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target/ppc: add byte-reverse br[dwh] instructions
[qemu/ar7.git]
/
ui
/
shader
/
texture-blit-flip.vert
blob
ba081fa5a6c3cba8f13da62ff0136533c8012c94
1
2
#version 300 es
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in vec2 in_position;
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out vec2 ex_tex_coord;
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void main(void) {
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gl_Position = vec4(in_position, 0.0, 1.0);
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ex_tex_coord = vec2(1.0 + in_position.x, 1.0 + in_position.y) * 0.5;
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}