slirp: Avoid marking naturally packed structs as QEMU_PACKED
[qemu/ar7.git] / ui / shader / texture-blit.vert
blob6fe2744d6849d8c72f7e4041242d2276bc0af582
2 #version 300 es
4 in vec2  in_position;
5 out vec2 ex_tex_coord;
7 void main(void) {
8     gl_Position = vec4(in_position, 0.0, 1.0);
9     ex_tex_coord = vec2(1.0 + in_position.x, 1.0 - in_position.y) * 0.5;