4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file intro_gui.cpp The main menu GUI. */
14 #include "window_gui.h"
15 #include "textbuf_gui.h"
16 #include "network/network.h"
18 #include "network/network_gui.h"
19 #include "network/network_content.h"
20 #include "landscape_type.h"
21 #include "strings_func.h"
23 #include "ai/ai_gui.hpp"
25 #include "core/geometry_func.hpp"
29 #include "table/strings.h"
30 #include "table/sprites.h"
32 enum SelectGameIntroWidgets
{
39 SGI_TEMPERATE_LANDSCAPE
,
42 SGI_TOYLAND_LANDSCAPE
,
43 SGI_TRANSLATION_SELECTION
,
54 struct SelectGameWindow
: public Window
{
56 SelectGameWindow(const WindowDesc
*desc
) : Window()
58 this->CreateNestedTree(desc
);
59 this->FinishInitNested(desc
, 0);
60 this->OnInvalidateData();
64 * Some data on this window has become invalid.
65 * @param data Information about the changed data.
66 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
68 virtual void OnInvalidateData(int data
= 0, bool gui_scope
= true)
70 if (!gui_scope
) return;
71 this->SetWidgetLoweredState(SGI_TEMPERATE_LANDSCAPE
, _settings_newgame
.game_creation
.landscape
== LT_TEMPERATE
);
72 this->SetWidgetLoweredState(SGI_ARCTIC_LANDSCAPE
, _settings_newgame
.game_creation
.landscape
== LT_ARCTIC
);
73 this->SetWidgetLoweredState(SGI_TROPIC_LANDSCAPE
, _settings_newgame
.game_creation
.landscape
== LT_TROPIC
);
74 this->SetWidgetLoweredState(SGI_TOYLAND_LANDSCAPE
, _settings_newgame
.game_creation
.landscape
== LT_TOYLAND
);
77 virtual void SetStringParameters(int widget
) const
79 if (widget
== SGI_DIFFICULTIES
) SetDParam(0, STR_DIFFICULTY_LEVEL_EASY
+ _settings_newgame
.difficulty
.diff_level
);
84 bool missing
= _current_language
->missing
>= _settings_client
.gui
.missing_strings_threshold
&& !IsReleasedVersion();
85 this->GetWidget
<NWidgetStacked
>(SGI_TRANSLATION_SELECTION
)->SetDisplayedPlane(missing
? 0 : SZSP_NONE
);
88 virtual void DrawWidget(const Rect
&r
, int widget
) const
92 SetDParam(0, _current_language
->missing
);
93 DrawStringMultiLine(r
.left
, r
.right
, r
.top
, r
.bottom
, STR_INTRO_TRANSLATION
, TC_FROMSTRING
, SA_CENTER
);
98 virtual void UpdateWidgetSize(int widget
, Dimension
*size
, const Dimension
&padding
, Dimension
*fill
, Dimension
*resize
)
101 case SGI_DIFFICULTIES
: {
102 Dimension textdim
= {0, 0};
103 for (uint i
= STR_DIFFICULTY_LEVEL_EASY
; i
<= STR_DIFFICULTY_LEVEL_CUSTOM
; i
++) {
105 textdim
= maxdim(textdim
, GetStringBoundingBox(STR_INTRO_DIFFICULTY
));
107 textdim
.width
+= padding
.width
;
108 textdim
.height
+= padding
.height
;
109 *size
= maxdim(*size
, textdim
);
113 case SGI_TRANSLATION
: {
114 SetDParam(0, _current_language
->missing
);
115 int height
= GetStringHeight(STR_INTRO_TRANSLATION
, size
->width
);
116 if (height
> 3 * FONT_HEIGHT_NORMAL
) {
117 /* Don't let the window become too high. */
118 Dimension textdim
= GetStringBoundingBox(STR_INTRO_TRANSLATION
);
120 textdim
.width
-= textdim
.width
/ 2;
121 *size
= maxdim(*size
, textdim
);
123 size
->height
= height
+ padding
.height
;
130 virtual void OnClick(Point pt
, int widget
, int click_count
)
132 #ifdef ENABLE_NETWORK
133 /* Do not create a network server when you (just) have closed one of the game
134 * creation/load windows for the network server. */
135 if (IsInsideMM(widget
, SGI_GENERATE_GAME
, SGI_EDIT_SCENARIO
+ 1)) _is_network_server
= false;
136 #endif /* ENABLE_NETWORK */
139 case SGI_GENERATE_GAME
:
141 StartNewGameWithoutGUI(GENERATE_NEW_SEED
);
143 ShowGenerateLandscape();
147 case SGI_LOAD_GAME
: ShowSaveLoadDialog(SLD_LOAD_GAME
); break;
148 case SGI_PLAY_SCENARIO
: ShowSaveLoadDialog(SLD_LOAD_SCENARIO
); break;
149 case SGI_PLAY_HEIGHTMAP
: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP
); break;
150 case SGI_EDIT_SCENARIO
: StartScenarioEditor(); break;
152 case SGI_PLAY_NETWORK
:
153 if (!_network_available
) {
154 ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE
, INVALID_STRING_ID
, WL_ERROR
);
156 ShowNetworkGameWindow();
160 case SGI_TEMPERATE_LANDSCAPE
: case SGI_ARCTIC_LANDSCAPE
:
161 case SGI_TROPIC_LANDSCAPE
: case SGI_TOYLAND_LANDSCAPE
:
162 SetNewLandscapeType(widget
- SGI_TEMPERATE_LANDSCAPE
);
165 case SGI_OPTIONS
: ShowGameOptions(); break;
166 case SGI_DIFFICULTIES
: ShowGameDifficulty(); break;
167 case SGI_SETTINGS_OPTIONS
:ShowGameSettings(); break;
168 case SGI_GRF_SETTINGS
: ShowNewGRFSettings(true, true, false, &_grfconfig_newgame
); break;
169 case SGI_CONTENT_DOWNLOAD
:
170 if (!_network_available
) {
171 ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE
, INVALID_STRING_ID
, WL_ERROR
);
173 ShowNetworkContentListWindow();
176 case SGI_AI_SETTINGS
: ShowAIConfigWindow(); break;
177 case SGI_EXIT
: HandleExitGameRequest(); break;
182 static const NWidgetPart _nested_select_game_widgets
[] = {
183 NWidget(WWT_CAPTION
, COLOUR_BROWN
), SetDataTip(STR_INTRO_CAPTION
, STR_NULL
),
184 NWidget(WWT_PANEL
, COLOUR_BROWN
),
185 NWidget(NWID_SPACER
), SetMinimalSize(0, 8),
187 /* 'generate game' and 'load game' buttons */
188 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
),
189 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, SGI_GENERATE_GAME
), SetMinimalSize(158, 12),
190 SetDataTip(STR_INTRO_NEW_GAME
, STR_INTRO_TOOLTIP_NEW_GAME
), SetPadding(0, 0, 0, 10), SetFill(1, 0),
191 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, SGI_LOAD_GAME
), SetMinimalSize(158, 12),
192 SetDataTip(STR_INTRO_LOAD_GAME
, STR_INTRO_TOOLTIP_LOAD_GAME
), SetPadding(0, 10, 0, 0), SetFill(1, 0),
195 NWidget(NWID_SPACER
), SetMinimalSize(0, 6),
197 /* 'play scenario' and 'play heightmap' buttons */
198 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
),
199 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, SGI_PLAY_SCENARIO
), SetMinimalSize(158, 12),
200 SetDataTip(STR_INTRO_PLAY_SCENARIO
, STR_INTRO_TOOLTIP_PLAY_SCENARIO
), SetPadding(0, 0, 0, 10), SetFill(1, 0),
201 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, SGI_PLAY_HEIGHTMAP
), SetMinimalSize(158, 12),
202 SetDataTip(STR_INTRO_PLAY_HEIGHTMAP
, STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP
), SetPadding(0, 10, 0, 0), SetFill(1, 0),
205 NWidget(NWID_SPACER
), SetMinimalSize(0, 6),
207 /* 'edit scenario' and 'play multiplayer' buttons */
208 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
),
209 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, SGI_EDIT_SCENARIO
), SetMinimalSize(158, 12),
210 SetDataTip(STR_INTRO_SCENARIO_EDITOR
, STR_INTRO_TOOLTIP_SCENARIO_EDITOR
), SetPadding(0, 0, 0, 10), SetFill(1, 0),
211 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, SGI_PLAY_NETWORK
), SetMinimalSize(158, 12),
212 SetDataTip(STR_INTRO_MULTIPLAYER
, STR_INTRO_TOOLTIP_MULTIPLAYER
), SetPadding(0, 10, 0, 0), SetFill(1, 0),
215 NWidget(NWID_SPACER
), SetMinimalSize(0, 7),
217 /* climate selection buttons */
218 NWidget(NWID_HORIZONTAL
),
219 NWidget(NWID_SPACER
), SetMinimalSize(10, 0), SetFill(1, 0),
220 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, SGI_TEMPERATE_LANDSCAPE
), SetMinimalSize(77, 55),
221 SetDataTip(SPR_SELECT_TEMPERATE
, STR_INTRO_TOOLTIP_TEMPERATE
),
222 NWidget(NWID_SPACER
), SetMinimalSize(3, 0), SetFill(1, 0),
223 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, SGI_ARCTIC_LANDSCAPE
), SetMinimalSize(77, 55),
224 SetDataTip(SPR_SELECT_SUB_ARCTIC
, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE
),
225 NWidget(NWID_SPACER
), SetMinimalSize(3, 0), SetFill(1, 0),
226 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, SGI_TROPIC_LANDSCAPE
), SetMinimalSize(77, 55),
227 SetDataTip(SPR_SELECT_SUB_TROPICAL
, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE
),
228 NWidget(NWID_SPACER
), SetMinimalSize(3, 0), SetFill(1, 0),
229 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, SGI_TOYLAND_LANDSCAPE
), SetMinimalSize(77, 55),
230 SetDataTip(SPR_SELECT_TOYLAND
, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE
),
231 NWidget(NWID_SPACER
), SetMinimalSize(10, 0), SetFill(1, 0),
234 NWidget(NWID_SPACER
), SetMinimalSize(0, 7),
235 NWidget(NWID_SELECTION
, INVALID_COLOUR
, SGI_TRANSLATION_SELECTION
),
236 NWidget(NWID_VERTICAL
),
237 NWidget(WWT_EMPTY
, COLOUR_ORANGE
, SGI_TRANSLATION
), SetMinimalSize(316, 12), SetFill(1, 0), SetPadding(0, 10, 7, 10),
241 /* 'game options' and 'difficulty options' buttons */
242 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
),
243 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, SGI_OPTIONS
), SetMinimalSize(158, 12),
244 SetDataTip(STR_INTRO_GAME_OPTIONS
, STR_INTRO_TOOLTIP_GAME_OPTIONS
), SetPadding(0, 0, 0, 10), SetFill(1, 0),
245 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, SGI_DIFFICULTIES
), SetMinimalSize(158, 12),
246 SetDataTip(STR_INTRO_DIFFICULTY
, STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS
), SetPadding(0, 10, 0, 0), SetFill(1, 0),
249 NWidget(NWID_SPACER
), SetMinimalSize(0, 6),
251 /* 'advanced settings' and 'newgrf settings' buttons */
252 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
),
253 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, SGI_SETTINGS_OPTIONS
), SetMinimalSize(158, 12),
254 SetDataTip(STR_INTRO_ADVANCED_SETTINGS
, STR_INTRO_TOOLTIP_ADVANCED_SETTINGS
), SetPadding(0, 0, 0, 10), SetFill(1, 0),
255 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, SGI_GRF_SETTINGS
), SetMinimalSize(158, 12),
256 SetDataTip(STR_INTRO_NEWGRF_SETTINGS
, STR_INTRO_TOOLTIP_NEWGRF_SETTINGS
), SetPadding(0, 10, 0, 0), SetFill(1, 0),
259 NWidget(NWID_SPACER
), SetMinimalSize(0, 6),
261 /* 'online content' and 'ai settings' buttons */
262 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
),
263 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, SGI_CONTENT_DOWNLOAD
), SetMinimalSize(158, 12),
264 SetDataTip(STR_INTRO_ONLINE_CONTENT
, STR_INTRO_TOOLTIP_ONLINE_CONTENT
), SetPadding(0, 0, 0, 10), SetFill(1, 0),
265 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, SGI_AI_SETTINGS
), SetMinimalSize(158, 12),
266 SetDataTip(STR_INTRO_AI_SETTINGS
, STR_INTRO_TOOLTIP_AI_SETTINGS
), SetPadding(0, 10, 0, 0), SetFill(1, 0),
269 NWidget(NWID_SPACER
), SetMinimalSize(0, 6),
271 /* 'exit program' button */
272 NWidget(NWID_HORIZONTAL
),
273 NWidget(NWID_SPACER
), SetFill(1, 0),
274 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, SGI_EXIT
), SetMinimalSize(128, 12),
275 SetDataTip(STR_INTRO_QUIT
, STR_INTRO_TOOLTIP_QUIT
),
276 NWidget(NWID_SPACER
), SetFill(1, 0),
279 NWidget(NWID_SPACER
), SetMinimalSize(0, 8),
284 static const WindowDesc
_select_game_desc(
286 WC_SELECT_GAME
, WC_NONE
,
288 _nested_select_game_widgets
, lengthof(_nested_select_game_widgets
)
291 void ShowSelectGameWindow()
293 new SelectGameWindow(&_select_game_desc
);
296 static void AskExitGameCallback(Window
*w
, bool confirmed
)
298 if (confirmed
) _exit_game
= true;
304 SetDParam(0, STR_OSNAME_WINDOWS
);
305 #elif defined(__APPLE__)
306 SetDParam(0, STR_OSNAME_OSX
);
307 #elif defined(__BEOS__)
308 SetDParam(0, STR_OSNAME_BEOS
);
309 #elif defined(__HAIKU__)
310 SetDParam(0, STR_OSNAME_HAIKU
);
311 #elif defined(__MORPHOS__)
312 SetDParam(0, STR_OSNAME_MORPHOS
);
313 #elif defined(__AMIGA__)
314 SetDParam(0, STR_OSNAME_AMIGAOS
);
315 #elif defined(__OS2__)
316 SetDParam(0, STR_OSNAME_OS2
);
318 SetDParam(0, STR_OSNAME_SUNOS
);
320 SetDParam(0, STR_OSNAME_DOS
);
322 SetDParam(0, STR_OSNAME_UNIX
);
326 STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD
,
333 static void AskExitToGameMenuCallback(Window
*w
, bool confirmed
)
335 if (confirmed
) _switch_mode
= SM_MENU
;
338 void AskExitToGameMenu()
341 STR_ABANDON_GAME_CAPTION
,
342 (_game_mode
!= GM_EDITOR
) ? STR_ABANDON_GAME_QUERY
: STR_ABANDON_SCENARIO_QUERY
,
344 AskExitToGameMenuCallback