Merge from development branch heightmap to main.
[scorched3d.git] / src / common / coms / ComsGameStateMessage.h
blobd60b707dd61c49baefe74801686c1890033250a9
1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2003
3 //
4 // This file is part of Scorched3D.
5 //
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #if !defined(__INCLUDE_ComsGameStateMessageh_INCLUDE__)
22 #define __INCLUDE_ComsGameStateMessageh_INCLUDE__
24 #include <coms/ComsMessage.h>
26 class ComsGameStateMessage : public ComsMessage
28 public:
29 ComsGameStateMessage();
30 virtual ~ComsGameStateMessage();
32 // Inherited from ComsMessage
33 virtual bool writeMessage(NetBuffer &buffer);
34 virtual bool readMessage(NetBufferReader &reader);
36 protected:
40 #endif