Fix old map array tunnel head conversion
[openttd/fttd.git] / src / intro_gui.cpp
blob88233edcd7974fffd1182669f424fc481019b156
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file intro_gui.cpp The main menu GUI. */
12 #include "stdafx.h"
13 #include "error.h"
14 #include "gui.h"
15 #include "window_gui.h"
16 #include "textbuf_gui.h"
17 #include "network/network.h"
18 #include "genworld.h"
19 #include "network/network_gui.h"
20 #include "network/network_content.h"
21 #include "landscape_type.h"
22 #include "strings_func.h"
23 #include "fios.h"
24 #include "ai/ai_gui.hpp"
25 #include "gfx_func.h"
26 #include "core/geometry_func.hpp"
27 #include "language.h"
28 #include "rev.h"
29 #include "highscore.h"
31 #include "widgets/intro_widget.h"
33 #include "table/strings.h"
34 #include "table/sprites.h"
36 struct SelectGameWindow : public Window {
38 SelectGameWindow (const WindowDesc *desc) : Window(desc)
40 this->CreateNestedTree();
41 this->InitNested(0);
42 this->OnInvalidateData();
45 /**
46 * Some data on this window has become invalid.
47 * @param data Information about the changed data.
48 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
50 virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
52 if (!gui_scope) return;
53 this->SetWidgetLoweredState(WID_SGI_TEMPERATE_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
54 this->SetWidgetLoweredState(WID_SGI_ARCTIC_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_ARCTIC);
55 this->SetWidgetLoweredState(WID_SGI_TROPIC_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TROPIC);
56 this->SetWidgetLoweredState(WID_SGI_TOYLAND_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TOYLAND);
59 virtual void OnInit()
61 bool missing_sprites = _missing_extra_graphics > 0 && !IsReleasedVersion();
62 this->GetWidget<NWidgetStacked>(WID_SGI_BASESET_SELECTION)->SetDisplayedPlane(missing_sprites ? 0 : SZSP_NONE);
64 bool missing_lang = _current_language->missing >= _settings_client.gui.missing_strings_threshold && !IsReleasedVersion();
65 this->GetWidget<NWidgetStacked>(WID_SGI_TRANSLATION_SELECTION)->SetDisplayedPlane(missing_lang ? 0 : SZSP_NONE);
68 void DrawWidget (BlitArea *dpi, const Rect &r, int widget) const OVERRIDE
70 switch (widget) {
71 case WID_SGI_BASESET:
72 SetDParam(0, _missing_extra_graphics);
73 DrawStringMultiLine (dpi, r.left, r.right, r.top, r.bottom, STR_INTRO_BASESET, TC_FROMSTRING, SA_CENTER);
74 break;
76 case WID_SGI_TRANSLATION:
77 SetDParam(0, _current_language->missing);
78 DrawStringMultiLine (dpi, r.left, r.right, r.top, r.bottom, STR_INTRO_TRANSLATION, TC_FROMSTRING, SA_CENTER);
79 break;
83 virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
85 StringID str = 0;
86 switch (widget) {
87 case WID_SGI_BASESET:
88 SetDParam(0, _missing_extra_graphics);
89 str = STR_INTRO_BASESET;
90 break;
92 case WID_SGI_TRANSLATION:
93 SetDParam(0, _current_language->missing);
94 str = STR_INTRO_TRANSLATION;
95 break;
98 if (str != 0) {
99 int height = GetStringHeight(str, size->width);
100 if (height > 3 * FONT_HEIGHT_NORMAL) {
101 /* Don't let the window become too high. */
102 Dimension textdim = GetStringBoundingBox(str);
103 textdim.height *= 3;
104 textdim.width -= textdim.width / 2;
105 *size = maxdim(*size, textdim);
106 } else {
107 size->height = height + padding.height;
112 virtual void OnClick(Point pt, int widget, int click_count)
114 #ifdef ENABLE_NETWORK
115 /* Do not create a network server when you (just) have closed one of the game
116 * creation/load windows for the network server. */
117 if (IsInsideMM(widget, WID_SGI_GENERATE_GAME, WID_SGI_EDIT_SCENARIO + 1)) _is_network_server = false;
118 #endif /* ENABLE_NETWORK */
120 switch (widget) {
121 case WID_SGI_GENERATE_GAME:
122 if (_ctrl_pressed) {
123 StartNewGameWithoutGUI(GENERATE_NEW_SEED);
124 } else {
125 ShowGenerateLandscape();
127 break;
129 case WID_SGI_LOAD_GAME: ShowSaveLoadDialog (FT_SAVEGAME); break;
130 case WID_SGI_PLAY_SCENARIO: ShowSaveLoadDialog (FT_SCENARIO); break;
131 case WID_SGI_PLAY_HEIGHTMAP: ShowSaveLoadDialog (FT_HEIGHTMAP); break;
132 case WID_SGI_EDIT_SCENARIO: StartScenarioEditor(); break;
134 case WID_SGI_PLAY_NETWORK:
135 if (!_network_available) {
136 ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
137 } else {
138 ShowNetworkGameWindow();
140 break;
142 case WID_SGI_TEMPERATE_LANDSCAPE: case WID_SGI_ARCTIC_LANDSCAPE:
143 case WID_SGI_TROPIC_LANDSCAPE: case WID_SGI_TOYLAND_LANDSCAPE:
144 SetNewLandscapeType(widget - WID_SGI_TEMPERATE_LANDSCAPE);
145 break;
147 case WID_SGI_OPTIONS: ShowGameOptions(); break;
148 case WID_SGI_HIGHSCORE: ShowHighscoreTable(); break;
149 case WID_SGI_SETTINGS_OPTIONS:ShowGameSettings(); break;
150 case WID_SGI_GRF_SETTINGS: ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break;
151 case WID_SGI_CONTENT_DOWNLOAD:
152 if (!_network_available) {
153 ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
154 } else {
155 ShowNetworkContentListWindow();
157 break;
158 case WID_SGI_AI_SETTINGS: ShowAIConfigWindow(); break;
159 case WID_SGI_EXIT: HandleExitGameRequest(); break;
164 static const NWidgetPart _nested_select_game_widgets[] = {
165 NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_INTRO_CAPTION, STR_NULL),
166 NWidget(WWT_PANEL, COLOUR_BROWN),
167 NWidget(NWID_SPACER), SetMinimalSize(0, 8),
169 /* 'generate game' and 'load game' buttons */
170 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
171 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_GENERATE_GAME), SetMinimalSize(158, 12),
172 SetDataTip(STR_INTRO_NEW_GAME, STR_INTRO_TOOLTIP_NEW_GAME), SetPadding(0, 0, 0, 10), SetFill(1, 0),
173 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_LOAD_GAME), SetMinimalSize(158, 12),
174 SetDataTip(STR_INTRO_LOAD_GAME, STR_INTRO_TOOLTIP_LOAD_GAME), SetPadding(0, 10, 0, 0), SetFill(1, 0),
175 EndContainer(),
177 NWidget(NWID_SPACER), SetMinimalSize(0, 6),
179 /* 'play scenario' and 'play heightmap' buttons */
180 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
181 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_PLAY_SCENARIO), SetMinimalSize(158, 12),
182 SetDataTip(STR_INTRO_PLAY_SCENARIO, STR_INTRO_TOOLTIP_PLAY_SCENARIO), SetPadding(0, 0, 0, 10), SetFill(1, 0),
183 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_PLAY_HEIGHTMAP), SetMinimalSize(158, 12),
184 SetDataTip(STR_INTRO_PLAY_HEIGHTMAP, STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP), SetPadding(0, 10, 0, 0), SetFill(1, 0),
185 EndContainer(),
187 NWidget(NWID_SPACER), SetMinimalSize(0, 6),
189 /* 'edit scenario' and 'play multiplayer' buttons */
190 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
191 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_EDIT_SCENARIO), SetMinimalSize(158, 12),
192 SetDataTip(STR_INTRO_SCENARIO_EDITOR, STR_INTRO_TOOLTIP_SCENARIO_EDITOR), SetPadding(0, 0, 0, 10), SetFill(1, 0),
193 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_PLAY_NETWORK), SetMinimalSize(158, 12),
194 SetDataTip(STR_INTRO_MULTIPLAYER, STR_INTRO_TOOLTIP_MULTIPLAYER), SetPadding(0, 10, 0, 0), SetFill(1, 0),
195 EndContainer(),
197 NWidget(NWID_SPACER), SetMinimalSize(0, 7),
199 /* climate selection buttons */
200 NWidget(NWID_HORIZONTAL),
201 NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0),
202 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_SGI_TEMPERATE_LANDSCAPE), SetMinimalSize(76, 54),
203 SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
204 NWidget(NWID_SPACER), SetMinimalSize(4, 0), SetFill(1, 0),
205 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_SGI_ARCTIC_LANDSCAPE), SetMinimalSize(76, 54),
206 SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
207 NWidget(NWID_SPACER), SetMinimalSize(4, 0), SetFill(1, 0),
208 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_SGI_TROPIC_LANDSCAPE), SetMinimalSize(76, 54),
209 SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
210 NWidget(NWID_SPACER), SetMinimalSize(4, 0), SetFill(1, 0),
211 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_SGI_TOYLAND_LANDSCAPE), SetMinimalSize(76, 54),
212 SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
213 NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0),
214 EndContainer(),
216 NWidget(NWID_SPACER), SetMinimalSize(0, 7),
217 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_SGI_BASESET_SELECTION),
218 NWidget(NWID_VERTICAL),
219 NWidget(WWT_EMPTY, COLOUR_ORANGE, WID_SGI_BASESET), SetMinimalSize(316, 12), SetFill(1, 0), SetPadding(0, 10, 7, 10),
220 EndContainer(),
221 EndContainer(),
222 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_SGI_TRANSLATION_SELECTION),
223 NWidget(NWID_VERTICAL),
224 NWidget(WWT_EMPTY, COLOUR_ORANGE, WID_SGI_TRANSLATION), SetMinimalSize(316, 12), SetFill(1, 0), SetPadding(0, 10, 7, 10),
225 EndContainer(),
226 EndContainer(),
228 /* 'game options' and 'advanced settings' buttons */
229 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
230 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_OPTIONS), SetMinimalSize(158, 12),
231 SetDataTip(STR_INTRO_GAME_OPTIONS, STR_INTRO_TOOLTIP_GAME_OPTIONS), SetPadding(0, 0, 0, 10), SetFill(1, 0),
232 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_SETTINGS_OPTIONS), SetMinimalSize(158, 12),
233 SetDataTip(STR_INTRO_CONFIG_SETTINGS_TREE, STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE), SetPadding(0, 10, 0, 0), SetFill(1, 0),
234 EndContainer(),
236 NWidget(NWID_SPACER), SetMinimalSize(0, 6),
238 /* 'script settings' and 'newgrf settings' buttons */
239 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
240 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_AI_SETTINGS), SetMinimalSize(158, 12),
241 SetDataTip(STR_INTRO_SCRIPT_SETTINGS, STR_INTRO_TOOLTIP_SCRIPT_SETTINGS), SetPadding(0, 0, 0, 10), SetFill(1, 0),
242 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_GRF_SETTINGS), SetMinimalSize(158, 12),
243 SetDataTip(STR_INTRO_NEWGRF_SETTINGS, STR_INTRO_TOOLTIP_NEWGRF_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
244 EndContainer(),
246 NWidget(NWID_SPACER), SetMinimalSize(0, 6),
248 /* 'online content' and 'highscore' buttons */
249 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
250 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_CONTENT_DOWNLOAD), SetMinimalSize(158, 12),
251 SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT), SetPadding(0, 0, 0, 10), SetFill(1, 0),
252 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_HIGHSCORE), SetMinimalSize(158, 12),
253 SetDataTip(STR_INTRO_HIGHSCORE, STR_INTRO_TOOLTIP_HIGHSCORE), SetPadding(0, 10, 0, 0), SetFill(1, 0),
254 EndContainer(),
256 NWidget(NWID_SPACER), SetMinimalSize(0, 6),
258 /* 'exit program' button */
259 NWidget(NWID_HORIZONTAL),
260 NWidget(NWID_SPACER), SetFill(1, 0),
261 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_EXIT), SetMinimalSize(128, 12),
262 SetDataTip(STR_INTRO_QUIT, STR_INTRO_TOOLTIP_QUIT),
263 NWidget(NWID_SPACER), SetFill(1, 0),
264 EndContainer(),
266 NWidget(NWID_SPACER), SetMinimalSize(0, 8),
268 EndContainer(),
271 static const WindowDesc _select_game_desc(
272 WDP_CENTER, 0, 0,
273 WC_SELECT_GAME, WC_NONE,
275 _nested_select_game_widgets, lengthof(_nested_select_game_widgets)
278 void ShowSelectGameWindow()
280 new SelectGameWindow(&_select_game_desc);
283 static void AskExitGameCallback(Window *w, bool confirmed)
285 if (confirmed) _exit_game = true;
288 void AskExitGame()
290 #if defined(_WIN32)
291 SetDParam(0, STR_OSNAME_WINDOWS);
292 #elif defined(__APPLE__)
293 SetDParam(0, STR_OSNAME_OSX);
294 #elif defined(__BEOS__)
295 SetDParam(0, STR_OSNAME_BEOS);
296 #elif defined(__HAIKU__)
297 SetDParam(0, STR_OSNAME_HAIKU);
298 #elif defined(__MORPHOS__)
299 SetDParam(0, STR_OSNAME_MORPHOS);
300 #elif defined(__AMIGA__)
301 SetDParam(0, STR_OSNAME_AMIGAOS);
302 #elif defined(__OS2__)
303 SetDParam(0, STR_OSNAME_OS2);
304 #elif defined(SUNOS)
305 SetDParam(0, STR_OSNAME_SUNOS);
306 #elif defined(DOS)
307 SetDParam(0, STR_OSNAME_DOS);
308 #else
309 SetDParam(0, STR_OSNAME_UNIX);
310 #endif
311 ShowQuery(
312 STR_QUIT_CAPTION,
313 STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD,
314 NULL,
315 AskExitGameCallback
320 static void AskExitToGameMenuCallback(Window *w, bool confirmed)
322 if (confirmed) {
323 _switch_mode = SM_MENU;
324 ClearErrorMessages();
328 void AskExitToGameMenu()
330 ShowQuery(
331 STR_ABANDON_GAME_CAPTION,
332 (_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_ABANDON_SCENARIO_QUERY,
333 NULL,
334 AskExitToGameMenuCallback