8 OAcid::OAcid( Sint16 X
, Sint16 Y
) : Object( X
, Y
, Object::NUseOnce
)
10 graphic
= new DTile( &Object::OBJECTS_TILESET
, 0 );
12 OAcid::OAcid( ) : Object( Object::NUseOnce
)
14 graphic
= new DTile( &Object::OBJECTS_TILESET
, 0 );
17 void OAcid::OnActivation( Player
*p
)
19 Game::getMap()->Acid( p
->getMapX(), p
->getMapY() );