1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2003
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #include <weapons/WeaponExplosion.h>
22 #include <weapons/Accessory.h>
23 #include <actions/Explosion.h>
24 #include <engine/ActionController.h>
25 #include <common/Defines.h>
27 REGISTER_ACCESSORY_SOURCE(WeaponExplosion
);
29 WeaponExplosion::WeaponExplosion()
34 WeaponExplosion::~WeaponExplosion()
39 bool WeaponExplosion::parseXML(AccessoryCreateContext
&context
, XMLNode
*accessoryNode
)
41 if (!Weapon::parseXML(context
, accessoryNode
)) return false;
43 if (!accessoryNode
->getNamedChild("size", sizeExp_
)) return false;
44 if (!accessoryNode
->getNamedChild("hurtamount", hurtAmountExp_
)) return false;
46 accessoryNode
->getNamedChild("explosionshake", shakeExp_
, false);
47 accessoryNode
->getNamedChild("createmushroomamount", createMushroomAmountExp_
, false);
48 accessoryNode
->getNamedChild("minlife", minLifeExp_
, false);
49 accessoryNode
->getNamedChild("maxlife", maxLifeExp_
, false);
51 if (!params_
.parseXML(accessoryNode
)) return false;
56 void WeaponExplosion::fireWeapon(ScorchedContext
&context
,
57 WeaponFireContext
&weaponContext
, FixedVector
&position
, FixedVector
&velocity
)
59 ExplosionParams
*newParams
= new ExplosionParams(params_
);
61 newParams
->setSize(sizeExp_
.getValue(context
, params_
.getSize()));
62 newParams
->setHurtAmount(hurtAmountExp_
.getValue(context
, params_
.getHurtAmount()));
63 newParams
->setShake(shakeExp_
.getValue(context
, params_
.getShake()));
64 newParams
->setMinLife(minLifeExp_
.getValue(context
, params_
.getMinLife()));
65 newParams
->setMaxLife(maxLifeExp_
.getValue(context
, params_
.getMaxLife()));
66 newParams
->setCreateMushroomAmount(createMushroomAmountExp_
.getValue(context
, params_
.getCreateMushroomAmount()));
68 Action
*action
= new Explosion(
69 position
, newParams
, this, weaponContext
);
70 context
.getActionController().addAction(action
);