Merge from development branch heightmap to main.
[scorched3d.git] / src / client / sky / Sky.h
blob9b7e6e1fda8cf80960ccb63d37736aa42a7e5108
1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2004
3 //
4 // This file is part of Scorched3D.
5 //
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #if !defined(__INCLUDE_Skyh_INCLUDE__)
22 #define __INCLUDE_Skyh_INCLUDE__
24 #include <sky/SkyDome.h>
25 #include <sky/SkyRoof.h>
26 #include <sky/Sun.h>
28 class Sky
30 public:
31 Sky();
32 virtual ~Sky();
34 void drawBackdrop();
35 void drawLayers();
36 void simulate(float frameTime);
37 void generate();
38 void flashSky();
40 Sun &getSun() { return sun_; }
42 protected:
43 SkyDome dome_;
44 SkyRoof roof_;
45 Sun sun_;
48 #endif // __INCLUDE_Skyh_INCLUDE__