4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file intro_gui.cpp The main menu GUI. */
15 #include "window_gui.h"
16 #include "textbuf_gui.h"
17 #include "network/network.h"
19 #include "network/network_gui.h"
20 #include "network/network_content.h"
21 #include "landscape_type.h"
22 #include "strings_func.h"
24 #include "ai/ai_gui.hpp"
26 #include "core/geometry_func.hpp"
29 #include "highscore.h"
31 #include "widgets/intro_widget.h"
33 #include "table/strings.h"
34 #include "table/sprites.h"
36 struct SelectGameWindow
: public Window
{
38 SelectGameWindow(WindowDesc
*desc
) : Window(desc
)
40 this->CreateNestedTree();
41 this->FinishInitNested(0);
42 this->OnInvalidateData();
46 * Some data on this window has become invalid.
47 * @param data Information about the changed data.
48 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
50 virtual void OnInvalidateData(int data
= 0, bool gui_scope
= true)
52 if (!gui_scope
) return;
53 this->SetWidgetLoweredState(WID_SGI_TEMPERATE_LANDSCAPE
, _settings_newgame
.game_creation
.landscape
== LT_TEMPERATE
);
54 this->SetWidgetLoweredState(WID_SGI_ARCTIC_LANDSCAPE
, _settings_newgame
.game_creation
.landscape
== LT_ARCTIC
);
55 this->SetWidgetLoweredState(WID_SGI_TROPIC_LANDSCAPE
, _settings_newgame
.game_creation
.landscape
== LT_TROPIC
);
56 this->SetWidgetLoweredState(WID_SGI_TOYLAND_LANDSCAPE
, _settings_newgame
.game_creation
.landscape
== LT_TOYLAND
);
61 bool missing
= _current_language
->missing
>= _settings_client
.gui
.missing_strings_threshold
&& !IsReleasedVersion();
62 this->GetWidget
<NWidgetStacked
>(WID_SGI_TRANSLATION_SELECTION
)->SetDisplayedPlane(missing
? 0 : SZSP_NONE
);
65 virtual void DrawWidget(const Rect
&r
, int widget
) const
68 case WID_SGI_TRANSLATION
:
69 SetDParam(0, _current_language
->missing
);
70 DrawStringMultiLine(r
.left
, r
.right
, r
.top
, r
.bottom
, STR_INTRO_TRANSLATION
, TC_FROMSTRING
, SA_CENTER
);
75 virtual void UpdateWidgetSize(int widget
, Dimension
*size
, const Dimension
&padding
, Dimension
*fill
, Dimension
*resize
)
78 case WID_SGI_TRANSLATION
: {
79 SetDParam(0, _current_language
->missing
);
80 int height
= GetStringHeight(STR_INTRO_TRANSLATION
, size
->width
);
81 if (height
> 3 * FONT_HEIGHT_NORMAL
) {
82 /* Don't let the window become too high. */
83 Dimension textdim
= GetStringBoundingBox(STR_INTRO_TRANSLATION
);
85 textdim
.width
-= textdim
.width
/ 2;
86 *size
= maxdim(*size
, textdim
);
88 size
->height
= height
+ padding
.height
;
95 virtual void OnClick(Point pt
, int widget
, int click_count
)
98 /* Do not create a network server when you (just) have closed one of the game
99 * creation/load windows for the network server. */
100 if (IsInsideMM(widget
, WID_SGI_GENERATE_GAME
, WID_SGI_EDIT_SCENARIO
+ 1)) _is_network_server
= false;
101 #endif /* ENABLE_NETWORK */
104 case WID_SGI_GENERATE_GAME
:
106 StartNewGameWithoutGUI(GENERATE_NEW_SEED
);
108 ShowGenerateLandscape();
112 case WID_SGI_LOAD_GAME
: ShowSaveLoadDialog(SLD_LOAD_GAME
); break;
113 case WID_SGI_PLAY_SCENARIO
: ShowSaveLoadDialog(SLD_LOAD_SCENARIO
); break;
114 case WID_SGI_PLAY_HEIGHTMAP
: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP
); break;
115 case WID_SGI_EDIT_SCENARIO
: StartScenarioEditor(); break;
117 case WID_SGI_PLAY_NETWORK
:
118 if (!_network_available
) {
119 ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE
, INVALID_STRING_ID
, WL_ERROR
);
121 ShowNetworkGameWindow();
125 case WID_SGI_TEMPERATE_LANDSCAPE
: case WID_SGI_ARCTIC_LANDSCAPE
:
126 case WID_SGI_TROPIC_LANDSCAPE
: case WID_SGI_TOYLAND_LANDSCAPE
:
127 SetNewLandscapeType(widget
- WID_SGI_TEMPERATE_LANDSCAPE
);
130 case WID_SGI_OPTIONS
: ShowGameOptions(); break;
131 case WID_SGI_HIGHSCORE
: ShowHighscoreTable(); break;
132 case WID_SGI_SETTINGS_OPTIONS
:ShowGameSettings(); break;
133 case WID_SGI_GRF_SETTINGS
: ShowNewGRFSettings(true, true, false, &_grfconfig_newgame
); break;
134 case WID_SGI_CONTENT_DOWNLOAD
:
135 if (!_network_available
) {
136 ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE
, INVALID_STRING_ID
, WL_ERROR
);
138 ShowNetworkContentListWindow();
141 case WID_SGI_AI_SETTINGS
: ShowAIConfigWindow(); break;
142 case WID_SGI_EXIT
: HandleExitGameRequest(); break;
147 static const NWidgetPart _nested_select_game_widgets
[] = {
148 NWidget(WWT_CAPTION
, COLOUR_BROWN
), SetDataTip(STR_INTRO_CAPTION
, STR_NULL
),
149 NWidget(WWT_PANEL
, COLOUR_BROWN
),
150 NWidget(NWID_SPACER
), SetMinimalSize(0, 8),
152 /* 'generate game' and 'load game' buttons */
153 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
),
154 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_SGI_GENERATE_GAME
), SetMinimalSize(158, 12),
155 SetDataTip(STR_INTRO_NEW_GAME
, STR_INTRO_TOOLTIP_NEW_GAME
), SetPadding(0, 0, 0, 10), SetFill(1, 0),
156 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_SGI_LOAD_GAME
), SetMinimalSize(158, 12),
157 SetDataTip(STR_INTRO_LOAD_GAME
, STR_INTRO_TOOLTIP_LOAD_GAME
), SetPadding(0, 10, 0, 0), SetFill(1, 0),
160 NWidget(NWID_SPACER
), SetMinimalSize(0, 6),
162 /* 'play scenario' and 'play heightmap' buttons */
163 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
),
164 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_SGI_PLAY_SCENARIO
), SetMinimalSize(158, 12),
165 SetDataTip(STR_INTRO_PLAY_SCENARIO
, STR_INTRO_TOOLTIP_PLAY_SCENARIO
), SetPadding(0, 0, 0, 10), SetFill(1, 0),
166 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_SGI_PLAY_HEIGHTMAP
), SetMinimalSize(158, 12),
167 SetDataTip(STR_INTRO_PLAY_HEIGHTMAP
, STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP
), SetPadding(0, 10, 0, 0), SetFill(1, 0),
170 NWidget(NWID_SPACER
), SetMinimalSize(0, 6),
172 /* 'edit scenario' and 'play multiplayer' buttons */
173 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
),
174 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_SGI_EDIT_SCENARIO
), SetMinimalSize(158, 12),
175 SetDataTip(STR_INTRO_SCENARIO_EDITOR
, STR_INTRO_TOOLTIP_SCENARIO_EDITOR
), SetPadding(0, 0, 0, 10), SetFill(1, 0),
176 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_SGI_PLAY_NETWORK
), SetMinimalSize(158, 12),
177 SetDataTip(STR_INTRO_MULTIPLAYER
, STR_INTRO_TOOLTIP_MULTIPLAYER
), SetPadding(0, 10, 0, 0), SetFill(1, 0),
180 NWidget(NWID_SPACER
), SetMinimalSize(0, 7),
182 /* climate selection buttons */
183 NWidget(NWID_HORIZONTAL
),
184 NWidget(NWID_SPACER
), SetMinimalSize(10, 0), SetFill(1, 0),
185 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_SGI_TEMPERATE_LANDSCAPE
), SetMinimalSize(77, 55),
186 SetDataTip(SPR_SELECT_TEMPERATE
, STR_INTRO_TOOLTIP_TEMPERATE
),
187 NWidget(NWID_SPACER
), SetMinimalSize(3, 0), SetFill(1, 0),
188 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_SGI_ARCTIC_LANDSCAPE
), SetMinimalSize(77, 55),
189 SetDataTip(SPR_SELECT_SUB_ARCTIC
, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE
),
190 NWidget(NWID_SPACER
), SetMinimalSize(3, 0), SetFill(1, 0),
191 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_SGI_TROPIC_LANDSCAPE
), SetMinimalSize(77, 55),
192 SetDataTip(SPR_SELECT_SUB_TROPICAL
, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE
),
193 NWidget(NWID_SPACER
), SetMinimalSize(3, 0), SetFill(1, 0),
194 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_SGI_TOYLAND_LANDSCAPE
), SetMinimalSize(77, 55),
195 SetDataTip(SPR_SELECT_TOYLAND
, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE
),
196 NWidget(NWID_SPACER
), SetMinimalSize(10, 0), SetFill(1, 0),
199 NWidget(NWID_SPACER
), SetMinimalSize(0, 7),
200 NWidget(NWID_SELECTION
, INVALID_COLOUR
, WID_SGI_TRANSLATION_SELECTION
),
201 NWidget(NWID_VERTICAL
),
202 NWidget(WWT_EMPTY
, COLOUR_ORANGE
, WID_SGI_TRANSLATION
), SetMinimalSize(316, 12), SetFill(1, 0), SetPadding(0, 10, 7, 10),
206 /* 'game options' and 'advanced settings' buttons */
207 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
),
208 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_SGI_OPTIONS
), SetMinimalSize(158, 12),
209 SetDataTip(STR_INTRO_GAME_OPTIONS
, STR_INTRO_TOOLTIP_GAME_OPTIONS
), SetPadding(0, 0, 0, 10), SetFill(1, 0),
210 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_SGI_SETTINGS_OPTIONS
), SetMinimalSize(158, 12),
211 SetDataTip(STR_INTRO_ADVANCED_SETTINGS
, STR_INTRO_TOOLTIP_ADVANCED_SETTINGS
), SetPadding(0, 10, 0, 0), SetFill(1, 0),
214 NWidget(NWID_SPACER
), SetMinimalSize(0, 6),
216 /* 'script settings' and 'newgrf settings' buttons */
217 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
),
218 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_SGI_AI_SETTINGS
), SetMinimalSize(158, 12),
219 SetDataTip(STR_INTRO_SCRIPT_SETTINGS
, STR_INTRO_TOOLTIP_SCRIPT_SETTINGS
), SetPadding(0, 0, 0, 10), SetFill(1, 0),
220 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_SGI_GRF_SETTINGS
), SetMinimalSize(158, 12),
221 SetDataTip(STR_INTRO_NEWGRF_SETTINGS
, STR_INTRO_TOOLTIP_NEWGRF_SETTINGS
), SetPadding(0, 10, 0, 0), SetFill(1, 0),
224 NWidget(NWID_SPACER
), SetMinimalSize(0, 6),
226 /* 'online content' and 'highscore' buttons */
227 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
),
228 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_SGI_CONTENT_DOWNLOAD
), SetMinimalSize(158, 12),
229 SetDataTip(STR_INTRO_ONLINE_CONTENT
, STR_INTRO_TOOLTIP_ONLINE_CONTENT
), SetPadding(0, 0, 0, 10), SetFill(1, 0),
230 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_SGI_HIGHSCORE
), SetMinimalSize(158, 12),
231 SetDataTip(STR_INTRO_HIGHSCORE
, STR_INTRO_TOOLTIP_HIGHSCORE
), SetPadding(0, 10, 0, 0), SetFill(1, 0),
234 NWidget(NWID_SPACER
), SetMinimalSize(0, 6),
236 /* 'exit program' button */
237 NWidget(NWID_HORIZONTAL
),
238 NWidget(NWID_SPACER
), SetFill(1, 0),
239 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_SGI_EXIT
), SetMinimalSize(128, 12),
240 SetDataTip(STR_INTRO_QUIT
, STR_INTRO_TOOLTIP_QUIT
),
241 NWidget(NWID_SPACER
), SetFill(1, 0),
244 NWidget(NWID_SPACER
), SetMinimalSize(0, 8),
249 static WindowDesc
_select_game_desc(
250 WDP_CENTER
, NULL
, 0, 0,
251 WC_SELECT_GAME
, WC_NONE
,
253 _nested_select_game_widgets
, lengthof(_nested_select_game_widgets
)
256 void ShowSelectGameWindow()
258 new SelectGameWindow(&_select_game_desc
);
261 static void AskExitGameCallback(Window
*w
, bool confirmed
)
263 if (confirmed
) _exit_game
= true;
269 SetDParam(0, STR_OSNAME_WINDOWS
);
270 #elif defined(__APPLE__)
271 SetDParam(0, STR_OSNAME_OSX
);
272 #elif defined(__BEOS__)
273 SetDParam(0, STR_OSNAME_BEOS
);
274 #elif defined(__HAIKU__)
275 SetDParam(0, STR_OSNAME_HAIKU
);
276 #elif defined(__MORPHOS__)
277 SetDParam(0, STR_OSNAME_MORPHOS
);
278 #elif defined(__AMIGA__)
279 SetDParam(0, STR_OSNAME_AMIGAOS
);
280 #elif defined(__OS2__)
281 SetDParam(0, STR_OSNAME_OS2
);
283 SetDParam(0, STR_OSNAME_SUNOS
);
285 SetDParam(0, STR_OSNAME_DOS
);
287 SetDParam(0, STR_OSNAME_UNIX
);
291 STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD
,
298 static void AskExitToGameMenuCallback(Window
*w
, bool confirmed
)
301 _switch_mode
= SM_MENU
;
302 ClearErrorMessages();
306 void AskExitToGameMenu()
309 STR_ABANDON_GAME_CAPTION
,
310 (_game_mode
!= GM_EDITOR
) ? STR_ABANDON_GAME_QUERY
: STR_ABANDON_SCENARIO_QUERY
,
312 AskExitToGameMenuCallback