2 * common OpenGL routines
4 * copyleft (C) 2005 Reimar Döffinger <Reimar.Doeffinger@stud.uni-karlsruhe.de>
5 * Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c
6 * gave me lots of good ideas.
8 * This file is part of MPlayer.
10 * MPlayer is free software; you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation; either version 2 of the License, or
13 * (at your option) any later version.
15 * MPlayer is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
20 * You should have received a copy of the GNU General Public License along
21 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
22 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
27 * \brief OpenGL helper functions used by vo_gl.c and vo_gl2.c
35 #include "gl_common.h"
38 void (GLAPIENTRY
*Begin
)(GLenum
);
39 void (GLAPIENTRY
*End
)(void);
40 void (GLAPIENTRY
*Viewport
)(GLint
, GLint
, GLsizei
, GLsizei
);
41 void (GLAPIENTRY
*MatrixMode
)(GLenum
);
42 void (GLAPIENTRY
*LoadIdentity
)(void);
43 void (GLAPIENTRY
*Translated
)(double, double, double);
44 void (GLAPIENTRY
*Scaled
)(double, double, double);
45 void (GLAPIENTRY
*Ortho
)(double, double, double, double, double, double);
46 void (GLAPIENTRY
*Frustum
)(double, double, double, double, double, double);
47 void (GLAPIENTRY
*PushMatrix
)(void);
48 void (GLAPIENTRY
*PopMatrix
)(void);
49 void (GLAPIENTRY
*Clear
)(GLbitfield
);
50 GLuint (GLAPIENTRY
*GenLists
)(GLsizei
);
51 void (GLAPIENTRY
*DeleteLists
)(GLuint
, GLsizei
);
52 void (GLAPIENTRY
*NewList
)(GLuint
, GLenum
);
53 void (GLAPIENTRY
*EndList
)(void);
54 void (GLAPIENTRY
*CallList
)(GLuint
);
55 void (GLAPIENTRY
*CallLists
)(GLsizei
, GLenum
, const GLvoid
*);
56 void (GLAPIENTRY
*GenTextures
)(GLsizei
, GLuint
*);
57 void (GLAPIENTRY
*DeleteTextures
)(GLsizei
, const GLuint
*);
58 void (GLAPIENTRY
*TexEnvf
)(GLenum
, GLenum
, GLfloat
);
59 void (GLAPIENTRY
*TexEnvi
)(GLenum
, GLenum
, GLint
);
60 void (GLAPIENTRY
*Color4ub
)(GLubyte
, GLubyte
, GLubyte
, GLubyte
);
61 void (GLAPIENTRY
*Color3f
)(GLfloat
, GLfloat
, GLfloat
);
62 void (GLAPIENTRY
*Color4f
)(GLfloat
, GLfloat
, GLfloat
, GLfloat
);
63 void (GLAPIENTRY
*ClearColor
)(GLclampf
, GLclampf
, GLclampf
, GLclampf
);
64 void (GLAPIENTRY
*ClearDepth
)(GLclampd
);
65 void (GLAPIENTRY
*DepthFunc
)(GLenum
);
66 void (GLAPIENTRY
*Enable
)(GLenum
);
67 void (GLAPIENTRY
*Disable
)(GLenum
);
68 const GLubyte
*(GLAPIENTRY
*GetString
)(GLenum
);
69 void (GLAPIENTRY
*DrawBuffer
)(GLenum
);
70 void (GLAPIENTRY
*DepthMask
)(GLboolean
);
71 void (GLAPIENTRY
*BlendFunc
)(GLenum
, GLenum
);
72 void (GLAPIENTRY
*Flush
)(void);
73 void (GLAPIENTRY
*Finish
)(void);
74 void (GLAPIENTRY
*PixelStorei
)(GLenum
, GLint
);
75 void (GLAPIENTRY
*TexImage1D
)(GLenum
, GLint
, GLint
, GLsizei
, GLint
, GLenum
, GLenum
, const GLvoid
*);
76 void (GLAPIENTRY
*TexImage2D
)(GLenum
, GLint
, GLint
, GLsizei
, GLsizei
, GLint
, GLenum
, GLenum
, const GLvoid
*);
77 void (GLAPIENTRY
*TexSubImage2D
)(GLenum
, GLint
, GLint
, GLint
, GLsizei
, GLsizei
, GLenum
, GLenum
, const GLvoid
*);
78 void (GLAPIENTRY
*TexParameteri
)(GLenum
, GLenum
, GLint
);
79 void (GLAPIENTRY
*TexParameterf
)(GLenum
, GLenum
, GLfloat
);
80 void (GLAPIENTRY
*TexParameterfv
)(GLenum
, GLenum
, const GLfloat
*);
81 void (GLAPIENTRY
*TexCoord2f
)(GLfloat
, GLfloat
);
82 void (GLAPIENTRY
*Vertex2f
)(GLfloat
, GLfloat
);
83 void (GLAPIENTRY
*Vertex3f
)(GLfloat
, GLfloat
, GLfloat
);
84 void (GLAPIENTRY
*Normal3f
)(GLfloat
, GLfloat
, GLfloat
);
85 void (GLAPIENTRY
*Lightfv
)(GLenum
, GLenum
, const GLfloat
*);
86 void (GLAPIENTRY
*ColorMaterial
)(GLenum
, GLenum
);
87 void (GLAPIENTRY
*ShadeModel
)(GLenum
);
88 void (GLAPIENTRY
*GetIntegerv
)(GLenum
, GLint
*);
91 * \defgroup glextfunctions OpenGL extension functions
93 * the pointers to these functions are acquired when the OpenGL
97 void (GLAPIENTRY
*GenBuffers
)(GLsizei
, GLuint
*);
98 void (GLAPIENTRY
*DeleteBuffers
)(GLsizei
, const GLuint
*);
99 void (GLAPIENTRY
*BindBuffer
)(GLenum
, GLuint
);
100 GLvoid
* (GLAPIENTRY
*MapBuffer
)(GLenum
, GLenum
);
101 GLboolean (GLAPIENTRY
*UnmapBuffer
)(GLenum
);
102 void (GLAPIENTRY
*BufferData
)(GLenum
, intptr_t, const GLvoid
*, GLenum
);
103 void (GLAPIENTRY
*CombinerParameterfv
)(GLenum
, const GLfloat
*);
104 void (GLAPIENTRY
*CombinerParameteri
)(GLenum
, GLint
);
105 void (GLAPIENTRY
*CombinerInput
)(GLenum
, GLenum
, GLenum
, GLenum
, GLenum
,
107 void (GLAPIENTRY
*CombinerOutput
)(GLenum
, GLenum
, GLenum
, GLenum
, GLenum
,
108 GLenum
, GLenum
, GLboolean
, GLboolean
,
110 void (GLAPIENTRY
*BeginFragmentShader
)(void);
111 void (GLAPIENTRY
*EndFragmentShader
)(void);
112 void (GLAPIENTRY
*SampleMap
)(GLuint
, GLuint
, GLenum
);
113 void (GLAPIENTRY
*ColorFragmentOp2
)(GLenum
, GLuint
, GLuint
, GLuint
, GLuint
,
114 GLuint
, GLuint
, GLuint
, GLuint
, GLuint
);
115 void (GLAPIENTRY
*ColorFragmentOp3
)(GLenum
, GLuint
, GLuint
, GLuint
, GLuint
,
116 GLuint
, GLuint
, GLuint
, GLuint
, GLuint
,
117 GLuint
, GLuint
, GLuint
);
118 void (GLAPIENTRY
*SetFragmentShaderConstant
)(GLuint
, const GLfloat
*);
119 void (GLAPIENTRY
*ActiveTexture
)(GLenum
);
120 void (GLAPIENTRY
*BindTexture
)(GLenum
, GLuint
);
121 void (GLAPIENTRY
*MultiTexCoord2f
)(GLenum
, GLfloat
, GLfloat
);
122 void (GLAPIENTRY
*GenPrograms
)(GLsizei
, GLuint
*);
123 void (GLAPIENTRY
*DeletePrograms
)(GLsizei
, const GLuint
*);
124 void (GLAPIENTRY
*BindProgram
)(GLenum
, GLuint
);
125 void (GLAPIENTRY
*ProgramString
)(GLenum
, GLenum
, GLsizei
, const GLvoid
*);
126 void (GLAPIENTRY
*GetProgramiv
)(GLenum
, GLenum
, GLint
*);
127 void (GLAPIENTRY
*ProgramEnvParameter4f
)(GLenum
, GLuint
, GLfloat
, GLfloat
,
129 int (GLAPIENTRY
*SwapInterval
)(int);
130 void (GLAPIENTRY
*TexImage3D
)(GLenum
, GLint
, GLenum
, GLsizei
, GLsizei
, GLsizei
,
131 GLint
, GLenum
, GLenum
, const GLvoid
*);
132 void* (GLAPIENTRY
*AllocateMemoryMESA
)(void *, int, size_t, float, float, float);
133 void (GLAPIENTRY
*FreeMemoryMESA
)(void *, int, void *);
134 /** \} */ // end of glextfunctions group
136 //! \defgroup glgeneral OpenGL general helper functions
138 //! \defgroup glcontext OpenGL context management helper functions
140 //! \defgroup gltexture OpenGL texture handling helper functions
142 //! \defgroup glconversion OpenGL conversion helper functions
144 static GLint hqtexfmt
;
147 * \brief adjusts the GL_UNPACK_ALIGNMENT to fit the stride.
148 * \param stride number of bytes per line for which alignment should fit.
151 void glAdjustAlignment(int stride
) {
155 else if (stride
% 4 == 0)
157 else if (stride
% 2 == 0)
161 PixelStorei(GL_UNPACK_ALIGNMENT
, gl_alignment
);
164 struct gl_name_map_struct
{
170 #define MAP(a) {a, #a}
171 //! mapping table for the glValName function
172 static const struct gl_name_map_struct gl_name_map
[] = {
174 MAP(GL_R3_G3_B2
), MAP(GL_RGB4
), MAP(GL_RGB5
), MAP(GL_RGB8
),
175 MAP(GL_RGB10
), MAP(GL_RGB12
), MAP(GL_RGB16
), MAP(GL_RGBA2
),
176 MAP(GL_RGBA4
), MAP(GL_RGB5_A1
), MAP(GL_RGBA8
), MAP(GL_RGB10_A2
),
177 MAP(GL_RGBA12
), MAP(GL_RGBA16
), MAP(GL_LUMINANCE8
),
180 MAP(GL_RGB
), MAP(GL_RGBA
), MAP(GL_RED
), MAP(GL_GREEN
), MAP(GL_BLUE
),
181 MAP(GL_ALPHA
), MAP(GL_LUMINANCE
), MAP(GL_LUMINANCE_ALPHA
),
184 MAP(GL_BGR
), MAP(GL_BGRA
),
187 MAP(GL_BYTE
), MAP(GL_UNSIGNED_BYTE
), MAP(GL_SHORT
), MAP(GL_UNSIGNED_SHORT
),
188 MAP(GL_INT
), MAP(GL_UNSIGNED_INT
), MAP(GL_FLOAT
), MAP(GL_DOUBLE
),
189 MAP(GL_2_BYTES
), MAP(GL_3_BYTES
), MAP(GL_4_BYTES
),
191 MAP(GL_UNSIGNED_BYTE_3_3_2
), MAP(GL_UNSIGNED_BYTE_2_3_3_REV
),
192 MAP(GL_UNSIGNED_SHORT_5_6_5
), MAP(GL_UNSIGNED_SHORT_5_6_5_REV
),
193 MAP(GL_UNSIGNED_SHORT_4_4_4_4
), MAP(GL_UNSIGNED_SHORT_4_4_4_4_REV
),
194 MAP(GL_UNSIGNED_SHORT_5_5_5_1
), MAP(GL_UNSIGNED_SHORT_1_5_5_5_REV
),
195 MAP(GL_UNSIGNED_INT_8_8_8_8
), MAP(GL_UNSIGNED_INT_8_8_8_8_REV
),
196 MAP(GL_UNSIGNED_INT_10_10_10_2
), MAP(GL_UNSIGNED_INT_2_10_10_10_REV
),
202 * \brief return the name of an OpenGL constant
203 * \param value the constant
204 * \return name of the constant or "Unknown format!"
207 const char *glValName(GLint value
)
211 while (gl_name_map
[i
].name
) {
212 if (gl_name_map
[i
].value
== value
)
213 return gl_name_map
[i
].name
;
216 return "Unknown format!";
219 //! always return this format as internal texture format in glFindFormat
220 #define TEXTUREFORMAT_ALWAYS GL_RGB8
221 #undef TEXTUREFORMAT_ALWAYS
224 * \brief find the OpenGL settings coresponding to format.
226 * All parameters may be NULL.
227 * \param fmt MPlayer format to analyze.
228 * \param bpp [OUT] bits per pixel of that format.
229 * \param gl_texfmt [OUT] internal texture format that fits the
230 * image format, not necessarily the best for performance.
231 * \param gl_format [OUT] OpenGL format for this image format.
232 * \param gl_type [OUT] OpenGL type for this image format.
233 * \return 1 if format is supported by OpenGL, 0 if not.
236 int glFindFormat(uint32_t fmt
, int *bpp
, GLint
*gl_texfmt
,
237 GLenum
*gl_format
, GLenum
*gl_type
)
243 if (!bpp
) bpp
= &dummy1
;
244 if (!gl_texfmt
) gl_texfmt
= &dummy3
;
245 if (!gl_format
) gl_format
= &dummy2
;
246 if (!gl_type
) gl_type
= &dummy2
;
248 if (mp_get_chroma_shift(fmt
, NULL
, NULL
)) {
249 // reduce the possible cases a bit
250 if (IMGFMT_IS_YUVP16_LE(fmt
))
251 fmt
= IMGFMT_420P16_LE
;
252 else if (IMGFMT_IS_YUVP16_BE(fmt
))
253 fmt
= IMGFMT_420P16_BE
;
258 *bpp
= IMGFMT_IS_BGR(fmt
)?IMGFMT_BGR_DEPTH(fmt
):IMGFMT_RGB_DEPTH(fmt
);
263 *gl_type
= GL_UNSIGNED_SHORT
;
267 *gl_type
= GL_UNSIGNED_BYTE
;
271 *gl_format
= GL_RGBA
;
272 *gl_type
= GL_UNSIGNED_BYTE
;
275 supported
= 0; // no native YUV support
278 *gl_format
= GL_LUMINANCE
;
279 *gl_type
= GL_UNSIGNED_SHORT
;
282 supported
= 0; // no native YV12 support
287 *gl_format
= GL_LUMINANCE
;
288 *gl_type
= GL_UNSIGNED_BYTE
;
292 *gl_texfmt
= GL_YCBCR_MESA
;
294 *gl_format
= GL_YCBCR_MESA
;
295 *gl_type
= fmt
== IMGFMT_UYVY
? GL_UNSIGNED_SHORT_8_8
: GL_UNSIGNED_SHORT_8_8_REV
;
298 // we do not support palettized formats, although the format the
299 // swscale produces works
302 gl_type
= GL_UNSIGNED_BYTE_2_3_3_REV
;
306 *gl_format
= GL_RGBA
;
307 *gl_type
= GL_UNSIGNED_SHORT_1_5_5_5_REV
;
311 *gl_type
= GL_UNSIGNED_SHORT_5_6_5_REV
;
315 // special case as red and blue have a differen number of bits.
316 // GL_BGR and GL_UNSIGNED_BYTE_3_3_2 isn't supported at least
317 // by nVidia drivers, and in addition would give more bits to
318 // blue than to red, which isn't wanted
320 gl_type
= GL_UNSIGNED_BYTE_3_3_2
;
324 *gl_format
= GL_BGRA
;
325 *gl_type
= GL_UNSIGNED_SHORT_1_5_5_5_REV
;
329 *gl_type
= GL_UNSIGNED_SHORT_5_6_5
;
333 *gl_type
= GL_UNSIGNED_BYTE
;
337 *gl_format
= GL_BGRA
;
338 *gl_type
= GL_UNSIGNED_BYTE
;
342 *gl_format
= GL_RGBA
;
343 *gl_type
= GL_UNSIGNED_BYTE
;
346 #ifdef TEXTUREFORMAT_ALWAYS
347 *gl_texfmt
= TEXTUREFORMAT_ALWAYS
;
352 static void *setNull(const GLubyte
*s
) {
359 const char *funcnames
[7];
363 #define DEF_FUNC_DESC(name) {&name, NULL, {"gl"#name, NULL}, gl ##name}
364 static const extfunc_desc_t extfuncs
[] = {
365 // these aren't extension functions but we query them anyway to allow
366 // different "backends" with one binary
367 DEF_FUNC_DESC(Begin
),
369 DEF_FUNC_DESC(Viewport
),
370 DEF_FUNC_DESC(MatrixMode
),
371 DEF_FUNC_DESC(LoadIdentity
),
372 DEF_FUNC_DESC(Translated
),
373 DEF_FUNC_DESC(Scaled
),
374 DEF_FUNC_DESC(Ortho
),
375 DEF_FUNC_DESC(Frustum
),
376 DEF_FUNC_DESC(PushMatrix
),
377 DEF_FUNC_DESC(PopMatrix
),
378 DEF_FUNC_DESC(Clear
),
379 DEF_FUNC_DESC(GenLists
),
380 DEF_FUNC_DESC(DeleteLists
),
381 DEF_FUNC_DESC(NewList
),
382 DEF_FUNC_DESC(EndList
),
383 DEF_FUNC_DESC(CallList
),
384 DEF_FUNC_DESC(CallLists
),
385 DEF_FUNC_DESC(GenTextures
),
386 DEF_FUNC_DESC(DeleteTextures
),
387 DEF_FUNC_DESC(TexEnvf
),
388 DEF_FUNC_DESC(TexEnvi
),
389 DEF_FUNC_DESC(Color4ub
),
390 DEF_FUNC_DESC(Color3f
),
391 DEF_FUNC_DESC(Color4f
),
392 DEF_FUNC_DESC(ClearColor
),
393 DEF_FUNC_DESC(ClearDepth
),
394 DEF_FUNC_DESC(DepthFunc
),
395 DEF_FUNC_DESC(Enable
),
396 DEF_FUNC_DESC(Disable
),
397 DEF_FUNC_DESC(DrawBuffer
),
398 DEF_FUNC_DESC(DepthMask
),
399 DEF_FUNC_DESC(BlendFunc
),
400 DEF_FUNC_DESC(Flush
),
401 DEF_FUNC_DESC(Finish
),
402 DEF_FUNC_DESC(PixelStorei
),
403 DEF_FUNC_DESC(TexImage1D
),
404 DEF_FUNC_DESC(TexImage2D
),
405 DEF_FUNC_DESC(TexSubImage2D
),
406 DEF_FUNC_DESC(TexParameteri
),
407 DEF_FUNC_DESC(TexParameterf
),
408 DEF_FUNC_DESC(TexParameterfv
),
409 DEF_FUNC_DESC(TexCoord2f
),
410 DEF_FUNC_DESC(Vertex2f
),
411 DEF_FUNC_DESC(Vertex3f
),
412 DEF_FUNC_DESC(Normal3f
),
413 DEF_FUNC_DESC(Lightfv
),
414 DEF_FUNC_DESC(ColorMaterial
),
415 DEF_FUNC_DESC(ShadeModel
),
416 DEF_FUNC_DESC(GetIntegerv
),
418 // here start the real extensions
419 {&GenBuffers
, NULL
, {"glGenBuffers", "glGenBuffersARB", NULL
}},
420 {&DeleteBuffers
, NULL
, {"glDeleteBuffers", "glDeleteBuffersARB", NULL
}},
421 {&BindBuffer
, NULL
, {"glBindBuffer", "glBindBufferARB", NULL
}},
422 {&MapBuffer
, NULL
, {"glMapBuffer", "glMapBufferARB", NULL
}},
423 {&UnmapBuffer
, NULL
, {"glUnmapBuffer", "glUnmapBufferARB", NULL
}},
424 {&BufferData
, NULL
, {"glBufferData", "glBufferDataARB", NULL
}},
425 {&CombinerParameterfv
, "NV_register_combiners", {"glCombinerParameterfv", "glCombinerParameterfvNV", NULL
}},
426 {&CombinerParameteri
, "NV_register_combiners", {"glCombinerParameteri", "glCombinerParameteriNV", NULL
}},
427 {&CombinerInput
, "NV_register_combiners", {"glCombinerInput", "glCombinerInputNV", NULL
}},
428 {&CombinerOutput
, "NV_register_combiners", {"glCombinerOutput", "glCombinerOutputNV", NULL
}},
429 {&BeginFragmentShader
, "ATI_fragment_shader", {"glBeginFragmentShaderATI", NULL
}},
430 {&EndFragmentShader
, "ATI_fragment_shader", {"glEndFragmentShaderATI", NULL
}},
431 {&SampleMap
, "ATI_fragment_shader", {"glSampleMapATI", NULL
}},
432 {&ColorFragmentOp2
, "ATI_fragment_shader", {"glColorFragmentOp2ATI", NULL
}},
433 {&ColorFragmentOp3
, "ATI_fragment_shader", {"glColorFragmentOp3ATI", NULL
}},
434 {&SetFragmentShaderConstant
, "ATI_fragment_shader", {"glSetFragmentShaderConstantATI", NULL
}},
435 {&ActiveTexture
, NULL
, {"glActiveTexture", "glActiveTextureARB", NULL
}},
436 {&BindTexture
, NULL
, {"glBindTexture", "glBindTextureARB", "glBindTextureEXT", NULL
}},
437 {&MultiTexCoord2f
, NULL
, {"glMultiTexCoord2f", "glMultiTexCoord2fARB", NULL
}},
438 {&GenPrograms
, "_program", {"glGenProgramsARB", NULL
}},
439 {&DeletePrograms
, "_program", {"glDeleteProgramsARB", NULL
}},
440 {&BindProgram
, "_program", {"glBindProgramARB", NULL
}},
441 {&ProgramString
, "_program", {"glProgramStringARB", NULL
}},
442 {&GetProgramiv
, "_program", {"glGetProgramivARB", NULL
}},
443 {&ProgramEnvParameter4f
, "_program", {"glProgramEnvParameter4fARB", NULL
}},
444 {&SwapInterval
, "_swap_control", {"glXSwapIntervalSGI", "glXSwapInterval", "wglSwapIntervalSGI", "wglSwapInterval", "wglSwapIntervalEXT", NULL
}},
445 {&TexImage3D
, NULL
, {"glTexImage3D", NULL
}},
446 {&AllocateMemoryMESA
, "GLX_MESA_allocate_memory", {"glXAllocateMemoryMESA", NULL
}},
447 {&FreeMemoryMESA
, "GLX_MESA_allocate_memory", {"glXFreeMemoryMESA", NULL
}},
452 * \brief find the function pointers of some useful OpenGL extensions
453 * \param getProcAddress function to resolve function names, may be NULL
454 * \param ext2 an extra extension string
456 static void getFunctions(void *(*getProcAddress
)(const GLubyte
*),
458 const extfunc_desc_t
*dsc
;
459 const char *extensions
;
463 getProcAddress
= setNull
;
465 // special case, we need glGetString before starting to find the other functions
466 GetString
= getProcAddress("glGetString");
468 GetString
= glGetString
;
470 extensions
= (const char *)GetString(GL_EXTENSIONS
);
471 if (!extensions
) extensions
= "";
472 if (!ext2
) ext2
= "";
473 allexts
= malloc(strlen(extensions
) + strlen(ext2
) + 2);
474 strcpy(allexts
, extensions
);
475 strcat(allexts
, " ");
476 strcat(allexts
, ext2
);
477 mp_msg(MSGT_VO
, MSGL_DBG2
, "OpenGL extensions string:\n%s\n", allexts
);
478 for (dsc
= extfuncs
; dsc
->funcptr
; dsc
++) {
481 if (!dsc
->extstr
|| strstr(allexts
, dsc
->extstr
)) {
482 for (i
= 0; !ptr
&& dsc
->funcnames
[i
]; i
++)
483 ptr
= getProcAddress((const GLubyte
*)dsc
->funcnames
[i
]);
487 *(void **)dsc
->funcptr
= ptr
;
489 if (strstr(allexts
, "_texture_float"))
490 hqtexfmt
= GL_RGB32F
;
491 else if (strstr(allexts
, "NV_float_buffer"))
492 hqtexfmt
= GL_FLOAT_RGB32_NV
;
499 * \brief create a texture and set some defaults
500 * \param target texture taget, usually GL_TEXTURE_2D
501 * \param fmt internal texture format
502 * \param format texture host data format
503 * \param type texture host data type
504 * \param filter filter used for scaling, e.g. GL_LINEAR
505 * \param w texture width
506 * \param h texture height
507 * \param val luminance value to fill texture with
510 void glCreateClearTex(GLenum target
, GLenum fmt
, GLenum format
, GLenum type
, GLint filter
,
511 int w
, int h
, unsigned char val
) {
512 GLfloat fval
= (GLfloat
)val
/ 255.0;
513 GLfloat border
[4] = {fval
, fval
, fval
, fval
};
514 int stride
= w
* glFmt2bpp(format
, type
);
517 init
= malloc(stride
* h
);
518 memset(init
, val
, stride
* h
);
519 glAdjustAlignment(stride
);
520 PixelStorei(GL_UNPACK_ROW_LENGTH
, w
);
521 TexImage2D(target
, 0, fmt
, w
, h
, 0, format
, type
, init
);
522 TexParameterf(target
, GL_TEXTURE_PRIORITY
, 1.0);
523 TexParameteri(target
, GL_TEXTURE_MIN_FILTER
, filter
);
524 TexParameteri(target
, GL_TEXTURE_MAG_FILTER
, filter
);
525 TexParameteri(target
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
526 TexParameteri(target
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
527 // Border texels should not be used with CLAMP_TO_EDGE
528 // We set a sane default anyway.
529 TexParameterfv(target
, GL_TEXTURE_BORDER_COLOR
, border
);
534 * \brief skips whitespace and comments
535 * \param f file to read from
537 static void ppm_skip(FILE *f
) {
545 } while (c
!= EOF
&& (isspace(c
) || comment
));
550 #define MAXDIM (16 * 1024)
553 * \brief creates a texture from a PPM file
554 * \param target texture taget, usually GL_TEXTURE_2D
555 * \param fmt internal texture format, 0 for default
556 * \param filter filter used for scaling, e.g. GL_LINEAR
557 * \param f file to read PPM from
558 * \param width [out] width of texture
559 * \param height [out] height of texture
560 * \param maxval [out] maxval value from PPM file
561 * \return 0 on error, 1 otherwise
564 int glCreatePPMTex(GLenum target
, GLenum fmt
, GLint filter
,
565 FILE *f
, int *width
, int *height
, int *maxval
) {
566 unsigned w
, h
, m
, val
, bpp
;
570 if (fgetc(f
) != 'P' || fgetc(f
) != '6')
573 if (fscanf(f
, "%u", &w
) != 1)
576 if (fscanf(f
, "%u", &h
) != 1)
579 if (fscanf(f
, "%u", &m
) != 1)
584 if (w
> MAXDIM
|| h
> MAXDIM
)
586 bpp
= (m
> 255) ? 6 : 3;
587 data
= malloc(w
* h
* bpp
);
588 if (fread(data
, w
* bpp
, h
, f
) != h
)
591 fmt
= (m
> 255) ? hqtexfmt
: 3;
592 if (fmt
== GL_FLOAT_RGB32_NV
&& target
!= GL_TEXTURE_RECTANGLE
)
595 type
= m
> 255 ? GL_UNSIGNED_SHORT
: GL_UNSIGNED_BYTE
;
596 glCreateClearTex(target
, fmt
, GL_RGB
, type
, filter
, w
, h
, 0);
597 glUploadTex(target
, GL_RGB
, type
,
598 data
, w
* bpp
, 0, 0, w
, h
, 0);
600 if (width
) *width
= w
;
601 if (height
) *height
= h
;
602 if (maxval
) *maxval
= m
;
607 * \brief return the number of bytes per pixel for the given format
608 * \param format OpenGL format
609 * \param type OpenGL type
610 * \return bytes per pixel
613 * Does not handle all possible variants, just those used by MPlayer
615 int glFmt2bpp(GLenum format
, GLenum type
) {
616 int component_size
= 0;
618 case GL_UNSIGNED_BYTE_3_3_2
:
619 case GL_UNSIGNED_BYTE_2_3_3_REV
:
621 case GL_UNSIGNED_SHORT_5_5_5_1
:
622 case GL_UNSIGNED_SHORT_1_5_5_5_REV
:
623 case GL_UNSIGNED_SHORT_5_6_5
:
624 case GL_UNSIGNED_SHORT_5_6_5_REV
:
626 case GL_UNSIGNED_BYTE
:
629 case GL_UNSIGNED_SHORT
:
636 return component_size
;
641 return 3 * component_size
;
644 return 4 * component_size
;
650 * \brief upload a texture, handling things like stride and slices
651 * \param target texture target, usually GL_TEXTURE_2D
652 * \param format OpenGL format of data
653 * \param type OpenGL type of data
654 * \param dataptr data to upload
655 * \param stride data stride
656 * \param x x offset in texture
657 * \param y y offset in texture
658 * \param w width of the texture part to upload
659 * \param h height of the texture part to upload
660 * \param slice height of an upload slice, 0 for all at once
663 void glUploadTex(GLenum target
, GLenum format
, GLenum type
,
664 const void *dataptr
, int stride
,
665 int x
, int y
, int w
, int h
, int slice
) {
666 const uint8_t *data
= dataptr
;
668 if (w
<= 0 || h
<= 0) return;
672 data
+= (h
- 1) * stride
;
675 // this is not always correct, but should work for MPlayer
676 glAdjustAlignment(stride
);
677 PixelStorei(GL_UNPACK_ROW_LENGTH
, stride
/ glFmt2bpp(format
, type
));
678 for (; y
+ slice
<= y_max
; y
+= slice
) {
679 TexSubImage2D(target
, 0, x
, y
, w
, slice
, format
, type
, data
);
680 data
+= stride
* slice
;
683 TexSubImage2D(target
, 0, x
, y
, w
, y_max
- y
, format
, type
, data
);
686 static void fillUVcoeff(GLfloat
*ucoef
, GLfloat
*vcoef
,
687 float uvcos
, float uvsin
) {
689 ucoef
[0] = 0 * uvcos
+ 1.403 * uvsin
;
690 vcoef
[0] = 0 * uvsin
+ 1.403 * uvcos
;
691 ucoef
[1] = -0.344 * uvcos
+ -0.714 * uvsin
;
692 vcoef
[1] = -0.344 * uvsin
+ -0.714 * uvcos
;
693 ucoef
[2] = 1.770 * uvcos
+ 0 * uvsin
;
694 vcoef
[2] = 1.770 * uvsin
+ 0 * uvcos
;
697 // Coefficients (probably) must be in [0, 1] range, whereas they originally
698 // are in [-2, 2] range, so here comes the trick:
699 // First put them in the [-0.5, 0.5] range, then add 0.5.
700 // This can be undone with the HALF_BIAS and SCALE_BY_FOUR arguments
701 // for CombinerInput and CombinerOutput (or the respective ATI variants)
702 for (i
= 0; i
< 4; i
++) {
703 ucoef
[i
] = ucoef
[i
] * 0.25 + 0.5;
704 vcoef
[i
] = vcoef
[i
] * 0.25 + 0.5;
709 * \brief Setup register combiners for YUV to RGB conversion.
710 * \param uvcos used for saturation and hue adjustment
711 * \param uvsin used for saturation and hue adjustment
713 static void glSetupYUVCombiners(float uvcos
, float uvsin
) {
717 if (!CombinerInput
|| !CombinerOutput
||
718 !CombinerParameterfv
|| !CombinerParameteri
) {
719 mp_msg(MSGT_VO
, MSGL_FATAL
, "[gl] Combiner functions missing!\n");
722 GetIntegerv(GL_MAX_GENERAL_COMBINERS_NV
, &i
);
724 mp_msg(MSGT_VO
, MSGL_ERR
,
725 "[gl] 2 general combiners needed for YUV combiner support (found %i)\n", i
);
726 GetIntegerv(GL_MAX_TEXTURE_UNITS
, &i
);
728 mp_msg(MSGT_VO
, MSGL_ERR
,
729 "[gl] 3 texture units needed for YUV combiner support (found %i)\n", i
);
730 fillUVcoeff(ucoef
, vcoef
, uvcos
, uvsin
);
731 CombinerParameterfv(GL_CONSTANT_COLOR0_NV
, ucoef
);
732 CombinerParameterfv(GL_CONSTANT_COLOR1_NV
, vcoef
);
734 // UV first, like this green component cannot overflow
735 CombinerInput(GL_COMBINER0_NV
, GL_RGB
, GL_VARIABLE_A_NV
,
736 GL_TEXTURE1
, GL_HALF_BIAS_NORMAL_NV
, GL_RGB
);
737 CombinerInput(GL_COMBINER0_NV
, GL_RGB
, GL_VARIABLE_B_NV
,
738 GL_CONSTANT_COLOR0_NV
, GL_HALF_BIAS_NORMAL_NV
, GL_RGB
);
739 CombinerInput(GL_COMBINER0_NV
, GL_RGB
, GL_VARIABLE_C_NV
,
740 GL_TEXTURE2
, GL_HALF_BIAS_NORMAL_NV
, GL_RGB
);
741 CombinerInput(GL_COMBINER0_NV
, GL_RGB
, GL_VARIABLE_D_NV
,
742 GL_CONSTANT_COLOR1_NV
, GL_HALF_BIAS_NORMAL_NV
, GL_RGB
);
743 CombinerOutput(GL_COMBINER0_NV
, GL_RGB
, GL_DISCARD_NV
, GL_DISCARD_NV
,
744 GL_SPARE0_NV
, GL_SCALE_BY_FOUR_NV
, GL_NONE
, GL_FALSE
,
748 CombinerInput(GL_COMBINER1_NV
, GL_RGB
, GL_VARIABLE_A_NV
, GL_SPARE0_NV
,
749 GL_SIGNED_IDENTITY_NV
, GL_RGB
);
750 CombinerInput(GL_COMBINER1_NV
, GL_RGB
, GL_VARIABLE_B_NV
, GL_ZERO
,
751 GL_UNSIGNED_INVERT_NV
, GL_RGB
);
752 CombinerInput(GL_COMBINER1_NV
, GL_RGB
, GL_VARIABLE_C_NV
,
753 GL_TEXTURE0
, GL_SIGNED_IDENTITY_NV
, GL_RGB
);
754 CombinerInput(GL_COMBINER1_NV
, GL_RGB
, GL_VARIABLE_D_NV
, GL_ZERO
,
755 GL_UNSIGNED_INVERT_NV
, GL_RGB
);
756 CombinerOutput(GL_COMBINER1_NV
, GL_RGB
, GL_DISCARD_NV
, GL_DISCARD_NV
,
757 GL_SPARE0_NV
, GL_NONE
, GL_NONE
, GL_FALSE
,
760 // leave final combiner stage in default mode
761 CombinerParameteri(GL_NUM_GENERAL_COMBINERS_NV
, 2);
765 * \brief Setup ATI version of register combiners for YUV to RGB conversion.
766 * \param uvcos used for saturation and hue adjustment
767 * \param uvsin used for saturation and hue adjustment
769 * ATI called this fragment shader, but the name is confusing in the
770 * light of a very different OpenGL 2.0 extension with the same name
772 static void glSetupYUVCombinersATI(float uvcos
, float uvsin
) {
776 if (!BeginFragmentShader
|| !EndFragmentShader
||
777 !SetFragmentShaderConstant
|| !SampleMap
||
778 !ColorFragmentOp2
|| !ColorFragmentOp3
) {
779 mp_msg(MSGT_VO
, MSGL_FATAL
, "[gl] Combiner (ATI) functions missing!\n");
782 GetIntegerv(GL_NUM_FRAGMENT_REGISTERS_ATI
, &i
);
784 mp_msg(MSGT_VO
, MSGL_ERR
,
785 "[gl] 3 registers needed for YUV combiner (ATI) support (found %i)\n", i
);
786 GetIntegerv (GL_MAX_TEXTURE_UNITS
, &i
);
788 mp_msg(MSGT_VO
, MSGL_ERR
,
789 "[gl] 3 texture units needed for YUV combiner (ATI) support (found %i)\n", i
);
790 fillUVcoeff(ucoef
, vcoef
, uvcos
, uvsin
);
791 BeginFragmentShader();
792 SetFragmentShaderConstant(GL_CON_0_ATI
, ucoef
);
793 SetFragmentShaderConstant(GL_CON_1_ATI
, vcoef
);
794 SampleMap(GL_REG_0_ATI
, GL_TEXTURE0
, GL_SWIZZLE_STR_ATI
);
795 SampleMap(GL_REG_1_ATI
, GL_TEXTURE1
, GL_SWIZZLE_STR_ATI
);
796 SampleMap(GL_REG_2_ATI
, GL_TEXTURE2
, GL_SWIZZLE_STR_ATI
);
797 // UV first, like this green component cannot overflow
798 ColorFragmentOp2(GL_MUL_ATI
, GL_REG_1_ATI
, GL_NONE
, GL_NONE
,
799 GL_REG_1_ATI
, GL_NONE
, GL_BIAS_BIT_ATI
,
800 GL_CON_0_ATI
, GL_NONE
, GL_BIAS_BIT_ATI
);
801 ColorFragmentOp3(GL_MAD_ATI
, GL_REG_2_ATI
, GL_NONE
, GL_4X_BIT_ATI
,
802 GL_REG_2_ATI
, GL_NONE
, GL_BIAS_BIT_ATI
,
803 GL_CON_1_ATI
, GL_NONE
, GL_BIAS_BIT_ATI
,
804 GL_REG_1_ATI
, GL_NONE
, GL_NONE
);
805 ColorFragmentOp2(GL_ADD_ATI
, GL_REG_0_ATI
, GL_NONE
, GL_NONE
,
806 GL_REG_0_ATI
, GL_NONE
, GL_NONE
,
807 GL_REG_2_ATI
, GL_NONE
, GL_NONE
);
812 * \brief helper function for gen_spline_lookup_tex
813 * \param x subpixel-position ((0,1) range) to calculate weights for
814 * \param dst where to store transformed weights, must provide space for 4 GLfloats
816 * calculates the weights and stores them after appropriate transformation
817 * for the scaler fragment program.
819 static void store_weights(float x
, GLfloat
*dst
) {
820 float w0
= (((-1 * x
+ 3) * x
- 3) * x
+ 1) / 6;
821 float w1
= ((( 3 * x
- 6) * x
+ 0) * x
+ 4) / 6;
822 float w2
= (((-3 * x
+ 3) * x
+ 3) * x
+ 1) / 6;
823 float w3
= ((( 1 * x
+ 0) * x
+ 0) * x
+ 0) / 6;
824 *dst
++ = 1 + x
- w1
/ (w0
+ w1
);
825 *dst
++ = 1 - x
+ w3
/ (w2
+ w3
);
830 //! to avoid artefacts this should be rather large
831 #define LOOKUP_BSPLINE_RES (2 * 1024)
833 * \brief creates the 1D lookup texture needed for fast higher-order filtering
834 * \param unit texture unit to attach texture to
836 static void gen_spline_lookup_tex(GLenum unit
) {
837 GLfloat
*tex
= calloc(4 * LOOKUP_BSPLINE_RES
, sizeof(*tex
));
840 for (i
= 0; i
< LOOKUP_BSPLINE_RES
; i
++) {
841 float x
= (float)(i
+ 0.5) / LOOKUP_BSPLINE_RES
;
842 store_weights(x
, tp
);
845 store_weights(0, tex
);
846 store_weights(1, &tex
[4 * (LOOKUP_BSPLINE_RES
- 1)]);
848 TexImage1D(GL_TEXTURE_1D
, 0, GL_RGBA16
, LOOKUP_BSPLINE_RES
, 0, GL_RGBA
, GL_FLOAT
, tex
);
849 TexParameterf(GL_TEXTURE_1D
, GL_TEXTURE_PRIORITY
, 1.0);
850 TexParameteri(GL_TEXTURE_1D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
851 TexParameteri(GL_TEXTURE_1D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
852 TexParameteri(GL_TEXTURE_1D
, GL_TEXTURE_WRAP_S
, GL_REPEAT
);
853 ActiveTexture(GL_TEXTURE0
);
857 static const char *bilin_filt_template
=
858 "TEX yuv.%c, fragment.texcoord[%c], texture[%c], %s;";
860 #define BICUB_FILT_MAIN(textype) \
861 /* first y-interpolation */ \
862 "ADD coord, fragment.texcoord[%c].xyxy, cdelta.xyxw;" \
863 "ADD coord2, fragment.texcoord[%c].xyxy, cdelta.zyzw;" \
864 "TEX a.r, coord.xyxy, texture[%c], "textype";" \
865 "TEX a.g, coord.zwzw, texture[%c], "textype";" \
866 /* second y-interpolation */ \
867 "TEX b.r, coord2.xyxy, texture[%c], "textype";" \
868 "TEX b.g, coord2.zwzw, texture[%c], "textype";" \
869 "LRP a.b, parmy.b, a.rrrr, a.gggg;" \
870 "LRP a.a, parmy.b, b.rrrr, b.gggg;" \
871 /* x-interpolation */ \
872 "LRP yuv.%c, parmx.b, a.bbbb, a.aaaa;"
874 static const char *bicub_filt_template_2D
=
875 "MAD coord.xy, fragment.texcoord[%c], {%e, %e}, {0.5, 0.5};"
876 "TEX parmx, coord.x, texture[%c], 1D;"
877 "MUL cdelta.xz, parmx.rrgg, {-%e, 0, %e, 0};"
878 "TEX parmy, coord.y, texture[%c], 1D;"
879 "MUL cdelta.yw, parmy.rrgg, {0, -%e, 0, %e};"
880 BICUB_FILT_MAIN("2D");
882 static const char *bicub_filt_template_RECT
=
883 "ADD coord, fragment.texcoord[%c], {0.5, 0.5};"
884 "TEX parmx, coord.x, texture[%c], 1D;"
885 "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};"
886 "TEX parmy, coord.y, texture[%c], 1D;"
887 "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};"
888 BICUB_FILT_MAIN("RECT");
890 #define CALCWEIGHTS(t, s) \
891 "MAD "t", {-0.5, 0.1666, 0.3333, -0.3333}, "s", {1, 0, -0.5, 0.5};" \
892 "MAD "t", "t", "s", {0, 0, -0.5, 0.5};" \
893 "MAD "t", "t", "s", {-0.6666, 0, 0.8333, 0.1666};" \
896 "MAD "t".xy, "t".xyxy, a.xyxy, {1, 1, 0, 0};" \
897 "ADD "t".x, "t".xxxx, "s";" \
898 "SUB "t".y, "t".yyyy, "s";"
900 static const char *bicub_notex_filt_template_2D
=
901 "MAD coord.xy, fragment.texcoord[%c], {%e, %e}, {0.5, 0.5};"
902 "FRC coord.xy, coord.xyxy;"
903 CALCWEIGHTS("parmx", "coord.xxxx")
904 "MUL cdelta.xz, parmx.rrgg, {-%e, 0, %e, 0};"
905 CALCWEIGHTS("parmy", "coord.yyyy")
906 "MUL cdelta.yw, parmy.rrgg, {0, -%e, 0, %e};"
907 BICUB_FILT_MAIN("2D");
909 static const char *bicub_notex_filt_template_RECT
=
910 "ADD coord, fragment.texcoord[%c], {0.5, 0.5};"
911 "FRC coord.xy, coord.xyxy;"
912 CALCWEIGHTS("parmx", "coord.xxxx")
913 "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};"
914 CALCWEIGHTS("parmy", "coord.yyyy")
915 "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};"
916 BICUB_FILT_MAIN("RECT");
918 #define BICUB_X_FILT_MAIN(textype) \
919 "ADD coord.xy, fragment.texcoord[%c].xyxy, cdelta.xyxy;" \
920 "ADD coord2.xy, fragment.texcoord[%c].xyxy, cdelta.zyzy;" \
921 "TEX a.r, coord, texture[%c], "textype";" \
922 "TEX b.r, coord2, texture[%c], "textype";" \
923 /* x-interpolation */ \
924 "LRP yuv.%c, parmx.b, a.rrrr, b.rrrr;"
926 static const char *bicub_x_filt_template_2D
=
927 "MAD coord.x, fragment.texcoord[%c], {%e}, {0.5};"
928 "TEX parmx, coord, texture[%c], 1D;"
929 "MUL cdelta.xyz, parmx.rrgg, {-%e, 0, %e};"
930 BICUB_X_FILT_MAIN("2D");
932 static const char *bicub_x_filt_template_RECT
=
933 "ADD coord.x, fragment.texcoord[%c], {0.5};"
934 "TEX parmx, coord, texture[%c], 1D;"
935 "MUL cdelta.xyz, parmx.rrgg, {-1, 0, 1};"
936 BICUB_X_FILT_MAIN("RECT");
938 static const char *unsharp_filt_template
=
939 "PARAM dcoord%c = {%e, %e, %e, %e};"
940 "ADD coord, fragment.texcoord[%c].xyxy, dcoord%c;"
941 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord%c;"
942 "TEX a.r, fragment.texcoord[%c], texture[%c], %s;"
943 "TEX b.r, coord.xyxy, texture[%c], %s;"
944 "TEX b.g, coord.zwzw, texture[%c], %s;"
946 "TEX b.b, coord2.xyxy, texture[%c], %s;"
947 "TEX b.g, coord2.zwzw, texture[%c], %s;"
948 "DP3 b, b, {0.25, 0.25, 0.25};"
950 "MAD yuv.%c, b.r, {%e}, a.r;";
952 static const char *unsharp_filt_template2
=
953 "PARAM dcoord%c = {%e, %e, %e, %e};"
954 "PARAM dcoord2%c = {%e, 0, 0, %e};"
955 "ADD coord, fragment.texcoord[%c].xyxy, dcoord%c;"
956 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord%c;"
957 "TEX a.r, fragment.texcoord[%c], texture[%c], %s;"
958 "TEX b.r, coord.xyxy, texture[%c], %s;"
959 "TEX b.g, coord.zwzw, texture[%c], %s;"
961 "TEX b.b, coord2.xyxy, texture[%c], %s;"
962 "TEX b.g, coord2.zwzw, texture[%c], %s;"
965 "ADD coord, fragment.texcoord[%c].xyxy, dcoord2%c;"
966 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord2%c;"
967 "TEX b.r, coord.xyxy, texture[%c], %s;"
968 "TEX b.g, coord.zwzw, texture[%c], %s;"
970 "TEX b.b, coord2.xyxy, texture[%c], %s;"
971 "TEX b.g, coord2.zwzw, texture[%c], %s;"
972 "DP4 b.r, b, {-0.1171875, -0.1171875, -0.1171875, -0.09765625};"
973 "MAD b.r, a.r, {0.859375}, b.r;"
974 "MAD yuv.%c, b.r, {%e}, a.r;";
976 static const char *yuv_prog_template
=
977 "PARAM ycoef = {%e, %e, %e};"
978 "PARAM ucoef = {%e, %e, %e};"
979 "PARAM vcoef = {%e, %e, %e};"
980 "PARAM offsets = {%e, %e, %e};"
982 "MAD res.rgb, yuv.rrrr, ycoef, offsets;"
983 "MAD res.rgb, yuv.gggg, ucoef, res;"
984 "MAD result.color.rgb, yuv.bbbb, vcoef, res;"
987 static const char *yuv_pow_prog_template
=
988 "PARAM ycoef = {%e, %e, %e};"
989 "PARAM ucoef = {%e, %e, %e};"
990 "PARAM vcoef = {%e, %e, %e};"
991 "PARAM offsets = {%e, %e, %e};"
992 "PARAM gamma = {%e, %e, %e};"
994 "MAD res.rgb, yuv.rrrr, ycoef, offsets;"
995 "MAD res.rgb, yuv.gggg, ucoef, res;"
996 "MAD_SAT res.rgb, yuv.bbbb, vcoef, res;"
997 "POW result.color.r, res.r, gamma.r;"
998 "POW result.color.g, res.g, gamma.g;"
999 "POW result.color.b, res.b, gamma.b;"
1002 static const char *yuv_lookup_prog_template
=
1003 "PARAM ycoef = {%e, %e, %e, 0};"
1004 "PARAM ucoef = {%e, %e, %e, 0};"
1005 "PARAM vcoef = {%e, %e, %e, 0};"
1006 "PARAM offsets = {%e, %e, %e, 0.125};"
1008 "MAD res, yuv.rrrr, ycoef, offsets;"
1009 "MAD res.rgb, yuv.gggg, ucoef, res;"
1010 "MAD res.rgb, yuv.bbbb, vcoef, res;"
1011 "TEX result.color.r, res.raaa, texture[%c], 2D;"
1012 "ADD res.a, res.a, 0.25;"
1013 "TEX result.color.g, res.gaaa, texture[%c], 2D;"
1014 "ADD res.a, res.a, 0.25;"
1015 "TEX result.color.b, res.baaa, texture[%c], 2D;"
1018 static const char *yuv_lookup3d_prog_template
=
1019 "TEX result.color, yuv, texture[%c], 3D;"
1023 * \brief creates and initializes helper textures needed for scaling texture read
1024 * \param scaler scaler type to create texture for
1025 * \param texu contains next free texture unit number
1026 * \param texs texture unit ids for the scaler are stored in this array
1028 static void create_scaler_textures(int scaler
, int *texu
, char *texs
) {
1030 case YUV_SCALER_BILIN
:
1031 case YUV_SCALER_BICUB_NOTEX
:
1032 case YUV_SCALER_UNSHARP
:
1033 case YUV_SCALER_UNSHARP2
:
1035 case YUV_SCALER_BICUB
:
1036 case YUV_SCALER_BICUB_X
:
1037 texs
[0] = (*texu
)++;
1038 gen_spline_lookup_tex(GL_TEXTURE0
+ texs
[0]);
1042 mp_msg(MSGT_VO
, MSGL_ERR
, "[gl] unknown scaler type %i\n", scaler
);
1046 //! resolution of texture for gamma lookup table
1047 #define LOOKUP_RES 512
1048 //! resolution for 3D yuv->rgb conversion lookup table
1049 #define LOOKUP_3DRES 32
1051 * \brief creates and initializes helper textures needed for yuv conversion
1052 * \param params struct containing parameters like brightness, gamma, ...
1053 * \param texu contains next free texture unit number
1054 * \param texs texture unit ids for the conversion are stored in this array
1056 static void create_conv_textures(gl_conversion_params_t
*params
, int *texu
, char *texs
) {
1057 unsigned char *lookup_data
= NULL
;
1058 int conv
= YUV_CONVERSION(params
->type
);
1060 case YUV_CONVERSION_FRAGMENT
:
1061 case YUV_CONVERSION_FRAGMENT_POW
:
1063 case YUV_CONVERSION_FRAGMENT_LOOKUP
:
1064 texs
[0] = (*texu
)++;
1065 ActiveTexture(GL_TEXTURE0
+ texs
[0]);
1066 lookup_data
= malloc(4 * LOOKUP_RES
);
1067 mp_gen_gamma_map(lookup_data
, LOOKUP_RES
, params
->csp_params
.rgamma
);
1068 mp_gen_gamma_map(&lookup_data
[LOOKUP_RES
], LOOKUP_RES
, params
->csp_params
.ggamma
);
1069 mp_gen_gamma_map(&lookup_data
[2 * LOOKUP_RES
], LOOKUP_RES
, params
->csp_params
.bgamma
);
1070 glCreateClearTex(GL_TEXTURE_2D
, GL_LUMINANCE8
, GL_LUMINANCE
, GL_UNSIGNED_BYTE
, GL_LINEAR
,
1072 glUploadTex(GL_TEXTURE_2D
, GL_LUMINANCE
, GL_UNSIGNED_BYTE
, lookup_data
,
1073 LOOKUP_RES
, 0, 0, LOOKUP_RES
, 4, 0);
1074 ActiveTexture(GL_TEXTURE0
);
1077 case YUV_CONVERSION_FRAGMENT_LOOKUP3D
:
1079 int sz
= LOOKUP_3DRES
+ 2; // texture size including borders
1081 mp_msg(MSGT_VO
, MSGL_ERR
, "[gl] Missing 3D texture function!\n");
1084 texs
[0] = (*texu
)++;
1085 ActiveTexture(GL_TEXTURE0
+ texs
[0]);
1086 lookup_data
= malloc(3 * sz
* sz
* sz
);
1087 mp_gen_yuv2rgb_map(¶ms
->csp_params
, lookup_data
, LOOKUP_3DRES
);
1088 glAdjustAlignment(sz
);
1089 PixelStorei(GL_UNPACK_ROW_LENGTH
, 0);
1090 TexImage3D(GL_TEXTURE_3D
, 0, 3, sz
, sz
, sz
, 1,
1091 GL_RGB
, GL_UNSIGNED_BYTE
, lookup_data
);
1092 TexParameterf(GL_TEXTURE_3D
, GL_TEXTURE_PRIORITY
, 1.0);
1093 TexParameteri(GL_TEXTURE_3D
, GL_TEXTURE_MIN_FILTER
, GL_LINEAR
);
1094 TexParameteri(GL_TEXTURE_3D
, GL_TEXTURE_MAG_FILTER
, GL_LINEAR
);
1095 TexParameteri(GL_TEXTURE_3D
, GL_TEXTURE_WRAP_S
, GL_CLAMP
);
1096 TexParameteri(GL_TEXTURE_3D
, GL_TEXTURE_WRAP_T
, GL_CLAMP
);
1097 TexParameteri(GL_TEXTURE_3D
, GL_TEXTURE_WRAP_R
, GL_CLAMP
);
1098 ActiveTexture(GL_TEXTURE0
);
1103 mp_msg(MSGT_VO
, MSGL_ERR
, "[gl] unknown conversion type %i\n", conv
);
1110 * \brief adds a scaling texture read at the current fragment program position
1111 * \param scaler type of scaler to insert
1112 * \param prog_pos current position in fragment program
1113 * \param remain how many bytes remain in the buffer given by prog_pos
1114 * \param texs array containing the texture unit identifiers for this scaler
1115 * \param in_tex texture unit the scaler should read from
1116 * \param out_comp component of the yuv variable the scaler stores the result in
1117 * \param rect if rectangular (pixel) adressing should be used for in_tex
1118 * \param texw width of the in_tex texture
1119 * \param texh height of the in_tex texture
1120 * \param strength strength of filter effect if the scaler does some kind of filtering
1122 static void add_scaler(int scaler
, char **prog_pos
, int *remain
, char *texs
,
1123 char in_tex
, char out_comp
, int rect
, int texw
, int texh
,
1125 const char *ttype
= rect
? "RECT" : "2D";
1126 const float ptw
= rect
? 1.0 : 1.0 / texw
;
1127 const float pth
= rect
? 1.0 : 1.0 / texh
;
1129 case YUV_SCALER_BILIN
:
1130 snprintf(*prog_pos
, *remain
, bilin_filt_template
, out_comp
, in_tex
,
1133 case YUV_SCALER_BICUB
:
1135 snprintf(*prog_pos
, *remain
, bicub_filt_template_RECT
,
1136 in_tex
, texs
[0], texs
[0],
1137 in_tex
, in_tex
, in_tex
, in_tex
, in_tex
, in_tex
, out_comp
);
1139 snprintf(*prog_pos
, *remain
, bicub_filt_template_2D
,
1140 in_tex
, (float)texw
, (float)texh
,
1141 texs
[0], ptw
, ptw
, texs
[0], pth
, pth
,
1142 in_tex
, in_tex
, in_tex
, in_tex
, in_tex
, in_tex
, out_comp
);
1144 case YUV_SCALER_BICUB_X
:
1146 snprintf(*prog_pos
, *remain
, bicub_x_filt_template_RECT
,
1148 in_tex
, in_tex
, in_tex
, in_tex
, out_comp
);
1150 snprintf(*prog_pos
, *remain
, bicub_x_filt_template_2D
,
1151 in_tex
, (float)texw
,
1153 in_tex
, in_tex
, in_tex
, in_tex
, out_comp
);
1155 case YUV_SCALER_BICUB_NOTEX
:
1157 snprintf(*prog_pos
, *remain
, bicub_notex_filt_template_RECT
,
1159 in_tex
, in_tex
, in_tex
, in_tex
, in_tex
, in_tex
, out_comp
);
1161 snprintf(*prog_pos
, *remain
, bicub_notex_filt_template_2D
,
1162 in_tex
, (float)texw
, (float)texh
, ptw
, ptw
, pth
, pth
,
1163 in_tex
, in_tex
, in_tex
, in_tex
, in_tex
, in_tex
, out_comp
);
1165 case YUV_SCALER_UNSHARP
:
1166 snprintf(*prog_pos
, *remain
, unsharp_filt_template
,
1167 out_comp
, 0.5 * ptw
, 0.5 * pth
, 0.5 * ptw
, -0.5 * pth
,
1168 in_tex
, out_comp
, in_tex
, out_comp
, in_tex
,
1169 in_tex
, ttype
, in_tex
, ttype
, in_tex
, ttype
, in_tex
, ttype
,
1170 in_tex
, ttype
, out_comp
, strength
);
1172 case YUV_SCALER_UNSHARP2
:
1173 snprintf(*prog_pos
, *remain
, unsharp_filt_template2
,
1174 out_comp
, 1.2 * ptw
, 1.2 * pth
, 1.2 * ptw
, -1.2 * pth
,
1175 out_comp
, 1.5 * ptw
, 1.5 * pth
,
1176 in_tex
, out_comp
, in_tex
, out_comp
, in_tex
,
1177 in_tex
, ttype
, in_tex
, ttype
, in_tex
, ttype
, in_tex
, ttype
,
1178 in_tex
, ttype
, in_tex
, out_comp
, in_tex
, out_comp
,
1179 in_tex
, ttype
, in_tex
, ttype
, in_tex
, ttype
,
1180 in_tex
, ttype
, out_comp
, strength
);
1183 *remain
-= strlen(*prog_pos
);
1184 *prog_pos
+= strlen(*prog_pos
);
1187 static const struct {
1192 {"instructions", 0x88A0, 0x88A1},
1193 {"native instructions", 0x88A2, 0x88A3},
1194 {"temporaries", 0x88A4, 0x88A5},
1195 {"native temporaries", 0x88A6, 0x88A7},
1196 {"parameters", 0x88A8, 0x88A9},
1197 {"native parameters", 0x88AA, 0x88AB},
1198 {"attribs", 0x88AC, 0x88AD},
1199 {"native attribs", 0x88AE, 0x88AF},
1200 {"ALU instructions", 0x8805, 0x880B},
1201 {"TEX instructions", 0x8806, 0x880C},
1202 {"TEX indirections", 0x8807, 0x880D},
1203 {"native ALU instructions", 0x8808, 0x880E},
1204 {"native TEX instructions", 0x8809, 0x880F},
1205 {"native TEX indirections", 0x880A, 0x8810},
1210 * \brief load the specified GPU Program
1211 * \param target program target to load into, only GL_FRAGMENT_PROGRAM is tested
1212 * \param prog program string
1213 * \return 1 on success, 0 otherwise
1215 int loadGPUProgram(GLenum target
, char *prog
) {
1217 GLint cur
= 0, max
= 0, err
= 0;
1218 if (!ProgramString
) {
1219 mp_msg(MSGT_VO
, MSGL_ERR
, "[gl] Missing GPU program function\n");
1222 ProgramString(target
, GL_PROGRAM_FORMAT_ASCII
, strlen(prog
), prog
);
1223 GetIntegerv(GL_PROGRAM_ERROR_POSITION
, &err
);
1225 mp_msg(MSGT_VO
, MSGL_ERR
,
1226 "[gl] Error compiling fragment program, make sure your card supports\n"
1227 "[gl] GL_ARB_fragment_program (use glxinfo to check).\n"
1228 "[gl] Error message:\n %s at %.10s\n",
1229 GetString(GL_PROGRAM_ERROR_STRING
), &prog
[err
]);
1232 if (!GetProgramiv
|| !mp_msg_test(MSGT_VO
, MSGL_DBG2
))
1234 mp_msg(MSGT_VO
, MSGL_V
, "[gl] Program statistics:\n");
1235 for (i
= 0; progstats
[i
].name
; i
++) {
1236 GetProgramiv(target
, progstats
[i
].cur
, &cur
);
1237 GetProgramiv(target
, progstats
[i
].max
, &max
);
1238 mp_msg(MSGT_VO
, MSGL_V
, "[gl] %s: %i/%i\n", progstats
[i
].name
, cur
, max
);
1243 #define MAX_PROGSZ (1024*1024)
1246 * \brief setup a fragment program that will do YUV->RGB conversion
1247 * \param parms struct containing parameters like conversion and scaler type,
1250 static void glSetupYUVFragprog(gl_conversion_params_t
*params
) {
1251 int type
= params
->type
;
1252 int texw
= params
->texw
;
1253 int texh
= params
->texh
;
1254 int rect
= params
->target
== GL_TEXTURE_RECTANGLE
;
1255 static const char prog_hdr
[] =
1257 "OPTION ARB_precision_hint_fastest;"
1258 // all scaler variables must go here so they aren't defined
1259 // multiple times when the same scaler is used more than once
1260 "TEMP coord, coord2, cdelta, parmx, parmy, a, b, yuv;";
1262 char *yuv_prog
, *prog_pos
;
1264 char lum_scale_texs
[1];
1265 char chrom_scale_texs
[1];
1268 // this is the conversion matrix, with y, u, v factors
1269 // for red, green, blue and the constant offsets
1270 float yuv2rgb
[3][4];
1271 create_conv_textures(params
, &cur_texu
, conv_texs
);
1272 create_scaler_textures(YUV_LUM_SCALER(type
), &cur_texu
, lum_scale_texs
);
1273 if (YUV_CHROM_SCALER(type
) == YUV_LUM_SCALER(type
))
1274 memcpy(chrom_scale_texs
, lum_scale_texs
, sizeof(chrom_scale_texs
));
1276 create_scaler_textures(YUV_CHROM_SCALER(type
), &cur_texu
, chrom_scale_texs
);
1277 GetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS
, &i
);
1279 mp_msg(MSGT_VO
, MSGL_ERR
,
1280 "[gl] %i texture units needed for this type of YUV fragment support (found %i)\n",
1282 if (!ProgramString
) {
1283 mp_msg(MSGT_VO
, MSGL_FATAL
, "[gl] ProgramString function missing!\n");
1286 yuv_prog
= malloc(MAX_PROGSZ
);
1287 strcpy(yuv_prog
, prog_hdr
);
1288 prog_pos
= yuv_prog
+ sizeof(prog_hdr
) - 1;
1289 prog_remain
= MAX_PROGSZ
- sizeof(prog_hdr
);
1290 add_scaler(YUV_LUM_SCALER(type
), &prog_pos
, &prog_remain
, lum_scale_texs
,
1291 '0', 'r', rect
, texw
, texh
, params
->filter_strength
);
1292 add_scaler(YUV_CHROM_SCALER(type
), &prog_pos
, &prog_remain
, chrom_scale_texs
,
1293 '1', 'g', rect
, params
->chrom_texw
, params
->chrom_texh
, params
->filter_strength
);
1294 add_scaler(YUV_CHROM_SCALER(type
), &prog_pos
, &prog_remain
, chrom_scale_texs
,
1295 '2', 'b', rect
, params
->chrom_texw
, params
->chrom_texh
, params
->filter_strength
);
1296 mp_get_yuv2rgb_coeffs(¶ms
->csp_params
, yuv2rgb
);
1297 switch (YUV_CONVERSION(type
)) {
1298 case YUV_CONVERSION_FRAGMENT
:
1299 snprintf(prog_pos
, prog_remain
, yuv_prog_template
,
1300 yuv2rgb
[ROW_R
][COL_Y
], yuv2rgb
[ROW_G
][COL_Y
], yuv2rgb
[ROW_B
][COL_Y
],
1301 yuv2rgb
[ROW_R
][COL_U
], yuv2rgb
[ROW_G
][COL_U
], yuv2rgb
[ROW_B
][COL_U
],
1302 yuv2rgb
[ROW_R
][COL_V
], yuv2rgb
[ROW_G
][COL_V
], yuv2rgb
[ROW_B
][COL_V
],
1303 yuv2rgb
[ROW_R
][COL_C
], yuv2rgb
[ROW_G
][COL_C
], yuv2rgb
[ROW_B
][COL_C
]);
1305 case YUV_CONVERSION_FRAGMENT_POW
:
1306 snprintf(prog_pos
, prog_remain
, yuv_pow_prog_template
,
1307 yuv2rgb
[ROW_R
][COL_Y
], yuv2rgb
[ROW_G
][COL_Y
], yuv2rgb
[ROW_B
][COL_Y
],
1308 yuv2rgb
[ROW_R
][COL_U
], yuv2rgb
[ROW_G
][COL_U
], yuv2rgb
[ROW_B
][COL_U
],
1309 yuv2rgb
[ROW_R
][COL_V
], yuv2rgb
[ROW_G
][COL_V
], yuv2rgb
[ROW_B
][COL_V
],
1310 yuv2rgb
[ROW_R
][COL_C
], yuv2rgb
[ROW_G
][COL_C
], yuv2rgb
[ROW_B
][COL_C
],
1311 (float)1.0 / params
->csp_params
.rgamma
, (float)1.0 / params
->csp_params
.bgamma
, (float)1.0 / params
->csp_params
.bgamma
);
1313 case YUV_CONVERSION_FRAGMENT_LOOKUP
:
1314 snprintf(prog_pos
, prog_remain
, yuv_lookup_prog_template
,
1315 yuv2rgb
[ROW_R
][COL_Y
], yuv2rgb
[ROW_G
][COL_Y
], yuv2rgb
[ROW_B
][COL_Y
],
1316 yuv2rgb
[ROW_R
][COL_U
], yuv2rgb
[ROW_G
][COL_U
], yuv2rgb
[ROW_B
][COL_U
],
1317 yuv2rgb
[ROW_R
][COL_V
], yuv2rgb
[ROW_G
][COL_V
], yuv2rgb
[ROW_B
][COL_V
],
1318 yuv2rgb
[ROW_R
][COL_C
], yuv2rgb
[ROW_G
][COL_C
], yuv2rgb
[ROW_B
][COL_C
],
1319 conv_texs
[0], conv_texs
[0], conv_texs
[0]);
1321 case YUV_CONVERSION_FRAGMENT_LOOKUP3D
:
1322 snprintf(prog_pos
, prog_remain
, yuv_lookup3d_prog_template
, conv_texs
[0]);
1325 mp_msg(MSGT_VO
, MSGL_ERR
, "[gl] unknown conversion type %i\n", YUV_CONVERSION(type
));
1328 mp_msg(MSGT_VO
, MSGL_DBG2
, "[gl] generated fragment program:\n%s\n", yuv_prog
);
1329 loadGPUProgram(GL_FRAGMENT_PROGRAM
, yuv_prog
);
1334 * \brief setup YUV->RGB conversion
1335 * \param parms struct containing parameters like conversion and scaler type,
1337 * \ingroup glconversion
1339 void glSetupYUVConversion(gl_conversion_params_t
*params
) {
1340 float uvcos
= params
->csp_params
.saturation
* cos(params
->csp_params
.hue
);
1341 float uvsin
= params
->csp_params
.saturation
* sin(params
->csp_params
.hue
);
1342 switch (YUV_CONVERSION(params
->type
)) {
1343 case YUV_CONVERSION_COMBINERS
:
1344 glSetupYUVCombiners(uvcos
, uvsin
);
1346 case YUV_CONVERSION_COMBINERS_ATI
:
1347 glSetupYUVCombinersATI(uvcos
, uvsin
);
1349 case YUV_CONVERSION_FRAGMENT_LOOKUP
:
1350 case YUV_CONVERSION_FRAGMENT_LOOKUP3D
:
1351 case YUV_CONVERSION_FRAGMENT
:
1352 case YUV_CONVERSION_FRAGMENT_POW
:
1353 glSetupYUVFragprog(params
);
1355 case YUV_CONVERSION_NONE
:
1358 mp_msg(MSGT_VO
, MSGL_ERR
, "[gl] unknown conversion type %i\n", YUV_CONVERSION(params
->type
));
1363 * \brief enable the specified YUV conversion
1364 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D)
1365 * \param type type of YUV conversion
1366 * \ingroup glconversion
1368 void glEnableYUVConversion(GLenum target
, int type
) {
1369 switch (YUV_CONVERSION(type
)) {
1370 case YUV_CONVERSION_COMBINERS
:
1371 ActiveTexture(GL_TEXTURE1
);
1373 ActiveTexture(GL_TEXTURE2
);
1375 ActiveTexture(GL_TEXTURE0
);
1376 Enable(GL_REGISTER_COMBINERS_NV
);
1378 case YUV_CONVERSION_COMBINERS_ATI
:
1379 ActiveTexture(GL_TEXTURE1
);
1381 ActiveTexture(GL_TEXTURE2
);
1383 ActiveTexture(GL_TEXTURE0
);
1384 Enable(GL_FRAGMENT_SHADER_ATI
);
1386 case YUV_CONVERSION_FRAGMENT_LOOKUP3D
:
1387 case YUV_CONVERSION_FRAGMENT_LOOKUP
:
1388 case YUV_CONVERSION_FRAGMENT_POW
:
1389 case YUV_CONVERSION_FRAGMENT
:
1390 case YUV_CONVERSION_NONE
:
1391 Enable(GL_FRAGMENT_PROGRAM
);
1397 * \brief disable the specified YUV conversion
1398 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D)
1399 * \param type type of YUV conversion
1400 * \ingroup glconversion
1402 void glDisableYUVConversion(GLenum target
, int type
) {
1403 switch (YUV_CONVERSION(type
)) {
1404 case YUV_CONVERSION_COMBINERS
:
1405 ActiveTexture(GL_TEXTURE1
);
1407 ActiveTexture(GL_TEXTURE2
);
1409 ActiveTexture(GL_TEXTURE0
);
1410 Disable(GL_REGISTER_COMBINERS_NV
);
1412 case YUV_CONVERSION_COMBINERS_ATI
:
1413 ActiveTexture(GL_TEXTURE1
);
1415 ActiveTexture(GL_TEXTURE2
);
1417 ActiveTexture(GL_TEXTURE0
);
1418 Disable(GL_FRAGMENT_SHADER_ATI
);
1420 case YUV_CONVERSION_FRAGMENT_LOOKUP3D
:
1421 case YUV_CONVERSION_FRAGMENT_LOOKUP
:
1422 case YUV_CONVERSION_FRAGMENT_POW
:
1423 case YUV_CONVERSION_FRAGMENT
:
1424 case YUV_CONVERSION_NONE
:
1425 Disable(GL_FRAGMENT_PROGRAM
);
1431 * \brief draw a texture part at given 2D coordinates
1432 * \param x screen top coordinate
1433 * \param y screen left coordinate
1434 * \param w screen width coordinate
1435 * \param h screen height coordinate
1436 * \param tx texture top coordinate in pixels
1437 * \param ty texture left coordinate in pixels
1438 * \param tw texture part width in pixels
1439 * \param th texture part height in pixels
1440 * \param sx width of texture in pixels
1441 * \param sy height of texture in pixels
1442 * \param rect_tex whether this texture uses texture_rectangle extension
1443 * \param is_yv12 if != 0, also draw the textures from units 1 and 2,
1444 * bits 8 - 15 and 16 - 23 specify the x and y scaling of those textures
1445 * \param flip flip the texture upside down
1446 * \ingroup gltexture
1448 void glDrawTex(GLfloat x
, GLfloat y
, GLfloat w
, GLfloat h
,
1449 GLfloat tx
, GLfloat ty
, GLfloat tw
, GLfloat th
,
1450 int sx
, int sy
, int rect_tex
, int is_yv12
, int flip
) {
1451 int chroma_x_shift
= (is_yv12
>> 8) & 31;
1452 int chroma_y_shift
= (is_yv12
>> 16) & 31;
1453 GLfloat xscale
= 1 << chroma_x_shift
;
1454 GLfloat yscale
= 1 << chroma_y_shift
;
1455 GLfloat tx2
= tx
/ xscale
, ty2
= ty
/ yscale
, tw2
= tw
/ xscale
, th2
= th
/ yscale
;
1457 tx
/= sx
; ty
/= sy
; tw
/= sx
; th
/= sy
;
1458 tx2
= tx
, ty2
= ty
, tw2
= tw
, th2
= th
;
1467 MultiTexCoord2f(GL_TEXTURE1
, tx2
, ty2
);
1468 MultiTexCoord2f(GL_TEXTURE2
, tx2
, ty2
);
1471 TexCoord2f(tx
, ty
+ th
);
1473 MultiTexCoord2f(GL_TEXTURE1
, tx2
, ty2
+ th2
);
1474 MultiTexCoord2f(GL_TEXTURE2
, tx2
, ty2
+ th2
);
1477 TexCoord2f(tx
+ tw
, ty
+ th
);
1479 MultiTexCoord2f(GL_TEXTURE1
, tx2
+ tw2
, ty2
+ th2
);
1480 MultiTexCoord2f(GL_TEXTURE2
, tx2
+ tw2
, ty2
+ th2
);
1482 Vertex2f(x
+ w
, y
+ h
);
1483 TexCoord2f(tx
+ tw
, ty
);
1485 MultiTexCoord2f(GL_TEXTURE1
, tx2
+ tw2
, ty2
);
1486 MultiTexCoord2f(GL_TEXTURE2
, tx2
+ tw2
, ty2
);
1492 #ifdef CONFIG_GL_WIN32
1493 #include "w32_common.h"
1495 * \brief little helper since wglGetProcAddress definition does not fit our
1497 * \param procName name of function to look up
1498 * \return function pointer returned by wglGetProcAddress
1500 static void *w32gpa(const GLubyte
*procName
) {
1502 void *res
= wglGetProcAddress(procName
);
1503 if (res
) return res
;
1504 oglmod
= GetModuleHandle("opengl32.dll");
1505 return GetProcAddress(oglmod
, procName
);
1508 static int setGlWindow_w32(MPGLContext
*ctx
)
1510 HWND win
= vo_w32_window
;
1511 int *vinfo
= &ctx
->vinfo
.w32
;
1512 HGLRC
*context
= &ctx
->context
.w32
;
1514 HDC windc
= vo_w32_get_dc(win
);
1515 HGLRC new_context
= 0;
1516 int keep_context
= 0;
1517 int res
= SET_WINDOW_FAILED
;
1519 // should only be needed when keeping context, but not doing glFinish
1520 // can cause flickering even when we do not keep it.
1523 new_vinfo
= GetPixelFormat(windc
);
1524 if (*context
&& *vinfo
&& new_vinfo
&& *vinfo
== new_vinfo
) {
1525 // we can keep the wglContext
1526 new_context
= *context
;
1530 new_context
= wglCreateContext(windc
);
1532 mp_msg(MSGT_VO
, MSGL_FATAL
, "[gl] Could not create GL context!\n");
1538 if (!wglMakeCurrent(windc
, new_context
)) {
1539 mp_msg(MSGT_VO
, MSGL_FATAL
, "[gl] Could not set GL context!\n");
1540 if (!keep_context
) {
1541 wglDeleteContext(new_context
);
1547 vo_w32_window
= win
;
1550 GetClientRect(win
, &rect
);
1551 vo_dwidth
= rect
.right
;
1552 vo_dheight
= rect
.bottom
;
1554 if (!keep_context
) {
1556 wglDeleteContext(*context
);
1557 *context
= new_context
;
1559 getFunctions(w32gpa
, NULL
);
1561 // and inform that reinit is neccessary
1562 res
= SET_WINDOW_REINIT
;
1564 res
= SET_WINDOW_OK
;
1567 vo_w32_release_dc(win
, windc
);
1571 static void releaseGlContext_w32(MPGLContext
*ctx
) {
1572 int *vinfo
= &ctx
->vinfo
.w32
;
1573 HGLRC
*context
= &ctx
->context
.w32
;
1576 wglMakeCurrent(0, 0);
1577 wglDeleteContext(*context
);
1582 static void swapGlBuffers_w32(MPGLContext
*ctx
) {
1583 HDC vo_hdc
= vo_w32_get_dc(vo_w32_window
);
1584 SwapBuffers(vo_hdc
);
1585 vo_w32_release_dc(vo_w32_window
, vo_hdc
);
1588 #ifdef CONFIG_GL_X11
1592 #include "x11_common.h"
1594 * \brief find address of a linked function
1595 * \param s name of function to find
1596 * \return address of function or NULL if not found
1598 static void *getdladdr(const char *s
) {
1601 void *handle
= dlopen(NULL
, RTLD_LAZY
);
1604 ret
= dlsym(handle
, s
);
1611 * \brief Returns the XVisualInfo associated with Window win.
1612 * \param win Window whose XVisualInfo is returne.
1613 * \return XVisualInfo of the window. Caller must use XFree to free it.
1615 static XVisualInfo
*getWindowVisualInfo(Window win
) {
1616 XWindowAttributes xw_attr
;
1617 XVisualInfo vinfo_template
;
1619 XGetWindowAttributes(mDisplay
, win
, &xw_attr
);
1620 vinfo_template
.visualid
= XVisualIDFromVisual(xw_attr
.visual
);
1621 return XGetVisualInfo(mDisplay
, VisualIDMask
, &vinfo_template
, &tmp
);
1624 static void appendstr(char **dst
, const char *str
)
1630 newsize
= strlen(*dst
) + 1 + strlen(str
) + 1;
1631 newstr
= realloc(*dst
, newsize
);
1640 * \brief Changes the window in which video is displayed.
1641 * If possible only transfers the context to the new window, otherwise
1642 * creates a new one, which must be initialized by the caller.
1643 * \param vinfo Currently used visual.
1644 * \param context Currently used context.
1645 * \param win window that should be used for drawing.
1646 * \return one of SET_WINDOW_FAILED, SET_WINDOW_OK or SET_WINDOW_REINIT.
1647 * In case of SET_WINDOW_REINIT the context could not be transfered
1648 * and the caller must initialize it correctly.
1649 * \ingroup glcontext
1651 static int setGlWindow_x11(MPGLContext
*ctx
)
1653 XVisualInfo
**vinfo
= &ctx
->vinfo
.x11
;
1654 GLXContext
*context
= &ctx
->context
.x11
;
1655 Window win
= vo_window
;
1656 XVisualInfo
*new_vinfo
;
1657 GLXContext new_context
= NULL
;
1658 int keep_context
= 0;
1660 // should only be needed when keeping context, but not doing glFinish
1661 // can cause flickering even when we do not keep it.
1664 new_vinfo
= getWindowVisualInfo(win
);
1665 if (*context
&& *vinfo
&& new_vinfo
&&
1666 (*vinfo
)->visualid
== new_vinfo
->visualid
) {
1667 // we can keep the GLXContext
1668 new_context
= *context
;
1674 new_context
= glXCreateContext(mDisplay
, new_vinfo
, NULL
, True
);
1676 mp_msg(MSGT_VO
, MSGL_FATAL
, "[gl] Could not create GLX context!\n");
1678 return SET_WINDOW_FAILED
;
1683 if (!glXMakeCurrent(mDisplay
, vo_window
, new_context
)) {
1684 mp_msg(MSGT_VO
, MSGL_FATAL
, "[gl] Could not set GLX context!\n");
1685 if (!keep_context
) {
1686 glXDestroyContext(mDisplay
, new_context
);
1689 return SET_WINDOW_FAILED
;
1694 vo_x11_update_geometry();
1695 if (!keep_context
) {
1696 void *(*getProcAddress
)(const GLubyte
*);
1697 const char *(*glXExtStr
)(Display
*, int);
1698 char *glxstr
= strdup("");
1700 glXDestroyContext(mDisplay
, *context
);
1701 *context
= new_context
;
1705 getProcAddress
= getdladdr("glXGetProcAddress");
1706 if (!getProcAddress
)
1707 getProcAddress
= getdladdr("glXGetProcAddressARB");
1708 if (!getProcAddress
)
1709 getProcAddress
= (void *)getdladdr
;
1710 glXExtStr
= getdladdr("glXQueryExtensionsString");
1712 appendstr(&glxstr
, glXExtStr(mDisplay
, DefaultScreen(mDisplay
)));
1713 glXExtStr
= getdladdr("glXGetClientString");
1715 appendstr(&glxstr
, glXExtStr(mDisplay
, GLX_EXTENSIONS
));
1716 glXExtStr
= getdladdr("glXGetServerString");
1718 appendstr(&glxstr
, glXExtStr(mDisplay
, GLX_EXTENSIONS
));
1720 getFunctions(getProcAddress
, glxstr
);
1723 // and inform that reinit is neccessary
1724 return SET_WINDOW_REINIT
;
1726 return SET_WINDOW_OK
;
1730 * \brief free the VisualInfo and GLXContext of an OpenGL context.
1731 * \ingroup glcontext
1733 static void releaseGlContext_x11(MPGLContext
*ctx
) {
1734 XVisualInfo
**vinfo
= &ctx
->vinfo
.x11
;
1735 GLXContext
*context
= &ctx
->context
.x11
;
1742 glXMakeCurrent(mDisplay
, None
, NULL
);
1743 glXDestroyContext(mDisplay
, *context
);
1748 static void swapGlBuffers_x11(MPGLContext
*ctx
) {
1749 glXSwapBuffers(mDisplay
, vo_window
);
1752 static int x11_check_events(void) {
1753 return vo_x11_check_events(mDisplay
);
1757 int init_mpglcontext(MPGLContext
*ctx
, enum MPGLType type
) {
1758 memset(ctx
, 0, sizeof(*ctx
));
1760 switch (ctx
->type
) {
1761 #ifdef CONFIG_GL_WIN32
1763 ctx
->setGlWindow
= setGlWindow_w32
;
1764 ctx
->releaseGlContext
= releaseGlContext_w32
;
1765 ctx
->swapGlBuffers
= swapGlBuffers_w32
;
1766 ctx
->update_xinerama_info
= w32_update_xinerama_info
;
1767 ctx
->border
= vo_w32_border
;
1768 ctx
->check_events
= vo_w32_check_events
;
1769 ctx
->fullscreen
= vo_w32_fullscreen
;
1770 ctx
->ontop
= vo_w32_ontop
;
1771 return vo_w32_init();
1773 #ifdef CONFIG_GL_X11
1775 ctx
->setGlWindow
= setGlWindow_x11
;
1776 ctx
->releaseGlContext
= releaseGlContext_x11
;
1777 ctx
->swapGlBuffers
= swapGlBuffers_x11
;
1778 ctx
->update_xinerama_info
= update_xinerama_info
;
1779 ctx
->border
= vo_x11_border
;
1780 ctx
->check_events
= x11_check_events
;
1781 ctx
->fullscreen
= vo_x11_fullscreen
;
1782 ctx
->ontop
= vo_x11_ontop
;
1790 void uninit_mpglcontext(MPGLContext
*ctx
) {
1791 ctx
->releaseGlContext(ctx
);
1792 switch (ctx
->type
) {
1793 #ifdef CONFIG_GL_WIN32
1798 #ifdef CONFIG_GL_X11
1804 memset(ctx
, 0, sizeof(*ctx
));