1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2003
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #if !defined(__INCLUDE_ComsPlayMovesMessageh_INCLUDE__)
22 #define __INCLUDE_ComsPlayMovesMessageh_INCLUDE__
24 #include <coms/ComsPlayedMoveMessage.h>
25 #include <coms/ComsPlayerStateMessage.h>
28 class ComsPlayMovesMessage
: public ComsMessage
31 ComsPlayMovesMessage();
32 virtual ~ComsPlayMovesMessage();
34 std::map
<unsigned int, ComsPlayedMoveMessage
*> &getMoves() { return moves_
; }
35 unsigned int &getSeed() { return seed_
; }
37 // Inherited from ComsMessage
38 virtual bool writeMessage(NetBuffer
&buffer
);
39 virtual bool readMessage(NetBufferReader
&reader
);
42 std::map
<unsigned int, ComsPlayedMoveMessage
*> moves_
;
44 ComsPlayerStateMessage playerState_
;
47 ComsPlayMovesMessage(const ComsPlayMovesMessage
&);
48 const ComsPlayMovesMessage
& operator=(const ComsPlayMovesMessage
&);