1 /***************************************************************************
2 * This file is part of Tecorrec. *
3 * Copyright 2008 James Hogan <james@albanarts.com> *
5 * Tecorrec is free software: you can redistribute it and/or modify *
6 * it under the terms of the GNU General Public License as published by *
7 * the Free Software Foundation, either version 2 of the License, or *
8 * (at your option) any later version. *
10 * Tecorrec is distributed in the hope that it will be useful, *
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
13 * GNU General Public License for more details. *
15 * You should have received a copy of the GNU General Public License *
16 * along with Tecorrec. If not, write to the Free Software Foundation, *
17 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
18 ***************************************************************************/
21 * @file tcLambertianShading.cpp
22 * @brief Shading channel using lambertian reflectance.
25 #include "tcLambertianShading.h"
30 * Constructors + destructor
33 /// Primary constructor.
34 tcLambertianShading::tcLambertianShading(tcChannel
* reference
, tcSrtmModel
* dem
, tcGeoImageData
* imagery
)
35 : tcChannelDem(dem
, imagery
,
36 QObject::tr("Lambertian Shading"),
37 QObject::tr("Uses lambertian shading and elevation data to shade pixels. "
38 "Cast shadows are not taken into account. "
39 "Self shadows are set to zero."))
40 , m_referenceChannel(reference
)
45 tcLambertianShading::~tcLambertianShading()
50 * Interface for derived class to implement
53 void tcLambertianShading::roundPortion(double* x1
, double* y1
, double* x2
, double* y2
)
55 m_referenceChannel
->roundPortion(x1
,y1
,x2
,y2
);
58 tcAbstractPixelData
* tcLambertianShading::loadPortion(double x1
, double y1
, double x2
, double y2
)
60 Reference
<tcAbstractPixelData
> channelData
= m_referenceChannel
->loadPortion(x1
, y1
, x2
, y2
);
61 int width
= channelData
->width();
62 int height
= channelData
->height();
64 // Create a new pixel buffer
65 tcPixelData
<float>* data
= new tcPixelData
<float>(width
, height
);
66 for (int j
= 0; j
< height
; ++j
)
68 for (int i
= 0; i
< width
; ++i
)
70 int index
= j
*width
+ i
;
71 // Transform coordinates
72 maths::Vector
<2,float> coord ( x1
+ (x2
-x1
)*i
/ (width
- 1),
73 1.0f
- y1
- (y2
-y1
)*j
/ (height
- 1));
74 tcGeo geoCoord
= geoAt(coord
);
76 // Get some elevation data
77 maths::Vector
<3,float> normal
= normalAt(geoCoord
);
78 maths::Vector
<3,float> light
= lightDirectionAt(geoCoord
);
79 // Find dot product between normal and light vectors and limit it to 0.0
80 float lambert
= normal
* light
;
81 data
->buffer()[index
] = (lambert
>= 0.0f
? lambert
: 0.0f
);