Merge from development branch heightmap to main.
[scorched3d.git] / data / landscapes / texdenalilandperf.xml
blobf0ff637c7cb91f3dc06b99cb4ebbfee595d26d48
1 <tex>\r
2   <seed>10</seed>\r
3         <detail>data/textures/landscape/denali/detail.bmp</detail>\r
4         <magmasmall>data/textures/landscape/default/magma-small.bmp</magmasmall>\r
5         <scorch>data/textures/landscape/denali/scorch.bmp</scorch>\r
6         <fog><A>0.8</A><B>0.8</B><C>0.8</C></fog>\r
7         <fogdensity>0.001</fogdensity>\r
8         <skytexture>data/textures/landscape/denali/cloud1.bmp</skytexture>\r
9         <skytexturemask>data/textures/landscape/default/cloud1m.bmp</skytexturemask>\r
10         <skycolormap>data/textures/clearsky.bmp</skycolormap>\r
11         <skytimeofday>3</skytimeofday>\r
12         <skysunxy>110</skysunxy>\r
13         <skysunyz>15</skysunyz>\r
14         <skyambience><A>0.5</A><B>0.5</B><C>0.5</C></skyambience>\r
15         <skydiffuse><A>0.9</A><B>0.9</B><C>0.9</C></skydiffuse>\r
16         <suncolor><A>0.4</A><B>0.4</B><C>0.4</C></suncolor>\r
17         <suntexture>data/textures/glow1.bmp</suntexture>\r
18         <border type="water">\r
19                 <reflection>data/textures/landscape/denali/cubemap.bmp</reflection>\r
20                 <texture>data/textures/landscape/denali/water.bmp</texture>\r
21                 <wavetopa><A>0.0</A><B>0.0</B><C>0.0</C></wavetopa>\r
22                 <wavetopb><A>0.49</A><B>0.83</B><C>0.94</C></wavetopb>\r
23                 <wavebottoma><A>0.0</A><B>0.0</B><C>0.0</C></wavebottoma>\r
24                 <wavebottomb><A>0.29</A><B>0.56</B><C>0.91</C></wavebottomb>\r
25                 <wavelight><A>1.0</A><B>1.0</B><C>1.0</C></wavelight>\r
26                 <foam>data/textures/foam.png</foam>\r
27                 <height>5.0</height>\r
28         </border>\r
29         <ambientsounds>\r
30         </ambientsounds>\r
31         <texture type="generate">\r
32                 <rockside>data/textures/landscape/denali/rockside.bmp</rockside>\r
33                 <shore>data/textures/landscape/denali/shore.bmp</shore>\r
34                 <roof>data/textures/landscape/denali/texture0.bmp</roof>\r
35                 <texture0>data/textures/landscape/denali/texture0.bmp</texture0>\r
36                 <texture1>data/textures/landscape/denali/texture1.bmp</texture1>\r
37                 <texture2>data/textures/landscape/denali/texture3.bmp</texture2>\r
38                 <texture3>data/textures/landscape/denali/texture4.bmp</texture3>\r
39         </texture>\r
40         <placements>\r
41      <!--<placement>data/landscapes/placepinelargenumber.xml</placement>-->\r
42         </placements>\r
43   <boids>\r
44     <!--<boid>data/landscapes/boidslargenumber.xml</boid>-->\r
45   </boids>\r
46 </tex>