4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file newgrf_house.cpp Implementation of NewGRF houses. */
14 #include "landscape.h"
15 #include "newgrf_house.h"
16 #include "newgrf_spritegroup.h"
17 #include "newgrf_town.h"
18 #include "newgrf_sound.h"
19 #include "company_func.h"
20 #include "company_base.h"
23 #include "newgrf_animation_base.h"
24 #include "newgrf_cargo.h"
25 #include "station_base.h"
27 static BuildingCounts
<uint32
> _building_counts
;
28 static HouseClassMapping _class_mapping
[HOUSE_CLASS_MAX
];
30 HouseOverrideManager
_house_mngr(NEW_HOUSE_OFFSET
, NUM_HOUSES
, INVALID_HOUSE_ID
);
33 * Constructor of a house scope resolver.
34 * @param ro Surrounding resolver.
35 * @param house_id House type being queried.
36 * @param tile %Tile containing the house.
37 * @param town %Town containing the house.
38 * @param not_yet_constructed House is still under construction.
39 * @param initial_random_bits Random bits during construction checks.
40 * @param watched_cargo_triggers Cargo types that triggered the watched cargo callback.
42 HouseScopeResolver::HouseScopeResolver(ResolverObject
*ro
, HouseID house_id
, TileIndex tile
, Town
*town
,
43 bool not_yet_constructed
, uint8 initial_random_bits
, uint32 watched_cargo_triggers
)
46 this->house_id
= house_id
;
49 this->not_yet_constructed
= not_yet_constructed
;
50 this->initial_random_bits
= initial_random_bits
;
51 this->watched_cargo_triggers
= watched_cargo_triggers
;
55 * Retrieve the grf file associated with a house.
56 * @param house_id House to query.
57 * @return The associated GRF file (may be \c NULL).
59 static const GRFFile
*GetHouseSpecGrf(HouseID house_id
)
61 const HouseSpec
*hs
= HouseSpec::Get(house_id
);
62 return (hs
!= NULL
) ? hs
->grf_prop
.grffile
: NULL
;
66 * Construct a resolver for a house.
67 * @param house_id House to query.
68 * @param tile %Tile containing the house.
69 * @param town %Town containing the house.
70 * @param callback Callback ID.
71 * @param param1 First parameter (var 10) of the callback.
72 * @param param2 Second parameter (var 18) of the callback.
73 * @param not_yet_constructed House is still under construction.
74 * @param initial_random_bits Random bits during construction checks.
75 * @param watched_cargo_triggers Cargo types that triggered the watched cargo callback.
77 HouseResolverObject::HouseResolverObject(HouseID house_id
, TileIndex tile
, Town
*town
,
78 CallbackID callback
, uint32 param1
, uint32 param2
,
79 bool not_yet_constructed
, uint8 initial_random_bits
, uint32 watched_cargo_triggers
)
80 : ResolverObject(GetHouseSpecGrf(house_id
), callback
, param1
, param2
),
81 house_scope(this, house_id
, tile
, town
, not_yet_constructed
, initial_random_bits
, watched_cargo_triggers
),
82 town_scope(this, town
, not_yet_constructed
) // Don't access StorePSA if house is not yet constructed.
86 HouseClassID
AllocateHouseClassID(byte grf_class_id
, uint32 grfid
)
88 /* Start from 1 because 0 means that no class has been assigned. */
89 for (int i
= 1; i
!= lengthof(_class_mapping
); i
++) {
90 HouseClassMapping
*map
= &_class_mapping
[i
];
92 if (map
->class_id
== grf_class_id
&& map
->grfid
== grfid
) return (HouseClassID
)i
;
94 if (map
->class_id
== 0 && map
->grfid
== 0) {
95 map
->class_id
= grf_class_id
;
97 return (HouseClassID
)i
;
100 return HOUSE_NO_CLASS
;
103 void InitializeBuildingCounts()
105 memset(&_building_counts
, 0, sizeof(_building_counts
));
109 memset(&t
->cache
.building_counts
, 0, sizeof(t
->cache
.building_counts
));
114 * IncreaseBuildingCount()
115 * Increase the count of a building when it has been added by a town.
116 * @param t The town that the building is being built in
117 * @param house_id The id of the house being added
119 void IncreaseBuildingCount(Town
*t
, HouseID house_id
)
121 HouseClassID class_id
= HouseSpec::Get(house_id
)->class_id
;
123 if (!_loaded_newgrf_features
.has_newhouses
) return;
125 t
->cache
.building_counts
.id_count
[house_id
]++;
126 _building_counts
.id_count
[house_id
]++;
128 if (class_id
== HOUSE_NO_CLASS
) return;
130 t
->cache
.building_counts
.class_count
[class_id
]++;
131 _building_counts
.class_count
[class_id
]++;
135 * DecreaseBuildingCount()
136 * Decrease the number of a building when it is deleted.
137 * @param t The town that the building was built in
138 * @param house_id The id of the house being removed
140 void DecreaseBuildingCount(Town
*t
, HouseID house_id
)
142 HouseClassID class_id
= HouseSpec::Get(house_id
)->class_id
;
144 if (!_loaded_newgrf_features
.has_newhouses
) return;
146 if (t
->cache
.building_counts
.id_count
[house_id
] > 0) t
->cache
.building_counts
.id_count
[house_id
]--;
147 if (_building_counts
.id_count
[house_id
] > 0) _building_counts
.id_count
[house_id
]--;
149 if (class_id
== HOUSE_NO_CLASS
) return;
151 if (t
->cache
.building_counts
.class_count
[class_id
] > 0) t
->cache
.building_counts
.class_count
[class_id
]--;
152 if (_building_counts
.class_count
[class_id
] > 0) _building_counts
.class_count
[class_id
]--;
155 /* virtual */ uint32
HouseScopeResolver::GetRandomBits() const
157 /* Note: Towns build houses over houses. So during construction checks 'tile' may be a valid but unrelated house. */
158 assert(IsValidTile(this->tile
) && (this->not_yet_constructed
|| IsHouseTile(this->tile
)));
159 return this->not_yet_constructed
? this->initial_random_bits
: GetHouseRandomBits(this->tile
);
162 /* virtual */ uint32
HouseScopeResolver::GetTriggers() const
164 /* Note: Towns build houses over houses. So during construction checks 'tile' may be a valid but unrelated house. */
165 assert(IsValidTile(this->tile
) && (this->not_yet_constructed
|| IsHouseTile(this->tile
)));
166 return this->not_yet_constructed
? 0 : GetHouseTriggers(this->tile
);
169 /* virtual */ void HouseScopeResolver::SetTriggers(int triggers
) const
171 assert(!this->not_yet_constructed
&& IsValidTile(this->tile
) && IsHouseTile(this->tile
));
172 SetHouseTriggers(this->tile
, triggers
);
175 static uint32
GetNumHouses(HouseID house_id
, const Town
*town
)
177 uint8 map_id_count
, town_id_count
, map_class_count
, town_class_count
;
178 HouseClassID class_id
= HouseSpec::Get(house_id
)->class_id
;
180 map_id_count
= ClampU(_building_counts
.id_count
[house_id
], 0, 255);
181 map_class_count
= ClampU(_building_counts
.class_count
[class_id
], 0, 255);
182 town_id_count
= ClampU(town
->cache
.building_counts
.id_count
[house_id
], 0, 255);
183 town_class_count
= ClampU(town
->cache
.building_counts
.class_count
[class_id
], 0, 255);
185 return map_class_count
<< 24 | town_class_count
<< 16 | map_id_count
<< 8 | town_id_count
;
189 * Get information about a nearby tile.
190 * @param parameter from callback. It's in fact a pair of coordinates
191 * @param tile TileIndex from which the callback was initiated
192 * @param grf_version8 True, if we are dealing with a new NewGRF which uses GRF version >= 8.
193 * @return a construction of bits obeying the newgrf format
195 static uint32
GetNearbyTileInformation(byte parameter
, TileIndex tile
, bool grf_version8
)
197 tile
= GetNearbyTile(parameter
, tile
);
198 return GetNearbyTileInformation(tile
, grf_version8
);
201 /** Structure with user-data for SearchNearbyHouseXXX - functions */
203 const HouseSpec
*hs
; ///< Specs of the house that started the search.
204 TileIndex north_tile
; ///< Northern tile of the house.
205 } SearchNearbyHouseData
;
208 * Callback function to search a house by its HouseID
209 * @param tile TileIndex to be examined
210 * @param user_data SearchNearbyHouseData
211 * @return true or false, if found or not
213 static bool SearchNearbyHouseID(TileIndex tile
, void *user_data
)
215 if (IsHouseTile(tile
)) {
216 HouseID house
= GetHouseType(tile
); // tile been examined
217 const HouseSpec
*hs
= HouseSpec::Get(house
);
218 if (hs
->grf_prop
.grffile
!= NULL
) { // must be one from a grf file
219 SearchNearbyHouseData
*nbhd
= (SearchNearbyHouseData
*)user_data
;
221 TileIndex north_tile
= tile
+ GetHouseNorthPart(house
); // modifies 'house'!
222 if (north_tile
== nbhd
->north_tile
) return false; // Always ignore origin house
224 return hs
->grf_prop
.local_id
== nbhd
->hs
->grf_prop
.local_id
&& // same local id as the one requested
225 hs
->grf_prop
.grffile
->grfid
== nbhd
->hs
->grf_prop
.grffile
->grfid
; // from the same grf
232 * Callback function to search a house by its classID
233 * @param tile TileIndex to be examined
234 * @param user_data SearchNearbyHouseData
235 * @return true or false, if found or not
237 static bool SearchNearbyHouseClass(TileIndex tile
, void *user_data
)
239 if (IsHouseTile(tile
)) {
240 HouseID house
= GetHouseType(tile
); // tile been examined
241 const HouseSpec
*hs
= HouseSpec::Get(house
);
242 if (hs
->grf_prop
.grffile
!= NULL
) { // must be one from a grf file
243 SearchNearbyHouseData
*nbhd
= (SearchNearbyHouseData
*)user_data
;
245 TileIndex north_tile
= tile
+ GetHouseNorthPart(house
); // modifies 'house'!
246 if (north_tile
== nbhd
->north_tile
) return false; // Always ignore origin house
248 return hs
->class_id
== nbhd
->hs
->class_id
&& // same classid as the one requested
249 hs
->grf_prop
.grffile
->grfid
== nbhd
->hs
->grf_prop
.grffile
->grfid
; // from the same grf
256 * Callback function to search a house by its grfID
257 * @param tile TileIndex to be examined
258 * @param user_data SearchNearbyHouseData
259 * @return true or false, if found or not
261 static bool SearchNearbyHouseGRFID(TileIndex tile
, void *user_data
)
263 if (IsHouseTile(tile
)) {
264 HouseID house
= GetHouseType(tile
); // tile been examined
265 const HouseSpec
*hs
= HouseSpec::Get(house
);
266 if (hs
->grf_prop
.grffile
!= NULL
) { // must be one from a grf file
267 SearchNearbyHouseData
*nbhd
= (SearchNearbyHouseData
*)user_data
;
269 TileIndex north_tile
= tile
+ GetHouseNorthPart(house
); // modifies 'house'!
270 if (north_tile
== nbhd
->north_tile
) return false; // Always ignore origin house
272 return hs
->grf_prop
.grffile
->grfid
== nbhd
->hs
->grf_prop
.grffile
->grfid
; // from the same grf
279 * This function will activate a search around a central tile, looking for some houses
280 * that fit the requested characteristics
281 * @param parameter that is given by the callback.
282 * bits 0..6 radius of the search
283 * bits 7..8 search type i.e.: 0 = houseID/ 1 = classID/ 2 = grfID
284 * @param tile TileIndex from which to start the search
285 * @param house the HouseID that is associated to the house, the callback is called for
286 * @return the Manhattan distance from the center tile, if any, and 0 if failure
288 static uint32
GetDistanceFromNearbyHouse(uint8 parameter
, TileIndex tile
, HouseID house
)
290 static TestTileOnSearchProc
* const search_procs
[3] = {
292 SearchNearbyHouseClass
,
293 SearchNearbyHouseGRFID
,
295 TileIndex found_tile
= tile
;
296 uint8 searchtype
= GB(parameter
, 6, 2);
297 uint8 searchradius
= GB(parameter
, 0, 6);
298 if (searchtype
>= lengthof(search_procs
)) return 0; // do not run on ill-defined code
299 if (searchradius
< 1) return 0; // do not use a too low radius
301 SearchNearbyHouseData nbhd
;
302 nbhd
.hs
= HouseSpec::Get(house
);
303 nbhd
.north_tile
= tile
+ GetHouseNorthPart(house
); // modifies 'house'!
305 /* Use a pointer for the tile to start the search. Will be required for calculating the distance*/
306 if (CircularTileSearch(&found_tile
, 2 * searchradius
+ 1, search_procs
[searchtype
], &nbhd
)) {
307 return DistanceManhattan(found_tile
, tile
);
313 * @note Used by the resolver to get values for feature 07 deterministic spritegroups.
315 /* virtual */ uint32
HouseScopeResolver::GetVariable(byte variable
, uint32 parameter
, bool *available
) const
318 /* Construction stage. */
319 case 0x40: return (IsHouseTile(this->tile
) ? GetHouseBuildingStage(this->tile
) : 0) | TileHash2Bit(TileX(this->tile
), TileY(this->tile
)) << 2;
322 case 0x41: return IsHouseTile(this->tile
) ? GetHouseAge(this->tile
) : 0;
325 case 0x42: return GetTownRadiusGroup(this->town
, this->tile
);
328 case 0x43: return GetTerrainType(this->tile
);
330 /* Number of this type of building on the map. */
331 case 0x44: return GetNumHouses(this->house_id
, this->town
);
333 /* Whether the town is being created or just expanded. */
334 case 0x45: return _generating_world
? 1 : 0;
336 /* Current animation frame. */
337 case 0x46: return IsHouseTile(this->tile
) ? GetAnimationFrame(this->tile
) : 0;
339 /* Position of the house */
340 case 0x47: return TileY(this->tile
) << 16 | TileX(this->tile
);
342 /* Building counts for old houses with id = parameter. */
343 case 0x60: return parameter
< NEW_HOUSE_OFFSET
? GetNumHouses(parameter
, this->town
) : 0;
345 /* Building counts for new houses with id = parameter. */
347 const HouseSpec
*hs
= HouseSpec::Get(this->house_id
);
348 if (hs
->grf_prop
.grffile
== NULL
) return 0;
350 HouseID new_house
= _house_mngr
.GetID(parameter
, hs
->grf_prop
.grffile
->grfid
);
351 return new_house
== INVALID_HOUSE_ID
? 0 : GetNumHouses(new_house
, this->town
);
354 /* Land info for nearby tiles. */
355 case 0x62: return GetNearbyTileInformation(parameter
, this->tile
, this->ro
->grffile
->grf_version
>= 8);
357 /* Current animation frame of nearby house tiles */
359 TileIndex testtile
= GetNearbyTile(parameter
, this->tile
);
360 return IsHouseTile(testtile
) ? GetAnimationFrame(testtile
) : 0;
363 /* Cargo acceptance history of nearby stations */
365 CargoID cid
= GetCargoTranslation(parameter
, this->ro
->grffile
);
366 if (cid
== CT_INVALID
) return 0;
368 /* Extract tile offset. */
369 int8 x_offs
= GB(GetRegister(0x100), 0, 8);
370 int8 y_offs
= GB(GetRegister(0x100), 8, 8);
371 TileIndex testtile
= TILE_MASK(this->tile
+ TileDiffXY(x_offs
, y_offs
));
373 StationFinder
stations(TileArea(testtile
, 1, 1));
374 const StationList
*sl
= stations
.GetStations();
376 /* Collect acceptance stats. */
378 for (Station
* const * st_iter
= sl
->Begin(); st_iter
!= sl
->End(); st_iter
++) {
379 const Station
*st
= *st_iter
;
380 if (HasBit(st
->goods
[cid
].acceptance_pickup
, GoodsEntry::GES_EVER_ACCEPTED
)) SetBit(res
, 0);
381 if (HasBit(st
->goods
[cid
].acceptance_pickup
, GoodsEntry::GES_LAST_MONTH
)) SetBit(res
, 1);
382 if (HasBit(st
->goods
[cid
].acceptance_pickup
, GoodsEntry::GES_CURRENT_MONTH
)) SetBit(res
, 2);
383 if (HasBit(st
->goods
[cid
].acceptance_pickup
, GoodsEntry::GES_ACCEPTED_BIGTICK
)) SetBit(res
, 3);
386 /* Cargo triggered CB 148? */
387 if (HasBit(this->watched_cargo_triggers
, cid
)) SetBit(res
, 4);
392 /* Distance test for some house types */
393 case 0x65: return GetDistanceFromNearbyHouse(parameter
, this->tile
, this->house_id
);
395 /* Class and ID of nearby house tile */
397 TileIndex testtile
= GetNearbyTile(parameter
, this->tile
);
398 if (!IsHouseTile(testtile
)) return 0xFFFFFFFF;
399 HouseSpec
*hs
= HouseSpec::Get(GetHouseType(testtile
));
400 /* Information about the grf local classid if the house has a class */
402 if (hs
->class_id
!= HOUSE_NO_CLASS
) {
403 houseclass
= (hs
->grf_prop
.grffile
== this->ro
->grffile
? 1 : 2) << 8;
404 houseclass
|= _class_mapping
[hs
->class_id
].class_id
;
406 /* old house type or grf-local houseid */
407 uint local_houseid
= 0;
408 if (this->house_id
< NEW_HOUSE_OFFSET
) {
409 local_houseid
= this->house_id
;
411 local_houseid
= (hs
->grf_prop
.grffile
== this->ro
->grffile
? 1 : 2) << 8;
412 local_houseid
|= hs
->grf_prop
.local_id
;
414 return houseclass
<< 16 | local_houseid
;
417 /* GRFID of nearby house tile */
419 TileIndex testtile
= GetNearbyTile(parameter
, this->tile
);
420 if (!IsHouseTile(testtile
)) return 0xFFFFFFFF;
421 HouseID house_id
= GetHouseType(testtile
);
422 if (house_id
< NEW_HOUSE_OFFSET
) return 0;
423 /* Checking the grffile information via HouseSpec doesn't work
424 * in case the newgrf was removed. */
425 return _house_mngr
.GetGRFID(house_id
);
429 DEBUG(grf
, 1, "Unhandled house variable 0x%X", variable
);
435 uint16
GetHouseCallback(CallbackID callback
, uint32 param1
, uint32 param2
, HouseID house_id
, Town
*town
, TileIndex tile
,
436 bool not_yet_constructed
, uint8 initial_random_bits
, uint32 watched_cargo_triggers
)
438 assert(IsValidTile(tile
) && (not_yet_constructed
|| IsHouseTile(tile
)));
440 HouseResolverObject
object(house_id
, tile
, town
, callback
, param1
, param2
,
441 not_yet_constructed
, initial_random_bits
, watched_cargo_triggers
);
443 const SpriteGroup
*group
= SpriteGroup::Resolve(HouseSpec::Get(house_id
)->grf_prop
.spritegroup
[0], &object
);
444 if (group
== NULL
) return CALLBACK_FAILED
;
446 return group
->GetCallbackResult();
449 static void DrawTileLayout(const TileInfo
*ti
, const TileLayoutSpriteGroup
*group
, byte stage
, HouseID house_id
)
451 const DrawTileSprites
*dts
= group
->ProcessRegisters(&stage
);
453 const HouseSpec
*hs
= HouseSpec::Get(house_id
);
454 PaletteID palette
= hs
->random_colour
[TileHash2Bit(ti
->x
, ti
->y
)] + PALETTE_RECOLOUR_START
;
455 if (HasBit(hs
->callback_mask
, CBM_HOUSE_COLOUR
)) {
456 uint16 callback
= GetHouseCallback(CBID_HOUSE_COLOUR
, 0, 0, house_id
, Town::GetByTile(ti
->tile
), ti
->tile
);
457 if (callback
!= CALLBACK_FAILED
) {
458 /* If bit 14 is set, we should use a 2cc colour map, else use the callback value. */
459 palette
= HasBit(callback
, 14) ? GB(callback
, 0, 8) + SPR_2CCMAP_BASE
: callback
;
463 SpriteID image
= dts
->ground
.sprite
;
464 PaletteID pal
= dts
->ground
.pal
;
466 if (HasBit(image
, SPRITE_MODIFIER_CUSTOM_SPRITE
)) image
+= stage
;
467 if (HasBit(pal
, SPRITE_MODIFIER_CUSTOM_SPRITE
)) pal
+= stage
;
469 if (GB(image
, 0, SPRITE_WIDTH
) != 0) {
470 DrawGroundSprite(image
, GroundSpritePaletteTransform(image
, pal
, palette
));
473 DrawNewGRFTileSeq(ti
, dts
, TO_HOUSES
, stage
, palette
);
476 void DrawNewHouseTile(TileInfo
*ti
, HouseID house_id
)
478 const HouseSpec
*hs
= HouseSpec::Get(house_id
);
480 if (ti
->tileh
!= SLOPE_FLAT
) {
481 bool draw_old_one
= true;
482 if (HasBit(hs
->callback_mask
, CBM_HOUSE_DRAW_FOUNDATIONS
)) {
483 /* Called to determine the type (if any) of foundation to draw for the house tile */
484 uint32 callback_res
= GetHouseCallback(CBID_HOUSE_DRAW_FOUNDATIONS
, 0, 0, house_id
, Town::GetByTile(ti
->tile
), ti
->tile
);
485 if (callback_res
!= CALLBACK_FAILED
) draw_old_one
= ConvertBooleanCallback(hs
->grf_prop
.grffile
, CBID_HOUSE_DRAW_FOUNDATIONS
, callback_res
);
488 if (draw_old_one
) DrawFoundation(ti
, FOUNDATION_LEVELED
);
491 HouseResolverObject
object(house_id
, ti
->tile
, Town::GetByTile(ti
->tile
));
493 const SpriteGroup
*group
= SpriteGroup::Resolve(hs
->grf_prop
.spritegroup
[0], &object
);
494 if (group
!= NULL
&& group
->type
== SGT_TILELAYOUT
) {
495 /* Limit the building stage to the number of stages supplied. */
496 const TileLayoutSpriteGroup
*tlgroup
= (const TileLayoutSpriteGroup
*)group
;
497 byte stage
= GetHouseBuildingStage(ti
->tile
);
498 DrawTileLayout(ti
, tlgroup
, stage
, house_id
);
502 /* Simple wrapper for GetHouseCallback to keep the animation unified. */
503 uint16
GetSimpleHouseCallback(CallbackID callback
, uint32 param1
, uint32 param2
, const HouseSpec
*spec
, Town
*town
, TileIndex tile
, uint32 extra_data
)
505 return GetHouseCallback(callback
, param1
, param2
, spec
- HouseSpec::Get(0), town
, tile
, false, 0, extra_data
);
508 /** Helper class for animation control. */
509 struct HouseAnimationBase
: public AnimationBase
<HouseAnimationBase
, HouseSpec
, Town
, uint32
, GetSimpleHouseCallback
> {
510 static const CallbackID cb_animation_speed
= CBID_HOUSE_ANIMATION_SPEED
;
511 static const CallbackID cb_animation_next_frame
= CBID_HOUSE_ANIMATION_NEXT_FRAME
;
513 static const HouseCallbackMask cbm_animation_speed
= CBM_HOUSE_ANIMATION_SPEED
;
514 static const HouseCallbackMask cbm_animation_next_frame
= CBM_HOUSE_ANIMATION_NEXT_FRAME
;
517 void AnimateNewHouseTile(TileIndex tile
)
519 const HouseSpec
*hs
= HouseSpec::Get(GetHouseType(tile
));
520 if (hs
== NULL
) return;
522 HouseAnimationBase::AnimateTile(hs
, Town::GetByTile(tile
), tile
, HasBit(hs
->extra_flags
, CALLBACK_1A_RANDOM_BITS
));
525 void AnimateNewHouseConstruction(TileIndex tile
)
527 const HouseSpec
*hs
= HouseSpec::Get(GetHouseType(tile
));
529 if (HasBit(hs
->callback_mask
, CBM_HOUSE_CONSTRUCTION_STATE_CHANGE
)) {
530 HouseAnimationBase::ChangeAnimationFrame(CBID_HOUSE_CONSTRUCTION_STATE_CHANGE
, hs
, Town::GetByTile(tile
), tile
, 0, 0);
534 bool CanDeleteHouse(TileIndex tile
)
536 const HouseSpec
*hs
= HouseSpec::Get(GetHouseType(tile
));
538 /* Humans are always allowed to remove buildings, as is water and disasters and
539 * anyone using the scenario editor. */
540 if (Company::IsValidHumanID(_current_company
) || _current_company
== OWNER_WATER
|| _current_company
== OWNER_NONE
|| _game_mode
== GM_EDITOR
|| _generating_world
) {
544 if (HasBit(hs
->callback_mask
, CBM_HOUSE_DENY_DESTRUCTION
)) {
545 uint16 callback_res
= GetHouseCallback(CBID_HOUSE_DENY_DESTRUCTION
, 0, 0, GetHouseType(tile
), Town::GetByTile(tile
), tile
);
546 return (callback_res
== CALLBACK_FAILED
|| !ConvertBooleanCallback(hs
->grf_prop
.grffile
, CBID_HOUSE_DENY_DESTRUCTION
, callback_res
));
548 return !(hs
->extra_flags
& BUILDING_IS_PROTECTED
);
552 static void AnimationControl(TileIndex tile
, uint16 random_bits
)
554 const HouseSpec
*hs
= HouseSpec::Get(GetHouseType(tile
));
556 if (HasBit(hs
->callback_mask
, CBM_HOUSE_ANIMATION_START_STOP
)) {
557 uint32 param
= (hs
->extra_flags
& SYNCHRONISED_CALLBACK_1B
) ? (GB(Random(), 0, 16) | random_bits
<< 16) : Random();
558 HouseAnimationBase::ChangeAnimationFrame(CBID_HOUSE_ANIMATION_START_STOP
, hs
, Town::GetByTile(tile
), tile
, param
, 0);
562 bool NewHouseTileLoop(TileIndex tile
)
564 const HouseSpec
*hs
= HouseSpec::Get(GetHouseType(tile
));
566 if (GetHouseProcessingTime(tile
) > 0) {
567 DecHouseProcessingTime(tile
);
571 TriggerHouse(tile
, HOUSE_TRIGGER_TILE_LOOP
);
572 if (hs
->building_flags
& BUILDING_HAS_1_TILE
) TriggerHouse(tile
, HOUSE_TRIGGER_TILE_LOOP_TOP
);
574 if (HasBit(hs
->callback_mask
, CBM_HOUSE_ANIMATION_START_STOP
)) {
575 /* If this house is marked as having a synchronised callback, all the
576 * tiles will have the callback called at once, rather than when the
577 * tile loop reaches them. This should only be enabled for the northern
578 * tile, or strange things will happen (here, and in TTDPatch). */
579 if (hs
->extra_flags
& SYNCHRONISED_CALLBACK_1B
) {
580 uint16 random
= GB(Random(), 0, 16);
582 if (hs
->building_flags
& BUILDING_HAS_1_TILE
) AnimationControl(tile
, random
);
583 if (hs
->building_flags
& BUILDING_2_TILES_Y
) AnimationControl(TILE_ADDXY(tile
, 0, 1), random
);
584 if (hs
->building_flags
& BUILDING_2_TILES_X
) AnimationControl(TILE_ADDXY(tile
, 1, 0), random
);
585 if (hs
->building_flags
& BUILDING_HAS_4_TILES
) AnimationControl(TILE_ADDXY(tile
, 1, 1), random
);
587 AnimationControl(tile
, 0);
591 /* Check callback 21, which determines if a house should be destroyed. */
592 if (HasBit(hs
->callback_mask
, CBM_HOUSE_DESTRUCTION
)) {
593 uint16 callback_res
= GetHouseCallback(CBID_HOUSE_DESTRUCTION
, 0, 0, GetHouseType(tile
), Town::GetByTile(tile
), tile
);
594 if (callback_res
!= CALLBACK_FAILED
&& Convert8bitBooleanCallback(hs
->grf_prop
.grffile
, CBID_HOUSE_DESTRUCTION
, callback_res
)) {
595 ClearTownHouse(Town::GetByTile(tile
), tile
);
600 SetHouseProcessingTime(tile
, hs
->processing_time
);
601 MarkTileDirtyByTile(tile
);
605 static void DoTriggerHouse(TileIndex tile
, HouseTrigger trigger
, byte base_random
, bool first
)
607 /* We can't trigger a non-existent building... */
608 assert(IsHouseTile(tile
));
610 HouseID hid
= GetHouseType(tile
);
611 HouseSpec
*hs
= HouseSpec::Get(hid
);
613 if (hs
->grf_prop
.spritegroup
== NULL
) return;
615 HouseResolverObject
object(hid
, tile
, Town::GetByTile(tile
), CBID_RANDOM_TRIGGER
);
616 object
.trigger
= trigger
;
618 const SpriteGroup
*group
= SpriteGroup::Resolve(hs
->grf_prop
.spritegroup
[0], &object
);
619 if (group
== NULL
) return;
621 byte new_random_bits
= Random();
622 byte random_bits
= GetHouseRandomBits(tile
);
623 uint32 reseed
= object
.GetReseedSum(); // The scope only affects triggers, not the reseeding
624 random_bits
&= ~reseed
;
625 random_bits
|= (first
? new_random_bits
: base_random
) & reseed
;
626 SetHouseRandomBits(tile
, random_bits
);
629 case HOUSE_TRIGGER_TILE_LOOP
:
630 /* Random value already set. */
633 case HOUSE_TRIGGER_TILE_LOOP_TOP
:
635 /* The top tile is marked dirty by the usual TileLoop */
636 MarkTileDirtyByTile(tile
);
639 /* Random value of first tile already set. */
640 if (hs
->building_flags
& BUILDING_2_TILES_Y
) DoTriggerHouse(TILE_ADDXY(tile
, 0, 1), trigger
, random_bits
, false);
641 if (hs
->building_flags
& BUILDING_2_TILES_X
) DoTriggerHouse(TILE_ADDXY(tile
, 1, 0), trigger
, random_bits
, false);
642 if (hs
->building_flags
& BUILDING_HAS_4_TILES
) DoTriggerHouse(TILE_ADDXY(tile
, 1, 1), trigger
, random_bits
, false);
647 void TriggerHouse(TileIndex t
, HouseTrigger trigger
)
649 DoTriggerHouse(t
, trigger
, 0, true);
653 * Run the watched cargo accepted callback for a single house tile.
654 * @param tile The house tile.
655 * @param origin The triggering tile.
656 * @param trigger_cargoes Cargo types that triggered the callback.
657 * @param random Random bits.
659 void DoWatchedCargoCallback(TileIndex tile
, TileIndex origin
, uint32 trigger_cargoes
, uint16 random
)
661 CoordDiff diff
= TileCoordDiff(origin
, tile
);
662 uint32 cb_info
= random
<< 16 | (uint8
)diff
.y
<< 8 | (uint8
)diff
.x
;
663 HouseAnimationBase::ChangeAnimationFrame(CBID_HOUSE_WATCHED_CARGO_ACCEPTED
, HouseSpec::Get(GetHouseType(tile
)), Town::GetByTile(tile
), tile
, 0, cb_info
, trigger_cargoes
);
667 * Run watched cargo accepted callback for a house.
668 * @param tile House tile.
669 * @param trigger_cargoes Triggering cargo types.
670 * @pre IsHouseTile(t)
672 void WatchedCargoCallback(TileIndex tile
, uint32 trigger_cargoes
)
674 assert(IsHouseTile(tile
));
675 HouseID id
= GetHouseType(tile
);
676 const HouseSpec
*hs
= HouseSpec::Get(id
);
678 trigger_cargoes
&= hs
->watched_cargoes
;
679 /* None of the trigger cargoes is watched? */
680 if (trigger_cargoes
== 0) return;
682 /* Same random value for all tiles of a multi-tile house. */
685 /* Do the callback, start at northern tile. */
686 TileIndex north
= tile
+ GetHouseNorthPart(id
);
687 hs
= HouseSpec::Get(id
);
689 DoWatchedCargoCallback(north
, tile
, trigger_cargoes
, r
);
690 if (hs
->building_flags
& BUILDING_2_TILES_Y
) DoWatchedCargoCallback(TILE_ADDXY(north
, 0, 1), tile
, trigger_cargoes
, r
);
691 if (hs
->building_flags
& BUILDING_2_TILES_X
) DoWatchedCargoCallback(TILE_ADDXY(north
, 1, 0), tile
, trigger_cargoes
, r
);
692 if (hs
->building_flags
& BUILDING_HAS_4_TILES
) DoWatchedCargoCallback(TILE_ADDXY(north
, 1, 1), tile
, trigger_cargoes
, r
);