More notes on the possible min/max method.
[pachi/pachi-r6144.git] / montecarlo / montecarlo.c
blob77836137c658a87022eb0cea93828eb299682fb2
1 #include <assert.h>
2 #include <stdio.h>
3 #include <stdlib.h>
4 #include <string.h>
6 #include "board.h"
7 #include "engine.h"
8 #include "joseki/base.h"
9 #include "move.h"
10 #include "playout/moggy.h"
11 #include "playout/light.h"
12 #include "montecarlo/internal.h"
13 #include "montecarlo/montecarlo.h"
14 #include "playout.h"
15 #include "timeinfo.h"
18 /* This is simple monte-carlo engine. It plays MC_GAMES random games from the
19 * current board and records win/loss ratio for each first move. The move with
20 * the biggest number of winning games gets played. */
21 /* Note that while the library is based on New Zealand rules, this engine
22 * returns moves according to Chinese rules. Thus, it does not return suicide
23 * moves. It of course respects positional superko too. */
25 /* Pass me arguments like a=b,c=d,...
26 * Supported arguments:
27 * debug[=DEBUG_LEVEL] 1 is the default; more means more debugging prints
28 * games=MC_GAMES number of random games to play
29 * gamelen=MC_GAMELEN maximal length of played random game
30 * playout={light,moggy}[:playout_params]
34 #define MC_GAMES 40000
35 #define MC_GAMELEN 400
38 /* FIXME: Cutoff rule for simulations. Currently we are so fast that this
39 * simply does not matter; even 100000 simulations are fast enough to
40 * play 5 minutes S.D. on 19x19 and anything more sounds too ridiculous
41 * already. */
42 /* FIXME: We cannot handle seki. Any good ideas are welcome. A possibility is
43 * to consider 'pass' among the moves, but this seems tricky. */
46 void
47 board_stats_print(struct board *board, struct move_stat *moves, FILE *f)
49 fprintf(f, "\n ");
50 int x, y;
51 char asdf[] = "ABCDEFGHJKLMNOPQRSTUVWXYZ";
52 for (x = 1; x < board_size(board) - 1; x++)
53 fprintf(f, "%c ", asdf[x - 1]);
54 fprintf(f, "\n +-");
55 for (x = 1; x < board_size(board) - 1; x++)
56 fprintf(f, "-----");
57 fprintf(f, "+\n");
58 for (y = board_size(board) - 2; y >= 1; y--) {
59 fprintf(f, "%2d | ", y);
60 for (x = 1; x < board_size(board) - 1; x++)
61 if (moves[y * board_size(board) + x].games)
62 fprintf(f, "%0.2f ", (floating_t) moves[y * board_size(board) + x].wins / moves[y * board_size(board) + x].games);
63 else
64 fprintf(f, "---- ");
65 fprintf(f, "| ");
66 for (x = 1; x < board_size(board) - 1; x++)
67 fprintf(f, "%4d ", moves[y * board_size(board) + x].games);
68 fprintf(f, "|\n");
70 fprintf(f, " +-");
71 for (x = 1; x < board_size(board) - 1; x++)
72 fprintf(f, "-----");
73 fprintf(f, "+\n");
77 static coord_t *
78 montecarlo_genmove(struct engine *e, struct board *b, struct time_info *ti, enum stone color, bool pass_all_alive)
80 struct montecarlo *mc = e->data;
82 if (ti->dim == TD_WALLTIME) {
83 fprintf(stderr, "Warning: TD_WALLTIME time mode not supported, resetting to defaults.\n");
84 ti->period = TT_NULL;
86 if (ti->period == TT_NULL) {
87 ti->period = TT_MOVE;
88 ti->dim = TD_GAMES;
89 ti->len.games = MC_GAMES;
91 struct time_stop stop;
92 time_stop_conditions(ti, b, 20, 40, 3.0, &stop);
94 /* resign when the hope for win vanishes */
95 coord_t top_coord = resign;
96 floating_t top_ratio = mc->resign_ratio;
98 /* We use [0] for pass. Normally, this is an inaccessible corner
99 * of board margin. */
100 struct move_stat moves[board_size2(b)];
101 memset(moves, 0, sizeof(moves));
103 int losses = 0;
104 int i, superko = 0, good_games = 0;
105 for (i = 0; i < stop.desired.playouts; i++) {
106 assert(!b->superko_violation);
108 struct board b2;
109 board_copy(&b2, b);
111 coord_t coord;
112 board_play_random(&b2, color, &coord, NULL, NULL);
113 if (!is_pass(coord) && !group_at(&b2, coord)) {
114 /* Multi-stone suicide. We play chinese rules,
115 * so we can't consider this. (Note that we
116 * unfortunately still consider this in playouts.) */
117 if (DEBUGL(4)) {
118 fprintf(stderr, "SUICIDE DETECTED at %d,%d:\n", coord_x(coord, b), coord_y(coord, b));
119 board_print(b, stderr);
121 continue;
124 if (DEBUGL(3))
125 fprintf(stderr, "[%d,%d color %d] playing random game\n", coord_x(coord, b), coord_y(coord, b), color);
127 struct playout_setup ps = { .gamelen = mc->gamelen };
128 int result = play_random_game(&ps, &b2, color, NULL, NULL, mc->playout);
130 board_done_noalloc(&b2);
132 if (result == 0) {
133 /* Superko. We just ignore this playout.
134 * And play again. */
135 if (unlikely(superko > 2 * stop.desired.playouts)) {
136 /* Uhh. Triple ko, or something? */
137 if (MCDEBUGL(0))
138 fprintf(stderr, "SUPERKO LOOP. I will pass. Did we hit triple ko?\n");
139 goto pass_wins;
141 /* This playout didn't count; we should not
142 * disadvantage moves that lead to a superko.
143 * And it is supposed to be rare. */
144 i--, superko++;
145 continue;
148 if (MCDEBUGL(3))
149 fprintf(stderr, "\tresult for other player: %d\n", result);
151 int pos = is_pass(coord) ? 0 : coord;
153 good_games++;
154 moves[pos].games++;
156 losses += result > 0;
157 moves[pos].wins += 1 - (result > 0);
159 if (unlikely(!losses && i == mc->loss_threshold)) {
160 /* We played out many games and didn't lose once yet.
161 * This game is over. */
162 break;
166 if (!good_games) {
167 /* No moves to try??? */
168 if (MCDEBUGL(0)) {
169 fprintf(stderr, "OUT OF MOVES! I will pass. But how did this happen?\n");
170 board_print(b, stderr);
172 pass_wins:
173 top_coord = pass; top_ratio = 0.5;
174 goto move_found;
177 foreach_point(b) {
178 if (b->moves < 3) {
179 /* Simple heuristic: avoid opening too low. Do not
180 * play on second or first line as first white or
181 * first two black moves.*/
182 if (coord_x(c, b) < 3 || coord_x(c, b) > board_size(b) - 4
183 || coord_y(c, b) < 3 || coord_y(c, b) > board_size(b) - 4)
184 continue;
187 floating_t ratio = (floating_t) moves[c].wins / moves[c].games;
188 /* Since pass is [0,0], we will pass only when we have nothing
189 * better to do. */
190 if (ratio >= top_ratio) {
191 top_ratio = ratio;
192 top_coord = c == 0 ? pass : c;
194 } foreach_point_end;
196 if (MCDEBUGL(2)) {
197 board_stats_print(b, moves, stderr);
200 move_found:
201 if (MCDEBUGL(1))
202 fprintf(stderr, "*** WINNER is %d,%d with score %1.4f (%d games, %d superko)\n", coord_x(top_coord, b), coord_y(top_coord, b), top_ratio, i, superko);
204 return coord_copy(top_coord);
208 struct montecarlo *
209 montecarlo_state_init(char *arg, struct board *b)
211 struct montecarlo *mc = calloc2(1, sizeof(struct montecarlo));
213 mc->debug_level = 1;
214 mc->gamelen = MC_GAMELEN;
216 if (arg) {
217 char *optspec, *next = arg;
218 while (*next) {
219 optspec = next;
220 next += strcspn(next, ",");
221 if (*next) { *next++ = 0; } else { *next = 0; }
223 char *optname = optspec;
224 char *optval = strchr(optspec, '=');
225 if (optval) *optval++ = 0;
227 if (!strcasecmp(optname, "debug")) {
228 if (optval)
229 mc->debug_level = atoi(optval);
230 else
231 mc->debug_level++;
232 } else if (!strcasecmp(optname, "gamelen") && optval) {
233 mc->gamelen = atoi(optval);
234 } else if (!strcasecmp(optname, "playout") && optval) {
235 char *playoutarg = strchr(optval, ':');
236 if (playoutarg)
237 *playoutarg++ = 0;
238 if (!strcasecmp(optval, "moggy")) {
239 mc->playout = playout_moggy_init(playoutarg, b, joseki_load(b->size));
240 } else if (!strcasecmp(optval, "light")) {
241 mc->playout = playout_light_init(playoutarg, b);
242 } else {
243 fprintf(stderr, "MonteCarlo: Invalid playout policy %s\n", optval);
245 } else {
246 fprintf(stderr, "MonteCarlo: Invalid engine argument %s or missing value\n", optname);
251 if (!mc->playout)
252 mc->playout = playout_light_init(NULL, b);
253 mc->playout->debug_level = mc->debug_level;
255 mc->resign_ratio = 0.1; /* Resign when most games are lost. */
256 mc->loss_threshold = 5000; /* Stop reading if no loss encountered in first 5000 games. */
258 return mc;
262 struct engine *
263 engine_montecarlo_init(char *arg, struct board *b)
265 struct montecarlo *mc = montecarlo_state_init(arg, b);
266 struct engine *e = calloc2(1, sizeof(struct engine));
267 e->name = "MonteCarlo Engine";
268 e->comment = "I'm playing in Monte Carlo. When we both pass, I will consider all the stones on the board alive. If you are reading this, write 'yes'. Please bear with me at the game end, I need to fill the whole board; if you help me, we will both be happier. Filling the board will not lose points (NZ rules).";
269 e->genmove = montecarlo_genmove;
270 e->data = mc;
272 return e;