1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2003
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
22 #include <coms/ComsBuyAccessoryMessage.h>
24 ComsBuyAccessoryMessage::ComsBuyAccessoryMessage(
25 unsigned int playerId
,
26 unsigned int accessoryId
,
28 ComsMessage("ComsBuyAccessoryMessage"),
29 playerId_(playerId
), accessoryId_(accessoryId
),
34 ComsBuyAccessoryMessage::~ComsBuyAccessoryMessage()
38 bool ComsBuyAccessoryMessage::writeMessage(NetBuffer
&buffer
)
40 buffer
.addToBuffer(playerId_
);
41 buffer
.addToBuffer(accessoryId_
);
42 buffer
.addToBuffer(buy_
);
46 bool ComsBuyAccessoryMessage::readMessage(NetBufferReader
&reader
)
48 if (!reader
.getFromBuffer(playerId_
)) return false;
49 if (!reader
.getFromBuffer(accessoryId_
)) return false;
50 if (!reader
.getFromBuffer(buy_
)) return false;