1 #ifndef LIVINGMAPOBJECT_H
2 #define LIVINGMAPOBJECT_H
9 class LivingMapObject
: public MapObject
17 LivingMapObject( Uint8 X
= 0, Uint8 Y
= 0, Drawable
*graphic
= 0 );
18 virtual ~LivingMapObject( );
20 virtual void OnDead();
22 //virtual void Draw();