Made lua run under MSWin with Dev-Cpp 4.9.9.2
[sdlbotor.git] / OAcid.cpp
blob2c75d89bdfa0e35ee6938d88fa5bddd5de516746
1 #include "OAcid.h"
2 #include "Game.h"
3 #include "DTile.h"
5 namespace botor
8 OAcid::OAcid( Sint16 X, Sint16 Y ) : Object( X, Y, Object::NUseOnce )
10 graphic = new DTile( &Object::OBJECTS_TILESET, 0 );
12 OAcid::OAcid( ) : Object( Object::NUseOnce )
14 graphic = new DTile( &Object::OBJECTS_TILESET, 0 );
17 void OAcid::OnActivation( Player *p )
19 Game::getMap()->Acid( p->getMapX(), p->getMapY() );