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[sdlbotor.git] / LivingMapObject.h
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1 #ifndef LIVINGMAPOBJECT_H
2 #define LIVINGMAPOBJECT_H
4 #include "MapObject.h"
6 namespace botor
9 class LivingMapObject : public MapObject
11 private:
13 bool alive;
15 public:
17 LivingMapObject( Uint8 X = 0, Uint8 Y = 0 );
18 virtual ~LivingMapObject( );
20 virtual void OnDead();
22 bool isAlive();
24 void Die();
26 void Reanimate();
32 #endif