Get rid of magic open-coded "register numbers"
[nasm.git] / sync.c
blobfefdd86548eb47896d00e6f0b4087a136e0c65fc
1 /* sync.c the Netwide Disassembler synchronisation processing module
3 * The Netwide Assembler is copyright (C) 1996 Simon Tatham and
4 * Julian Hall. All rights reserved. The software is
5 * redistributable under the licence given in the file "Licence"
6 * distributed in the NASM archive.
7 */
9 #include <stdio.h>
10 #include <stdlib.h>
11 #include <limits.h>
12 #include <inttypes.h>
14 #include "sync.h"
16 #define SYNC_MAX 4096 /* max # of sync points */
19 * This lot manages the current set of sync points by means of a
20 * heap (priority queue) structure.
23 static struct Sync {
24 uint32_t pos;
25 uint32_t length;
26 } *synx;
27 static int nsynx;
29 void init_sync(void)
32 * I'd like to allocate an array of size SYNC_MAX, then write
33 * `synx--' which would allow numbering the array from one
34 * instead of zero without wasting memory. Sadly I don't trust
35 * this to work in 16-bit Large model, so it's staying the way
36 * it is. Btw, we don't care about freeing this array, since it
37 * has to last for the duration of the program and will then be
38 * auto-freed on exit. And I'm lazy ;-)
40 * Speaking of 16-bit Large model, that's also the reason I'm
41 * not declaring this array statically - by doing it
42 * dynamically I avoid problems with the total size of DGROUP
43 * in Borland C.
45 synx = malloc((SYNC_MAX + 1) * sizeof(*synx));
46 if (!synx) {
47 fprintf(stderr, "ndisasm: not enough memory for sync array\n");
48 exit(1);
50 nsynx = 0;
53 void add_sync(uint32_t pos, uint32_t length)
55 int i;
57 if (nsynx == SYNC_MAX)
58 return; /* can't do anything - overflow */
60 nsynx++;
61 synx[nsynx].pos = pos;
62 synx[nsynx].length = length;
64 for (i = nsynx; i > 1; i /= 2) {
65 if (synx[i / 2].pos > synx[i].pos) {
66 struct Sync t;
67 t = synx[i / 2]; /* structure copy */
68 synx[i / 2] = synx[i]; /* structure copy again */
69 synx[i] = t; /* another structure copy */
74 uint32_t next_sync(uint32_t position, uint32_t *length)
76 while (nsynx > 0 && synx[1].pos + synx[1].length <= position) {
77 int i, j;
78 struct Sync t;
79 t = synx[nsynx]; /* structure copy */
80 synx[nsynx] = synx[1]; /* structure copy */
81 synx[1] = t; /* ditto */
83 nsynx--;
85 i = 1;
86 while (i * 2 <= nsynx) {
87 j = i * 2;
88 if (synx[j].pos < synx[i].pos &&
89 (j + 1 > nsynx || synx[j + 1].pos > synx[j].pos)) {
90 t = synx[j]; /* structure copy */
91 synx[j] = synx[i]; /* lots of these... */
92 synx[i] = t; /* ...aren't there? */
93 i = j;
94 } else if (j + 1 <= nsynx && synx[j + 1].pos < synx[i].pos) {
95 t = synx[j + 1]; /* structure copy */
96 synx[j + 1] = synx[i]; /* structure <yawn> copy */
97 synx[i] = t; /* structure copy <zzzz....> */
98 i = j + 1;
99 } else
100 break;
104 if (nsynx > 0) {
105 if (length)
106 *length = synx[1].length;
107 return synx[1].pos;
108 } else {
109 if (length)
110 *length = 0L;
111 return ULONG_MAX;