2 * Gamepad style buttons connected to IRQ/GPIO lines
4 * Copyright (c) 2007 CodeSourcery.
5 * Written by Paul Brook
7 * This code is licenced under the GPL.
20 gamepad_button
*buttons
;
25 static void stellaris_gamepad_put_key(void * opaque
, int keycode
)
27 gamepad_state
*s
= (gamepad_state
*)opaque
;
31 if (keycode
== 0xe0 && !s
->extension
) {
36 down
= (keycode
& 0x80) == 0;
37 keycode
= (keycode
& 0x7f) | s
->extension
;
39 for (i
= 0; i
< s
->num_buttons
; i
++) {
40 if (s
->buttons
[i
].keycode
== keycode
41 && s
->buttons
[i
].pressed
!= down
) {
42 s
->buttons
[i
].pressed
= down
;
43 qemu_set_irq(s
->buttons
[i
].irq
, down
);
50 /* Returns an array 5 ouput slots. */
51 void stellaris_gamepad_init(int n
, qemu_irq
*irq
, const int *keycode
)
56 s
= (gamepad_state
*)qemu_mallocz(sizeof (gamepad_state
));
57 s
->buttons
= (gamepad_button
*)qemu_mallocz(n
* sizeof (gamepad_button
));
58 for (i
= 0; i
< n
; i
++) {
59 s
->buttons
[i
].irq
= irq
[i
];
60 s
->buttons
[i
].keycode
= keycode
[i
];
63 qemu_add_kbd_event_handler(stellaris_gamepad_put_key
, s
);