Handle invalid strings from game scripts more leniently
[openttd/fttd.git] / src / string_type.h
blob94d4304dfe9e184685f3b34049f1b62d5264f0e4
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file string_type.h Types for strings. */
12 #ifndef STRING_TYPE_H
13 #define STRING_TYPE_H
15 #include "core/enum_type.hpp"
17 /** A non-breaking space. */
18 #define NBSP "\xC2\xA0"
20 /** A left-to-right marker, marks the next character as left-to-right. */
21 #define LRM "\xE2\x80\x8E"
23 /**
24 * Valid filter types for IsValidChar.
26 enum CharSetFilter {
27 CS_ALPHANUMERAL, ///< Both numeric and alphabetic and spaces and stuff
28 CS_NUMERAL, ///< Only numeric ones
29 CS_NUMERAL_SPACE, ///< Only numbers and spaces
30 CS_ALPHA, ///< Only alphabetic values
31 CS_HEXADECIMAL, ///< Only hexadecimal characters
34 /** Type for wide characters, i.e. non-UTF8 encoded unicode characters. */
35 typedef uint32 WChar;
37 /* The following are directional formatting codes used to get the LTR and RTL strings right:
38 * http://www.unicode.org/unicode/reports/tr9/#Directional_Formatting_Codes */
39 static const WChar CHAR_TD_LRM = 0x200E; ///< The next character acts like a left-to-right character.
40 static const WChar CHAR_TD_RLM = 0x200F; ///< The next character acts like a right-to-left character.
41 static const WChar CHAR_TD_LRE = 0x202A; ///< The following text is embedded left-to-right.
42 static const WChar CHAR_TD_RLE = 0x202B; ///< The following text is embedded right-to-left.
43 static const WChar CHAR_TD_LRO = 0x202D; ///< Force the following characters to be treated as left-to-right characters.
44 static const WChar CHAR_TD_RLO = 0x202E; ///< Force the following characters to be treated as right-to-left characters.
45 static const WChar CHAR_TD_PDF = 0x202C; ///< Restore the text-direction state to before the last LRE, RLE, LRO or RLO.
47 /** Settings for the string validation. */
48 enum StringValidationSettings {
49 SVS_NONE = 0, ///< Allow nothing and replace nothing.
50 SVS_REPLACE_WITH_QUESTION_MARK = 1 << 0, ///< Replace the unknown/bad bits with question marks.
51 SVS_ALLOW_NEWLINE = 1 << 1, ///< Allow newlines.
52 SVS_ALLOW_CONTROL_CODE = 1 << 2, ///< Allow the special control codes.
54 DECLARE_ENUM_AS_BIT_SET(StringValidationSettings)
56 #endif /* STRING_TYPE_H */