Revert r30324 which broken the struct addrinfo check by making it always pass.
[mplayer.git] / libvo / gl_common.c
blob3e9263c9e92ce92100359f94122460fbc8374c02
1 /*
2 * common OpenGL routines
4 * copyleft (C) 2005 Reimar Döffinger <Reimar.Doeffinger@stud.uni-karlsruhe.de>
5 * Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c
6 * gave me lots of good ideas.
8 * This file is part of MPlayer.
10 * MPlayer is free software; you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation; either version 2 of the License, or
13 * (at your option) any later version.
15 * MPlayer is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
20 * You should have received a copy of the GNU General Public License along
21 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
22 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
25 /**
26 * \file gl_common.c
27 * \brief OpenGL helper functions used by vo_gl.c and vo_gl2.c
30 #include <stdlib.h>
31 #include <stdio.h>
32 #include <string.h>
33 #include <ctype.h>
34 #include <math.h>
35 #include "gl_common.h"
36 #include "csputils.h"
38 void (GLAPIENTRY *Begin)(GLenum);
39 void (GLAPIENTRY *End)(void);
40 void (GLAPIENTRY *Viewport)(GLint, GLint, GLsizei, GLsizei);
41 void (GLAPIENTRY *MatrixMode)(GLenum);
42 void (GLAPIENTRY *LoadIdentity)(void);
43 void (GLAPIENTRY *Translated)(double, double, double);
44 void (GLAPIENTRY *Scaled)(double, double, double);
45 void (GLAPIENTRY *Ortho)(double, double, double, double, double, double);
46 void (GLAPIENTRY *Frustum)(double, double, double, double, double, double);
47 void (GLAPIENTRY *PushMatrix)(void);
48 void (GLAPIENTRY *PopMatrix)(void);
49 void (GLAPIENTRY *Clear)(GLbitfield);
50 GLuint (GLAPIENTRY *GenLists)(GLsizei);
51 void (GLAPIENTRY *DeleteLists)(GLuint, GLsizei);
52 void (GLAPIENTRY *NewList)(GLuint, GLenum);
53 void (GLAPIENTRY *EndList)(void);
54 void (GLAPIENTRY *CallList)(GLuint);
55 void (GLAPIENTRY *CallLists)(GLsizei, GLenum, const GLvoid *);
56 void (GLAPIENTRY *GenTextures)(GLsizei, GLuint *);
57 void (GLAPIENTRY *DeleteTextures)(GLsizei, const GLuint *);
58 void (GLAPIENTRY *TexEnvf)(GLenum, GLenum, GLfloat);
59 void (GLAPIENTRY *TexEnvi)(GLenum, GLenum, GLint);
60 void (GLAPIENTRY *Color4ub)(GLubyte, GLubyte, GLubyte, GLubyte);
61 void (GLAPIENTRY *Color3f)(GLfloat, GLfloat, GLfloat);
62 void (GLAPIENTRY *Color4f)(GLfloat, GLfloat, GLfloat, GLfloat);
63 void (GLAPIENTRY *ClearColor)(GLclampf, GLclampf, GLclampf, GLclampf);
64 void (GLAPIENTRY *ClearDepth)(GLclampd);
65 void (GLAPIENTRY *DepthFunc)(GLenum);
66 void (GLAPIENTRY *Enable)(GLenum);
67 void (GLAPIENTRY *Disable)(GLenum);
68 const GLubyte *(GLAPIENTRY *GetString)(GLenum);
69 void (GLAPIENTRY *DrawBuffer)(GLenum);
70 void (GLAPIENTRY *DepthMask)(GLboolean);
71 void (GLAPIENTRY *BlendFunc)(GLenum, GLenum);
72 void (GLAPIENTRY *Flush)(void);
73 void (GLAPIENTRY *Finish)(void);
74 void (GLAPIENTRY *PixelStorei)(GLenum, GLint);
75 void (GLAPIENTRY *TexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
76 void (GLAPIENTRY *TexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
77 void (GLAPIENTRY *TexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
78 void (GLAPIENTRY *TexParameteri)(GLenum, GLenum, GLint);
79 void (GLAPIENTRY *TexParameterf)(GLenum, GLenum, GLfloat);
80 void (GLAPIENTRY *TexParameterfv)(GLenum, GLenum, const GLfloat *);
81 void (GLAPIENTRY *TexCoord2f)(GLfloat, GLfloat);
82 void (GLAPIENTRY *Vertex2f)(GLfloat, GLfloat);
83 void (GLAPIENTRY *Vertex3f)(GLfloat, GLfloat, GLfloat);
84 void (GLAPIENTRY *Normal3f)(GLfloat, GLfloat, GLfloat);
85 void (GLAPIENTRY *Lightfv)(GLenum, GLenum, const GLfloat *);
86 void (GLAPIENTRY *ColorMaterial)(GLenum, GLenum);
87 void (GLAPIENTRY *ShadeModel)(GLenum);
88 void (GLAPIENTRY *GetIntegerv)(GLenum, GLint *);
90 /**
91 * \defgroup glextfunctions OpenGL extension functions
93 * the pointers to these functions are acquired when the OpenGL
94 * context is created
95 * \{
97 void (GLAPIENTRY *GenBuffers)(GLsizei, GLuint *);
98 void (GLAPIENTRY *DeleteBuffers)(GLsizei, const GLuint *);
99 void (GLAPIENTRY *BindBuffer)(GLenum, GLuint);
100 GLvoid* (GLAPIENTRY *MapBuffer)(GLenum, GLenum);
101 GLboolean (GLAPIENTRY *UnmapBuffer)(GLenum);
102 void (GLAPIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum);
103 void (GLAPIENTRY *CombinerParameterfv)(GLenum, const GLfloat *);
104 void (GLAPIENTRY *CombinerParameteri)(GLenum, GLint);
105 void (GLAPIENTRY *CombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum,
106 GLenum);
107 void (GLAPIENTRY *CombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum,
108 GLenum, GLenum, GLboolean, GLboolean,
109 GLboolean);
110 void (GLAPIENTRY *BeginFragmentShader)(void);
111 void (GLAPIENTRY *EndFragmentShader)(void);
112 void (GLAPIENTRY *SampleMap)(GLuint, GLuint, GLenum);
113 void (GLAPIENTRY *ColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint,
114 GLuint, GLuint, GLuint, GLuint, GLuint);
115 void (GLAPIENTRY *ColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint,
116 GLuint, GLuint, GLuint, GLuint, GLuint,
117 GLuint, GLuint, GLuint);
118 void (GLAPIENTRY *SetFragmentShaderConstant)(GLuint, const GLfloat *);
119 void (GLAPIENTRY *ActiveTexture)(GLenum);
120 void (GLAPIENTRY *BindTexture)(GLenum, GLuint);
121 void (GLAPIENTRY *MultiTexCoord2f)(GLenum, GLfloat, GLfloat);
122 void (GLAPIENTRY *GenPrograms)(GLsizei, GLuint *);
123 void (GLAPIENTRY *DeletePrograms)(GLsizei, const GLuint *);
124 void (GLAPIENTRY *BindProgram)(GLenum, GLuint);
125 void (GLAPIENTRY *ProgramString)(GLenum, GLenum, GLsizei, const GLvoid *);
126 void (GLAPIENTRY *GetProgramiv)(GLenum, GLenum, GLint *);
127 void (GLAPIENTRY *ProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat,
128 GLfloat, GLfloat);
129 int (GLAPIENTRY *SwapInterval)(int);
130 void (GLAPIENTRY *TexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei,
131 GLint, GLenum, GLenum, const GLvoid *);
132 void* (GLAPIENTRY *AllocateMemoryMESA)(void *, int, size_t, float, float, float);
133 void (GLAPIENTRY *FreeMemoryMESA)(void *, int, void *);
134 /** \} */ // end of glextfunctions group
136 //! \defgroup glgeneral OpenGL general helper functions
138 //! \defgroup glcontext OpenGL context management helper functions
140 //! \defgroup gltexture OpenGL texture handling helper functions
142 //! \defgroup glconversion OpenGL conversion helper functions
144 static GLint hqtexfmt;
147 * \brief adjusts the GL_UNPACK_ALIGNMENT to fit the stride.
148 * \param stride number of bytes per line for which alignment should fit.
149 * \ingroup glgeneral
151 void glAdjustAlignment(int stride) {
152 GLint gl_alignment;
153 if (stride % 8 == 0)
154 gl_alignment=8;
155 else if (stride % 4 == 0)
156 gl_alignment=4;
157 else if (stride % 2 == 0)
158 gl_alignment=2;
159 else
160 gl_alignment=1;
161 PixelStorei(GL_UNPACK_ALIGNMENT, gl_alignment);
164 struct gl_name_map_struct {
165 GLint value;
166 const char *name;
169 #undef MAP
170 #define MAP(a) {a, #a}
171 //! mapping table for the glValName function
172 static const struct gl_name_map_struct gl_name_map[] = {
173 // internal format
174 MAP(GL_R3_G3_B2), MAP(GL_RGB4), MAP(GL_RGB5), MAP(GL_RGB8),
175 MAP(GL_RGB10), MAP(GL_RGB12), MAP(GL_RGB16), MAP(GL_RGBA2),
176 MAP(GL_RGBA4), MAP(GL_RGB5_A1), MAP(GL_RGBA8), MAP(GL_RGB10_A2),
177 MAP(GL_RGBA12), MAP(GL_RGBA16), MAP(GL_LUMINANCE8),
179 // format
180 MAP(GL_RGB), MAP(GL_RGBA), MAP(GL_RED), MAP(GL_GREEN), MAP(GL_BLUE),
181 MAP(GL_ALPHA), MAP(GL_LUMINANCE), MAP(GL_LUMINANCE_ALPHA),
182 MAP(GL_COLOR_INDEX),
183 // rest 1.2 only
184 MAP(GL_BGR), MAP(GL_BGRA),
186 //type
187 MAP(GL_BYTE), MAP(GL_UNSIGNED_BYTE), MAP(GL_SHORT), MAP(GL_UNSIGNED_SHORT),
188 MAP(GL_INT), MAP(GL_UNSIGNED_INT), MAP(GL_FLOAT), MAP(GL_DOUBLE),
189 MAP(GL_2_BYTES), MAP(GL_3_BYTES), MAP(GL_4_BYTES),
190 // rest 1.2 only
191 MAP(GL_UNSIGNED_BYTE_3_3_2), MAP(GL_UNSIGNED_BYTE_2_3_3_REV),
192 MAP(GL_UNSIGNED_SHORT_5_6_5), MAP(GL_UNSIGNED_SHORT_5_6_5_REV),
193 MAP(GL_UNSIGNED_SHORT_4_4_4_4), MAP(GL_UNSIGNED_SHORT_4_4_4_4_REV),
194 MAP(GL_UNSIGNED_SHORT_5_5_5_1), MAP(GL_UNSIGNED_SHORT_1_5_5_5_REV),
195 MAP(GL_UNSIGNED_INT_8_8_8_8), MAP(GL_UNSIGNED_INT_8_8_8_8_REV),
196 MAP(GL_UNSIGNED_INT_10_10_10_2), MAP(GL_UNSIGNED_INT_2_10_10_10_REV),
197 {0, 0}
199 #undef MAP
202 * \brief return the name of an OpenGL constant
203 * \param value the constant
204 * \return name of the constant or "Unknown format!"
205 * \ingroup glgeneral
207 const char *glValName(GLint value)
209 int i = 0;
211 while (gl_name_map[i].name) {
212 if (gl_name_map[i].value == value)
213 return gl_name_map[i].name;
214 i++;
216 return "Unknown format!";
219 //! always return this format as internal texture format in glFindFormat
220 #define TEXTUREFORMAT_ALWAYS GL_RGB8
221 #undef TEXTUREFORMAT_ALWAYS
224 * \brief find the OpenGL settings coresponding to format.
226 * All parameters may be NULL.
227 * \param fmt MPlayer format to analyze.
228 * \param bpp [OUT] bits per pixel of that format.
229 * \param gl_texfmt [OUT] internal texture format that fits the
230 * image format, not necessarily the best for performance.
231 * \param gl_format [OUT] OpenGL format for this image format.
232 * \param gl_type [OUT] OpenGL type for this image format.
233 * \return 1 if format is supported by OpenGL, 0 if not.
234 * \ingroup gltexture
236 int glFindFormat(uint32_t fmt, int *bpp, GLint *gl_texfmt,
237 GLenum *gl_format, GLenum *gl_type)
239 int supported = 1;
240 int dummy1;
241 GLenum dummy2;
242 GLint dummy3;
243 if (!bpp) bpp = &dummy1;
244 if (!gl_texfmt) gl_texfmt = &dummy3;
245 if (!gl_format) gl_format = &dummy2;
246 if (!gl_type) gl_type = &dummy2;
248 if (mp_get_chroma_shift(fmt, NULL, NULL)) {
249 // reduce the possible cases a bit
250 if (IMGFMT_IS_YUVP16_LE(fmt))
251 fmt = IMGFMT_420P16_LE;
252 else if (IMGFMT_IS_YUVP16_BE(fmt))
253 fmt = IMGFMT_420P16_BE;
254 else
255 fmt = IMGFMT_YV12;
258 *bpp = IMGFMT_IS_BGR(fmt)?IMGFMT_BGR_DEPTH(fmt):IMGFMT_RGB_DEPTH(fmt);
259 *gl_texfmt = 3;
260 switch (fmt) {
261 case IMGFMT_RGB48NE:
262 *gl_format = GL_RGB;
263 *gl_type = GL_UNSIGNED_SHORT;
264 break;
265 case IMGFMT_RGB24:
266 *gl_format = GL_RGB;
267 *gl_type = GL_UNSIGNED_BYTE;
268 break;
269 case IMGFMT_RGBA:
270 *gl_texfmt = 4;
271 *gl_format = GL_RGBA;
272 *gl_type = GL_UNSIGNED_BYTE;
273 break;
274 case IMGFMT_420P16:
275 supported = 0; // no native YUV support
276 *gl_texfmt = 1;
277 *bpp = 16;
278 *gl_format = GL_LUMINANCE;
279 *gl_type = GL_UNSIGNED_SHORT;
280 break;
281 case IMGFMT_YV12:
282 supported = 0; // no native YV12 support
283 case IMGFMT_Y800:
284 case IMGFMT_Y8:
285 *gl_texfmt = 1;
286 *bpp = 8;
287 *gl_format = GL_LUMINANCE;
288 *gl_type = GL_UNSIGNED_BYTE;
289 break;
290 case IMGFMT_UYVY:
291 case IMGFMT_YUY2:
292 *gl_texfmt = GL_YCBCR_MESA;
293 *bpp = 16;
294 *gl_format = GL_YCBCR_MESA;
295 *gl_type = fmt == IMGFMT_UYVY ? GL_UNSIGNED_SHORT_8_8 : GL_UNSIGNED_SHORT_8_8_REV;
296 break;
297 #if 0
298 // we do not support palettized formats, although the format the
299 // swscale produces works
300 case IMGFMT_RGB8:
301 gl_format = GL_RGB;
302 gl_type = GL_UNSIGNED_BYTE_2_3_3_REV;
303 break;
304 #endif
305 case IMGFMT_RGB15:
306 *gl_format = GL_RGBA;
307 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
308 break;
309 case IMGFMT_RGB16:
310 *gl_format = GL_RGB;
311 *gl_type = GL_UNSIGNED_SHORT_5_6_5_REV;
312 break;
313 #if 0
314 case IMGFMT_BGR8:
315 // special case as red and blue have a differen number of bits.
316 // GL_BGR and GL_UNSIGNED_BYTE_3_3_2 isn't supported at least
317 // by nVidia drivers, and in addition would give more bits to
318 // blue than to red, which isn't wanted
319 gl_format = GL_RGB;
320 gl_type = GL_UNSIGNED_BYTE_3_3_2;
321 break;
322 #endif
323 case IMGFMT_BGR15:
324 *gl_format = GL_BGRA;
325 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
326 break;
327 case IMGFMT_BGR16:
328 *gl_format = GL_RGB;
329 *gl_type = GL_UNSIGNED_SHORT_5_6_5;
330 break;
331 case IMGFMT_BGR24:
332 *gl_format = GL_BGR;
333 *gl_type = GL_UNSIGNED_BYTE;
334 break;
335 case IMGFMT_BGRA:
336 *gl_texfmt = 4;
337 *gl_format = GL_BGRA;
338 *gl_type = GL_UNSIGNED_BYTE;
339 break;
340 default:
341 *gl_texfmt = 4;
342 *gl_format = GL_RGBA;
343 *gl_type = GL_UNSIGNED_BYTE;
344 supported = 0;
346 #ifdef TEXTUREFORMAT_ALWAYS
347 *gl_texfmt = TEXTUREFORMAT_ALWAYS;
348 #endif
349 return supported;
352 static void *setNull(const GLubyte *s) {
353 return NULL;
356 typedef struct {
357 void *funcptr;
358 const char *extstr;
359 const char *funcnames[7];
360 void *fallback;
361 } extfunc_desc_t;
363 #define DEF_FUNC_DESC(name) {&name, NULL, {"gl"#name, NULL}, gl ##name}
364 static const extfunc_desc_t extfuncs[] = {
365 // these aren't extension functions but we query them anyway to allow
366 // different "backends" with one binary
367 DEF_FUNC_DESC(Begin),
368 DEF_FUNC_DESC(End),
369 DEF_FUNC_DESC(Viewport),
370 DEF_FUNC_DESC(MatrixMode),
371 DEF_FUNC_DESC(LoadIdentity),
372 DEF_FUNC_DESC(Translated),
373 DEF_FUNC_DESC(Scaled),
374 DEF_FUNC_DESC(Ortho),
375 DEF_FUNC_DESC(Frustum),
376 DEF_FUNC_DESC(PushMatrix),
377 DEF_FUNC_DESC(PopMatrix),
378 DEF_FUNC_DESC(Clear),
379 DEF_FUNC_DESC(GenLists),
380 DEF_FUNC_DESC(DeleteLists),
381 DEF_FUNC_DESC(NewList),
382 DEF_FUNC_DESC(EndList),
383 DEF_FUNC_DESC(CallList),
384 DEF_FUNC_DESC(CallLists),
385 DEF_FUNC_DESC(GenTextures),
386 DEF_FUNC_DESC(DeleteTextures),
387 DEF_FUNC_DESC(TexEnvf),
388 DEF_FUNC_DESC(TexEnvi),
389 DEF_FUNC_DESC(Color4ub),
390 DEF_FUNC_DESC(Color3f),
391 DEF_FUNC_DESC(Color4f),
392 DEF_FUNC_DESC(ClearColor),
393 DEF_FUNC_DESC(ClearDepth),
394 DEF_FUNC_DESC(DepthFunc),
395 DEF_FUNC_DESC(Enable),
396 DEF_FUNC_DESC(Disable),
397 DEF_FUNC_DESC(DrawBuffer),
398 DEF_FUNC_DESC(DepthMask),
399 DEF_FUNC_DESC(BlendFunc),
400 DEF_FUNC_DESC(Flush),
401 DEF_FUNC_DESC(Finish),
402 DEF_FUNC_DESC(PixelStorei),
403 DEF_FUNC_DESC(TexImage1D),
404 DEF_FUNC_DESC(TexImage2D),
405 DEF_FUNC_DESC(TexSubImage2D),
406 DEF_FUNC_DESC(TexParameteri),
407 DEF_FUNC_DESC(TexParameterf),
408 DEF_FUNC_DESC(TexParameterfv),
409 DEF_FUNC_DESC(TexCoord2f),
410 DEF_FUNC_DESC(Vertex2f),
411 DEF_FUNC_DESC(Vertex3f),
412 DEF_FUNC_DESC(Normal3f),
413 DEF_FUNC_DESC(Lightfv),
414 DEF_FUNC_DESC(ColorMaterial),
415 DEF_FUNC_DESC(ShadeModel),
416 DEF_FUNC_DESC(GetIntegerv),
418 // here start the real extensions
419 {&GenBuffers, NULL, {"glGenBuffers", "glGenBuffersARB", NULL}},
420 {&DeleteBuffers, NULL, {"glDeleteBuffers", "glDeleteBuffersARB", NULL}},
421 {&BindBuffer, NULL, {"glBindBuffer", "glBindBufferARB", NULL}},
422 {&MapBuffer, NULL, {"glMapBuffer", "glMapBufferARB", NULL}},
423 {&UnmapBuffer, NULL, {"glUnmapBuffer", "glUnmapBufferARB", NULL}},
424 {&BufferData, NULL, {"glBufferData", "glBufferDataARB", NULL}},
425 {&CombinerParameterfv, "NV_register_combiners", {"glCombinerParameterfv", "glCombinerParameterfvNV", NULL}},
426 {&CombinerParameteri, "NV_register_combiners", {"glCombinerParameteri", "glCombinerParameteriNV", NULL}},
427 {&CombinerInput, "NV_register_combiners", {"glCombinerInput", "glCombinerInputNV", NULL}},
428 {&CombinerOutput, "NV_register_combiners", {"glCombinerOutput", "glCombinerOutputNV", NULL}},
429 {&BeginFragmentShader, "ATI_fragment_shader", {"glBeginFragmentShaderATI", NULL}},
430 {&EndFragmentShader, "ATI_fragment_shader", {"glEndFragmentShaderATI", NULL}},
431 {&SampleMap, "ATI_fragment_shader", {"glSampleMapATI", NULL}},
432 {&ColorFragmentOp2, "ATI_fragment_shader", {"glColorFragmentOp2ATI", NULL}},
433 {&ColorFragmentOp3, "ATI_fragment_shader", {"glColorFragmentOp3ATI", NULL}},
434 {&SetFragmentShaderConstant, "ATI_fragment_shader", {"glSetFragmentShaderConstantATI", NULL}},
435 {&ActiveTexture, NULL, {"glActiveTexture", "glActiveTextureARB", NULL}},
436 {&BindTexture, NULL, {"glBindTexture", "glBindTextureARB", "glBindTextureEXT", NULL}},
437 {&MultiTexCoord2f, NULL, {"glMultiTexCoord2f", "glMultiTexCoord2fARB", NULL}},
438 {&GenPrograms, "_program", {"glGenProgramsARB", NULL}},
439 {&DeletePrograms, "_program", {"glDeleteProgramsARB", NULL}},
440 {&BindProgram, "_program", {"glBindProgramARB", NULL}},
441 {&ProgramString, "_program", {"glProgramStringARB", NULL}},
442 {&GetProgramiv, "_program", {"glGetProgramivARB", NULL}},
443 {&ProgramEnvParameter4f, "_program", {"glProgramEnvParameter4fARB", NULL}},
444 {&SwapInterval, "_swap_control", {"glXSwapIntervalSGI", "glXSwapInterval", "wglSwapIntervalSGI", "wglSwapInterval", "wglSwapIntervalEXT", NULL}},
445 {&TexImage3D, NULL, {"glTexImage3D", NULL}},
446 {&AllocateMemoryMESA, "GLX_MESA_allocate_memory", {"glXAllocateMemoryMESA", NULL}},
447 {&FreeMemoryMESA, "GLX_MESA_allocate_memory", {"glXFreeMemoryMESA", NULL}},
448 {NULL}
452 * \brief find the function pointers of some useful OpenGL extensions
453 * \param getProcAddress function to resolve function names, may be NULL
454 * \param ext2 an extra extension string
456 static void getFunctions(void *(*getProcAddress)(const GLubyte *),
457 const char *ext2) {
458 const extfunc_desc_t *dsc;
459 const char *extensions;
460 char *allexts;
462 if (!getProcAddress)
463 getProcAddress = setNull;
465 // special case, we need glGetString before starting to find the other functions
466 GetString = getProcAddress("glGetString");
467 if (!GetString)
468 GetString = glGetString;
470 extensions = (const char *)GetString(GL_EXTENSIONS);
471 if (!extensions) extensions = "";
472 if (!ext2) ext2 = "";
473 allexts = malloc(strlen(extensions) + strlen(ext2) + 2);
474 strcpy(allexts, extensions);
475 strcat(allexts, " ");
476 strcat(allexts, ext2);
477 mp_msg(MSGT_VO, MSGL_DBG2, "OpenGL extensions string:\n%s\n", allexts);
478 for (dsc = extfuncs; dsc->funcptr; dsc++) {
479 void *ptr = NULL;
480 int i;
481 if (!dsc->extstr || strstr(allexts, dsc->extstr)) {
482 for (i = 0; !ptr && dsc->funcnames[i]; i++)
483 ptr = getProcAddress((const GLubyte *)dsc->funcnames[i]);
485 if (!ptr)
486 ptr = dsc->fallback;
487 *(void **)dsc->funcptr = ptr;
489 if (strstr(allexts, "_texture_float"))
490 hqtexfmt = GL_RGB32F;
491 else if (strstr(allexts, "NV_float_buffer"))
492 hqtexfmt = GL_FLOAT_RGB32_NV;
493 else
494 hqtexfmt = GL_RGB16;
495 free(allexts);
499 * \brief create a texture and set some defaults
500 * \param target texture taget, usually GL_TEXTURE_2D
501 * \param fmt internal texture format
502 * \param format texture host data format
503 * \param type texture host data type
504 * \param filter filter used for scaling, e.g. GL_LINEAR
505 * \param w texture width
506 * \param h texture height
507 * \param val luminance value to fill texture with
508 * \ingroup gltexture
510 void glCreateClearTex(GLenum target, GLenum fmt, GLenum format, GLenum type, GLint filter,
511 int w, int h, unsigned char val) {
512 GLfloat fval = (GLfloat)val / 255.0;
513 GLfloat border[4] = {fval, fval, fval, fval};
514 int stride = w * glFmt2bpp(format, type);
515 char *init;
516 if (!stride) return;
517 init = malloc(stride * h);
518 memset(init, val, stride * h);
519 glAdjustAlignment(stride);
520 PixelStorei(GL_UNPACK_ROW_LENGTH, w);
521 TexImage2D(target, 0, fmt, w, h, 0, format, type, init);
522 TexParameterf(target, GL_TEXTURE_PRIORITY, 1.0);
523 TexParameteri(target, GL_TEXTURE_MIN_FILTER, filter);
524 TexParameteri(target, GL_TEXTURE_MAG_FILTER, filter);
525 TexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
526 TexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
527 // Border texels should not be used with CLAMP_TO_EDGE
528 // We set a sane default anyway.
529 TexParameterfv(target, GL_TEXTURE_BORDER_COLOR, border);
530 free(init);
534 * \brief skips whitespace and comments
535 * \param f file to read from
537 static void ppm_skip(FILE *f) {
538 int c, comment = 0;
539 do {
540 c = fgetc(f);
541 if (c == '#')
542 comment = 1;
543 if (c == '\n')
544 comment = 0;
545 } while (c != EOF && (isspace(c) || comment));
546 if (c != EOF)
547 ungetc(c, f);
550 #define MAXDIM (16 * 1024)
553 * \brief creates a texture from a PPM file
554 * \param target texture taget, usually GL_TEXTURE_2D
555 * \param fmt internal texture format, 0 for default
556 * \param filter filter used for scaling, e.g. GL_LINEAR
557 * \param f file to read PPM from
558 * \param width [out] width of texture
559 * \param height [out] height of texture
560 * \param maxval [out] maxval value from PPM file
561 * \return 0 on error, 1 otherwise
562 * \ingroup gltexture
564 int glCreatePPMTex(GLenum target, GLenum fmt, GLint filter,
565 FILE *f, int *width, int *height, int *maxval) {
566 unsigned w, h, m, val, bpp;
567 char *data;
568 GLenum type;
569 ppm_skip(f);
570 if (fgetc(f) != 'P' || fgetc(f) != '6')
571 return 0;
572 ppm_skip(f);
573 if (fscanf(f, "%u", &w) != 1)
574 return 0;
575 ppm_skip(f);
576 if (fscanf(f, "%u", &h) != 1)
577 return 0;
578 ppm_skip(f);
579 if (fscanf(f, "%u", &m) != 1)
580 return 0;
581 val = fgetc(f);
582 if (!isspace(val))
583 return 0;
584 if (w > MAXDIM || h > MAXDIM)
585 return 0;
586 bpp = (m > 255) ? 6 : 3;
587 data = malloc(w * h * bpp);
588 if (fread(data, w * bpp, h, f) != h)
589 return 0;
590 if (!fmt) {
591 fmt = (m > 255) ? hqtexfmt : 3;
592 if (fmt == GL_FLOAT_RGB32_NV && target != GL_TEXTURE_RECTANGLE)
593 fmt = GL_RGB16;
595 type = m > 255 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE;
596 glCreateClearTex(target, fmt, GL_RGB, type, filter, w, h, 0);
597 glUploadTex(target, GL_RGB, type,
598 data, w * bpp, 0, 0, w, h, 0);
599 free(data);
600 if (width) *width = w;
601 if (height) *height = h;
602 if (maxval) *maxval = m;
603 return 1;
607 * \brief return the number of bytes per pixel for the given format
608 * \param format OpenGL format
609 * \param type OpenGL type
610 * \return bytes per pixel
611 * \ingroup glgeneral
613 * Does not handle all possible variants, just those used by MPlayer
615 int glFmt2bpp(GLenum format, GLenum type) {
616 int component_size = 0;
617 switch (type) {
618 case GL_UNSIGNED_BYTE_3_3_2:
619 case GL_UNSIGNED_BYTE_2_3_3_REV:
620 return 1;
621 case GL_UNSIGNED_SHORT_5_5_5_1:
622 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
623 case GL_UNSIGNED_SHORT_5_6_5:
624 case GL_UNSIGNED_SHORT_5_6_5_REV:
625 return 2;
626 case GL_UNSIGNED_BYTE:
627 component_size = 1;
628 break;
629 case GL_UNSIGNED_SHORT:
630 component_size = 2;
631 break;
633 switch (format) {
634 case GL_LUMINANCE:
635 case GL_ALPHA:
636 return component_size;
637 case GL_YCBCR_MESA:
638 return 2;
639 case GL_RGB:
640 case GL_BGR:
641 return 3 * component_size;
642 case GL_RGBA:
643 case GL_BGRA:
644 return 4 * component_size;
646 return 0; // unknown
650 * \brief upload a texture, handling things like stride and slices
651 * \param target texture target, usually GL_TEXTURE_2D
652 * \param format OpenGL format of data
653 * \param type OpenGL type of data
654 * \param dataptr data to upload
655 * \param stride data stride
656 * \param x x offset in texture
657 * \param y y offset in texture
658 * \param w width of the texture part to upload
659 * \param h height of the texture part to upload
660 * \param slice height of an upload slice, 0 for all at once
661 * \ingroup gltexture
663 void glUploadTex(GLenum target, GLenum format, GLenum type,
664 const void *dataptr, int stride,
665 int x, int y, int w, int h, int slice) {
666 const uint8_t *data = dataptr;
667 int y_max = y + h;
668 if (w <= 0 || h <= 0) return;
669 if (slice <= 0)
670 slice = h;
671 if (stride < 0) {
672 data += (h - 1) * stride;
673 stride = -stride;
675 // this is not always correct, but should work for MPlayer
676 glAdjustAlignment(stride);
677 PixelStorei(GL_UNPACK_ROW_LENGTH, stride / glFmt2bpp(format, type));
678 for (; y + slice <= y_max; y += slice) {
679 TexSubImage2D(target, 0, x, y, w, slice, format, type, data);
680 data += stride * slice;
682 if (y < y_max)
683 TexSubImage2D(target, 0, x, y, w, y_max - y, format, type, data);
686 static void fillUVcoeff(GLfloat *ucoef, GLfloat *vcoef,
687 float uvcos, float uvsin) {
688 int i;
689 ucoef[0] = 0 * uvcos + 1.403 * uvsin;
690 vcoef[0] = 0 * uvsin + 1.403 * uvcos;
691 ucoef[1] = -0.344 * uvcos + -0.714 * uvsin;
692 vcoef[1] = -0.344 * uvsin + -0.714 * uvcos;
693 ucoef[2] = 1.770 * uvcos + 0 * uvsin;
694 vcoef[2] = 1.770 * uvsin + 0 * uvcos;
695 ucoef[3] = 0;
696 vcoef[3] = 0;
697 // Coefficients (probably) must be in [0, 1] range, whereas they originally
698 // are in [-2, 2] range, so here comes the trick:
699 // First put them in the [-0.5, 0.5] range, then add 0.5.
700 // This can be undone with the HALF_BIAS and SCALE_BY_FOUR arguments
701 // for CombinerInput and CombinerOutput (or the respective ATI variants)
702 for (i = 0; i < 4; i++) {
703 ucoef[i] = ucoef[i] * 0.25 + 0.5;
704 vcoef[i] = vcoef[i] * 0.25 + 0.5;
709 * \brief Setup register combiners for YUV to RGB conversion.
710 * \param uvcos used for saturation and hue adjustment
711 * \param uvsin used for saturation and hue adjustment
713 static void glSetupYUVCombiners(float uvcos, float uvsin) {
714 GLfloat ucoef[4];
715 GLfloat vcoef[4];
716 GLint i;
717 if (!CombinerInput || !CombinerOutput ||
718 !CombinerParameterfv || !CombinerParameteri) {
719 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner functions missing!\n");
720 return;
722 GetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &i);
723 if (i < 2)
724 mp_msg(MSGT_VO, MSGL_ERR,
725 "[gl] 2 general combiners needed for YUV combiner support (found %i)\n", i);
726 GetIntegerv(GL_MAX_TEXTURE_UNITS, &i);
727 if (i < 3)
728 mp_msg(MSGT_VO, MSGL_ERR,
729 "[gl] 3 texture units needed for YUV combiner support (found %i)\n", i);
730 fillUVcoeff(ucoef, vcoef, uvcos, uvsin);
731 CombinerParameterfv(GL_CONSTANT_COLOR0_NV, ucoef);
732 CombinerParameterfv(GL_CONSTANT_COLOR1_NV, vcoef);
734 // UV first, like this green component cannot overflow
735 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV,
736 GL_TEXTURE1, GL_HALF_BIAS_NORMAL_NV, GL_RGB);
737 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV,
738 GL_CONSTANT_COLOR0_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB);
739 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_C_NV,
740 GL_TEXTURE2, GL_HALF_BIAS_NORMAL_NV, GL_RGB);
741 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV,
742 GL_CONSTANT_COLOR1_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB);
743 CombinerOutput(GL_COMBINER0_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV,
744 GL_SPARE0_NV, GL_SCALE_BY_FOUR_NV, GL_NONE, GL_FALSE,
745 GL_FALSE, GL_FALSE);
747 // stage 2
748 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_A_NV, GL_SPARE0_NV,
749 GL_SIGNED_IDENTITY_NV, GL_RGB);
750 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_B_NV, GL_ZERO,
751 GL_UNSIGNED_INVERT_NV, GL_RGB);
752 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_C_NV,
753 GL_TEXTURE0, GL_SIGNED_IDENTITY_NV, GL_RGB);
754 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_D_NV, GL_ZERO,
755 GL_UNSIGNED_INVERT_NV, GL_RGB);
756 CombinerOutput(GL_COMBINER1_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV,
757 GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE,
758 GL_FALSE, GL_FALSE);
760 // leave final combiner stage in default mode
761 CombinerParameteri(GL_NUM_GENERAL_COMBINERS_NV, 2);
765 * \brief Setup ATI version of register combiners for YUV to RGB conversion.
766 * \param uvcos used for saturation and hue adjustment
767 * \param uvsin used for saturation and hue adjustment
769 * ATI called this fragment shader, but the name is confusing in the
770 * light of a very different OpenGL 2.0 extension with the same name
772 static void glSetupYUVCombinersATI(float uvcos, float uvsin) {
773 GLfloat ucoef[4];
774 GLfloat vcoef[4];
775 GLint i;
776 if (!BeginFragmentShader || !EndFragmentShader ||
777 !SetFragmentShaderConstant || !SampleMap ||
778 !ColorFragmentOp2 || !ColorFragmentOp3) {
779 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner (ATI) functions missing!\n");
780 return;
782 GetIntegerv(GL_NUM_FRAGMENT_REGISTERS_ATI, &i);
783 if (i < 3)
784 mp_msg(MSGT_VO, MSGL_ERR,
785 "[gl] 3 registers needed for YUV combiner (ATI) support (found %i)\n", i);
786 GetIntegerv (GL_MAX_TEXTURE_UNITS, &i);
787 if (i < 3)
788 mp_msg(MSGT_VO, MSGL_ERR,
789 "[gl] 3 texture units needed for YUV combiner (ATI) support (found %i)\n", i);
790 fillUVcoeff(ucoef, vcoef, uvcos, uvsin);
791 BeginFragmentShader();
792 SetFragmentShaderConstant(GL_CON_0_ATI, ucoef);
793 SetFragmentShaderConstant(GL_CON_1_ATI, vcoef);
794 SampleMap(GL_REG_0_ATI, GL_TEXTURE0, GL_SWIZZLE_STR_ATI);
795 SampleMap(GL_REG_1_ATI, GL_TEXTURE1, GL_SWIZZLE_STR_ATI);
796 SampleMap(GL_REG_2_ATI, GL_TEXTURE2, GL_SWIZZLE_STR_ATI);
797 // UV first, like this green component cannot overflow
798 ColorFragmentOp2(GL_MUL_ATI, GL_REG_1_ATI, GL_NONE, GL_NONE,
799 GL_REG_1_ATI, GL_NONE, GL_BIAS_BIT_ATI,
800 GL_CON_0_ATI, GL_NONE, GL_BIAS_BIT_ATI);
801 ColorFragmentOp3(GL_MAD_ATI, GL_REG_2_ATI, GL_NONE, GL_4X_BIT_ATI,
802 GL_REG_2_ATI, GL_NONE, GL_BIAS_BIT_ATI,
803 GL_CON_1_ATI, GL_NONE, GL_BIAS_BIT_ATI,
804 GL_REG_1_ATI, GL_NONE, GL_NONE);
805 ColorFragmentOp2(GL_ADD_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE,
806 GL_REG_0_ATI, GL_NONE, GL_NONE,
807 GL_REG_2_ATI, GL_NONE, GL_NONE);
808 EndFragmentShader();
812 * \brief helper function for gen_spline_lookup_tex
813 * \param x subpixel-position ((0,1) range) to calculate weights for
814 * \param dst where to store transformed weights, must provide space for 4 GLfloats
816 * calculates the weights and stores them after appropriate transformation
817 * for the scaler fragment program.
819 static void store_weights(float x, GLfloat *dst) {
820 float w0 = (((-1 * x + 3) * x - 3) * x + 1) / 6;
821 float w1 = ((( 3 * x - 6) * x + 0) * x + 4) / 6;
822 float w2 = (((-3 * x + 3) * x + 3) * x + 1) / 6;
823 float w3 = ((( 1 * x + 0) * x + 0) * x + 0) / 6;
824 *dst++ = 1 + x - w1 / (w0 + w1);
825 *dst++ = 1 - x + w3 / (w2 + w3);
826 *dst++ = w0 + w1;
827 *dst++ = 0;
830 //! to avoid artefacts this should be rather large
831 #define LOOKUP_BSPLINE_RES (2 * 1024)
833 * \brief creates the 1D lookup texture needed for fast higher-order filtering
834 * \param unit texture unit to attach texture to
836 static void gen_spline_lookup_tex(GLenum unit) {
837 GLfloat *tex = calloc(4 * LOOKUP_BSPLINE_RES, sizeof(*tex));
838 GLfloat *tp = tex;
839 int i;
840 for (i = 0; i < LOOKUP_BSPLINE_RES; i++) {
841 float x = (float)(i + 0.5) / LOOKUP_BSPLINE_RES;
842 store_weights(x, tp);
843 tp += 4;
845 store_weights(0, tex);
846 store_weights(1, &tex[4 * (LOOKUP_BSPLINE_RES - 1)]);
847 ActiveTexture(unit);
848 TexImage1D(GL_TEXTURE_1D, 0, GL_RGBA16, LOOKUP_BSPLINE_RES, 0, GL_RGBA, GL_FLOAT, tex);
849 TexParameterf(GL_TEXTURE_1D, GL_TEXTURE_PRIORITY, 1.0);
850 TexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
851 TexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
852 TexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT);
853 ActiveTexture(GL_TEXTURE0);
854 free(tex);
857 static const char *bilin_filt_template =
858 "TEX yuv.%c, fragment.texcoord[%c], texture[%c], %s;";
860 #define BICUB_FILT_MAIN(textype) \
861 /* first y-interpolation */ \
862 "ADD coord, fragment.texcoord[%c].xyxy, cdelta.xyxw;" \
863 "ADD coord2, fragment.texcoord[%c].xyxy, cdelta.zyzw;" \
864 "TEX a.r, coord.xyxy, texture[%c], "textype";" \
865 "TEX a.g, coord.zwzw, texture[%c], "textype";" \
866 /* second y-interpolation */ \
867 "TEX b.r, coord2.xyxy, texture[%c], "textype";" \
868 "TEX b.g, coord2.zwzw, texture[%c], "textype";" \
869 "LRP a.b, parmy.b, a.rrrr, a.gggg;" \
870 "LRP a.a, parmy.b, b.rrrr, b.gggg;" \
871 /* x-interpolation */ \
872 "LRP yuv.%c, parmx.b, a.bbbb, a.aaaa;"
874 static const char *bicub_filt_template_2D =
875 "MAD coord.xy, fragment.texcoord[%c], {%e, %e}, {0.5, 0.5};"
876 "TEX parmx, coord.x, texture[%c], 1D;"
877 "MUL cdelta.xz, parmx.rrgg, {-%e, 0, %e, 0};"
878 "TEX parmy, coord.y, texture[%c], 1D;"
879 "MUL cdelta.yw, parmy.rrgg, {0, -%e, 0, %e};"
880 BICUB_FILT_MAIN("2D");
882 static const char *bicub_filt_template_RECT =
883 "ADD coord, fragment.texcoord[%c], {0.5, 0.5};"
884 "TEX parmx, coord.x, texture[%c], 1D;"
885 "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};"
886 "TEX parmy, coord.y, texture[%c], 1D;"
887 "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};"
888 BICUB_FILT_MAIN("RECT");
890 #define CALCWEIGHTS(t, s) \
891 "MAD "t", {-0.5, 0.1666, 0.3333, -0.3333}, "s", {1, 0, -0.5, 0.5};" \
892 "MAD "t", "t", "s", {0, 0, -0.5, 0.5};" \
893 "MAD "t", "t", "s", {-0.6666, 0, 0.8333, 0.1666};" \
894 "RCP a.x, "t".z;" \
895 "RCP a.y, "t".w;" \
896 "MAD "t".xy, "t".xyxy, a.xyxy, {1, 1, 0, 0};" \
897 "ADD "t".x, "t".xxxx, "s";" \
898 "SUB "t".y, "t".yyyy, "s";"
900 static const char *bicub_notex_filt_template_2D =
901 "MAD coord.xy, fragment.texcoord[%c], {%e, %e}, {0.5, 0.5};"
902 "FRC coord.xy, coord.xyxy;"
903 CALCWEIGHTS("parmx", "coord.xxxx")
904 "MUL cdelta.xz, parmx.rrgg, {-%e, 0, %e, 0};"
905 CALCWEIGHTS("parmy", "coord.yyyy")
906 "MUL cdelta.yw, parmy.rrgg, {0, -%e, 0, %e};"
907 BICUB_FILT_MAIN("2D");
909 static const char *bicub_notex_filt_template_RECT =
910 "ADD coord, fragment.texcoord[%c], {0.5, 0.5};"
911 "FRC coord.xy, coord.xyxy;"
912 CALCWEIGHTS("parmx", "coord.xxxx")
913 "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};"
914 CALCWEIGHTS("parmy", "coord.yyyy")
915 "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};"
916 BICUB_FILT_MAIN("RECT");
918 #define BICUB_X_FILT_MAIN(textype) \
919 "ADD coord.xy, fragment.texcoord[%c].xyxy, cdelta.xyxy;" \
920 "ADD coord2.xy, fragment.texcoord[%c].xyxy, cdelta.zyzy;" \
921 "TEX a.r, coord, texture[%c], "textype";" \
922 "TEX b.r, coord2, texture[%c], "textype";" \
923 /* x-interpolation */ \
924 "LRP yuv.%c, parmx.b, a.rrrr, b.rrrr;"
926 static const char *bicub_x_filt_template_2D =
927 "MAD coord.x, fragment.texcoord[%c], {%e}, {0.5};"
928 "TEX parmx, coord, texture[%c], 1D;"
929 "MUL cdelta.xyz, parmx.rrgg, {-%e, 0, %e};"
930 BICUB_X_FILT_MAIN("2D");
932 static const char *bicub_x_filt_template_RECT =
933 "ADD coord.x, fragment.texcoord[%c], {0.5};"
934 "TEX parmx, coord, texture[%c], 1D;"
935 "MUL cdelta.xyz, parmx.rrgg, {-1, 0, 1};"
936 BICUB_X_FILT_MAIN("RECT");
938 static const char *unsharp_filt_template =
939 "PARAM dcoord%c = {%e, %e, %e, %e};"
940 "ADD coord, fragment.texcoord[%c].xyxy, dcoord%c;"
941 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord%c;"
942 "TEX a.r, fragment.texcoord[%c], texture[%c], %s;"
943 "TEX b.r, coord.xyxy, texture[%c], %s;"
944 "TEX b.g, coord.zwzw, texture[%c], %s;"
945 "ADD b.r, b.r, b.g;"
946 "TEX b.b, coord2.xyxy, texture[%c], %s;"
947 "TEX b.g, coord2.zwzw, texture[%c], %s;"
948 "DP3 b, b, {0.25, 0.25, 0.25};"
949 "SUB b.r, a.r, b.r;"
950 "MAD yuv.%c, b.r, {%e}, a.r;";
952 static const char *unsharp_filt_template2 =
953 "PARAM dcoord%c = {%e, %e, %e, %e};"
954 "PARAM dcoord2%c = {%e, 0, 0, %e};"
955 "ADD coord, fragment.texcoord[%c].xyxy, dcoord%c;"
956 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord%c;"
957 "TEX a.r, fragment.texcoord[%c], texture[%c], %s;"
958 "TEX b.r, coord.xyxy, texture[%c], %s;"
959 "TEX b.g, coord.zwzw, texture[%c], %s;"
960 "ADD b.r, b.r, b.g;"
961 "TEX b.b, coord2.xyxy, texture[%c], %s;"
962 "TEX b.g, coord2.zwzw, texture[%c], %s;"
963 "ADD b.r, b.r, b.b;"
964 "ADD b.a, b.r, b.g;"
965 "ADD coord, fragment.texcoord[%c].xyxy, dcoord2%c;"
966 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord2%c;"
967 "TEX b.r, coord.xyxy, texture[%c], %s;"
968 "TEX b.g, coord.zwzw, texture[%c], %s;"
969 "ADD b.r, b.r, b.g;"
970 "TEX b.b, coord2.xyxy, texture[%c], %s;"
971 "TEX b.g, coord2.zwzw, texture[%c], %s;"
972 "DP4 b.r, b, {-0.1171875, -0.1171875, -0.1171875, -0.09765625};"
973 "MAD b.r, a.r, {0.859375}, b.r;"
974 "MAD yuv.%c, b.r, {%e}, a.r;";
976 static const char *yuv_prog_template =
977 "PARAM ycoef = {%e, %e, %e};"
978 "PARAM ucoef = {%e, %e, %e};"
979 "PARAM vcoef = {%e, %e, %e};"
980 "PARAM offsets = {%e, %e, %e};"
981 "TEMP res;"
982 "MAD res.rgb, yuv.rrrr, ycoef, offsets;"
983 "MAD res.rgb, yuv.gggg, ucoef, res;"
984 "MAD result.color.rgb, yuv.bbbb, vcoef, res;"
985 "END";
987 static const char *yuv_pow_prog_template =
988 "PARAM ycoef = {%e, %e, %e};"
989 "PARAM ucoef = {%e, %e, %e};"
990 "PARAM vcoef = {%e, %e, %e};"
991 "PARAM offsets = {%e, %e, %e};"
992 "PARAM gamma = {%e, %e, %e};"
993 "TEMP res;"
994 "MAD res.rgb, yuv.rrrr, ycoef, offsets;"
995 "MAD res.rgb, yuv.gggg, ucoef, res;"
996 "MAD_SAT res.rgb, yuv.bbbb, vcoef, res;"
997 "POW result.color.r, res.r, gamma.r;"
998 "POW result.color.g, res.g, gamma.g;"
999 "POW result.color.b, res.b, gamma.b;"
1000 "END";
1002 static const char *yuv_lookup_prog_template =
1003 "PARAM ycoef = {%e, %e, %e, 0};"
1004 "PARAM ucoef = {%e, %e, %e, 0};"
1005 "PARAM vcoef = {%e, %e, %e, 0};"
1006 "PARAM offsets = {%e, %e, %e, 0.125};"
1007 "TEMP res;"
1008 "MAD res, yuv.rrrr, ycoef, offsets;"
1009 "MAD res.rgb, yuv.gggg, ucoef, res;"
1010 "MAD res.rgb, yuv.bbbb, vcoef, res;"
1011 "TEX result.color.r, res.raaa, texture[%c], 2D;"
1012 "ADD res.a, res.a, 0.25;"
1013 "TEX result.color.g, res.gaaa, texture[%c], 2D;"
1014 "ADD res.a, res.a, 0.25;"
1015 "TEX result.color.b, res.baaa, texture[%c], 2D;"
1016 "END";
1018 static const char *yuv_lookup3d_prog_template =
1019 "TEX result.color, yuv, texture[%c], 3D;"
1020 "END";
1023 * \brief creates and initializes helper textures needed for scaling texture read
1024 * \param scaler scaler type to create texture for
1025 * \param texu contains next free texture unit number
1026 * \param texs texture unit ids for the scaler are stored in this array
1028 static void create_scaler_textures(int scaler, int *texu, char *texs) {
1029 switch (scaler) {
1030 case YUV_SCALER_BILIN:
1031 case YUV_SCALER_BICUB_NOTEX:
1032 case YUV_SCALER_UNSHARP:
1033 case YUV_SCALER_UNSHARP2:
1034 break;
1035 case YUV_SCALER_BICUB:
1036 case YUV_SCALER_BICUB_X:
1037 texs[0] = (*texu)++;
1038 gen_spline_lookup_tex(GL_TEXTURE0 + texs[0]);
1039 texs[0] += '0';
1040 break;
1041 default:
1042 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown scaler type %i\n", scaler);
1046 //! resolution of texture for gamma lookup table
1047 #define LOOKUP_RES 512
1048 //! resolution for 3D yuv->rgb conversion lookup table
1049 #define LOOKUP_3DRES 32
1051 * \brief creates and initializes helper textures needed for yuv conversion
1052 * \param params struct containing parameters like brightness, gamma, ...
1053 * \param texu contains next free texture unit number
1054 * \param texs texture unit ids for the conversion are stored in this array
1056 static void create_conv_textures(gl_conversion_params_t *params, int *texu, char *texs) {
1057 unsigned char *lookup_data = NULL;
1058 int conv = YUV_CONVERSION(params->type);
1059 switch (conv) {
1060 case YUV_CONVERSION_FRAGMENT:
1061 case YUV_CONVERSION_FRAGMENT_POW:
1062 break;
1063 case YUV_CONVERSION_FRAGMENT_LOOKUP:
1064 texs[0] = (*texu)++;
1065 ActiveTexture(GL_TEXTURE0 + texs[0]);
1066 lookup_data = malloc(4 * LOOKUP_RES);
1067 mp_gen_gamma_map(lookup_data, LOOKUP_RES, params->csp_params.rgamma);
1068 mp_gen_gamma_map(&lookup_data[LOOKUP_RES], LOOKUP_RES, params->csp_params.ggamma);
1069 mp_gen_gamma_map(&lookup_data[2 * LOOKUP_RES], LOOKUP_RES, params->csp_params.bgamma);
1070 glCreateClearTex(GL_TEXTURE_2D, GL_LUMINANCE8, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_LINEAR,
1071 LOOKUP_RES, 4, 0);
1072 glUploadTex(GL_TEXTURE_2D, GL_LUMINANCE, GL_UNSIGNED_BYTE, lookup_data,
1073 LOOKUP_RES, 0, 0, LOOKUP_RES, 4, 0);
1074 ActiveTexture(GL_TEXTURE0);
1075 texs[0] += '0';
1076 break;
1077 case YUV_CONVERSION_FRAGMENT_LOOKUP3D:
1079 int sz = LOOKUP_3DRES + 2; // texture size including borders
1080 if (!TexImage3D) {
1081 mp_msg(MSGT_VO, MSGL_ERR, "[gl] Missing 3D texture function!\n");
1082 break;
1084 texs[0] = (*texu)++;
1085 ActiveTexture(GL_TEXTURE0 + texs[0]);
1086 lookup_data = malloc(3 * sz * sz * sz);
1087 mp_gen_yuv2rgb_map(&params->csp_params, lookup_data, LOOKUP_3DRES);
1088 glAdjustAlignment(sz);
1089 PixelStorei(GL_UNPACK_ROW_LENGTH, 0);
1090 TexImage3D(GL_TEXTURE_3D, 0, 3, sz, sz, sz, 1,
1091 GL_RGB, GL_UNSIGNED_BYTE, lookup_data);
1092 TexParameterf(GL_TEXTURE_3D, GL_TEXTURE_PRIORITY, 1.0);
1093 TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1094 TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1095 TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP);
1096 TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP);
1097 TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP);
1098 ActiveTexture(GL_TEXTURE0);
1099 texs[0] += '0';
1101 break;
1102 default:
1103 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", conv);
1105 if (lookup_data)
1106 free(lookup_data);
1110 * \brief adds a scaling texture read at the current fragment program position
1111 * \param scaler type of scaler to insert
1112 * \param prog_pos current position in fragment program
1113 * \param remain how many bytes remain in the buffer given by prog_pos
1114 * \param texs array containing the texture unit identifiers for this scaler
1115 * \param in_tex texture unit the scaler should read from
1116 * \param out_comp component of the yuv variable the scaler stores the result in
1117 * \param rect if rectangular (pixel) adressing should be used for in_tex
1118 * \param texw width of the in_tex texture
1119 * \param texh height of the in_tex texture
1120 * \param strength strength of filter effect if the scaler does some kind of filtering
1122 static void add_scaler(int scaler, char **prog_pos, int *remain, char *texs,
1123 char in_tex, char out_comp, int rect, int texw, int texh,
1124 double strength) {
1125 const char *ttype = rect ? "RECT" : "2D";
1126 const float ptw = rect ? 1.0 : 1.0 / texw;
1127 const float pth = rect ? 1.0 : 1.0 / texh;
1128 switch (scaler) {
1129 case YUV_SCALER_BILIN:
1130 snprintf(*prog_pos, *remain, bilin_filt_template, out_comp, in_tex,
1131 in_tex, ttype);
1132 break;
1133 case YUV_SCALER_BICUB:
1134 if (rect)
1135 snprintf(*prog_pos, *remain, bicub_filt_template_RECT,
1136 in_tex, texs[0], texs[0],
1137 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp);
1138 else
1139 snprintf(*prog_pos, *remain, bicub_filt_template_2D,
1140 in_tex, (float)texw, (float)texh,
1141 texs[0], ptw, ptw, texs[0], pth, pth,
1142 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp);
1143 break;
1144 case YUV_SCALER_BICUB_X:
1145 if (rect)
1146 snprintf(*prog_pos, *remain, bicub_x_filt_template_RECT,
1147 in_tex, texs[0],
1148 in_tex, in_tex, in_tex, in_tex, out_comp);
1149 else
1150 snprintf(*prog_pos, *remain, bicub_x_filt_template_2D,
1151 in_tex, (float)texw,
1152 texs[0], ptw, ptw,
1153 in_tex, in_tex, in_tex, in_tex, out_comp);
1154 break;
1155 case YUV_SCALER_BICUB_NOTEX:
1156 if (rect)
1157 snprintf(*prog_pos, *remain, bicub_notex_filt_template_RECT,
1158 in_tex,
1159 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp);
1160 else
1161 snprintf(*prog_pos, *remain, bicub_notex_filt_template_2D,
1162 in_tex, (float)texw, (float)texh, ptw, ptw, pth, pth,
1163 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp);
1164 break;
1165 case YUV_SCALER_UNSHARP:
1166 snprintf(*prog_pos, *remain, unsharp_filt_template,
1167 out_comp, 0.5 * ptw, 0.5 * pth, 0.5 * ptw, -0.5 * pth,
1168 in_tex, out_comp, in_tex, out_comp, in_tex,
1169 in_tex, ttype, in_tex, ttype, in_tex, ttype, in_tex, ttype,
1170 in_tex, ttype, out_comp, strength);
1171 break;
1172 case YUV_SCALER_UNSHARP2:
1173 snprintf(*prog_pos, *remain, unsharp_filt_template2,
1174 out_comp, 1.2 * ptw, 1.2 * pth, 1.2 * ptw, -1.2 * pth,
1175 out_comp, 1.5 * ptw, 1.5 * pth,
1176 in_tex, out_comp, in_tex, out_comp, in_tex,
1177 in_tex, ttype, in_tex, ttype, in_tex, ttype, in_tex, ttype,
1178 in_tex, ttype, in_tex, out_comp, in_tex, out_comp,
1179 in_tex, ttype, in_tex, ttype, in_tex, ttype,
1180 in_tex, ttype, out_comp, strength);
1181 break;
1183 *remain -= strlen(*prog_pos);
1184 *prog_pos += strlen(*prog_pos);
1187 static const struct {
1188 const char *name;
1189 GLenum cur;
1190 GLenum max;
1191 } progstats[] = {
1192 {"instructions", 0x88A0, 0x88A1},
1193 {"native instructions", 0x88A2, 0x88A3},
1194 {"temporaries", 0x88A4, 0x88A5},
1195 {"native temporaries", 0x88A6, 0x88A7},
1196 {"parameters", 0x88A8, 0x88A9},
1197 {"native parameters", 0x88AA, 0x88AB},
1198 {"attribs", 0x88AC, 0x88AD},
1199 {"native attribs", 0x88AE, 0x88AF},
1200 {"ALU instructions", 0x8805, 0x880B},
1201 {"TEX instructions", 0x8806, 0x880C},
1202 {"TEX indirections", 0x8807, 0x880D},
1203 {"native ALU instructions", 0x8808, 0x880E},
1204 {"native TEX instructions", 0x8809, 0x880F},
1205 {"native TEX indirections", 0x880A, 0x8810},
1206 {NULL, 0, 0}
1210 * \brief load the specified GPU Program
1211 * \param target program target to load into, only GL_FRAGMENT_PROGRAM is tested
1212 * \param prog program string
1213 * \return 1 on success, 0 otherwise
1215 int loadGPUProgram(GLenum target, char *prog) {
1216 int i;
1217 GLint cur = 0, max = 0, err = 0;
1218 if (!ProgramString) {
1219 mp_msg(MSGT_VO, MSGL_ERR, "[gl] Missing GPU program function\n");
1220 return 0;
1222 ProgramString(target, GL_PROGRAM_FORMAT_ASCII, strlen(prog), prog);
1223 GetIntegerv(GL_PROGRAM_ERROR_POSITION, &err);
1224 if (err != -1) {
1225 mp_msg(MSGT_VO, MSGL_ERR,
1226 "[gl] Error compiling fragment program, make sure your card supports\n"
1227 "[gl] GL_ARB_fragment_program (use glxinfo to check).\n"
1228 "[gl] Error message:\n %s at %.10s\n",
1229 GetString(GL_PROGRAM_ERROR_STRING), &prog[err]);
1230 return 0;
1232 if (!GetProgramiv || !mp_msg_test(MSGT_VO, MSGL_DBG2))
1233 return 1;
1234 mp_msg(MSGT_VO, MSGL_V, "[gl] Program statistics:\n");
1235 for (i = 0; progstats[i].name; i++) {
1236 GetProgramiv(target, progstats[i].cur, &cur);
1237 GetProgramiv(target, progstats[i].max, &max);
1238 mp_msg(MSGT_VO, MSGL_V, "[gl] %s: %i/%i\n", progstats[i].name, cur, max);
1240 return 1;
1243 #define MAX_PROGSZ (1024*1024)
1246 * \brief setup a fragment program that will do YUV->RGB conversion
1247 * \param parms struct containing parameters like conversion and scaler type,
1248 * brightness, ...
1250 static void glSetupYUVFragprog(gl_conversion_params_t *params) {
1251 int type = params->type;
1252 int texw = params->texw;
1253 int texh = params->texh;
1254 int rect = params->target == GL_TEXTURE_RECTANGLE;
1255 static const char prog_hdr[] =
1256 "!!ARBfp1.0\n"
1257 "OPTION ARB_precision_hint_fastest;"
1258 // all scaler variables must go here so they aren't defined
1259 // multiple times when the same scaler is used more than once
1260 "TEMP coord, coord2, cdelta, parmx, parmy, a, b, yuv;";
1261 int prog_remain;
1262 char *yuv_prog, *prog_pos;
1263 int cur_texu = 3;
1264 char lum_scale_texs[1];
1265 char chrom_scale_texs[1];
1266 char conv_texs[1];
1267 GLint i;
1268 // this is the conversion matrix, with y, u, v factors
1269 // for red, green, blue and the constant offsets
1270 float yuv2rgb[3][4];
1271 create_conv_textures(params, &cur_texu, conv_texs);
1272 create_scaler_textures(YUV_LUM_SCALER(type), &cur_texu, lum_scale_texs);
1273 if (YUV_CHROM_SCALER(type) == YUV_LUM_SCALER(type))
1274 memcpy(chrom_scale_texs, lum_scale_texs, sizeof(chrom_scale_texs));
1275 else
1276 create_scaler_textures(YUV_CHROM_SCALER(type), &cur_texu, chrom_scale_texs);
1277 GetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &i);
1278 if (i < cur_texu)
1279 mp_msg(MSGT_VO, MSGL_ERR,
1280 "[gl] %i texture units needed for this type of YUV fragment support (found %i)\n",
1281 cur_texu, i);
1282 if (!ProgramString) {
1283 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] ProgramString function missing!\n");
1284 return;
1286 yuv_prog = malloc(MAX_PROGSZ);
1287 strcpy(yuv_prog, prog_hdr);
1288 prog_pos = yuv_prog + sizeof(prog_hdr) - 1;
1289 prog_remain = MAX_PROGSZ - sizeof(prog_hdr);
1290 add_scaler(YUV_LUM_SCALER(type), &prog_pos, &prog_remain, lum_scale_texs,
1291 '0', 'r', rect, texw, texh, params->filter_strength);
1292 add_scaler(YUV_CHROM_SCALER(type), &prog_pos, &prog_remain, chrom_scale_texs,
1293 '1', 'g', rect, params->chrom_texw, params->chrom_texh, params->filter_strength);
1294 add_scaler(YUV_CHROM_SCALER(type), &prog_pos, &prog_remain, chrom_scale_texs,
1295 '2', 'b', rect, params->chrom_texw, params->chrom_texh, params->filter_strength);
1296 mp_get_yuv2rgb_coeffs(&params->csp_params, yuv2rgb);
1297 switch (YUV_CONVERSION(type)) {
1298 case YUV_CONVERSION_FRAGMENT:
1299 snprintf(prog_pos, prog_remain, yuv_prog_template,
1300 yuv2rgb[ROW_R][COL_Y], yuv2rgb[ROW_G][COL_Y], yuv2rgb[ROW_B][COL_Y],
1301 yuv2rgb[ROW_R][COL_U], yuv2rgb[ROW_G][COL_U], yuv2rgb[ROW_B][COL_U],
1302 yuv2rgb[ROW_R][COL_V], yuv2rgb[ROW_G][COL_V], yuv2rgb[ROW_B][COL_V],
1303 yuv2rgb[ROW_R][COL_C], yuv2rgb[ROW_G][COL_C], yuv2rgb[ROW_B][COL_C]);
1304 break;
1305 case YUV_CONVERSION_FRAGMENT_POW:
1306 snprintf(prog_pos, prog_remain, yuv_pow_prog_template,
1307 yuv2rgb[ROW_R][COL_Y], yuv2rgb[ROW_G][COL_Y], yuv2rgb[ROW_B][COL_Y],
1308 yuv2rgb[ROW_R][COL_U], yuv2rgb[ROW_G][COL_U], yuv2rgb[ROW_B][COL_U],
1309 yuv2rgb[ROW_R][COL_V], yuv2rgb[ROW_G][COL_V], yuv2rgb[ROW_B][COL_V],
1310 yuv2rgb[ROW_R][COL_C], yuv2rgb[ROW_G][COL_C], yuv2rgb[ROW_B][COL_C],
1311 (float)1.0 / params->csp_params.rgamma, (float)1.0 / params->csp_params.bgamma, (float)1.0 / params->csp_params.bgamma);
1312 break;
1313 case YUV_CONVERSION_FRAGMENT_LOOKUP:
1314 snprintf(prog_pos, prog_remain, yuv_lookup_prog_template,
1315 yuv2rgb[ROW_R][COL_Y], yuv2rgb[ROW_G][COL_Y], yuv2rgb[ROW_B][COL_Y],
1316 yuv2rgb[ROW_R][COL_U], yuv2rgb[ROW_G][COL_U], yuv2rgb[ROW_B][COL_U],
1317 yuv2rgb[ROW_R][COL_V], yuv2rgb[ROW_G][COL_V], yuv2rgb[ROW_B][COL_V],
1318 yuv2rgb[ROW_R][COL_C], yuv2rgb[ROW_G][COL_C], yuv2rgb[ROW_B][COL_C],
1319 conv_texs[0], conv_texs[0], conv_texs[0]);
1320 break;
1321 case YUV_CONVERSION_FRAGMENT_LOOKUP3D:
1322 snprintf(prog_pos, prog_remain, yuv_lookup3d_prog_template, conv_texs[0]);
1323 break;
1324 default:
1325 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", YUV_CONVERSION(type));
1326 break;
1328 mp_msg(MSGT_VO, MSGL_DBG2, "[gl] generated fragment program:\n%s\n", yuv_prog);
1329 loadGPUProgram(GL_FRAGMENT_PROGRAM, yuv_prog);
1330 free(yuv_prog);
1334 * \brief setup YUV->RGB conversion
1335 * \param parms struct containing parameters like conversion and scaler type,
1336 * brightness, ...
1337 * \ingroup glconversion
1339 void glSetupYUVConversion(gl_conversion_params_t *params) {
1340 float uvcos = params->csp_params.saturation * cos(params->csp_params.hue);
1341 float uvsin = params->csp_params.saturation * sin(params->csp_params.hue);
1342 switch (YUV_CONVERSION(params->type)) {
1343 case YUV_CONVERSION_COMBINERS:
1344 glSetupYUVCombiners(uvcos, uvsin);
1345 break;
1346 case YUV_CONVERSION_COMBINERS_ATI:
1347 glSetupYUVCombinersATI(uvcos, uvsin);
1348 break;
1349 case YUV_CONVERSION_FRAGMENT_LOOKUP:
1350 case YUV_CONVERSION_FRAGMENT_LOOKUP3D:
1351 case YUV_CONVERSION_FRAGMENT:
1352 case YUV_CONVERSION_FRAGMENT_POW:
1353 glSetupYUVFragprog(params);
1354 break;
1355 case YUV_CONVERSION_NONE:
1356 break;
1357 default:
1358 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", YUV_CONVERSION(params->type));
1363 * \brief enable the specified YUV conversion
1364 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D)
1365 * \param type type of YUV conversion
1366 * \ingroup glconversion
1368 void glEnableYUVConversion(GLenum target, int type) {
1369 switch (YUV_CONVERSION(type)) {
1370 case YUV_CONVERSION_COMBINERS:
1371 ActiveTexture(GL_TEXTURE1);
1372 Enable(target);
1373 ActiveTexture(GL_TEXTURE2);
1374 Enable(target);
1375 ActiveTexture(GL_TEXTURE0);
1376 Enable(GL_REGISTER_COMBINERS_NV);
1377 break;
1378 case YUV_CONVERSION_COMBINERS_ATI:
1379 ActiveTexture(GL_TEXTURE1);
1380 Enable(target);
1381 ActiveTexture(GL_TEXTURE2);
1382 Enable(target);
1383 ActiveTexture(GL_TEXTURE0);
1384 Enable(GL_FRAGMENT_SHADER_ATI);
1385 break;
1386 case YUV_CONVERSION_FRAGMENT_LOOKUP3D:
1387 case YUV_CONVERSION_FRAGMENT_LOOKUP:
1388 case YUV_CONVERSION_FRAGMENT_POW:
1389 case YUV_CONVERSION_FRAGMENT:
1390 case YUV_CONVERSION_NONE:
1391 Enable(GL_FRAGMENT_PROGRAM);
1392 break;
1397 * \brief disable the specified YUV conversion
1398 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D)
1399 * \param type type of YUV conversion
1400 * \ingroup glconversion
1402 void glDisableYUVConversion(GLenum target, int type) {
1403 switch (YUV_CONVERSION(type)) {
1404 case YUV_CONVERSION_COMBINERS:
1405 ActiveTexture(GL_TEXTURE1);
1406 Disable(target);
1407 ActiveTexture(GL_TEXTURE2);
1408 Disable(target);
1409 ActiveTexture(GL_TEXTURE0);
1410 Disable(GL_REGISTER_COMBINERS_NV);
1411 break;
1412 case YUV_CONVERSION_COMBINERS_ATI:
1413 ActiveTexture(GL_TEXTURE1);
1414 Disable(target);
1415 ActiveTexture(GL_TEXTURE2);
1416 Disable(target);
1417 ActiveTexture(GL_TEXTURE0);
1418 Disable(GL_FRAGMENT_SHADER_ATI);
1419 break;
1420 case YUV_CONVERSION_FRAGMENT_LOOKUP3D:
1421 case YUV_CONVERSION_FRAGMENT_LOOKUP:
1422 case YUV_CONVERSION_FRAGMENT_POW:
1423 case YUV_CONVERSION_FRAGMENT:
1424 case YUV_CONVERSION_NONE:
1425 Disable(GL_FRAGMENT_PROGRAM);
1426 break;
1431 * \brief draw a texture part at given 2D coordinates
1432 * \param x screen top coordinate
1433 * \param y screen left coordinate
1434 * \param w screen width coordinate
1435 * \param h screen height coordinate
1436 * \param tx texture top coordinate in pixels
1437 * \param ty texture left coordinate in pixels
1438 * \param tw texture part width in pixels
1439 * \param th texture part height in pixels
1440 * \param sx width of texture in pixels
1441 * \param sy height of texture in pixels
1442 * \param rect_tex whether this texture uses texture_rectangle extension
1443 * \param is_yv12 if != 0, also draw the textures from units 1 and 2,
1444 * bits 8 - 15 and 16 - 23 specify the x and y scaling of those textures
1445 * \param flip flip the texture upside down
1446 * \ingroup gltexture
1448 void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h,
1449 GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th,
1450 int sx, int sy, int rect_tex, int is_yv12, int flip) {
1451 int chroma_x_shift = (is_yv12 >> 8) & 31;
1452 int chroma_y_shift = (is_yv12 >> 16) & 31;
1453 GLfloat xscale = 1 << chroma_x_shift;
1454 GLfloat yscale = 1 << chroma_y_shift;
1455 GLfloat tx2 = tx / xscale, ty2 = ty / yscale, tw2 = tw / xscale, th2 = th / yscale;
1456 if (!rect_tex) {
1457 tx /= sx; ty /= sy; tw /= sx; th /= sy;
1458 tx2 = tx, ty2 = ty, tw2 = tw, th2 = th;
1460 if (flip) {
1461 y += h;
1462 h = -h;
1464 Begin(GL_QUADS);
1465 TexCoord2f(tx, ty);
1466 if (is_yv12) {
1467 MultiTexCoord2f(GL_TEXTURE1, tx2, ty2);
1468 MultiTexCoord2f(GL_TEXTURE2, tx2, ty2);
1470 Vertex2f(x, y);
1471 TexCoord2f(tx, ty + th);
1472 if (is_yv12) {
1473 MultiTexCoord2f(GL_TEXTURE1, tx2, ty2 + th2);
1474 MultiTexCoord2f(GL_TEXTURE2, tx2, ty2 + th2);
1476 Vertex2f(x, y + h);
1477 TexCoord2f(tx + tw, ty + th);
1478 if (is_yv12) {
1479 MultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2 + th2);
1480 MultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2 + th2);
1482 Vertex2f(x + w, y + h);
1483 TexCoord2f(tx + tw, ty);
1484 if (is_yv12) {
1485 MultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2);
1486 MultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2);
1488 Vertex2f(x + w, y);
1489 End();
1492 #ifdef CONFIG_GL_WIN32
1493 #include "w32_common.h"
1495 * \brief little helper since wglGetProcAddress definition does not fit our
1496 * getProcAddress
1497 * \param procName name of function to look up
1498 * \return function pointer returned by wglGetProcAddress
1500 static void *w32gpa(const GLubyte *procName) {
1501 HMODULE oglmod;
1502 void *res = wglGetProcAddress(procName);
1503 if (res) return res;
1504 oglmod = GetModuleHandle("opengl32.dll");
1505 return GetProcAddress(oglmod, procName);
1508 static int setGlWindow_w32(MPGLContext *ctx)
1510 HWND win = vo_w32_window;
1511 int *vinfo = &ctx->vinfo.w32;
1512 HGLRC *context = &ctx->context.w32;
1513 int new_vinfo;
1514 HDC windc = vo_w32_get_dc(win);
1515 HGLRC new_context = 0;
1516 int keep_context = 0;
1517 int res = SET_WINDOW_FAILED;
1519 // should only be needed when keeping context, but not doing glFinish
1520 // can cause flickering even when we do not keep it.
1521 if (*context)
1522 Finish();
1523 new_vinfo = GetPixelFormat(windc);
1524 if (*context && *vinfo && new_vinfo && *vinfo == new_vinfo) {
1525 // we can keep the wglContext
1526 new_context = *context;
1527 keep_context = 1;
1528 } else {
1529 // create a context
1530 new_context = wglCreateContext(windc);
1531 if (!new_context) {
1532 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GL context!\n");
1533 goto out;
1537 // set context
1538 if (!wglMakeCurrent(windc, new_context)) {
1539 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GL context!\n");
1540 if (!keep_context) {
1541 wglDeleteContext(new_context);
1543 goto out;
1546 // set new values
1547 vo_w32_window = win;
1549 RECT rect;
1550 GetClientRect(win, &rect);
1551 vo_dwidth = rect.right;
1552 vo_dheight = rect.bottom;
1554 if (!keep_context) {
1555 if (*context)
1556 wglDeleteContext(*context);
1557 *context = new_context;
1558 *vinfo = new_vinfo;
1559 getFunctions(w32gpa, NULL);
1561 // and inform that reinit is neccessary
1562 res = SET_WINDOW_REINIT;
1563 } else
1564 res = SET_WINDOW_OK;
1566 out:
1567 vo_w32_release_dc(win, windc);
1568 return res;
1571 static void releaseGlContext_w32(MPGLContext *ctx) {
1572 int *vinfo = &ctx->vinfo.w32;
1573 HGLRC *context = &ctx->context.w32;
1574 *vinfo = 0;
1575 if (*context) {
1576 wglMakeCurrent(0, 0);
1577 wglDeleteContext(*context);
1579 *context = 0;
1582 static void swapGlBuffers_w32(MPGLContext *ctx) {
1583 HDC vo_hdc = vo_w32_get_dc(vo_w32_window);
1584 SwapBuffers(vo_hdc);
1585 vo_w32_release_dc(vo_w32_window, vo_hdc);
1587 #endif
1588 #ifdef CONFIG_GL_X11
1589 #ifdef HAVE_LIBDL
1590 #include <dlfcn.h>
1591 #endif
1592 #include "x11_common.h"
1594 * \brief find address of a linked function
1595 * \param s name of function to find
1596 * \return address of function or NULL if not found
1598 static void *getdladdr(const char *s) {
1599 void *ret = NULL;
1600 #ifdef HAVE_LIBDL
1601 void *handle = dlopen(NULL, RTLD_LAZY);
1602 if (!handle)
1603 return NULL;
1604 ret = dlsym(handle, s);
1605 dlclose(handle);
1606 #endif
1607 return ret;
1611 * \brief Returns the XVisualInfo associated with Window win.
1612 * \param win Window whose XVisualInfo is returne.
1613 * \return XVisualInfo of the window. Caller must use XFree to free it.
1615 static XVisualInfo *getWindowVisualInfo(Window win) {
1616 XWindowAttributes xw_attr;
1617 XVisualInfo vinfo_template;
1618 int tmp;
1619 XGetWindowAttributes(mDisplay, win, &xw_attr);
1620 vinfo_template.visualid = XVisualIDFromVisual(xw_attr.visual);
1621 return XGetVisualInfo(mDisplay, VisualIDMask, &vinfo_template, &tmp);
1624 static void appendstr(char **dst, const char *str)
1626 int newsize;
1627 char *newstr;
1628 if (!str)
1629 return;
1630 newsize = strlen(*dst) + 1 + strlen(str) + 1;
1631 newstr = realloc(*dst, newsize);
1632 if (!newstr)
1633 return;
1634 *dst = newstr;
1635 strcat(*dst, " ");
1636 strcat(*dst, str);
1640 * \brief Changes the window in which video is displayed.
1641 * If possible only transfers the context to the new window, otherwise
1642 * creates a new one, which must be initialized by the caller.
1643 * \param vinfo Currently used visual.
1644 * \param context Currently used context.
1645 * \param win window that should be used for drawing.
1646 * \return one of SET_WINDOW_FAILED, SET_WINDOW_OK or SET_WINDOW_REINIT.
1647 * In case of SET_WINDOW_REINIT the context could not be transfered
1648 * and the caller must initialize it correctly.
1649 * \ingroup glcontext
1651 static int setGlWindow_x11(MPGLContext *ctx)
1653 XVisualInfo **vinfo = &ctx->vinfo.x11;
1654 GLXContext *context = &ctx->context.x11;
1655 Window win = vo_window;
1656 XVisualInfo *new_vinfo;
1657 GLXContext new_context = NULL;
1658 int keep_context = 0;
1660 // should only be needed when keeping context, but not doing glFinish
1661 // can cause flickering even when we do not keep it.
1662 if (*context)
1663 Finish();
1664 new_vinfo = getWindowVisualInfo(win);
1665 if (*context && *vinfo && new_vinfo &&
1666 (*vinfo)->visualid == new_vinfo->visualid) {
1667 // we can keep the GLXContext
1668 new_context = *context;
1669 XFree(new_vinfo);
1670 new_vinfo = *vinfo;
1671 keep_context = 1;
1672 } else {
1673 // create a context
1674 new_context = glXCreateContext(mDisplay, new_vinfo, NULL, True);
1675 if (!new_context) {
1676 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n");
1677 XFree(new_vinfo);
1678 return SET_WINDOW_FAILED;
1682 // set context
1683 if (!glXMakeCurrent(mDisplay, vo_window, new_context)) {
1684 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n");
1685 if (!keep_context) {
1686 glXDestroyContext(mDisplay, new_context);
1687 XFree(new_vinfo);
1689 return SET_WINDOW_FAILED;
1692 // set new values
1693 vo_window = win;
1694 vo_x11_update_geometry();
1695 if (!keep_context) {
1696 void *(*getProcAddress)(const GLubyte *);
1697 const char *(*glXExtStr)(Display *, int);
1698 char *glxstr = strdup("");
1699 if (*context)
1700 glXDestroyContext(mDisplay, *context);
1701 *context = new_context;
1702 if (*vinfo)
1703 XFree(*vinfo);
1704 *vinfo = new_vinfo;
1705 getProcAddress = getdladdr("glXGetProcAddress");
1706 if (!getProcAddress)
1707 getProcAddress = getdladdr("glXGetProcAddressARB");
1708 if (!getProcAddress)
1709 getProcAddress = (void *)getdladdr;
1710 glXExtStr = getdladdr("glXQueryExtensionsString");
1711 if (glXExtStr)
1712 appendstr(&glxstr, glXExtStr(mDisplay, DefaultScreen(mDisplay)));
1713 glXExtStr = getdladdr("glXGetClientString");
1714 if (glXExtStr)
1715 appendstr(&glxstr, glXExtStr(mDisplay, GLX_EXTENSIONS));
1716 glXExtStr = getdladdr("glXGetServerString");
1717 if (glXExtStr)
1718 appendstr(&glxstr, glXExtStr(mDisplay, GLX_EXTENSIONS));
1720 getFunctions(getProcAddress, glxstr);
1721 free(glxstr);
1723 // and inform that reinit is neccessary
1724 return SET_WINDOW_REINIT;
1726 return SET_WINDOW_OK;
1730 * \brief free the VisualInfo and GLXContext of an OpenGL context.
1731 * \ingroup glcontext
1733 static void releaseGlContext_x11(MPGLContext *ctx) {
1734 XVisualInfo **vinfo = &ctx->vinfo.x11;
1735 GLXContext *context = &ctx->context.x11;
1736 if (*vinfo)
1737 XFree(*vinfo);
1738 *vinfo = NULL;
1739 if (*context)
1741 Finish();
1742 glXMakeCurrent(mDisplay, None, NULL);
1743 glXDestroyContext(mDisplay, *context);
1745 *context = 0;
1748 static void swapGlBuffers_x11(MPGLContext *ctx) {
1749 glXSwapBuffers(mDisplay, vo_window);
1752 static int x11_check_events(void) {
1753 return vo_x11_check_events(mDisplay);
1755 #endif
1757 int init_mpglcontext(MPGLContext *ctx, enum MPGLType type) {
1758 memset(ctx, 0, sizeof(*ctx));
1759 ctx->type = type;
1760 switch (ctx->type) {
1761 #ifdef CONFIG_GL_WIN32
1762 case GLTYPE_W32:
1763 ctx->setGlWindow = setGlWindow_w32;
1764 ctx->releaseGlContext = releaseGlContext_w32;
1765 ctx->swapGlBuffers = swapGlBuffers_w32;
1766 ctx->update_xinerama_info = w32_update_xinerama_info;
1767 ctx->border = vo_w32_border;
1768 ctx->check_events = vo_w32_check_events;
1769 ctx->fullscreen = vo_w32_fullscreen;
1770 ctx->ontop = vo_w32_ontop;
1771 return vo_w32_init();
1772 #endif
1773 #ifdef CONFIG_GL_X11
1774 case GLTYPE_X11:
1775 ctx->setGlWindow = setGlWindow_x11;
1776 ctx->releaseGlContext = releaseGlContext_x11;
1777 ctx->swapGlBuffers = swapGlBuffers_x11;
1778 ctx->update_xinerama_info = update_xinerama_info;
1779 ctx->border = vo_x11_border;
1780 ctx->check_events = x11_check_events;
1781 ctx->fullscreen = vo_x11_fullscreen;
1782 ctx->ontop = vo_x11_ontop;
1783 return vo_init();
1784 #endif
1785 default:
1786 return 0;
1790 void uninit_mpglcontext(MPGLContext *ctx) {
1791 ctx->releaseGlContext(ctx);
1792 switch (ctx->type) {
1793 #ifdef CONFIG_GL_WIN32
1794 case GLTYPE_W32:
1795 vo_w32_uninit();
1796 break;
1797 #endif
1798 #ifdef CONFIG_GL_X11
1799 case GLTYPE_X11:
1800 vo_x11_uninit();
1801 break;
1802 #endif
1804 memset(ctx, 0, sizeof(*ctx));