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core: win32: fix compilation for Winstore
2017-03-15
Steve
Lhomme
core:
win32: fix com
p
ilation
f
or Win
s
tore
commit
|
commitdiff
|
tree
2017-03-10
Steve Lho
m
me
direct3d11:
pass the Whitepoint shifts as a Matr
i
x
commit
|
commitdiff
|
tree
2017-03-10
Stev
e
L
h
omme
direct3d11: generalize
t
he full t
o
studio/limited conve
r
s
i
on
.
.
.
commit
|
commitdiff
|
tree
2017-03-10
Steve
L
homme
direct3
d
11: ajdu
s
t the blac
k
level/ach
r
omacy/ra
n
ge
.
.
.
commit
|
commitdiff
|
tree
2017-03-10
S
teve Lhomme
direct3d11:
fix t
h
e
YCbRb
B
T2020 to
R
GB convers
i
on
.
.
.
commit
|
commitdiff
|
tree
2017-03-10
St
e
v
e
Lhomme
direct3d11
:
document t
h
e p
i
xel conversion matrices
commit
|
commitdiff
|
tree
2017-03-10
St
e
ve Lhomme
direct3
d
11:
keep the default pixe
l
c
o
nversio
n
matrices
.
.
.
commit
|
commitdiff
|
tree
2017-03-10
Steve Lhomme
direc
t
3
d11: simp
l
ify float4
t
o float3 convers
i
o
n in
.
.
.
commit
|
commitdiff
|
tree
2017-03-10
St
e
ve Lhomme
direct3d11:
f
ix HLG displaying o
n
LDR displays
commit
|
commitdiff
|
tree
2017-03-10
S
teve
Lh
o
mme
dire
c
t3d1
1
: handle output to a SMPTE ST 2084 di
s
play
commit
|
commitdiff
|
tree
2017-03-10
St
e
ve Lho
m
me
d
i
r
ect3d11: use v
a
lues direc
t
ly from the SMPTE
ST 2084
.
.
.
commit
|
commitdiff
|
tree
2017-03-10
Steve Lhomme
co
n
t
r
ib: ma
t
r
oska: u
p
dat
e
li
b
matroska to
1
.
4
.
6
commit
|
commitdiff
|
tree
2017-03-10
Stev
e
Lhomme
win32: do not load win
i
net
.
dll on startup, i
t
's not
.
.
.
commit
|
commitdiff
|
tree
2017-03-10
Ste
v
e Lhom
m
e
cor
e
: win32: do
not load winmm
.
dll o
n
sta
r
tup, i
t
's
.
.
.
commit
|
commitdiff
|
tree
2017-03-10
S
teve Lhomme
co
r
e: w
i
n32: load depe
n
d
e
n
t
librari
e
s i
n
mod
u
les f
r
o
m
.
.
.
commit
|
commitdiff
|
tree
2017-03-05
Ste
v
e Lhomm
e
a
vcodec: map AVCOL_TRC_ARIB_STD_B6
7
to T
R
ANSFER
_
FUNC_HLG
commit
|
commitdiff
|
tree
2017-03-05
Steve
Lhomme
a
vcodec: fix the FF
m
peg version on which AVCOL_TRC_SMPTE208
4
.
.
.
commit
|
commitdiff
|
tree
2017-03-05
Stev
e
Lhomme
pack
e
t
i
zer: hxxx: map
H
LG/ARIB STD-B67 to
the V
L
C value
commit
|
commitdiff
|
tree
2017-03-05
Steve Lhomme
vlc_es: add HLG/ARIB S
T
D-B67
t
r
a
n
sfer
fu
n
ction
commit
|
commitdiff
|
tree
2017-03-03
S
t
eve Lhomme
direct3d1
1
:
f
i
x HDR renderi
n
g
on LDR screens
commit
|
commitdiff
|
tree
2017-03-03
Steve Lhomme
direc
t
3d11: factorize the pi
x
el sha
d
er
commit
|
commitdiff
|
tree
2017-03-03
S
teve Lhomme
dire
c
t3d11: remove unused arg
u
men
t
commit
|
commitdiff
|
tree
2017-03-03
Steve L
h
omme
d
ir
e
c
t
3d11: handle the pixel shader specific stri
n
g
.
.
.
commit
|
commitdiff
|
tree
2017-03-03
Steve Lhomme
direct3d11: use ma
i
n()
a
s
the e
n
tr
y
point for all
t
yp
e
s
.
.
.
commit
|
commitdiff
|
tree
2017-03-03
S
teve Lhomme
str
e
am_ex
t
ractor: fix
c
o
m
pilation w
i
th
o
ld
e
r l
i
barchi
v
e
commit
|
commitdiff
|
tree
2017-02-14
S
t
e
ve Lhomme
c
o
r
e: WINA
P
I s
h
ould
b
e set on
the
poin
t
er
commit
|
commitdiff
|
tree
2017-02-14
Steve Lhomme
compat: th
e
official way t
o
i
n
c
lude WS
A
fun
c
tions is
.
.
.
commit
|
commitdiff
|
tree
2017-02-10
Steve
L
h
o
mme
direc
t
3d11:
n
o need to keep the IDXGIFactory2 fore
v
er
commit
|
commitdiff
|
tree
2017-02-10
S
teve
Lhomme
d3d11va: fix ID3D11
D
evi
c
e leak
commit
|
commitdiff
|
tree
2017-02-10
S
t
ev
e
Lhomme
direct3d11:
f
ix
m
emory leak
commit
|
commitdiff
|
tree
2017-02-10
Steve Lhomme
d
irect3d11: fi
x
the cropping an
d
texture sizes
commit
|
commitdiff
|
tree
2017-02-10
St
e
ve Lhomm
e
d
irect3d11:
u
se a
stag
i
ng textu
r
e in legacy shad
e
r
.
.
.
commit
|
commitdiff
|
tree
2017-02-10
S
t
eve Lho
m
me
direct3d1
1
: all
o
cate t
h
e texture(s) dire
c
tly in All
o
cQua
d
()
commit
|
commitdiff
|
tree
2017-02-10
S
t
eve Lhom
m
e
direc
t
3
d
11:
m
ove the picture pool allocation in one
.
.
.
commit
|
commitdiff
|
tree
2017-02-10
Steve Lhomm
e
d
irect3d
1
1
:
u
s
e
A
l
l
ocateTex
t
ures() for qu
a
d textures too
commit
|
commitdiff
|
tree
2017-02-10
Steve Lh
o
mme
d
irect3d11: no ne
e
d for a
c
ustom picture_sys
_
pool_t
.
.
.
commit
|
commitdiff
|
tree
2017-02-10
Steve Lhomme
d3d11: a
l
low mor
e
than one textur
e
pe
r
pic
t
ure
commit
|
commitdiff
|
tree
2017-02-10
Steve Lhomme
d
i
rec
t
3d11: use
a
T
exture2DA
r
ray
in the pix
e
l shader
commit
|
commitdiff
|
tree
2017-02-10
Steve Lh
o
mme
Rev
e
r
t
"direct3d11:
a
void cra
s
hin
g
later in th
e
decode
r
"
commit
|
commitdiff
|
tree
2017-02-08
St
e
v
e
L
h
omme
pl
a
yl
i
st: fix missing NULL test
commit
|
commitdiff
|
tree
2017-02-08
S
t
eve Lhomme
demux: mkv:
add
s
upport for new spa
t
ial project
i
on
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
Steve Lhomm
e
d
irect3d11: use the picture_sys_t texture rather t
h
an
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
Steve Lhomme
direct3d11: clean Pool() co
d
e
commit
|
commitdiff
|
tree
2017-02-08
Ste
v
e Lhomme
di
r
ec
t
3
d11: rename th
e
te
x
ture
m
apping functions
commit
|
commitdiff
|
tree
2017-02-08
Steve Lhom
m
e
d
irect3d
1
1: don't
allow mapping
o
paque decoder textures
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
Steve Lhomme
direct3d11:
m
ov
e
the
q
uad
te
x
ture alloca
t
ion in a se
p
arate
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
Steve
Lh
o
mme
direc
t
3d11
:
keep
a reference t
o
the
pixel shader lon
g
er
commit
|
commitdiff
|
tree
2017-02-08
Ste
v
e Lhomme
dir
e
ct3d11: store the texture
f
ormat that is used to
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
Steve Lhomme
direct3d11
:
use a function to allocate t
h
e
s
h
a
der re
s
ource
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
S
teve Lhomme
direct3
d
11: fix compilation
w
he
n
HAV
E
_ID3D11VIDEOD
E
CODER
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
Steve Lhomme
d
i
r
e
ct3d11: rem
o
ve the us
e
l
ess staging
texture
commit
|
commitdiff
|
tree
2017-02-08
Ste
v
e L
h
om
m
e
direct3d1
1
: rework
the texture place
m
ent
commit
|
commitdiff
|
tree
2017-02-08
Steve
L
h
omme
d3d11va: use the picture
f
rom the
decod
e
r pool d
i
rectly
commit
|
commitdiff
|
tree
2017-02-08
Steve Lhomm
e
direct3d11: tweak the pixel
s
h
ader for the Xbox
commit
|
commitdiff
|
tree
2017-02-08
Steve Lhomme
direct3d11: pass th
e
whitepoint and colorspa
c
e
m
atrices
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
Steve Lhomm
e
d
irect3
d
11:
m
ake
t
h
e
pixel shad
e
r matr
i
ces non
-
const
commit
|
commitdiff
|
tree
2017-02-08
S
t
eve Lhomme
direc
t
3d11:
d
efine the 0
.
0
625 ma
g
ic
v
a
l
u
e
for
t
h
e
whit
e
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
Steve Lhomme
d
i
rect3d11: decide if we're going t
o
do direct ren
d
e
rin
g
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
Stev
e
L
ho
m
me
dir
e
ct3d11: no need for an i
n
t
e
rim vout_display_info_t
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
Steve Lhomme
d3d11_su
r
face: av
o
id a ca
s
t bet
w
een ID3D11Tex
t
ure2D
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
S
t
eve Lhomm
e
d3d11_f
m
t: avoid a cast bet
w
een ID3D11Texture
2
D*
a
nd
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
Stev
e
Lhomme
direct3d11:
factorize t
h
e shader compilat
i
o
n
c
ode
commit
|
commitdiff
|
tree
2017-02-08
Steve Lhom
m
e
d
irect3
d
11: f
a
ctorize the
p
ixel shade
r
selection from
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
Steve Lhomme
d
irec
t
3d11:
U
se the pi
x
e
l
shader
corresponding t
o
the
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
S
t
eve Lh
o
mme
di
r
ect3d11: use
a
func
t
ion to find the SPU blendable
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
Steve Lhomme
direct3d
1
1: factorize the c
o
de
t
o s
e
lect the
t
exture
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
Stev
e
Lhomme
direct3
d
11
:
keep the whole conf
i
g
w
he
n
s
electing th
e
.
.
.
commit
|
commitdiff
|
tree
2017-02-08
St
e
ve Lh
o
mme
dxgi_fmt: pr
o
vide the list of resource view types
i
n
.
.
.
commit
|
commitdiff
|
tree
2017-02-02
Steve Lhomme
direct3d11: pass the sh
a
der
re
s
ourc
e
view t
o
D
i
s
p
layD3DPict
u
re
(
)
commit
|
commitdiff
|
tree
2017-02-02
Steve Lh
o
mme
direct3
d
11: m
o
ve the
shader
r
eso
u
r
ce vi
e
w in p
i
cture_s
y
s_t
commit
|
commitdiff
|
tree
2017-02-02
Steve Lhomme
vout: win32: avoid cal
l
ing D3
D
11 spe
c
ific code
i
n
common
commit
|
commitdiff
|
tree
2017-02-02
Stev
e
Lhomme
vout: wi
n
32: mov
e
each
v
out_di
s
play
_
sys_t in their
.
.
.
commit
|
commitdiff
|
tree
2017-02-02
Steve Lhomme
vout: w
i
n32: split vout_
d
isplay_sys_t in
2 str
u
ctures
commit
|
commitdiff
|
tree
2017-02-02
S
t
eve Lhomme
direct3d
1
1: move the VLC_CODEC_D3D11
_
OPAQU
E
definition
.
.
.
commit
|
commitdiff
|
tree
2017-02-02
Steve Lhomme
direct3d11: f
i
x
log type
commit
|
commitdiff
|
tree
2017-01-31
Steve Lh
o
mme
d3d
1
1va: make d3d
1
1
v
a
_fourcc()
s
tatic
commit
|
commitdiff
|
tree
2017-01-27
Steve Lhomme
v
o
u
t
: win32: re
m
o
ve unused defines
commit
|
commitdiff
|
tree
2017-01-27
S
te
v
e Lhomme
vout: win32: name the parameters for more clarity
commit
|
commitdiff
|
tree
2017-01-27
Steve Lhomme
direc
t
3d11: warn when the pr
o
j
ection is not handled
commit
|
commitdiff
|
tree
2017-01-27
St
e
ve
L
homme
d
irect3
d
11: rename the
pi
c
tur
e
_s
y
s
_
pool_
t
variable
commit
|
commitdiff
|
tree
2017-01-27
Steve
Lh
o
mme
avcodec: sim
p
lify the log
g
eneration
commit
|
commitdiff
|
tree
2017-01-26
Steve Lhomme
dem
u
x: adap
t
ive: inc
l
ude <algorithm> fo
r
st
d
::max()
commit
|
commitdiff
|
tree
2017-01-20
Steve
L
h
omme
d3d11va: w
o
rkaround fo
r
Xbox
d
ecoder li
m
ita
t
ions
commit
|
commitdiff
|
tree
2017-01-20
Steve Lhomme
dxgi_fmt
:
add a helper function to
dete
c
t
the Xbox One
commit
|
commitdiff
|
tree
2017-01-20
Steve
L
homme
d3d
1
1: use D3
D
11DeviceAdapter() where p
o
ssible
commit
|
commitdiff
|
tree
2017-01-20
Steve Lhomme
d3d11:
in
c
lude ini
t
guid
.
h before
d3d1
1
.
h
so we have
.
.
.
commit
|
commitdiff
|
tree
2017-01-20
St
e
v
e Lho
m
me
di
r
e
c
t
3d11: TEXCOORD0 should be a float4
commit
|
commitdiff
|
tree
2017-01-20
S
teve Lh
o
m
me
dire
c
t3d11: d
o
n't keep
t
he c
o
ntext locke
d
after Prepa
r
e
(
)
commit
|
commitdiff
|
tree
2017-01-20
Steve Lhomme
dire
c
t3d11: don't keep th
e
conte
x
t
l
ocked during the
.
.
.
commit
|
commitdiff
|
tree
2017-01-20
St
e
ve Lhomme
d3d11va: mo
v
e variables wh
e
r
e
t
hey really used
commit
|
commitdiff
|
tree
2017-01-20
Steve Lhomme
dxgi_fmt: log R
G
B16 floats
commit
|
commitdiff
|
tree
2017-01-20
Ste
v
e L
h
omme
direct3d11: m
a
ke sure p
p
Colorspace is always
set a
.
.
.
commit
|
commitdiff
|
tree
2017-01-20
S
t
eve Lho
m
me
d
i
rect3d11
:
t
he D3D11 debug sho
u
ld no
t
depe
n
d on
M
SVC
.
.
.
commit
|
commitdiff
|
tree
2017-01-20
Steve Lhomme
direct3d11: remove t
h
e depr
e
cat
e
d USE_DXGI code
commit
|
commitdiff
|
tree
2017-01-19
Steve Lhomme
avc
o
dec: map mo
r
e transfer functions to VLC e
q
uiv
a
l
ents
commit
|
commitdiff
|
tree
2016-12-26
Steve Lhomme
c
odec
:
vpx: copy th
e
source projection metadata
i
n
t
o
.
.
.
commit
|
commitdiff
|
tree
2016-12-26
Steve Lhomme
c
o
dec: avcodec: cop
y
the source pose into the output
commit
|
commitdiff
|
tree
2016-12-20
Steve Lhomme
configu
r
e: detect
luac with th
e
exe f
i
l
e
exte
n
s
io
n
commit
|
commitdiff
|
tree
2016-12-12
St
e
ve Lhom
m
e
dxgi
_
fm
t
: f
i
x
header name
commit
|
commitdiff
|
tree
2016-12-12
Steve Lhom
m
e
d
i
r
e
ct3d11: compute
the cam
e
ra position
o
nly with FOVx
commit
|
commitdiff
|
tree
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