1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2003
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #include <client/ClientGameStateHandler.h>
22 #include <client/ScorchedClient.h>
23 #include <tank/TankContainer.h>
24 #include <engine/ActionController.h>
25 #include <landscapemap/LandscapeMaps.h>
26 #include <landscape/Landscape.h>
27 #include <coms/ComsGameStateMessage.h>
29 ClientGameStateHandler
*ClientGameStateHandler::instance_
= 0;
31 ClientGameStateHandler
*ClientGameStateHandler::instance()
35 instance_
= new ClientGameStateHandler();
41 ClientGameStateHandler::ClientGameStateHandler()
43 ScorchedClient::instance()->getComsMessageHandler().addHandler(
44 "ComsGameStateMessage",
48 ClientGameStateHandler::~ClientGameStateHandler()
53 bool ClientGameStateHandler::processMessage(
54 NetMessage
&netMessage
,
55 const char *messageType
,
56 NetBufferReader
&reader
)
58 ComsGameStateMessage message
;
59 if (!message
.readMessage(reader
)) return false;