9 #include "tactics/2lib.h"
10 #include "tactics/selfatari.h"
13 /* Whether to avoid capturing/atariing doomed groups (this is big
14 * performance hit and may reduce playouts balance; it does increase
15 * the strength, but not quite proportionally to the performance). */
16 //#define NO_DOOMED_GROUPS
20 miai_2lib(struct board
*b
, group_t group
, enum stone color
)
22 bool can_connect
= false, can_pull_out
= false;
23 /* We have miai if we can either connect on both libs,
24 * or connect on one lib and escape on another. (Just
25 * having two escape routes can be risky.) We must make
26 * sure that we don't consider following as miai:
29 * O O X O - left dot would be pull-out, right dot connect */
30 foreach_neighbor(b
, board_group_info(b
, group
).lib
[0], {
31 enum stone cc
= board_at(b
, c
);
32 if (cc
== S_NONE
&& cc
!= board_at(b
, board_group_info(b
, group
).lib
[1])) {
34 } else if (cc
!= color
) {
38 group_t cg
= group_at(b
, c
);
39 if (cg
&& cg
!= group
&& board_group_info(b
, cg
).libs
> 1)
42 foreach_neighbor(b
, board_group_info(b
, group
).lib
[1], {
43 enum stone cc
= board_at(b
, c
);
44 if (c
== board_group_info(b
, group
).lib
[0])
46 if (cc
== S_NONE
&& can_connect
) {
48 } else if (cc
!= color
) {
52 group_t cg
= group_at(b
, c
);
53 if (cg
&& cg
!= group
&& board_group_info(b
, cg
).libs
> 1)
54 return (can_connect
|| can_pull_out
);
60 check_group_atari(struct board
*b
, group_t group
, enum stone owner
,
61 enum stone to_play
, struct move_queue
*q
,
62 int tag
, bool use_def_no_hopeless
)
64 for (int i
= 0; i
< 2; i
++) {
65 coord_t lib
= board_group_info(b
, group
).lib
[i
];
66 assert(board_at(b
, lib
) == S_NONE
);
67 if (!board_is_valid_play(b
, to_play
, lib
))
70 /* Don't play at the spot if it is extremely short
72 /* XXX: This looks harmful, could significantly
73 * prefer atari to throwin:
79 if (neighbor_count_at(b
, lib
, stone_other(owner
)) + immediate_liberty_count(b
, lib
) < 2)
83 /* If the move is too "lumpy", do not play it:
86 * ..O.X.X <- always play the left one!
88 if (neighbor_count_at(b
, lib
, stone_other(owner
)) + neighbor_count_at(b
, lib
, S_OFFBOARD
) >= 3)
91 /* If we are the defender not connecting out, do not
92 * escape with moves that do not gain liberties anyway
93 * - either the new extension has just single extra
94 * liberty, or the "gained" liberties are shared. */
95 /* XXX: We do not check connecting to a short-on-liberty
96 * group (e.g. ourselves). */
97 if (use_def_no_hopeless
&& to_play
== owner
&& neighbor_count_at(b
, lib
, owner
) == 1) {
98 if (immediate_liberty_count(b
, lib
) == 1)
100 if (immediate_liberty_count(b
, lib
) == 2
101 && coord_is_adjecent(lib
, board_group_info(b
, group
).lib
[1 - i
], b
))
105 #ifdef NO_DOOMED_GROUPS
106 /* If the owner can't play at the spot, we don't want
107 * to bother either. */
108 if (is_bad_selfatari(b
, owner
, lib
))
112 /* Of course we don't want to play bad selfatari
113 * ourselves, if we are the attacker... */
115 #ifdef NO_DOOMED_GROUPS
118 is_bad_selfatari(b
, to_play
, lib
))
121 /* Tasty! Crispy! Good! */
128 group_2lib_check(struct board
*b
, group_t group
, enum stone to_play
, struct move_queue
*q
, int tag
, bool use_miaisafe
, bool use_def_no_hopeless
)
130 enum stone color
= board_at(b
, group_base(group
));
131 assert(color
!= S_OFFBOARD
&& color
!= S_NONE
);
134 fprintf(stderr
, "[%s] 2lib check of color %d\n",
135 coord2sstr(group
, b
), color
);
137 /* Do not try to atari groups that cannot be harmed. */
138 if (use_miaisafe
&& miai_2lib(b
, group
, color
))
141 check_group_atari(b
, group
, color
, to_play
, q
, tag
, use_def_no_hopeless
);
143 /* Can we counter-atari another group, if we are the defender? */
144 if (to_play
!= color
)
146 foreach_in_group(b
, group
) {
147 foreach_neighbor(b
, c
, {
148 if (board_at(b
, c
) != stone_other(color
))
150 group_t g2
= group_at(b
, c
);
151 if (board_group_info(b
, g2
).libs
== 1) {
152 /* We can capture a neighbor. */
153 mq_add(q
, board_group_info(b
, g2
).lib
[0], tag
);
157 if (board_group_info(b
, g2
).libs
!= 2)
159 check_group_atari(b
, g2
, color
, to_play
, q
, tag
, use_def_no_hopeless
);
161 } foreach_in_group_end
;