1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2003
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #include <landscape/GraphicalLandscapeMap.h>
22 #include <graph/OptionsDisplay.h>
23 #include <GLEXT/GLStateExtension.h>
24 #include <GLEXT/GLVertexBufferObject.h>
26 GraphicalLandscapeMap::GraphicalLandscapeMap() :
27 heightData_(0), bufferObject_(0),
28 width_(0), height_(0), bufferSizeBytes_(0)
32 GraphicalLandscapeMap::~GraphicalLandscapeMap()
34 delete [] heightData_
;
37 void GraphicalLandscapeMap::create(const int width
, const int height
)
42 delete [] heightData_
;
43 heightData_
= new HeightData
[(width_
+ 1) * (height_
+ 1)];
44 int patchVolume
= (width_
+ 1) * (height_
+ 1);
45 bufferSizeBytes_
= patchVolume
* sizeof(GraphicalLandscapeMap::HeightData
);
47 if (GLStateExtension::hasVBO())
49 if (!bufferObject_
|| bufferObject_
->get_map_size() != bufferSizeBytes_
)
52 bufferObject_
= new GLVertexBufferObject();
53 bufferObject_
->init_data(bufferSizeBytes_
, heightData_
, GL_STATIC_DRAW
);
60 void GraphicalLandscapeMap::reset()
62 HeightData
*current
= heightData_
;
64 int texTileX
= width_
/ 16;
65 int texTileY
= height_
/ 16;
67 for (int y
=0; y
<=height_
; y
++)
69 for (int x
=0; x
<=width_
; x
++)
71 current
->floatPosition
[0] = float(x
);
72 current
->floatPosition
[1] = float(y
);
73 current
->floatPosition
[2] = 0.0f
;
75 current
->floatNormal
[0] = 0.0f
;
76 current
->floatNormal
[1] = 0.0f
;
77 current
->floatNormal
[2] = 1.0f
;
79 current
->texCoord1x
= float(x
) / float(width_
);
80 current
->texCoord1y
= float(y
) / float(height_
);
82 current
->texCoord2x
= float(x
) / float(width_
) * float(texTileX
);
83 current
->texCoord2y
= float(y
) / float(height_
) * float(texTileY
);
90 void GraphicalLandscapeMap::setHeight(int w
, int h
, float height
)
92 DIALOG_ASSERT(w
>= 0 && h
>= 0 && w
<=width_
&& h
<=height_
);
94 HeightData
&data
= heightData_
[(width_
+1) * h
+ w
];
95 data
.floatPosition
[2] = height
;
98 void GraphicalLandscapeMap::setNormal(int w
, int h
, Vector
&normal
)
100 DIALOG_ASSERT(w
>= 0 && h
>= 0 && w
<=width_
&& h
<=height_
);
102 HeightData
&data
= heightData_
[(width_
+1) * h
+ w
];
103 data
.floatNormal
= normal
;
106 void GraphicalLandscapeMap::updateWholeBuffer()
108 // Generate the VBO if any
109 if (!GLStateExtension::hasVBO()) return;
111 bufferObject_
->init_data(bufferSizeBytes_
, heightData_
, GL_STATIC_DRAW
);