Basic elevation optimisation channel
[tecorrec.git] / geo / tcShadowDepth.h
blobbbbe58d51c7fb668e62b7be9b3a629967f35507e
1 /***************************************************************************
2 * This file is part of Tecorrec. *
3 * Copyright 2008 James Hogan <james@albanarts.com> *
4 * *
5 * Tecorrec is free software: you can redistribute it and/or modify *
6 * it under the terms of the GNU General Public License as published by *
7 * the Free Software Foundation, either version 2 of the License, or *
8 * (at your option) any later version. *
9 * *
10 * Tecorrec is distributed in the hope that it will be useful, *
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
13 * GNU General Public License for more details. *
14 * *
15 * You should have received a copy of the GNU General Public License *
16 * along with Tecorrec. If not, write to the Free Software Foundation, *
17 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
18 ***************************************************************************/
20 #ifndef _tcShadowDepth_h_
21 #define _tcShadowDepth_h_
23 /**
24 * @file tcShadowDepth.h
25 * @brief 2D depth into shadow along light direction.
28 #include "tcChannelDem.h"
30 /// 2D depth into shadow along light direction.
31 class tcShadowDepth : public tcChannelDem
33 public:
36 * Constructors + destructor
39 /// Primary constructor.
40 tcShadowDepth(tcChannel* lit, tcSrtmModel* dem, tcGeoImageData* imagery, bool exitDepth);
42 /// Destructor.
43 virtual ~tcShadowDepth();
45 protected:
48 * Interface for derived class to implement
51 // Reimplemented
52 virtual void roundPortion(double* x1, double* y1, double* x2, double* y2);
54 // Reimplemented
55 virtual tcAbstractPixelData* loadPortion(double x1, double y1, double x2, double y2);
57 private:
60 * Private functions
63 /// Structure for temporary data during the calculation process.
64 struct tempData
66 double x1, y1, x2, y2;
67 int width, height;
68 Reference<tcAbstractPixelData> lit;
69 tcPixelData<float>* shadowDepths;
72 /// Calculate the shadow depth of a pixel, recursively as necessary.
73 float pixelShadowDepth(const tempData* data, int i, int j);
76 * Variables
79 /// We'll use the same resolution as this reference channel.
80 tcChannel* m_litChannel;
82 /// Whether to measure the exit depth.
83 bool m_exitDepth;
86 #endif