4 #include "LivingMapObject.h"
5 #include "DAnimation.h"
10 class Robot
: public LivingMapObject
14 DAnimation
*ani_player
;
16 static Tileset ROBOTS_TILESET
;
20 static const float ROBOT_SPEED
= 0.03f
;
22 Robot( Uint8 X
= 0, Uint8 Y
= 0 );
34 bool isWalkable( Uint8 X
, Uint8 Y
);
40 void OnTile( Tile
*t
);