1 #ifndef PACHI_UCT_UCT_H
2 #define PACHI_UCT_UCT_H
7 struct engine
*engine_uct_init(char *arg
, struct board
*b
);
11 bool uct_gentbook(struct engine
*e
, struct board
*b
, struct time_info
*ti
, enum stone color
);
12 void uct_dumptbook(struct engine
*e
, struct board
*b
, enum stone color
);
14 /* Evaluate feasibility of player @color playing at @c. Will simulate
15 * this move for time @ti, then return 1-max(opponent_win_likelihood). */
16 floating_t
uct_evaluate(struct engine
*e
, struct board
*b
, struct time_info
*ti
, coord_t c
, enum stone color
);