Merge from development branch heightmap to main.
[scorched3d.git] / src / common / weapons / WeaponExplosion.cpp
blobadff471d86487a6937c6b5140b835b8569e60a49
1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2003
3 //
4 // This file is part of Scorched3D.
5 //
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #include <weapons/WeaponExplosion.h>
22 #include <weapons/Accessory.h>
23 #include <actions/Explosion.h>
24 #include <engine/ActionController.h>
25 #include <common/Defines.h>
27 REGISTER_ACCESSORY_SOURCE(WeaponExplosion);
29 WeaponExplosion::WeaponExplosion()
34 WeaponExplosion::~WeaponExplosion()
39 bool WeaponExplosion::parseXML(AccessoryCreateContext &context, XMLNode *accessoryNode)
41 if (!Weapon::parseXML(context, accessoryNode)) return false;
43 if (!accessoryNode->getNamedChild("size", sizeExp_)) return false;
44 if (!accessoryNode->getNamedChild("hurtamount", hurtAmountExp_)) return false;
46 accessoryNode->getNamedChild("explosionshake", shakeExp_, false);
47 accessoryNode->getNamedChild("createmushroomamount", createMushroomAmountExp_, false);
48 accessoryNode->getNamedChild("minlife", minLifeExp_, false);
49 accessoryNode->getNamedChild("maxlife", maxLifeExp_, false);
51 if (!params_.parseXML(accessoryNode)) return false;
53 return true;
56 void WeaponExplosion::fireWeapon(ScorchedContext &context,
57 WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity)
59 ExplosionParams *newParams = new ExplosionParams(params_);
61 newParams->setSize(sizeExp_.getValue(context, params_.getSize()));
62 newParams->setHurtAmount(hurtAmountExp_.getValue(context, params_.getHurtAmount()));
63 newParams->setShake(shakeExp_.getValue(context, params_.getShake()));
64 newParams->setMinLife(minLifeExp_.getValue(context, params_.getMinLife()));
65 newParams->setMaxLife(maxLifeExp_.getValue(context, params_.getMaxLife()));
66 newParams->setCreateMushroomAmount(createMushroomAmountExp_.getValue(context, params_.getCreateMushroomAmount()));
68 Action *action = new Explosion(
69 position, newParams, this, weaponContext);
70 context.getActionController().addAction(action);