play_random_move(): Split out of play_random_game() for manual invocation
[pachi/pachi-r6144.git] / tactics / 2lib.c
blobfa0136b7cc71db0b50cf91130bae1123b61c6fb4
1 #include <assert.h>
2 #include <stdio.h>
3 #include <stdlib.h>
5 #define DEBUG
6 #include "board.h"
7 #include "debug.h"
8 #include "mq.h"
9 #include "tactics/2lib.h"
10 #include "tactics/selfatari.h"
13 /* Whether to avoid capturing/atariing doomed groups (this is big
14 * performance hit and may reduce playouts balance; it does increase
15 * the strength, but not quite proportionally to the performance). */
16 //#define NO_DOOMED_GROUPS
19 static bool
20 miai_2lib(struct board *b, group_t group, enum stone color)
22 bool can_connect = false, can_pull_out = false;
23 /* We have miai if we can either connect on both libs,
24 * or connect on one lib and escape on another. (Just
25 * having two escape routes can be risky.) We must make
26 * sure that we don't consider following as miai:
27 * X X X O
28 * X . . O
29 * O O X O - left dot would be pull-out, right dot connect */
30 foreach_neighbor(b, board_group_info(b, group).lib[0], {
31 enum stone cc = board_at(b, c);
32 if (cc == S_NONE && cc != board_at(b, board_group_info(b, group).lib[1])) {
33 can_pull_out = true;
34 } else if (cc != color) {
35 continue;
38 group_t cg = group_at(b, c);
39 if (cg && cg != group && board_group_info(b, cg).libs > 1)
40 can_connect = true;
41 });
42 foreach_neighbor(b, board_group_info(b, group).lib[1], {
43 enum stone cc = board_at(b, c);
44 if (c == board_group_info(b, group).lib[0])
45 continue;
46 if (cc == S_NONE && can_connect) {
47 return true;
48 } else if (cc != color) {
49 continue;
52 group_t cg = group_at(b, c);
53 if (cg && cg != group && board_group_info(b, cg).libs > 1)
54 return (can_connect || can_pull_out);
55 });
56 return false;
59 void
60 check_group_atari(struct board *b, group_t group, enum stone owner,
61 enum stone to_play, struct move_queue *q,
62 int tag, bool use_def_no_hopeless)
64 for (int i = 0; i < 2; i++) {
65 coord_t lib = board_group_info(b, group).lib[i];
66 assert(board_at(b, lib) == S_NONE);
67 if (!board_is_valid_play(b, to_play, lib))
68 continue;
70 /* Don't play at the spot if it is extremely short
71 * of liberties... */
72 /* XXX: This looks harmful, could significantly
73 * prefer atari to throwin:
75 * XXXOOOOOXX
76 * .OO.....OX
77 * XXXOOOOOOX */
78 #if 0
79 if (neighbor_count_at(b, lib, stone_other(owner)) + immediate_liberty_count(b, lib) < 2)
80 continue;
81 #endif
83 /* If the move is too "lumpy", do not play it:
85 * #######
86 * ..O.X.X <- always play the left one!
87 * OXXXXXX */
88 if (neighbor_count_at(b, lib, stone_other(owner)) + neighbor_count_at(b, lib, S_OFFBOARD) >= 3)
89 continue;
91 /* If we are the defender not connecting out, do not
92 * escape with moves that do not gain liberties anyway
93 * - either the new extension has just single extra
94 * liberty, or the "gained" liberties are shared. */
95 /* XXX: We do not check connecting to a short-on-liberty
96 * group (e.g. ourselves). */
97 if (use_def_no_hopeless && to_play == owner && neighbor_count_at(b, lib, owner) == 1) {
98 if (immediate_liberty_count(b, lib) == 1)
99 continue;
100 if (immediate_liberty_count(b, lib) == 2
101 && coord_is_adjecent(lib, board_group_info(b, group).lib[1 - i], b))
102 continue;
105 #ifdef NO_DOOMED_GROUPS
106 /* If the owner can't play at the spot, we don't want
107 * to bother either. */
108 if (is_bad_selfatari(b, owner, lib))
109 continue;
110 #endif
112 /* Of course we don't want to play bad selfatari
113 * ourselves, if we are the attacker... */
114 if (
115 #ifdef NO_DOOMED_GROUPS
116 to_play != owner &&
117 #endif
118 is_bad_selfatari(b, to_play, lib))
119 continue;
121 /* Tasty! Crispy! Good! */
122 mq_add(q, lib, tag);
123 mq_nodup(q);
127 void
128 group_2lib_check(struct board *b, group_t group, enum stone to_play, struct move_queue *q, int tag, bool use_miaisafe, bool use_def_no_hopeless)
130 enum stone color = board_at(b, group_base(group));
131 assert(color != S_OFFBOARD && color != S_NONE);
133 if (DEBUGL(5))
134 fprintf(stderr, "[%s] 2lib check of color %d\n",
135 coord2sstr(group, b), color);
137 /* Do not try to atari groups that cannot be harmed. */
138 if (use_miaisafe && miai_2lib(b, group, color))
139 return;
141 check_group_atari(b, group, color, to_play, q, tag, use_def_no_hopeless);
143 /* Can we counter-atari another group, if we are the defender? */
144 if (to_play != color)
145 return;
146 foreach_in_group(b, group) {
147 foreach_neighbor(b, c, {
148 if (board_at(b, c) != stone_other(color))
149 continue;
150 group_t g2 = group_at(b, c);
151 if (board_group_info(b, g2).libs == 1) {
152 /* We can capture a neighbor. */
153 mq_add(q, board_group_info(b, g2).lib[0], tag);
154 mq_nodup(q);
155 continue;
157 if (board_group_info(b, g2).libs != 2)
158 continue;
159 check_group_atari(b, g2, color, to_play, q, tag, use_def_no_hopeless);
161 } foreach_in_group_end;