950
, 64 },
1470 {HW_VENDOR_INTEL
, CARD_INTEL_PNVM
, "Intel(R) IGD", DRIVER_INTEL_GMA950
, 64 },
1471 {HW_VENDOR_INTEL
, CARD_INTEL_965Q
, "Intel(R) 965Q", DRIVER_INTEL_GMA3000
, 128},
1472 {HW_VENDOR_INTEL
, CARD_INTEL_965G
, "Intel(R) 965G", DRIVER_INTEL_GMA3000
, 128},
1473 {HW_VENDOR_INTEL
, CARD_INTEL_946GZ
, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000
, 128},
1474 {HW_VENDOR_INTEL
, CARD_INTEL_965GM
, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000
, 128},
1475 {HW_VENDOR_INTEL
, CARD_INTEL_965GME
, "Intel(R) 965GME", DRIVER_INTEL_GMA3000
, 128},
1476 {HW_VENDOR_INTEL
, CARD_INTEL_GM45
, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000
, 512},
1477 {HW_VENDOR_INTEL
, CARD_INTEL_IGD
, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000
, 512},
1478 {HW_VENDOR_INTEL
, CARD_INTEL_G45
, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000
, 512},
1479 {HW_VENDOR_INTEL
, CARD_INTEL_Q45
, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000
, 512},
1480 {HW_VENDOR_INTEL
, CARD_INTEL_G41
, "Intel(R) G41", DRIVER_INTEL_GMA3000
, 512},
1481 {HW_VENDOR_INTEL
, CARD_INTEL_B43
, "Intel(R) B43", DRIVER_INTEL_GMA3000
, 512},
1482 {HW_VENDOR_INTEL
, CARD_INTEL_ILKD
, "Intel(R) HD Graphics", DRIVER_INTEL_GMA3000
, 1536},
1483 {HW_VENDOR_INTEL
, CARD_INTEL_ILKM
, "Intel(R) HD Graphics", DRIVER_INTEL_GMA3000
, 1536},
1484 {HW_VENDOR_INTEL
, CARD_INTEL_SNBD
, "Intel(R) HD Graphics 3000", DRIVER_INTEL_GMA3000
, 1536},
1485 {HW_VENDOR_INTEL
, CARD_INTEL_SNBM
, "Intel(R) HD Graphics 3000", DRIVER_INTEL_GMA3000
, 1536},
1486 {HW_VENDOR_INTEL
, CARD_INTEL_SNBS
, "Intel(R) HD Graphics Family", DRIVER_INTEL_GMA3000
, 1536},
1487 {HW_VENDOR_INTEL
, CARD_INTEL_IVBD
, "Intel(R) HD Graphics 4000", DRIVER_INTEL_HD4000
, 1536},
1488 {HW_VENDOR_INTEL
, CARD_INTEL_IVBM
, "Intel(R) HD Graphics 4000", DRIVER_INTEL_HD4000
, 1536},
1489 {HW_VENDOR_INTEL
, CARD_INTEL_IVBS
, "Intel(R) HD Graphics Family", DRIVER_INTEL_HD4000
, 1536},
1490 {HW_VENDOR_INTEL
, CARD_INTEL_HWD
, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000
, 1536},
1491 {HW_VENDOR_INTEL
, CARD_INTEL_HWM
, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000
, 1536},
1492 {HW_VENDOR_INTEL
, CARD_INTEL_HD5000
, "Intel(R) HD Graphics 5000", DRIVER_INTEL_HD4000
, 1536},
1493 {HW_VENDOR_INTEL
, CARD_INTEL_I5100_1
, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000
, 1536},
1494 {HW_VENDOR_INTEL
, CARD_INTEL_I5100_2
, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000
, 1536},
1495 {HW_VENDOR_INTEL
, CARD_INTEL_I5100_3
, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000
, 1536},
1496 {HW_VENDOR_INTEL
, CARD_INTEL_I5100_4
, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000
, 1536},
1497 {HW_VENDOR_INTEL
, CARD_INTEL_IP5200_1
, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000
, 1536},
1498 {HW_VENDOR_INTEL
, CARD_INTEL_IP5200_2
, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000
, 1536},
1499 {HW_VENDOR_INTEL
, CARD_INTEL_IP5200_3
, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000
, 1536},
1500 {HW_VENDOR_INTEL
, CARD_INTEL_IP5200_4
, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000
, 1536},
1501 {HW_VENDOR_INTEL
, CARD_INTEL_IP5200_5
, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000
, 1536},
1502 {HW_VENDOR_INTEL
, CARD_INTEL_HD5300
, "Intel(R) HD Graphics 5300", DRIVER_INTEL_HD4000
, 2048},
1503 {HW_VENDOR_INTEL
, CARD_INTEL_HD5500
, "Intel(R) HD Graphics 5500", DRIVER_INTEL_HD4000
, 2048},
1504 {HW_VENDOR_INTEL
, CARD_INTEL_HD5600
, "Intel(R) HD Graphics 5600", DRIVER_INTEL_HD4000
, 2048},
1505 {HW_VENDOR_INTEL
, CARD_INTEL_HD6000
, "Intel(R) HD Graphics 6000", DRIVER_INTEL_HD4000
, 2048},
1506 {HW_VENDOR_INTEL
, CARD_INTEL_I6100
, "Intel(R) Iris(TM) Graphics 6100", DRIVER_INTEL_HD4000
, 2048},
1507 {HW_VENDOR_INTEL
, CARD_INTEL_IP6200
, "Intel(R) Iris(TM) Pro Graphics 6200", DRIVER_INTEL_HD4000
, 2048},
1508 {HW_VENDOR_INTEL
, CARD_INTEL_IPP6300
, "Intel(R) Iris(TM) Pro Graphics P6300", DRIVER_INTEL_HD4000
, 2048},
1509 {HW_VENDOR_INTEL
, CARD_INTEL_HD510_1
, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000
, 2048},
1510 {HW_VENDOR_INTEL
, CARD_INTEL_HD510_2
, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000
, 2048},
1511 {HW_VENDOR_INTEL
, CARD_INTEL_HD510_3
, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000
, 2048},
1512 {HW_VENDOR_INTEL
, CARD_INTEL_HD515
, "Intel(R) HD Graphics 515", DRIVER_INTEL_HD4000
, 2048},
1513 {HW_VENDOR_INTEL
, CARD_INTEL_HD520_1
, "Intel(R) HD Graphics 520", DRIVER_INTEL_HD4000
, 2048},
1514 {HW_VENDOR_INTEL
, CARD_INTEL_HD520_2
, "Intel(R) HD Graphics 520", DRIVER_INTEL_HD4000
, 2048},
1515 {HW_VENDOR_INTEL
, CARD_INTEL_HD530_1
, "Intel(R) HD Graphics 530", DRIVER_INTEL_HD4000
, 2048},
1516 {HW_VENDOR_INTEL
, CARD_INTEL_HD530_2
, "Intel(R) HD Graphics 530", DRIVER_INTEL_HD4000
, 2048},
1517 {HW_VENDOR_INTEL
, CARD_INTEL_HDP530
, "Intel(R) HD Graphics P530", DRIVER_INTEL_HD4000
, 2048},
1518 {HW_VENDOR_INTEL
, CARD_INTEL_I540
, "Intel(R) Iris(TM) Graphics 540", DRIVER_INTEL_HD4000
, 2048},
1519 {HW_VENDOR_INTEL
, CARD_INTEL_I550
, "Intel(R) Iris(TM) Graphics 550", DRIVER_INTEL_HD4000
, 2048},
1520 {HW_VENDOR_INTEL
, CARD_INTEL_I555
, "Intel(R) Iris(TM) Graphics 555", DRIVER_INTEL_HD4000
, 2048},
1521 {HW_VENDOR_INTEL
, CARD_INTEL_IP555
, "Intel(R) Iris(TM) Graphics P555", DRIVER_INTEL_HD4000
, 2048},
1522 {HW_VENDOR_INTEL
, CARD_INTEL_IP580_1
, "Intel(R) Iris(TM) Pro Graphics 580", DRIVER_INTEL_HD4000
, 2048},
1523 {HW_VENDOR_INTEL
, CARD_INTEL_IP580_2
, "Intel(R) Iris(TM) Pro Graphics 580", DRIVER_INTEL_HD4000
, 2048},
1524 {HW_VENDOR_INTEL
, CARD_INTEL_IPP580_1
, "Intel(R) Iris(TM) Pro Graphics P580", DRIVER_INTEL_HD4000
, 2048},
1525 {HW_VENDOR_INTEL
, CARD_INTEL_IPP580_2
, "Intel(R) Iris(TM) Pro Graphics P580", DRIVER_INTEL_HD4000
, 2048},
1528 static const struct driver_version_information
*get_driver_version_info(enum wined3d_display_driver driver
,
1529 enum wined3d_driver_model driver_model
)
1533 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver
, driver_model
);
1534 for (i
= 0; i
< ARRAY_SIZE(driver_version_table
); ++i
)
1536 const struct driver_version_information
*entry
= &driver_version_table
[i
];
1538 if (entry
->driver
== driver
&& (driver_model
== DRIVER_MODEL_GENERIC
1539 || entry
->driver_model
== driver_model
))
1541 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1542 entry
->driver_name
, entry
->version
, entry
->subversion
, entry
->build
);
1549 static const struct gpu_description
*get_gpu_description(enum wined3d_pci_vendor vendor
,
1550 enum wined3d_pci_device device
)
1554 for (i
= 0; i
< ARRAY_SIZE(gpu_description_table
); ++i
)
1556 if (vendor
== gpu_description_table
[i
].vendor
&& device
== gpu_description_table
[i
].card
)
1557 return &gpu_description_table
[i
];
1563 static const struct gpu_description
*query_gpu_description(const struct wined3d_gl_info
*gl_info
, UINT64
*vram_bytes
)
1565 enum wined3d_pci_vendor vendor
= PCI_VENDOR_NONE
;
1566 enum wined3d_pci_device device
= PCI_DEVICE_NONE
;
1567 const struct gpu_description
*gpu_description
;
1568 static unsigned int once
;
1570 if (gl_info
->supported
[WGL_WINE_QUERY_RENDERER
])
1574 if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_VENDOR_ID_WINE
, &value
)))
1576 if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_DEVICE_ID_WINE
, &value
)))
1578 if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_VIDEO_MEMORY_WINE
, &value
)))
1579 *vram_bytes
= (UINT64
)value
* 1024 * 1024;
1580 TRACE("Card reports vendor PCI ID 0x%04x, device PCI ID 0x%04x, 0x%s bytes of video memory.\n",
1581 vendor
, device
, wine_dbgstr_longlong(*vram_bytes
));
1584 if (wined3d_settings
.pci_vendor_id
!= PCI_VENDOR_NONE
)
1586 vendor
= wined3d_settings
.pci_vendor_id
;
1587 TRACE("Overriding vendor PCI ID with 0x%04x.\n", vendor
);
1590 if (wined3d_settings
.pci_device_id
!= PCI_DEVICE_NONE
)
1592 device
= wined3d_settings
.pci_device_id
;
1593 TRACE("Overriding device PCI ID with 0x%04x.\n", device
);
1596 if (wined3d_settings
.emulated_textureram
)
1598 *vram_bytes
= wined3d_settings
.emulated_textureram
;
1599 TRACE("Overriding amount of video memory with 0x%s bytes.\n",
1600 wine_dbgstr_longlong(*vram_bytes
));
1603 if (!(gpu_description
= get_gpu_description(vendor
, device
))
1604 && (wined3d_settings
.pci_vendor_id
!= PCI_VENDOR_NONE
1605 || wined3d_settings
.pci_device_id
!= PCI_DEVICE_NONE
) && !once
++)
1606 ERR_(winediag
)("Invalid GPU override %04x:%04x specified, ignoring.\n", vendor
, device
);
1608 return gpu_description
;
1611 static void init_driver_info(struct wined3d_driver_info
*driver_info
,
1612 const struct gpu_description
*gpu_desc
, UINT64 vram_bytes
)
1614 OSVERSIONINFOW os_version
;
1615 WORD driver_os_version
;
1616 enum wined3d_display_driver driver
;
1617 enum wined3d_driver_model driver_model
;
1618 const struct driver_version_information
*version_info
;
1620 memset(&os_version
, 0, sizeof(os_version
));
1621 os_version
.dwOSVersionInfoSize
= sizeof(os_version
);
1622 if (!GetVersionExW(&os_version
))
1624 ERR("Failed to get OS version, reporting 2000/XP.\n");
1625 driver_os_version
= 6;
1626 driver_model
= DRIVER_MODEL_NT5X
;
1630 TRACE("OS version %u.%u.\n", os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1631 switch (os_version
.dwMajorVersion
)
1634 /* If needed we could distinguish between 9x and NT4, but this code won't make
1635 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1637 driver_os_version
= 4;
1638 driver_model
= DRIVER_MODEL_WIN9X
;
1642 driver_os_version
= 6;
1643 driver_model
= DRIVER_MODEL_NT5X
;
1647 if (os_version
.dwMinorVersion
== 0)
1649 driver_os_version
= 7;
1650 driver_model
= DRIVER_MODEL_NT6X
;
1652 else if (os_version
.dwMinorVersion
== 1)
1654 driver_os_version
= 8;
1655 driver_model
= DRIVER_MODEL_NT6X
;
1659 if (os_version
.dwMinorVersion
> 2)
1661 FIXME("Unhandled OS version %u.%u, reporting Win 8.\n",
1662 os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1664 driver_os_version
= 9;
1665 driver_model
= DRIVER_MODEL_NT6X
;
1670 driver_os_version
= 10;
1671 driver_model
= DRIVER_MODEL_NT6X
;
1675 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1676 os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1677 driver_os_version
= 6;
1678 driver_model
= DRIVER_MODEL_NT5X
;
1683 driver_info
->vendor
= gpu_desc
->vendor
;
1684 driver_info
->device
= gpu_desc
->card
;
1685 driver_info
->description
= gpu_desc
->description
;
1686 driver_info
->vram_bytes
= vram_bytes
? vram_bytes
: (UINT64
)gpu_desc
->vidmem
* 1024 * 1024;
1687 driver
= gpu_desc
->driver
;
1690 * Diablo 2 crashes when the amount of video memory is greater than 0x7fffffff.
1691 * In order to avoid this application bug we limit the amount of video memory
1692 * to LONG_MAX for older Windows versions.
1694 if (driver_model
< DRIVER_MODEL_NT6X
&& driver_info
->vram_bytes
> LONG_MAX
)
1696 TRACE("Limiting amount of video memory to %#lx bytes for OS version older than Vista.\n", LONG_MAX
);
1697 driver_info
->vram_bytes
= LONG_MAX
;
1700 /* Try to obtain driver version information for the current Windows version. This fails in
1702 * - the gpu is not available on the currently selected OS version:
1703 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1704 * version information for the current Windows version is returned instead of faked info.
1705 * We do the same and assume the default Windows version to emulate is WinXP.
1707 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1708 * For now return the XP driver info. Perhaps later on we should return VESA.
1710 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1711 * This could be an indication that our database is not up to date, so this should be fixed.
1713 if ((version_info
= get_driver_version_info(driver
, driver_model
))
1714 || (version_info
= get_driver_version_info(driver
, DRIVER_MODEL_GENERIC
)))
1716 driver_info
->name
= version_info
->driver_name
;
1717 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, version_info
->version
);
1718 driver_info
->version_low
= MAKEDWORD_VERSION(version_info
->subversion
, version_info
->build
);
1722 ERR("No driver version info found for device %04x:%04x, driver model %#x.\n",
1723 driver_info
->vendor
, driver_info
->device
, driver_model
);
1724 driver_info
->name
= "Display";
1725 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, 15);
1726 driver_info
->version_low
= MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1729 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1730 driver_info
->version_high
, driver_info
->version_low
);
1733 /* Context activation is done by the caller. */
1734 static void fixup_extensions(struct wined3d_gl_info
*gl_info
, struct wined3d_caps_gl_ctx
*ctx
,
1735 const char *gl_renderer
, enum wined3d_gl_vendor gl_vendor
,
1736 enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
1740 for (i
= 0; i
< ARRAY_SIZE(quirk_table
); ++i
)
1742 if (!quirk_table
[i
].match(gl_info
, ctx
, gl_renderer
, gl_vendor
, card_vendor
, device
)) continue;
1743 TRACE("Applying driver quirk \"%s\".\n", quirk_table
[i
].description
);
1744 quirk_table
[i
].apply(gl_info
);
1747 /* Find out if PBOs work as they are supposed to. */
1748 test_pbo_functionality(gl_info
);
1751 static DWORD
wined3d_parse_gl_version(const char *gl_version
)
1753 const char *ptr
= gl_version
;
1758 ERR("Invalid OpenGL major version %d.\n", major
);
1760 while (isdigit(*ptr
)) ++ptr
;
1762 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version
));
1766 TRACE("Found OpenGL version %d.%d.\n", major
, minor
);
1768 return MAKEDWORD_VERSION(major
, minor
);
1771 static enum wined3d_gl_vendor
wined3d_guess_gl_vendor(const struct wined3d_gl_info
*gl_info
,
1772 const char *gl_vendor_string
, const char *gl_renderer
, const char *gl_version
)
1774 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1775 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1776 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1778 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1779 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1780 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1781 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1782 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1783 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1784 * DirectDraw, not OpenGL. */
1785 if (gl_info
->supported
[APPLE_FENCE
] && gl_info
->supported
[APPLE_YCBCR_422
])
1786 return GL_VENDOR_APPLE
;
1788 if (strstr(gl_vendor_string
, "NVIDIA"))
1789 return GL_VENDOR_NVIDIA
;
1791 if (strstr(gl_vendor_string
, "ATI"))
1792 return GL_VENDOR_FGLRX
;
1794 if (strstr(gl_vendor_string
, "Mesa")
1795 || strstr(gl_vendor_string
, "X.Org")
1796 || strstr(gl_vendor_string
, "Advanced Micro Devices, Inc.")
1797 || strstr(gl_vendor_string
, "DRI R300 Project")
1798 || strstr(gl_vendor_string
, "Tungsten Graphics, Inc")
1799 || strstr(gl_vendor_string
, "VMware, Inc.")
1800 || strstr(gl_vendor_string
, "Intel")
1801 || strstr(gl_renderer
, "Mesa")
1802 || strstr(gl_renderer
, "Gallium")
1803 || strstr(gl_renderer
, "Intel")
1804 || strstr(gl_version
, "Mesa"))
1805 return GL_VENDOR_MESA
;
1807 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1808 debugstr_a(gl_vendor_string
));
1810 return GL_VENDOR_UNKNOWN
;
1813 static enum wined3d_pci_vendor
wined3d_guess_card_vendor(const char *gl_vendor_string
, const char *gl_renderer
)
1815 if (strstr(gl_vendor_string
, "NVIDIA")
1816 || strstr(gl_vendor_string
, "Nouveau")
1817 || strstr(gl_vendor_string
, "nouveau"))
1818 return HW_VENDOR_NVIDIA
;
1820 if (strstr(gl_vendor_string
, "ATI")
1821 || strstr(gl_vendor_string
, "Advanced Micro Devices, Inc.")
1822 || strstr(gl_vendor_string
, "X.Org R300 Project")
1823 || strstr(gl_renderer
, "AMD")
1824 || strstr(gl_renderer
, "FirePro")
1825 || strstr(gl_renderer
, "Radeon")
1826 || strstr(gl_renderer
, "R100")
1827 || strstr(gl_renderer
, "R200")
1828 || strstr(gl_renderer
, "R300")
1829 || strstr(gl_renderer
, "R600")
1830 || strstr(gl_renderer
, "R700"))
1831 return HW_VENDOR_AMD
;
1833 if (strstr(gl_vendor_string
, "Intel(R)")
1834 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1835 || strstr(gl_renderer
, "Intel")
1836 || strstr(gl_renderer
, "i915")
1837 || strstr(gl_vendor_string
, "Intel Inc."))
1838 return HW_VENDOR_INTEL
;
1840 if (strstr(gl_renderer
, "SVGA3D"))
1841 return HW_VENDOR_VMWARE
;
1843 if (strstr(gl_vendor_string
, "Mesa")
1844 || strstr(gl_vendor_string
, "Brian Paul")
1845 || strstr(gl_vendor_string
, "Tungsten Graphics, Inc")
1846 || strstr(gl_vendor_string
, "VMware, Inc."))
1847 return HW_VENDOR_SOFTWARE
;
1849 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string
));
1851 return HW_VENDOR_NVIDIA
;
1854 static enum wined3d_d3d_level
d3d_level_from_caps(const struct shader_caps
*shader_caps
, const struct fragment_caps
*fragment_caps
, DWORD glsl_version
)
1856 if (shader_caps
->vs_version
>= 5)
1857 return WINED3D_D3D_LEVEL_11
;
1858 if (shader_caps
->vs_version
== 4)
1859 return WINED3D_D3D_LEVEL_10
;
1860 if (shader_caps
->vs_version
== 3)
1862 /* wined3d with default settings at the moment doesn't expose SM4+ on
1864 if (glsl_version
>= MAKEDWORD_VERSION(4, 30))
1865 return WINED3D_D3D_LEVEL_11
;
1866 if (glsl_version
>= MAKEDWORD_VERSION(1, 30))
1867 return WINED3D_D3D_LEVEL_10
;
1868 return WINED3D_D3D_LEVEL_9_SM3
;
1870 if (shader_caps
->vs_version
== 2)
1871 return WINED3D_D3D_LEVEL_9_SM2
;
1872 if (shader_caps
->vs_version
== 1)
1873 return WINED3D_D3D_LEVEL_8
;
1875 if (fragment_caps
->TextureOpCaps
& WINED3DTEXOPCAPS_DOTPRODUCT3
)
1876 return WINED3D_D3D_LEVEL_7
;
1877 if (fragment_caps
->MaxSimultaneousTextures
> 1)
1878 return WINED3D_D3D_LEVEL_6
;
1880 return WINED3D_D3D_LEVEL_5
;
1883 static const struct wined3d_renderer_table
1885 const char *renderer
;
1886 enum wined3d_pci_device id
;
1888 cards_nvidia_binary
[] =
1891 {"TITAN X (Pascal)", CARD_NVIDIA_TITANX_PASCAL
}, /* GeForce 1000 - highend */
1892 {"GTX 1080 Ti", CARD_NVIDIA_GEFORCE_GTX1080TI
}, /* GeForce 1000 - highend */
1893 {"GTX 1080", CARD_NVIDIA_GEFORCE_GTX1080
}, /* GeForce 1000 - highend */
1894 {"GTX 1070", CARD_NVIDIA_GEFORCE_GTX1070
}, /* GeForce 1000 - highend */
1895 {"GTX 1060", CARD_NVIDIA_GEFORCE_GTX1060
}, /* GeForce 1000 - midend high */
1896 {"GTX 1050", CARD_NVIDIA_GEFORCE_GTX1050
}, /* GeForce 1000 - midend */
1897 {"GTX 980 Ti", CARD_NVIDIA_GEFORCE_GTX980TI
}, /* GeForce 900 - highend */
1898 {"GTX 980", CARD_NVIDIA_GEFORCE_GTX980
}, /* GeForce 900 - highend */
1899 {"GTX 970M", CARD_NVIDIA_GEFORCE_GTX970M
}, /* GeForce 900 - highend mobile*/
1900 {"GTX 970", CARD_NVIDIA_GEFORCE_GTX970
}, /* GeForce 900 - highend */
1901 {"GTX TITAN X", CARD_NVIDIA_GEFORCE_GTXTITANX
}, /* Geforce 900 - highend */
1902 {"GTX 960M", CARD_NVIDIA_GEFORCE_GTX960M
}, /* GeForce 900 - midend high mobile */
1903 {"GTX 960", CARD_NVIDIA_GEFORCE_GTX960
}, /* GeForce 900 - midend high */
1904 {"GTX 950M", CARD_NVIDIA_GEFORCE_GTX950M
}, /* GeForce 900 - midend mobile */
1905 {"GTX 950", CARD_NVIDIA_GEFORCE_GTX950
}, /* GeForce 900 - midend */
1906 {"GeForce 940M", CARD_NVIDIA_GEFORCE_940M
}, /* GeForce 900 - midend mobile */
1907 {"GTX 880M", CARD_NVIDIA_GEFORCE_GTX880M
}, /* GeForce 800 - mobile */
1908 {"GTX 870M", CARD_NVIDIA_GEFORCE_GTX870M
}, /* GeForce 800 - mobile */
1909 {"GTX 860M", CARD_NVIDIA_GEFORCE_GTX860M
}, /* GeForce 800 - mobile */
1910 {"GTX 850M", CARD_NVIDIA_GEFORCE_GTX850M
}, /* GeForce 800 - mobile */
1911 {"GeForce 845M", CARD_NVIDIA_GEFORCE_845M
}, /* GeForce 800 - mobile */
1912 {"GeForce 840M", CARD_NVIDIA_GEFORCE_840M
}, /* GeForce 800 - mobile */
1913 {"GeForce 830M", CARD_NVIDIA_GEFORCE_830M
}, /* GeForce 800 - mobile */
1914 {"GeForce 820M", CARD_NVIDIA_GEFORCE_820M
}, /* GeForce 800 - mobile */
1915 {"GTX 780 Ti", CARD_NVIDIA_GEFORCE_GTX780TI
}, /* Geforce 700 - highend */
1916 {"GTX TITAN Black", CARD_NVIDIA_GEFORCE_GTXTITANB
}, /* Geforce 700 - highend */
1917 {"GTX TITAN Z", CARD_NVIDIA_GEFORCE_GTXTITANZ
}, /* Geforce 700 - highend */
1918 {"GTX TITAN", CARD_NVIDIA_GEFORCE_GTXTITAN
}, /* Geforce 700 - highend */
1919 {"GTX 780", CARD_NVIDIA_GEFORCE_GTX780
}, /* Geforce 700 - highend */
1920 {"GTX 770M", CARD_NVIDIA_GEFORCE_GTX770M
}, /* Geforce 700 - midend high mobile */
1921 {"GTX 770", CARD_NVIDIA_GEFORCE_GTX770
}, /* Geforce 700 - highend */
1922 {"GTX 765M", CARD_NVIDIA_GEFORCE_GTX765M
}, /* Geforce 700 - midend high mobile */
1923 {"GTX 760 Ti", CARD_NVIDIA_GEFORCE_GTX760TI
}, /* Geforce 700 - midend high */
1924 {"GTX 760", CARD_NVIDIA_GEFORCE_GTX760
}, /* Geforce 700 - midend high */
1925 {"GTX 750 Ti", CARD_NVIDIA_GEFORCE_GTX750TI
}, /* Geforce 700 - midend */
1926 {"GTX 750", CARD_NVIDIA_GEFORCE_GTX750
}, /* Geforce 700 - midend */
1927 {"GT 750M", CARD_NVIDIA_GEFORCE_GT750M
}, /* Geforce 700 - midend mobile */
1928 {"GT 740M", CARD_NVIDIA_GEFORCE_GT740M
}, /* Geforce 700 - midend mobile */
1929 {"GT 730M", CARD_NVIDIA_GEFORCE_GT730M
}, /* Geforce 700 - midend mobile */
1930 {"GT 730", CARD_NVIDIA_GEFORCE_GT730
}, /* Geforce 700 - lowend */
1931 {"GTX 690", CARD_NVIDIA_GEFORCE_GTX690
}, /* Geforce 600 - highend */
1932 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680
}, /* Geforce 600 - highend */
1933 {"GTX 675MX", CARD_NVIDIA_GEFORCE_GTX675MX
}, /* Geforce 600 - highend */
1934 {"GTX 670MX", CARD_NVIDIA_GEFORCE_GTX670MX
}, /* Geforce 600 - highend */
1935 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670
}, /* Geforce 600 - midend high */
1936 {"GTX 660 Ti", CARD_NVIDIA_GEFORCE_GTX660TI
}, /* Geforce 600 - midend high */
1937 {"GTX 660M", CARD_NVIDIA_GEFORCE_GTX660M
}, /* Geforce 600 - midend high mobile */
1938 {"GTX 660", CARD_NVIDIA_GEFORCE_GTX660
}, /* Geforce 600 - midend high */
1939 {"GTX 650 Ti", CARD_NVIDIA_GEFORCE_GTX650TI
}, /* Geforce 600 - lowend */
1940 {"GTX 650", CARD_NVIDIA_GEFORCE_GTX650
}, /* Geforce 600 - lowend */
1941 {"GT 650M", CARD_NVIDIA_GEFORCE_GT650M
}, /* Geforce 600 - midend mobile */
1942 {"GT 640M", CARD_NVIDIA_GEFORCE_GT640M
}, /* Geforce 600 - midend mobile */
1943 {"GT 630M", CARD_NVIDIA_GEFORCE_GT630M
}, /* Geforce 600 - midend mobile */
1944 {"GT 630", CARD_NVIDIA_GEFORCE_GT630
}, /* Geforce 600 - lowend */
1945 {"GT 610", CARD_NVIDIA_GEFORCE_GT610
}, /* Geforce 600 - lowend */
1946 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580
}, /* Geforce 500 - highend */
1947 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570
}, /* Geforce 500 - midend high */
1948 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI
}, /* Geforce 500 - midend */
1949 {"GTX 560M", CARD_NVIDIA_GEFORCE_GTX560M
}, /* Geforce 500 - midend mobile */
1950 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560
}, /* Geforce 500 - midend */
1951 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M
}, /* Geforce 500 - midend mobile */
1952 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550
}, /* Geforce 500 - midend */
1953 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M
}, /* Geforce 500 - midend mobile */
1954 {"GT 525M", CARD_NVIDIA_GEFORCE_GT525M
}, /* Geforce 500 - lowend mobile */
1955 {"GT 520", CARD_NVIDIA_GEFORCE_GT520
}, /* Geforce 500 - lowend */
1956 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480
}, /* Geforce 400 - highend */
1957 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470
}, /* Geforce 400 - midend high */
1959 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465
}, /* Geforce 400 - midend */
1960 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M
}, /* Geforce 400 - highend mobile */
1961 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460
}, /* Geforce 400 - midend */
1962 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450
}, /* Geforce 400 - midend low */
1963 {"GT 440", CARD_NVIDIA_GEFORCE_GT440
}, /* Geforce 400 - lowend */
1964 {"GT 430", CARD_NVIDIA_GEFORCE_GT430
}, /* Geforce 400 - lowend */
1965 {"GT 425M", CARD_NVIDIA_GEFORCE_GT425M
}, /* Geforce 400 - lowend mobile */
1966 {"GT 420", CARD_NVIDIA_GEFORCE_GT420
}, /* Geforce 400 - lowend */
1967 {"410M", CARD_NVIDIA_GEFORCE_410M
}, /* Geforce 400 - lowend mobile */
1968 {"GT 330", CARD_NVIDIA_GEFORCE_GT330
}, /* Geforce 300 - highend */
1969 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M
}, /* Geforce 300 - highend mobile */
1970 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M
}, /* Geforce 300 - highend mobile */
1971 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M
}, /* Geforce 300 - midend mobile */
1972 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M
}, /* Geforce 300 - midend mobile */
1973 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M
}, /* Geforce 300 - midend mobile */
1974 {"320M", CARD_NVIDIA_GEFORCE_320M
}, /* Geforce 300 - midend mobile */
1975 {"315M", CARD_NVIDIA_GEFORCE_315M
}, /* Geforce 300 - midend mobile */
1976 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1977 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1978 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1979 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275
}, /* Geforce 200 - midend high */
1980 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260
}, /* Geforce 200 - midend */
1981 {"GTS 250", CARD_NVIDIA_GEFORCE_GTS250
}, /* Geforce 200 - midend */
1982 {"GT 240", CARD_NVIDIA_GEFORCE_GT240
}, /* Geforce 200 - midend */
1983 {"GT 220", CARD_NVIDIA_GEFORCE_GT220
}, /* Geforce 200 - lowend */
1984 {"GeForce 310", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1985 {"GeForce 305", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1986 {"GeForce 210", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1987 {"G 210", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1988 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1989 {"9800", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1990 {"9700M GT", CARD_NVIDIA_GEFORCE_9700MGT
}, /* Geforce 9 - midend */
1991 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT
}, /* Geforce 9 - midend */
1992 {"9600", CARD_NVIDIA_GEFORCE_9600GT
}, /* Geforce 9 - midend */
1993 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1994 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1995 {"9500", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1996 {"9400M", CARD_NVIDIA_GEFORCE_9400M
}, /* Geforce 9 - lowend */
1997 {"9400", CARD_NVIDIA_GEFORCE_9400GT
}, /* Geforce 9 - lowend */
1998 {"9300", CARD_NVIDIA_GEFORCE_9300
}, /* Geforce 9 - lowend low */
1999 {"9200", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
2000 {"9100", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
2001 {"G 100", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
2002 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX
}, /* Geforce 8 - highend high */
2003 {"8800", CARD_NVIDIA_GEFORCE_8800GTS
}, /* Geforce 8 - highend */
2004 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT
}, /* Geforce 8 - midend mobile */
2005 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT
}, /* Geforce 8 - midend mobile */
2006 {"8700", CARD_NVIDIA_GEFORCE_8600GT
}, /* Geforce 8 - midend */
2007 {"8600", CARD_NVIDIA_GEFORCE_8600GT
}, /* Geforce 8 - midend */
2008 {"8500", CARD_NVIDIA_GEFORCE_8500GT
}, /* Geforce 8 - mid-lowend */
2009 {"8400", CARD_NVIDIA_GEFORCE_8400GS
}, /* Geforce 8 - mid-lowend */
2010 {"8300", CARD_NVIDIA_GEFORCE_8300GS
}, /* Geforce 8 - lowend */
2011 {"8200", CARD_NVIDIA_GEFORCE_8200
}, /* Geforce 8 - lowend */
2012 {"8100", CARD_NVIDIA_GEFORCE_8200
}, /* Geforce 8 - lowend */
2013 /* Direct 3D 9 SM3 */
2014 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
2015 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
2016 {"7950", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
2017 {"7900", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
2018 {"7800", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
2019 {"7700", CARD_NVIDIA_GEFORCE_7600
}, /* Geforce 7 - midend */
2020 {"7600", CARD_NVIDIA_GEFORCE_7600
}, /* Geforce 7 - midend */
2021 {"7400", CARD_NVIDIA_GEFORCE_7400
}, /* Geforce 7 - lower medium */
2022 {"7300", CARD_NVIDIA_GEFORCE_7300
}, /* Geforce 7 - lowend */
2023 {"6800", CARD_NVIDIA_GEFORCE_6800
}, /* Geforce 6 - highend */
2024 {"6700", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
2025 {"6610", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
2026 {"6600", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
2027 /* Direct 3D 9 SM2 */
2028 {"Quadro FX", CARD_NVIDIA_GEFORCEFX_5800
}, /* GeforceFX - highend */
2029 {"5950", CARD_NVIDIA_GEFORCEFX_5800
}, /* GeforceFX - highend */
2030 {"5900", CARD_NVIDIA_GEFORCEFX_5800
}, /* GeforceFX - highend */
2031 {"5800", CARD_NVIDIA_GEFORCEFX_5800
}, /* GeforceFX - highend */
2032 {"5750", CARD_NVIDIA_GEFORCEFX_5600
}, /* GeforceFX - midend */
2033 {"5700", CARD_NVIDIA_GEFORCEFX_5600
}, /* GeforceFX - midend */
2034 {"5650", CARD_NVIDIA_GEFORCEFX_5600
}, /* GeforceFX - midend */
2035 {"5600", CARD_NVIDIA_GEFORCEFX_5600
}, /* GeforceFX - midend */
2036 {"5500", CARD_NVIDIA_GEFORCEFX_5200
}, /* GeforceFX - lowend */
2037 {"5300", CARD_NVIDIA_GEFORCEFX_5200
}, /* GeforceFX - lowend */
2038 {"5250", CARD_NVIDIA_GEFORCEFX_5200
}, /* GeforceFX - lowend */
2039 {"5200", CARD_NVIDIA_GEFORCEFX_5200
}, /* GeforceFX - lowend */
2040 {"5100", CARD_NVIDIA_GEFORCEFX_5200
}, /* GeforceFX - lowend */
2042 {"Quadro4", CARD_NVIDIA_GEFORCE4_TI4200
},
2043 {"GeForce4 Ti", CARD_NVIDIA_GEFORCE4_TI4200
}, /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800 */
2045 {"GeForce4 MX", CARD_NVIDIA_GEFORCE4_MX
}, /* MX420/MX440/MX460/MX4000 */
2046 {"Quadro2 MXR", CARD_NVIDIA_GEFORCE2_MX
},
2047 {"GeForce2 MX", CARD_NVIDIA_GEFORCE2_MX
}, /* Geforce2 standard/MX100/MX200/MX400 */
2048 {"Quadro2", CARD_NVIDIA_GEFORCE2
},
2049 {"GeForce2", CARD_NVIDIA_GEFORCE2
}, /* Geforce2 GTS/Pro/Ti/Ultra */
2051 {"TNT2", CARD_NVIDIA_RIVA_TNT2
}, /* Riva TNT2 standard/M64/Pro/Ultra */
2053 /* See http://developer.amd.com/resources/hardware-drivers/ati-catalyst-pc-vendor-id-1002-li/
2055 * Beware: renderer string do not match exact card model,
2056 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
2057 cards_amd_binary
[] =
2059 {"RX 480", CARD_AMD_RADEON_RX_480
},
2060 {"RX 460", CARD_AMD_RADEON_RX_460
},
2061 {"R9 Fury Series", CARD_AMD_RADEON_R9_FURY
},
2062 /* Southern Islands */
2063 {"HD 7900", CARD_AMD_RADEON_HD7900
},
2064 {"HD 7800", CARD_AMD_RADEON_HD7800
},
2065 {"HD 7700", CARD_AMD_RADEON_HD7700
},
2066 /* Northern Islands */
2067 {"HD 6970", CARD_AMD_RADEON_HD6900
},
2068 {"HD 6900", CARD_AMD_RADEON_HD6900
},
2069 {"HD 6800", CARD_AMD_RADEON_HD6800
},
2070 {"HD 6770M", CARD_AMD_RADEON_HD6600M
},
2071 {"HD 6750M", CARD_AMD_RADEON_HD6600M
},
2072 {"HD 6700", CARD_AMD_RADEON_HD6700
},
2073 {"HD 6670", CARD_AMD_RADEON_HD6600
},
2074 {"HD 6630M", CARD_AMD_RADEON_HD6600M
},
2075 {"HD 6600M", CARD_AMD_RADEON_HD6600M
},
2076 {"HD 6600", CARD_AMD_RADEON_HD6600
},
2077 {"HD 6570", CARD_AMD_RADEON_HD6600
},
2078 {"HD 6500M", CARD_AMD_RADEON_HD6600M
},
2079 {"HD 6500", CARD_AMD_RADEON_HD6600
},
2080 {"HD 6480G", CARD_AMD_RADEON_HD6480G
},
2081 {"HD 6400", CARD_AMD_RADEON_HD6400
},
2082 {"HD 6300", CARD_AMD_RADEON_HD6300
},
2083 {"HD 6200", CARD_AMD_RADEON_HD6300
},
2085 {"HD 5870", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS PRO */
2086 {"HD 5850", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS XT */
2087 {"HD 5800", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS HD58xx generic renderer string */
2088 {"HD 5770", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER XT */
2089 {"HD 5750", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER LE */
2090 {"HD 5700", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER HD57xx generic renderer string */
2091 {"HD 5670", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD XT */
2092 {"HD 5570", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
2093 {"HD 5550", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
2094 {"HD 5450", CARD_AMD_RADEON_HD5400
}, /* Radeon EG CEDAR PRO */
2095 {"HD 5000", CARD_AMD_RADEON_HD5600
}, /* Defaulting to HD 5600 */
2097 {"HD 4890", CARD_AMD_RADEON_HD4800
}, /* Radeon RV790 */
2098 {"HD 4870", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
2099 {"HD 4850", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
2100 {"HD 4830", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
2101 {"HD 4800", CARD_AMD_RADEON_HD4800
}, /* Radeon RV7xx HD48xx generic renderer string */
2102 {"HD 4770", CARD_AMD_RADEON_HD4700
}, /* Radeon RV740 */
2103 {"HD 4700", CARD_AMD_RADEON_HD4700
}, /* Radeon RV7xx HD47xx generic renderer string */
2104 {"HD 4670", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
2105 {"HD 4650", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
2106 {"HD 4600", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
2107 {"HD 4550", CARD_AMD_RADEON_HD4350
}, /* Radeon RV710 */
2108 {"HD 4350", CARD_AMD_RADEON_HD4350
}, /* Radeon RV710 */
2109 /* R600/R700 integrated */
2110 {"HD 4200M", CARD_AMD_RADEON_HD4200M
},
2111 {"HD 3300", CARD_AMD_RADEON_HD3200
},
2112 {"HD 3200", CARD_AMD_RADEON_HD3200
},
2113 {"HD 3100", CARD_AMD_RADEON_HD3200
},
2115 {"HD 3870", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
2116 {"HD 3850", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
2117 {"HD 2900", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
2118 {"HD 3830", CARD_AMD_RADEON_HD2600
}, /* China-only midend */
2119 {"HD 3690", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
2120 {"HD 3650", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
2121 {"HD 2600", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
2122 {"HD 3470", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
2123 {"HD 3450", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
2124 {"HD 3430", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
2125 {"HD 3400", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
2126 {"HD 2400", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
2127 {"HD 2350", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
2129 {"X1950", CARD_AMD_RADEON_X1600
},
2130 {"X1900", CARD_AMD_RADEON_X1600
},
2131 {"X1800", CARD_AMD_RADEON_X1600
},
2132 {"X1650", CARD_AMD_RADEON_X1600
},
2133 {"X1600", CARD_AMD_RADEON_X1600
},
2134 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
2135 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
2136 {"HD 2300", CARD_AMD_RADEON_X700
},
2137 {"X2500", CARD_AMD_RADEON_X700
},
2138 {"X2300", CARD_AMD_RADEON_X700
},
2139 {"X1550", CARD_AMD_RADEON_X700
},
2140 {"X1450", CARD_AMD_RADEON_X700
},
2141 {"X1400", CARD_AMD_RADEON_X700
},
2142 {"X1300", CARD_AMD_RADEON_X700
},
2143 {"X850", CARD_AMD_RADEON_X700
},
2144 {"X800", CARD_AMD_RADEON_X700
},
2145 {"X700", CARD_AMD_RADEON_X700
},
2146 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400 MHz */
2147 {"Radeon Xpress", CARD_AMD_RADEON_XPRESS_200M
},
2152 {"Iris Pro Graphics P580", CARD_INTEL_IPP580_1
},
2153 {"Skylake", CARD_INTEL_HD520_1
},
2155 {"Iris Pro P6300", CARD_INTEL_IPP6300
},
2156 {"Iris Pro 6200", CARD_INTEL_IP6200
},
2157 {"Iris 6100", CARD_INTEL_I6100
},
2158 {"Iris(TM) Graphics 6100", CARD_INTEL_I6100
}, /* MacOS */
2160 {"Iris Pro 5200", CARD_INTEL_IP5200_1
},
2161 {"Iris 5100", CARD_INTEL_I5100_1
},
2162 {"HD Graphics 5000", CARD_INTEL_HD5000
}, /* MacOS */
2163 {"Haswell Mobile", CARD_INTEL_HWM
},
2164 {"Iris OpenGL Engine", CARD_INTEL_HWM
}, /* MacOS */
2166 {"Ivybridge Server", CARD_INTEL_IVBS
},
2167 {"Ivybridge Mobile", CARD_INTEL_IVBM
},
2168 {"Ivybridge Desktop", CARD_INTEL_IVBD
},
2169 {"HD Graphics 4000", CARD_INTEL_IVBD
}, /* MacOS */
2171 {"Sandybridge Server", CARD_INTEL_SNBS
},
2172 {"Sandybridge Mobile", CARD_INTEL_SNBM
},
2173 {"Sandybridge Desktop", CARD_INTEL_SNBD
},
2175 {"Ironlake Mobile", CARD_INTEL_ILKM
},
2176 {"Ironlake Desktop", CARD_INTEL_ILKD
},
2178 {"B43", CARD_INTEL_B43
},
2179 {"G41", CARD_INTEL_G41
},
2180 {"G45", CARD_INTEL_G45
},
2181 {"Q45", CARD_INTEL_Q45
},
2182 {"Integrated Graphics Device", CARD_INTEL_IGD
},
2183 {"GM45", CARD_INTEL_GM45
},
2185 {"965GME", CARD_INTEL_965GME
},
2186 {"965GM", CARD_INTEL_965GM
},
2187 {"X3100", CARD_INTEL_965GM
}, /* MacOS */
2188 {"946GZ", CARD_INTEL_946GZ
},
2189 {"965G", CARD_INTEL_965G
},
2190 {"965Q", CARD_INTEL_965Q
},
2192 {"Pineview M", CARD_INTEL_PNVM
},
2193 {"Pineview G", CARD_INTEL_PNVG
},
2194 {"IGD", CARD_INTEL_PNVG
},
2195 {"Q33", CARD_INTEL_Q33
},
2196 {"G33", CARD_INTEL_G33
},
2197 {"Q35", CARD_INTEL_Q35
},
2198 {"945GME", CARD_INTEL_945GME
},
2199 {"945GM", CARD_INTEL_945GM
},
2200 {"GMA 950", CARD_INTEL_945GM
}, /* MacOS */
2201 {"945G", CARD_INTEL_945G
},
2203 {"915GM", CARD_INTEL_915GM
},
2204 {"E7221G", CARD_INTEL_E7221G
},
2205 {"915G", CARD_INTEL_915G
},
2207 {"865G", CARD_INTEL_865G
},
2208 {"845G", CARD_INTEL_845G
},
2209 {"855GM", CARD_INTEL_855GM
},
2210 {"830M", CARD_INTEL_830M
},
2212 /* 20101109 - These are never returned by current Gallium radeon
2213 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
2215 * These are returned but not handled: RC410, RV380. */
2219 {"POLARIS10", CARD_AMD_RADEON_RX_480
},
2220 {"POLARIS11", CARD_AMD_RADEON_RX_460
},
2221 /* Volcanic Islands */
2222 {"FIJI", CARD_AMD_RADEON_R9_FURY
},
2223 {"TONGA", CARD_AMD_RADEON_R9_285
},
2225 {"HAWAII", CARD_AMD_RADEON_R9_290
},
2226 {"KAVERI", CARD_AMD_RADEON_R7
},
2227 {"KABINI", CARD_AMD_RADEON_R3
},
2228 {"BONAIRE", CARD_AMD_RADEON_HD8770
},
2229 /* Southern Islands */
2230 {"OLAND", CARD_AMD_RADEON_HD8670
},
2231 {"HAINAN", CARD_AMD_RADEON_HD8600M
},
2232 {"TAHITI", CARD_AMD_RADEON_HD7900
},
2233 {"PITCAIRN", CARD_AMD_RADEON_HD7800
},
2234 {"CAPE VERDE", CARD_AMD_RADEON_HD7700
},
2235 /* Northern Islands */
2236 {"ARUBA", CARD_AMD_RADEON_HD7660D
},
2237 {"CAYMAN", CARD_AMD_RADEON_HD6900
},
2238 {"BARTS", CARD_AMD_RADEON_HD6800
},
2239 {"TURKS", CARD_AMD_RADEON_HD6600
},
2240 {"SUMO2", CARD_AMD_RADEON_HD6410D
}, /* SUMO2 first, because we do a strstr(). */
2241 {"SUMO", CARD_AMD_RADEON_HD6550D
},
2242 {"CAICOS", CARD_AMD_RADEON_HD6400
},
2243 {"PALM", CARD_AMD_RADEON_HD6300
},
2245 {"HEMLOCK", CARD_AMD_RADEON_HD5900
},
2246 {"CYPRESS", CARD_AMD_RADEON_HD5800
},
2247 {"JUNIPER", CARD_AMD_RADEON_HD5700
},
2248 {"REDWOOD", CARD_AMD_RADEON_HD5600
},
2249 {"CEDAR", CARD_AMD_RADEON_HD5400
},
2251 {"R700", CARD_AMD_RADEON_HD4800
},
2252 {"RV790", CARD_AMD_RADEON_HD4800
},
2253 {"RV770", CARD_AMD_RADEON_HD4800
},
2254 {"RV740", CARD_AMD_RADEON_HD4700
},
2255 {"RV730", CARD_AMD_RADEON_HD4600
},
2256 {"RV710", CARD_AMD_RADEON_HD4350
},
2257 /* R600/R700 integrated */
2258 {"RS880", CARD_AMD_RADEON_HD4200M
},
2259 {"RS780", CARD_AMD_RADEON_HD3200
},
2261 {"R680", CARD_AMD_RADEON_HD2900
},
2262 {"R600", CARD_AMD_RADEON_HD2900
},
2263 {"RV670", CARD_AMD_RADEON_HD3850
},
2264 {"RV635", CARD_AMD_RADEON_HD2600
},
2265 {"RV630", CARD_AMD_RADEON_HD2600
},
2266 {"RV620", CARD_AMD_RADEON_HD2350
},
2267 {"RV610", CARD_AMD_RADEON_HD2350
},
2269 {"R580", CARD_AMD_RADEON_X1600
},
2270 {"R520", CARD_AMD_RADEON_X1600
},
2271 {"RV570", CARD_AMD_RADEON_X1600
},
2272 {"RV560", CARD_AMD_RADEON_X1600
},
2273 {"RV535", CARD_AMD_RADEON_X1600
},
2274 {"RV530", CARD_AMD_RADEON_X1600
},
2275 {"RV516", CARD_AMD_RADEON_X700
},
2276 {"RV515", CARD_AMD_RADEON_X700
},
2278 {"R481", CARD_AMD_RADEON_X700
},
2279 {"R480", CARD_AMD_RADEON_X700
},
2280 {"R430", CARD_AMD_RADEON_X700
},
2281 {"R423", CARD_AMD_RADEON_X700
},
2282 {"R420", CARD_AMD_RADEON_X700
},
2283 {"R410", CARD_AMD_RADEON_X700
},
2284 {"RV410", CARD_AMD_RADEON_X700
},
2285 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400 MHz */
2286 {"RS740", CARD_AMD_RADEON_XPRESS_200M
},
2287 {"RS690", CARD_AMD_RADEON_XPRESS_200M
},
2288 {"RS600", CARD_AMD_RADEON_XPRESS_200M
},
2289 {"RS485", CARD_AMD_RADEON_XPRESS_200M
},
2290 {"RS482", CARD_AMD_RADEON_XPRESS_200M
},
2291 {"RS480", CARD_AMD_RADEON_XPRESS_200M
},
2292 {"RS400", CARD_AMD_RADEON_XPRESS_200M
},
2294 {"R360", CARD_AMD_RADEON_9500
},
2295 {"R350", CARD_AMD_RADEON_9500
},
2296 {"R300", CARD_AMD_RADEON_9500
},
2297 {"RV370", CARD_AMD_RADEON_9500
},
2298 {"RV360", CARD_AMD_RADEON_9500
},
2299 {"RV351", CARD_AMD_RADEON_9500
},
2300 {"RV350", CARD_AMD_RADEON_9500
},
2302 cards_nvidia_mesa
[] =
2305 {"NV124", CARD_NVIDIA_GEFORCE_GTX970
},
2306 {"NV120", CARD_NVIDIA_GEFORCE_GTX980TI
},
2307 {"NV118", CARD_NVIDIA_GEFORCE_840M
},
2308 {"NV117", CARD_NVIDIA_GEFORCE_GTX750
},
2310 {"NV108", CARD_NVIDIA_GEFORCE_GT740M
},
2311 {"NVF1", CARD_NVIDIA_GEFORCE_GTX780TI
},
2312 {"NVF0", CARD_NVIDIA_GEFORCE_GTX780
},
2313 {"NVE6", CARD_NVIDIA_GEFORCE_GTX770M
},
2314 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680
}, /* 690 / 675MX / 760TI */
2316 {"NVD9", CARD_NVIDIA_GEFORCE_GT520
},
2317 {"NVD7", CARD_NVIDIA_GEFORCE_820M
},
2318 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550
},
2319 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560
},
2320 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570
},
2321 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460
},
2322 {"NVC3", CARD_NVIDIA_GEFORCE_GT440
},
2323 {"NVC1", CARD_NVIDIA_GEFORCE_GT420
},
2324 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480
},
2326 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M
},
2327 {"NVAC", CARD_NVIDIA_GEFORCE_8200
},
2328 {"NVAA", CARD_NVIDIA_GEFORCE_8200
}, /* 8100 */
2329 {"NVA8", CARD_NVIDIA_GEFORCE_210
},
2330 {"NVA5", CARD_NVIDIA_GEFORCE_GT220
},
2331 {"NVA3", CARD_NVIDIA_GEFORCE_GT240
},
2332 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280
},
2333 {"NV98", CARD_NVIDIA_GEFORCE_9200
},
2334 {"NV96", CARD_NVIDIA_GEFORCE_9400GT
},
2335 {"NV94", CARD_NVIDIA_GEFORCE_9600GT
},
2336 {"NV92", CARD_NVIDIA_GEFORCE_9800GT
},
2337 {"NV86", CARD_NVIDIA_GEFORCE_8500GT
},
2338 {"NV84", CARD_NVIDIA_GEFORCE_8600GT
},
2339 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX
},
2341 {"NV68", CARD_NVIDIA_GEFORCE_6200
}, /* 7050 */
2342 {"NV67", CARD_NVIDIA_GEFORCE_6200
}, /* 7000M */
2343 {"NV63", CARD_NVIDIA_GEFORCE_6200
}, /* 7100 */
2344 {"NV4E", CARD_NVIDIA_GEFORCE_6200
}, /* 6100 Go / 6150 Go */
2345 {"NV4C", CARD_NVIDIA_GEFORCE_6200
}, /* 6150SE */
2346 {"NV4B", CARD_NVIDIA_GEFORCE_7600
},
2347 {"NV4A", CARD_NVIDIA_GEFORCE_6200
},
2348 {"NV49", CARD_NVIDIA_GEFORCE_7800GT
}, /* 7900 */
2349 {"NV47", CARD_NVIDIA_GEFORCE_7800GT
},
2350 {"NV46", CARD_NVIDIA_GEFORCE_7400
},
2351 {"NV45", CARD_NVIDIA_GEFORCE_6800
},
2352 {"NV44", CARD_NVIDIA_GEFORCE_6200
},
2353 {"NV43", CARD_NVIDIA_GEFORCE_6600GT
},
2354 {"NV42", CARD_NVIDIA_GEFORCE_6800
},
2355 {"NV41", CARD_NVIDIA_GEFORCE_6800
},
2356 {"NV40", CARD_NVIDIA_GEFORCE_6800
},
2358 {"NV38", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5950 Ultra */
2359 {"NV36", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5700/5750 */
2360 {"NV35", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5900 */
2361 {"NV34", CARD_NVIDIA_GEFORCEFX_5200
},
2362 {"NV31", CARD_NVIDIA_GEFORCEFX_5600
},
2363 {"NV30", CARD_NVIDIA_GEFORCEFX_5800
},
2365 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200
},
2366 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200
},
2367 {"nv20", CARD_NVIDIA_GEFORCE3
},
2369 {"nv1F", CARD_NVIDIA_GEFORCE4_MX
}, /* GF4 MX IGP */
2370 {"nv1A", CARD_NVIDIA_GEFORCE2
}, /* GF2 IGP */
2371 {"nv18", CARD_NVIDIA_GEFORCE4_MX
},
2372 {"nv17", CARD_NVIDIA_GEFORCE4_MX
},
2373 {"nv16", CARD_NVIDIA_GEFORCE2
},
2374 {"nv15", CARD_NVIDIA_GEFORCE2
},
2375 {"nv11", CARD_NVIDIA_GEFORCE2_MX
},
2376 {"nv10", CARD_NVIDIA_GEFORCE
},
2378 {"nv05", CARD_NVIDIA_RIVA_TNT2
},
2379 {"nv04", CARD_NVIDIA_RIVA_TNT
},
2380 {"nv03", CARD_NVIDIA_RIVA_128
},
2384 {"SVGA3D", CARD_VMWARE_SVGA3D
},
2387 static const struct gl_vendor_selection
2389 enum wined3d_gl_vendor gl_vendor
;
2390 const char *description
; /* Description of the card selector i.e. Apple OS/X Intel */
2391 const struct wined3d_renderer_table
*cards
; /* To be used as cards[], pointer to the first member in an array */
2392 size_t cards_size
; /* Number of entries in the array above */
2394 amd_gl_vendor_table
[] =
2396 {GL_VENDOR_APPLE
, "Apple OSX AMD/ATI binary driver", cards_amd_binary
, ARRAY_SIZE(cards_amd_binary
)},
2397 {GL_VENDOR_FGLRX
, "AMD/ATI binary driver", cards_amd_binary
, ARRAY_SIZE(cards_amd_binary
)},
2398 {GL_VENDOR_MESA
, "Mesa AMD/ATI driver", cards_amd_mesa
, ARRAY_SIZE(cards_amd_mesa
)},
2400 nvidia_gl_vendor_table
[] =
2402 {GL_VENDOR_APPLE
, "Apple OSX NVidia binary driver", cards_nvidia_binary
, ARRAY_SIZE(cards_nvidia_binary
)},
2403 {GL_VENDOR_MESA
, "Mesa Nouveau driver", cards_nvidia_mesa
, ARRAY_SIZE(cards_nvidia_mesa
)},
2404 {GL_VENDOR_NVIDIA
, "Nvidia binary driver", cards_nvidia_binary
, ARRAY_SIZE(cards_nvidia_binary
)},
2406 vmware_gl_vendor_table
[] =
2408 {GL_VENDOR_MESA
, "VMware driver", cards_vmware
, ARRAY_SIZE(cards_vmware
)},
2410 intel_gl_vendor_table
[] =
2412 {GL_VENDOR_APPLE
, "Apple OSX Intel binary driver", cards_intel
, ARRAY_SIZE(cards_intel
)},
2413 {GL_VENDOR_MESA
, "Mesa Intel driver", cards_intel
, ARRAY_SIZE(cards_intel
)},
2416 static const enum wined3d_pci_device
2417 card_fallback_nvidia
[] =
2419 CARD_NVIDIA_RIVA_128
, /* D3D5 */
2420 CARD_NVIDIA_RIVA_TNT
, /* D3D6 */
2421 CARD_NVIDIA_GEFORCE
, /* D3D7 */
2422 CARD_NVIDIA_GEFORCE3
, /* D3D8 */
2423 CARD_NVIDIA_GEFORCEFX_5800
, /* D3D9_SM2 */
2424 CARD_NVIDIA_GEFORCE_6800
, /* D3D9_SM3 */
2425 CARD_NVIDIA_GEFORCE_8800GTX
, /* D3D10 */
2426 CARD_NVIDIA_GEFORCE_GTX470
, /* D3D11 */
2428 card_fallback_amd
[] =
2430 CARD_AMD_RAGE_128PRO
, /* D3D5 */
2431 CARD_AMD_RAGE_128PRO
, /* D3D6 */
2432 CARD_AMD_RADEON_7200
, /* D3D7 */
2433 CARD_AMD_RADEON_8500
, /* D3D8 */
2434 CARD_AMD_RADEON_9500
, /* D3D9_SM2 */
2435 CARD_AMD_RADEON_X1600
, /* D3D9_SM3 */
2436 CARD_AMD_RADEON_HD2900
, /* D3D10 */
2437 CARD_AMD_RADEON_HD5600
, /* D3D11 */
2439 card_fallback_intel
[] =
2441 CARD_INTEL_845G
, /* D3D5 */
2442 CARD_INTEL_845G
, /* D3D6 */
2443 CARD_INTEL_845G
, /* D3D7 */
2444 CARD_INTEL_915G
, /* D3D8 */
2445 CARD_INTEL_915G
, /* D3D9_SM2 */
2446 CARD_INTEL_945G
, /* D3D9_SM3 */
2447 CARD_INTEL_G45
, /* D3D10 */
2448 CARD_INTEL_IVBD
, /* D3D11 */
2450 C_ASSERT(ARRAY_SIZE(card_fallback_nvidia
) == WINED3D_D3D_LEVEL_COUNT
);
2451 C_ASSERT(ARRAY_SIZE(card_fallback_amd
) == WINED3D_D3D_LEVEL_COUNT
);
2452 C_ASSERT(ARRAY_SIZE(card_fallback_intel
) == WINED3D_D3D_LEVEL_COUNT
);
2454 static enum wined3d_pci_device
select_card_handler(const struct gl_vendor_selection
*table
,
2455 unsigned int table_size
, enum wined3d_gl_vendor gl_vendor
, const char *gl_renderer
)
2459 for (i
= 0; i
< table_size
; ++i
)
2461 if (table
[i
].gl_vendor
!= gl_vendor
)
2464 TRACE("Applying card selector \"%s\".\n", table
[i
].description
);
2466 for (j
= 0; j
< table
[i
].cards_size
; ++j
)
2468 if (strstr(gl_renderer
, table
[i
].cards
[j
].renderer
))
2469 return table
[i
].cards
[j
].id
;
2471 return PCI_DEVICE_NONE
;
2473 FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
2474 gl_vendor
, debugstr_a(gl_renderer
));
2476 return PCI_DEVICE_NONE
;
2481 enum wined3d_pci_vendor card_vendor
;
2482 const char *description
; /* Description of the card selector i.e. Apple OS/X Intel */
2483 const struct gl_vendor_selection
*gl_vendor_selection
;
2484 unsigned int gl_vendor_count
;
2485 const enum wined3d_pci_device
*card_fallback
; /* An array with D3D_LEVEL_COUNT elements */
2487 card_vendor_table
[] =
2489 {HW_VENDOR_AMD
, "AMD", amd_gl_vendor_table
,
2490 ARRAY_SIZE(amd_gl_vendor_table
),
2492 {HW_VENDOR_NVIDIA
, "Nvidia", nvidia_gl_vendor_table
,
2493 ARRAY_SIZE(nvidia_gl_vendor_table
),
2494 card_fallback_nvidia
},
2495 {HW_VENDOR_VMWARE
, "VMware", vmware_gl_vendor_table
,
2496 ARRAY_SIZE(vmware_gl_vendor_table
),
2498 {HW_VENDOR_INTEL
, "Intel", intel_gl_vendor_table
,
2499 ARRAY_SIZE(intel_gl_vendor_table
),
2500 card_fallback_intel
},
2504 static enum wined3d_pci_device
wined3d_guess_card(const struct shader_caps
*shader_caps
, const struct fragment_caps
*fragment_caps
,
2505 DWORD glsl_version
, const char *gl_renderer
, enum wined3d_gl_vendor
*gl_vendor
, enum wined3d_pci_vendor
*card_vendor
)
2507 /* A Direct3D device object contains the PCI id (vendor + device) of the
2508 * videocard which is used for rendering. Various applications use this
2509 * information to get a rough estimation of the features of the card and
2510 * some might use it for enabling 3d effects only on certain types of
2511 * videocards. In some cases games might even use it to work around bugs
2512 * which happen on certain videocards/driver combinations. The problem is
2513 * that OpenGL only exposes a rendering string containing the name of the
2514 * videocard and not the PCI id.
2516 * Various games depend on the PCI id, so somehow we need to provide one.
2517 * A simple option is to parse the renderer string and translate this to
2518 * the right PCI id. This is a lot of work because there are more than 200
2519 * GPUs just for Nvidia. Various cards share the same renderer string, so
2520 * the amount of code might be 'small' but there are quite a number of
2521 * exceptions which would make this a pain to maintain. Another way would
2522 * be to query the PCI id from the operating system (assuming this is the
2523 * videocard which is used for rendering which is not always the case).
2524 * This would work but it is not very portable. Second it would not work
2525 * well in, let's say, a remote X situation in which the amount of 3d
2526 * features which can be used is limited.
2528 * As said most games only use the PCI id to get an indication of the
2529 * capabilities of the card. It doesn't really matter if the given id is
2530 * the correct one if we return the id of a card with similar 3d features.
2532 * The code below checks the OpenGL capabilities of a videocard and matches
2533 * that to a certain level of Direct3D functionality. Once a card passes
2534 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2535 * least a GeforceFX. To give a better estimate we do a basic check on the
2536 * renderer string but if that won't pass we return a default card. This
2537 * way is better than maintaining a full card database as even without a
2538 * full database we can return a card with similar features. Second the
2539 * size of the database can be made quite small because when you know what
2540 * type of 3d functionality a card has, you know to which GPU family the
2541 * GPU must belong. Because of this you only have to check a small part of
2542 * the renderer string to distinguish between different models from that
2545 * The code also selects a default amount of video memory which we will
2546 * use for an estimation of the amount of free texture memory. In case of
2547 * real D3D the amount of texture memory includes video memory and system
2548 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2549 * HyperMemory). We don't know how much system memory can be addressed by
2550 * the system but we can make a reasonable estimation about the amount of
2551 * video memory. If the value is slightly wrong it doesn't matter as we
2552 * didn't include AGP-like memory which makes the amount of addressable
2553 * memory higher and second OpenGL isn't that critical it moves to system
2554 * memory behind our backs if really needed. Note that the amount of video
2555 * memory can be overruled using a registry setting. */
2558 enum wined3d_d3d_level d3d_level
= d3d_level_from_caps(shader_caps
, fragment_caps
, glsl_version
);
2559 enum wined3d_pci_device device
;
2561 for (i
= 0; i
< ARRAY_SIZE(card_vendor_table
); ++i
)
2563 if (card_vendor_table
[i
].card_vendor
!= *card_vendor
)
2566 TRACE("Applying card selector \"%s\".\n", card_vendor_table
[i
].description
);
2567 device
= select_card_handler(card_vendor_table
[i
].gl_vendor_selection
,
2568 card_vendor_table
[i
].gl_vendor_count
, *gl_vendor
, gl_renderer
);
2569 if (device
!= PCI_DEVICE_NONE
)
2572 TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer
));
2573 return card_vendor_table
[i
].card_fallback
[d3d_level
];
2576 FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
2577 *card_vendor
, debugstr_a(gl_renderer
));
2579 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
2580 *card_vendor
= HW_VENDOR_NVIDIA
;
2581 return card_fallback_nvidia
[d3d_level
];
2584 static const struct wined3d_vertex_pipe_ops
*select_vertex_implementation(const struct wined3d_gl_info
*gl_info
,
2585 const struct wined3d_shader_backend_ops
*shader_backend_ops
)
2587 if (shader_backend_ops
== &glsl_shader_backend
&& gl_info
->supported
[ARB_VERTEX_SHADER
])
2588 return &glsl_vertex_pipe
;
2589 return &ffp_vertex_pipe
;
2592 static const struct fragment_pipeline
*select_fragment_implementation(const struct wined3d_gl_info
*gl_info
,
2593 const struct wined3d_shader_backend_ops
*shader_backend_ops
)
2595 if (shader_backend_ops
== &glsl_shader_backend
&& gl_info
->supported
[ARB_FRAGMENT_SHADER
])
2596 return &glsl_fragment_pipe
;
2597 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2598 return &arbfp_fragment_pipeline
;
2599 if (gl_info
->supported
[ATI_FRAGMENT_SHADER
])
2600 return &atifs_fragment_pipeline
;
2601 if (gl_info
->supported
[NV_REGISTER_COMBINERS
] && gl_info
->supported
[NV_TEXTURE_SHADER2
])
2602 return &nvts_fragment_pipeline
;
2603 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
2604 return &nvrc_fragment_pipeline
;
2605 return &ffp_fragment_pipeline
;
2608 static const struct wined3d_shader_backend_ops
*select_shader_backend(const struct wined3d_gl_info
*gl_info
)
2610 BOOL glsl
= wined3d_settings
.glslRequested
&& gl_info
->glsl_version
>= MAKEDWORD_VERSION(1, 20);
2612 if (glsl
&& gl_info
->supported
[ARB_VERTEX_SHADER
] && gl_info
->supported
[ARB_FRAGMENT_SHADER
])
2613 return &glsl_shader_backend
;
2614 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
] && gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2615 return &arb_program_shader_backend
;
2616 if (glsl
&& (gl_info
->supported
[ARB_VERTEX_SHADER
] || gl_info
->supported
[ARB_FRAGMENT_SHADER
]))
2617 return &glsl_shader_backend
;
2618 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
] || gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2619 return &arb_program_shader_backend
;
2620 return &none_shader_backend
;
2623 static void parse_extension_string(struct wined3d_gl_info
*gl_info
, const char *extensions
,
2624 const struct wined3d_extension_map
*map
, UINT entry_count
)
2632 while (isspace(*extensions
))
2635 while (!isspace(*extensions
) && *extensions
)
2638 len
= extensions
- start
;
2642 TRACE("- %s.\n", debugstr_an(start
, len
));
2644 for (i
= 0; i
< entry_count
; ++i
)
2646 if (len
== strlen(map
[i
].extension_string
)
2647 && !memcmp(start
, map
[i
].extension_string
, len
))
2649 TRACE(" FOUND: %s support.\n", map
[i
].extension_string
);
2650 gl_info
->supported
[map
[i
].extension
] = TRUE
;
2657 static void enumerate_gl_extensions(struct wined3d_gl_info
*gl_info
,
2658 const struct wined3d_extension_map
*map
, unsigned int map_entries_count
)
2660 const char *gl_extension_name
;
2662 GLint extensions_count
;
2664 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_NUM_EXTENSIONS
, &extensions_count
);
2665 for (i
= 0; i
< extensions_count
; ++i
)
2667 gl_extension_name
= (const char *)GL_EXTCALL(glGetStringi(GL_EXTENSIONS
, i
));
2668 TRACE("- %s.\n", debugstr_a(gl_extension_name
));
2669 for (j
= 0; j
< map_entries_count
; ++j
)
2671 if (!strcmp(gl_extension_name
, map
[j
].extension_string
))
2673 TRACE("FOUND: %s support.\n", map
[j
].extension_string
);
2674 gl_info
->supported
[map
[j
].extension
] = TRUE
;
2681 static void load_gl_funcs(struct wined3d_gl_info
*gl_info
)
2683 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2684 /* GL_APPLE_fence */
2685 USE_GL_FUNC(glDeleteFencesAPPLE
)
2686 USE_GL_FUNC(glFinishFenceAPPLE
)
2687 USE_GL_FUNC(glFinishObjectAPPLE
)
2688 USE_GL_FUNC(glGenFencesAPPLE
)
2689 USE_GL_FUNC(glIsFenceAPPLE
)
2690 USE_GL_FUNC(glSetFenceAPPLE
)
2691 USE_GL_FUNC(glTestFenceAPPLE
)
2692 USE_GL_FUNC(glTestObjectAPPLE
)
2693 /* GL_APPLE_flush_buffer_range */
2694 USE_GL_FUNC(glBufferParameteriAPPLE
)
2695 USE_GL_FUNC(glFlushMappedBufferRangeAPPLE
)
2696 /* GL_ARB_base_instance */
2697 USE_GL_FUNC(glDrawArraysInstancedBaseInstance
)
2698 USE_GL_FUNC(glDrawElementsInstancedBaseVertexBaseInstance
)
2699 /* GL_ARB_blend_func_extended */
2700 USE_GL_FUNC(glBindFragDataLocationIndexed
)
2701 USE_GL_FUNC(glGetFragDataIndex
)
2702 /* GL_ARB_clear_buffer_object */
2703 USE_GL_FUNC(glClearBufferData
)
2704 USE_GL_FUNC(glClearBufferSubData
)
2705 /* GL_ARB_clear_texture */
2706 USE_GL_FUNC(glClearTexImage
)
2707 USE_GL_FUNC(glClearTexSubImage
)
2708 /* GL_ARB_clip_control */
2709 USE_GL_FUNC(glClipControl
)
2710 /* GL_ARB_color_buffer_float */
2711 USE_GL_FUNC(glClampColorARB
)
2712 /* GL_ARB_compute_shader */
2713 USE_GL_FUNC(glDispatchCompute
)
2714 USE_GL_FUNC(glDispatchComputeIndirect
)
2715 /* GL_ARB_copy_buffer */
2716 USE_GL_FUNC(glCopyBufferSubData
)
2717 /* GL_ARB_copy_image */
2718 USE_GL_FUNC(glCopyImageSubData
)
2719 /* GL_ARB_debug_output */
2720 USE_GL_FUNC(glDebugMessageCallbackARB
)
2721 USE_GL_FUNC(glDebugMessageControlARB
)
2722 USE_GL_FUNC(glDebugMessageInsertARB
)
2723 USE_GL_FUNC(glGetDebugMessageLogARB
)
2724 /* GL_ARB_draw_buffers */
2725 USE_GL_FUNC(glDrawBuffersARB
)
2726 /* GL_ARB_draw_elements_base_vertex */
2727 USE_GL_FUNC(glDrawElementsBaseVertex
)
2728 USE_GL_FUNC(glDrawElementsInstancedBaseVertex
)
2729 USE_GL_FUNC(glDrawRangeElementsBaseVertex
)
2730 USE_GL_FUNC(glMultiDrawElementsBaseVertex
)
2731 /* GL_ARB_draw_indirect */
2732 USE_GL_FUNC(glDrawArraysIndirect
)
2733 USE_GL_FUNC(glDrawElementsIndirect
)
2734 /* GL_ARB_draw_instanced */
2735 USE_GL_FUNC(glDrawArraysInstancedARB
)
2736 USE_GL_FUNC(glDrawElementsInstancedARB
)
2737 /* GL_ARB_ES2_compatibility */
2738 USE_GL_FUNC(glReleaseShaderCompiler
)
2739 USE_GL_FUNC(glShaderBinary
)
2740 USE_GL_FUNC(glGetShaderPrecisionFormat
)
2741 USE_GL_FUNC(glDepthRangef
)
2742 USE_GL_FUNC(glClearDepthf
)
2743 /* GL_ARB_framebuffer_no_attachments */
2744 USE_GL_FUNC(glFramebufferParameteri
)
2745 /* GL_ARB_framebuffer_object */
2746 USE_GL_FUNC(glBindFramebuffer
)
2747 USE_GL_FUNC(glBindRenderbuffer
)
2748 USE_GL_FUNC(glBlitFramebuffer
)
2749 USE_GL_FUNC(glCheckFramebufferStatus
)
2750 USE_GL_FUNC(glDeleteFramebuffers
)
2751 USE_GL_FUNC(glDeleteRenderbuffers
)
2752 USE_GL_FUNC(glFramebufferRenderbuffer
)
2753 USE_GL_FUNC(glFramebufferTexture
)
2754 USE_GL_FUNC(glFramebufferTexture1D
)
2755 USE_GL_FUNC(glFramebufferTexture2D
)
2756 USE_GL_FUNC(glFramebufferTexture3D
)
2757 USE_GL_FUNC(glFramebufferTextureLayer
)
2758 USE_GL_FUNC(glGenFramebuffers
)
2759 USE_GL_FUNC(glGenRenderbuffers
)
2760 USE_GL_FUNC(glGenerateMipmap
)
2761 USE_GL_FUNC(glGetFramebufferAttachmentParameteriv
)
2762 USE_GL_FUNC(glGetRenderbufferParameteriv
)
2763 USE_GL_FUNC(glIsFramebuffer
)
2764 USE_GL_FUNC(glIsRenderbuffer
)
2765 USE_GL_FUNC(glRenderbufferStorage
)
2766 USE_GL_FUNC(glRenderbufferStorageMultisample
)
2767 /* GL_ARB_geometry_shader4 */
2768 USE_GL_FUNC(glFramebufferTextureARB
)
2769 USE_GL_FUNC(glFramebufferTextureFaceARB
)
2770 USE_GL_FUNC(glFramebufferTextureLayerARB
)
2771 USE_GL_FUNC(glProgramParameteriARB
)
2772 /* GL_ARB_instanced_arrays */
2773 USE_GL_FUNC(glVertexAttribDivisorARB
)
2774 /* GL_ARB_internalformat_query */
2775 USE_GL_FUNC(glGetInternalformativ
)
2776 /* GL_ARB_internalformat_query2 */
2777 USE_GL_FUNC(glGetInternalformati64v
)
2778 /* GL_ARB_map_buffer_range */
2779 USE_GL_FUNC(glFlushMappedBufferRange
)
2780 USE_GL_FUNC(glMapBufferRange
)
2781 /* GL_ARB_multisample */
2782 USE_GL_FUNC(glSampleCoverageARB
)
2783 /* GL_ARB_multitexture */
2784 USE_GL_FUNC(glActiveTextureARB
)
2785 USE_GL_FUNC(glClientActiveTextureARB
)
2786 USE_GL_FUNC(glMultiTexCoord1fARB
)
2787 USE_GL_FUNC(glMultiTexCoord1fvARB
)
2788 USE_GL_FUNC(glMultiTexCoord2fARB
)
2789 USE_GL_FUNC(glMultiTexCoord2fvARB
)
2790 USE_GL_FUNC(glMultiTexCoord2svARB
)
2791 USE_GL_FUNC(glMultiTexCoord3fARB
)
2792 USE_GL_FUNC(glMultiTexCoord3fvARB
)
2793 USE_GL_FUNC(glMultiTexCoord4fARB
)
2794 USE_GL_FUNC(glMultiTexCoord4fvARB
)
2795 USE_GL_FUNC(glMultiTexCoord4svARB
)
2796 /* GL_ARB_occlusion_query */
2797 USE_GL_FUNC(glBeginQueryARB
)
2798 USE_GL_FUNC(glDeleteQueriesARB
)
2799 USE_GL_FUNC(glEndQueryARB
)
2800 USE_GL_FUNC(glGenQueriesARB
)
2801 USE_GL_FUNC(glGetQueryivARB
)
2802 USE_GL_FUNC(glGetQueryObjectivARB
)
2803 USE_GL_FUNC(glGetQueryObjectuivARB
)
2804 USE_GL_FUNC(glIsQueryARB
)
2805 /* GL_ARB_point_parameters */
2806 USE_GL_FUNC(glPointParameterfARB
)
2807 USE_GL_FUNC(glPointParameterfvARB
)
2808 /* GL_ARB_provoking_vertex */
2809 USE_GL_FUNC(glProvokingVertex
)
2810 /* GL_ARB_sampler_objects */
2811 USE_GL_FUNC(glGenSamplers
)
2812 USE_GL_FUNC(glDeleteSamplers
)
2813 USE_GL_FUNC(glIsSampler
)
2814 USE_GL_FUNC(glBindSampler
)
2815 USE_GL_FUNC(glSamplerParameteri
)
2816 USE_GL_FUNC(glSamplerParameterf
)
2817 USE_GL_FUNC(glSamplerParameteriv
)
2818 USE_GL_FUNC(glSamplerParameterfv
)
2819 USE_GL_FUNC(glSamplerParameterIiv
)
2820 USE_GL_FUNC(glSamplerParameterIuiv
)
2821 USE_GL_FUNC(glGetSamplerParameteriv
)
2822 USE_GL_FUNC(glGetSamplerParameterfv
)
2823 USE_GL_FUNC(glGetSamplerParameterIiv
)
2824 USE_GL_FUNC(glGetSamplerParameterIuiv
)
2825 /* GL_ARB_shader_atomic_counters */
2826 USE_GL_FUNC(glGetActiveAtomicCounterBufferiv
)
2827 /* GL_ARB_shader_image_load_store */
2828 USE_GL_FUNC(glBindImageTexture
)
2829 USE_GL_FUNC(glMemoryBarrier
)
2830 /* GL_ARB_shader_objects */
2831 USE_GL_FUNC(glAttachObjectARB
)
2832 USE_GL_FUNC(glBindAttribLocationARB
)
2833 USE_GL_FUNC(glCompileShaderARB
)
2834 USE_GL_FUNC(glCreateProgramObjectARB
)
2835 USE_GL_FUNC(glCreateShaderObjectARB
)
2836 USE_GL_FUNC(glDeleteObjectARB
)
2837 USE_GL_FUNC(glDetachObjectARB
)
2838 USE_GL_FUNC(glGetActiveUniformARB
)
2839 USE_GL_FUNC(glGetAttachedObjectsARB
)
2840 USE_GL_FUNC(glGetAttribLocationARB
)
2841 USE_GL_FUNC(glGetHandleARB
)
2842 USE_GL_FUNC(glGetInfoLogARB
)
2843 USE_GL_FUNC(glGetObjectParameterfvARB
)
2844 USE_GL_FUNC(glGetObjectParameterivARB
)
2845 USE_GL_FUNC(glGetShaderSourceARB
)
2846 USE_GL_FUNC(glGetUniformLocationARB
)
2847 USE_GL_FUNC(glGetUniformfvARB
)
2848 USE_GL_FUNC(glGetUniformivARB
)
2849 USE_GL_FUNC(glLinkProgramARB
)
2850 USE_GL_FUNC(glShaderSourceARB
)
2851 USE_GL_FUNC(glUniform1fARB
)
2852 USE_GL_FUNC(glUniform1fvARB
)
2853 USE_GL_FUNC(glUniform1iARB
)
2854 USE_GL_FUNC(glUniform1ivARB
)
2855 USE_GL_FUNC(glUniform2fARB
)
2856 USE_GL_FUNC(glUniform2fvARB
)
2857 USE_GL_FUNC(glUniform2iARB
)
2858 USE_GL_FUNC(glUniform2ivARB
)
2859 USE_GL_FUNC(glUniform3fARB
)
2860 USE_GL_FUNC(glUniform3fvARB
)
2861 USE_GL_FUNC(glUniform3iARB
)
2862 USE_GL_FUNC(glUniform3ivARB
)
2863 USE_GL_FUNC(glUniform4fARB
)
2864 USE_GL_FUNC(glUniform4fvARB
)
2865 USE_GL_FUNC(glUniform4iARB
)
2866 USE_GL_FUNC(glUniform4ivARB
)
2867 USE_GL_FUNC(glUniformMatrix2fvARB
)
2868 USE_GL_FUNC(glUniformMatrix3fvARB
)
2869 USE_GL_FUNC(glUniformMatrix4fvARB
)
2870 USE_GL_FUNC(glUseProgramObjectARB
)
2871 USE_GL_FUNC(glValidateProgramARB
)
2872 /* GL_ARB_shader_storage_buffer_object */
2873 USE_GL_FUNC(glShaderStorageBlockBinding
)
2875 USE_GL_FUNC(glClientWaitSync
)
2876 USE_GL_FUNC(glDeleteSync
)
2877 USE_GL_FUNC(glFenceSync
)
2878 USE_GL_FUNC(glGetInteger64v
)
2879 USE_GL_FUNC(glGetSynciv
)
2880 USE_GL_FUNC(glIsSync
)
2881 USE_GL_FUNC(glWaitSync
)
2882 /* GL_ARB_tessellation_shader */
2883 USE_GL_FUNC(glPatchParameteri
)
2884 USE_GL_FUNC(glPatchParameterfv
)
2885 /* GL_ARB_texture_buffer_object */
2886 USE_GL_FUNC(glTexBufferARB
)
2887 /* GL_ARB_texture_buffer_range */
2888 USE_GL_FUNC(glTexBufferRange
)
2889 /* GL_ARB_texture_compression */
2890 USE_GL_FUNC(glCompressedTexImage2DARB
)
2891 USE_GL_FUNC(glCompressedTexImage3DARB
)
2892 USE_GL_FUNC(glCompressedTexSubImage2DARB
)
2893 USE_GL_FUNC(glCompressedTexSubImage3DARB
)
2894 USE_GL_FUNC(glGetCompressedTexImageARB
)
2895 /* GL_ARB_texture_multisample */
2896 USE_GL_FUNC(glGetMultisamplefv
);
2897 USE_GL_FUNC(glSampleMaski
);
2898 USE_GL_FUNC(glTexImage2DMultisample
);
2899 USE_GL_FUNC(glTexImage3DMultisample
);
2900 /* GL_ARB_texture_storage */
2901 USE_GL_FUNC(glTexStorage1D
)
2902 USE_GL_FUNC(glTexStorage2D
)
2903 USE_GL_FUNC(glTexStorage3D
)
2904 /* GL_ARB_texture_storage_multisample */
2905 USE_GL_FUNC(glTexStorage2DMultisample
);
2906 USE_GL_FUNC(glTexStorage3DMultisample
);
2907 /* GL_ARB_texture_view */
2908 USE_GL_FUNC(glTextureView
)
2909 /* GL_ARB_timer_query */
2910 USE_GL_FUNC(glQueryCounter
)
2911 USE_GL_FUNC(glGetQueryObjectui64v
)
2912 /* GL_ARB_transform_feedback2 */
2913 USE_GL_FUNC(glBindTransformFeedback
);
2914 USE_GL_FUNC(glDeleteTransformFeedbacks
);
2915 USE_GL_FUNC(glDrawTransformFeedback
);
2916 USE_GL_FUNC(glGenTransformFeedbacks
);
2917 USE_GL_FUNC(glIsTransformFeedback
);
2918 USE_GL_FUNC(glPauseTransformFeedback
);
2919 USE_GL_FUNC(glResumeTransformFeedback
);
2920 /* GL_ARB_transform_feedback3 */
2921 USE_GL_FUNC(glBeginQueryIndexed
);
2922 USE_GL_FUNC(glDrawTransformFeedbackStream
);
2923 USE_GL_FUNC(glEndQueryIndexed
);
2924 USE_GL_FUNC(glGetQueryIndexediv
);
2925 /* GL_ARB_uniform_buffer_object */
2926 USE_GL_FUNC(glBindBufferBase
)
2927 USE_GL_FUNC(glBindBufferRange
)
2928 USE_GL_FUNC(glGetActiveUniformBlockName
)
2929 USE_GL_FUNC(glGetActiveUniformBlockiv
)
2930 USE_GL_FUNC(glGetActiveUniformName
)
2931 USE_GL_FUNC(glGetActiveUniformsiv
)
2932 USE_GL_FUNC(glGetIntegeri_v
)
2933 USE_GL_FUNC(glGetUniformBlockIndex
)
2934 USE_GL_FUNC(glGetUniformIndices
)
2935 USE_GL_FUNC(glUniformBlockBinding
)
2936 /* GL_ARB_vertex_blend */
2937 USE_GL_FUNC(glVertexBlendARB
)
2938 USE_GL_FUNC(glWeightPointerARB
)
2939 USE_GL_FUNC(glWeightbvARB
)
2940 USE_GL_FUNC(glWeightdvARB
)
2941 USE_GL_FUNC(glWeightfvARB
)
2942 USE_GL_FUNC(glWeightivARB
)
2943 USE_GL_FUNC(glWeightsvARB
)
2944 USE_GL_FUNC(glWeightubvARB
)
2945 USE_GL_FUNC(glWeightuivARB
)
2946 USE_GL_FUNC(glWeightusvARB
)
2947 /* GL_ARB_vertex_buffer_object */
2948 USE_GL_FUNC(glBindBufferARB
)
2949 USE_GL_FUNC(glBufferDataARB
)
2950 USE_GL_FUNC(glBufferSubDataARB
)
2951 USE_GL_FUNC(glDeleteBuffersARB
)
2952 USE_GL_FUNC(glGenBuffersARB
)
2953 USE_GL_FUNC(glGetBufferParameterivARB
)
2954 USE_GL_FUNC(glGetBufferPointervARB
)
2955 USE_GL_FUNC(glGetBufferSubDataARB
)
2956 USE_GL_FUNC(glIsBufferARB
)
2957 USE_GL_FUNC(glMapBufferARB
)
2958 USE_GL_FUNC(glUnmapBufferARB
)
2959 /* GL_ARB_vertex_program */
2960 USE_GL_FUNC(glBindProgramARB
)
2961 USE_GL_FUNC(glDeleteProgramsARB
)
2962 USE_GL_FUNC(glDisableVertexAttribArrayARB
)
2963 USE_GL_FUNC(glEnableVertexAttribArrayARB
)
2964 USE_GL_FUNC(glGenProgramsARB
)
2965 USE_GL_FUNC(glGetProgramivARB
)
2966 USE_GL_FUNC(glProgramEnvParameter4fvARB
)
2967 USE_GL_FUNC(glProgramLocalParameter4fvARB
)
2968 USE_GL_FUNC(glProgramStringARB
)
2969 USE_GL_FUNC(glVertexAttrib1dARB
)
2970 USE_GL_FUNC(glVertexAttrib1dvARB
)
2971 USE_GL_FUNC(glVertexAttrib1fARB
)
2972 USE_GL_FUNC(glVertexAttrib1fvARB
)
2973 USE_GL_FUNC(glVertexAttrib1sARB
)
2974 USE_GL_FUNC(glVertexAttrib1svARB
)
2975 USE_GL_FUNC(glVertexAttrib2dARB
)
2976 USE_GL_FUNC(glVertexAttrib2dvARB
)
2977 USE_GL_FUNC(glVertexAttrib2fARB
)
2978 USE_GL_FUNC(glVertexAttrib2fvARB
)
2979 USE_GL_FUNC(glVertexAttrib2sARB
)
2980 USE_GL_FUNC(glVertexAttrib2svARB
)
2981 USE_GL_FUNC(glVertexAttrib3dARB
)
2982 USE_GL_FUNC(glVertexAttrib3dvARB
)
2983 USE_GL_FUNC(glVertexAttrib3fARB
)
2984 USE_GL_FUNC(glVertexAttrib3fvARB
)
2985 USE_GL_FUNC(glVertexAttrib3sARB
)
2986 USE_GL_FUNC(glVertexAttrib3svARB
)
2987 USE_GL_FUNC(glVertexAttrib4NbvARB
)
2988 USE_GL_FUNC(glVertexAttrib4NivARB
)
2989 USE_GL_FUNC(glVertexAttrib4NsvARB
)
2990 USE_GL_FUNC(glVertexAttrib4NubARB
)
2991 USE_GL_FUNC(glVertexAttrib4NubvARB
)
2992 USE_GL_FUNC(glVertexAttrib4NuivARB
)
2993 USE_GL_FUNC(glVertexAttrib4NusvARB
)
2994 USE_GL_FUNC(glVertexAttrib4bvARB
)
2995 USE_GL_FUNC(glVertexAttrib4dARB
)
2996 USE_GL_FUNC(glVertexAttrib4dvARB
)
2997 USE_GL_FUNC(glVertexAttrib4fARB
)
2998 USE_GL_FUNC(glVertexAttrib4fvARB
)
2999 USE_GL_FUNC(glVertexAttrib4ivARB
)
3000 USE_GL_FUNC(glVertexAttrib4sARB
)
3001 USE_GL_FUNC(glVertexAttrib4svARB
)
3002 USE_GL_FUNC(glVertexAttrib4ubvARB
)
3003 USE_GL_FUNC(glVertexAttrib4uivARB
)
3004 USE_GL_FUNC(glVertexAttrib4usvARB
)
3005 USE_GL_FUNC(glVertexAttribPointerARB
)
3006 /* GL_ARB_viewport_array */
3007 USE_GL_FUNC(glDepthRangeArrayv
)
3008 USE_GL_FUNC(glDepthRangeIndexed
)
3009 USE_GL_FUNC(glGetDoublei_v
)
3010 USE_GL_FUNC(glGetFloati_v
)
3011 USE_GL_FUNC(glScissorArrayv
)
3012 USE_GL_FUNC(glScissorIndexed
)
3013 USE_GL_FUNC(glScissorIndexedv
)
3014 USE_GL_FUNC(glViewportArrayv
)
3015 USE_GL_FUNC(glViewportIndexedf
)
3016 USE_GL_FUNC(glViewportIndexedfv
)
3017 /* GL_ATI_fragment_shader */
3018 USE_GL_FUNC(glAlphaFragmentOp1ATI
)
3019 USE_GL_FUNC(glAlphaFragmentOp2ATI
)
3020 USE_GL_FUNC(glAlphaFragmentOp3ATI
)
3021 USE_GL_FUNC(glBeginFragmentShaderATI
)
3022 USE_GL_FUNC(glBindFragmentShaderATI
)
3023 USE_GL_FUNC(glColorFragmentOp1ATI
)
3024 USE_GL_FUNC(glColorFragmentOp2ATI
)
3025 USE_GL_FUNC(glColorFragmentOp3ATI
)
3026 USE_GL_FUNC(glDeleteFragmentShaderATI
)
3027 USE_GL_FUNC(glEndFragmentShaderATI
)
3028 USE_GL_FUNC(glGenFragmentShadersATI
)
3029 USE_GL_FUNC(glPassTexCoordATI
)
3030 USE_GL_FUNC(glSampleMapATI
)
3031 USE_GL_FUNC(glSetFragmentShaderConstantATI
)
3032 /* GL_ATI_separate_stencil */
3033 USE_GL_FUNC(glStencilOpSeparateATI
)
3034 USE_GL_FUNC(glStencilFuncSeparateATI
)
3035 /* GL_EXT_blend_color */
3036 USE_GL_FUNC(glBlendColorEXT
)
3037 /* GL_EXT_blend_equation_separate */
3038 USE_GL_FUNC(glBlendFuncSeparateEXT
)
3039 /* GL_EXT_blend_func_separate */
3040 USE_GL_FUNC(glBlendEquationSeparateEXT
)
3041 /* GL_EXT_blend_minmax */
3042 USE_GL_FUNC(glBlendEquationEXT
)
3043 /* GL_EXT_depth_bounds_test */
3044 USE_GL_FUNC(glDepthBoundsEXT
)
3045 /* GL_EXT_draw_buffers2 */
3046 USE_GL_FUNC(glColorMaskIndexedEXT
)
3047 USE_GL_FUNC(glDisableIndexedEXT
)
3048 USE_GL_FUNC(glEnableIndexedEXT
)
3049 USE_GL_FUNC(glGetBooleanIndexedvEXT
)
3050 USE_GL_FUNC(glGetIntegerIndexedvEXT
)
3051 USE_GL_FUNC(glIsEnabledIndexedEXT
)
3052 /* GL_EXT_fog_coord */
3053 USE_GL_FUNC(glFogCoordPointerEXT
)
3054 USE_GL_FUNC(glFogCoorddEXT
)
3055 USE_GL_FUNC(glFogCoorddvEXT
)
3056 USE_GL_FUNC(glFogCoordfEXT
)
3057 USE_GL_FUNC(glFogCoordfvEXT
)
3058 /* GL_EXT_framebuffer_blit */
3059 USE_GL_FUNC(glBlitFramebufferEXT
)
3060 /* GL_EXT_framebuffer_multisample */
3061 USE_GL_FUNC(glRenderbufferStorageMultisampleEXT
)
3062 /* GL_EXT_framebuffer_object */
3063 USE_GL_FUNC(glBindFramebufferEXT
)
3064 USE_GL_FUNC(glBindRenderbufferEXT
)
3065 USE_GL_FUNC(glCheckFramebufferStatusEXT
)
3066 USE_GL_FUNC(glDeleteFramebuffersEXT
)
3067 USE_GL_FUNC(glDeleteRenderbuffersEXT
)
3068 USE_GL_FUNC(glFramebufferRenderbufferEXT
)
3069 USE_GL_FUNC(glFramebufferTexture1DEXT
)
3070 USE_GL_FUNC(glFramebufferTexture2DEXT
)
3071 USE_GL_FUNC(glFramebufferTexture3DEXT
)
3072 USE_GL_FUNC(glGenFramebuffersEXT
)
3073 USE_GL_FUNC(glGenRenderbuffersEXT
)
3074 USE_GL_FUNC(glGenerateMipmapEXT
)
3075 USE_GL_FUNC(glGetFramebufferAttachmentParameterivEXT
)
3076 USE_GL_FUNC(glGetRenderbufferParameterivEXT
)
3077 USE_GL_FUNC(glIsFramebufferEXT
)
3078 USE_GL_FUNC(glIsRenderbufferEXT
)
3079 USE_GL_FUNC(glRenderbufferStorageEXT
)
3080 /* GL_EXT_gpu_program_parameters */
3081 USE_GL_FUNC(glProgramEnvParameters4fvEXT
)
3082 USE_GL_FUNC(glProgramLocalParameters4fvEXT
)
3083 /* GL_EXT_gpu_shader4 */
3084 USE_GL_FUNC(glBindFragDataLocationEXT
)
3085 USE_GL_FUNC(glGetFragDataLocationEXT
)
3086 USE_GL_FUNC(glGetUniformuivEXT
)
3087 USE_GL_FUNC(glGetVertexAttribIivEXT
)
3088 USE_GL_FUNC(glGetVertexAttribIuivEXT
)
3089 USE_GL_FUNC(glUniform1uiEXT
)
3090 USE_GL_FUNC(glUniform1uivEXT
)
3091 USE_GL_FUNC(glUniform2uiEXT
)
3092 USE_GL_FUNC(glUniform2uivEXT
)
3093 USE_GL_FUNC(glUniform3uiEXT
)
3094 USE_GL_FUNC(glUniform3uivEXT
)
3095 USE_GL_FUNC(glUniform4uiEXT
)
3096 USE_GL_FUNC(glUniform4uivEXT
)
3097 USE_GL_FUNC(glVertexAttribI1iEXT
)
3098 USE_GL_FUNC(glVertexAttribI1ivEXT
)
3099 USE_GL_FUNC(glVertexAttribI1uiEXT
)
3100 USE_GL_FUNC(glVertexAttribI1uivEXT
)
3101 USE_GL_FUNC(glVertexAttribI2iEXT
)
3102 USE_GL_FUNC(glVertexAttribI2ivEXT
)
3103 USE_GL_FUNC(glVertexAttribI2uiEXT
)
3104 USE_GL_FUNC(glVertexAttribI2uivEXT
)
3105 USE_GL_FUNC(glVertexAttribI3iEXT
)
3106 USE_GL_FUNC(glVertexAttribI3ivEXT
)
3107 USE_GL_FUNC(glVertexAttribI3uiEXT
)
3108 USE_GL_FUNC(glVertexAttribI3uivEXT
)
3109 USE_GL_FUNC(glVertexAttribI4bvEXT
)
3110 USE_GL_FUNC(glVertexAttribI4iEXT
)
3111 USE_GL_FUNC(glVertexAttribI4ivEXT
)
3112 USE_GL_FUNC(glVertexAttribI4svEXT
)
3113 USE_GL_FUNC(glVertexAttribI4ubvEXT
)
3114 USE_GL_FUNC(glVertexAttribI4uiEXT
)
3115 USE_GL_FUNC(glVertexAttribI4uivEXT
)
3116 USE_GL_FUNC(glVertexAttribI4usvEXT
)
3117 USE_GL_FUNC(glVertexAttribIPointerEXT
)
3118 /* GL_EXT_point_parameters */
3119 USE_GL_FUNC(glPointParameterfEXT
)
3120 USE_GL_FUNC(glPointParameterfvEXT
)
3121 /* GL_EXT_provoking_vertex */
3122 USE_GL_FUNC(glProvokingVertexEXT
)
3123 /* GL_EXT_secondary_color */
3124 USE_GL_FUNC(glSecondaryColor3fEXT
)
3125 USE_GL_FUNC(glSecondaryColor3fvEXT
)
3126 USE_GL_FUNC(glSecondaryColor3ubEXT
)
3127 USE_GL_FUNC(glSecondaryColor3ubvEXT
)
3128 USE_GL_FUNC(glSecondaryColorPointerEXT
)
3129 /* GL_EXT_stencil_two_side */
3130 USE_GL_FUNC(glActiveStencilFaceEXT
)
3131 /* GL_EXT_texture3D */
3132 USE_GL_FUNC(glTexImage3D
)
3133 USE_GL_FUNC(glTexImage3DEXT
)
3134 USE_GL_FUNC(glTexSubImage3D
)
3135 USE_GL_FUNC(glTexSubImage3DEXT
)
3137 USE_GL_FUNC(glDeleteFencesNV
)
3138 USE_GL_FUNC(glFinishFenceNV
)
3139 USE_GL_FUNC(glGenFencesNV
)
3140 USE_GL_FUNC(glGetFenceivNV
)
3141 USE_GL_FUNC(glIsFenceNV
)
3142 USE_GL_FUNC(glSetFenceNV
)
3143 USE_GL_FUNC(glTestFenceNV
)
3144 /* GL_NV_half_float */
3145 USE_GL_FUNC(glColor3hNV
)
3146 USE_GL_FUNC(glColor3hvNV
)
3147 USE_GL_FUNC(glColor4hNV
)
3148 USE_GL_FUNC(glColor4hvNV
)
3149 USE_GL_FUNC(glFogCoordhNV
)
3150 USE_GL_FUNC(glFogCoordhvNV
)
3151 USE_GL_FUNC(glMultiTexCoord1hNV
)
3152 USE_GL_FUNC(glMultiTexCoord1hvNV
)
3153 USE_GL_FUNC(glMultiTexCoord2hNV
)
3154 USE_GL_FUNC(glMultiTexCoord2hvNV
)
3155 USE_GL_FUNC(glMultiTexCoord3hNV
)
3156 USE_GL_FUNC(glMultiTexCoord3hvNV
)
3157 USE_GL_FUNC(glMultiTexCoord4hNV
)
3158 USE_GL_FUNC(glMultiTexCoord4hvNV
)
3159 USE_GL_FUNC(glNormal3hNV
)
3160 USE_GL_FUNC(glNormal3hvNV
)
3161 USE_GL_FUNC(glSecondaryColor3hNV
)
3162 USE_GL_FUNC(glSecondaryColor3hvNV
)
3163 USE_GL_FUNC(glTexCoord1hNV
)
3164 USE_GL_FUNC(glTexCoord1hvNV
)
3165 USE_GL_FUNC(glTexCoord2hNV
)
3166 USE_GL_FUNC(glTexCoord2hvNV
)
3167 USE_GL_FUNC(glTexCoord3hNV
)
3168 USE_GL_FUNC(glTexCoord3hvNV
)
3169 USE_GL_FUNC(glTexCoord4hNV
)
3170 USE_GL_FUNC(glTexCoord4hvNV
)
3171 USE_GL_FUNC(glVertex2hNV
)
3172 USE_GL_FUNC(glVertex2hvNV
)
3173 USE_GL_FUNC(glVertex3hNV
)
3174 USE_GL_FUNC(glVertex3hvNV
)
3175 USE_GL_FUNC(glVertex4hNV
)
3176 USE_GL_FUNC(glVertex4hvNV
)
3177 USE_GL_FUNC(glVertexAttrib1hNV
)
3178 USE_GL_FUNC(glVertexAttrib1hvNV
)
3179 USE_GL_FUNC(glVertexAttrib2hNV
)
3180 USE_GL_FUNC(glVertexAttrib2hvNV
)
3181 USE_GL_FUNC(glVertexAttrib3hNV
)
3182 USE_GL_FUNC(glVertexAttrib3hvNV
)
3183 USE_GL_FUNC(glVertexAttrib4hNV
)
3184 USE_GL_FUNC(glVertexAttrib4hvNV
)
3185 USE_GL_FUNC(glVertexAttribs1hvNV
)
3186 USE_GL_FUNC(glVertexAttribs2hvNV
)
3187 USE_GL_FUNC(glVertexAttribs3hvNV
)
3188 USE_GL_FUNC(glVertexAttribs4hvNV
)
3189 USE_GL_FUNC(glVertexWeighthNV
)
3190 USE_GL_FUNC(glVertexWeighthvNV
)
3191 /* GL_NV_point_sprite */
3192 USE_GL_FUNC(glPointParameteriNV
)
3193 USE_GL_FUNC(glPointParameterivNV
)
3194 /* GL_NV_register_combiners */
3195 USE_GL_FUNC(glCombinerInputNV
)
3196 USE_GL_FUNC(glCombinerOutputNV
)
3197 USE_GL_FUNC(glCombinerParameterfNV
)
3198 USE_GL_FUNC(glCombinerParameterfvNV
)
3199 USE_GL_FUNC(glCombinerParameteriNV
)
3200 USE_GL_FUNC(glCombinerParameterivNV
)
3201 USE_GL_FUNC(glFinalCombinerInputNV
)
3202 /* WGL extensions */
3203 USE_GL_FUNC(wglChoosePixelFormatARB
)
3204 USE_GL_FUNC(wglGetExtensionsStringARB
)
3205 USE_GL_FUNC(wglGetPixelFormatAttribfvARB
)
3206 USE_GL_FUNC(wglGetPixelFormatAttribivARB
)
3207 USE_GL_FUNC(wglQueryCurrentRendererIntegerWINE
)
3208 USE_GL_FUNC(wglQueryCurrentRendererStringWINE
)
3209 USE_GL_FUNC(wglQueryRendererIntegerWINE
)
3210 USE_GL_FUNC(wglQueryRendererStringWINE
)
3211 USE_GL_FUNC(wglSetPixelFormatWINE
)
3212 USE_GL_FUNC(wglSwapIntervalEXT
)
3214 /* Newer core functions */
3215 USE_GL_FUNC(glActiveTexture
) /* OpenGL 1.3 */
3216 USE_GL_FUNC(glAttachShader
) /* OpenGL 2.0 */
3217 USE_GL_FUNC(glBeginQuery
) /* OpenGL 1.5 */
3218 USE_GL_FUNC(glBeginTransformFeedback
) /* OpenGL 3.0 */
3219 USE_GL_FUNC(glBindAttribLocation
) /* OpenGL 2.0 */
3220 USE_GL_FUNC(glBindBuffer
) /* OpenGL 1.5 */
3221 USE_GL_FUNC(glBindFragDataLocation
) /* OpenGL 3.0 */
3222 USE_GL_FUNC(glBindVertexArray
) /* OpenGL 3.0 */
3223 USE_GL_FUNC(glBlendColor
) /* OpenGL 1.4 */
3224 USE_GL_FUNC(glBlendEquation
) /* OpenGL 1.4 */
3225 USE_GL_FUNC(glBlendEquationSeparate
) /* OpenGL 2.0 */
3226 USE_GL_FUNC(glBlendFuncSeparate
) /* OpenGL 1.4 */
3227 USE_GL_FUNC(glBufferData
) /* OpenGL 1.5 */
3228 USE_GL_FUNC(glBufferSubData
) /* OpenGL 1.5 */
3229 USE_GL_FUNC(glColorMaski
) /* OpenGL 3.0 */
3230 USE_GL_FUNC(glCompileShader
) /* OpenGL 2.0 */
3231 USE_GL_FUNC(glCompressedTexImage2D
) /* OpenGL 1.3 */
3232 USE_GL_FUNC(glCompressedTexImage3D
) /* OpenGL 1.3 */
3233 USE_GL_FUNC(glCompressedTexSubImage2D
) /* OpenGL 1.3 */
3234 USE_GL_FUNC(glCompressedTexSubImage3D
) /* OpenGL 1.3 */
3235 USE_GL_FUNC(glCreateProgram
) /* OpenGL 2.0 */
3236 USE_GL_FUNC(glCreateShader
) /* OpenGL 2.0 */
3237 USE_GL_FUNC(glDebugMessageCallback
) /* OpenGL 4.3 */
3238 USE_GL_FUNC(glDebugMessageControl
) /* OpenGL 4.3 */
3239 USE_GL_FUNC(glDebugMessageInsert
) /* OpenGL 4.3 */
3240 USE_GL_FUNC(glDeleteBuffers
) /* OpenGL 1.5 */
3241 USE_GL_FUNC(glDeleteProgram
) /* OpenGL 2.0 */
3242 USE_GL_FUNC(glDeleteQueries
) /* OpenGL 1.5 */
3243 USE_GL_FUNC(glDeleteShader
) /* OpenGL 2.0 */
3244 USE_GL_FUNC(glDeleteVertexArrays
) /* OpenGL 3.0 */
3245 USE_GL_FUNC(glDetachShader
) /* OpenGL 2.0 */
3246 USE_GL_FUNC(glDisablei
) /* OpenGL 3.0 */
3247 USE_GL_FUNC(glDisableVertexAttribArray
) /* OpenGL 2.0 */
3248 USE_GL_FUNC(glDrawArraysInstanced
) /* OpenGL 3.1 */
3249 USE_GL_FUNC(glDrawBuffers
) /* OpenGL 2.0 */
3250 USE_GL_FUNC(glDrawElementsInstanced
) /* OpenGL 3.1 */
3251 USE_GL_FUNC(glEnablei
) /* OpenGL 3.0 */
3252 USE_GL_FUNC(glEnableVertexAttribArray
) /* OpenGL 2.0 */
3253 USE_GL_FUNC(glEndQuery
) /* OpenGL 1.5 */
3254 USE_GL_FUNC(glEndTransformFeedback
) /* OpenGL 3.0 */
3255 USE_GL_FUNC(glFramebufferTexture
) /* OpenGL 3.2 */
3256 USE_GL_FUNC(glGenBuffers
) /* OpenGL 1.5 */
3257 USE_GL_FUNC(glGenQueries
) /* OpenGL 1.5 */
3258 USE_GL_FUNC(glGenVertexArrays
) /* OpenGL 3.0 */
3259 USE_GL_FUNC(glGetActiveUniform
) /* OpenGL 2.0 */
3260 USE_GL_FUNC(glGetAttachedShaders
) /* OpenGL 2.0 */
3261 USE_GL_FUNC(glGetAttribLocation
) /* OpenGL 2.0 */
3262 USE_GL_FUNC(glGetBooleani_v
) /* OpenGL 3.0 */
3263 USE_GL_FUNC(glGetBufferSubData
) /* OpenGL 1.5 */
3264 USE_GL_FUNC(glGetCompressedTexImage
) /* OpenGL 1.3 */
3265 USE_GL_FUNC(glGetDebugMessageLog
) /* OpenGL 4.3 */
3266 USE_GL_FUNC(glGetIntegeri_v
) /* OpenGL 3.0 */
3267 USE_GL_FUNC(glGetProgramInfoLog
) /* OpenGL 2.0 */
3268 USE_GL_FUNC(glGetProgramiv
) /* OpenGL 2.0 */
3269 USE_GL_FUNC(glGetQueryiv
) /* OpenGL 1.5 */
3270 USE_GL_FUNC(glGetQueryObjectuiv
) /* OpenGL 1.5 */
3271 USE_GL_FUNC(glGetShaderInfoLog
) /* OpenGL 2.0 */
3272 USE_GL_FUNC(glGetShaderiv
) /* OpenGL 2.0 */
3273 USE_GL_FUNC(glGetShaderSource
) /* OpenGL 2.0 */
3274 USE_GL_FUNC(glGetStringi
) /* OpenGL 3.0 */
3275 USE_GL_FUNC(glGetTextureLevelParameteriv
) /* OpenGL 4.5 */
3276 USE_GL_FUNC(glGetTextureParameteriv
) /* OpenGL 4.5 */
3277 USE_GL_FUNC(glGetUniformfv
) /* OpenGL 2.0 */
3278 USE_GL_FUNC(glGetUniformiv
) /* OpenGL 2.0 */
3279 USE_GL_FUNC(glGetUniformLocation
) /* OpenGL 2.0 */
3280 USE_GL_FUNC(glIsEnabledi
) /* OpenGL 3.0 */
3281 USE_GL_FUNC(glLinkProgram
) /* OpenGL 2.0 */
3282 USE_GL_FUNC(glMapBuffer
) /* OpenGL 1.5 */
3283 USE_GL_FUNC(glPointParameteri
) /* OpenGL 1.4 */
3284 USE_GL_FUNC(glPointParameteriv
) /* OpenGL 1.4 */
3285 USE_GL_FUNC(glShaderSource
) /* OpenGL 2.0 */
3286 USE_GL_FUNC(glStencilFuncSeparate
) /* OpenGL 2.0 */
3287 USE_GL_FUNC(glStencilOpSeparate
) /* OpenGL 2.0 */
3288 USE_GL_FUNC(glTexBuffer
) /* OpenGL 3.1 */
3289 USE_GL_FUNC(glTexImage3D
) /* OpenGL 1.2 */
3290 USE_GL_FUNC(glTexSubImage3D
) /* OpenGL 1.2 */
3291 USE_GL_FUNC(glTransformFeedbackVaryings
) /* OpenGL 3.0 */
3292 USE_GL_FUNC(glUniform1f
) /* OpenGL 2.0 */
3293 USE_GL_FUNC(glUniform1fv
) /* OpenGL 2.0 */
3294 USE_GL_FUNC(glUniform1i
) /* OpenGL 2.0 */
3295 USE_GL_FUNC(glUniform1iv
) /* OpenGL 2.0 */
3296 USE_GL_FUNC(glUniform2f
) /* OpenGL 2.0 */
3297 USE_GL_FUNC(glUniform2fv
) /* OpenGL 2.0 */
3298 USE_GL_FUNC(glUniform2i
) /* OpenGL 2.0 */
3299 USE_GL_FUNC(glUniform2iv
) /* OpenGL 2.0 */
3300 USE_GL_FUNC(glUniform3f
) /* OpenGL 2.0 */
3301 USE_GL_FUNC(glUniform3fv
) /* OpenGL 2.0 */
3302 USE_GL_FUNC(glUniform3i
) /* OpenGL 2.0 */
3303 USE_GL_FUNC(glUniform3iv
) /* OpenGL 2.0 */
3304 USE_GL_FUNC(glUniform4f
) /* OpenGL 2.0 */
3305 USE_GL_FUNC(glUniform4fv
) /* OpenGL 2.0 */
3306 USE_GL_FUNC(glUniform4i
) /* OpenGL 2.0 */
3307 USE_GL_FUNC(glUniform4iv
) /* OpenGL 2.0 */
3308 USE_GL_FUNC(glUniformMatrix2fv
) /* OpenGL 2.0 */
3309 USE_GL_FUNC(glUniformMatrix3fv
) /* OpenGL 2.0 */
3310 USE_GL_FUNC(glUniformMatrix4fv
) /* OpenGL 2.0 */
3311 USE_GL_FUNC(glUnmapBuffer
) /* OpenGL 1.5 */
3312 USE_GL_FUNC(glUseProgram
) /* OpenGL 2.0 */
3313 USE_GL_FUNC(glValidateProgram
) /* OpenGL 2.0 */
3314 USE_GL_FUNC(glVertexAttrib1f
) /* OpenGL 2.0 */
3315 USE_GL_FUNC(glVertexAttrib1fv
) /* OpenGL 2.0 */
3316 USE_GL_FUNC(glVertexAttrib2f
) /* OpenGL 2.0 */
3317 USE_GL_FUNC(glVertexAttrib2fv
) /* OpenGL 2.0 */
3318 USE_GL_FUNC(glVertexAttrib3f
) /* OpenGL 2.0 */
3319 USE_GL_FUNC(glVertexAttrib3fv
) /* OpenGL 2.0 */
3320 USE_GL_FUNC(glVertexAttrib4f
) /* OpenGL 2.0 */
3321 USE_GL_FUNC(glVertexAttrib4fv
) /* OpenGL 2.0 */
3322 USE_GL_FUNC(glVertexAttrib4Nsv
) /* OpenGL 2.0 */
3323 USE_GL_FUNC(glVertexAttrib4Nub
) /* OpenGL 2.0 */
3324 USE_GL_FUNC(glVertexAttrib4Nubv
) /* OpenGL 2.0 */
3325 USE_GL_FUNC(glVertexAttrib4Nusv
) /* OpenGL 2.0 */
3326 USE_GL_FUNC(glVertexAttrib4sv
) /* OpenGL 2.0 */
3327 USE_GL_FUNC(glVertexAttrib4ubv
) /* OpenGL 2.0 */
3328 USE_GL_FUNC(glVertexAttribDivisor
) /* OpenGL 3.3 */
3329 USE_GL_FUNC(glVertexAttribIPointer
) /* OpenGL 3.0 */
3330 USE_GL_FUNC(glVertexAttribPointer
) /* OpenGL 2.0 */
3333 #ifndef USE_WIN32_OPENGL
3334 /* hack: use the functions directly from the TEB table to bypass the thunks */
3335 /* note that we still need the above wglGetProcAddress calls to initialize the table */
3336 gl_info
->gl_ops
.ext
= ((struct opengl_funcs
*)NtCurrentTeb()->glTable
)->ext
;
3339 #define MAP_GL_FUNCTION(core_func, ext_func) \
3342 if (!gl_info->gl_ops.ext.p_##core_func) \
3343 gl_info->gl_ops.ext.p_##core_func = gl_info->gl_ops.ext.p_##ext_func; \
3345 #define MAP_GL_FUNCTION_CAST(core_func, ext_func) \
3348 if (!gl_info->gl_ops.ext.p_##core_func) \
3349 gl_info->gl_ops.ext.p_##core_func = (void *)gl_info->gl_ops.ext.p_##ext_func; \
3352 MAP_GL_FUNCTION(glActiveTexture
, glActiveTextureARB
);
3353 MAP_GL_FUNCTION(glAttachShader
, glAttachObjectARB
);
3354 MAP_GL_FUNCTION(glBeginQuery
, glBeginQueryARB
);
3355 MAP_GL_FUNCTION(glBindAttribLocation
, glBindAttribLocationARB
);
3356 MAP_GL_FUNCTION(glBindBuffer
, glBindBufferARB
);
3357 MAP_GL_FUNCTION(glBindFragDataLocation
, glBindFragDataLocationEXT
);
3358 MAP_GL_FUNCTION(glBlendColor
, glBlendColorEXT
);
3359 MAP_GL_FUNCTION(glBlendEquation
, glBlendEquationEXT
);
3360 MAP_GL_FUNCTION(glBlendEquationSeparate
, glBlendEquationSeparateEXT
);
3361 MAP_GL_FUNCTION(glBlendFuncSeparate
, glBlendFuncSeparateEXT
);
3362 MAP_GL_FUNCTION(glBufferData
, glBufferDataARB
);
3363 MAP_GL_FUNCTION(glBufferSubData
, glBufferSubDataARB
);
3364 MAP_GL_FUNCTION(glColorMaski
, glColorMaskIndexedEXT
);
3365 MAP_GL_FUNCTION(glCompileShader
, glCompileShaderARB
);
3366 MAP_GL_FUNCTION(glCompressedTexImage2D
, glCompressedTexImage2DARB
);
3367 MAP_GL_FUNCTION(glCompressedTexImage3D
, glCompressedTexImage3DARB
);
3368 MAP_GL_FUNCTION(glCompressedTexSubImage2D
, glCompressedTexSubImage2DARB
);
3369 MAP_GL_FUNCTION(glCompressedTexSubImage3D
, glCompressedTexSubImage3DARB
);
3370 MAP_GL_FUNCTION(glCreateProgram
, glCreateProgramObjectARB
);
3371 MAP_GL_FUNCTION(glCreateShader
, glCreateShaderObjectARB
);
3372 MAP_GL_FUNCTION(glDebugMessageCallback
, glDebugMessageCallbackARB
);
3373 MAP_GL_FUNCTION(glDebugMessageControl
, glDebugMessageControlARB
);
3374 MAP_GL_FUNCTION(glDebugMessageInsert
, glDebugMessageInsertARB
);
3375 MAP_GL_FUNCTION(glDeleteBuffers
, glDeleteBuffersARB
);
3376 MAP_GL_FUNCTION(glDeleteProgram
, glDeleteObjectARB
);
3377 MAP_GL_FUNCTION(glDeleteQueries
, glDeleteQueriesARB
);
3378 MAP_GL_FUNCTION(glDeleteShader
, glDeleteObjectARB
);
3379 MAP_GL_FUNCTION(glDetachShader
, glDetachObjectARB
);
3380 MAP_GL_FUNCTION(glDisablei
, glDisableIndexedEXT
);
3381 MAP_GL_FUNCTION(glDisableVertexAttribArray
, glDisableVertexAttribArrayARB
);
3382 MAP_GL_FUNCTION(glDrawArraysInstanced
, glDrawArraysInstancedARB
);
3383 MAP_GL_FUNCTION(glDrawBuffers
, glDrawBuffersARB
);
3384 MAP_GL_FUNCTION(glDrawElementsInstanced
, glDrawElementsInstancedARB
);
3385 MAP_GL_FUNCTION(glEnablei
, glEnableIndexedEXT
);
3386 MAP_GL_FUNCTION(glEnableVertexAttribArray
, glEnableVertexAttribArrayARB
);
3387 MAP_GL_FUNCTION(glEndQuery
, glEndQueryARB
);
3388 MAP_GL_FUNCTION(glFramebufferTexture
, glFramebufferTextureARB
);
3389 MAP_GL_FUNCTION(glGenBuffers
, glGenBuffersARB
);
3390 MAP_GL_FUNCTION(glGenQueries
, glGenQueriesARB
);
3391 MAP_GL_FUNCTION(glGetActiveUniform
, glGetActiveUniformARB
);
3392 MAP_GL_FUNCTION(glGetAttachedShaders
, glGetAttachedObjectsARB
);
3393 MAP_GL_FUNCTION(glGetAttribLocation
, glGetAttribLocationARB
);
3394 MAP_GL_FUNCTION(glGetBooleani_v
, glGetBooleanIndexedvEXT
);
3395 MAP_GL_FUNCTION(glGetBufferSubData
, glGetBufferSubDataARB
);
3396 MAP_GL_FUNCTION(glGetCompressedTexImage
, glGetCompressedTexImageARB
);
3397 MAP_GL_FUNCTION(glGetDebugMessageLog
, glGetDebugMessageLogARB
);
3398 MAP_GL_FUNCTION(glGetIntegeri_v
, glGetIntegerIndexedvEXT
);
3399 MAP_GL_FUNCTION(glGetProgramInfoLog
, glGetInfoLogARB
);
3400 MAP_GL_FUNCTION(glGetProgramiv
, glGetObjectParameterivARB
);
3401 MAP_GL_FUNCTION(glGetQueryiv
, glGetQueryivARB
);
3402 MAP_GL_FUNCTION(glGetQueryObjectuiv
, glGetQueryObjectuivARB
);
3403 MAP_GL_FUNCTION(glGetShaderInfoLog
, glGetInfoLogARB
);
3404 MAP_GL_FUNCTION(glGetShaderiv
, glGetObjectParameterivARB
);
3405 MAP_GL_FUNCTION(glGetShaderSource
, glGetShaderSourceARB
);
3406 MAP_GL_FUNCTION(glGetUniformfv
, glGetUniformfvARB
);
3407 MAP_GL_FUNCTION(glGetUniformiv
, glGetUniformivARB
);
3408 MAP_GL_FUNCTION(glGetUniformLocation
, glGetUniformLocationARB
);
3409 MAP_GL_FUNCTION(glIsEnabledi
, glIsEnabledIndexedEXT
);
3410 MAP_GL_FUNCTION(glLinkProgram
, glLinkProgramARB
);
3411 MAP_GL_FUNCTION(glMapBuffer
, glMapBufferARB
);
3412 MAP_GL_FUNCTION_CAST(glShaderSource
, glShaderSourceARB
);
3413 MAP_GL_FUNCTION(glTexBuffer
, glTexBufferARB
);
3414 MAP_GL_FUNCTION_CAST(glTexImage3D
, glTexImage3DEXT
);
3415 MAP_GL_FUNCTION(glTexSubImage3D
, glTexSubImage3DEXT
);
3416 MAP_GL_FUNCTION(glUniform1f
, glUniform1fARB
);
3417 MAP_GL_FUNCTION(glUniform1fv
, glUniform1fvARB
);
3418 MAP_GL_FUNCTION(glUniform1i
, glUniform1iARB
);
3419 MAP_GL_FUNCTION(glUniform1iv
, glUniform1ivARB
);
3420 MAP_GL_FUNCTION(glUniform2f
, glUniform2fARB
);
3421 MAP_GL_FUNCTION(glUniform2fv
, glUniform2fvARB
);
3422 MAP_GL_FUNCTION(glUniform2i
, glUniform2iARB
);
3423 MAP_GL_FUNCTION(glUniform2iv
, glUniform2ivARB
);
3424 MAP_GL_FUNCTION(glUniform3f
, glUniform3fARB
);
3425 MAP_GL_FUNCTION(glUniform3fv
, glUniform3fvARB
);
3426 MAP_GL_FUNCTION(glUniform3i
, glUniform3iARB
);
3427 MAP_GL_FUNCTION(glUniform3iv
, glUniform3ivARB
);
3428 MAP_GL_FUNCTION(glUniform4f
, glUniform4fARB
);
3429 MAP_GL_FUNCTION(glUniform4fv
, glUniform4fvARB
);
3430 MAP_GL_FUNCTION(glUniform4i
, glUniform4iARB
);
3431 MAP_GL_FUNCTION(glUniform4iv
, glUniform4ivARB
);
3432 MAP_GL_FUNCTION(glUniformMatrix2fv
, glUniformMatrix2fvARB
);
3433 MAP_GL_FUNCTION(glUniformMatrix3fv
, glUniformMatrix3fvARB
);
3434 MAP_GL_FUNCTION(glUniformMatrix4fv
, glUniformMatrix4fvARB
);
3435 MAP_GL_FUNCTION(glUnmapBuffer
, glUnmapBufferARB
);
3436 MAP_GL_FUNCTION(glUseProgram
, glUseProgramObjectARB
);
3437 MAP_GL_FUNCTION(glValidateProgram
, glValidateProgramARB
);
3438 MAP_GL_FUNCTION(glVertexAttrib1f
, glVertexAttrib1fARB
);
3439 MAP_GL_FUNCTION(glVertexAttrib1fv
, glVertexAttrib1fvARB
);
3440 MAP_GL_FUNCTION(glVertexAttrib2f
, glVertexAttrib2fARB
);
3441 MAP_GL_FUNCTION(glVertexAttrib2fv
, glVertexAttrib2fvARB
);
3442 MAP_GL_FUNCTION(glVertexAttrib3f
, glVertexAttrib3fARB
);
3443 MAP_GL_FUNCTION(glVertexAttrib3fv
, glVertexAttrib3fvARB
);
3444 MAP_GL_FUNCTION(glVertexAttrib4f
, glVertexAttrib4fARB
);
3445 MAP_GL_FUNCTION(glVertexAttrib4fv
, glVertexAttrib4fvARB
);
3446 MAP_GL_FUNCTION(glVertexAttrib4Nsv
, glVertexAttrib4NsvARB
);
3447 MAP_GL_FUNCTION(glVertexAttrib4Nub
, glVertexAttrib4NubARB
);
3448 MAP_GL_FUNCTION(glVertexAttrib4Nubv
, glVertexAttrib4NubvARB
);
3449 MAP_GL_FUNCTION(glVertexAttrib4Nusv
, glVertexAttrib4NusvARB
);
3450 MAP_GL_FUNCTION(glVertexAttrib4sv
, glVertexAttrib4svARB
);
3451 MAP_GL_FUNCTION(glVertexAttrib4ubv
, glVertexAttrib4ubvARB
);
3452 MAP_GL_FUNCTION(glVertexAttribDivisor
, glVertexAttribDivisorARB
);
3453 MAP_GL_FUNCTION(glVertexAttribIPointer
, glVertexAttribIPointerEXT
);
3454 MAP_GL_FUNCTION(glVertexAttribPointer
, glVertexAttribPointerARB
);
3455 #undef MAP_GL_FUNCTION
3456 #undef MAP_GL_FUNCTION_CAST
3459 static void wined3d_adapter_init_limits(struct wined3d_gl_info
*gl_info
)
3461 unsigned int i
, sampler_count
;
3462 GLfloat gl_floatv
[2];
3465 gl_info
->limits
.blends
= 1;
3466 gl_info
->limits
.buffers
= 1;
3467 gl_info
->limits
.textures
= 0;
3468 gl_info
->limits
.texture_coords
= 0;
3469 for (i
= 0; i
< WINED3D_SHADER_TYPE_COUNT
; ++i
)
3471 gl_info
->limits
.uniform_blocks
[i
] = 0;
3472 gl_info
->limits
.samplers
[i
] = 0;
3474 gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_PIXEL
] = 1;
3475 gl_info
->limits
.combined_samplers
= gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_PIXEL
];
3476 gl_info
->limits
.graphics_samplers
= gl_info
->limits
.combined_samplers
;
3477 gl_info
->limits
.vertex_attribs
= 16;
3478 gl_info
->limits
.texture_buffer_offset_alignment
= 1;
3479 gl_info
->limits
.glsl_vs_float_constants
= 0;
3480 gl_info
->limits
.glsl_ps_float_constants
= 0;
3481 gl_info
->limits
.arb_vs_float_constants
= 0;
3482 gl_info
->limits
.arb_vs_native_constants
= 0;
3483 gl_info
->limits
.arb_vs_instructions
= 0;
3484 gl_info
->limits
.arb_vs_temps
= 0;
3485 gl_info
->limits
.arb_ps_float_constants
= 0;
3486 gl_info
->limits
.arb_ps_local_constants
= 0;
3487 gl_info
->limits
.arb_ps_instructions
= 0;
3488 gl_info
->limits
.arb_ps_temps
= 0;
3490 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_CLIP_DISTANCES
, &gl_max
);
3491 gl_info
->limits
.user_clip_distances
= min(MAX_CLIP_DISTANCES
, gl_max
);
3492 TRACE("Clip plane support - max planes %d.\n", gl_max
);
3494 if (gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
3496 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_LIGHTS
, &gl_max
);
3497 gl_info
->limits
.lights
= gl_max
;
3498 TRACE("Light support - max lights %d.\n", gl_max
);
3501 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE
, &gl_max
);
3502 gl_info
->limits
.texture_size
= gl_max
;
3503 TRACE("Maximum texture size support - max texture size %d.\n", gl_max
);
3505 gl_info
->gl_ops
.gl
.p_glGetFloatv(gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
]
3506 ? GL_ALIASED_POINT_SIZE_RANGE
: GL_POINT_SIZE_RANGE
, gl_floatv
);
3507 gl_info
->limits
.pointsize_min
= gl_floatv
[0];
3508 gl_info
->limits
.pointsize_max
= gl_floatv
[1];
3509 TRACE("Maximum point size support - max point size %f.\n", gl_floatv
[1]);
3511 if (gl_info
->supported
[ARB_MAP_BUFFER_ALIGNMENT
])
3513 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT
, &gl_max
);
3514 TRACE("Minimum buffer map alignment: %d.\n", gl_max
);
3518 WARN_(d3d_perf
)("Driver doesn't guarantee a minimum buffer map alignment.\n");
3520 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
3522 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV
, &gl_max
);
3523 gl_info
->limits
.general_combiners
= gl_max
;
3524 TRACE("Max general combiners: %d.\n", gl_max
);
3526 if (gl_info
->supported
[ARB_DRAW_BUFFERS
] && wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3528 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB
, &gl_max
);
3529 gl_info
->limits
.buffers
= min(MAX_RENDER_TARGET_VIEWS
, gl_max
);
3530 TRACE("Max draw buffers: %u.\n", gl_max
);
3532 if (gl_info
->supported
[ARB_MULTITEXTURE
])
3534 if (gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
3536 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB
, &gl_max
);
3537 gl_info
->limits
.textures
= min(MAX_TEXTURES
, gl_max
);
3538 TRACE("Max textures: %d.\n", gl_info
->limits
.textures
);
3540 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
3542 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB
, &gl_max
);
3543 gl_info
->limits
.texture_coords
= min(MAX_TEXTURES
, gl_max
);
3547 gl_info
->limits
.texture_coords
= gl_info
->limits
.textures
;
3549 TRACE("Max texture coords: %d.\n", gl_info
->limits
.texture_coords
);
3552 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
] || gl_info
->supported
[ARB_FRAGMENT_SHADER
])
3554 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS
, &gl_max
);
3555 gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_PIXEL
] = gl_max
;
3559 gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_PIXEL
] = gl_info
->limits
.textures
;
3561 TRACE("Max fragment samplers: %d.\n", gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_PIXEL
]);
3563 if (gl_info
->supported
[ARB_VERTEX_SHADER
])
3565 unsigned int vertex_sampler_count
;
3567 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
, &gl_max
);
3568 vertex_sampler_count
= gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_VERTEX
] = gl_max
;
3569 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
, &gl_max
);
3570 gl_info
->limits
.combined_samplers
= gl_max
;
3571 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB
, &gl_max
);
3572 gl_info
->limits
.vertex_attribs
= gl_max
;
3574 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
3575 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
3576 * an issue because then the sampler setup only depends on the two shaders. If a pixel
3577 * shader is used with fixed function vertex processing we're fine too because fixed function
3578 * vertex processing doesn't use any samplers. If fixed function fragment processing is
3579 * used we have to make sure that all vertex sampler setups are valid together with all
3580 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
3581 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
3582 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
3583 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
3584 * a fixed function pipeline anymore.
3586 * So this is just a check to check that our assumption holds true. If not, write a warning
3587 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
3588 if (vertex_sampler_count
&& gl_info
->limits
.combined_samplers
< 12
3589 && MAX_TEXTURES
+ vertex_sampler_count
> gl_info
->limits
.combined_samplers
)
3591 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
3592 vertex_sampler_count
, gl_info
->limits
.combined_samplers
);
3593 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
3594 if (gl_info
->limits
.combined_samplers
> MAX_TEXTURES
)
3595 vertex_sampler_count
= gl_info
->limits
.combined_samplers
- MAX_TEXTURES
;
3597 vertex_sampler_count
= 0;
3598 gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_VERTEX
] = vertex_sampler_count
;
3603 gl_info
->limits
.combined_samplers
= gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_PIXEL
];
3605 TRACE("Max vertex samplers: %u.\n", gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_VERTEX
]);
3606 TRACE("Max combined samplers: %u.\n", gl_info
->limits
.combined_samplers
);
3607 TRACE("Max vertex attributes: %u.\n", gl_info
->limits
.vertex_attribs
);
3611 gl_info
->limits
.textures
= 1;
3612 gl_info
->limits
.texture_coords
= 1;
3615 if (gl_info
->supported
[ARB_VERTEX_BLEND
])
3617 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB
, &gl_max
);
3618 gl_info
->limits
.blends
= gl_max
;
3619 TRACE("Max blends: %u.\n", gl_info
->limits
.blends
);
3621 if (gl_info
->supported
[EXT_TEXTURE3D
])
3623 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT
, &gl_max
);
3624 gl_info
->limits
.texture3d_size
= gl_max
;
3625 TRACE("Max texture3D size: %d.\n", gl_info
->limits
.texture3d_size
);
3627 if (gl_info
->supported
[ARB_TEXTURE_FILTER_ANISOTROPIC
])
3629 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY
, &gl_max
);
3630 gl_info
->limits
.anisotropy
= gl_max
;
3631 TRACE("Max anisotropy: %d.\n", gl_info
->limits
.anisotropy
);
3633 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
3635 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
, &gl_max
));
3636 gl_info
->limits
.arb_ps_float_constants
= gl_max
;
3637 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info
->limits
.arb_ps_float_constants
);
3638 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
, &gl_max
));
3639 gl_info
->limits
.arb_ps_native_constants
= gl_max
;
3640 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
3641 gl_info
->limits
.arb_ps_native_constants
);
3642 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
, &gl_max
));
3643 gl_info
->limits
.arb_ps_temps
= gl_max
;
3644 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info
->limits
.arb_ps_temps
);
3645 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
, &gl_max
));
3646 gl_info
->limits
.arb_ps_instructions
= gl_max
;
3647 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info
->limits
.arb_ps_instructions
);
3648 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
, &gl_max
));
3649 gl_info
->limits
.arb_ps_local_constants
= gl_max
;
3650 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info
->limits
.arb_ps_instructions
);
3652 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
])
3654 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
, &gl_max
));
3655 gl_info
->limits
.arb_vs_float_constants
= gl_max
;
3656 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info
->limits
.arb_vs_float_constants
);
3657 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
, &gl_max
));
3658 gl_info
->limits
.arb_vs_native_constants
= gl_max
;
3659 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
3660 gl_info
->limits
.arb_vs_native_constants
);
3661 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
, &gl_max
));
3662 gl_info
->limits
.arb_vs_temps
= gl_max
;
3663 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info
->limits
.arb_vs_temps
);
3664 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
, &gl_max
));
3665 gl_info
->limits
.arb_vs_instructions
= gl_max
;
3666 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info
->limits
.arb_vs_instructions
);
3668 if (gl_info
->supported
[ARB_VERTEX_SHADER
])
3670 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
, &gl_max
);
3671 gl_info
->limits
.glsl_vs_float_constants
= gl_max
/ 4;
3672 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info
->limits
.glsl_vs_float_constants
);
3674 if (gl_info
->supported
[ARB_UNIFORM_BUFFER_OBJECT
])
3676 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_BLOCKS
, &gl_max
);
3677 gl_info
->limits
.uniform_blocks
[WINED3D_SHADER_TYPE_VERTEX
] = min(gl_max
, WINED3D_MAX_CBS
);
3678 TRACE("Max vertex uniform blocks: %u (%d).\n",
3679 gl_info
->limits
.uniform_blocks
[WINED3D_SHADER_TYPE_VERTEX
], gl_max
);
3682 if (gl_info
->supported
[ARB_TESSELLATION_SHADER
])
3684 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
, &gl_max
);
3685 gl_info
->limits
.uniform_blocks
[WINED3D_SHADER_TYPE_HULL
] = min(gl_max
, WINED3D_MAX_CBS
);
3686 TRACE("Max hull uniform blocks: %u (%d).\n",
3687 gl_info
->limits
.uniform_blocks
[WINED3D_SHADER_TYPE_HULL
], gl_max
);
3688 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
, &gl_max
);
3689 gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_HULL
] = gl_max
;
3690 TRACE("Max hull samplers: %u.\n", gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_HULL
]);
3692 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
, &gl_max
);
3693 gl_info
->limits
.uniform_blocks
[WINED3D_SHADER_TYPE_DOMAIN
] = min(gl_max
, WINED3D_MAX_CBS
);
3694 TRACE("Max domain uniform blocks: %u (%d).\n",
3695 gl_info
->limits
.uniform_blocks
[WINED3D_SHADER_TYPE_DOMAIN
], gl_max
);
3696 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
, &gl_max
);
3697 gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_DOMAIN
] = gl_max
;
3698 TRACE("Max domain samplers: %u.\n", gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_DOMAIN
]);
3700 if (gl_info
->supported
[WINED3D_GL_VERSION_3_2
] && gl_info
->supported
[ARB_UNIFORM_BUFFER_OBJECT
])
3702 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_GEOMETRY_UNIFORM_BLOCKS
, &gl_max
);
3703 gl_info
->limits
.uniform_blocks
[WINED3D_SHADER_TYPE_GEOMETRY
] = min(gl_max
, WINED3D_MAX_CBS
);
3704 TRACE("Max geometry uniform blocks: %u (%d).\n",
3705 gl_info
->limits
.uniform_blocks
[WINED3D_SHADER_TYPE_GEOMETRY
], gl_max
);
3706 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
, &gl_max
);
3707 gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_GEOMETRY
] = gl_max
;
3708 TRACE("Max geometry samplers: %u.\n", gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_GEOMETRY
]);
3710 if (gl_info
->supported
[ARB_FRAGMENT_SHADER
])
3712 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
, &gl_max
);
3713 gl_info
->limits
.glsl_ps_float_constants
= gl_max
/ 4;
3714 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info
->limits
.glsl_ps_float_constants
);
3715 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB
, &gl_max
);
3716 gl_info
->limits
.glsl_varyings
= gl_max
;
3717 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max
, gl_max
/ 4);
3719 if (gl_info
->supported
[ARB_UNIFORM_BUFFER_OBJECT
])
3721 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS
, &gl_max
);
3722 gl_info
->limits
.uniform_blocks
[WINED3D_SHADER_TYPE_PIXEL
] = min(gl_max
, WINED3D_MAX_CBS
);
3723 TRACE("Max fragment uniform blocks: %u (%d).\n",
3724 gl_info
->limits
.uniform_blocks
[WINED3D_SHADER_TYPE_PIXEL
], gl_max
);
3727 if (gl_info
->supported
[ARB_COMPUTE_SHADER
])
3729 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_COMPUTE_UNIFORM_BLOCKS
, &gl_max
);
3730 gl_info
->limits
.uniform_blocks
[WINED3D_SHADER_TYPE_COMPUTE
] = min(gl_max
, WINED3D_MAX_CBS
);
3731 TRACE("Max compute uniform blocks: %u (%d).\n",
3732 gl_info
->limits
.uniform_blocks
[WINED3D_SHADER_TYPE_COMPUTE
], gl_max
);
3733 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
, &gl_max
);
3734 gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_COMPUTE
] = gl_max
;
3735 TRACE("Max compute samplers: %u.\n", gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_COMPUTE
]);
3737 if (gl_info
->supported
[ARB_UNIFORM_BUFFER_OBJECT
])
3739 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS
, &gl_max
);
3740 TRACE("Max combined uniform blocks: %d.\n", gl_max
);
3741 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS
, &gl_max
);
3742 TRACE("Max uniform buffer bindings: %d.\n", gl_max
);
3744 if (gl_info
->supported
[ARB_TEXTURE_BUFFER_RANGE
])
3746 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT
, &gl_max
);
3747 gl_info
->limits
.texture_buffer_offset_alignment
= gl_max
;
3748 TRACE("Minimum required texture buffer offset alignment %d.\n", gl_max
);
3750 if (gl_info
->supported
[ARB_SHADER_ATOMIC_COUNTERS
])
3752 GLint max_fragment_buffers
, max_combined_buffers
, max_bindings
;
3753 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
, &max_fragment_buffers
);
3754 TRACE("Max fragment atomic counter buffers: %d.\n", max_fragment_buffers
);
3755 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
, &max_combined_buffers
);
3756 TRACE("Max combined atomic counter buffers: %d.\n", max_combined_buffers
);
3757 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
, &max_bindings
);
3758 TRACE("Max atomic counter buffer bindings: %d.\n", max_bindings
);
3759 if (max_fragment_buffers
< MAX_UNORDERED_ACCESS_VIEWS
3760 || max_combined_buffers
< MAX_UNORDERED_ACCESS_VIEWS
3761 || max_bindings
< MAX_UNORDERED_ACCESS_VIEWS
)
3763 WARN("Disabling ARB_shader_atomic_counters.\n");
3764 gl_info
->supported
[ARB_SHADER_ATOMIC_COUNTERS
] = FALSE
;
3767 if (gl_info
->supported
[ARB_TRANSFORM_FEEDBACK3
])
3769 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_STREAMS
, &gl_max
);
3770 TRACE("Max vertex streams: %d.\n", gl_max
);
3773 if (gl_info
->supported
[NV_LIGHT_MAX_EXPONENT
])
3774 gl_info
->gl_ops
.gl
.p_glGetFloatv(GL_MAX_SHININESS_NV
, &gl_info
->limits
.shininess
);
3776 gl_info
->limits
.shininess
= 128.0f
;
3778 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
] || gl_info
->supported
[EXT_FRAMEBUFFER_MULTISAMPLE
])
3780 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_SAMPLES
, &gl_max
);
3781 gl_info
->limits
.samples
= gl_max
;
3784 if (gl_info
->supported
[ARB_FRAMEBUFFER_NO_ATTACHMENTS
])
3786 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_FRAMEBUFFER_WIDTH
, &gl_max
);
3787 gl_info
->limits
.framebuffer_width
= gl_max
;
3788 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_FRAMEBUFFER_HEIGHT
, &gl_max
);
3789 gl_info
->limits
.framebuffer_height
= gl_max
;
3793 gl_info
->limits
.framebuffer_width
= gl_info
->limits
.texture_size
;
3794 gl_info
->limits
.framebuffer_height
= gl_info
->limits
.texture_size
;
3797 gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_PIXEL
] =
3798 min(gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_PIXEL
], MAX_GL_FRAGMENT_SAMPLERS
);
3800 for (i
= 0; i
< WINED3D_SHADER_TYPE_GRAPHICS_COUNT
; ++i
)
3801 sampler_count
+= gl_info
->limits
.samplers
[i
];
3802 if (gl_info
->supported
[WINED3D_GL_VERSION_3_2
] && gl_info
->limits
.combined_samplers
< sampler_count
)
3804 /* The minimum value for GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS in OpenGL
3805 * 3.2 is 48 (16 per stage). When tessellation shaders are supported
3806 * the minimum value is increased to 80. */
3807 WARN("Graphics pipeline sampler count %u is greater than combined sampler count %u.\n",
3808 sampler_count
, gl_info
->limits
.combined_samplers
);
3809 for (i
= 0; i
< WINED3D_SHADER_TYPE_GRAPHICS_COUNT
; ++i
)
3810 gl_info
->limits
.samplers
[i
] = min(gl_info
->limits
.samplers
[i
], 16);
3813 /* A majority of OpenGL implementations allow us to statically partition
3814 * the set of texture bindings into six separate sets. */
3815 gl_info
->limits
.graphics_samplers
= gl_info
->limits
.combined_samplers
;
3817 for (i
= 0; i
< WINED3D_SHADER_TYPE_COUNT
; ++i
)
3818 sampler_count
+= gl_info
->limits
.samplers
[i
];
3819 if (gl_info
->limits
.combined_samplers
>= sampler_count
)
3820 gl_info
->limits
.graphics_samplers
-= gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_COMPUTE
];
3823 /* Context activation is done by the caller. */
3824 static BOOL
wined3d_adapter_init_gl_caps(struct wined3d_adapter
*adapter
,
3825 struct wined3d_caps_gl_ctx
*caps_gl_ctx
, DWORD wined3d_creation_flags
)
3829 enum wined3d_gl_extension extension
;
3830 DWORD min_gl_version
;
3834 {EXT_TEXTURE3D
, MAKEDWORD_VERSION(1, 2)},
3835 {ARB_MULTISAMPLE
, MAKEDWORD_VERSION(1, 3)},
3836 {ARB_MULTITEXTURE
, MAKEDWORD_VERSION(1, 3)},
3837 {ARB_TEXTURE_BORDER_CLAMP
, MAKEDWORD_VERSION(1, 3)},
3838 {ARB_TEXTURE_COMPRESSION
, MAKEDWORD_VERSION(1, 3)},
3839 {ARB_TEXTURE_CUBE_MAP
, MAKEDWORD_VERSION(1, 3)},
3840 {ARB_DEPTH_TEXTURE
, MAKEDWORD_VERSION(1, 4)},
3841 {ARB_POINT_PARAMETERS
, MAKEDWORD_VERSION(1, 4)},
3842 {ARB_SHADOW
, MAKEDWORD_VERSION(1, 4)},
3843 {ARB_TEXTURE_MIRRORED_REPEAT
, MAKEDWORD_VERSION(1, 4)},
3844 {EXT_BLEND_COLOR
, MAKEDWORD_VERSION(1, 4)},
3845 {EXT_BLEND_FUNC_SEPARATE
, MAKEDWORD_VERSION(1, 4)},
3846 {EXT_BLEND_MINMAX
, MAKEDWORD_VERSION(1, 4)},
3847 {EXT_BLEND_SUBTRACT
, MAKEDWORD_VERSION(1, 4)},
3848 {EXT_STENCIL_WRAP
, MAKEDWORD_VERSION(1, 4)},
3849 {NV_POINT_SPRITE
, MAKEDWORD_VERSION(1, 4)},
3850 {ARB_OCCLUSION_QUERY
, MAKEDWORD_VERSION(1, 5)},
3851 {ARB_VERTEX_BUFFER_OBJECT
, MAKEDWORD_VERSION(1, 5)},
3852 {ARB_DRAW_BUFFERS
, MAKEDWORD_VERSION(2, 0)},
3853 {ARB_FRAGMENT_SHADER
, MAKEDWORD_VERSION(2, 0)},
3854 {ARB_SHADING_LANGUAGE_100
, MAKEDWORD_VERSION(2, 0)},
3855 {ARB_TEXTURE_NON_POWER_OF_TWO
, MAKEDWORD_VERSION(2, 0)},
3856 {ARB_VERTEX_SHADER
, MAKEDWORD_VERSION(2, 0)},
3857 {EXT_BLEND_EQUATION_SEPARATE
, MAKEDWORD_VERSION(2, 0)},
3858 {ARB_PIXEL_BUFFER_OBJECT
, MAKEDWORD_VERSION(2, 1)},
3859 {EXT_TEXTURE_SRGB
, MAKEDWORD_VERSION(2, 1)},
3860 {ARB_COLOR_BUFFER_FLOAT
, MAKEDWORD_VERSION(3, 0)},
3861 {ARB_DEPTH_BUFFER_FLOAT
, MAKEDWORD_VERSION(3, 0)},
3862 {ARB_FRAMEBUFFER_OBJECT
, MAKEDWORD_VERSION(3, 0)},
3863 {ARB_FRAMEBUFFER_SRGB
, MAKEDWORD_VERSION(3, 0)},
3864 {ARB_HALF_FLOAT_PIXEL
, MAKEDWORD_VERSION(3, 0)},
3865 {ARB_HALF_FLOAT_VERTEX
, MAKEDWORD_VERSION(3, 0)},
3866 {ARB_MAP_BUFFER_RANGE
, MAKEDWORD_VERSION(3, 0)},
3867 {ARB_TEXTURE_COMPRESSION_RGTC
, MAKEDWORD_VERSION(3, 0)},
3868 {ARB_TEXTURE_FLOAT
, MAKEDWORD_VERSION(3, 0)},
3869 {ARB_TEXTURE_RG
, MAKEDWORD_VERSION(3, 0)},
3870 {EXT_DRAW_BUFFERS2
, MAKEDWORD_VERSION(3, 0)},
3871 {EXT_PACKED_FLOAT
, MAKEDWORD_VERSION(3, 0)},
3872 {EXT_TEXTURE_ARRAY
, MAKEDWORD_VERSION(3, 0)},
3873 {EXT_TEXTURE_INTEGER
, MAKEDWORD_VERSION(3, 0)},
3874 {EXT_TEXTURE_SHARED_EXPONENT
, MAKEDWORD_VERSION(3, 0)},
3875 /* We don't want to enable EXT_GPU_SHADER4: even though similar
3876 * functionality is available in core GL 3.0 / GLSL 1.30, it's different
3877 * enough that reusing the same flag for the new features hurts more
3879 /* EXT_framebuffer_object, EXT_framebuffer_blit,
3880 * EXT_framebuffer_multisample and EXT_packed_depth_stencil
3881 * are integrated into ARB_framebuffer_object. */
3883 {ARB_COPY_BUFFER
, MAKEDWORD_VERSION(3, 1)},
3884 {ARB_DRAW_INSTANCED
, MAKEDWORD_VERSION(3, 1)},
3885 {ARB_TEXTURE_BUFFER_OBJECT
, MAKEDWORD_VERSION(3, 1)},
3886 {ARB_UNIFORM_BUFFER_OBJECT
, MAKEDWORD_VERSION(3, 1)},
3887 {EXT_TEXTURE_SNORM
, MAKEDWORD_VERSION(3, 1)},
3888 /* We don't need or want GL_ARB_texture_rectangle (core in 3.1). */
3890 {ARB_DRAW_ELEMENTS_BASE_VERTEX
, MAKEDWORD_VERSION(3, 2)},
3891 /* ARB_geometry_shader4 exposes a somewhat different API compared to 3.2
3892 * core geometry shaders so it's not really correct to expose the
3893 * extension for core-only support. */
3894 {ARB_FRAGMENT_COORD_CONVENTIONS
, MAKEDWORD_VERSION(3, 2)},
3895 {ARB_PROVOKING_VERTEX
, MAKEDWORD_VERSION(3, 2)},
3896 {ARB_SEAMLESS_CUBE_MAP
, MAKEDWORD_VERSION(3, 2)},
3897 {ARB_SYNC
, MAKEDWORD_VERSION(3, 2)},
3898 {ARB_TEXTURE_MULTISAMPLE
, MAKEDWORD_VERSION(3, 2)},
3899 {ARB_VERTEX_ARRAY_BGRA
, MAKEDWORD_VERSION(3, 2)},
3901 {ARB_BLEND_FUNC_EXTENDED
, MAKEDWORD_VERSION(3, 3)},
3902 {ARB_EXPLICIT_ATTRIB_LOCATION
, MAKEDWORD_VERSION(3, 3)},
3903 {ARB_INSTANCED_ARRAYS
, MAKEDWORD_VERSION(3, 3)},
3904 {ARB_SAMPLER_OBJECTS
, MAKEDWORD_VERSION(3, 3)},
3905 {ARB_SHADER_BIT_ENCODING
, MAKEDWORD_VERSION(3, 3)},
3906 {ARB_TEXTURE_RGB10_A2UI
, MAKEDWORD_VERSION(3, 3)},
3907 {ARB_TEXTURE_SWIZZLE
, MAKEDWORD_VERSION(3, 3)},
3908 {ARB_TIMER_QUERY
, MAKEDWORD_VERSION(3, 3)},
3909 {ARB_VERTEX_TYPE_2_10_10_10_REV
, MAKEDWORD_VERSION(3, 3)},
3911 {ARB_DRAW_INDIRECT
, MAKEDWORD_VERSION(4, 0)},
3912 {ARB_GPU_SHADER5
, MAKEDWORD_VERSION(4, 0)},
3913 {ARB_TESSELLATION_SHADER
, MAKEDWORD_VERSION(4, 0)},
3914 {ARB_TEXTURE_CUBE_MAP_ARRAY
, MAKEDWORD_VERSION(4, 0)},
3915 {ARB_TEXTURE_GATHER
, MAKEDWORD_VERSION(4, 0)},
3916 {ARB_TRANSFORM_FEEDBACK2
, MAKEDWORD_VERSION(4, 0)},
3917 {ARB_TRANSFORM_FEEDBACK3
, MAKEDWORD_VERSION(4, 0)},
3919 {ARB_ES2_COMPATIBILITY
, MAKEDWORD_VERSION(4, 1)},
3920 {ARB_VIEWPORT_ARRAY
, MAKEDWORD_VERSION(4, 1)},
3922 {ARB_BASE_INSTANCE
, MAKEDWORD_VERSION(4, 2)},
3923 {ARB_CONSERVATIVE_DEPTH
, MAKEDWORD_VERSION(4, 2)},
3924 {ARB_INTERNALFORMAT_QUERY
, MAKEDWORD_VERSION(4, 2)},
3925 {ARB_MAP_BUFFER_ALIGNMENT
, MAKEDWORD_VERSION(4, 2)},
3926 {ARB_SHADER_ATOMIC_COUNTERS
, MAKEDWORD_VERSION(4, 2)},
3927 {ARB_SHADER_IMAGE_LOAD_STORE
, MAKEDWORD_VERSION(4, 2)},
3928 {ARB_SHADING_LANGUAGE_420PACK
, MAKEDWORD_VERSION(4, 2)},
3929 {ARB_SHADING_LANGUAGE_PACKING
, MAKEDWORD_VERSION(4, 2)},
3930 {ARB_TEXTURE_COMPRESSION_BPTC
, MAKEDWORD_VERSION(4, 2)},
3931 {ARB_TEXTURE_STORAGE
, MAKEDWORD_VERSION(4, 2)},
3933 {ARB_CLEAR_BUFFER_OBJECT
, MAKEDWORD_VERSION(4, 3)},
3934 {ARB_COMPUTE_SHADER
, MAKEDWORD_VERSION(4, 3)},
3935 {ARB_COPY_IMAGE
, MAKEDWORD_VERSION(4, 3)},
3936 {ARB_DEBUG_OUTPUT
, MAKEDWORD_VERSION(4, 3)},
3937 {ARB_ES3_COMPATIBILITY
, MAKEDWORD_VERSION(4, 3)},
3938 {ARB_FRAGMENT_LAYER_VIEWPORT
, MAKEDWORD_VERSION(4, 3)},
3939 {ARB_FRAMEBUFFER_NO_ATTACHMENTS
, MAKEDWORD_VERSION(4, 3)},
3940 {ARB_INTERNALFORMAT_QUERY2
, MAKEDWORD_VERSION(4, 3)},
3941 {ARB_SHADER_IMAGE_SIZE
, MAKEDWORD_VERSION(4, 3)},
3942 {ARB_SHADER_STORAGE_BUFFER_OBJECT
, MAKEDWORD_VERSION(4, 3)},
3943 {ARB_STENCIL_TEXTURING
, MAKEDWORD_VERSION(4, 3)},
3944 {ARB_TEXTURE_BUFFER_RANGE
, MAKEDWORD_VERSION(4, 3)},
3945 {ARB_TEXTURE_QUERY_LEVELS
, MAKEDWORD_VERSION(4, 3)},
3946 {ARB_TEXTURE_STORAGE_MULTISAMPLE
, MAKEDWORD_VERSION(4, 2)},
3947 {ARB_TEXTURE_VIEW
, MAKEDWORD_VERSION(4, 3)},
3949 {ARB_CLEAR_TEXTURE
, MAKEDWORD_VERSION(4, 4)},
3951 {ARB_CLIP_CONTROL
, MAKEDWORD_VERSION(4, 5)},
3952 {ARB_CULL_DISTANCE
, MAKEDWORD_VERSION(4, 5)},
3953 {ARB_DERIVATIVE_CONTROL
, MAKEDWORD_VERSION(4, 5)},
3955 {ARB_PIPELINE_STATISTICS_QUERY
, MAKEDWORD_VERSION(4, 6)},
3956 {ARB_TEXTURE_FILTER_ANISOTROPIC
, MAKEDWORD_VERSION(4, 6)},
3958 struct wined3d_driver_info
*driver_info
= &adapter
->driver_info
;
3959 const char *gl_vendor_str
, *gl_renderer_str
, *gl_version_str
;
3960 struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
3961 const struct gpu_description
*gpu_description
;
3962 struct wined3d_vertex_caps vertex_caps
;
3963 struct fragment_caps fragment_caps
;
3964 struct shader_caps shader_caps
;
3965 const char *WGL_Extensions
= NULL
;
3966 enum wined3d_gl_vendor gl_vendor
;
3967 DWORD gl_version
, gl_ext_emul_mask
;
3968 UINT64 vram_bytes
= 0;
3971 GLint context_profile
= 0;
3973 TRACE("adapter %p.\n", adapter
);
3975 gl_renderer_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_RENDERER
);
3976 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str
));
3977 if (!gl_renderer_str
)
3979 ERR("Received a NULL GL_RENDERER.\n");
3983 gl_vendor_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_VENDOR
);
3984 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str
));
3987 ERR("Received a NULL GL_VENDOR.\n");
3991 /* Parse the GL_VERSION field into major and minor information */
3992 gl_version_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_VERSION
);
3993 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str
));
3994 if (!gl_version_str
)
3996 ERR("Received a NULL GL_VERSION.\n");
3999 gl_version
= wined3d_parse_gl_version(gl_version_str
);
4001 load_gl_funcs(gl_info
);
4003 memset(gl_info
->supported
, 0, sizeof(gl_info
->supported
));
4004 gl_info
->supported
[WINED3D_GL_EXT_NONE
] = TRUE
;
4006 if (gl_version
>= MAKEDWORD_VERSION(3, 2))
4008 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_CONTEXT_PROFILE_MASK
, &context_profile
);
4009 checkGLcall("Querying context profile");
4011 if (context_profile
& GL_CONTEXT_CORE_PROFILE_BIT
)
4012 TRACE("Got a core profile context.\n");
4014 gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
] = TRUE
;
4016 TRACE("GL extensions reported:\n");
4017 if (gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
4019 const char *gl_extensions
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_EXTENSIONS
);
4023 ERR("Received a NULL GL_EXTENSIONS.\n");
4026 parse_extension_string(gl_info
, gl_extensions
, gl_extension_map
, ARRAY_SIZE(gl_extension_map
));
4030 enumerate_gl_extensions(gl_info
, gl_extension_map
, ARRAY_SIZE(gl_extension_map
));
4033 hdc
= wglGetCurrentDC();
4034 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
4035 if (GL_EXTCALL(wglGetExtensionsStringARB
))
4036 WGL_Extensions
= (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc
));
4037 if (!WGL_Extensions
)
4038 WARN("WGL extensions not supported.\n");
4040 parse_extension_string(gl_info
, WGL_Extensions
, wgl_extension_map
, ARRAY_SIZE(wgl_extension_map
));
4042 for (i
= 0; i
< ARRAY_SIZE(core_extensions
); ++i
)
4044 if (!gl_info
->supported
[core_extensions
[i
].extension
]
4045 && gl_version
>= core_extensions
[i
].min_gl_version
)
4047 for (j
= 0; j
< ARRAY_SIZE(gl_extension_map
); ++j
)
4048 if (gl_extension_map
[j
].extension
== core_extensions
[i
].extension
)
4051 if (j
< ARRAY_SIZE(gl_extension_map
))
4053 TRACE("GL CORE: %s support.\n", gl_extension_map
[j
].extension_string
);
4054 gl_info
->supported
[core_extensions
[i
].extension
] = TRUE
;
4058 FIXME("GL extension %u not in the GL extensions map.\n", core_extensions
[i
].extension
);
4063 if (gl_info
->supported
[EXT_BLEND_MINMAX
] || gl_info
->supported
[EXT_BLEND_SUBTRACT
])
4064 gl_info
->supported
[WINED3D_GL_BLEND_EQUATION
] = TRUE
;
4066 if (gl_version
>= MAKEDWORD_VERSION(2, 0))
4067 gl_info
->supported
[WINED3D_GL_VERSION_2_0
] = TRUE
;
4068 if (gl_version
>= MAKEDWORD_VERSION(3, 2))
4069 gl_info
->supported
[WINED3D_GL_VERSION_3_2
] = TRUE
;
4071 /* All the points are actually point sprites in core contexts, the APIs from
4072 * ARB_point_sprite are not supported anymore. */
4073 if (!gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
4074 gl_info
->supported
[ARB_POINT_SPRITE
] = FALSE
;
4076 if (gl_info
->supported
[APPLE_FENCE
])
4078 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
4079 * The apple extension interacts with some other apple exts. Disable the NV
4080 * extension if the apple one is support to prevent confusion in other parts
4082 gl_info
->supported
[NV_FENCE
] = FALSE
;
4084 if (gl_info
->supported
[APPLE_FLOAT_PIXELS
])
4086 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
4088 * The enums are the same:
4089 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a
4090 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b
4091 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
4092 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
4093 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b
4095 if (!gl_info
->supported
[ARB_TEXTURE_FLOAT
])
4097 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
4098 gl_info
->supported
[ARB_TEXTURE_FLOAT
] = TRUE
;
4100 if (!gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
])
4102 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
4103 gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
] = TRUE
;
4106 if (gl_info
->supported
[ARB_MAP_BUFFER_RANGE
])
4108 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
4109 * functionality. Prefer the ARB extension */
4110 gl_info
->supported
[APPLE_FLUSH_BUFFER_RANGE
] = FALSE
;
4112 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
4114 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
4115 gl_info
->supported
[NV_TEXGEN_REFLECTION
] = TRUE
;
4117 if (!gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
] && gl_info
->supported
[EXT_VERTEX_ARRAY_BGRA
])
4119 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
4120 gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
] = TRUE
;
4122 if (!gl_info
->supported
[EXT_TEXTURE_COMPRESSION_RGTC
] && gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
])
4124 TRACE(" IMPLIED: EXT_texture_compression_rgtc support (by ARB_texture_compression_rgtc).\n");
4125 gl_info
->supported
[EXT_TEXTURE_COMPRESSION_RGTC
] = TRUE
;
4127 if (!gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] && gl_info
->supported
[EXT_TEXTURE_COMPRESSION_RGTC
])
4129 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
4130 gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] = TRUE
;
4132 if (gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] && !gl_info
->supported
[ARB_TEXTURE_RG
])
4134 TRACE("ARB_texture_rg not supported, disabling ARB_texture_compression_rgtc.\n");
4135 gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] = FALSE
;
4137 if (gl_info
->supported
[NV_TEXTURE_SHADER2
])
4139 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
4141 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
4142 * are supported. The nv extensions provide the same functionality as the
4143 * ATI one, and a bit more(signed pixelformats). */
4144 gl_info
->supported
[ATI_FRAGMENT_SHADER
] = FALSE
;
4147 if (gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
4149 /* If we have full NP2 texture support, disable
4150 * GL_ARB_texture_rectangle because we will never use it.
4151 * This saves a few redundant glDisable calls. */
4152 gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] = FALSE
;
4154 if (gl_info
->supported
[ATI_FRAGMENT_SHADER
])
4156 /* Disable NV_register_combiners and fragment shader if this is supported.
4157 * generally the NV extensions are preferred over the ATI ones, and this
4158 * extension is disabled if register_combiners and texture_shader2 are both
4159 * supported. So we reach this place only if we have incomplete NV dxlevel 8
4160 * fragment processing support. */
4161 gl_info
->supported
[NV_REGISTER_COMBINERS
] = FALSE
;
4162 gl_info
->supported
[NV_REGISTER_COMBINERS2
] = FALSE
;
4163 gl_info
->supported
[NV_TEXTURE_SHADER
] = FALSE
;
4164 gl_info
->supported
[NV_TEXTURE_SHADER2
] = FALSE
;
4166 if (gl_info
->supported
[NV_HALF_FLOAT
])
4168 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
4169 gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
] = TRUE
;
4171 if (gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
] && !gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
4173 /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
4174 * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
4175 * we never render to sRGB surfaces). */
4176 TRACE("EXT_texture_sRGB_decode is not supported, disabling ARB_framebuffer_sRGB.\n");
4177 gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
] = FALSE
;
4179 if (gl_info
->supported
[ARB_OCCLUSION_QUERY
])
4183 GL_EXTCALL(glGetQueryiv(GL_SAMPLES_PASSED
, GL_QUERY_COUNTER_BITS
, &counter_bits
));
4184 TRACE("Occlusion query counter has %d bits.\n", counter_bits
);
4186 gl_info
->supported
[ARB_OCCLUSION_QUERY
] = FALSE
;
4188 if (gl_info
->supported
[ARB_TIMER_QUERY
])
4192 GL_EXTCALL(glGetQueryiv(GL_TIMESTAMP
, GL_QUERY_COUNTER_BITS
, &counter_bits
));
4193 TRACE("Timestamp query counter has %d bits.\n", counter_bits
);
4195 gl_info
->supported
[ARB_TIMER_QUERY
] = FALSE
;
4197 if (gl_version
>= MAKEDWORD_VERSION(3, 0))
4201 gl_info
->supported
[WINED3D_GL_PRIMITIVE_QUERY
] = TRUE
;
4203 GL_EXTCALL(glGetQueryiv(GL_PRIMITIVES_GENERATED
, GL_QUERY_COUNTER_BITS
, &counter_bits
));
4204 TRACE("Primitives query counter has %d bits.\n", counter_bits
);
4206 gl_info
->supported
[WINED3D_GL_PRIMITIVE_QUERY
] = FALSE
;
4208 GL_EXTCALL(glGetQueryiv(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
, GL_QUERY_COUNTER_BITS
, &counter_bits
));
4209 TRACE("Transform feedback primitives query counter has %d bits.\n", counter_bits
);
4211 gl_info
->supported
[WINED3D_GL_PRIMITIVE_QUERY
] = FALSE
;
4213 if (gl_info
->supported
[ARB_VIEWPORT_ARRAY
])
4215 GLint subpixel_bits
;
4217 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_VIEWPORT_SUBPIXEL_BITS
, &subpixel_bits
);
4218 TRACE("Viewport supports %d subpixel bits.\n", subpixel_bits
);
4219 if (subpixel_bits
< 8 && gl_info
->supported
[ARB_CLIP_CONTROL
])
4221 TRACE("Disabling ARB_clip_control because viewport subpixel bits < 8.\n");
4222 gl_info
->supported
[ARB_CLIP_CONTROL
] = FALSE
;
4225 if (gl_info
->supported
[ARB_CLIP_CONTROL
] && !gl_info
->supported
[ARB_VIEWPORT_ARRAY
])
4227 /* When using ARB_clip_control we need the float viewport parameters
4228 * introduced by ARB_viewport_array to take care of the shifted pixel
4230 TRACE("Disabling ARB_clip_control because ARB_viewport_array is not supported.\n");
4231 gl_info
->supported
[ARB_CLIP_CONTROL
] = FALSE
;
4233 if (gl_info
->supported
[ARB_STENCIL_TEXTURING
] && !gl_info
->supported
[ARB_TEXTURE_SWIZZLE
])
4235 /* The stencil value needs to be placed in the green channel. */
4236 TRACE("Disabling ARB_stencil_texturing because ARB_texture_swizzle is not supported.\n");
4237 gl_info
->supported
[ARB_STENCIL_TEXTURING
] = FALSE
;
4239 if (!gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
] && gl_info
->supported
[EXT_TEXTURE_MIRROR_CLAMP
])
4241 TRACE(" IMPLIED: ATI_texture_mirror_once support (by EXT_texture_mirror_clamp).\n");
4242 gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
] = TRUE
;
4244 if (!gl_info
->supported
[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
] && gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
])
4246 TRACE(" IMPLIED: ARB_texture_mirror_clamp_to_edge support (by ATI_texture_mirror_once).\n");
4247 gl_info
->supported
[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
] = TRUE
;
4249 if (gl_info
->supported
[ARB_TEXTURE_STORAGE
] && gl_info
->supported
[APPLE_YCBCR_422
])
4251 /* AFAIK APPLE_ycbcr_422 is only available in legacy contexts so we shouldn't ever hit this. */
4252 ERR("Disabling APPLE_ycbcr_422 because of ARB_texture_storage.\n");
4253 gl_info
->supported
[APPLE_YCBCR_422
] = FALSE
;
4255 if (gl_info
->supported
[ARB_DRAW_INDIRECT
] && !gl_info
->supported
[ARB_BASE_INSTANCE
])
4257 /* If ARB_base_instance is not supported the baseInstance field
4258 * in indirect draw parameters must be 0 or behavior is undefined.
4260 WARN("Disabling ARB_draw_indirect because ARB_base_instance is not supported.\n");
4261 gl_info
->supported
[ARB_DRAW_INDIRECT
] = FALSE
;
4263 if (gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
] && !wined3d_settings
.multisample_textures
)
4264 gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
] = FALSE
;
4265 if (gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
] && !gl_info
->supported
[ARB_TEXTURE_STORAGE_MULTISAMPLE
])
4267 WARN("Disabling ARB_texture_multisample because immutable storage is not supported.\n");
4268 gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
] = FALSE
;
4271 wined3d_adapter_init_limits(gl_info
);
4273 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
] && test_arb_vs_offset_limit(gl_info
))
4274 gl_info
->quirks
|= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT
;
4276 if (gl_info
->supported
[ARB_SHADING_LANGUAGE_100
])
4278 const char *str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB
);
4279 unsigned int major
, minor
;
4281 TRACE("GLSL version string: %s.\n", debugstr_a(str
));
4283 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
4284 sscanf(str
, "%u.%u", &major
, &minor
);
4285 gl_info
->glsl_version
= MAKEDWORD_VERSION(major
, minor
);
4286 if (gl_info
->glsl_version
>= MAKEDWORD_VERSION(1, 30))
4287 gl_info
->supported
[WINED3D_GLSL_130
] = TRUE
;
4290 checkGLcall("extension detection");
4292 adapter
->shader_backend
= select_shader_backend(gl_info
);
4293 adapter
->vertex_pipe
= select_vertex_implementation(gl_info
, adapter
->shader_backend
);
4294 adapter
->fragment_pipe
= select_fragment_implementation(gl_info
, adapter
->shader_backend
);
4296 adapter
->shader_backend
->shader_get_caps(gl_info
, &shader_caps
);
4297 adapter
->d3d_info
.vs_clipping
= shader_caps
.wined3d_caps
& WINED3D_SHADER_CAP_VS_CLIPPING
;
4298 adapter
->d3d_info
.limits
.vs_version
= shader_caps
.vs_version
;
4299 adapter
->d3d_info
.limits
.hs_version
= shader_caps
.hs_version
;
4300 adapter
->d3d_info
.limits
.ds_version
= shader_caps
.ds_version
;
4301 adapter
->d3d_info
.limits
.gs_version
= shader_caps
.gs_version
;
4302 adapter
->d3d_info
.limits
.ps_version
= shader_caps
.ps_version
;
4303 adapter
->d3d_info
.limits
.cs_version
= shader_caps
.cs_version
;
4304 adapter
->d3d_info
.limits
.vs_uniform_count
= shader_caps
.vs_uniform_count
;
4305 adapter
->d3d_info
.limits
.ps_uniform_count
= shader_caps
.ps_uniform_count
;
4306 adapter
->d3d_info
.limits
.varying_count
= shader_caps
.varying_count
;
4307 adapter
->d3d_info
.shader_double_precision
= shader_caps
.wined3d_caps
& WINED3D_SHADER_CAP_DOUBLE_PRECISION
;
4309 adapter
->vertex_pipe
->vp_get_caps(gl_info
, &vertex_caps
);
4310 adapter
->d3d_info
.xyzrhw
= vertex_caps
.xyzrhw
;
4311 adapter
->d3d_info
.ffp_generic_attributes
= vertex_caps
.ffp_generic_attributes
;
4312 adapter
->d3d_info
.limits
.ffp_vertex_blend_matrices
= vertex_caps
.max_vertex_blend_matrices
;
4313 adapter
->d3d_info
.limits
.active_light_count
= vertex_caps
.max_active_lights
;
4314 adapter
->d3d_info
.emulated_flatshading
= vertex_caps
.emulated_flatshading
;
4316 adapter
->fragment_pipe
->get_caps(gl_info
, &fragment_caps
);
4317 adapter
->d3d_info
.limits
.ffp_blend_stages
= fragment_caps
.MaxTextureBlendStages
;
4318 adapter
->d3d_info
.limits
.ffp_textures
= fragment_caps
.MaxSimultaneousTextures
;
4319 adapter
->d3d_info
.shader_color_key
= fragment_caps
.wined3d_caps
& WINED3D_FRAGMENT_CAP_COLOR_KEY
;
4320 adapter
->d3d_info
.wined3d_creation_flags
= wined3d_creation_flags
;
4321 TRACE("Max texture stages: %u.\n", adapter
->d3d_info
.limits
.ffp_blend_stages
);
4323 adapter
->d3d_info
.valid_rt_mask
= 0;
4324 for (i
= 0; i
< gl_info
->limits
.buffers
; ++i
)
4325 adapter
->d3d_info
.valid_rt_mask
|= (1u << i
);
4327 if (!adapter
->d3d_info
.shader_color_key
)
4329 /* We do not want to deal with re-creating immutable texture storage for color keying emulation. */
4330 WARN("Disabling ARB_texture_storage because fragment pipe doesn't support color keying.\n");
4331 gl_info
->supported
[ARB_TEXTURE_STORAGE
] = FALSE
;
4334 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
])
4336 gl_info
->fbo_ops
.glIsRenderbuffer
= gl_info
->gl_ops
.ext
.p_glIsRenderbuffer
;
4337 gl_info
->fbo_ops
.glBindRenderbuffer
= gl_info
->gl_ops
.ext
.p_glBindRenderbuffer
;
4338 gl_info
->fbo_ops
.glDeleteRenderbuffers
= gl_info
->gl_ops
.ext
.p_glDeleteRenderbuffers
;
4339 gl_info
->fbo_ops
.glGenRenderbuffers
= gl_info
->gl_ops
.ext
.p_glGenRenderbuffers
;
4340 gl_info
->fbo_ops
.glRenderbufferStorage
= gl_info
->gl_ops
.ext
.p_glRenderbufferStorage
;
4341 gl_info
->fbo_ops
.glRenderbufferStorageMultisample
= gl_info
->gl_ops
.ext
.p_glRenderbufferStorageMultisample
;
4342 gl_info
->fbo_ops
.glGetRenderbufferParameteriv
= gl_info
->gl_ops
.ext
.p_glGetRenderbufferParameteriv
;
4343 gl_info
->fbo_ops
.glIsFramebuffer
= gl_info
->gl_ops
.ext
.p_glIsFramebuffer
;
4344 gl_info
->fbo_ops
.glBindFramebuffer
= gl_info
->gl_ops
.ext
.p_glBindFramebuffer
;
4345 gl_info
->fbo_ops
.glDeleteFramebuffers
= gl_info
->gl_ops
.ext
.p_glDeleteFramebuffers
;
4346 gl_info
->fbo_ops
.glGenFramebuffers
= gl_info
->gl_ops
.ext
.p_glGenFramebuffers
;
4347 gl_info
->fbo_ops
.glCheckFramebufferStatus
= gl_info
->gl_ops
.ext
.p_glCheckFramebufferStatus
;
4348 gl_info
->fbo_ops
.glFramebufferTexture1D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture1D
;
4349 gl_info
->fbo_ops
.glFramebufferTexture2D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture2D
;
4350 gl_info
->fbo_ops
.glFramebufferTexture3D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture3D
;
4351 gl_info
->fbo_ops
.glFramebufferTextureLayer
= gl_info
->gl_ops
.ext
.p_glFramebufferTextureLayer
;
4352 gl_info
->fbo_ops
.glFramebufferRenderbuffer
= gl_info
->gl_ops
.ext
.p_glFramebufferRenderbuffer
;
4353 gl_info
->fbo_ops
.glGetFramebufferAttachmentParameteriv
4354 = gl_info
->gl_ops
.ext
.p_glGetFramebufferAttachmentParameteriv
;
4355 gl_info
->fbo_ops
.glBlitFramebuffer
= gl_info
->gl_ops
.ext
.p_glBlitFramebuffer
;
4356 gl_info
->fbo_ops
.glGenerateMipmap
= gl_info
->gl_ops
.ext
.p_glGenerateMipmap
;
4357 gl_info
->fbo_ops
.glFramebufferTexture
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture
;
4361 if (gl_info
->supported
[EXT_FRAMEBUFFER_OBJECT
])
4363 gl_info
->fbo_ops
.glIsRenderbuffer
= gl_info
->gl_ops
.ext
.p_glIsRenderbufferEXT
;
4364 gl_info
->fbo_ops
.glBindRenderbuffer
= gl_info
->gl_ops
.ext
.p_glBindRenderbufferEXT
;
4365 gl_info
->fbo_ops
.glDeleteRenderbuffers
= gl_info
->gl_ops
.ext
.p_glDeleteRenderbuffersEXT
;
4366 gl_info
->fbo_ops
.glGenRenderbuffers
= gl_info
->gl_ops
.ext
.p_glGenRenderbuffersEXT
;
4367 gl_info
->fbo_ops
.glRenderbufferStorage
= gl_info
->gl_ops
.ext
.p_glRenderbufferStorageEXT
;
4368 gl_info
->fbo_ops
.glGetRenderbufferParameteriv
= gl_info
->gl_ops
.ext
.p_glGetRenderbufferParameterivEXT
;
4369 gl_info
->fbo_ops
.glIsFramebuffer
= gl_info
->gl_ops
.ext
.p_glIsFramebufferEXT
;
4370 gl_info
->fbo_ops
.glBindFramebuffer
= gl_info
->gl_ops
.ext
.p_glBindFramebufferEXT
;
4371 gl_info
->fbo_ops
.glDeleteFramebuffers
= gl_info
->gl_ops
.ext
.p_glDeleteFramebuffersEXT
;
4372 gl_info
->fbo_ops
.glGenFramebuffers
= gl_info
->gl_ops
.ext
.p_glGenFramebuffersEXT
;
4373 gl_info
->fbo_ops
.glCheckFramebufferStatus
= gl_info
->gl_ops
.ext
.p_glCheckFramebufferStatusEXT
;
4374 gl_info
->fbo_ops
.glFramebufferTexture1D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture1DEXT
;
4375 gl_info
->fbo_ops
.glFramebufferTexture2D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture2DEXT
;
4376 gl_info
->fbo_ops
.glFramebufferTexture3D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture3DEXT
;
4377 gl_info
->fbo_ops
.glFramebufferRenderbuffer
= gl_info
->gl_ops
.ext
.p_glFramebufferRenderbufferEXT
;
4378 gl_info
->fbo_ops
.glGetFramebufferAttachmentParameteriv
4379 = gl_info
->gl_ops
.ext
.p_glGetFramebufferAttachmentParameterivEXT
;
4380 gl_info
->fbo_ops
.glGenerateMipmap
= gl_info
->gl_ops
.ext
.p_glGenerateMipmapEXT
;
4382 else if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
4384 WARN_(d3d_perf
)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
4385 wined3d_settings
.offscreen_rendering_mode
= ORM_BACKBUFFER
;
4388 if (gl_info
->supported
[ARB_GEOMETRY_SHADER4
])
4390 gl_info
->fbo_ops
.glFramebufferTexture
= gl_info
->gl_ops
.ext
.p_glFramebufferTextureARB
;
4391 gl_info
->fbo_ops
.glFramebufferTextureLayer
= gl_info
->gl_ops
.ext
.p_glFramebufferTextureLayerARB
;
4393 if (gl_info
->supported
[EXT_FRAMEBUFFER_BLIT
])
4395 gl_info
->fbo_ops
.glBlitFramebuffer
= gl_info
->gl_ops
.ext
.p_glBlitFramebufferEXT
;
4397 if (gl_info
->supported
[EXT_FRAMEBUFFER_MULTISAMPLE
])
4399 gl_info
->fbo_ops
.glRenderbufferStorageMultisample
4400 = gl_info
->gl_ops
.ext
.p_glRenderbufferStorageMultisampleEXT
;
4404 gl_info
->wrap_lookup
[WINED3D_TADDRESS_WRAP
- WINED3D_TADDRESS_WRAP
] = GL_REPEAT
;
4405 gl_info
->wrap_lookup
[WINED3D_TADDRESS_MIRROR
- WINED3D_TADDRESS_WRAP
] =
4406 gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
] ? GL_MIRRORED_REPEAT_ARB
: GL_REPEAT
;
4407 gl_info
->wrap_lookup
[WINED3D_TADDRESS_CLAMP
- WINED3D_TADDRESS_WRAP
] = GL_CLAMP_TO_EDGE
;
4408 gl_info
->wrap_lookup
[WINED3D_TADDRESS_BORDER
- WINED3D_TADDRESS_WRAP
] =
4409 gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
] ? GL_CLAMP_TO_BORDER_ARB
: GL_REPEAT
;
4410 gl_info
->wrap_lookup
[WINED3D_TADDRESS_MIRROR_ONCE
- WINED3D_TADDRESS_WRAP
] =
4411 gl_info
->supported
[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
] ? GL_MIRROR_CLAMP_TO_EDGE
: GL_REPEAT
;
4413 if (!gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
4417 GL_EXTCALL(glGenVertexArrays(1, &vao
));
4418 GL_EXTCALL(glBindVertexArray(vao
));
4419 checkGLcall("creating VAO");
4422 gl_vendor
= wined3d_guess_gl_vendor(gl_info
, gl_vendor_str
, gl_renderer_str
, gl_version_str
);
4423 TRACE("Guessed GL vendor %#x.\n", gl_vendor
);
4425 if (!(gpu_description
= query_gpu_description(gl_info
, &vram_bytes
)))
4427 enum wined3d_pci_vendor vendor
;
4428 enum wined3d_pci_device device
;
4430 vendor
= wined3d_guess_card_vendor(gl_vendor_str
, gl_renderer_str
);
4431 TRACE("Guessed vendor PCI ID 0x%04x.\n", vendor
);
4433 device
= wined3d_guess_card(&shader_caps
, &fragment_caps
, gl_info
->glsl_version
,
4434 gl_renderer_str
, &gl_vendor
, &vendor
);
4435 TRACE("Guessed device PCI ID 0x%04x.\n", device
);
4437 if (!(gpu_description
= get_gpu_description(vendor
, device
)))
4439 ERR("Card %04x:%04x not found in driver DB.\n", vendor
, device
);
4443 fixup_extensions(gl_info
, caps_gl_ctx
, gl_renderer_str
, gl_vendor
,
4444 gpu_description
->vendor
, gpu_description
->card
);
4445 init_driver_info(driver_info
, gpu_description
, vram_bytes
);
4447 gl_ext_emul_mask
= adapter
->vertex_pipe
->vp_get_emul_mask(gl_info
)
4448 | adapter
->fragment_pipe
->get_emul_mask(gl_info
);
4449 if (gl_ext_emul_mask
& GL_EXT_EMUL_ARB_MULTITEXTURE
)
4450 install_gl_compat_wrapper(gl_info
, ARB_MULTITEXTURE
);
4451 if (gl_ext_emul_mask
& GL_EXT_EMUL_EXT_FOG_COORD
)
4452 install_gl_compat_wrapper(gl_info
, EXT_FOG_COORD
);
4457 UINT CDECL
wined3d_get_adapter_count(const struct wined3d
*wined3d
)
4459 TRACE("wined3d %p, reporting %u adapters.\n",
4460 wined3d
, wined3d
->adapter_count
);
4462 return wined3d
->adapter_count
;
4465 HRESULT CDECL
wined3d_register_software_device(struct wined3d
*wined3d
, void *init_function
)
4467 FIXME("wined3d %p, init_function %p stub!\n", wined3d
, init_function
);
4472 HRESULT CDECL
wined3d_get_output_desc(const struct wined3d
*wined3d
, unsigned int adapter_idx
,
4473 struct wined3d_output_desc
*desc
)
4475 enum wined3d_display_rotation rotation
;
4476 const struct wined3d_adapter
*adapter
;
4477 struct wined3d_display_mode mode
;
4481 TRACE("wined3d %p, adapter_idx %u, desc %p.\n", wined3d
, adapter_idx
, desc
);
4483 if (adapter_idx
>= wined3d
->adapter_count
)
4484 return WINED3DERR_INVALIDCALL
;
4486 adapter
= &wined3d
->adapters
[adapter_idx
];
4487 if (!(monitor
= MonitorFromPoint(adapter
->monitor_position
, MONITOR_DEFAULTTOPRIMARY
)))
4488 return WINED3DERR_INVALIDCALL
;
4490 if (FAILED(hr
= wined3d_get_adapter_display_mode(wined3d
, adapter_idx
, &mode
, &rotation
)))
4493 memcpy(desc
->device_name
, adapter
->DeviceName
, sizeof(desc
->device_name
));
4494 SetRect(&desc
->desktop_rect
, 0, 0, mode
.width
, mode
.height
);
4495 OffsetRect(&desc
->desktop_rect
, adapter
->monitor_position
.x
, adapter
->monitor_position
.y
);
4496 /* FIXME: We should get this from EnumDisplayDevices() when the adapters
4498 desc
->attached_to_desktop
= TRUE
;
4499 desc
->rotation
= rotation
;
4500 desc
->monitor
= monitor
;
4505 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
4506 of the same bpp but different resolutions */
4508 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
4509 UINT CDECL
wined3d_get_adapter_mode_count(const struct wined3d
*wined3d
, UINT adapter_idx
,
4510 enum wined3d_format_id format_id
, enum wined3d_scanline_ordering scanline_ordering
)
4512 const struct wined3d_adapter
*adapter
;
4513 const struct wined3d_format
*format
;
4519 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
4520 wined3d
, adapter_idx
, debug_d3dformat(format_id
), scanline_ordering
);
4522 if (adapter_idx
>= wined3d
->adapter_count
)
4525 adapter
= &wined3d
->adapters
[adapter_idx
];
4526 format
= wined3d_get_format(&adapter
->gl_info
, format_id
, WINED3DUSAGE_RENDERTARGET
);
4527 format_bits
= format
->byte_count
* CHAR_BIT
;
4529 memset(&mode
, 0, sizeof(mode
));
4530 mode
.dmSize
= sizeof(mode
);
4532 while (EnumDisplaySettingsExW(adapter
->DeviceName
, j
++, &mode
, 0))
4534 if (mode
.dmFields
& DM_DISPLAYFLAGS
)
4536 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_PROGRESSIVE
4537 && (mode
.u2
.dmDisplayFlags
& DM_INTERLACED
))
4540 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
4541 && !(mode
.u2
.dmDisplayFlags
& DM_INTERLACED
))
4545 if (format_id
== WINED3DFMT_UNKNOWN
)
4547 /* This is for d3d8, do not enumerate P8 here. */
4548 if (mode
.dmBitsPerPel
== 32 || mode
.dmBitsPerPel
== 16) ++i
;
4550 else if (mode
.dmBitsPerPel
== format_bits
)
4556 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i
, j
, adapter_idx
);
4561 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
4562 HRESULT CDECL
wined3d_enum_adapter_modes(const struct wined3d
*wined3d
, UINT adapter_idx
,
4563 enum wined3d_format_id format_id
, enum wined3d_scanline_ordering scanline_ordering
,
4564 UINT mode_idx
, struct wined3d_display_mode
*mode
)
4566 const struct wined3d_adapter
*adapter
;
4567 const struct wined3d_format
*format
;
4573 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
4574 wined3d
, adapter_idx
, debug_d3dformat(format_id
), scanline_ordering
, mode_idx
, mode
);
4576 if (!mode
|| adapter_idx
>= wined3d
->adapter_count
)
4577 return WINED3DERR_INVALIDCALL
;
4579 adapter
= &wined3d
->adapters
[adapter_idx
];
4580 format
= wined3d_get_format(&adapter
->gl_info
, format_id
, WINED3DUSAGE_RENDERTARGET
);
4581 format_bits
= format
->byte_count
* CHAR_BIT
;
4583 memset(&m
, 0, sizeof(m
));
4584 m
.dmSize
= sizeof(m
);
4586 while (i
<= mode_idx
)
4588 if (!EnumDisplaySettingsExW(adapter
->DeviceName
, j
++, &m
, 0))
4590 WARN("Invalid mode_idx %u.\n", mode_idx
);
4591 return WINED3DERR_INVALIDCALL
;
4594 if (m
.dmFields
& DM_DISPLAYFLAGS
)
4596 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_PROGRESSIVE
4597 && (m
.u2
.dmDisplayFlags
& DM_INTERLACED
))
4600 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
4601 && !(m
.u2
.dmDisplayFlags
& DM_INTERLACED
))
4605 if (format_id
== WINED3DFMT_UNKNOWN
)
4607 /* This is for d3d8, do not enumerate P8 here. */
4608 if (m
.dmBitsPerPel
== 32 || m
.dmBitsPerPel
== 16) ++i
;
4610 else if (m
.dmBitsPerPel
== format_bits
)
4616 mode
->width
= m
.dmPelsWidth
;
4617 mode
->height
= m
.dmPelsHeight
;
4618 mode
->refresh_rate
= DEFAULT_REFRESH_RATE
;
4619 if (m
.dmFields
& DM_DISPLAYFREQUENCY
)
4620 mode
->refresh_rate
= m
.dmDisplayFrequency
;
4622 if (format_id
== WINED3DFMT_UNKNOWN
)
4623 mode
->format_id
= pixelformat_for_depth(m
.dmBitsPerPel
);
4625 mode
->format_id
= format_id
;
4627 if (!(m
.dmFields
& DM_DISPLAYFLAGS
))
4628 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
4629 else if (m
.u2
.dmDisplayFlags
& DM_INTERLACED
)
4630 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_INTERLACED
;
4632 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_PROGRESSIVE
;
4634 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode
->width
, mode
->height
, mode
->refresh_rate
,
4635 m
.dmBitsPerPel
, debug_d3dformat(mode
->format_id
), mode
->scanline_ordering
);
4640 HRESULT CDECL
wined3d_find_closest_matching_adapter_mode(const struct wined3d
*wined3d
,
4641 unsigned int adapter_idx
, struct wined3d_display_mode
*mode
)
4643 unsigned int i
, j
, mode_count
, matching_mode_count
, closest
;
4644 struct wined3d_display_mode
**matching_modes
;
4645 struct wined3d_display_mode
*modes
;
4648 TRACE("wined3d %p, adapter_idx %u, mode %p.\n", wined3d
, adapter_idx
, mode
);
4650 if (!(mode_count
= wined3d_get_adapter_mode_count(wined3d
, adapter_idx
,
4651 mode
->format_id
, WINED3D_SCANLINE_ORDERING_UNKNOWN
)))
4653 WARN("Adapter has 0 matching modes.\n");
4657 if (!(modes
= heap_calloc(mode_count
, sizeof(*modes
))))
4658 return E_OUTOFMEMORY
;
4659 if (!(matching_modes
= heap_calloc(mode_count
, sizeof(*matching_modes
))))
4662 return E_OUTOFMEMORY
;
4665 for (i
= 0; i
< mode_count
; ++i
)
4667 if (FAILED(hr
= wined3d_enum_adapter_modes(wined3d
, adapter_idx
,
4668 mode
->format_id
, WINED3D_SCANLINE_ORDERING_UNKNOWN
, i
, &modes
[i
])))
4670 heap_free(matching_modes
);
4674 matching_modes
[i
] = &modes
[i
];
4677 matching_mode_count
= mode_count
;
4679 if (mode
->scanline_ordering
!= WINED3D_SCANLINE_ORDERING_UNKNOWN
)
4681 for (i
= 0, j
= 0; i
< matching_mode_count
; ++i
)
4683 if (matching_modes
[i
]->scanline_ordering
== mode
->scanline_ordering
)
4684 matching_modes
[j
++] = matching_modes
[i
];
4687 matching_mode_count
= j
;
4690 if (mode
->refresh_rate
)
4692 for (i
= 0, j
= 0; i
< matching_mode_count
; ++i
)
4694 if (matching_modes
[i
]->refresh_rate
== mode
->refresh_rate
)
4695 matching_modes
[j
++] = matching_modes
[i
];
4698 matching_mode_count
= j
;
4701 if (!mode
->width
|| !mode
->height
)
4703 struct wined3d_display_mode current_mode
;
4704 if (FAILED(hr
= wined3d_get_adapter_display_mode(wined3d
, adapter_idx
,
4705 ¤t_mode
, NULL
)))
4707 heap_free(matching_modes
);
4711 mode
->width
= current_mode
.width
;
4712 mode
->height
= current_mode
.height
;
4716 for (i
= 0, j
= 0; i
< matching_mode_count
; ++i
)
4718 unsigned int d
= abs(mode
->width
- matching_modes
[i
]->width
)
4719 + abs(mode
->height
- matching_modes
[i
]->height
);
4728 *mode
= *matching_modes
[j
];
4730 heap_free(matching_modes
);
4733 TRACE("Returning %ux%u@%u %s %#x.\n", mode
->width
, mode
->height
,
4734 mode
->refresh_rate
, debug_d3dformat(mode
->format_id
),
4735 mode
->scanline_ordering
);
4740 HRESULT CDECL
wined3d_get_adapter_display_mode(const struct wined3d
*wined3d
, UINT adapter_idx
,
4741 struct wined3d_display_mode
*mode
, enum wined3d_display_rotation
*rotation
)
4743 const struct wined3d_adapter
*adapter
;
4746 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
4747 wined3d
, adapter_idx
, mode
, rotation
);
4749 if (!mode
|| adapter_idx
>= wined3d
->adapter_count
)
4750 return WINED3DERR_INVALIDCALL
;
4752 adapter
= &wined3d
->adapters
[adapter_idx
];
4754 memset(&m
, 0, sizeof(m
));
4755 m
.dmSize
= sizeof(m
);
4757 EnumDisplaySettingsExW(adapter
->DeviceName
, ENUM_CURRENT_SETTINGS
, &m
, 0);
4758 mode
->width
= m
.dmPelsWidth
;
4759 mode
->height
= m
.dmPelsHeight
;
4760 mode
->refresh_rate
= DEFAULT_REFRESH_RATE
;
4761 if (m
.dmFields
& DM_DISPLAYFREQUENCY
)
4762 mode
->refresh_rate
= m
.dmDisplayFrequency
;
4763 mode
->format_id
= pixelformat_for_depth(m
.dmBitsPerPel
);
4765 /* Lie about the format. X11 can't change the color depth, and some apps
4766 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
4767 * that GetDisplayMode still returns 24 bpp. This should probably be
4768 * handled in winex11 instead. */
4769 if (adapter
->screen_format
&& adapter
->screen_format
!= mode
->format_id
)
4771 WARN("Overriding format %s with stored format %s.\n",
4772 debug_d3dformat(mode
->format_id
),
4773 debug_d3dformat(adapter
->screen_format
));
4774 mode
->format_id
= adapter
->screen_format
;
4777 if (!(m
.dmFields
& DM_DISPLAYFLAGS
))
4778 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
4779 else if (m
.u2
.dmDisplayFlags
& DM_INTERLACED
)
4780 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_INTERLACED
;
4782 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_PROGRESSIVE
;
4786 switch (m
.u1
.s2
.dmDisplayOrientation
)
4789 *rotation
= WINED3D_DISPLAY_ROTATION_0
;
4792 *rotation
= WINED3D_DISPLAY_ROTATION_90
;
4795 *rotation
= WINED3D_DISPLAY_ROTATION_180
;
4798 *rotation
= WINED3D_DISPLAY_ROTATION_270
;
4801 FIXME("Unhandled display rotation %#x.\n", m
.u1
.s2
.dmDisplayOrientation
);
4802 *rotation
= WINED3D_DISPLAY_ROTATION_UNSPECIFIED
;
4807 TRACE("Returning %ux%u@%u %s %#x.\n", mode
->width
, mode
->height
,
4808 mode
->refresh_rate
, debug_d3dformat(mode
->format_id
),
4809 mode
->scanline_ordering
);
4813 HRESULT CDECL
wined3d_set_adapter_display_mode(struct wined3d
*wined3d
,
4814 UINT adapter_idx
, const struct wined3d_display_mode
*mode
)
4816 struct wined3d_adapter
*adapter
;
4817 DEVMODEW new_mode
, current_mode
;
4820 enum wined3d_format_id new_format_id
;
4822 TRACE("wined3d %p, adapter_idx %u, mode %p.\n", wined3d
, adapter_idx
, mode
);
4824 if (adapter_idx
>= wined3d
->adapter_count
)
4825 return WINED3DERR_INVALIDCALL
;
4826 adapter
= &wined3d
->adapters
[adapter_idx
];
4828 memset(&new_mode
, 0, sizeof(new_mode
));
4829 new_mode
.dmSize
= sizeof(new_mode
);
4830 memset(¤t_mode
, 0, sizeof(current_mode
));
4831 current_mode
.dmSize
= sizeof(current_mode
);
4834 const struct wined3d_format
*format
;
4836 TRACE("mode %ux%u@%u %s %#x.\n", mode
->width
, mode
->height
, mode
->refresh_rate
,
4837 debug_d3dformat(mode
->format_id
), mode
->scanline_ordering
);
4839 format
= wined3d_get_format(&adapter
->gl_info
, mode
->format_id
, WINED3DUSAGE_RENDERTARGET
);
4841 new_mode
.dmFields
= DM_BITSPERPEL
| DM_PELSWIDTH
| DM_PELSHEIGHT
;
4842 new_mode
.dmBitsPerPel
= format
->byte_count
* CHAR_BIT
;
4843 new_mode
.dmPelsWidth
= mode
->width
;
4844 new_mode
.dmPelsHeight
= mode
->height
;
4846 new_mode
.dmDisplayFrequency
= mode
->refresh_rate
;
4847 if (mode
->refresh_rate
)
4848 new_mode
.dmFields
|= DM_DISPLAYFREQUENCY
;
4850 if (mode
->scanline_ordering
!= WINED3D_SCANLINE_ORDERING_UNKNOWN
)
4852 new_mode
.dmFields
|= DM_DISPLAYFLAGS
;
4853 if (mode
->scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
)
4854 new_mode
.u2
.dmDisplayFlags
|= DM_INTERLACED
;
4856 new_format_id
= mode
->format_id
;
4860 if (!EnumDisplaySettingsW(adapter
->DeviceName
, ENUM_REGISTRY_SETTINGS
, &new_mode
))
4862 ERR("Failed to read mode from registry.\n");
4863 return WINED3DERR_NOTAVAILABLE
;
4865 new_format_id
= pixelformat_for_depth(new_mode
.dmBitsPerPel
);
4868 /* Only change the mode if necessary. */
4869 if (!EnumDisplaySettingsW(adapter
->DeviceName
, ENUM_CURRENT_SETTINGS
, ¤t_mode
))
4871 ERR("Failed to get current display mode.\n");
4873 else if (current_mode
.dmPelsWidth
== new_mode
.dmPelsWidth
4874 && current_mode
.dmPelsHeight
== new_mode
.dmPelsHeight
4875 && current_mode
.dmBitsPerPel
== new_mode
.dmBitsPerPel
4876 && (current_mode
.dmDisplayFrequency
== new_mode
.dmDisplayFrequency
4877 || !(new_mode
.dmFields
& DM_DISPLAYFREQUENCY
))
4878 && (current_mode
.u2
.dmDisplayFlags
== new_mode
.u2
.dmDisplayFlags
4879 || !(new_mode
.dmFields
& DM_DISPLAYFLAGS
)))
4881 TRACE("Skipping redundant mode setting call.\n");
4882 adapter
->screen_format
= new_format_id
;
4886 ret
= ChangeDisplaySettingsExW(adapter
->DeviceName
, &new_mode
, NULL
, CDS_FULLSCREEN
, NULL
);
4887 if (ret
!= DISP_CHANGE_SUCCESSFUL
)
4889 if (new_mode
.dmFields
& DM_DISPLAYFREQUENCY
)
4891 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
4892 new_mode
.dmFields
&= ~DM_DISPLAYFREQUENCY
;
4893 new_mode
.dmDisplayFrequency
= 0;
4894 ret
= ChangeDisplaySettingsExW(adapter
->DeviceName
, &new_mode
, NULL
, CDS_FULLSCREEN
, NULL
);
4896 if (ret
!= DISP_CHANGE_SUCCESSFUL
)
4897 return WINED3DERR_NOTAVAILABLE
;
4900 /* Store the new values. */
4901 adapter
->screen_format
= new_format_id
;
4903 /* And finally clip mouse to our screen. */
4904 SetRect(&clip_rc
, 0, 0, new_mode
.dmPelsWidth
, new_mode
.dmPelsHeight
);
4905 ClipCursor(&clip_rc
);
4910 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
4911 and fields being inserted in the middle, a new structure is used in place */
4912 HRESULT CDECL
wined3d_get_adapter_identifier(const struct wined3d
*wined3d
,
4913 UINT adapter_idx
, DWORD flags
, struct wined3d_adapter_identifier
*identifier
)
4915 const struct wined3d_adapter
*adapter
;
4918 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
4919 wined3d
, adapter_idx
, flags
, identifier
);
4921 if (adapter_idx
>= wined3d
->adapter_count
)
4922 return WINED3DERR_INVALIDCALL
;
4924 adapter
= &wined3d
->adapters
[adapter_idx
];
4926 if (identifier
->driver_size
)
4928 const char *name
= adapter
->driver_info
.name
;
4929 len
= min(strlen(name
), identifier
->driver_size
- 1);
4930 memcpy(identifier
->driver
, name
, len
);
4931 memset(&identifier
->driver
[len
], 0, identifier
->driver_size
- len
);
4934 if (identifier
->description_size
)
4936 const char *description
= adapter
->driver_info
.description
;
4937 len
= min(strlen(description
), identifier
->description_size
- 1);
4938 memcpy(identifier
->description
, description
, len
);
4939 memset(&identifier
->description
[len
], 0, identifier
->description_size
- len
);
4942 /* Note that d3d8 doesn't supply a device name. */
4943 if (identifier
->device_name_size
)
4945 if (!WideCharToMultiByte(CP_ACP
, 0, adapter
->DeviceName
, -1, identifier
->device_name
,
4946 identifier
->device_name_size
, NULL
, NULL
))
4948 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
4949 return WINED3DERR_INVALIDCALL
;
4953 identifier
->driver_version
.u
.HighPart
= adapter
->driver_info
.version_high
;
4954 identifier
->driver_version
.u
.LowPart
= adapter
->driver_info
.version_low
;
4955 identifier
->vendor_id
= adapter
->driver_info
.vendor
;
4956 identifier
->device_id
= adapter
->driver_info
.device
;
4957 identifier
->subsystem_id
= 0;
4958 identifier
->revision
= 0;
4959 memcpy(&identifier
->device_identifier
, &IID_D3DDEVICE_D3DUID
, sizeof(identifier
->device_identifier
));
4960 identifier
->whql_level
= (flags
& WINED3DENUM_NO_WHQL_LEVEL
) ? 0 : 1;
4961 memcpy(&identifier
->adapter_luid
, &adapter
->luid
, sizeof(identifier
->adapter_luid
));
4962 identifier
->video_memory
= min(~(SIZE_T
)0, adapter
->vram_bytes
);
4967 HRESULT CDECL
wined3d_get_adapter_raster_status(const struct wined3d
*wined3d
, UINT adapter_idx
,
4968 struct wined3d_raster_status
*raster_status
)
4970 LONGLONG freq_per_frame
, freq_per_line
;
4971 LARGE_INTEGER counter
, freq_per_sec
;
4972 struct wined3d_display_mode mode
;
4976 FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
4977 wined3d
, adapter_idx
, raster_status
);
4979 WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
4980 wined3d
, adapter_idx
, raster_status
);
4982 /* Obtaining the raster status is a widely implemented but optional
4983 * feature. When this method returns OK StarCraft 2 expects the
4984 * raster_status->InVBlank value to actually change over time.
4985 * And Endless Alice Crysis doesn't care even if this method fails.
4986 * Thus this method returns OK and fakes raster_status by
4987 * QueryPerformanceCounter. */
4989 if (!QueryPerformanceCounter(&counter
) || !QueryPerformanceFrequency(&freq_per_sec
))
4990 return WINED3DERR_INVALIDCALL
;
4991 if (FAILED(wined3d_get_adapter_display_mode(wined3d
, adapter_idx
, &mode
, NULL
)))
4992 return WINED3DERR_INVALIDCALL
;
4993 if (mode
.refresh_rate
== DEFAULT_REFRESH_RATE
)
4994 mode
.refresh_rate
= 60;
4996 freq_per_frame
= freq_per_sec
.QuadPart
/ mode
.refresh_rate
;
4997 /* Assume 20 scan lines in the vertical blank. */
4998 freq_per_line
= freq_per_frame
/ (mode
.height
+ 20);
4999 raster_status
->scan_line
= (counter
.QuadPart
% freq_per_frame
) / freq_per_line
;
5000 if (raster_status
->scan_line
< mode
.height
)
5001 raster_status
->in_vblank
= FALSE
;
5004 raster_status
->scan_line
= 0;
5005 raster_status
->in_vblank
= TRUE
;
5008 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
5009 raster_status
->in_vblank
, raster_status
->scan_line
);
5014 static BOOL
wined3d_check_pixel_format_color(const struct wined3d_gl_info
*gl_info
,
5015 const struct wined3d_pixel_format
*cfg
, const struct wined3d_format
*format
)
5017 /* Float formats need FBOs. If FBOs are used this function isn't called */
5018 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_FLOAT
)
5021 /* Probably a RGBA_float or color index mode. */
5022 if (cfg
->iPixelType
!= WGL_TYPE_RGBA_ARB
)
5025 if (cfg
->redSize
< format
->red_size
5026 || cfg
->greenSize
< format
->green_size
5027 || cfg
->blueSize
< format
->blue_size
5028 || cfg
->alphaSize
< format
->alpha_size
)
5034 static BOOL
wined3d_check_pixel_format_depth(const struct wined3d_gl_info
*gl_info
,
5035 const struct wined3d_pixel_format
*cfg
, const struct wined3d_format
*format
)
5037 BOOL lockable
= FALSE
;
5039 /* Float formats need FBOs. If FBOs are used this function isn't called */
5040 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_FLOAT
)
5043 if ((format
->id
== WINED3DFMT_D16_LOCKABLE
) || (format
->id
== WINED3DFMT_D32_FLOAT
))
5046 /* On some modern cards like the Geforce8/9, GLX doesn't offer some
5047 * depth/stencil formats which D3D9 reports. We can safely report
5048 * "compatible" formats (e.g. D24 can be used for D16) as long as we
5049 * aren't dealing with a lockable format. This also helps D3D <= 7 as they
5050 * expect D16 which isn't offered without this on Geforce8 cards. */
5051 if (!(cfg
->depthSize
== format
->depth_size
|| (!lockable
&& cfg
->depthSize
> format
->depth_size
)))
5054 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also
5055 * need a format without stencil. We can allow a mismatch if the format
5056 * doesn't have any stencil bits. If it does have stencil bits the size
5057 * must match, or stencil wrapping would break. */
5058 if (format
->stencil_size
&& cfg
->stencilSize
!= format
->stencil_size
)
5064 HRESULT CDECL
wined3d_check_depth_stencil_match(const struct wined3d
*wined3d
,
5065 UINT adapter_idx
, enum wined3d_device_type device_type
, enum wined3d_format_id adapter_format_id
,
5066 enum wined3d_format_id render_target_format_id
, enum wined3d_format_id depth_stencil_format_id
)
5068 const struct wined3d_format
*rt_format
;
5069 const struct wined3d_format
*ds_format
;
5070 const struct wined3d_adapter
*adapter
;
5072 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
5073 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
5074 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(adapter_format_id
),
5075 debug_d3dformat(render_target_format_id
), debug_d3dformat(depth_stencil_format_id
));
5077 if (adapter_idx
>= wined3d
->adapter_count
)
5078 return WINED3DERR_INVALIDCALL
;
5080 adapter
= &wined3d
->adapters
[adapter_idx
];
5081 rt_format
= wined3d_get_format(&adapter
->gl_info
, render_target_format_id
, WINED3DUSAGE_RENDERTARGET
);
5082 ds_format
= wined3d_get_format(&adapter
->gl_info
, depth_stencil_format_id
, WINED3DUSAGE_DEPTHSTENCIL
);
5083 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
5085 if ((rt_format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_RENDERTARGET
)
5086 && (ds_format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
)))
5088 TRACE("Formats match.\n");
5094 const struct wined3d_pixel_format
*cfgs
;
5095 unsigned int cfg_count
;
5098 cfgs
= adapter
->cfgs
;
5099 cfg_count
= adapter
->cfg_count
;
5100 for (i
= 0; i
< cfg_count
; ++i
)
5102 if (wined3d_check_pixel_format_color(&adapter
->gl_info
, &cfgs
[i
], rt_format
)
5103 && wined3d_check_pixel_format_depth(&adapter
->gl_info
, &cfgs
[i
], ds_format
))
5105 TRACE("Formats match.\n");
5111 TRACE("Unsupported format pair: %s and %s.\n",
5112 debug_d3dformat(render_target_format_id
),
5113 debug_d3dformat(depth_stencil_format_id
));
5115 return WINED3DERR_NOTAVAILABLE
;
5118 HRESULT CDECL
wined3d_check_device_multisample_type(const struct wined3d
*wined3d
, UINT adapter_idx
,
5119 enum wined3d_device_type device_type
, enum wined3d_format_id surface_format_id
, BOOL windowed
,
5120 enum wined3d_multisample_type multisample_type
, DWORD
*quality_levels
)
5122 const struct wined3d_gl_info
*gl_info
= &wined3d
->adapters
[adapter_idx
].gl_info
;
5123 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, surface_format_id
, 0);
5124 HRESULT hr
= WINED3D_OK
;
5126 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s, "
5127 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
5128 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(surface_format_id
),
5129 windowed
, multisample_type
, quality_levels
);
5131 if (adapter_idx
>= wined3d
->adapter_count
)
5132 return WINED3DERR_INVALIDCALL
;
5133 if (surface_format_id
== WINED3DFMT_UNKNOWN
)
5134 return WINED3DERR_INVALIDCALL
;
5135 if (multisample_type
< WINED3D_MULTISAMPLE_NONE
)
5136 return WINED3DERR_INVALIDCALL
;
5137 if (multisample_type
> WINED3D_MULTISAMPLE_16_SAMPLES
)
5139 FIXME("multisample_type %u not handled yet.\n", multisample_type
);
5140 return WINED3DERR_NOTAVAILABLE
;
5143 if (multisample_type
&& !(format
->multisample_types
& 1u << (multisample_type
- 1)))
5144 hr
= WINED3DERR_NOTAVAILABLE
;
5146 if (SUCCEEDED(hr
) || (multisample_type
== WINED3D_MULTISAMPLE_NON_MASKABLE
&& format
->multisample_types
))
5150 if (multisample_type
== WINED3D_MULTISAMPLE_NON_MASKABLE
)
5151 *quality_levels
= wined3d_popcount(format
->multisample_types
);
5153 *quality_levels
= 1;
5158 TRACE("Returning not supported.\n");
5162 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
5163 static BOOL
CheckDepthStencilCapability(const struct wined3d_adapter
*adapter
,
5164 const struct wined3d_format
*display_format
, const struct wined3d_format
*ds_format
,
5165 enum wined3d_gl_resource_type gl_type
)
5167 /* Only allow depth/stencil formats */
5168 if (!(ds_format
->depth_size
|| ds_format
->stencil_size
)) return FALSE
;
5170 /* Blacklist formats not supported on Windows */
5171 switch (ds_format
->id
)
5173 case WINED3DFMT_S1_UINT_D15_UNORM
: /* Breaks the shadowvol2 dx7 sdk sample */
5174 case WINED3DFMT_S4X4_UINT_D24_UNORM
:
5175 TRACE("[FAILED] - not supported on windows.\n");
5182 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
5184 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
5185 if (ds_format
->flags
[gl_type
] & (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
))
5192 /* Walk through all WGL pixel formats to find a match */
5193 for (i
= 0; i
< adapter
->cfg_count
; ++i
)
5195 const struct wined3d_pixel_format
*cfg
= &adapter
->cfgs
[i
];
5196 if (wined3d_check_pixel_format_color(&adapter
->gl_info
, cfg
, display_format
)
5197 && wined3d_check_pixel_format_depth(&adapter
->gl_info
, cfg
, ds_format
))
5205 /* Check the render target capabilities of a format */
5206 static BOOL
CheckRenderTargetCapability(const struct wined3d_adapter
*adapter
,
5207 const struct wined3d_format
*adapter_format
, const struct wined3d_format
*check_format
,
5208 enum wined3d_gl_resource_type gl_type
)
5210 /* Filter out non-RT formats */
5211 if (!(check_format
->flags
[gl_type
] & WINED3DFMT_FLAG_RENDERTARGET
))
5213 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
5215 if (wined3d_settings
.offscreen_rendering_mode
== ORM_BACKBUFFER
)
5217 const struct wined3d_pixel_format
*cfgs
= adapter
->cfgs
;
5220 /* In backbuffer mode the front and backbuffer share the same WGL
5221 * pixelformat. The format must match in RGB, alpha is allowed to be
5222 * different. (Only the backbuffer can have alpha.) */
5223 if (adapter_format
->red_size
!= check_format
->red_size
5224 || adapter_format
->green_size
!= check_format
->green_size
5225 || adapter_format
->blue_size
!= check_format
->blue_size
)
5227 TRACE("[FAILED]\n");
5231 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
5232 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
5233 for (i
= 0; i
< adapter
->cfg_count
; ++i
)
5235 if (cfgs
[i
].windowDrawable
5236 && wined3d_check_pixel_format_color(&adapter
->gl_info
, &cfgs
[i
], check_format
))
5238 TRACE("Pixel format %d is compatible with format %s.\n",
5239 cfgs
[i
].iPixelFormat
, debug_d3dformat(check_format
->id
));
5247 static BOOL
wined3d_check_surface_capability(const struct wined3d_format
*format
, BOOL no3d
)
5253 case WINED3DFMT_B8G8R8_UNORM
:
5254 TRACE("[FAILED] - Not enumerated on Windows.\n");
5256 case WINED3DFMT_B8G8R8A8_UNORM
:
5257 case WINED3DFMT_B8G8R8X8_UNORM
:
5258 case WINED3DFMT_B5G6R5_UNORM
:
5259 case WINED3DFMT_B5G5R5X1_UNORM
:
5260 case WINED3DFMT_B5G5R5A1_UNORM
:
5261 case WINED3DFMT_B4G4R4A4_UNORM
:
5262 case WINED3DFMT_B2G3R3_UNORM
:
5263 case WINED3DFMT_A8_UNORM
:
5264 case WINED3DFMT_B2G3R3A8_UNORM
:
5265 case WINED3DFMT_B4G4R4X4_UNORM
:
5266 case WINED3DFMT_R10G10B10A2_UNORM
:
5267 case WINED3DFMT_R8G8B8A8_UNORM
:
5268 case WINED3DFMT_R8G8B8X8_UNORM
:
5269 case WINED3DFMT_R16G16_UNORM
:
5270 case WINED3DFMT_B10G10R10A2_UNORM
:
5271 case WINED3DFMT_R16G16B16A16_UNORM
:
5272 case WINED3DFMT_P8_UINT
:
5276 TRACE("[FAILED] - Not available on GDI surfaces.\n");
5281 if (format
->glInternal
)
5287 if ((format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & (WINED3DFMT_FLAG_EXTENSION
| WINED3DFMT_FLAG_TEXTURE
))
5288 == (WINED3DFMT_FLAG_EXTENSION
| WINED3DFMT_FLAG_TEXTURE
))
5294 /* Reject other formats */
5295 TRACE("[FAILED]\n");
5299 /* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we
5300 * have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that
5301 * Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to
5302 * show that wrapping is supported. The lack of filtering will sort out the
5303 * mipmapping capability anyway.
5305 * For now lets report this on all formats, but in the future we may want to
5306 * restrict it to some should applications need that. */
5307 HRESULT CDECL
wined3d_check_device_format(const struct wined3d
*wined3d
, UINT adapter_idx
,
5308 enum wined3d_device_type device_type
, enum wined3d_format_id adapter_format_id
, DWORD usage
,
5309 enum wined3d_resource_type resource_type
, enum wined3d_format_id check_format_id
)
5311 const struct wined3d_adapter
*adapter
= &wined3d
->adapters
[adapter_idx
];
5312 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
5313 const struct wined3d_format
*adapter_format
, *format
;
5314 enum wined3d_gl_resource_type gl_type
, gl_type_end
;
5315 BOOL mipmap_gen_supported
= TRUE
;
5316 DWORD format_flags
= 0;
5317 DWORD allowed_usage
;
5319 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s, "
5320 "resource_type %s, check_format %s.\n",
5321 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(adapter_format_id
),
5322 debug_d3dusage(usage
), debug_d3dusagequery(usage
), debug_d3dresourcetype(resource_type
),
5323 debug_d3dformat(check_format_id
));
5325 if (adapter_idx
>= wined3d
->adapter_count
)
5326 return WINED3DERR_INVALIDCALL
;
5328 adapter_format
= wined3d_get_format(gl_info
, adapter_format_id
, WINED3DUSAGE_RENDERTARGET
);
5329 format
= wined3d_get_format(gl_info
, check_format_id
, usage
);
5331 switch (resource_type
)
5333 case WINED3D_RTYPE_NONE
:
5334 allowed_usage
= WINED3DUSAGE_DEPTHSTENCIL
5335 | WINED3DUSAGE_RENDERTARGET
;
5336 gl_type
= WINED3D_GL_RES_TYPE_TEX_2D
;
5337 gl_type_end
= WINED3D_GL_RES_TYPE_TEX_3D
;
5340 case WINED3D_RTYPE_TEXTURE_2D
:
5341 allowed_usage
= WINED3DUSAGE_DEPTHSTENCIL
5342 | WINED3DUSAGE_RENDERTARGET
5343 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
;
5344 if (usage
& WINED3DUSAGE_RENDERTARGET
)
5345 allowed_usage
|= WINED3DUSAGE_QUERY_SRGBWRITE
;
5346 if (!(usage
& WINED3DUSAGE_TEXTURE
))
5348 if (!wined3d_check_surface_capability(format
, wined3d
->flags
& WINED3D_NO3D
))
5350 TRACE("[FAILED] - Not supported for plain surfaces.\n");
5351 return WINED3DERR_NOTAVAILABLE
;
5354 gl_type
= gl_type_end
= WINED3D_GL_RES_TYPE_RB
;
5357 allowed_usage
|= WINED3DUSAGE_DYNAMIC
5358 | WINED3DUSAGE_LEGACY_CUBEMAP
5359 | WINED3DUSAGE_SOFTWAREPROCESSING
5360 | WINED3DUSAGE_TEXTURE
5361 | WINED3DUSAGE_QUERY_FILTER
5362 | WINED3DUSAGE_QUERY_GENMIPMAP
5363 | WINED3DUSAGE_QUERY_LEGACYBUMPMAP
5364 | WINED3DUSAGE_QUERY_SRGBREAD
5365 | WINED3DUSAGE_QUERY_SRGBWRITE
5366 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
5367 | WINED3DUSAGE_QUERY_WRAPANDMIP
;
5368 gl_type
= gl_type_end
= WINED3D_GL_RES_TYPE_TEX_2D
;
5369 if (usage
& WINED3DUSAGE_LEGACY_CUBEMAP
)
5371 allowed_usage
&= ~(WINED3DUSAGE_DEPTHSTENCIL
| WINED3DUSAGE_QUERY_LEGACYBUMPMAP
);
5372 gl_type
= gl_type_end
= WINED3D_GL_RES_TYPE_TEX_CUBE
;
5374 else if ((usage
& WINED3DUSAGE_DEPTHSTENCIL
)
5375 && (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_SHADOW
)
5376 && !gl_info
->supported
[ARB_SHADOW
])
5378 TRACE("[FAILED] - No shadow sampler support.\n");
5379 return WINED3DERR_NOTAVAILABLE
;
5383 case WINED3D_RTYPE_TEXTURE_3D
:
5384 allowed_usage
= WINED3DUSAGE_DYNAMIC
5385 | WINED3DUSAGE_SOFTWAREPROCESSING
5386 | WINED3DUSAGE_TEXTURE
5387 | WINED3DUSAGE_QUERY_FILTER
5388 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
5389 | WINED3DUSAGE_QUERY_SRGBREAD
5390 | WINED3DUSAGE_QUERY_SRGBWRITE
5391 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
5392 | WINED3DUSAGE_QUERY_WRAPANDMIP
;
5393 gl_type
= gl_type_end
= WINED3D_GL_RES_TYPE_TEX_3D
;
5397 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type
));
5398 return WINED3DERR_NOTAVAILABLE
;
5401 if ((usage
& allowed_usage
) != usage
)
5403 TRACE("Requested usage %#x, but resource type %s only allows %#x.\n",
5404 usage
, debug_d3dresourcetype(resource_type
), allowed_usage
);
5405 return WINED3DERR_NOTAVAILABLE
;
5408 if (usage
& WINED3DUSAGE_TEXTURE
)
5409 format_flags
|= WINED3DFMT_FLAG_TEXTURE
;
5410 if (usage
& WINED3DUSAGE_QUERY_FILTER
)
5411 format_flags
|= WINED3DFMT_FLAG_FILTERING
;
5412 if (usage
& WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
5413 format_flags
|= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
5414 if (usage
& WINED3DUSAGE_QUERY_SRGBREAD
)
5415 format_flags
|= WINED3DFMT_FLAG_SRGB_READ
;
5416 if (usage
& WINED3DUSAGE_QUERY_SRGBWRITE
)
5417 format_flags
|= WINED3DFMT_FLAG_SRGB_WRITE
;
5418 if (usage
& WINED3DUSAGE_QUERY_VERTEXTEXTURE
)
5419 format_flags
|= WINED3DFMT_FLAG_VTF
;
5420 if (usage
& WINED3DUSAGE_QUERY_LEGACYBUMPMAP
)
5421 format_flags
|= WINED3DFMT_FLAG_BUMPMAP
;
5423 if ((format_flags
& WINED3DFMT_FLAG_TEXTURE
) && (wined3d
->flags
& WINED3D_NO3D
))
5425 TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n");
5426 return WINED3DERR_NOTAVAILABLE
;
5429 for (; gl_type
<= gl_type_end
; ++gl_type
)
5431 if ((format
->flags
[gl_type
] & format_flags
) != format_flags
)
5433 TRACE("Requested format flags %#x, but format %s only has %#x.\n",
5434 format_flags
, debug_d3dformat(check_format_id
), format
->flags
[gl_type
]);
5435 return WINED3DERR_NOTAVAILABLE
;
5438 if ((usage
& WINED3DUSAGE_RENDERTARGET
)
5439 && !CheckRenderTargetCapability(adapter
, adapter_format
, format
, gl_type
))
5441 TRACE("Requested WINED3DUSAGE_RENDERTARGET, but format %s is not supported for render targets.\n",
5442 debug_d3dformat(check_format_id
));
5443 return WINED3DERR_NOTAVAILABLE
;
5446 /* 3D depth / stencil textures are never supported. */
5447 if (usage
== WINED3DUSAGE_DEPTHSTENCIL
&& gl_type
== WINED3D_GL_RES_TYPE_TEX_3D
)
5450 if ((usage
& WINED3DUSAGE_DEPTHSTENCIL
)
5451 && !CheckDepthStencilCapability(adapter
, adapter_format
, format
, gl_type
))
5453 TRACE("Requested WINED3DUSAGE_DEPTHSTENCIL, but format %s is not supported for depth / stencil buffers.\n",
5454 debug_d3dformat(check_format_id
));
5455 return WINED3DERR_NOTAVAILABLE
;
5458 if (!(format
->flags
[gl_type
] & WINED3DFMT_FLAG_GEN_MIPMAP
))
5459 mipmap_gen_supported
= FALSE
;
5462 if ((usage
& WINED3DUSAGE_QUERY_GENMIPMAP
) && !mipmap_gen_supported
)
5464 TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n");
5465 return WINED3DOK_NOMIPGEN
;
5471 UINT CDECL
wined3d_calculate_format_pitch(const struct wined3d
*wined3d
, UINT adapter_idx
,
5472 enum wined3d_format_id format_id
, UINT width
)
5474 const struct wined3d_gl_info
*gl_info
;
5475 unsigned int row_pitch
, slice_pitch
;
5477 TRACE("wined3d %p, adapter_idx %u, format_id %s, width %u.\n",
5478 wined3d
, adapter_idx
, debug_d3dformat(format_id
), width
);
5480 if (adapter_idx
>= wined3d
->adapter_count
)
5483 gl_info
= &wined3d
->adapters
[adapter_idx
].gl_info
;
5484 wined3d_format_calculate_pitch(wined3d_get_format(gl_info
, format_id
, 0),
5485 1, width
, 1, &row_pitch
, &slice_pitch
);
5490 HRESULT CDECL
wined3d_check_device_format_conversion(const struct wined3d
*wined3d
, UINT adapter_idx
,
5491 enum wined3d_device_type device_type
, enum wined3d_format_id src_format
, enum wined3d_format_id dst_format
)
5493 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
5494 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(src_format
),
5495 debug_d3dformat(dst_format
));
5500 HRESULT CDECL
wined3d_check_device_type(const struct wined3d
*wined3d
, UINT adapter_idx
,
5501 enum wined3d_device_type device_type
, enum wined3d_format_id display_format
,
5502 enum wined3d_format_id backbuffer_format
, BOOL windowed
)
5504 BOOL present_conversion
= wined3d
->flags
& WINED3D_PRESENT_CONVERSION
;
5506 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
5507 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(display_format
),
5508 debug_d3dformat(backbuffer_format
), windowed
);
5510 if (adapter_idx
>= wined3d
->adapter_count
)
5511 return WINED3DERR_INVALIDCALL
;
5513 /* The task of this function is to check whether a certain display / backbuffer format
5514 * combination is available on the given adapter. In fullscreen mode microsoft specified
5515 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
5516 * and display format should match exactly.
5517 * In windowed mode format conversion can occur and this depends on the driver. */
5519 /* There are only 4 display formats. */
5520 if (!(display_format
== WINED3DFMT_B5G6R5_UNORM
5521 || display_format
== WINED3DFMT_B5G5R5X1_UNORM
5522 || display_format
== WINED3DFMT_B8G8R8X8_UNORM
5523 || display_format
== WINED3DFMT_B10G10R10A2_UNORM
))
5525 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format
));
5526 return WINED3DERR_NOTAVAILABLE
;
5531 /* If the requested display format is not available, don't continue. */
5532 if (!wined3d_get_adapter_mode_count(wined3d
, adapter_idx
,
5533 display_format
, WINED3D_SCANLINE_ORDERING_UNKNOWN
))
5535 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format
));
5536 return WINED3DERR_NOTAVAILABLE
;
5539 present_conversion
= FALSE
;
5541 else if (display_format
== WINED3DFMT_B10G10R10A2_UNORM
)
5543 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode. */
5544 TRACE("Unsupported format combination %s / %s in windowed mode.\n",
5545 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
5546 return WINED3DERR_NOTAVAILABLE
;
5549 if (present_conversion
)
5551 /* Use the display format as back buffer format if the latter is
5552 * WINED3DFMT_UNKNOWN. */
5553 if (backbuffer_format
== WINED3DFMT_UNKNOWN
)
5554 backbuffer_format
= display_format
;
5556 if (FAILED(wined3d_check_device_format_conversion(wined3d
, adapter_idx
,
5557 device_type
, backbuffer_format
, display_format
)))
5559 TRACE("Format conversion from %s to %s not supported.\n",
5560 debug_d3dformat(backbuffer_format
), debug_d3dformat(display_format
));
5561 return WINED3DERR_NOTAVAILABLE
;
5566 /* When format conversion from the back buffer format to the display
5567 * format is not allowed, only a limited number of combinations are
5570 if (display_format
== WINED3DFMT_B5G6R5_UNORM
&& backbuffer_format
!= WINED3DFMT_B5G6R5_UNORM
)
5572 TRACE("Unsupported format combination %s / %s.\n",
5573 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
5574 return WINED3DERR_NOTAVAILABLE
;
5577 if (display_format
== WINED3DFMT_B5G5R5X1_UNORM
5578 && !(backbuffer_format
== WINED3DFMT_B5G5R5X1_UNORM
|| backbuffer_format
== WINED3DFMT_B5G5R5A1_UNORM
))
5580 TRACE("Unsupported format combination %s / %s.\n",
5581 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
5582 return WINED3DERR_NOTAVAILABLE
;
5585 if (display_format
== WINED3DFMT_B8G8R8X8_UNORM
5586 && !(backbuffer_format
== WINED3DFMT_B8G8R8X8_UNORM
|| backbuffer_format
== WINED3DFMT_B8G8R8A8_UNORM
))
5588 TRACE("Unsupported format combination %s / %s.\n",
5589 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
5590 return WINED3DERR_NOTAVAILABLE
;
5593 if (display_format
== WINED3DFMT_B10G10R10A2_UNORM
5594 && backbuffer_format
!= WINED3DFMT_B10G10R10A2_UNORM
)
5596 TRACE("Unsupported format combination %s / %s.\n",
5597 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
5598 return WINED3DERR_NOTAVAILABLE
;
5602 /* Validate that the back buffer format is usable for render targets. */
5603 if (FAILED(wined3d_check_device_format(wined3d
, adapter_idx
, device_type
, display_format
,
5604 WINED3DUSAGE_RENDERTARGET
, WINED3D_RTYPE_TEXTURE_2D
, backbuffer_format
)))
5606 TRACE("Format %s not allowed for render targets.\n", debug_d3dformat(backbuffer_format
));
5607 return WINED3DERR_NOTAVAILABLE
;
5613 HRESULT CDECL
wined3d_get_device_caps(const struct wined3d
*wined3d
, UINT adapter_idx
,
5614 enum wined3d_device_type device_type
, WINED3DCAPS
*caps
)
5616 const struct wined3d_adapter
*adapter
= &wined3d
->adapters
[adapter_idx
];
5617 const struct wined3d_d3d_info
*d3d_info
= &adapter
->d3d_info
;
5618 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
5619 struct wined3d_vertex_caps vertex_caps
;
5620 DWORD ckey_caps
, blit_caps
, fx_caps
;
5621 struct fragment_caps fragment_caps
;
5622 struct shader_caps shader_caps
;
5624 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
5625 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), caps
);
5627 if (adapter_idx
>= wined3d
->adapter_count
)
5628 return WINED3DERR_INVALIDCALL
;
5630 caps
->DeviceType
= (device_type
== WINED3D_DEVICE_TYPE_HAL
) ? WINED3D_DEVICE_TYPE_HAL
: WINED3D_DEVICE_TYPE_REF
;
5631 caps
->AdapterOrdinal
= adapter_idx
;
5634 caps
->Caps2
= WINED3DCAPS2_CANRENDERWINDOWED
|
5635 WINED3DCAPS2_FULLSCREENGAMMA
|
5636 WINED3DCAPS2_DYNAMICTEXTURES
;
5637 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
] || gl_info
->supported
[EXT_FRAMEBUFFER_OBJECT
])
5638 caps
->Caps2
|= WINED3DCAPS2_CANGENMIPMAP
;
5640 caps
->Caps3
= WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
|
5641 WINED3DCAPS3_COPY_TO_VIDMEM
|
5642 WINED3DCAPS3_COPY_TO_SYSTEMMEM
;
5644 caps
->PresentationIntervals
= WINED3DPRESENT_INTERVAL_IMMEDIATE
|
5645 WINED3DPRESENT_INTERVAL_ONE
;
5647 caps
->CursorCaps
= WINED3DCURSORCAPS_COLOR
|
5648 WINED3DCURSORCAPS_LOWRES
;
5650 caps
->DevCaps
= WINED3DDEVCAPS_FLOATTLVERTEX
|
5651 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY
|
5652 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY
|
5653 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY
|
5654 WINED3DDEVCAPS_DRAWPRIMTLVERTEX
|
5655 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT
|
5656 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY
|
5657 WINED3DDEVCAPS_PUREDEVICE
|
5658 WINED3DDEVCAPS_HWRASTERIZATION
|
5659 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY
|
5660 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY
|
5661 WINED3DDEVCAPS_CANRENDERAFTERFLIP
|
5662 WINED3DDEVCAPS_DRAWPRIMITIVES2
|
5663 WINED3DDEVCAPS_DRAWPRIMITIVES2EX
;
5665 caps
->PrimitiveMiscCaps
= WINED3DPMISCCAPS_CULLNONE
|
5666 WINED3DPMISCCAPS_CULLCCW
|
5667 WINED3DPMISCCAPS_CULLCW
|
5668 WINED3DPMISCCAPS_COLORWRITEENABLE
|
5669 WINED3DPMISCCAPS_CLIPTLVERTS
|
5670 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS
|
5671 WINED3DPMISCCAPS_MASKZ
|
5672 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING
;
5674 WINED3DPMISCCAPS_NULLREFERENCE
5675 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
5676 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
5677 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
5679 if (gl_info
->supported
[WINED3D_GL_BLEND_EQUATION
])
5680 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_BLENDOP
;
5681 if (gl_info
->supported
[EXT_BLEND_EQUATION_SEPARATE
] && gl_info
->supported
[EXT_BLEND_FUNC_SEPARATE
])
5682 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_SEPARATEALPHABLEND
;
5683 if (gl_info
->supported
[EXT_DRAW_BUFFERS2
])
5684 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS
;
5685 if (gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
])
5686 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT
;
5688 caps
->RasterCaps
= WINED3DPRASTERCAPS_DITHER
|
5689 WINED3DPRASTERCAPS_PAT
|
5690 WINED3DPRASTERCAPS_WFOG
|
5691 WINED3DPRASTERCAPS_ZFOG
|
5692 WINED3DPRASTERCAPS_FOGVERTEX
|
5693 WINED3DPRASTERCAPS_FOGTABLE
|
5694 WINED3DPRASTERCAPS_STIPPLE
|
5695 WINED3DPRASTERCAPS_SUBPIXEL
|
5696 WINED3DPRASTERCAPS_ZTEST
|
5697 WINED3DPRASTERCAPS_SCISSORTEST
|
5698 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS
|
5699 WINED3DPRASTERCAPS_DEPTHBIAS
;
5701 if (gl_info
->supported
[ARB_TEXTURE_FILTER_ANISOTROPIC
])
5703 caps
->RasterCaps
|= WINED3DPRASTERCAPS_ANISOTROPY
|
5704 WINED3DPRASTERCAPS_ZBIAS
|
5705 WINED3DPRASTERCAPS_MIPMAPLODBIAS
;
5708 caps
->ZCmpCaps
= WINED3DPCMPCAPS_ALWAYS
|
5709 WINED3DPCMPCAPS_EQUAL
|
5710 WINED3DPCMPCAPS_GREATER
|
5711 WINED3DPCMPCAPS_GREATEREQUAL
|
5712 WINED3DPCMPCAPS_LESS
|
5713 WINED3DPCMPCAPS_LESSEQUAL
|
5714 WINED3DPCMPCAPS_NEVER
|
5715 WINED3DPCMPCAPS_NOTEQUAL
;
5717 /* WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA
5718 * are legacy settings for srcblend only. */
5719 caps
->SrcBlendCaps
= WINED3DPBLENDCAPS_BOTHINVSRCALPHA
|
5720 WINED3DPBLENDCAPS_BOTHSRCALPHA
|
5721 WINED3DPBLENDCAPS_DESTALPHA
|
5722 WINED3DPBLENDCAPS_DESTCOLOR
|
5723 WINED3DPBLENDCAPS_INVDESTALPHA
|
5724 WINED3DPBLENDCAPS_INVDESTCOLOR
|
5725 WINED3DPBLENDCAPS_INVSRCALPHA
|
5726 WINED3DPBLENDCAPS_INVSRCCOLOR
|
5727 WINED3DPBLENDCAPS_ONE
|
5728 WINED3DPBLENDCAPS_SRCALPHA
|
5729 WINED3DPBLENDCAPS_SRCALPHASAT
|
5730 WINED3DPBLENDCAPS_SRCCOLOR
|
5731 WINED3DPBLENDCAPS_ZERO
;
5733 caps
->DestBlendCaps
= WINED3DPBLENDCAPS_DESTALPHA
|
5734 WINED3DPBLENDCAPS_DESTCOLOR
|
5735 WINED3DPBLENDCAPS_INVDESTALPHA
|
5736 WINED3DPBLENDCAPS_INVDESTCOLOR
|
5737 WINED3DPBLENDCAPS_INVSRCALPHA
|
5738 WINED3DPBLENDCAPS_INVSRCCOLOR
|
5739 WINED3DPBLENDCAPS_ONE
|
5740 WINED3DPBLENDCAPS_SRCALPHA
|
5741 WINED3DPBLENDCAPS_SRCCOLOR
|
5742 WINED3DPBLENDCAPS_ZERO
;
5744 if (gl_info
->supported
[ARB_BLEND_FUNC_EXTENDED
])
5745 caps
->DestBlendCaps
|= WINED3DPBLENDCAPS_SRCALPHASAT
;
5747 if (gl_info
->supported
[EXT_BLEND_COLOR
])
5749 caps
->SrcBlendCaps
|= WINED3DPBLENDCAPS_BLENDFACTOR
;
5750 caps
->DestBlendCaps
|= WINED3DPBLENDCAPS_BLENDFACTOR
;
5754 caps
->AlphaCmpCaps
= WINED3DPCMPCAPS_ALWAYS
|
5755 WINED3DPCMPCAPS_EQUAL
|
5756 WINED3DPCMPCAPS_GREATER
|
5757 WINED3DPCMPCAPS_GREATEREQUAL
|
5758 WINED3DPCMPCAPS_LESS
|
5759 WINED3DPCMPCAPS_LESSEQUAL
|
5760 WINED3DPCMPCAPS_NEVER
|
5761 WINED3DPCMPCAPS_NOTEQUAL
;
5763 caps
->ShadeCaps
= WINED3DPSHADECAPS_SPECULARGOURAUDRGB
|
5764 WINED3DPSHADECAPS_COLORGOURAUDRGB
|
5765 WINED3DPSHADECAPS_ALPHAFLATBLEND
|
5766 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND
|
5767 WINED3DPSHADECAPS_COLORFLATRGB
|
5768 WINED3DPSHADECAPS_FOGFLAT
|
5769 WINED3DPSHADECAPS_FOGGOURAUD
|
5770 WINED3DPSHADECAPS_SPECULARFLATRGB
;
5772 caps
->TextureCaps
= WINED3DPTEXTURECAPS_ALPHA
|
5773 WINED3DPTEXTURECAPS_ALPHAPALETTE
|
5774 WINED3DPTEXTURECAPS_TRANSPARENCY
|
5775 WINED3DPTEXTURECAPS_BORDER
|
5776 WINED3DPTEXTURECAPS_MIPMAP
|
5777 WINED3DPTEXTURECAPS_PROJECTED
|
5778 WINED3DPTEXTURECAPS_PERSPECTIVE
;
5780 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
5782 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_POW2
;
5783 if (gl_info
->supported
[WINED3D_GL_NORMALIZED_TEXRECT
] || gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
5784 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL
;
5787 if (gl_info
->supported
[EXT_TEXTURE3D
])
5789 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_VOLUMEMAP
|
5790 WINED3DPTEXTURECAPS_MIPVOLUMEMAP
;
5791 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
5793 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2
;
5797 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
5799 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_CUBEMAP
|
5800 WINED3DPTEXTURECAPS_MIPCUBEMAP
;
5801 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
5803 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_CUBEMAP_POW2
;
5807 caps
->TextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
5808 WINED3DPTFILTERCAPS_MAGFPOINT
|
5809 WINED3DPTFILTERCAPS_MINFLINEAR
|
5810 WINED3DPTFILTERCAPS_MINFPOINT
|
5811 WINED3DPTFILTERCAPS_MIPFLINEAR
|
5812 WINED3DPTFILTERCAPS_MIPFPOINT
|
5813 WINED3DPTFILTERCAPS_LINEAR
|
5814 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
5815 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
5816 WINED3DPTFILTERCAPS_MIPLINEAR
|
5817 WINED3DPTFILTERCAPS_MIPNEAREST
|
5818 WINED3DPTFILTERCAPS_NEAREST
;
5820 if (gl_info
->supported
[ARB_TEXTURE_FILTER_ANISOTROPIC
])
5822 caps
->TextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
|
5823 WINED3DPTFILTERCAPS_MINFANISOTROPIC
;
5826 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
5828 caps
->CubeTextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
5829 WINED3DPTFILTERCAPS_MAGFPOINT
|
5830 WINED3DPTFILTERCAPS_MINFLINEAR
|
5831 WINED3DPTFILTERCAPS_MINFPOINT
|
5832 WINED3DPTFILTERCAPS_MIPFLINEAR
|
5833 WINED3DPTFILTERCAPS_MIPFPOINT
|
5834 WINED3DPTFILTERCAPS_LINEAR
|
5835 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
5836 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
5837 WINED3DPTFILTERCAPS_MIPLINEAR
|
5838 WINED3DPTFILTERCAPS_MIPNEAREST
|
5839 WINED3DPTFILTERCAPS_NEAREST
;
5841 if (gl_info
->supported
[ARB_TEXTURE_FILTER_ANISOTROPIC
])
5843 caps
->CubeTextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
|
5844 WINED3DPTFILTERCAPS_MINFANISOTROPIC
;
5849 caps
->CubeTextureFilterCaps
= 0;
5852 if (gl_info
->supported
[EXT_TEXTURE3D
])
5854 caps
->VolumeTextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
5855 WINED3DPTFILTERCAPS_MAGFPOINT
|
5856 WINED3DPTFILTERCAPS_MINFLINEAR
|
5857 WINED3DPTFILTERCAPS_MINFPOINT
|
5858 WINED3DPTFILTERCAPS_MIPFLINEAR
|
5859 WINED3DPTFILTERCAPS_MIPFPOINT
|
5860 WINED3DPTFILTERCAPS_LINEAR
|
5861 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
5862 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
5863 WINED3DPTFILTERCAPS_MIPLINEAR
|
5864 WINED3DPTFILTERCAPS_MIPNEAREST
|
5865 WINED3DPTFILTERCAPS_NEAREST
;
5869 caps
->VolumeTextureFilterCaps
= 0;
5872 caps
->TextureAddressCaps
= WINED3DPTADDRESSCAPS_INDEPENDENTUV
|
5873 WINED3DPTADDRESSCAPS_CLAMP
|
5874 WINED3DPTADDRESSCAPS_WRAP
;
5876 if (gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
5878 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_BORDER
;
5880 if (gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
])
5882 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRROR
;
5884 if (gl_info
->supported
[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
])
5886 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRRORONCE
;
5889 if (gl_info
->supported
[EXT_TEXTURE3D
])
5891 caps
->VolumeTextureAddressCaps
= WINED3DPTADDRESSCAPS_INDEPENDENTUV
|
5892 WINED3DPTADDRESSCAPS_CLAMP
|
5893 WINED3DPTADDRESSCAPS_WRAP
;
5894 if (gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
5896 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_BORDER
;
5898 if (gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
])
5900 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRROR
;
5902 if (gl_info
->supported
[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
])
5904 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRRORONCE
;
5909 caps
->VolumeTextureAddressCaps
= 0;
5912 caps
->LineCaps
= WINED3DLINECAPS_TEXTURE
|
5913 WINED3DLINECAPS_ZTEST
|
5914 WINED3DLINECAPS_BLEND
|
5915 WINED3DLINECAPS_ALPHACMP
|
5916 WINED3DLINECAPS_FOG
;
5917 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
5918 * idea how generating the smoothing alpha values works; the result is different
5921 caps
->MaxTextureWidth
= gl_info
->limits
.texture_size
;
5922 caps
->MaxTextureHeight
= gl_info
->limits
.texture_size
;
5924 if (gl_info
->supported
[EXT_TEXTURE3D
])
5925 caps
->MaxVolumeExtent
= gl_info
->limits
.texture3d_size
;
5927 caps
->MaxVolumeExtent
= 0;
5929 caps
->MaxTextureRepeat
= 32768;
5930 caps
->MaxTextureAspectRatio
= gl_info
->limits
.texture_size
;
5931 caps
->MaxVertexW
= 1.0f
;
5933 caps
->GuardBandLeft
= 0.0f
;
5934 caps
->GuardBandTop
= 0.0f
;
5935 caps
->GuardBandRight
= 0.0f
;
5936 caps
->GuardBandBottom
= 0.0f
;
5938 caps
->ExtentsAdjust
= 0.0f
;
5940 caps
->StencilCaps
= WINED3DSTENCILCAPS_DECRSAT
|
5941 WINED3DSTENCILCAPS_INCRSAT
|
5942 WINED3DSTENCILCAPS_INVERT
|
5943 WINED3DSTENCILCAPS_KEEP
|
5944 WINED3DSTENCILCAPS_REPLACE
|
5945 WINED3DSTENCILCAPS_ZERO
;
5946 if (gl_info
->supported
[EXT_STENCIL_WRAP
])
5948 caps
->StencilCaps
|= WINED3DSTENCILCAPS_DECR
|
5949 WINED3DSTENCILCAPS_INCR
;
5951 if (gl_info
->supported
[WINED3D_GL_VERSION_2_0
] || gl_info
->supported
[EXT_STENCIL_TWO_SIDE
]
5952 || gl_info
->supported
[ATI_SEPARATE_STENCIL
])
5954 caps
->StencilCaps
|= WINED3DSTENCILCAPS_TWOSIDED
;
5957 caps
->MaxAnisotropy
= gl_info
->limits
.anisotropy
;
5958 caps
->MaxPointSize
= gl_info
->limits
.pointsize_max
;
5960 caps
->MaxPrimitiveCount
= 0x555555; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
5961 caps
->MaxVertexIndex
= 0xffffff; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
5962 caps
->MaxStreams
= MAX_STREAMS
;
5963 caps
->MaxStreamStride
= 1024;
5965 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
5966 caps
->DevCaps2
= WINED3DDEVCAPS2_STREAMOFFSET
|
5967 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET
;
5968 caps
->MaxNpatchTessellationLevel
= 0;
5969 caps
->MasterAdapterOrdinal
= 0;
5970 caps
->AdapterOrdinalInGroup
= 0;
5971 caps
->NumberOfAdaptersInGroup
= 1;
5973 caps
->NumSimultaneousRTs
= gl_info
->limits
.buffers
;
5975 caps
->StretchRectFilterCaps
= WINED3DPTFILTERCAPS_MINFPOINT
|
5976 WINED3DPTFILTERCAPS_MAGFPOINT
|
5977 WINED3DPTFILTERCAPS_MINFLINEAR
|
5978 WINED3DPTFILTERCAPS_MAGFLINEAR
;
5979 caps
->VertexTextureFilterCaps
= 0;
5981 adapter
->shader_backend
->shader_get_caps(&adapter
->gl_info
, &shader_caps
);
5982 adapter
->fragment_pipe
->get_caps(&adapter
->gl_info
, &fragment_caps
);
5983 adapter
->vertex_pipe
->vp_get_caps(&adapter
->gl_info
, &vertex_caps
);
5985 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
5986 caps
->PrimitiveMiscCaps
|= fragment_caps
.PrimitiveMiscCaps
;
5988 caps
->VertexShaderVersion
= shader_caps
.vs_version
;
5989 caps
->MaxVertexShaderConst
= shader_caps
.vs_uniform_count
;
5991 caps
->PixelShaderVersion
= shader_caps
.ps_version
;
5992 caps
->PixelShader1xMaxValue
= shader_caps
.ps_1x_max_value
;
5994 caps
->TextureOpCaps
= fragment_caps
.TextureOpCaps
;
5995 caps
->MaxTextureBlendStages
= fragment_caps
.MaxTextureBlendStages
;
5996 caps
->MaxSimultaneousTextures
= fragment_caps
.MaxSimultaneousTextures
;
5998 caps
->MaxUserClipPlanes
= vertex_caps
.max_user_clip_planes
;
5999 caps
->MaxActiveLights
= vertex_caps
.max_active_lights
;
6000 caps
->MaxVertexBlendMatrices
= vertex_caps
.max_vertex_blend_matrices
;
6001 caps
->MaxVertexBlendMatrixIndex
= vertex_caps
.max_vertex_blend_matrix_index
;
6002 caps
->VertexProcessingCaps
= vertex_caps
.vertex_processing_caps
;
6003 caps
->FVFCaps
= vertex_caps
.fvf_caps
;
6004 caps
->RasterCaps
|= vertex_caps
.raster_caps
;
6006 /* The following caps are shader specific, but they are things we cannot detect, or which
6007 * are the same among all shader models. So to avoid code duplication set the shader version
6008 * specific, but otherwise constant caps here
6010 if (caps
->VertexShaderVersion
>= 3)
6012 /* Where possible set the caps based on OpenGL extensions and if they
6013 * aren't set (in case of software rendering) use the VS 3.0 from
6014 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
6016 caps
->VS20Caps
.caps
= WINED3DVS20CAPS_PREDICATION
;
6017 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
6018 caps
->VS20Caps
.dynamic_flow_control_depth
= WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH
;
6019 caps
->VS20Caps
.temp_count
= max(32, adapter
->gl_info
.limits
.arb_vs_temps
);
6020 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
6021 caps
->VS20Caps
.static_flow_control_depth
= WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH
;
6023 caps
->MaxVShaderInstructionsExecuted
= 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
6024 caps
->MaxVertexShader30InstructionSlots
= max(512, adapter
->gl_info
.limits
.arb_vs_instructions
);
6025 caps
->VertexTextureFilterCaps
= WINED3DPTFILTERCAPS_MINFPOINT
| WINED3DPTFILTERCAPS_MAGFPOINT
;
6027 else if (caps
->VertexShaderVersion
== 2)
6029 caps
->VS20Caps
.caps
= 0;
6030 caps
->VS20Caps
.dynamic_flow_control_depth
= WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH
;
6031 caps
->VS20Caps
.temp_count
= max(12, adapter
->gl_info
.limits
.arb_vs_temps
);
6032 caps
->VS20Caps
.static_flow_control_depth
= 1;
6034 caps
->MaxVShaderInstructionsExecuted
= 65535;
6035 caps
->MaxVertexShader30InstructionSlots
= 0;
6039 caps
->VS20Caps
.caps
= 0;
6040 caps
->VS20Caps
.dynamic_flow_control_depth
= 0;
6041 caps
->VS20Caps
.temp_count
= 0;
6042 caps
->VS20Caps
.static_flow_control_depth
= 0;
6044 caps
->MaxVShaderInstructionsExecuted
= 0;
6045 caps
->MaxVertexShader30InstructionSlots
= 0;
6048 if (caps
->PixelShaderVersion
>= 3)
6050 /* Where possible set the caps based on OpenGL extensions and if they
6051 * aren't set (in case of software rendering) use the PS 3.0 from
6052 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
6055 /* Caps is more or less undocumented on MSDN but it appears to be
6056 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
6057 * cards from Windows */
6058 caps
->PS20Caps
.caps
= WINED3DPS20CAPS_ARBITRARYSWIZZLE
|
6059 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS
|
6060 WINED3DPS20CAPS_PREDICATION
|
6061 WINED3DPS20CAPS_NODEPENDENTREADLIMIT
|
6062 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT
;
6063 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
6064 caps
->PS20Caps
.dynamic_flow_control_depth
= WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH
;
6065 caps
->PS20Caps
.temp_count
= max(32, adapter
->gl_info
.limits
.arb_ps_temps
);
6066 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
6067 caps
->PS20Caps
.static_flow_control_depth
= WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH
;
6068 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
6069 caps
->PS20Caps
.instruction_slot_count
= WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS
;
6071 caps
->MaxPShaderInstructionsExecuted
= 65535;
6072 caps
->MaxPixelShader30InstructionSlots
= max(WINED3DMIN30SHADERINSTRUCTIONS
,
6073 adapter
->gl_info
.limits
.arb_ps_instructions
);
6075 else if(caps
->PixelShaderVersion
== 2)
6077 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
6078 caps
->PS20Caps
.caps
= 0;
6079 caps
->PS20Caps
.dynamic_flow_control_depth
= 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
6080 caps
->PS20Caps
.temp_count
= max(12, adapter
->gl_info
.limits
.arb_ps_temps
);
6081 caps
->PS20Caps
.static_flow_control_depth
= WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH
; /* Minimum: 1 */
6082 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
6083 caps
->PS20Caps
.instruction_slot_count
= WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS
;
6085 caps
->MaxPShaderInstructionsExecuted
= 512; /* Minimum value, a GeforceFX uses 1024 */
6086 caps
->MaxPixelShader30InstructionSlots
= 0;
6090 caps
->PS20Caps
.caps
= 0;
6091 caps
->PS20Caps
.dynamic_flow_control_depth
= 0;
6092 caps
->PS20Caps
.temp_count
= 0;
6093 caps
->PS20Caps
.static_flow_control_depth
= 0;
6094 caps
->PS20Caps
.instruction_slot_count
= 0;
6096 caps
->MaxPShaderInstructionsExecuted
= 0;
6097 caps
->MaxPixelShader30InstructionSlots
= 0;
6100 if (caps
->VertexShaderVersion
>= 2)
6102 /* OpenGL supports all the formats below, perhaps not always
6103 * without conversion, but it supports them.
6104 * Further GLSL doesn't seem to have an official unsigned type so
6105 * don't advertise it yet as I'm not sure how we handle it.
6106 * We might need to add some clamping in the shader engine to
6108 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
6109 caps
->DeclTypes
= WINED3DDTCAPS_UBYTE4
|
6110 WINED3DDTCAPS_UBYTE4N
|
6111 WINED3DDTCAPS_SHORT2N
|
6112 WINED3DDTCAPS_SHORT4N
;
6113 if (gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
])
6115 caps
->DeclTypes
|= WINED3DDTCAPS_FLOAT16_2
|
6116 WINED3DDTCAPS_FLOAT16_4
;
6121 caps
->DeclTypes
= 0;
6124 /* Set DirectDraw helper Caps */
6125 ckey_caps
= WINEDDCKEYCAPS_DESTBLT
|
6126 WINEDDCKEYCAPS_SRCBLT
;
6127 fx_caps
= WINEDDFXCAPS_BLTALPHA
|
6128 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT
|
6129 WINEDDFXCAPS_BLTMIRRORUPDOWN
|
6130 WINEDDFXCAPS_BLTROTATION90
|
6131 WINEDDFXCAPS_BLTSHRINKX
|
6132 WINEDDFXCAPS_BLTSHRINKXN
|
6133 WINEDDFXCAPS_BLTSHRINKY
|
6134 WINEDDFXCAPS_BLTSHRINKYN
|
6135 WINEDDFXCAPS_BLTSTRETCHX
|
6136 WINEDDFXCAPS_BLTSTRETCHXN
|
6137 WINEDDFXCAPS_BLTSTRETCHY
|
6138 WINEDDFXCAPS_BLTSTRETCHYN
;
6139 blit_caps
= WINEDDCAPS_BLT
|
6140 WINEDDCAPS_BLTCOLORFILL
|
6141 WINEDDCAPS_BLTDEPTHFILL
|
6142 WINEDDCAPS_BLTSTRETCH
|
6143 WINEDDCAPS_CANBLTSYSMEM
|
6144 WINEDDCAPS_CANCLIP
|
6145 WINEDDCAPS_CANCLIPSTRETCHED
|
6146 WINEDDCAPS_COLORKEY
|
6147 WINEDDCAPS_COLORKEYHWASSIST
;
6149 /* Fill the ddraw caps structure */
6150 caps
->ddraw_caps
.caps
= WINEDDCAPS_GDI
|
6151 WINEDDCAPS_PALETTE
|
6153 caps
->ddraw_caps
.caps2
= WINEDDCAPS2_CERTIFIED
|
6154 WINEDDCAPS2_NOPAGELOCKREQUIRED
|
6155 WINEDDCAPS2_PRIMARYGAMMA
|
6156 WINEDDCAPS2_WIDESURFACES
|
6157 WINEDDCAPS2_CANRENDERWINDOWED
;
6158 caps
->ddraw_caps
.color_key_caps
= ckey_caps
;
6159 caps
->ddraw_caps
.fx_caps
= fx_caps
;
6160 caps
->ddraw_caps
.svb_caps
= blit_caps
;
6161 caps
->ddraw_caps
.svb_color_key_caps
= ckey_caps
;
6162 caps
->ddraw_caps
.svb_fx_caps
= fx_caps
;
6163 caps
->ddraw_caps
.vsb_caps
= blit_caps
;
6164 caps
->ddraw_caps
.vsb_color_key_caps
= ckey_caps
;
6165 caps
->ddraw_caps
.vsb_fx_caps
= fx_caps
;
6166 caps
->ddraw_caps
.ssb_caps
= blit_caps
;
6167 caps
->ddraw_caps
.ssb_color_key_caps
= ckey_caps
;
6168 caps
->ddraw_caps
.ssb_fx_caps
= fx_caps
;
6170 caps
->ddraw_caps
.dds_caps
= WINEDDSCAPS_ALPHA
|
6171 WINEDDSCAPS_BACKBUFFER
|
6173 WINEDDSCAPS_FRONTBUFFER
|
6174 WINEDDSCAPS_OFFSCREENPLAIN
|
6175 WINEDDSCAPS_PALETTE
|
6176 WINEDDSCAPS_PRIMARYSURFACE
|
6177 WINEDDSCAPS_SYSTEMMEMORY
|
6178 WINEDDSCAPS_VIDEOMEMORY
|
6179 WINEDDSCAPS_VISIBLE
;
6181 if (!(wined3d
->flags
& WINED3D_NO3D
))
6183 caps
->ddraw_caps
.dds_caps
|= WINEDDSCAPS_3DDEVICE
|
6184 WINEDDSCAPS_MIPMAP
|
6185 WINEDDSCAPS_TEXTURE
|
6186 WINEDDSCAPS_ZBUFFER
;
6187 caps
->ddraw_caps
.caps
|= WINEDDCAPS_3D
;
6190 caps
->shader_double_precision
= d3d_info
->shader_double_precision
;
6195 HRESULT CDECL
wined3d_device_create(struct wined3d
*wined3d
, UINT adapter_idx
, enum wined3d_device_type device_type
,
6196 HWND focus_window
, DWORD flags
, BYTE surface_alignment
, struct wined3d_device_parent
*device_parent
,
6197 struct wined3d_device
**device
)
6199 struct wined3d_device
*object
;
6202 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, surface_alignment %u, device_parent %p, device %p.\n",
6203 wined3d
, adapter_idx
, device_type
, focus_window
, flags
, surface_alignment
, device_parent
, device
);
6205 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
6206 * number and create a device without a 3D adapter for 2D only operation. */
6207 if (wined3d
->adapter_count
&& adapter_idx
>= wined3d
->adapter_count
)
6208 return WINED3DERR_INVALIDCALL
;
6210 if (!(object
= heap_alloc_zero(sizeof(*object
))))
6211 return E_OUTOFMEMORY
;
6213 hr
= device_init(object
, wined3d
, adapter_idx
, device_type
,
6214 focus_window
, flags
, surface_alignment
, device_parent
);
6217 WARN("Failed to initialize device, hr %#x.\n", hr
);
6222 TRACE("Created device %p.\n", object
);
6225 device_parent
->ops
->wined3d_device_created(device_parent
, *device
);
6230 static void WINE_GLAPI
invalid_func(const void *data
)
6232 ERR("Invalid vertex attribute function called.\n");
6236 static void WINE_GLAPI
invalid_texcoord_func(GLenum unit
, const void *data
)
6238 ERR("Invalid texcoord function called.\n");
6242 static void WINE_GLAPI
invalid_generic_attrib_func(GLuint idx
, const void *data
)
6244 ERR("Invalid attribute function called.\n");
6248 /* Helper functions for providing vertex data to OpenGL. The arrays are
6249 * initialised based on the extension detection and are used in
6250 * draw_primitive_immediate_mode(). */
6251 static void WINE_GLAPI
position_d3dcolor(const void *data
)
6253 DWORD pos
= *((const DWORD
*)data
);
6255 FIXME("Add a test for fixed function position from d3dcolor type.\n");
6256 context_get_current()->gl_info
->gl_ops
.gl
.p_glVertex4s(D3DCOLOR_B_R(pos
),
6262 static void WINE_GLAPI
position_float4(const void *data
)
6264 const GLfloat
*pos
= data
;
6266 if (pos
[3] != 0.0f
&& pos
[3] != 1.0f
)
6268 float w
= 1.0f
/ pos
[3];
6270 context_get_current()->gl_info
->gl_ops
.gl
.p_glVertex4f(pos
[0] * w
, pos
[1] * w
, pos
[2] * w
, w
);
6274 context_get_current()->gl_info
->gl_ops
.gl
.p_glVertex3fv(pos
);
6278 static void WINE_GLAPI
diffuse_d3dcolor(const void *data
)
6280 DWORD diffuseColor
= *((const DWORD
*)data
);
6282 context_get_current()->gl_info
->gl_ops
.gl
.p_glColor4ub(D3DCOLOR_B_R(diffuseColor
),
6283 D3DCOLOR_B_G(diffuseColor
),
6284 D3DCOLOR_B_B(diffuseColor
),
6285 D3DCOLOR_B_A(diffuseColor
));
6288 static void WINE_GLAPI
specular_d3dcolor(const void *data
)
6290 DWORD specularColor
= *((const DWORD
*)data
);
6293 D3DCOLOR_B_R(specularColor
),
6294 D3DCOLOR_B_G(specularColor
),
6295 D3DCOLOR_B_B(specularColor
)
6298 context_get_current()->gl_info
->gl_ops
.ext
.p_glSecondaryColor3ubvEXT(d
);
6301 static void WINE_GLAPI
warn_no_specular_func(const void *data
)
6303 WARN("GL_EXT_secondary_color not supported.\n");
6306 static void WINE_GLAPI
generic_d3dcolor(GLuint idx
, const void *data
)
6308 DWORD color
= *((const DWORD
*)data
);
6310 context_get_current()->gl_info
->gl_ops
.ext
.p_glVertexAttrib4Nub(idx
,
6311 D3DCOLOR_B_R(color
), D3DCOLOR_B_G(color
),
6312 D3DCOLOR_B_B(color
), D3DCOLOR_B_A(color
));
6315 static void WINE_GLAPI
generic_short2n(GLuint idx
, const void *data
)
6317 const GLshort s
[] = {((const GLshort
*)data
)[0], ((const GLshort
*)data
)[1], 0, 1};
6319 context_get_current()->gl_info
->gl_ops
.ext
.p_glVertexAttrib4Nsv(idx
, s
);
6322 static void WINE_GLAPI
generic_ushort2n(GLuint idx
, const void *data
)
6324 const GLushort s
[] = {((const GLushort
*)data
)[0], ((const GLushort
*)data
)[1], 0, 1};
6326 context_get_current()->gl_info
->gl_ops
.ext
.p_glVertexAttrib4Nusv(idx
, s
);
6329 static void WINE_GLAPI
generic_float16_2(GLuint idx
, const void *data
)
6331 float x
= float_16_to_32(((const unsigned short *)data
) + 0);
6332 float y
= float_16_to_32(((const unsigned short *)data
) + 1);
6334 context_get_current()->gl_info
->gl_ops
.ext
.p_glVertexAttrib2f(idx
, x
, y
);
6337 static void WINE_GLAPI
generic_float16_4(GLuint idx
, const void *data
)
6339 float x
= float_16_to_32(((const unsigned short *)data
) + 0);
6340 float y
= float_16_to_32(((const unsigned short *)data
) + 1);
6341 float z
= float_16_to_32(((const unsigned short *)data
) + 2);
6342 float w
= float_16_to_32(((const unsigned short *)data
) + 3);
6344 context_get_current()->gl_info
->gl_ops
.ext
.p_glVertexAttrib4f(idx
, x
, y
, z
, w
);
6347 static void wined3d_adapter_init_ffp_attrib_ops(struct wined3d_adapter
*adapter
)
6349 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
6350 struct wined3d_d3d_info
*d3d_info
= &adapter
->d3d_info
;
6351 struct wined3d_ffp_attrib_ops
*ops
= &d3d_info
->ffp_attrib_ops
;
6354 for (i
= 0; i
< WINED3D_FFP_EMIT_COUNT
; ++i
)
6356 ops
->position
[i
] = invalid_func
;
6357 ops
->diffuse
[i
] = invalid_func
;
6358 ops
->specular
[i
] = invalid_func
;
6359 ops
->normal
[i
] = invalid_func
;
6360 ops
->texcoord
[i
] = invalid_texcoord_func
;
6361 ops
->generic
[i
] = invalid_generic_attrib_func
;
6364 ops
->position
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glVertex3fv
;
6365 if (!d3d_info
->xyzrhw
)
6366 ops
->position
[WINED3D_FFP_EMIT_FLOAT4
] = position_float4
;
6368 ops
->position
[WINED3D_FFP_EMIT_FLOAT4
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glVertex4fv
;
6369 ops
->position
[WINED3D_FFP_EMIT_D3DCOLOR
] = position_d3dcolor
;
6370 ops
->position
[WINED3D_FFP_EMIT_SHORT4
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glVertex2sv
;
6372 ops
->diffuse
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor3fv
;
6373 ops
->diffuse
[WINED3D_FFP_EMIT_FLOAT4
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor4fv
;
6374 ops
->diffuse
[WINED3D_FFP_EMIT_D3DCOLOR
] = diffuse_d3dcolor
;
6375 ops
->diffuse
[WINED3D_FFP_EMIT_UBYTE4N
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor4ubv
;
6376 ops
->diffuse
[WINED3D_FFP_EMIT_SHORT4N
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor4sv
;
6377 ops
->diffuse
[WINED3D_FFP_EMIT_USHORT4N
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor4usv
;
6379 /* No 4 component entry points here. */
6380 if (gl_info
->supported
[EXT_SECONDARY_COLOR
])
6381 ops
->specular
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_attrib_func
)GL_EXTCALL(glSecondaryColor3fvEXT
);
6383 ops
->specular
[WINED3D_FFP_EMIT_FLOAT3
] = warn_no_specular_func
;
6384 if (gl_info
->supported
[EXT_SECONDARY_COLOR
])
6385 ops
->specular
[WINED3D_FFP_EMIT_D3DCOLOR
] = specular_d3dcolor
;
6387 ops
->specular
[WINED3D_FFP_EMIT_D3DCOLOR
] = warn_no_specular_func
;
6389 /* Only 3 component entry points here. Test how others behave. Float4
6390 * normals are used by one of our tests, trying to pass it to the pixel
6391 * shader, which fails on Windows. */
6392 ops
->normal
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glNormal3fv
;
6393 /* Just ignore the 4th value. */
6394 ops
->normal
[WINED3D_FFP_EMIT_FLOAT4
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glNormal3fv
;
6396 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT1
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord1fvARB
;
6397 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT2
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord2fvARB
;
6398 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord3fvARB
;
6399 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT4
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord4fvARB
;
6400 ops
->texcoord
[WINED3D_FFP_EMIT_SHORT2
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord2svARB
;
6401 ops
->texcoord
[WINED3D_FFP_EMIT_SHORT4
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord4svARB
;
6402 if (gl_info
->supported
[NV_HALF_FLOAT
])
6404 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT. */
6405 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT16_2
] =
6406 (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord2hvNV
;
6407 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT16_4
] =
6408 (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord4hvNV
;
6411 ops
->generic
[WINED3D_FFP_EMIT_FLOAT1
] = (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib1fv
;
6412 ops
->generic
[WINED3D_FFP_EMIT_FLOAT2
] = (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib2fv
;
6413 ops
->generic
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib3fv
;
6414 ops
->generic
[WINED3D_FFP_EMIT_FLOAT4
] = (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib4fv
;
6415 if (gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
])
6416 ops
->generic
[WINED3D_FFP_EMIT_D3DCOLOR
] = generic_d3dcolor
;
6418 ops
->generic
[WINED3D_FFP_EMIT_D3DCOLOR
] =
6419 (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib4Nubv
;
6420 ops
->generic
[WINED3D_FFP_EMIT_UBYTE4
] = (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib4ubv
;
6421 ops
->generic
[WINED3D_FFP_EMIT_SHORT2
] = (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib2sv
;
6422 ops
->generic
[WINED3D_FFP_EMIT_SHORT4
] = (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib4sv
;
6423 ops
->generic
[WINED3D_FFP_EMIT_UBYTE4N
] = (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib4Nubv
;
6424 ops
->generic
[WINED3D_FFP_EMIT_SHORT2N
] = generic_short2n
;
6425 ops
->generic
[WINED3D_FFP_EMIT_SHORT4N
] = (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib4Nsv
;
6426 ops
->generic
[WINED3D_FFP_EMIT_USHORT2N
] = generic_ushort2n
;
6427 ops
->generic
[WINED3D_FFP_EMIT_USHORT4N
] = (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib4Nusv
;
6428 if (gl_info
->supported
[NV_HALF_FLOAT
] && gl_info
->supported
[NV_VERTEX_PROGRAM
])
6430 ops
->generic
[WINED3D_FFP_EMIT_FLOAT16_2
] =
6431 (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib2hvNV
;
6432 ops
->generic
[WINED3D_FFP_EMIT_FLOAT16_4
] =
6433 (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib4hvNV
;
6437 ops
->generic
[WINED3D_FFP_EMIT_FLOAT16_2
] = generic_float16_2
;
6438 ops
->generic
[WINED3D_FFP_EMIT_FLOAT16_4
] = generic_float16_4
;
6442 static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter
*adapter
, HDC dc
)
6444 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
6447 if (gl_info
->supported
[WGL_ARB_PIXEL_FORMAT
])
6449 UINT attrib_count
= 0;
6455 attribute
= WGL_NUMBER_PIXEL_FORMATS_ARB
;
6456 GL_EXTCALL(wglGetPixelFormatAttribivARB(dc
, 0, 0, 1, &attribute
, &cfg_count
));
6458 adapter
->cfgs
= heap_calloc(cfg_count
, sizeof(*adapter
->cfgs
));
6459 attribs
[attrib_count
++] = WGL_RED_BITS_ARB
;
6460 attribs
[attrib_count
++] = WGL_GREEN_BITS_ARB
;
6461 attribs
[attrib_count
++] = WGL_BLUE_BITS_ARB
;
6462 attribs
[attrib_count
++] = WGL_ALPHA_BITS_ARB
;
6463 attribs
[attrib_count
++] = WGL_COLOR_BITS_ARB
;
6464 attribs
[attrib_count
++] = WGL_DEPTH_BITS_ARB
;
6465 attribs
[attrib_count
++] = WGL_STENCIL_BITS_ARB
;
6466 attribs
[attrib_count
++] = WGL_DRAW_TO_WINDOW_ARB
;
6467 attribs
[attrib_count
++] = WGL_PIXEL_TYPE_ARB
;
6468 attribs
[attrib_count
++] = WGL_DOUBLE_BUFFER_ARB
;
6469 attribs
[attrib_count
++] = WGL_AUX_BUFFERS_ARB
;
6471 for (i
= 0, adapter
->cfg_count
= 0; i
< cfg_count
; ++i
)
6473 struct wined3d_pixel_format
*cfg
= &adapter
->cfgs
[adapter
->cfg_count
];
6474 int format_id
= i
+ 1;
6476 if (!GL_EXTCALL(wglGetPixelFormatAttribivARB(dc
, format_id
, 0, attrib_count
, attribs
, values
)))
6479 cfg
->iPixelFormat
= format_id
;
6480 cfg
->redSize
= values
[0];
6481 cfg
->greenSize
= values
[1];
6482 cfg
->blueSize
= values
[2];
6483 cfg
->alphaSize
= values
[3];
6484 cfg
->colorSize
= values
[4];
6485 cfg
->depthSize
= values
[5];
6486 cfg
->stencilSize
= values
[6];
6487 cfg
->windowDrawable
= values
[7];
6488 cfg
->iPixelType
= values
[8];
6489 cfg
->doubleBuffer
= values
[9];
6490 cfg
->auxBuffers
= values
[10];
6492 cfg
->numSamples
= 0;
6493 /* Check multisample support. */
6494 if (gl_info
->supported
[ARB_MULTISAMPLE
])
6496 int attribs
[2] = {WGL_SAMPLE_BUFFERS_ARB
, WGL_SAMPLES_ARB
};
6499 if (GL_EXTCALL(wglGetPixelFormatAttribivARB(dc
, format_id
, 0, 2, attribs
, values
)))
6501 /* values[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether
6502 * multisampling is supported. values[1] = number of
6503 * multisample buffers. */
6505 cfg
->numSamples
= values
[1];
6509 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
6510 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
6511 cfg
->iPixelFormat
, cfg
->iPixelType
, cfg
->doubleBuffer
,
6512 cfg
->redSize
, cfg
->greenSize
, cfg
->blueSize
, cfg
->alphaSize
,
6513 cfg
->depthSize
, cfg
->stencilSize
, cfg
->numSamples
, cfg
->windowDrawable
);
6515 ++adapter
->cfg_count
;
6522 cfg_count
= DescribePixelFormat(dc
, 0, 0, 0);
6523 adapter
->cfgs
= heap_calloc(cfg_count
, sizeof(*adapter
->cfgs
));
6525 for (i
= 0, adapter
->cfg_count
= 0; i
< cfg_count
; ++i
)
6527 struct wined3d_pixel_format
*cfg
= &adapter
->cfgs
[adapter
->cfg_count
];
6528 PIXELFORMATDESCRIPTOR pfd
;
6529 int format_id
= i
+ 1;
6531 if (!DescribePixelFormat(dc
, format_id
, sizeof(pfd
), &pfd
))
6534 /* We only want HW acceleration using an OpenGL ICD driver.
6535 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering.
6536 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD
6537 * driver (e.g. 3dfx minigl). */
6538 if (pfd
.dwFlags
& (PFD_GENERIC_FORMAT
| PFD_GENERIC_ACCELERATED
))
6540 TRACE("Skipping format %d because it isn't ICD accelerated.\n", format_id
);
6544 cfg
->iPixelFormat
= format_id
;
6545 cfg
->redSize
= pfd
.cRedBits
;
6546 cfg
->greenSize
= pfd
.cGreenBits
;
6547 cfg
->blueSize
= pfd
.cBlueBits
;
6548 cfg
->alphaSize
= pfd
.cAlphaBits
;
6549 cfg
->colorSize
= pfd
.cColorBits
;
6550 cfg
->depthSize
= pfd
.cDepthBits
;
6551 cfg
->stencilSize
= pfd
.cStencilBits
;
6552 cfg
->windowDrawable
= (pfd
.dwFlags
& PFD_DRAW_TO_WINDOW
) ? 1 : 0;
6553 cfg
->iPixelType
= (pfd
.iPixelType
== PFD_TYPE_RGBA
) ? WGL_TYPE_RGBA_ARB
: WGL_TYPE_COLORINDEX_ARB
;
6554 cfg
->doubleBuffer
= (pfd
.dwFlags
& PFD_DOUBLEBUFFER
) ? 1 : 0;
6555 cfg
->auxBuffers
= pfd
.cAuxBuffers
;
6556 cfg
->numSamples
= 0;
6558 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
6559 "depth=%d, stencil=%d, windowDrawable=%d\n",
6560 cfg
->iPixelFormat
, cfg
->iPixelType
, cfg
->doubleBuffer
,
6561 cfg
->redSize
, cfg
->greenSize
, cfg
->blueSize
, cfg
->alphaSize
,
6562 cfg
->depthSize
, cfg
->stencilSize
, cfg
->windowDrawable
);
6564 ++adapter
->cfg_count
;
6569 static DWORD
get_max_gl_version(const struct wined3d_gl_info
*gl_info
, DWORD flags
)
6571 const char *gl_vendor
, *gl_renderer
;
6573 if (wined3d_settings
.explicit_gl_version
|| (flags
& WINED3D_PIXEL_CENTER_INTEGER
))
6574 return wined3d_settings
.max_gl_version
;
6576 gl_vendor
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_VENDOR
);
6577 gl_renderer
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_RENDERER
);
6578 if (!gl_vendor
|| !gl_renderer
6579 || wined3d_guess_card_vendor(gl_vendor
, gl_renderer
) == HW_VENDOR_NVIDIA
)
6580 return wined3d_settings
.max_gl_version
;
6582 return MAKEDWORD_VERSION(4, 4);
6585 static BOOL
wined3d_adapter_init(struct wined3d_adapter
*adapter
, UINT ordinal
, DWORD wined3d_creation_flags
)
6587 static const DWORD supported_gl_versions
[] =
6589 MAKEDWORD_VERSION(4, 4),
6590 MAKEDWORD_VERSION(3, 2),
6591 MAKEDWORD_VERSION(1, 0),
6593 struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
6594 struct wined3d_caps_gl_ctx caps_gl_ctx
= {0};
6596 DISPLAY_DEVICEW display_device
;
6597 DWORD max_gl_version
;
6599 TRACE("adapter %p, ordinal %u.\n", adapter
, ordinal
);
6601 adapter
->ordinal
= ordinal
;
6603 /* Dynamically load all GL core functions */
6604 #ifdef USE_WIN32_OPENGL
6606 HMODULE mod_gl
= GetModuleHandleA("opengl32.dll");
6607 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
6610 gl_info
->gl_ops
.wgl
.p_wglSwapBuffers
= (void *)GetProcAddress(mod_gl
, "wglSwapBuffers");
6611 gl_info
->gl_ops
.wgl
.p_wglGetPixelFormat
= (void *)GetProcAddress(mod_gl
, "wglGetPixelFormat");
6614 /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
6616 HDC hdc
= GetDC( 0 );
6617 const struct opengl_funcs
*wgl_driver
= __wine_get_wgl_driver( hdc
, WINE_WGL_DRIVER_VERSION
);
6618 ReleaseDC( 0, hdc
);
6619 if (!wgl_driver
|| wgl_driver
== (void *)-1) return FALSE
;
6620 gl_info
->gl_ops
.wgl
= wgl_driver
->wgl
;
6621 gl_info
->gl_ops
.gl
= wgl_driver
->gl
;
6625 glEnableWINE
= gl_info
->gl_ops
.gl
.p_glEnable
;
6626 glDisableWINE
= gl_info
->gl_ops
.gl
.p_glDisable
;
6628 if (!AllocateLocallyUniqueId(&adapter
->luid
))
6630 ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
6633 TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
6634 adapter
->luid
.HighPart
, adapter
->luid
.LowPart
, adapter
);
6636 if (!wined3d_caps_gl_ctx_create(adapter
, &caps_gl_ctx
))
6638 ERR("Failed to get a GL context for adapter %p.\n", adapter
);
6642 max_gl_version
= get_max_gl_version(gl_info
, wined3d_creation_flags
);
6643 for (i
= 0; i
< ARRAY_SIZE(supported_gl_versions
); ++i
)
6645 if (supported_gl_versions
[i
] <= max_gl_version
)
6648 if (i
== ARRAY_SIZE(supported_gl_versions
))
6650 ERR_(winediag
)("Requested invalid GL version %u.%u.\n",
6651 max_gl_version
>> 16, max_gl_version
& 0xffff);
6652 i
= ARRAY_SIZE(supported_gl_versions
) - 1;
6655 for (; i
< ARRAY_SIZE(supported_gl_versions
); ++i
)
6657 gl_info
->selected_gl_version
= supported_gl_versions
[i
];
6659 if (wined3d_caps_gl_ctx_create_attribs(&caps_gl_ctx
, gl_info
))
6662 WARN("Couldn't create an OpenGL %u.%u context, trying fallback to a lower version.\n",
6663 supported_gl_versions
[i
] >> 16, supported_gl_versions
[i
] & 0xffff);
6666 if (!wined3d_adapter_init_gl_caps(adapter
, &caps_gl_ctx
, wined3d_creation_flags
))
6668 ERR("Failed to initialize GL caps for adapter %p.\n", adapter
);
6669 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx
);
6673 if (wined3d_settings
.offscreen_rendering_mode
== ORM_BACKBUFFER
)
6674 ERR_(winediag
)("You are using the backbuffer for offscreen rendering. "
6675 "This is unsupported, and will be removed in a future version.\n");
6677 wined3d_adapter_init_fb_cfgs(adapter
, caps_gl_ctx
.dc
);
6678 /* We haven't found any suitable formats. This should only happen in
6679 * case of GDI software rendering, which is pretty useless anyway. */
6680 if (!adapter
->cfg_count
)
6682 WARN("No suitable pixel formats found.\n");
6683 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx
);
6684 heap_free(adapter
->cfgs
);
6688 if (!wined3d_adapter_init_format_info(adapter
, &caps_gl_ctx
))
6690 ERR("Failed to initialize GL format info.\n");
6691 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx
);
6692 heap_free(adapter
->cfgs
);
6696 adapter
->vram_bytes
= adapter
->driver_info
.vram_bytes
;
6697 adapter
->vram_bytes_used
= 0;
6698 TRACE("Emulating 0x%s bytes of video ram.\n", wine_dbgstr_longlong(adapter
->vram_bytes
));
6700 display_device
.cb
= sizeof(display_device
);
6701 EnumDisplayDevicesW(NULL
, ordinal
, &display_device
, 0);
6702 TRACE("DeviceName: %s\n", debugstr_w(display_device
.DeviceName
));
6703 strcpyW(adapter
->DeviceName
, display_device
.DeviceName
);
6705 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx
);
6707 wined3d_adapter_init_ffp_attrib_ops(adapter
);
6712 static BOOL
wined3d_adapter_init_nogl(struct wined3d_adapter
*adapter
, UINT ordinal
)
6714 DISPLAY_DEVICEW display_device
;
6716 memset(adapter
, 0, sizeof(*adapter
));
6717 adapter
->ordinal
= ordinal
;
6719 adapter
->driver_info
.name
= "Display";
6720 adapter
->driver_info
.description
= "WineD3D DirectDraw Emulation";
6721 if (wined3d_settings
.emulated_textureram
)
6722 adapter
->vram_bytes
= wined3d_settings
.emulated_textureram
;
6724 adapter
->vram_bytes
= 128 * 1024 * 1024;
6726 if (!wined3d_adapter_init_format_info(adapter
, NULL
))
6729 adapter
->vertex_pipe
= &none_vertex_pipe
;
6730 adapter
->fragment_pipe
= &none_fragment_pipe
;
6731 adapter
->shader_backend
= &none_shader_backend
;
6733 display_device
.cb
= sizeof(display_device
);
6734 EnumDisplayDevicesW(NULL
, ordinal
, &display_device
, 0);
6735 TRACE("DeviceName: %s\n", debugstr_w(display_device
.DeviceName
));
6736 strcpyW(adapter
->DeviceName
, display_device
.DeviceName
);
6741 static void STDMETHODCALLTYPE
wined3d_null_wined3d_object_destroyed(void *parent
) {}
6743 const struct wined3d_parent_ops wined3d_null_parent_ops
=
6745 wined3d_null_wined3d_object_destroyed
,
6748 HRESULT
wined3d_init(struct wined3d
*wined3d
, DWORD flags
)
6753 wined3d
->flags
= flags
;
6755 TRACE("Initializing adapters.\n");
6757 if (flags
& WINED3D_NO3D
)
6758 ret
= wined3d_adapter_init_nogl(&wined3d
->adapters
[0], 0);
6760 ret
= wined3d_adapter_init(&wined3d
->adapters
[0], 0, flags
);
6763 WARN("Failed to initialize adapter.\n");
6766 wined3d
->adapter_count
= 1;