Merge branch 'master' of git+ssh://repo.or.cz/srv/git/pachi
[pachi/pachi-r6144.git] / tactics.c
blob82fbb09ead3eb5aa5663cf97bc23850dd0217343
1 #include <assert.h>
2 #include <stdio.h>
3 #include <stdlib.h>
5 #define DEBUG
6 #include "board.h"
7 #include "debug.h"
8 #include "tactics.h"
11 struct selfatari_state {
12 int groupcts[S_MAX];
13 group_t groupids[S_MAX][4];
15 /* This is set if this move puts a group out of _all_
16 * liberties; we need to watch out for snapback then. */
17 bool friend_has_no_libs;
18 /* We may have one liberty, but be looking for one more.
19 * In that case, @needs_more_lib is id of group
20 * already providing one, don't consider it again. */
21 group_t needs_more_lib;
22 /* ID of the first liberty, providing it again is not
23 * interesting. */
24 coord_t needs_more_lib_except;
27 static int
28 examine_friendly_groups(struct board *b, enum stone color, coord_t to, struct selfatari_state *s)
30 for (int i = 0; i < s->groupcts[color]; i++) {
31 /* We can escape by connecting to this group if it's
32 * not in atari. */
33 group_t g = s->groupids[color][i];
35 if (board_group_info(b, g).libs == 1) {
36 if (!s->needs_more_lib)
37 s->friend_has_no_libs = true;
38 // or we already have a friend with 1 lib
39 continue;
42 /* Could we self-atari the group here? */
43 if (board_group_info(b, g).libs > 2)
44 return false;
46 /* We need to have another liberty, and
47 * it must not be the other liberty of
48 * the group. */
49 int lib2 = board_group_other_lib(b, g, to);
50 /* Maybe we already looked at another
51 * group providing one liberty? */
52 if (s->needs_more_lib && s->needs_more_lib != g
53 && s->needs_more_lib_except != lib2)
54 return false;
56 /* Can we get the liberty locally? */
57 /* Yes if we are route to more liberties... */
58 if (s->groupcts[S_NONE] > 1)
59 return false;
60 /* ...or one liberty, but not lib2. */
61 if (s->groupcts[S_NONE] > 0
62 && !coord_is_adjecent(lib2, to, b))
63 return false;
65 /* ...ok, then we can still contribute a liberty
66 * later by capturing something. */
67 s->needs_more_lib = g;
68 s->needs_more_lib_except = lib2;
69 s->friend_has_no_libs = false;
72 return -1;
75 static int
76 examine_enemy_groups(struct board *b, enum stone color, coord_t to, struct selfatari_state *s)
78 /* We may be able to gain a liberty by capturing this group. */
79 group_t can_capture = 0;
81 /* Examine enemy groups: */
82 for (int i = 0; i < s->groupcts[stone_other(color)]; i++) {
83 /* We can escape by capturing this group if it's in atari. */
84 group_t g = s->groupids[stone_other(color)][i];
85 if (board_group_info(b, g).libs > 1)
86 continue;
88 /* But we need to get to at least two liberties by this;
89 * we already have one outside liberty, or the group is
90 * more than 1 stone (in that case, capturing is always
91 * nice!). */
92 if (s->groupcts[S_NONE] > 0 || !group_is_onestone(b, g))
93 return false;
94 /* ...or, it's a ko stone, */
95 if (neighbor_count_at(b, g, color) + neighbor_count_at(b, g, S_OFFBOARD) == 3) {
96 /* and we don't have a group to save: then, just taking
97 * single stone means snapback! */
98 if (!s->friend_has_no_libs)
99 return false;
101 /* ...or, we already have one indirect liberty provided
102 * by another group. */
103 if (s->needs_more_lib || (can_capture && can_capture != g))
104 return false;
105 can_capture = g;
109 if (DEBUGL(6))
110 fprintf(stderr, "no cap group\n");
112 if (!s->needs_more_lib && !can_capture && !s->groupcts[S_NONE]) {
113 /* We have no hope for more fancy tactics - this move is simply
114 * a suicide, not even a self-atari. */
115 if (DEBUGL(6))
116 fprintf(stderr, "suicide\n");
117 return true;
119 /* XXX: I wonder if it makes sense to continue if we actually
120 * just !s->needs_more_lib. */
122 return -1;
125 static int
126 setup_nakade_or_snapback(struct board *b, enum stone color, coord_t to, struct selfatari_state *s)
128 /* There is another possibility - we can self-atari if it is
129 * a nakade: we put an enemy group in atari from the inside. */
130 /* This branch also allows eyes falsification:
131 * O O O . . (This is different from throw-in to false eye
132 * X X O O . checked below in that there is no X stone at the
133 * X . X O . right of the star point in this diagram.)
134 * X X X O O
135 * X O * . . */
136 /* TODO: Allow to only nakade if the created shape is dead
137 * (http://senseis.xmp.net/?Nakade). */
139 /* This branch also covers snapback, which is kind of special
140 * nakade case. ;-) */
141 for (int i = 0; i < s->groupcts[stone_other(color)]; i++) {
142 group_t g = s->groupids[stone_other(color)][i];
143 if (board_group_info(b, g).libs != 2)
144 goto next_group;
145 /* Simple check not to re-examine the same group. */
146 if (i > 0 && s->groupids[stone_other(color)][i] == s->groupids[stone_other(color)][i - 1])
147 continue;
149 /* We must make sure the other liberty of that group:
150 * (i) is an internal liberty
151 * (ii) filling it to capture our group will not gain
152 * safety */
154 /* Let's look at neighbors of the other liberty: */
155 int lib2 = board_group_other_lib(b, g, to);
156 foreach_neighbor(b, lib2, {
157 /* This neighbor of course does not contribute
158 * anything to the enemy. */
159 if (board_at(b, c) == S_OFFBOARD)
160 continue;
162 /* If the other liberty has empty neighbor,
163 * it must be the original liberty; otherwise,
164 * since the whole group has only 2 liberties,
165 * the other liberty may not be internal and
166 * we are nakade'ing eyeless group from outside,
167 * which is stupid. */
168 if (board_at(b, c) == S_NONE) {
169 if (c == to)
170 continue;
171 else
172 goto next_group;
175 int g2 = group_at(b, c);
176 /* If the neighbor is of our color, it must
177 * be also a 2-lib group. If it is more,
178 * we CERTAINLY want that liberty to be played
179 * first, what if it is an alive group? If it
180 * is in atari, we want to extend from it to
181 * prevent eye-making capture. However, if it
182 * is 2-lib, it is selfatari connecting two
183 * nakade'ing groups! */
184 /* X X X X We will not allow play on 'a',
185 * X X a X because 'b' would capture two
186 * X O b X different groups, forming two
187 * X X X X eyes. */
188 if (board_at(b, c) == color) {
189 if (board_group_info(b, group_at(b, c)).libs == 2)
190 continue;
191 goto next_group;
194 /* The neighbor is enemy color. It's ok if
195 * it's still the same group or this is its
196 * only liberty. */
197 if (g == g2 || board_group_info(b, g2).libs == 1)
198 continue;
199 /* Otherwise, it must have the exact same
200 * liberties as the original enemy group. */
201 if (board_group_info(b, g2).libs == 2
202 && (board_group_info(b, g2).lib[0] == to
203 || board_group_info(b, g2).lib[1] == to))
204 continue;
206 goto next_group;
209 /* Now, we must distinguish between nakade and eye
210 * falsification; we must not falsify an eye by more
211 * than two stones. */
212 if (s->groupcts[color] < 1)
213 return false; // simple throw-in
214 if (s->groupcts[color] == 1 && group_is_onestone(b, s->groupids[color][0])) {
215 /* More complex throw-in - we are in one of
216 * three situations:
217 * a O O O O X b O O O X c O O O X
218 * O . X . O O X . . O . X .
219 * # # # # # # # # # # # # #
220 * b is desirable here (since maybe O has no
221 * backup two eyes); a may be desirable, but
222 * is tested next in check_throwin(). c is
223 * never desirable. */
224 group_t g2 = s->groupids[color][0];
225 assert(board_group_info(b, g2).libs <= 2);
226 if (board_group_info(b, g2).libs == 1)
227 return false; // b
228 goto next_group; // a or c
231 /* We would create more than 2-stone group; in that
232 * case, the liberty of our result must be lib2,
233 * indicating this really is a nakade. */
234 for (int j = 0; j < s->groupcts[color]; j++) {
235 group_t g2 = s->groupids[color][j];
236 assert(board_group_info(b, g2).libs <= 2);
237 if (board_group_info(b, g2).libs == 2) {
238 if (board_group_info(b, g2).lib[0] != lib2
239 && board_group_info(b, g2).lib[1] != lib2)
240 goto next_group;
241 } else {
242 assert(board_group_info(b, g2).lib[0] == to);
246 return false;
247 next_group:
248 /* Unless we are dealing with snapback setup, we don't need to look
249 * further. */
250 if (s->groupcts[color])
251 return -1;
254 return -1;
257 static int
258 check_throwin(struct board *b, enum stone color, coord_t to, struct selfatari_state *s)
260 /* We can be throwing-in to false eye:
261 * X X X O X X X O X X X X X
262 * X . * X * O . X * O O . X
263 * # # # # # # # # # # # # # */
264 /* We cannot sensibly throw-in into a corner. */
265 if (neighbor_count_at(b, to, S_OFFBOARD) < 2
266 && neighbor_count_at(b, to, stone_other(color))
267 + neighbor_count_at(b, to, S_OFFBOARD) == 3
268 && board_is_false_eyelike(b, to, stone_other(color))) {
269 assert(s->groupcts[color] <= 1);
270 /* Single-stone throw-in may be ok... */
271 if (s->groupcts[color] == 0) {
272 /* O X . There is one problem - when it's
273 * . * X actually not a throw-in!
274 * # # # */
275 foreach_neighbor(b, to, {
276 if (board_at(b, c) == S_NONE) {
277 /* Is the empty neighbor an escape path? */
278 /* (Note that one S_NONE neighbor is already @to.) */
279 if (neighbor_count_at(b, c, stone_other(color))
280 + neighbor_count_at(b, c, S_OFFBOARD) < 2)
281 return -1;
284 return false;
287 /* Multi-stone throwin...? */
288 assert(s->groupcts[color] == 1);
289 group_t g = s->groupids[color][0];
291 assert(board_group_info(b, g).libs <= 2);
292 /* Suicide is definitely NOT ok, no matter what else
293 * we could test. */
294 if (board_group_info(b, g).libs == 1)
295 return true;
297 /* In that case, we must be connected to at most one stone,
298 * or throwin will not destroy any eyes. */
299 if (group_is_onestone(b, g))
300 return false;
302 return -1;
305 bool
306 is_bad_selfatari_slow(struct board *b, enum stone color, coord_t to)
308 if (DEBUGL(5))
309 fprintf(stderr, "sar check %s %s\n", stone2str(color), coord2sstr(to, b));
310 /* Assess if we actually gain any liberties by this escape route.
311 * Note that this is not 100% as we cannot check whether we are
312 * connecting out or just to ourselves. */
314 struct selfatari_state s;
315 memset(&s, 0, sizeof(s));
316 int d;
318 foreach_neighbor(b, to, {
319 enum stone color = board_at(b, c);
320 s.groupids[color][s.groupcts[color]++] = group_at(b, c);
323 /* We have shortage of liberties; that's the point. */
324 assert(s.groupcts[S_NONE] <= 1);
326 d = examine_friendly_groups(b, color, to, &s);
327 if (d >= 0)
328 return d;
330 if (DEBUGL(6))
331 fprintf(stderr, "no friendly group\n");
333 d = examine_enemy_groups(b, color, to, &s);
334 if (d >= 0)
335 return d;
337 if (DEBUGL(6))
338 fprintf(stderr, "no escape\n");
340 d = setup_nakade_or_snapback(b, color, to, &s);
341 if (d >= 0)
342 return d;
344 if (DEBUGL(6))
345 fprintf(stderr, "no nakade group\n");
347 d = check_throwin(b, color, to, &s);
348 if (d >= 0)
349 return d;
351 if (DEBUGL(6))
352 fprintf(stderr, "no throw-in group\n");
354 /* No way to pull out, no way to connect out. This really
355 * is a bad self-atari! */
356 return true;
360 /* Is this ladder breaker friendly for the one who catches ladder. */
361 static bool
362 ladder_catcher(struct board *b, int x, int y, enum stone laddered)
364 enum stone breaker = board_atxy(b, x, y);
365 return breaker == stone_other(laddered) || breaker == S_OFFBOARD;
368 bool
369 is_border_ladder(struct board *b, coord_t coord, enum stone lcolor)
371 int x = coord_x(coord, b), y = coord_y(coord, b);
373 if (DEBUGL(5))
374 fprintf(stderr, "border ladder\n");
375 /* Direction along border; xd is horiz. border, yd vertical. */
376 int xd = 0, yd = 0;
377 if (board_atxy(b, x + 1, y) == S_OFFBOARD || board_atxy(b, x - 1, y) == S_OFFBOARD)
378 yd = 1;
379 else
380 xd = 1;
381 /* Direction from the border; -1 is above/left, 1 is below/right. */
382 int dd = (board_atxy(b, x + yd, y + xd) == S_OFFBOARD) ? 1 : -1;
383 if (DEBUGL(6))
384 fprintf(stderr, "xd %d yd %d dd %d\n", xd, yd, dd);
385 /* | ? ?
386 * | . O #
387 * | c X #
388 * | . O #
389 * | ? ? */
390 /* This is normally caught, unless we have friends both above
391 * and below... */
392 if (board_atxy(b, x + xd * 2, y + yd * 2) == lcolor
393 && board_atxy(b, x - xd * 2, y - yd * 2) == lcolor)
394 return false;
395 /* ...or can't block where we need because of shortage
396 * of liberties. */
397 int libs1 = board_group_info(b, group_atxy(b, x + xd - yd * dd, y + yd - xd * dd)).libs;
398 int libs2 = board_group_info(b, group_atxy(b, x - xd - yd * dd, y - yd - xd * dd)).libs;
399 if (DEBUGL(6))
400 fprintf(stderr, "libs1 %d libs2 %d\n", libs1, libs2);
401 if (libs1 < 2 && libs2 < 2)
402 return false;
403 if (board_atxy(b, x + xd * 2, y + yd * 2) == lcolor && libs1 < 3)
404 return false;
405 if (board_atxy(b, x - xd * 2, y - yd * 2) == lcolor && libs2 < 3)
406 return false;
407 return true;
410 /* This is very trivial and gets a lot of corner cases wrong.
411 * We need this to be just very fast. One important point is
412 * that we sometimes might not notice a ladder but if we do,
413 * it should always work; thus we can use this for strong
414 * negative hinting safely. */
415 bool
416 is_middle_ladder(struct board *b, coord_t coord, enum stone lcolor)
418 int x = coord_x(coord, b), y = coord_y(coord, b);
420 /* Figure out the ladder direction */
421 int xd, yd;
422 xd = board_atxy(b, x + 1, y) == S_NONE ? 1 : board_atxy(b, x - 1, y) == S_NONE ? -1 : 0;
423 yd = board_atxy(b, x, y + 1) == S_NONE ? 1 : board_atxy(b, x, y - 1) == S_NONE ? -1 : 0;
425 if (!xd || !yd) {
426 if (DEBUGL(5))
427 fprintf(stderr, "no ladder, too little space; self-atari?\n");
428 return false;
431 /* For given (xd,yd), we have two possibilities where to move
432 * next. Consider (-1,-1):
433 * n X . n c X
434 * c O X X O #
435 * X # # . X #
437 bool horiz_first = ladder_catcher(b, x, y - yd, lcolor); // left case
438 bool vert_first = ladder_catcher(b, x - xd, y, lcolor); // right case
440 /* We don't have to look at the other 'X' in the position - if it
441 * wouldn't be there, the group wouldn't be in atari. */
443 /* We do only tight ladders, not loose ladders. Furthermore,
444 * the ladders need to be simple:
445 * . X . . . X
446 * c O X supported . c O unsupported
447 * X # # X O #
449 assert(!(horiz_first && vert_first));
450 if (!horiz_first && !vert_first) {
451 /* TODO: In case of basic non-simple ladder, play out both variants. */
452 if (DEBUGL(5))
453 fprintf(stderr, "non-simple ladder\n");
454 return false;
457 /* We do that below for further moves, but now initially - check
458 * that at 'c', we aren't putting any of the catching stones
459 * in atari. */
460 #if 1 // this might be broken?
461 #define check_catcher_danger(b, x_, y_) do { \
462 if (board_atxy(b, (x_), (y_)) != S_OFFBOARD \
463 && board_group_info(b, group_atxy(b, (x_), (y_))).libs <= 2) { \
464 if (DEBUGL(5)) \
465 fprintf(stderr, "ladder failed - atari at the beginning\n"); \
466 return false; \
467 } } while (0)
469 if (horiz_first) {
470 check_catcher_danger(b, x, y - yd);
471 check_catcher_danger(b, x - xd, y + yd);
472 } else {
473 check_catcher_danger(b, x - xd, y);
474 check_catcher_danger(b, x + xd, y - yd);
476 #undef check_catcher_danger
477 #endif
479 #define ladder_check(xd1_, yd1_, xd2_, yd2_, xd3_, yd3_) \
480 if (board_atxy(b, x, y) != S_NONE) { \
481 /* Did we hit a stone when playing out ladder? */ \
482 if (ladder_catcher(b, x, y, lcolor)) \
483 return true; /* ladder works */ \
484 if (board_group_info(b, group_atxy(b, x, y)).lib[0] > 0) \
485 return false; /* friend that's not in atari himself */ \
486 } else { \
487 /* No. So we are at new position. \
488 * We need to check indirect ladder breakers. */ \
489 /* . 2 x 3 . \
490 * . x o O 1 <- only at O we can check for o at 2 \
491 * x o o x . otherwise x at O would be still deadly \
492 * o o x . . \
493 * We check for o and x at 1, these are vital. \
494 * We check only for o at 2; x at 2 would mean we \
495 * need to fork (one step earlier). */ \
496 coord_t c1 = coord_xy(b, x + (xd1_), y + (yd1_)); \
497 enum stone s1 = board_at(b, c1); \
498 if (s1 == lcolor) return false; \
499 if (s1 == stone_other(lcolor)) { \
500 /* One more thing - if the position at 3 is \
501 * friendly and safe, we escaped anyway! */ \
502 coord_t c3 = coord_xy(b, x + (xd3_), y + (yd3_)); \
503 return board_at(b, c3) != lcolor \
504 || board_group_info(b, group_at(b, c3)).libs < 2; \
506 enum stone s2 = board_atxy(b, x + (xd2_), y + (yd2_)); \
507 if (s2 == lcolor) return false; \
508 /* Then, can X actually "play" 1 in the ladder? */ \
509 if (neighbor_count_at(b, c1, lcolor) + neighbor_count_at(b, c1, S_OFFBOARD) >= 2) \
510 return false; /* It would be self-atari! */ \
512 #define ladder_horiz do { if (DEBUGL(6)) fprintf(stderr, "%d,%d horiz step (%d,%d)\n", x, y, xd, yd); x += xd; ladder_check(xd, 0, -2 * xd, yd, 0, yd); } while (0)
513 #define ladder_vert do { if (DEBUGL(6)) fprintf(stderr, "%d,%d vert step of (%d,%d)\n", x, y, xd, yd); y += yd; ladder_check(0, yd, xd, -2 * yd, xd, 0); } while (0)
515 if (ladder_catcher(b, x - xd, y, lcolor))
516 ladder_horiz;
517 do {
518 ladder_vert;
519 ladder_horiz;
520 } while (1);
524 bool
525 board_stone_radar(struct board *b, coord_t coord, int distance)
527 int bounds[4] = {
528 coord_x(coord, b) - distance,
529 coord_y(coord, b) - distance,
530 coord_x(coord, b) + distance,
531 coord_y(coord, b) + distance
533 for (int i = 0; i < 4; i++)
534 if (bounds[i] < 1)
535 bounds[i] = 1;
536 else if (bounds[i] > board_size(b) - 2)
537 bounds[i] = board_size(b) - 2;
538 for (int x = bounds[0]; x <= bounds[2]; x++)
539 for (int y = bounds[1]; y <= bounds[3]; y++)
540 if (board_atxy(b, x, y) != S_NONE) {
541 /* fprintf(stderr, "radar %d,%d,%d: %d,%d (%d)\n",
542 coord_x(coord, b), coord_y(coord, b),
543 distance, x, y, board_atxy(b, x, y)); */
544 return true;
546 return false;
550 void
551 cfg_distances(struct board *b, coord_t start, int *distances, int maxdist)
553 /* Queue for d+1 spots; no two spots of the same group
554 * should appear in the queue. */
555 #define qinc(x) (x = ((x + 1) >= board_size2(b) ? ((x) + 1 - board_size2(b)) : (x) + 1))
556 coord_t queue[board_size2(b)]; int qstart = 0, qstop = 0;
558 foreach_point(b) {
559 distances[c] = board_at(b, c) == S_OFFBOARD ? maxdist + 1 : -1;
560 } foreach_point_end;
562 queue[qstop++] = start;
563 for (int d = 0; d <= maxdist; d++) {
564 /* Process queued moves, while setting the queue
565 * for new wave. */
566 int qa = qstart, qb = qstop;
567 qstart = qstop;
568 for (int q = qa; q < qb; qinc(q)) {
569 #define cfg_one(coord, grp) do {\
570 distances[coord] = d; \
571 foreach_neighbor (b, coord, { \
572 if (distances[c] < 0 && (!grp || group_at(b, coord) != grp)) { \
573 queue[qstop] = c; \
574 qinc(qstop); \
576 }); \
577 } while (0)
578 coord_t cq = queue[q];
579 if (distances[cq] >= 0)
580 continue; /* We already looked here. */
581 if (board_at(b, cq) == S_NONE) {
582 cfg_one(cq, 0);
583 } else {
584 group_t g = group_at(b, cq);
585 foreach_in_group(b, g) {
586 cfg_one(c, g);
587 } foreach_in_group_end;
589 #undef cfg_one
593 foreach_point(b) {
594 if (distances[c] < 0)
595 distances[c] = maxdist + 1;
596 } foreach_point_end;
600 float
601 board_effective_handicap(struct board *b, int first_move_value)
603 /* This can happen if the opponent passes during handicap
604 * placing phase. */
605 // assert(b->handicap != 1);
606 return (b->handicap ? b->handicap : 1) * first_move_value + 0.5 - b->komi;
610 bool
611 pass_is_safe(struct board *b, enum stone color, struct move_queue *mq)
613 float score = board_official_score(b, mq);
614 if (color == S_BLACK)
615 score = -score;
616 //fprintf(stderr, "%d score %f\n", color, score);
617 return (score > 0);
621 /* On average 25% of points remain empty at the end of a game */
622 #define EXPECTED_FINAL_EMPTY_PERCENT 25
624 /* Returns estimated number of remaining moves for one player until end of game. */
626 board_estimated_moves_left(struct board *b)
628 int total_points = (board_size(b)-2)*(board_size(b)-2);
629 int moves_left = (b->flen - total_points*EXPECTED_FINAL_EMPTY_PERCENT/100)/2;
630 return moves_left > MIN_MOVES_LEFT ? moves_left : MIN_MOVES_LEFT;