I added the test program for the Sprite class.
commit629e13ef31fe77ca56853fa5070b978310c754d5
authorBrian Caine <brian@mephistopheles.(none)>
Tue, 15 Jan 2008 02:32:14 +0000 (14 21:32 -0500)
committerBrian Caine <brian@mephistopheles.(none)>
Tue, 15 Jan 2008 02:32:14 +0000 (14 21:32 -0500)
treecee18b4411a7349e37162b43d62545315e7d0f2a
parent7c1e640e210b277048ee5a871b876c814f56a6f7
I added the test program for the Sprite class.

When it compiles, and when the Sprite class is implemented, it should
render three images {included with the test program} one after another,
in 1000, 2000, and 500 milliseconds respectively.
src/ImageLoader.h
src/Sprite.cpp
src/Sprite.h
src/test_suite/ImageLoader.cpp [new file with mode: 0644]
src/test_suite/ImageLoader.h [copied from src/ImageLoader.h with 89% similarity]
src/test_suite/SConstruct [new file with mode: 0644]
src/test_suite/frame1.png [new file with mode: 0644]
src/test_suite/frame2.png [new file with mode: 0644]
src/test_suite/frame3.png [new file with mode: 0644]
src/test_suite/main.cpp [new file with mode: 0644]
update_packfiles [new file with mode: 0755]