Fix old map array tunnel head conversion
[openttd/fttd.git] / src / company_cmd.cpp
blob63680ea3b37d61c8de7cbe737cc870177aff20ad
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file company_cmd.cpp Handling of companies. */
12 #include "stdafx.h"
13 #include "string.h"
14 #include "company_base.h"
15 #include "company_func.h"
16 #include "company_gui.h"
17 #include "town.h"
18 #include "news_func.h"
19 #include "cmd_helper.h"
20 #include "command_func.h"
21 #include "network/network.h"
22 #include "network/network_func.h"
23 #include "network/network_base.h"
24 #include "network/network_admin.h"
25 #include "ai/ai.hpp"
26 #include "company_manager_face.h"
27 #include "window_func.h"
28 #include "strings_func.h"
29 #include "date_func.h"
30 #include "sound_func.h"
31 #include "rail.h"
32 #include "core/pool_func.hpp"
33 #include "settings_func.h"
34 #include "vehicle_base.h"
35 #include "vehicle_func.h"
36 #include "smallmap_gui.h"
37 #include "game/game.hpp"
38 #include "goal_base.h"
39 #include "story_base.h"
40 #include "map/common.h"
42 #include "table/strings.h"
44 void ClearEnginesHiddenFlagOfCompany(CompanyID cid);
46 CompanyByte _local_company; ///< Company controlled by the human player at this client. Can also be #COMPANY_SPECTATOR.
47 CompanyByte _current_company; ///< Company currently doing an action.
48 Colours _company_colours[MAX_COMPANIES]; ///< NOSAVE: can be determined from company structs.
49 CompanyManagerFace _company_manager_face; ///< for company manager face storage in openttd.cfg
50 uint _next_competitor_start; ///< the number of ticks before the next AI is started
51 uint _cur_company_tick_index; ///< used to generate a name for one company that doesn't have a name yet per tick
53 template<> Company::Pool Company::PoolItem::pool ("Company");
54 INSTANTIATE_POOL_METHODS(Company)
56 /**
57 * Constructor.
58 * @param name_1 Name of the company.
59 * @param is_ai A computer program is running for this company.
61 Company::Company(uint16 name_1, bool is_ai)
63 this->name_1 = name_1;
64 this->location_of_HQ = INVALID_TILE;
65 this->is_ai = is_ai;
66 this->terraform_limit = _settings_game.construction.terraform_frame_burst << 16;
67 this->clear_limit = _settings_game.construction.clear_frame_burst << 16;
68 this->tree_limit = _settings_game.construction.tree_frame_burst << 16;
70 for (uint j = 0; j < 4; j++) this->share_owners[j] = COMPANY_SPECTATOR;
71 InvalidateWindowData(WC_PERFORMANCE_DETAIL, 0, INVALID_COMPANY);
74 /** Destructor. */
75 Company::~Company()
77 if (CleaningPool()) return;
79 DeleteCompanyWindows(this->index);
82 /**
83 * Invalidating some stuff after removing item from the pool.
84 * @param index index of deleted item
86 void Company::PostDestructor(size_t index)
88 InvalidateWindowData(WC_GRAPH_LEGEND, 0, (int)index);
89 InvalidateWindowData(WC_PERFORMANCE_DETAIL, 0, (int)index);
90 InvalidateWindowData(WC_COMPANY_LEAGUE, 0, 0);
91 InvalidateWindowData(WC_LINKGRAPH_LEGEND, 0);
92 /* If the currently shown error message has this company in it, then close it. */
93 InvalidateWindowData(WC_ERRMSG, 0);
96 /**
97 * Sets the local company and updates the settings that are set on a
98 * per-company basis to reflect the core's state in the GUI.
99 * @param new_company the new company
100 * @pre Company::IsValidID(new_company) || new_company == COMPANY_SPECTATOR || new_company == OWNER_NONE
102 void SetLocalCompany(CompanyID new_company)
104 /* company could also be COMPANY_SPECTATOR or OWNER_NONE */
105 assert(Company::IsValidID(new_company) || new_company == COMPANY_SPECTATOR || new_company == OWNER_NONE);
107 #ifdef ENABLE_NETWORK
108 /* Delete the chat window, if you were team chatting. */
109 InvalidateWindowData(WC_SEND_NETWORK_MSG, DESTTYPE_TEAM, _local_company);
110 #endif
112 assert(IsLocalCompany());
114 _current_company = _local_company = new_company;
116 /* Delete any construction windows... */
117 DeleteConstructionWindows();
119 /* ... and redraw the whole screen. */
120 MarkWholeScreenDirty();
121 InvalidateWindowClassesData(WC_SIGN_LIST, -1);
125 * Get the colour for DrawString-subroutines which matches the colour of the company.
126 * @param company Company to get the colour of.
127 * @return Colour of \a company.
129 TextColour GetDrawStringCompanyColour(CompanyID company)
131 if (!Company::IsValidID(company)) return (TextColour)_colour_gradient[COLOUR_WHITE][4] | TC_IS_PALETTE_COLOUR;
132 return (TextColour)_colour_gradient[_company_colours[company]][4] | TC_IS_PALETTE_COLOUR;
136 * Draw the icon of a company.
137 * @param dpi Area to draw on.
138 * @param c Company that needs its icon drawn.
139 * @param x Horizontal coordinate of the icon.
140 * @param y Vertical coordinate of the icon.
142 void DrawCompanyIcon (BlitArea *dpi, CompanyID c, int x, int y)
144 DrawSprite (dpi, SPR_COMPANY_ICON, COMPANY_SPRITE_COLOUR(c), x, y);
148 * Checks whether a company manager's face is a valid encoding.
149 * Unused bits are not enforced to be 0.
150 * @param cmf the fact to check
151 * @return true if and only if the face is valid
153 static bool IsValidCompanyManagerFace(CompanyManagerFace cmf)
155 if (!AreCompanyManagerFaceBitsValid(cmf, CMFV_GEN_ETHN, GE_WM)) return false;
157 GenderEthnicity ge = (GenderEthnicity)GetCompanyManagerFaceBits(cmf, CMFV_GEN_ETHN, GE_WM);
158 bool has_moustache = !HasBit(ge, GENDER_FEMALE) && GetCompanyManagerFaceBits(cmf, CMFV_HAS_MOUSTACHE, ge) != 0;
159 bool has_tie_earring = !HasBit(ge, GENDER_FEMALE) || GetCompanyManagerFaceBits(cmf, CMFV_HAS_TIE_EARRING, ge) != 0;
160 bool has_glasses = GetCompanyManagerFaceBits(cmf, CMFV_HAS_GLASSES, ge) != 0;
162 if (!AreCompanyManagerFaceBitsValid(cmf, CMFV_EYE_COLOUR, ge)) return false;
163 for (CompanyManagerFaceVariable cmfv = CMFV_CHEEKS; cmfv < CMFV_END; cmfv++) {
164 switch (cmfv) {
165 case CMFV_MOUSTACHE: if (!has_moustache) continue; break;
166 case CMFV_LIPS:
167 case CMFV_NOSE: if (has_moustache) continue; break;
168 case CMFV_TIE_EARRING: if (!has_tie_earring) continue; break;
169 case CMFV_GLASSES: if (!has_glasses) continue; break;
170 default: break;
172 if (!AreCompanyManagerFaceBitsValid(cmf, cmfv, ge)) return false;
175 return true;
179 * Refresh all windows owned by a company.
180 * @param company Company that changed, and needs its windows refreshed.
182 void InvalidateCompanyWindows(const Company *company)
184 CompanyID cid = company->index;
186 if (cid == _local_company) SetWindowDirty(WC_STATUS_BAR, 0);
187 SetWindowDirty(WC_FINANCES, cid);
191 * Verify whether the company can pay the bill.
192 * @param cost [inout] Money to pay, is changed to an error if the company does not have enough money.
193 * @return Function returns \c true if the company has enough money, else it returns \c false.
195 bool CheckCompanyHasMoney(CommandCost &cost)
197 if (cost.GetCost() > 0) {
198 const Company *c = Company::GetIfValid(_current_company);
199 if (c != NULL && cost.GetCost() > c->money) {
200 SetDParam(0, cost.GetCost());
201 cost.MakeError(STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY);
202 return false;
205 return true;
209 * Deduct costs of a command from the money of a company.
210 * @param c Company to pay the bill.
211 * @param cost Money to pay.
213 static void SubtractMoneyFromAnyCompany(Company *c, CommandCost cost)
215 if (cost.GetCost() == 0) return;
216 assert(cost.GetExpensesType() != INVALID_EXPENSES);
218 c->money -= cost.GetCost();
219 c->yearly_expenses[0][cost.GetExpensesType()] += cost.GetCost();
221 if (HasBit(1 << EXPENSES_TRAIN_INC |
222 1 << EXPENSES_ROADVEH_INC |
223 1 << EXPENSES_AIRCRAFT_INC |
224 1 << EXPENSES_SHIP_INC, cost.GetExpensesType())) {
225 c->cur_economy.income -= cost.GetCost();
226 } else if (HasBit(1 << EXPENSES_TRAIN_RUN |
227 1 << EXPENSES_ROADVEH_RUN |
228 1 << EXPENSES_AIRCRAFT_RUN |
229 1 << EXPENSES_SHIP_RUN |
230 1 << EXPENSES_PROPERTY |
231 1 << EXPENSES_LOAN_INT, cost.GetExpensesType())) {
232 c->cur_economy.expenses -= cost.GetCost();
235 InvalidateCompanyWindows(c);
239 * Subtract money from the #_current_company, if the company is valid.
240 * @param cost Money to pay.
242 void SubtractMoneyFromCompany(CommandCost cost)
244 Company *c = Company::GetIfValid(_current_company);
245 if (c != NULL) SubtractMoneyFromAnyCompany(c, cost);
249 * Subtract money from a company, including the money fraction.
250 * @param company Company paying the bill.
251 * @param cst Cost of a command.
253 void SubtractMoneyFromCompanyFract(CompanyID company, CommandCost cst)
255 Company *c = Company::Get(company);
256 byte m = c->money_fraction;
257 Money cost = cst.GetCost();
259 c->money_fraction = m - (byte)cost;
260 cost >>= 8;
261 if (c->money_fraction > m) cost++;
262 if (cost != 0) SubtractMoneyFromAnyCompany(c, CommandCost(cst.GetExpensesType(), cost));
265 /** Update the landscaping limits per company. */
266 void UpdateLandscapingLimits()
268 Company *c;
269 FOR_ALL_COMPANIES(c) {
270 c->terraform_limit = min(c->terraform_limit + _settings_game.construction.terraform_per_64k_frames, (uint32)_settings_game.construction.terraform_frame_burst << 16);
271 c->clear_limit = min(c->clear_limit + _settings_game.construction.clear_per_64k_frames, (uint32)_settings_game.construction.clear_frame_burst << 16);
272 c->tree_limit = min(c->tree_limit + _settings_game.construction.tree_per_64k_frames, (uint32)_settings_game.construction.tree_frame_burst << 16);
277 * Set the right DParams to get the name of an owner.
278 * @param owner the owner to get the name of.
279 * @param tile optional tile to get the right town.
280 * @pre if tile == 0, then owner can't be OWNER_TOWN.
282 void GetNameOfOwner(Owner owner, TileIndex tile)
284 SetDParam(2, owner);
286 if (owner != OWNER_TOWN) {
287 if (!Company::IsValidID(owner)) {
288 SetDParam(0, STR_COMPANY_SOMEONE);
289 } else {
290 SetDParam(0, STR_COMPANY_NAME);
291 SetDParam(1, owner);
293 } else {
294 assert(tile != 0);
295 const Town *t = ClosestTownFromTile(tile);
297 SetDParam(0, STR_TOWN_NAME);
298 SetDParam(1, t->index);
304 * Check whether the current owner owns something.
305 * If that isn't the case an appropriate error will be given.
306 * @param owner the owner of the thing to check.
307 * @param tile optional tile to get the right town.
308 * @pre if tile == 0 then the owner can't be OWNER_TOWN.
309 * @return A succeeded command iff it's owned by the current company, else a failed command.
311 CommandCost CheckOwnership(Owner owner, TileIndex tile)
313 assert(owner < OWNER_END);
314 assert(owner != OWNER_TOWN || tile != 0);
316 if (owner == _current_company) return CommandCost();
318 GetNameOfOwner(owner, tile);
319 return_cmd_error(STR_ERROR_OWNED_BY);
323 * Check whether the current owner owns the stuff on
324 * the given tile. If that isn't the case an
325 * appropriate error will be given.
326 * @param tile the tile to check.
327 * @return A succeeded command iff it's owned by the current company, else a failed command.
329 CommandCost CheckTileOwnership(TileIndex tile)
331 Owner owner = GetTileOwner(tile);
333 assert(owner < OWNER_END);
335 if (owner == _current_company) return CommandCost();
337 /* no need to get the name of the owner unless we're the local company (saves some time) */
338 if (IsLocalCompany()) GetNameOfOwner(owner, tile);
339 return_cmd_error(STR_ERROR_OWNED_BY);
342 /** Check if the given components are unique for a company name. */
343 static bool CheckUniqueCompanyNameParts (StringID str, uint32 strp)
345 /* Reserve space for extra unicode character. We need to do this
346 * to be able to detect too long company name. */
347 char buffer[(MAX_LENGTH_COMPANY_NAME_CHARS + 1) * MAX_CHAR_LENGTH];
349 Company *c;
350 FOR_ALL_COMPANIES(c) {
351 if (c->name_1 == str && c->name_2 == strp) return false;
354 GetString (buffer, str);
355 return Utf8StringLength(buffer) < MAX_LENGTH_COMPANY_NAME_CHARS;
359 * Generate the name of a company from the last build coordinate.
360 * @param c Company to give a name.
362 static void GenerateCompanyName(Company *c)
364 if (c->name_1 != STR_SV_UNNAMED) return;
365 if (c->last_build_coordinate == 0) return;
367 Town *t = ClosestTownFromTile(c->last_build_coordinate);
369 StringID str;
370 uint32 strp;
371 if (t->name == NULL && IsInsideMM (t->townnameparams.type, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST + 1)) {
372 str = t->townnameparams.type - SPECSTR_TOWNNAME_START + SPECSTR_COMPANY_NAME_START;
373 strp = t->townnameparts;
375 /* No companies must have this name already */
376 if (CheckUniqueCompanyNameParts (str, strp)) goto set_name;
379 str = SPECSTR_ANDCO_NAME;
380 if (c->president_name_1 == SPECSTR_PRESIDENT_NAME) {
381 strp = c->president_name_2;
382 goto set_name;
385 do {
386 strp = Random();
387 } while (!CheckUniqueCompanyNameParts (str, strp));
389 set_name:;
390 c->name_1 = str;
391 c->name_2 = strp;
393 MarkWholeScreenDirty();
395 if (c->is_ai) {
396 AddNewsItem<LaunchNewsItem> (c, t->index);
400 /** Sorting weights for the company colours. */
401 static const byte _colour_sort[COLOUR_END] = {2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2, 2, 3, 1, 1, 1};
402 /** Similar colours, so we can try to prevent same coloured companies. */
403 static const Colours _similar_colour[COLOUR_END][2] = {
404 { COLOUR_BLUE, COLOUR_LIGHT_BLUE }, // COLOUR_DARK_BLUE
405 { COLOUR_GREEN, COLOUR_DARK_GREEN }, // COLOUR_PALE_GREEN
406 { INVALID_COLOUR, INVALID_COLOUR }, // COLOUR_PINK
407 { COLOUR_ORANGE, INVALID_COLOUR }, // COLOUR_YELLOW
408 { INVALID_COLOUR, INVALID_COLOUR }, // COLOUR_RED
409 { COLOUR_DARK_BLUE, COLOUR_BLUE }, // COLOUR_LIGHT_BLUE
410 { COLOUR_PALE_GREEN, COLOUR_DARK_GREEN }, // COLOUR_GREEN
411 { COLOUR_PALE_GREEN, COLOUR_GREEN }, // COLOUR_DARK_GREEN
412 { COLOUR_DARK_BLUE, COLOUR_LIGHT_BLUE }, // COLOUR_BLUE
413 { COLOUR_BROWN, COLOUR_ORANGE }, // COLOUR_CREAM
414 { COLOUR_PURPLE, INVALID_COLOUR }, // COLOUR_MAUVE
415 { COLOUR_MAUVE, INVALID_COLOUR }, // COLOUR_PURPLE
416 { COLOUR_YELLOW, COLOUR_CREAM }, // COLOUR_ORANGE
417 { COLOUR_CREAM, INVALID_COLOUR }, // COLOUR_BROWN
418 { COLOUR_WHITE, INVALID_COLOUR }, // COLOUR_GREY
419 { COLOUR_GREY, INVALID_COLOUR }, // COLOUR_WHITE
423 * Generate a company colour.
424 * @return Generated company colour.
426 static Colours GenerateCompanyColour()
428 Colours colours[COLOUR_END];
430 /* Initialize array */
431 for (uint i = 0; i < COLOUR_END; i++) colours[i] = (Colours)i;
433 /* And randomize it */
434 for (uint i = 0; i < 100; i++) {
435 uint r = Random();
436 Swap(colours[GB(r, 0, 4)], colours[GB(r, 4, 4)]);
439 /* Bubble sort it according to the values in table 1 */
440 for (uint i = 0; i < COLOUR_END; i++) {
441 for (uint j = 1; j < COLOUR_END; j++) {
442 if (_colour_sort[colours[j - 1]] < _colour_sort[colours[j]]) {
443 Swap(colours[j - 1], colours[j]);
448 /* Move the colours that look similar to each company's colour to the side */
449 Company *c;
450 FOR_ALL_COMPANIES(c) {
451 Colours pcolour = (Colours)c->colour;
453 for (uint i = 0; i < COLOUR_END; i++) {
454 if (colours[i] == pcolour) {
455 colours[i] = INVALID_COLOUR;
456 break;
460 for (uint j = 0; j < 2; j++) {
461 Colours similar = _similar_colour[pcolour][j];
462 if (similar == INVALID_COLOUR) break;
464 for (uint i = 1; i < COLOUR_END; i++) {
465 if (colours[i - 1] == similar) Swap(colours[i - 1], colours[i]);
470 /* Return the first available colour */
471 for (uint i = 0; i < COLOUR_END; i++) {
472 if (colours[i] != INVALID_COLOUR) return colours[i];
475 NOT_REACHED();
479 * Generate a random president name of a company.
480 * @param c Company that needs a new president name.
482 static void GeneratePresidentName(Company *c)
484 for (;;) {
485 restart:;
486 c->president_name_2 = Random();
487 c->president_name_1 = SPECSTR_PRESIDENT_NAME;
489 /* Reserve space for extra unicode character. We need to do this to be able
490 * to detect too long president name. */
491 char buffer[(MAX_LENGTH_PRESIDENT_NAME_CHARS + 1) * MAX_CHAR_LENGTH];
492 SetDParam(0, c->index);
493 GetString (buffer, STR_PRESIDENT_NAME);
494 if (Utf8StringLength(buffer) >= MAX_LENGTH_PRESIDENT_NAME_CHARS) continue;
496 Company *cc;
497 FOR_ALL_COMPANIES(cc) {
498 if (c != cc) {
499 /* Reserve extra space so even overlength president names can be compared. */
500 char buffer2[(MAX_LENGTH_PRESIDENT_NAME_CHARS + 1) * MAX_CHAR_LENGTH];
501 SetDParam(0, cc->index);
502 GetString (buffer2, STR_PRESIDENT_NAME);
503 if (strcmp(buffer2, buffer) == 0) goto restart;
506 return;
511 * Reset the livery schemes to the company's primary colour.
512 * This is used on loading games without livery information and on new company start up.
513 * @param c Company to reset.
515 void ResetCompanyLivery(Company *c)
517 for (LiveryScheme scheme = LS_BEGIN; scheme < LS_END; scheme++) {
518 c->livery[scheme].in_use = false;
519 c->livery[scheme].colour1 = c->colour;
520 c->livery[scheme].colour2 = c->colour;
525 * Create a new company and sets all company variables default values
527 * @param is_ai is an AI company?
528 * @param company CompanyID to use for the new company
529 * @return the company struct
531 Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY)
533 if (!Company::CanAllocateItem()) return NULL;
535 /* we have to generate colour before this company is valid */
536 Colours colour = GenerateCompanyColour();
538 Company *c;
539 if (company == INVALID_COMPANY) {
540 c = new Company(STR_SV_UNNAMED, is_ai);
541 } else {
542 if (Company::IsValidID(company)) return NULL;
543 c = new (company) Company(STR_SV_UNNAMED, is_ai);
546 c->colour = colour;
548 ResetCompanyLivery(c);
549 _company_colours[c->index] = (Colours)c->colour;
551 c->money = c->current_loan = (100000ll * _economy.inflation_prices >> 16) / 50000 * 50000;
553 c->share_owners[0] = c->share_owners[1] = c->share_owners[2] = c->share_owners[3] = INVALID_OWNER;
555 c->avail_railtypes = GetCompanyRailtypes(c->index);
556 c->avail_roadtypes = GetCompanyRoadtypes(c->index);
557 c->inaugurated_year = _cur_year;
558 RandomCompanyManagerFaceBits(c->face, (GenderEthnicity)Random(), false, false); // create a random company manager face
560 SetDefaultCompanySettings(c->index);
561 ClearEnginesHiddenFlagOfCompany(c->index);
563 GeneratePresidentName(c);
565 SetWindowDirty(WC_GRAPH_LEGEND, 0);
566 SetWindowClassesDirty(WC_CLIENT_LIST_POPUP);
567 SetWindowDirty(WC_CLIENT_LIST, 0);
568 InvalidateWindowData(WC_LINKGRAPH_LEGEND, 0);
569 BuildOwnerLegend();
570 InvalidateWindowData(WC_SMALLMAP, 0, 1);
572 if (is_ai && (!_networking || _network_server)) AI::StartNew(c->index);
574 AI::BroadcastNewEvent(new ScriptEventCompanyNew(c->index), c->index);
575 Game::NewEvent(new ScriptEventCompanyNew(c->index));
577 return c;
580 /** Start the next competitor now. */
581 void StartupCompanies()
583 _next_competitor_start = 0;
586 /** Start a new competitor company if possible. */
587 static void MaybeStartNewCompany()
589 #ifdef ENABLE_NETWORK
590 if (_networking && Company::GetNumItems() >= _settings_client.network.max_companies) return;
591 #endif /* ENABLE_NETWORK */
593 Company *c;
595 /* count number of competitors */
596 uint n = 0;
597 FOR_ALL_COMPANIES(c) {
598 if (c->is_ai) n++;
601 if (n < (uint)_settings_game.difficulty.max_no_competitors) {
602 /* Send a command to all clients to start up a new AI.
603 * Works fine for Multiplayer and Singleplayer */
604 DoCommandP(0, 1 | INVALID_COMPANY << 16, 0, CMD_COMPANY_CTRL);
608 /** Initialize the pool of companies. */
609 void InitializeCompanies()
611 _cur_company_tick_index = 0;
615 * May company \a cbig buy company \a csmall?
616 * @param cbig Company buying \a csmall.
617 * @param csmall Company getting bought.
618 * @return Return \c true if it is allowed.
620 bool MayCompanyTakeOver(CompanyID cbig, CompanyID csmall)
622 const Company *c1 = Company::Get(cbig);
623 const Company *c2 = Company::Get(csmall);
625 /* Do the combined vehicle counts stay within the limits? */
626 return c1->group_all[VEH_TRAIN].num_vehicle + c2->group_all[VEH_TRAIN].num_vehicle <= _settings_game.vehicle.max_trains &&
627 c1->group_all[VEH_ROAD].num_vehicle + c2->group_all[VEH_ROAD].num_vehicle <= _settings_game.vehicle.max_roadveh &&
628 c1->group_all[VEH_SHIP].num_vehicle + c2->group_all[VEH_SHIP].num_vehicle <= _settings_game.vehicle.max_ships &&
629 c1->group_all[VEH_AIRCRAFT].num_vehicle + c2->group_all[VEH_AIRCRAFT].num_vehicle <= _settings_game.vehicle.max_aircraft;
633 * Handle the bankruptcy take over of a company.
634 * Companies going bankrupt will ask the other companies in order of their
635 * performance rating, so better performing companies get the 'do you want to
636 * merge with Y' question earlier. The question will then stay till either the
637 * company has gone bankrupt or got merged with a company.
639 * @param c the company that is going bankrupt.
641 static void HandleBankruptcyTakeover(Company *c)
643 /* Amount of time out for each company to take over a company;
644 * Timeout is a quarter (3 months of 30 days) divided over the
645 * number of companies. The minimum number of days in a quarter
646 * is 90: 31 in January, 28 in February and 31 in March.
647 * Note that the company going bankrupt can't buy itself. */
648 static const int TAKE_OVER_TIMEOUT = 3 * 30 * DAY_TICKS / (MAX_COMPANIES - 1);
650 assert(c->bankrupt_asked != 0);
652 /* We're currently asking some company to buy 'us' */
653 if (c->bankrupt_timeout != 0) {
654 c->bankrupt_timeout -= MAX_COMPANIES;
655 if (c->bankrupt_timeout > 0) return;
656 c->bankrupt_timeout = 0;
658 return;
661 /* Did we ask everyone for bankruptcy? If so, bail out. */
662 if (c->bankrupt_asked == MAX_UVALUE(CompanyMask)) return;
664 Company *c2, *best = NULL;
665 int32 best_performance = -1;
667 /* Ask the company with the highest performance history first */
668 FOR_ALL_COMPANIES(c2) {
669 if (c2->bankrupt_asked == 0 && // Don't ask companies going bankrupt themselves
670 !HasBit(c->bankrupt_asked, c2->index) &&
671 best_performance < c2->old_economy[1].performance_history &&
672 MayCompanyTakeOver(c2->index, c->index)) {
673 best_performance = c2->old_economy[1].performance_history;
674 best = c2;
678 /* Asked all companies? */
679 if (best_performance == -1) {
680 c->bankrupt_asked = MAX_UVALUE(CompanyMask);
681 return;
684 SetBit(c->bankrupt_asked, best->index);
686 c->bankrupt_timeout = TAKE_OVER_TIMEOUT;
687 if (best->is_ai) {
688 AI::NewEvent(best->index, new ScriptEventCompanyAskMerger(c->index, ClampToI32(c->bankrupt_value)));
689 } else if (IsInteractiveCompany(best->index)) {
690 ShowBuyCompanyDialog(c->index);
694 /** Called every tick for updating some company info. */
695 void OnTick_Companies()
697 if (_game_mode == GM_EDITOR) return;
699 Company *c = Company::GetIfValid(_cur_company_tick_index);
700 if (c != NULL) {
701 if (c->name_1 != 0) GenerateCompanyName(c);
702 if (c->bankrupt_asked != 0) HandleBankruptcyTakeover(c);
705 if (_next_competitor_start == 0) {
706 _next_competitor_start = AI::GetStartNextTime() * DAY_TICKS;
709 if (AI::CanStartNew() && _game_mode != GM_MENU && --_next_competitor_start == 0) {
710 MaybeStartNewCompany();
713 _cur_company_tick_index = (_cur_company_tick_index + 1) % MAX_COMPANIES;
717 * A year has passed, update the economic data of all companies, and perhaps show the
718 * financial overview window of the local company.
720 void CompaniesYearlyLoop()
722 Company *c;
724 /* Copy statistics */
725 FOR_ALL_COMPANIES(c) {
726 memmove(&c->yearly_expenses[1], &c->yearly_expenses[0], sizeof(c->yearly_expenses) - sizeof(c->yearly_expenses[0]));
727 memset(&c->yearly_expenses[0], 0, sizeof(c->yearly_expenses[0]));
728 SetWindowDirty(WC_FINANCES, c->index);
731 if (_settings_client.gui.show_finances && _local_company != COMPANY_SPECTATOR) {
732 ShowCompanyFinances(_local_company);
733 c = Company::Get(_local_company);
734 if (c->num_valid_stat_ent > 5 && c->old_economy[0].performance_history < c->old_economy[4].performance_history) {
735 if (_settings_client.sound.new_year) SndPlayFx(SND_01_BAD_YEAR);
736 } else {
737 if (_settings_client.sound.new_year) SndPlayFx(SND_00_GOOD_YEAR);
743 * Called whenever company related information changes in order to notify admins.
744 * @param company The company data changed of.
746 void CompanyAdminUpdate(const Company *company)
748 #ifdef ENABLE_NETWORK
749 if (_network_server) NetworkAdminCompanyUpdate(company);
750 #endif /* ENABLE_NETWORK */
754 * Called whenever a company is removed in order to notify admins.
755 * @param company_id The company that was removed.
756 * @param reason The reason the company was removed.
758 void CompanyAdminRemove(CompanyID company_id, CompanyRemoveReason reason)
760 #ifdef ENABLE_NETWORK
761 if (_network_server) NetworkAdminCompanyRemove(company_id, (AdminCompanyRemoveReason)reason);
762 #endif /* ENABLE_NETWORK */
766 * Control the companies: add, delete, etc.
767 * @param tile unused
768 * @param flags operation to perform
769 * @param p1 various functionality
770 * - bits 0..15:
771 * = 0 - create a new company
772 * = 1 - create a new AI company
773 * = 2 - delete a company
774 * - bits 16..24: CompanyID
775 * @param p2 ClientID
776 * @param text unused
777 * @return the cost of this operation or an error
779 CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
781 InvalidateWindowData(WC_COMPANY_LEAGUE, 0, 0);
782 CompanyID company_id = (CompanyID)GB(p1, 16, 8);
783 #ifdef ENABLE_NETWORK
784 ClientID client_id = (ClientID)p2;
785 #endif /* ENABLE_NETWORK */
787 switch (GB(p1, 0, 16)) {
788 case 0: { // Create a new company
789 /* This command is only executed in a multiplayer game */
790 if (!_networking) return CMD_ERROR;
792 #ifdef ENABLE_NETWORK
793 /* Has the network client a correct ClientIndex? */
794 if (!(flags & DC_EXEC)) return CommandCost();
795 NetworkClientInfo *ci = NetworkClientInfo::GetByClientID(client_id);
796 #ifndef DEBUG_DUMP_COMMANDS
797 /* When replaying the client ID is not a valid client; there
798 * are actually no clients at all. However, the company has to
799 * be created, otherwise we cannot rerun the game properly.
800 * So only allow a NULL client info in that case. */
801 if (ci == NULL) return CommandCost();
802 #endif /* NOT DEBUG_DUMP_COMMANDS */
804 /* Delete multiplayer progress bar */
805 DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
807 Company *c = DoStartupNewCompany(false);
809 /* A new company could not be created, revert to being a spectator */
810 if (c == NULL) {
811 if (_network_server) {
812 ci->client_playas = COMPANY_SPECTATOR;
813 NetworkUpdateClientInfo(ci->client_id);
815 break;
818 /* This is the client (or non-dedicated server) who wants a new company */
819 if (client_id == _network_own_client_id) {
820 assert(_local_company == COMPANY_SPECTATOR);
821 SetLocalCompany(c->index);
822 if (!StrEmpty(_settings_client.network.default_company_pass)) {
823 NetworkChangeCompanyPassword(_local_company, _settings_client.network.default_company_pass);
826 /* Now that we have a new company, broadcast our company settings to
827 * all clients so everything is in sync */
828 SyncCompanySettings();
830 MarkWholeScreenDirty();
833 NetworkServerNewCompany(c, ci);
834 #endif /* ENABLE_NETWORK */
835 break;
838 case 1: { // Make a new AI company
839 if (!(flags & DC_EXEC)) return CommandCost();
841 if (company_id != INVALID_COMPANY && (company_id >= MAX_COMPANIES || Company::IsValidID(company_id))) return CMD_ERROR;
842 Company *c = DoStartupNewCompany(true, company_id);
843 #ifdef ENABLE_NETWORK
844 if (c != NULL) NetworkServerNewCompany(c, NULL);
845 #endif /* ENABLE_NETWORK */
846 break;
849 case 2: { // Delete a company
850 CompanyRemoveReason reason = (CompanyRemoveReason)GB(p2, 0, 2);
851 if (reason >= CRR_END) return CMD_ERROR;
853 Company *c = Company::GetIfValid(company_id);
854 if (c == NULL) return CMD_ERROR;
856 if (!(flags & DC_EXEC)) return CommandCost();
858 /* Delete any open window of the company */
859 DeleteCompanyWindows(c->index);
861 /* Show the bankrupt news */
862 AddNewsItem<CompanyNewsItem> (STR_NEWS_COMPANY_BANKRUPT_TITLE,
863 STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION, c);
865 /* Remove the company */
866 ChangeOwnershipOfCompanyItems(c->index, INVALID_OWNER);
867 if (c->is_ai) AI::Stop(c->index);
869 CompanyID c_index = c->index;
870 delete c;
871 AI::BroadcastNewEvent(new ScriptEventCompanyBankrupt(c_index));
872 Game::NewEvent(new ScriptEventCompanyBankrupt(c_index));
873 CompanyAdminRemove(c_index, (CompanyRemoveReason)reason);
875 if (StoryPage::GetNumItems() == 0 || Goal::GetNumItems() == 0) InvalidateWindowData(WC_MAIN_TOOLBAR, 0);
876 break;
879 default: return CMD_ERROR;
882 InvalidateWindowClassesData(WC_GAME_OPTIONS);
883 InvalidateWindowClassesData(WC_AI_SETTINGS);
884 InvalidateWindowClassesData(WC_AI_LIST);
886 return CommandCost();
890 * Change the company manager's face.
891 * @param tile unused
892 * @param flags operation to perform
893 * @param p1 unused
894 * @param p2 face bitmasked
895 * @param text unused
896 * @return the cost of this operation or an error
898 CommandCost CmdSetCompanyManagerFace(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
900 CompanyManagerFace cmf = (CompanyManagerFace)p2;
902 if (!IsValidCompanyManagerFace(cmf)) return CMD_ERROR;
904 if (flags & DC_EXEC) {
905 Company::Get(_current_company)->face = cmf;
906 MarkWholeScreenDirty();
908 return CommandCost();
912 * Change the company's company-colour
913 * @param tile unused
914 * @param flags operation to perform
915 * @param p1 bitstuffed:
916 * p1 bits 0-7 scheme to set
917 * p1 bits 8-9 set in use state or first/second colour
918 * @param p2 new colour for vehicles, property, etc.
919 * @param text unused
920 * @return the cost of this operation or an error
922 CommandCost CmdSetCompanyColour(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
924 Colours colour = Extract<Colours, 0, 4>(p2);
925 LiveryScheme scheme = Extract<LiveryScheme, 0, 8>(p1);
926 byte state = GB(p1, 8, 2);
928 if (scheme >= LS_END || state >= 3 || colour == INVALID_COLOUR) return CMD_ERROR;
930 Company *c = Company::Get(_current_company);
932 /* Ensure no two companies have the same primary colour */
933 if (scheme == LS_DEFAULT && state == 0) {
934 const Company *cc;
935 FOR_ALL_COMPANIES(cc) {
936 if (cc != c && cc->colour == colour) return CMD_ERROR;
940 if (flags & DC_EXEC) {
941 switch (state) {
942 case 0:
943 c->livery[scheme].colour1 = colour;
945 /* If setting the first colour of the default scheme, adjust the
946 * original and cached company colours too. */
947 if (scheme == LS_DEFAULT) {
948 _company_colours[_current_company] = colour;
949 c->colour = colour;
950 CompanyAdminUpdate(c);
952 break;
954 case 1:
955 c->livery[scheme].colour2 = colour;
956 break;
958 case 2:
959 c->livery[scheme].in_use = colour != 0;
961 /* Now handle setting the default scheme's in_use flag.
962 * This is different to the other schemes, as it signifies if any
963 * scheme is active at all. If this flag is not set, then no
964 * processing of vehicle types occurs at all, and only the default
965 * colours will be used. */
967 /* If enabling a scheme, set the default scheme to be in use too */
968 if (colour != 0) {
969 c->livery[LS_DEFAULT].in_use = true;
970 break;
973 /* Else loop through all schemes to see if any are left enabled.
974 * If not, disable the default scheme too. */
975 c->livery[LS_DEFAULT].in_use = false;
976 for (scheme = LS_DEFAULT; scheme < LS_END; scheme++) {
977 if (c->livery[scheme].in_use) {
978 c->livery[LS_DEFAULT].in_use = true;
979 break;
982 break;
984 default:
985 break;
987 ResetVehicleColourMap();
988 MarkWholeScreenDirty();
990 /* All graph related to companies use the company colour. */
991 InvalidateWindowData(WC_INCOME_GRAPH, 0);
992 InvalidateWindowData(WC_OPERATING_PROFIT, 0);
993 InvalidateWindowData(WC_DELIVERED_CARGO, 0);
994 InvalidateWindowData(WC_PERFORMANCE_HISTORY, 0);
995 InvalidateWindowData(WC_COMPANY_VALUE, 0);
996 InvalidateWindowData(WC_LINKGRAPH_LEGEND, 0);
997 /* The smallmap owner view also stores the company colours. */
998 BuildOwnerLegend();
999 InvalidateWindowData(WC_SMALLMAP, 0, 1);
1001 /* Company colour data is indirectly cached. */
1002 Vehicle *v;
1003 FOR_ALL_VEHICLES(v) {
1004 if (v->owner == _current_company) v->InvalidateNewGRFCache();
1007 extern void UpdateObjectColours(const Company *c);
1008 UpdateObjectColours(c);
1010 return CommandCost();
1014 * Is the given name in use as name of a company?
1015 * @param prop Name type to search (company name or president name).
1016 * @param name Name to search.
1017 * @return \c true if the name us unique (that is, not in use), else \c false.
1019 static inline bool IsUniqueCompanyName (char * const Company::*prop, const char *name)
1021 const Company *c;
1023 FOR_ALL_COMPANIES(c) {
1024 if (c->*prop != NULL && strcmp (c->*prop, name) == 0) return false;
1027 return true;
1031 * Change the name of the company.
1032 * @param tile unused
1033 * @param flags operation to perform
1034 * @param p1 unused
1035 * @param p2 unused
1036 * @param text the new name or an empty string when resetting to the default
1037 * @return the cost of this operation or an error
1039 CommandCost CmdRenameCompany(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
1041 bool reset = StrEmpty(text);
1043 if (!reset) {
1044 if (Utf8StringLength(text) >= MAX_LENGTH_COMPANY_NAME_CHARS) return CMD_ERROR;
1045 if (!IsUniqueCompanyName (&Company::name, text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
1048 if (flags & DC_EXEC) {
1049 Company *c = Company::Get(_current_company);
1050 free(c->name);
1051 c->name = reset ? NULL : xstrdup(text);
1052 MarkWholeScreenDirty();
1053 CompanyAdminUpdate(c);
1056 return CommandCost();
1060 * Change the name of the president.
1061 * @param tile unused
1062 * @param flags operation to perform
1063 * @param p1 unused
1064 * @param p2 unused
1065 * @param text the new name or an empty string when resetting to the default
1066 * @return the cost of this operation or an error
1068 CommandCost CmdRenamePresident(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
1070 bool reset = StrEmpty(text);
1072 if (!reset) {
1073 if (Utf8StringLength(text) >= MAX_LENGTH_PRESIDENT_NAME_CHARS) return CMD_ERROR;
1074 if (!IsUniqueCompanyName (&Company::president_name, text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
1077 if (flags & DC_EXEC) {
1078 Company *c = Company::Get(_current_company);
1079 free(c->president_name);
1081 if (reset) {
1082 c->president_name = NULL;
1083 } else {
1084 c->president_name = xstrdup(text);
1086 if (c->name_1 == STR_SV_UNNAMED && c->name == NULL) {
1087 char buf[80];
1088 bstrfmt (buf, "%s Transport", text);
1089 DoCommand(0, 0, 0, DC_EXEC, CMD_RENAME_COMPANY, buf);
1093 MarkWholeScreenDirty();
1094 CompanyAdminUpdate(c);
1097 return CommandCost();
1101 * Get the service interval for the given company and vehicle type.
1102 * @param c The company, or NULL for client-default settings.
1103 * @param type The vehicle type to get the interval for.
1104 * @return The service interval.
1106 int CompanyServiceInterval(const Company *c, VehicleType type)
1108 const VehicleDefaultSettings *vds = (c == NULL) ? &_settings_client.company.vehicle : &c->settings.vehicle;
1109 switch (type) {
1110 default: NOT_REACHED();
1111 case VEH_TRAIN: return vds->servint_trains;
1112 case VEH_ROAD: return vds->servint_roadveh;
1113 case VEH_AIRCRAFT: return vds->servint_aircraft;
1114 case VEH_SHIP: return vds->servint_ships;