4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file game_text.hpp Base functions regarding game texts. */
16 #include "../core/pointer.h"
17 #include "../core/smallvec_type.hpp"
19 /** The tab we place our strings in. */
20 static const uint GAME_TEXT_TAB
= 18;
22 const char *GetGameStringPtr(uint id
);
23 void RegisterGameTranslation(class Squirrel
*engine
);
24 void ReconsiderGameScriptLanguage();
26 /** Container for the raw (unencoded) language strings of a language. */
27 struct LanguageStrings
{
28 const char *language
; ///< Name of the language (base filename).
29 StringList raw
; ///< The raw strings of the language.
30 StringList compiled
; ///< The compiled strings of the language.
32 LanguageStrings(const char *language
, const char *end
= NULL
);
36 /** Container for all the game strings. */
38 uint version
; ///< The version of the language strings.
39 LanguageStrings
*cur_language
; ///< The current (compiled) language.
41 /** Helper class to store a vector of LanguageStrings. */
42 struct LanguageVector
: std::vector
<ttd_unique_ptr
<LanguageStrings
> > {
43 /** Append a newly constructed LanguageStrings to the vector. */
44 void append (LanguageStrings
*ls
)
46 this->push_back (ttd_unique_ptr
<LanguageStrings
> (ls
));
50 LanguageVector strings
; ///< The strings per language, first is master.
52 StringList string_names
; ///< The names of the compiled strings.
56 static GameStrings
*current
;
59 #endif /* GAME_TEXT_HPP */