4 #include "LivingMapObject.h"
5 #include "DAnimation.h"
11 class Robot
: public LivingMapObject
15 DAnimation
*ani_player
;
17 static Tileset ROBOTS_TILESET
;
21 static const float ROBOT_SPEED
= 0.03f
;
23 Robot( Uint8 X
= 0, Uint8 Y
= 0 );
35 bool isWalkable( Uint8 X
, Uint8 Y
);
41 void OnTile( Tile
*t
);