2 * common OpenGL routines
4 * copyleft (C) 2005-2010 Reimar Döffinger <Reimar.Doeffinger@gmx.de>
5 * Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c
6 * gave me lots of good ideas.
8 * This file is part of MPlayer.
10 * MPlayer is free software; you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation; either version 2 of the License, or
13 * (at your option) any later version.
15 * MPlayer is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
20 * You should have received a copy of the GNU General Public License along
21 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
22 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
24 * You can alternatively redistribute this file and/or
25 * modify it under the terms of the GNU Lesser General Public
26 * License as published by the Free Software Foundation; either
27 * version 2.1 of the License, or (at your option) any later version.
32 * \brief OpenGL helper functions used by vo_gl.c and vo_gl2.c
43 #include "gl_common.h"
44 #include "old_vo_wrapper.h"
47 #include "pnm_loader.h"
50 //! \defgroup glgeneral OpenGL general helper functions
52 // GLU has this as gluErrorString (we don't use GLU, as it is legacy-OpenGL)
53 static const char *gl_error_to_string(GLenum error
)
56 case GL_INVALID_ENUM
: return "INVALID_ENUM";
57 case GL_INVALID_VALUE
: return "INVALID_VALUE";
58 case GL_INVALID_OPERATION
: return "INVALID_OPERATION";
59 case GL_INVALID_FRAMEBUFFER_OPERATION
:
60 return "INVALID_FRAMEBUFFER_OPERATION";
61 case GL_OUT_OF_MEMORY
: return "OUT_OF_MEMORY";
62 default: return "unknown";
66 void glCheckError(GL
*gl
, const char *info
)
69 GLenum error
= gl
->GetError();
70 if (error
== GL_NO_ERROR
)
72 mp_msg(MSGT_VO
, MSGL_ERR
, "[gl] %s: OpenGL error %s.\n", info
,
73 gl_error_to_string(error
));
77 //! \defgroup glcontext OpenGL context management helper functions
79 //! \defgroup gltexture OpenGL texture handling helper functions
81 //! \defgroup glconversion OpenGL conversion helper functions
84 * \brief adjusts the GL_UNPACK_ALIGNMENT to fit the stride.
85 * \param stride number of bytes per line for which alignment should fit.
88 void glAdjustAlignment(GL
*gl
, int stride
)
93 else if (stride
% 4 == 0)
95 else if (stride
% 2 == 0)
99 gl
->PixelStorei(GL_UNPACK_ALIGNMENT
, gl_alignment
);
100 gl
->PixelStorei(GL_PACK_ALIGNMENT
, gl_alignment
);
103 //! always return this format as internal texture format in glFindFormat
104 #define TEXTUREFORMAT_ALWAYS GL_RGB8
105 #undef TEXTUREFORMAT_ALWAYS
108 * \brief find the OpenGL settings coresponding to format.
110 * All parameters may be NULL.
111 * \param fmt MPlayer format to analyze.
112 * \param bpp [OUT] bits per pixel of that format.
113 * \param gl_texfmt [OUT] internal texture format that fits the
114 * image format, not necessarily the best for performance.
115 * \param gl_format [OUT] OpenGL format for this image format.
116 * \param gl_type [OUT] OpenGL type for this image format.
117 * \return 1 if format is supported by OpenGL, 0 if not.
120 int glFindFormat(uint32_t fmt
, int have_texture_rg
, int *bpp
, GLint
*gl_texfmt
,
121 GLenum
*gl_format
, GLenum
*gl_type
)
136 if (mp_get_chroma_shift(fmt
, NULL
, NULL
, NULL
)) {
137 // reduce the possible cases a bit
138 if (IMGFMT_IS_YUVP16_LE(fmt
))
139 fmt
= IMGFMT_420P16_LE
;
140 else if (IMGFMT_IS_YUVP16_BE(fmt
))
141 fmt
= IMGFMT_420P16_BE
;
146 *bpp
= IMGFMT_IS_BGR(fmt
) ? IMGFMT_BGR_DEPTH(fmt
) : IMGFMT_RGB_DEPTH(fmt
);
151 *gl_type
= GL_UNSIGNED_SHORT
;
155 *gl_type
= GL_UNSIGNED_BYTE
;
159 *gl_format
= GL_RGBA
;
160 *gl_type
= GL_UNSIGNED_BYTE
;
163 supported
= 0; // no native YUV support
164 *gl_texfmt
= have_texture_rg
? GL_R16
: GL_LUMINANCE16
;
166 *gl_format
= have_texture_rg
? GL_RED
: GL_LUMINANCE
;
167 *gl_type
= GL_UNSIGNED_SHORT
;
170 supported
= 0; // no native YV12 support
175 *gl_format
= GL_LUMINANCE
;
176 *gl_type
= GL_UNSIGNED_BYTE
;
179 // IMGFMT_YUY2 would be more logical for the _REV format,
180 // but gives clearly swapped colors.
182 *gl_texfmt
= GL_YCBCR_MESA
;
184 *gl_format
= GL_YCBCR_MESA
;
185 *gl_type
= fmt
== IMGFMT_UYVY
? GL_UNSIGNED_SHORT_8_8
: GL_UNSIGNED_SHORT_8_8_REV
;
188 // we do not support palettized formats, although the format the
189 // swscale produces works
192 *gl_type
= GL_UNSIGNED_BYTE_2_3_3_REV
;
196 *gl_format
= GL_RGBA
;
197 *gl_type
= GL_UNSIGNED_SHORT_1_5_5_5_REV
;
201 *gl_type
= GL_UNSIGNED_SHORT_5_6_5_REV
;
205 // special case as red and blue have a different number of bits.
206 // GL_BGR and GL_UNSIGNED_BYTE_3_3_2 isn't supported at least
207 // by nVidia drivers, and in addition would give more bits to
208 // blue than to red, which isn't wanted
210 *gl_type
= GL_UNSIGNED_BYTE_3_3_2
;
214 *gl_format
= GL_BGRA
;
215 *gl_type
= GL_UNSIGNED_SHORT_1_5_5_5_REV
;
219 *gl_type
= GL_UNSIGNED_SHORT_5_6_5
;
223 *gl_type
= GL_UNSIGNED_BYTE
;
227 *gl_format
= GL_BGRA
;
228 *gl_type
= GL_UNSIGNED_BYTE
;
232 *gl_format
= GL_RGBA
;
233 *gl_type
= GL_UNSIGNED_BYTE
;
236 #ifdef TEXTUREFORMAT_ALWAYS
237 *gl_texfmt
= TEXTUREFORMAT_ALWAYS
;
246 * \brief find address of a linked function
247 * \param s name of function to find
248 * \return address of function or NULL if not found
250 static void *getdladdr(const char *s
)
254 void *handle
= dlopen(NULL
, RTLD_LAZY
);
257 ret
= dlsym(handle
, s
);
264 ptrdiff_t offset
; // offset to the function pointer in struct GL
266 const char *funcnames
[7];
271 #define DEF_FUNC_DESC(name) \
272 {offsetof(GL, name), NULL, {"gl" # name}, gl ## name}
273 #define DEF_EXT_FUNCS(...) __VA_ARGS__
274 #define DEF_EXT_DESC(name, ext, funcnames) \
275 {offsetof(GL, name), ext, {DEF_EXT_FUNCS funcnames}}
276 // These are mostly handled the same, but needed because at least the MESA
277 // headers don't define any function prototypes for these.
278 #define DEF_GL3_DESC(name) \
279 {offsetof(GL, name), NULL, {"gl" # name}, NULL, .is_gl3 = true}
281 static const extfunc_desc_t extfuncs
[] = {
282 // these aren't extension functions but we query them anyway to allow
283 // different "backends" with one binary
284 DEF_FUNC_DESC(Viewport
),
285 DEF_FUNC_DESC(Clear
),
286 DEF_FUNC_DESC(GenTextures
),
287 DEF_FUNC_DESC(DeleteTextures
),
288 DEF_FUNC_DESC(TexEnvi
),
289 DEF_FUNC_DESC(ClearColor
),
290 DEF_FUNC_DESC(Enable
),
291 DEF_FUNC_DESC(Disable
),
292 DEF_FUNC_DESC(DrawBuffer
),
293 DEF_FUNC_DESC(DepthMask
),
294 DEF_FUNC_DESC(BlendFunc
),
295 DEF_FUNC_DESC(Flush
),
296 DEF_FUNC_DESC(Finish
),
297 DEF_FUNC_DESC(PixelStorei
),
298 DEF_FUNC_DESC(TexImage1D
),
299 DEF_FUNC_DESC(TexImage2D
),
300 DEF_FUNC_DESC(TexSubImage2D
),
301 DEF_FUNC_DESC(GetTexImage
),
302 DEF_FUNC_DESC(TexParameteri
),
303 DEF_FUNC_DESC(TexParameterf
),
304 DEF_FUNC_DESC(TexParameterfv
),
305 DEF_FUNC_DESC(GetIntegerv
),
306 DEF_FUNC_DESC(GetBooleanv
),
307 DEF_FUNC_DESC(ColorMask
),
308 DEF_FUNC_DESC(ReadPixels
),
309 DEF_FUNC_DESC(ReadBuffer
),
310 DEF_FUNC_DESC(DrawArrays
),
311 DEF_FUNC_DESC(GetString
),
312 DEF_FUNC_DESC(GetError
),
314 // legacy GL functions (1.x - 2.x)
315 DEF_FUNC_DESC(Begin
),
317 DEF_FUNC_DESC(MatrixMode
),
318 DEF_FUNC_DESC(LoadIdentity
),
319 DEF_FUNC_DESC(Translated
),
320 DEF_FUNC_DESC(Scaled
),
321 DEF_FUNC_DESC(Ortho
),
322 DEF_FUNC_DESC(PushMatrix
),
323 DEF_FUNC_DESC(PopMatrix
),
324 DEF_FUNC_DESC(GenLists
),
325 DEF_FUNC_DESC(DeleteLists
),
326 DEF_FUNC_DESC(NewList
),
327 DEF_FUNC_DESC(EndList
),
328 DEF_FUNC_DESC(CallList
),
329 DEF_FUNC_DESC(CallLists
),
330 DEF_FUNC_DESC(Color4ub
),
331 DEF_FUNC_DESC(Color4f
),
332 DEF_FUNC_DESC(TexCoord2f
),
333 DEF_FUNC_DESC(TexCoord2fv
),
334 DEF_FUNC_DESC(Vertex2f
),
335 DEF_FUNC_DESC(VertexPointer
),
336 DEF_FUNC_DESC(ColorPointer
),
337 DEF_FUNC_DESC(TexCoordPointer
),
338 DEF_FUNC_DESC(EnableClientState
),
339 DEF_FUNC_DESC(DisableClientState
),
341 // OpenGL extension functions
342 DEF_EXT_DESC(GenBuffers
, NULL
,
343 ("glGenBuffers", "glGenBuffersARB")),
344 DEF_EXT_DESC(DeleteBuffers
, NULL
,
345 ("glDeleteBuffers", "glDeleteBuffersARB")),
346 DEF_EXT_DESC(BindBuffer
, NULL
,
347 ("glBindBuffer", "glBindBufferARB")),
348 DEF_EXT_DESC(MapBuffer
, NULL
,
349 ("glMapBuffer", "glMapBufferARB")),
350 DEF_EXT_DESC(UnmapBuffer
, NULL
,
351 ("glUnmapBuffer", "glUnmapBufferARB")),
352 DEF_EXT_DESC(BufferData
, NULL
,
353 ("glBufferData", "glBufferDataARB")),
354 DEF_EXT_DESC(ActiveTexture
, NULL
,
355 ("glActiveTexture", "glActiveTextureARB")),
356 DEF_EXT_DESC(BindTexture
, NULL
,
357 ("glBindTexture", "glBindTextureARB", "glBindTextureEXT")),
358 DEF_EXT_DESC(MultiTexCoord2f
, NULL
,
359 ("glMultiTexCoord2f", "glMultiTexCoord2fARB")),
360 DEF_EXT_DESC(GenPrograms
, "_program",
361 ("glGenProgramsARB")),
362 DEF_EXT_DESC(DeletePrograms
, "_program",
363 ("glDeleteProgramsARB")),
364 DEF_EXT_DESC(BindProgram
, "_program",
365 ("glBindProgramARB")),
366 DEF_EXT_DESC(ProgramString
, "_program",
367 ("glProgramStringARB")),
368 DEF_EXT_DESC(GetProgramivARB
, "_program",
369 ("glGetProgramivARB")),
370 DEF_EXT_DESC(ProgramEnvParameter4f
, "_program",
371 ("glProgramEnvParameter4fARB")),
372 DEF_EXT_DESC(SwapInterval
, "_swap_control",
373 ("glXSwapIntervalSGI", "glXSwapInterval", "wglSwapIntervalSGI",
374 "wglSwapInterval", "wglSwapIntervalEXT")),
375 DEF_EXT_DESC(TexImage3D
, NULL
,
378 // ancient ATI extensions
379 DEF_EXT_DESC(BeginFragmentShader
, "ATI_fragment_shader",
380 ("glBeginFragmentShaderATI")),
381 DEF_EXT_DESC(EndFragmentShader
, "ATI_fragment_shader",
382 ("glEndFragmentShaderATI")),
383 DEF_EXT_DESC(SampleMap
, "ATI_fragment_shader",
385 DEF_EXT_DESC(ColorFragmentOp2
, "ATI_fragment_shader",
386 ("glColorFragmentOp2ATI")),
387 DEF_EXT_DESC(ColorFragmentOp3
, "ATI_fragment_shader",
388 ("glColorFragmentOp3ATI")),
389 DEF_EXT_DESC(SetFragmentShaderConstant
, "ATI_fragment_shader",
390 ("glSetFragmentShaderConstantATI")),
392 // GL 3, possibly in GL 2.x as well in form of extensions
393 DEF_GL3_DESC(GenBuffers
),
394 DEF_GL3_DESC(DeleteBuffers
),
395 DEF_GL3_DESC(BindBuffer
),
396 DEF_GL3_DESC(MapBuffer
),
397 DEF_GL3_DESC(UnmapBuffer
),
398 DEF_GL3_DESC(BufferData
),
399 DEF_GL3_DESC(ActiveTexture
),
400 DEF_GL3_DESC(BindTexture
),
401 DEF_GL3_DESC(GenVertexArrays
),
402 DEF_GL3_DESC(BindVertexArray
),
403 DEF_GL3_DESC(GetAttribLocation
),
404 DEF_GL3_DESC(EnableVertexAttribArray
),
405 DEF_GL3_DESC(DisableVertexAttribArray
),
406 DEF_GL3_DESC(VertexAttribPointer
),
407 DEF_GL3_DESC(DeleteVertexArrays
),
408 DEF_GL3_DESC(UseProgram
),
409 DEF_GL3_DESC(GetUniformLocation
),
410 DEF_GL3_DESC(CompileShader
),
411 DEF_GL3_DESC(CreateProgram
),
412 DEF_GL3_DESC(CreateShader
),
413 DEF_GL3_DESC(ShaderSource
),
414 DEF_GL3_DESC(LinkProgram
),
415 DEF_GL3_DESC(AttachShader
),
416 DEF_GL3_DESC(DeleteShader
),
417 DEF_GL3_DESC(DeleteProgram
),
418 DEF_GL3_DESC(GetShaderInfoLog
),
419 DEF_GL3_DESC(GetShaderiv
),
420 DEF_GL3_DESC(GetProgramInfoLog
),
421 DEF_GL3_DESC(GetProgramiv
),
422 DEF_GL3_DESC(GetStringi
),
423 DEF_GL3_DESC(BindAttribLocation
),
424 DEF_GL3_DESC(BindFramebuffer
),
425 DEF_GL3_DESC(GenFramebuffers
),
426 DEF_GL3_DESC(DeleteFramebuffers
),
427 DEF_GL3_DESC(CheckFramebufferStatus
),
428 DEF_GL3_DESC(FramebufferTexture2D
),
429 DEF_GL3_DESC(Uniform1f
),
430 DEF_GL3_DESC(Uniform3f
),
431 DEF_GL3_DESC(Uniform1i
),
432 DEF_GL3_DESC(UniformMatrix3fv
),
433 DEF_GL3_DESC(UniformMatrix4x3fv
),
439 * \brief find the function pointers of some useful OpenGL extensions
440 * \param getProcAddress function to resolve function names, may be NULL
441 * \param ext2 an extra extension string
443 static void getFunctions(GL
*gl
, void *(*getProcAddress
)(const GLubyte
*),
444 const char *ext2
, bool is_gl3
)
446 const extfunc_desc_t
*dsc
;
447 char *allexts
= talloc_strdup(NULL
, ext2
? ext2
: "");
452 getProcAddress
= (void *)getdladdr
;
455 gl
->GetStringi
= getProcAddress("glGetStringi");
456 gl
->GetIntegerv
= getProcAddress("glGetIntegerv");
458 if (!(gl
->GetStringi
&& gl
->GetIntegerv
))
462 gl
->GetIntegerv(GL_NUM_EXTENSIONS
, &exts
);
463 for (int n
= 0; n
< exts
; n
++) {
464 allexts
= talloc_asprintf_append(allexts
, " %s",
465 gl
->GetStringi(GL_EXTENSIONS
, n
));
468 gl
->GetString
= getProcAddress("glGetString");
470 gl
->GetString
= glGetString
;
471 const char *ext
= (char*)gl
->GetString(GL_EXTENSIONS
);
472 allexts
= talloc_asprintf_append(allexts
, " %s", ext
);
475 mp_msg(MSGT_VO
, MSGL_DBG2
, "OpenGL extensions string:\n%s\n", allexts
);
476 for (dsc
= extfuncs
; dsc
->offset
>= 0; dsc
++) {
478 if (!dsc
->extstr
|| strstr(allexts
, dsc
->extstr
)) {
479 for (int i
= 0; !ptr
&& dsc
->funcnames
[i
]; i
++)
480 ptr
= getProcAddress((const GLubyte
*)dsc
->funcnames
[i
]);
484 if (!ptr
&& !dsc
->extstr
&& (!dsc
->is_gl3
|| is_gl3
))
485 mp_msg(MSGT_VO
, MSGL_WARN
, "[gl] OpenGL function not found: %s\n",
487 void **funcptr
= (void**)(((char*)gl
) + dsc
->offset
);
490 talloc_free(allexts
);
494 * \brief create a texture and set some defaults
495 * \param target texture taget, usually GL_TEXTURE_2D
496 * \param fmt internal texture format
497 * \param format texture host data format
498 * \param type texture host data type
499 * \param filter filter used for scaling, e.g. GL_LINEAR
500 * \param w texture width
501 * \param h texture height
502 * \param val luminance value to fill texture with
505 void glCreateClearTex(GL
*gl
, GLenum target
, GLenum fmt
, GLenum format
,
506 GLenum type
, GLint filter
, int w
, int h
,
509 GLfloat fval
= (GLfloat
)val
/ 255.0;
510 GLfloat border
[4] = {
511 fval
, fval
, fval
, fval
519 stride
= w
* glFmt2bpp(format
, type
);
522 init
= malloc(stride
* h
);
523 memset(init
, val
, stride
* h
);
524 glAdjustAlignment(gl
, stride
);
525 gl
->PixelStorei(GL_UNPACK_ROW_LENGTH
, w
);
526 gl
->TexImage2D(target
, 0, fmt
, w
, h
, 0, format
, type
, init
);
527 gl
->TexParameterf(target
, GL_TEXTURE_PRIORITY
, 1.0);
528 gl
->TexParameteri(target
, GL_TEXTURE_MIN_FILTER
, filter
);
529 gl
->TexParameteri(target
, GL_TEXTURE_MAG_FILTER
, filter
);
530 gl
->TexParameteri(target
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
531 gl
->TexParameteri(target
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
532 // Border texels should not be used with CLAMP_TO_EDGE
533 // We set a sane default anyway.
534 gl
->TexParameterfv(target
, GL_TEXTURE_BORDER_COLOR
, border
);
538 static GLint
detect_hqtexfmt(GL
*gl
)
540 const char *extensions
= (const char *)gl
->GetString(GL_EXTENSIONS
);
541 if (strstr(extensions
, "_texture_float"))
543 else if (strstr(extensions
, "NV_float_buffer"))
544 return GL_FLOAT_RGB32_NV
;
549 * \brief creates a texture from a PPM file
550 * \param target texture taget, usually GL_TEXTURE_2D
551 * \param fmt internal texture format, 0 for default
552 * \param filter filter used for scaling, e.g. GL_LINEAR
553 * \param f file to read PPM from
554 * \param width [out] width of texture
555 * \param height [out] height of texture
556 * \param maxval [out] maxval value from PPM file
557 * \return 0 on error, 1 otherwise
560 int glCreatePPMTex(GL
*gl
, GLenum target
, GLenum fmt
, GLint filter
,
561 FILE *f
, int *width
, int *height
, int *maxval
)
565 uint8_t *data
= read_pnm(f
, &w
, &h
, &bpp
, &m
);
566 GLint hqtexfmt
= detect_hqtexfmt(gl
);
567 if (!data
|| (bpp
!= 3 && bpp
!= 6)) {
572 fmt
= bpp
== 6 ? hqtexfmt
: 3;
573 if (fmt
== GL_FLOAT_RGB32_NV
&& target
!= GL_TEXTURE_RECTANGLE
)
576 type
= bpp
== 6 ? GL_UNSIGNED_SHORT
: GL_UNSIGNED_BYTE
;
577 glCreateClearTex(gl
, target
, fmt
, GL_RGB
, type
, filter
, w
, h
, 0);
578 glUploadTex(gl
, target
, GL_RGB
, type
,
579 data
, w
* bpp
, 0, 0, w
, h
, 0);
591 * \brief return the number of bytes per pixel for the given format
592 * \param format OpenGL format
593 * \param type OpenGL type
594 * \return bytes per pixel
597 * Does not handle all possible variants, just those used by MPlayer
599 int glFmt2bpp(GLenum format
, GLenum type
)
601 int component_size
= 0;
603 case GL_UNSIGNED_BYTE_3_3_2
:
604 case GL_UNSIGNED_BYTE_2_3_3_REV
:
606 case GL_UNSIGNED_SHORT_5_5_5_1
:
607 case GL_UNSIGNED_SHORT_1_5_5_5_REV
:
608 case GL_UNSIGNED_SHORT_5_6_5
:
609 case GL_UNSIGNED_SHORT_5_6_5_REV
:
611 case GL_UNSIGNED_BYTE
:
614 case GL_UNSIGNED_SHORT
:
621 return component_size
;
626 return 3 * component_size
;
629 return 4 * component_size
;
631 return component_size
;
633 case GL_LUMINANCE_ALPHA
:
634 return 2 * component_size
;
640 * \brief upload a texture, handling things like stride and slices
641 * \param target texture target, usually GL_TEXTURE_2D
642 * \param format OpenGL format of data
643 * \param type OpenGL type of data
644 * \param dataptr data to upload
645 * \param stride data stride
646 * \param x x offset in texture
647 * \param y y offset in texture
648 * \param w width of the texture part to upload
649 * \param h height of the texture part to upload
650 * \param slice height of an upload slice, 0 for all at once
653 void glUploadTex(GL
*gl
, GLenum target
, GLenum format
, GLenum type
,
654 const void *dataptr
, int stride
,
655 int x
, int y
, int w
, int h
, int slice
)
657 const uint8_t *data
= dataptr
;
659 if (w
<= 0 || h
<= 0)
664 data
+= (h
- 1) * stride
;
667 // this is not always correct, but should work for MPlayer
668 glAdjustAlignment(gl
, stride
);
669 gl
->PixelStorei(GL_UNPACK_ROW_LENGTH
, stride
/ glFmt2bpp(format
, type
));
670 for (; y
+ slice
<= y_max
; y
+= slice
) {
671 gl
->TexSubImage2D(target
, 0, x
, y
, w
, slice
, format
, type
, data
);
672 data
+= stride
* slice
;
675 gl
->TexSubImage2D(target
, 0, x
, y
, w
, y_max
- y
, format
, type
, data
);
679 * \brief download a texture, handling things like stride and slices
680 * \param target texture target, usually GL_TEXTURE_2D
681 * \param format OpenGL format of data
682 * \param type OpenGL type of data
683 * \param dataptr destination memory for download
684 * \param stride data stride (must be positive)
687 void glDownloadTex(GL
*gl
, GLenum target
, GLenum format
, GLenum type
,
688 void *dataptr
, int stride
)
690 // this is not always correct, but should work for MPlayer
691 glAdjustAlignment(gl
, stride
);
692 gl
->PixelStorei(GL_PACK_ROW_LENGTH
, stride
/ glFmt2bpp(format
, type
));
693 gl
->GetTexImage(target
, 0, format
, type
, dataptr
);
697 * \brief Setup ATI version of register combiners for YUV to RGB conversion.
698 * \param csp_params parameters used for colorspace conversion
699 * \param text if set use the GL_ATI_text_fragment_shader API as
702 static void glSetupYUVFragmentATI(GL
*gl
, struct mp_csp_params
*csp_params
,
708 gl
->GetIntegerv(GL_MAX_TEXTURE_UNITS
, &i
);
710 mp_msg(MSGT_VO
, MSGL_ERR
,
711 "[gl] 3 texture units needed for YUV combiner (ATI) support (found %i)\n", i
);
713 mp_get_yuv2rgb_coeffs(csp_params
, yuv2rgb
);
714 for (i
= 0; i
< 3; i
++) {
716 yuv2rgb
[i
][3] -= -0.5 * (yuv2rgb
[i
][1] + yuv2rgb
[i
][2]);
717 for (j
= 0; j
< 4; j
++) {
718 yuv2rgb
[i
][j
] *= 0.125;
719 yuv2rgb
[i
][j
] += 0.5;
720 if (yuv2rgb
[i
][j
] > 1)
722 if (yuv2rgb
[i
][j
] < 0)
727 GLfloat c0
[4] = { yuv2rgb
[0][0], yuv2rgb
[1][0], yuv2rgb
[2][0] };
728 GLfloat c1
[4] = { yuv2rgb
[0][1], yuv2rgb
[1][1], yuv2rgb
[2][1] };
729 GLfloat c2
[4] = { yuv2rgb
[0][2], yuv2rgb
[1][2], yuv2rgb
[2][2] };
730 GLfloat c3
[4] = { yuv2rgb
[0][3], yuv2rgb
[1][3], yuv2rgb
[2][3] };
731 if (!gl
->BeginFragmentShader
|| !gl
->EndFragmentShader
||
732 !gl
->SetFragmentShaderConstant
|| !gl
->SampleMap
||
733 !gl
->ColorFragmentOp2
|| !gl
->ColorFragmentOp3
) {
734 mp_msg(MSGT_VO
, MSGL_FATAL
, "[gl] Combiner (ATI) functions missing!\n");
737 gl
->GetIntegerv(GL_NUM_FRAGMENT_REGISTERS_ATI
, &i
);
739 mp_msg(MSGT_VO
, MSGL_ERR
,
740 "[gl] 3 registers needed for YUV combiner (ATI) support (found %i)\n", i
);
741 gl
->BeginFragmentShader();
742 gl
->SetFragmentShaderConstant(GL_CON_0_ATI
, c0
);
743 gl
->SetFragmentShaderConstant(GL_CON_1_ATI
, c1
);
744 gl
->SetFragmentShaderConstant(GL_CON_2_ATI
, c2
);
745 gl
->SetFragmentShaderConstant(GL_CON_3_ATI
, c3
);
746 gl
->SampleMap(GL_REG_0_ATI
, GL_TEXTURE0
, GL_SWIZZLE_STR_ATI
);
747 gl
->SampleMap(GL_REG_1_ATI
, GL_TEXTURE1
, GL_SWIZZLE_STR_ATI
);
748 gl
->SampleMap(GL_REG_2_ATI
, GL_TEXTURE2
, GL_SWIZZLE_STR_ATI
);
749 gl
->ColorFragmentOp2(GL_MUL_ATI
, GL_REG_1_ATI
, GL_NONE
, GL_NONE
,
750 GL_REG_1_ATI
, GL_NONE
, GL_BIAS_BIT_ATI
,
751 GL_CON_1_ATI
, GL_NONE
, GL_BIAS_BIT_ATI
);
752 gl
->ColorFragmentOp3(GL_MAD_ATI
, GL_REG_2_ATI
, GL_NONE
, GL_NONE
,
753 GL_REG_2_ATI
, GL_NONE
, GL_BIAS_BIT_ATI
,
754 GL_CON_2_ATI
, GL_NONE
, GL_BIAS_BIT_ATI
,
755 GL_REG_1_ATI
, GL_NONE
, GL_NONE
);
756 gl
->ColorFragmentOp3(GL_MAD_ATI
, GL_REG_0_ATI
, GL_NONE
, GL_NONE
,
757 GL_REG_0_ATI
, GL_NONE
, GL_NONE
,
758 GL_CON_0_ATI
, GL_NONE
, GL_BIAS_BIT_ATI
,
759 GL_REG_2_ATI
, GL_NONE
, GL_NONE
);
760 gl
->ColorFragmentOp2(GL_ADD_ATI
, GL_REG_0_ATI
, GL_NONE
, GL_8X_BIT_ATI
,
761 GL_REG_0_ATI
, GL_NONE
, GL_NONE
,
762 GL_CON_3_ATI
, GL_NONE
, GL_BIAS_BIT_ATI
);
763 gl
->EndFragmentShader();
765 static const char template[] =
768 " CONSTANT c0 = {%e, %e, %e};\n"
769 " CONSTANT c1 = {%e, %e, %e};\n"
770 " CONSTANT c2 = {%e, %e, %e};\n"
771 " CONSTANT c3 = {%e, %e, %e};\n"
774 " SampleMap r0, t0.str;\n"
775 " SampleMap r1, t1.str;\n"
776 " SampleMap r2, t2.str;\n"
777 " MUL r1.rgb, r1.bias, c1.bias;\n"
778 " MAD r2.rgb, r2.bias, c2.bias, r1;\n"
779 " MAD r0.rgb, r0, c0.bias, r2;\n"
780 " ADD r0.rgb.8x, r0, c3.bias;\n"
783 snprintf(buffer
, sizeof(buffer
), template,
784 yuv2rgb
[0][0], yuv2rgb
[1][0], yuv2rgb
[2][0],
785 yuv2rgb
[0][1], yuv2rgb
[1][1], yuv2rgb
[2][1],
786 yuv2rgb
[0][2], yuv2rgb
[1][2], yuv2rgb
[2][2],
787 yuv2rgb
[0][3], yuv2rgb
[1][3], yuv2rgb
[2][3]);
788 mp_msg(MSGT_VO
, MSGL_DBG2
, "[gl] generated fragment program:\n%s\n",
790 loadGPUProgram(gl
, GL_TEXT_FRAGMENT_SHADER_ATI
, buffer
);
794 // Replace all occurances of variables named "$"+name (e.g. $foo) in *text with
795 // replace, and return the result. *text must have been allocated with talloc.
796 static void replace_var_str(char **text
, const char *name
, const char *replace
)
798 size_t namelen
= strlen(name
);
799 char *nextvar
= *text
;
800 void *parent
= talloc_parent(*text
);
802 nextvar
= strchr(nextvar
, '$');
805 char *until
= nextvar
;
807 if (strncmp(nextvar
, name
, namelen
) != 0)
810 // try not to replace prefixes of other vars (e.g. $foo vs. $foo_bar)
811 char term
= nextvar
[0];
812 if (isalnum(term
) || term
== '_')
814 int prelength
= until
- *text
;
815 int postlength
= nextvar
- *text
;
816 char *n
= talloc_asprintf(parent
, "%.*s%s%s", prelength
, *text
, replace
,
820 nextvar
= *text
+ postlength
;
824 static void replace_var_float(char **text
, const char *name
, float replace
)
826 char *s
= talloc_asprintf(NULL
, "%e", replace
);
827 replace_var_str(text
, name
, s
);
831 static void replace_var_char(char **text
, const char *name
, char replace
)
833 char s
[2] = { replace
, '\0' };
834 replace_var_str(text
, name
, s
);
837 // Append template to *text. Possibly initialize *text if it's NULL.
838 static void append_template(char **text
, const char* template)
841 *text
= talloc_strdup(NULL
, template);
843 *text
= talloc_strdup_append(*text
, template);
847 * \brief helper function for gen_spline_lookup_tex
848 * \param x subpixel-position ((0,1) range) to calculate weights for
849 * \param dst where to store transformed weights, must provide space for 4 GLfloats
851 * calculates the weights and stores them after appropriate transformation
852 * for the scaler fragment program.
854 static void store_weights(float x
, GLfloat
*dst
)
856 float w0
= (((-1 * x
+ 3) * x
- 3) * x
+ 1) / 6;
857 float w1
= (((3 * x
- 6) * x
+ 0) * x
+ 4) / 6;
858 float w2
= (((-3 * x
+ 3) * x
+ 3) * x
+ 1) / 6;
859 float w3
= (((1 * x
+ 0) * x
+ 0) * x
+ 0) / 6;
860 *dst
++ = 1 + x
- w1
/ (w0
+ w1
);
861 *dst
++ = 1 - x
+ w3
/ (w2
+ w3
);
866 //! to avoid artefacts this should be rather large
867 #define LOOKUP_BSPLINE_RES (2 * 1024)
869 * \brief creates the 1D lookup texture needed for fast higher-order filtering
870 * \param unit texture unit to attach texture to
872 static void gen_spline_lookup_tex(GL
*gl
, GLenum unit
)
874 GLfloat
*tex
= calloc(4 * LOOKUP_BSPLINE_RES
, sizeof(*tex
));
877 for (i
= 0; i
< LOOKUP_BSPLINE_RES
; i
++) {
878 float x
= (float)(i
+ 0.5) / LOOKUP_BSPLINE_RES
;
879 store_weights(x
, tp
);
882 store_weights(0, tex
);
883 store_weights(1, &tex
[4 * (LOOKUP_BSPLINE_RES
- 1)]);
884 gl
->ActiveTexture(unit
);
885 gl
->TexImage1D(GL_TEXTURE_1D
, 0, GL_RGBA16
, LOOKUP_BSPLINE_RES
, 0, GL_RGBA
,
887 gl
->TexParameterf(GL_TEXTURE_1D
, GL_TEXTURE_PRIORITY
, 1.0);
888 gl
->TexParameteri(GL_TEXTURE_1D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
889 gl
->TexParameteri(GL_TEXTURE_1D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
890 gl
->TexParameteri(GL_TEXTURE_1D
, GL_TEXTURE_WRAP_S
, GL_REPEAT
);
891 gl
->ActiveTexture(GL_TEXTURE0
);
895 #define NOISE_RES 2048
898 * \brief creates the 1D lookup texture needed to generate pseudo-random numbers.
899 * \param unit texture unit to attach texture to
901 static void gen_noise_lookup_tex(GL
*gl
, GLenum unit
) {
902 GLfloat
*tex
= calloc(NOISE_RES
, sizeof(*tex
));
903 uint32_t lcg
= 0x79381c11;
905 for (i
= 0; i
< NOISE_RES
; i
++)
906 tex
[i
] = (double)i
/ (NOISE_RES
- 1);
907 for (i
= 0; i
< NOISE_RES
- 1; i
++) {
908 int remain
= NOISE_RES
- i
;
909 int idx
= i
+ (lcg
>> 16) % remain
;
910 GLfloat tmp
= tex
[i
];
913 lcg
= lcg
* 1664525 + 1013904223;
915 gl
->ActiveTexture(unit
);
916 gl
->TexImage1D(GL_TEXTURE_1D
, 0, 1, NOISE_RES
, 0, GL_RED
, GL_FLOAT
, tex
);
917 gl
->TexParameterf(GL_TEXTURE_1D
, GL_TEXTURE_PRIORITY
, 1.0);
918 gl
->TexParameteri(GL_TEXTURE_1D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
919 gl
->TexParameteri(GL_TEXTURE_1D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
920 gl
->TexParameteri(GL_TEXTURE_1D
, GL_TEXTURE_WRAP_S
, GL_REPEAT
);
921 gl
->ActiveTexture(GL_TEXTURE0
);
925 #define SAMPLE(dest, coord, texture) \
926 "TEX textemp, " coord ", " texture ", $tex_type;\n" \
927 "MOV " dest ", textemp.r;\n"
929 static const char bilin_filt_template
[] =
930 SAMPLE("yuv.$out_comp","fragment.texcoord[$in_tex]","texture[$in_tex]");
932 #define BICUB_FILT_MAIN \
933 /* first y-interpolation */ \
934 "ADD coord, fragment.texcoord[$in_tex].xyxy, cdelta.xyxw;\n" \
935 "ADD coord2, fragment.texcoord[$in_tex].xyxy, cdelta.zyzw;\n" \
936 SAMPLE("a.r","coord.xyxy","texture[$in_tex]") \
937 SAMPLE("a.g","coord.zwzw","texture[$in_tex]") \
938 /* second y-interpolation */ \
939 SAMPLE("b.r","coord2.xyxy","texture[$in_tex]") \
940 SAMPLE("b.g","coord2.zwzw","texture[$in_tex]") \
941 "LRP a.b, parmy.b, a.rrrr, a.gggg;\n" \
942 "LRP a.a, parmy.b, b.rrrr, b.gggg;\n" \
943 /* x-interpolation */ \
944 "LRP yuv.$out_comp, parmx.b, a.bbbb, a.aaaa;\n"
946 static const char bicub_filt_template_2D
[] =
947 "MAD coord.xy, fragment.texcoord[$in_tex], {$texw, $texh}, {0.5, 0.5};\n"
948 "TEX parmx, coord.x, texture[$texs], 1D;\n"
949 "MUL cdelta.xz, parmx.rrgg, {-$ptw, 0, $ptw, 0};\n"
950 "TEX parmy, coord.y, texture[$texs], 1D;\n"
951 "MUL cdelta.yw, parmy.rrgg, {0, -$pth, 0, $pth};\n"
954 static const char bicub_filt_template_RECT
[] =
955 "ADD coord, fragment.texcoord[$in_tex], {0.5, 0.5};\n"
956 "TEX parmx, coord.x, texture[$texs], 1D;\n"
957 "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};\n"
958 "TEX parmy, coord.y, texture[$texs], 1D;\n"
959 "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};\n"
962 #define CALCWEIGHTS(t, s) \
963 "MAD "t ", {-0.5, 0.1666, 0.3333, -0.3333}, "s ", {1, 0, -0.5, 0.5};\n" \
964 "MAD "t ", "t ", "s ", {0, 0, -0.5, 0.5};\n" \
965 "MAD "t ", "t ", "s ", {-0.6666, 0, 0.8333, 0.1666};\n" \
966 "RCP a.x, "t ".z;\n" \
967 "RCP a.y, "t ".w;\n" \
968 "MAD "t ".xy, "t ".xyxy, a.xyxy, {1, 1, 0, 0};\n" \
969 "ADD "t ".x, "t ".xxxx, "s ";\n" \
970 "SUB "t ".y, "t ".yyyy, "s ";\n"
972 static const char bicub_notex_filt_template_2D
[] =
973 "MAD coord.xy, fragment.texcoord[$in_tex], {$texw, $texh}, {0.5, 0.5};\n"
974 "FRC coord.xy, coord.xyxy;\n"
975 CALCWEIGHTS("parmx", "coord.xxxx")
976 "MUL cdelta.xz, parmx.rrgg, {-$ptw, 0, $ptw, 0};\n"
977 CALCWEIGHTS("parmy", "coord.yyyy")
978 "MUL cdelta.yw, parmy.rrgg, {0, -$pth, 0, $pth};\n"
981 static const char bicub_notex_filt_template_RECT
[] =
982 "ADD coord, fragment.texcoord[$in_tex], {0.5, 0.5};\n"
983 "FRC coord.xy, coord.xyxy;\n"
984 CALCWEIGHTS("parmx", "coord.xxxx")
985 "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};\n"
986 CALCWEIGHTS("parmy", "coord.yyyy")
987 "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};\n"
990 #define BICUB_X_FILT_MAIN \
991 "ADD coord.xy, fragment.texcoord[$in_tex].xyxy, cdelta.xyxy;\n" \
992 "ADD coord2.xy, fragment.texcoord[$in_tex].xyxy, cdelta.zyzy;\n" \
993 SAMPLE("a.r","coord","texture[$in_tex]") \
994 SAMPLE("b.r","coord2","texture[$in_tex]") \
995 /* x-interpolation */ \
996 "LRP yuv.$out_comp, parmx.b, a.rrrr, b.rrrr;\n"
998 static const char bicub_x_filt_template_2D
[] =
999 "MAD coord.x, fragment.texcoord[$in_tex], {$texw}, {0.5};\n"
1000 "TEX parmx, coord, texture[$texs], 1D;\n"
1001 "MUL cdelta.xyz, parmx.rrgg, {-$ptw, 0, $ptw};\n"
1004 static const char bicub_x_filt_template_RECT
[] =
1005 "ADD coord.x, fragment.texcoord[$in_tex], {0.5};\n"
1006 "TEX parmx, coord, texture[$texs], 1D;\n"
1007 "MUL cdelta.xyz, parmx.rrgg, {-1, 0, 1};\n"
1010 static const char unsharp_filt_template
[] =
1011 "PARAM dcoord$out_comp = {$ptw_05, $pth_05, $ptw_05, -$pth_05};\n"
1012 "ADD coord, fragment.texcoord[$in_tex].xyxy, dcoord$out_comp;\n"
1013 "SUB coord2, fragment.texcoord[$in_tex].xyxy, dcoord$out_comp;\n"
1014 SAMPLE("a.r","fragment.texcoord[$in_tex]","texture[$in_tex]")
1015 SAMPLE("b.r","coord.xyxy","texture[$in_tex]")
1016 SAMPLE("b.g","coord.zwzw","texture[$in_tex]")
1017 "ADD b.r, b.r, b.g;\n"
1018 SAMPLE("b.b","coord2.xyxy","texture[$in_tex]")
1019 SAMPLE("b.g","coord2.zwzw","texture[$in_tex]")
1020 "DP3 b, b, {0.25, 0.25, 0.25};\n"
1021 "SUB b.r, a.r, b.r;\n"
1022 "MAD textemp.r, b.r, {$strength}, a.r;\n"
1023 "MOV yuv.$out_comp, textemp.r;\n";
1025 static const char unsharp_filt_template2
[] =
1026 "PARAM dcoord$out_comp = {$ptw_12, $pth_12, $ptw_12, -$pth_12};\n"
1027 "PARAM dcoord2$out_comp = {$ptw_15, 0, 0, $pth_15};\n"
1028 "ADD coord, fragment.texcoord[$in_tex].xyxy, dcoord$out_comp;\n"
1029 "SUB coord2, fragment.texcoord[$in_tex].xyxy, dcoord$out_comp;\n"
1030 SAMPLE("a.r","fragment.texcoord[$in_tex]","texture[$in_tex]")
1031 SAMPLE("b.r","coord.xyxy","texture[$in_tex]")
1032 SAMPLE("b.g","coord.zwzw","texture[$in_tex]")
1033 "ADD b.r, b.r, b.g;\n"
1034 SAMPLE("b.b","coord2.xyxy","texture[$in_tex]")
1035 SAMPLE("b.g","coord2.zwzw","texture[$in_tex]")
1036 "ADD b.r, b.r, b.b;\n"
1037 "ADD b.a, b.r, b.g;\n"
1038 "ADD coord, fragment.texcoord[$in_tex].xyxy, dcoord2$out_comp;\n"
1039 "SUB coord2, fragment.texcoord[$in_tex].xyxy, dcoord2$out_comp;\n"
1040 SAMPLE("b.r","coord.xyxy","texture[$in_tex]")
1041 SAMPLE("b.g","coord.zwzw","texture[$in_tex]")
1042 "ADD b.r, b.r, b.g;\n"
1043 SAMPLE("b.b","coord2.xyxy","texture[$in_tex]")
1044 SAMPLE("b.g","coord2.zwzw","texture[$in_tex]")
1045 "DP4 b.r, b, {-0.1171875, -0.1171875, -0.1171875, -0.09765625};\n"
1046 "MAD b.r, a.r, {0.859375}, b.r;\n"
1047 "MAD textemp.r, b.r, {$strength}, a.r;\n"
1048 "MOV yuv.$out_comp, textemp.r;\n";
1050 static const char yuv_prog_template
[] =
1051 "PARAM ycoef = {$cm11, $cm21, $cm31};\n"
1052 "PARAM ucoef = {$cm12, $cm22, $cm32};\n"
1053 "PARAM vcoef = {$cm13, $cm23, $cm33};\n"
1054 "PARAM offsets = {$cm14, $cm24, $cm34};\n"
1056 "MAD res.rgb, yuv.rrrr, ycoef, offsets;\n"
1057 "MAD res.rgb, yuv.gggg, ucoef, res;\n"
1058 "MAD res.rgb, yuv.bbbb, vcoef, res;\n";
1060 static const char yuv_pow_prog_template
[] =
1061 "PARAM ycoef = {$cm11, $cm21, $cm31};\n"
1062 "PARAM ucoef = {$cm12, $cm22, $cm32};\n"
1063 "PARAM vcoef = {$cm13, $cm23, $cm33};\n"
1064 "PARAM offsets = {$cm14, $cm24, $cm34};\n"
1065 "PARAM gamma = {$gamma_r, $gamma_g, $gamma_b};\n"
1067 "MAD res.rgb, yuv.rrrr, ycoef, offsets;\n"
1068 "MAD res.rgb, yuv.gggg, ucoef, res;\n"
1069 "MAD_SAT res.rgb, yuv.bbbb, vcoef, res;\n"
1070 "POW res.r, res.r, gamma.r;\n"
1071 "POW res.g, res.g, gamma.g;\n"
1072 "POW res.b, res.b, gamma.b;\n";
1074 static const char yuv_lookup_prog_template
[] =
1075 "PARAM ycoef = {$cm11, $cm21, $cm31, 0};\n"
1076 "PARAM ucoef = {$cm12, $cm22, $cm32, 0};\n"
1077 "PARAM vcoef = {$cm13, $cm23, $cm33, 0};\n"
1078 "PARAM offsets = {$cm14, $cm24, $cm34, 0.125};\n"
1080 "MAD res, yuv.rrrr, ycoef, offsets;\n"
1081 "MAD res.rgb, yuv.gggg, ucoef, res;\n"
1082 "MAD res.rgb, yuv.bbbb, vcoef, res;\n"
1083 "TEX res.r, res.raaa, texture[$conv_tex0], 2D;\n"
1084 "ADD res.a, res.a, 0.25;\n"
1085 "TEX res.g, res.gaaa, texture[$conv_tex0], 2D;\n"
1086 "ADD res.a, res.a, 0.25;\n"
1087 "TEX res.b, res.baaa, texture[$conv_tex0], 2D;\n";
1089 static const char yuv_lookup3d_prog_template
[] =
1091 "TEX res, yuv, texture[$conv_tex0], 3D;\n";
1093 static const char noise_filt_template
[] =
1094 "MUL coord.xy, fragment.texcoord[0], {$noise_sx, $noise_sy};\n"
1096 "TEX rand.r, coord.x, texture[$noise_filt_tex], 1D;\n"
1097 "ADD rand.r, rand.r, coord.y;\n"
1098 "TEX rand.r, rand.r, texture[$noise_filt_tex], 1D;\n"
1099 "MAD res.rgb, rand.rrrr, {$noise_str, $noise_str, $noise_str}, res;\n";
1102 * \brief creates and initializes helper textures needed for scaling texture read
1103 * \param scaler scaler type to create texture for
1104 * \param texu contains next free texture unit number
1105 * \param texs texture unit ids for the scaler are stored in this array
1107 static void create_scaler_textures(GL
*gl
, int scaler
, int *texu
, char *texs
)
1110 case YUV_SCALER_BILIN
:
1111 case YUV_SCALER_BICUB_NOTEX
:
1112 case YUV_SCALER_UNSHARP
:
1113 case YUV_SCALER_UNSHARP2
:
1115 case YUV_SCALER_BICUB
:
1116 case YUV_SCALER_BICUB_X
:
1117 texs
[0] = (*texu
)++;
1118 gen_spline_lookup_tex(gl
, GL_TEXTURE0
+ texs
[0]);
1122 mp_msg(MSGT_VO
, MSGL_ERR
, "[gl] unknown scaler type %i\n", scaler
);
1126 //! resolution of texture for gamma lookup table
1127 #define LOOKUP_RES 512
1128 //! resolution for 3D yuv->rgb conversion lookup table
1129 #define LOOKUP_3DRES 32
1131 * \brief creates and initializes helper textures needed for yuv conversion
1132 * \param params struct containing parameters like brightness, gamma, ...
1133 * \param texu contains next free texture unit number
1134 * \param texs texture unit ids for the conversion are stored in this array
1136 static void create_conv_textures(GL
*gl
, gl_conversion_params_t
*params
,
1137 int *texu
, char *texs
)
1139 unsigned char *lookup_data
= NULL
;
1140 int conv
= YUV_CONVERSION(params
->type
);
1142 case YUV_CONVERSION_FRAGMENT
:
1143 case YUV_CONVERSION_FRAGMENT_POW
:
1145 case YUV_CONVERSION_FRAGMENT_LOOKUP
:
1146 texs
[0] = (*texu
)++;
1147 gl
->ActiveTexture(GL_TEXTURE0
+ texs
[0]);
1148 lookup_data
= malloc(4 * LOOKUP_RES
);
1149 mp_gen_gamma_map(lookup_data
, LOOKUP_RES
, params
->csp_params
.rgamma
);
1150 mp_gen_gamma_map(&lookup_data
[LOOKUP_RES
], LOOKUP_RES
,
1151 params
->csp_params
.ggamma
);
1152 mp_gen_gamma_map(&lookup_data
[2 * LOOKUP_RES
], LOOKUP_RES
,
1153 params
->csp_params
.bgamma
);
1154 glCreateClearTex(gl
, GL_TEXTURE_2D
, GL_LUMINANCE8
, GL_LUMINANCE
,
1155 GL_UNSIGNED_BYTE
, GL_LINEAR
, LOOKUP_RES
, 4, 0);
1156 glUploadTex(gl
, GL_TEXTURE_2D
, GL_LUMINANCE
, GL_UNSIGNED_BYTE
,
1157 lookup_data
, LOOKUP_RES
, 0, 0, LOOKUP_RES
, 4, 0);
1158 gl
->ActiveTexture(GL_TEXTURE0
);
1161 case YUV_CONVERSION_FRAGMENT_LOOKUP3D
:
1163 int sz
= LOOKUP_3DRES
+ 2; // texture size including borders
1164 if (!gl
->TexImage3D
) {
1165 mp_msg(MSGT_VO
, MSGL_ERR
, "[gl] Missing 3D texture function!\n");
1168 texs
[0] = (*texu
)++;
1169 gl
->ActiveTexture(GL_TEXTURE0
+ texs
[0]);
1170 lookup_data
= malloc(3 * sz
* sz
* sz
);
1171 mp_gen_yuv2rgb_map(¶ms
->csp_params
, lookup_data
, LOOKUP_3DRES
);
1172 glAdjustAlignment(gl
, sz
);
1173 gl
->PixelStorei(GL_UNPACK_ROW_LENGTH
, 0);
1174 gl
->TexImage3D(GL_TEXTURE_3D
, 0, 3, sz
, sz
, sz
, 1,
1175 GL_RGB
, GL_UNSIGNED_BYTE
, lookup_data
);
1176 gl
->TexParameterf(GL_TEXTURE_3D
, GL_TEXTURE_PRIORITY
, 1.0);
1177 gl
->TexParameteri(GL_TEXTURE_3D
, GL_TEXTURE_MIN_FILTER
, GL_LINEAR
);
1178 gl
->TexParameteri(GL_TEXTURE_3D
, GL_TEXTURE_MAG_FILTER
, GL_LINEAR
);
1179 gl
->TexParameteri(GL_TEXTURE_3D
, GL_TEXTURE_WRAP_S
, GL_CLAMP
);
1180 gl
->TexParameteri(GL_TEXTURE_3D
, GL_TEXTURE_WRAP_T
, GL_CLAMP
);
1181 gl
->TexParameteri(GL_TEXTURE_3D
, GL_TEXTURE_WRAP_R
, GL_CLAMP
);
1182 gl
->ActiveTexture(GL_TEXTURE0
);
1187 mp_msg(MSGT_VO
, MSGL_ERR
, "[gl] unknown conversion type %i\n", conv
);
1193 * \brief adds a scaling texture read at the current fragment program position
1194 * \param scaler type of scaler to insert
1195 * \param prog pointer to fragment program so far
1196 * \param texs array containing the texture unit identifiers for this scaler
1197 * \param in_tex texture unit the scaler should read from
1198 * \param out_comp component of the yuv variable the scaler stores the result in
1199 * \param rect if rectangular (pixel) adressing should be used for in_tex
1200 * \param texw width of the in_tex texture
1201 * \param texh height of the in_tex texture
1202 * \param strength strength of filter effect if the scaler does some kind of filtering
1204 static void add_scaler(int scaler
, char **prog
, char *texs
,
1205 char in_tex
, char out_comp
, int rect
, int texw
, int texh
,
1208 const char *ttype
= rect
? "RECT" : "2D";
1209 const float ptw
= rect
? 1.0 : 1.0 / texw
;
1210 const float pth
= rect
? 1.0 : 1.0 / texh
;
1212 case YUV_SCALER_BILIN
:
1213 append_template(prog
, bilin_filt_template
);
1215 case YUV_SCALER_BICUB
:
1217 append_template(prog
, bicub_filt_template_RECT
);
1219 append_template(prog
, bicub_filt_template_2D
);
1221 case YUV_SCALER_BICUB_X
:
1223 append_template(prog
, bicub_x_filt_template_RECT
);
1225 append_template(prog
, bicub_x_filt_template_2D
);
1227 case YUV_SCALER_BICUB_NOTEX
:
1229 append_template(prog
, bicub_notex_filt_template_RECT
);
1231 append_template(prog
, bicub_notex_filt_template_2D
);
1233 case YUV_SCALER_UNSHARP
:
1234 append_template(prog
, unsharp_filt_template
);
1236 case YUV_SCALER_UNSHARP2
:
1237 append_template(prog
, unsharp_filt_template2
);
1241 replace_var_char(prog
, "texs", texs
[0]);
1242 replace_var_char(prog
, "in_tex", in_tex
);
1243 replace_var_char(prog
, "out_comp", out_comp
);
1244 replace_var_str(prog
, "tex_type", ttype
);
1245 replace_var_float(prog
, "texw", texw
);
1246 replace_var_float(prog
, "texh", texh
);
1247 replace_var_float(prog
, "ptw", ptw
);
1248 replace_var_float(prog
, "pth", pth
);
1250 // this is silly, not sure if that couldn't be in the shader source instead
1251 replace_var_float(prog
, "ptw_05", ptw
* 0.5);
1252 replace_var_float(prog
, "pth_05", pth
* 0.5);
1253 replace_var_float(prog
, "ptw_15", ptw
* 1.5);
1254 replace_var_float(prog
, "pth_15", pth
* 1.5);
1255 replace_var_float(prog
, "ptw_12", ptw
* 1.2);
1256 replace_var_float(prog
, "pth_12", pth
* 1.2);
1258 replace_var_float(prog
, "strength", strength
);
1261 static const struct {
1266 {"instructions", 0x88A0, 0x88A1},
1267 {"native instructions", 0x88A2, 0x88A3},
1268 {"temporaries", 0x88A4, 0x88A5},
1269 {"native temporaries", 0x88A6, 0x88A7},
1270 {"parameters", 0x88A8, 0x88A9},
1271 {"native parameters", 0x88AA, 0x88AB},
1272 {"attribs", 0x88AC, 0x88AD},
1273 {"native attribs", 0x88AE, 0x88AF},
1274 {"ALU instructions", 0x8805, 0x880B},
1275 {"TEX instructions", 0x8806, 0x880C},
1276 {"TEX indirections", 0x8807, 0x880D},
1277 {"native ALU instructions", 0x8808, 0x880E},
1278 {"native TEX instructions", 0x8809, 0x880F},
1279 {"native TEX indirections", 0x880A, 0x8810},
1284 * \brief load the specified GPU Program
1285 * \param target program target to load into, only GL_FRAGMENT_PROGRAM is tested
1286 * \param prog program string
1287 * \return 1 on success, 0 otherwise
1289 int loadGPUProgram(GL
*gl
, GLenum target
, char *prog
)
1292 GLint cur
= 0, max
= 0, err
= 0;
1293 if (!gl
->ProgramString
) {
1294 mp_msg(MSGT_VO
, MSGL_ERR
, "[gl] Missing GPU program function\n");
1297 gl
->ProgramString(target
, GL_PROGRAM_FORMAT_ASCII
, strlen(prog
), prog
);
1298 gl
->GetIntegerv(GL_PROGRAM_ERROR_POSITION
, &err
);
1300 mp_msg(MSGT_VO
, MSGL_ERR
,
1301 "[gl] Error compiling fragment program, make sure your card supports\n"
1302 "[gl] GL_ARB_fragment_program (use glxinfo to check).\n"
1303 "[gl] Error message:\n %s at %.10s\n",
1304 gl
->GetString(GL_PROGRAM_ERROR_STRING
), &prog
[err
]);
1307 if (!gl
->GetProgramivARB
|| !mp_msg_test(MSGT_VO
, MSGL_DBG2
))
1309 mp_msg(MSGT_VO
, MSGL_V
, "[gl] Program statistics:\n");
1310 for (i
= 0; progstats
[i
].name
; i
++) {
1311 gl
->GetProgramivARB(target
, progstats
[i
].cur
, &cur
);
1312 gl
->GetProgramivARB(target
, progstats
[i
].max
, &max
);
1313 mp_msg(MSGT_VO
, MSGL_V
, "[gl] %s: %i/%i\n", progstats
[i
].name
, cur
,
1319 #define MAX_PROGSZ (1024 * 1024)
1322 * \brief setup a fragment program that will do YUV->RGB conversion
1323 * \param parms struct containing parameters like conversion and scaler type,
1326 static void glSetupYUVFragprog(GL
*gl
, gl_conversion_params_t
*params
)
1328 int type
= params
->type
;
1329 int texw
= params
->texw
;
1330 int texh
= params
->texh
;
1331 int rect
= params
->target
== GL_TEXTURE_RECTANGLE
;
1332 static const char prog_hdr
[] =
1334 "OPTION ARB_precision_hint_fastest;\n"
1335 // all scaler variables must go here so they aren't defined
1336 // multiple times when the same scaler is used more than once
1337 "TEMP coord, coord2, cdelta, parmx, parmy, a, b, yuv, textemp;\n";
1338 char *yuv_prog
= NULL
;
1339 char **prog
= &yuv_prog
;
1341 char lum_scale_texs
[1];
1342 char chrom_scale_texs
[1];
1344 char filt_texs
[1] = {0};
1346 // this is the conversion matrix, with y, u, v factors
1347 // for red, green, blue and the constant offsets
1348 float yuv2rgb
[3][4];
1349 int noise
= params
->noise_strength
!= 0;
1350 create_conv_textures(gl
, params
, &cur_texu
, conv_texs
);
1351 create_scaler_textures(gl
, YUV_LUM_SCALER(type
), &cur_texu
, lum_scale_texs
);
1352 if (YUV_CHROM_SCALER(type
) == YUV_LUM_SCALER(type
))
1353 memcpy(chrom_scale_texs
, lum_scale_texs
, sizeof(chrom_scale_texs
));
1355 create_scaler_textures(gl
, YUV_CHROM_SCALER(type
), &cur_texu
,
1359 gen_noise_lookup_tex(gl
, cur_texu
);
1360 filt_texs
[0] = '0' + cur_texu
++;
1363 gl
->GetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS
, &i
);
1365 mp_msg(MSGT_VO
, MSGL_ERR
,
1366 "[gl] %i texture units needed for this type of YUV fragment support (found %i)\n",
1368 if (!gl
->ProgramString
) {
1369 mp_msg(MSGT_VO
, MSGL_FATAL
, "[gl] ProgramString function missing!\n");
1372 append_template(prog
, prog_hdr
);
1373 add_scaler(YUV_LUM_SCALER(type
), prog
, lum_scale_texs
,
1374 '0', 'r', rect
, texw
, texh
, params
->filter_strength
);
1375 add_scaler(YUV_CHROM_SCALER(type
), prog
,
1376 chrom_scale_texs
, '1', 'g', rect
, params
->chrom_texw
,
1377 params
->chrom_texh
, params
->filter_strength
);
1378 add_scaler(YUV_CHROM_SCALER(type
), prog
,
1379 chrom_scale_texs
, '2', 'b', rect
, params
->chrom_texw
,
1380 params
->chrom_texh
, params
->filter_strength
);
1381 mp_get_yuv2rgb_coeffs(¶ms
->csp_params
, yuv2rgb
);
1382 switch (YUV_CONVERSION(type
)) {
1383 case YUV_CONVERSION_FRAGMENT
:
1384 append_template(prog
, yuv_prog_template
);
1386 case YUV_CONVERSION_FRAGMENT_POW
:
1387 append_template(prog
, yuv_pow_prog_template
);
1389 case YUV_CONVERSION_FRAGMENT_LOOKUP
:
1390 append_template(prog
, yuv_lookup_prog_template
);
1392 case YUV_CONVERSION_FRAGMENT_LOOKUP3D
:
1393 append_template(prog
, yuv_lookup3d_prog_template
);
1396 mp_msg(MSGT_VO
, MSGL_ERR
, "[gl] unknown conversion type %i\n",
1397 YUV_CONVERSION(type
));
1400 for (int r
= 0; r
< 3; r
++) {
1401 for (int c
= 0; c
< 4; c
++) {
1403 char var
[] = { 'c', 'm', '1' + r
, '1' + c
, '\0' };
1404 replace_var_float(prog
, var
, yuv2rgb
[r
][c
]);
1407 replace_var_float(prog
, "gamma_r", (float)1.0 / params
->csp_params
.rgamma
);
1408 replace_var_float(prog
, "gamma_g", (float)1.0 / params
->csp_params
.ggamma
);
1409 replace_var_float(prog
, "gamma_b", (float)1.0 / params
->csp_params
.bgamma
);
1410 replace_var_char(prog
, "conv_tex0", conv_texs
[0]);
1413 // 1.0 strength is suitable for dithering 8 to 6 bit
1414 double str
= params
->noise_strength
* (1.0 / 64);
1415 double scale_x
= (double)NOISE_RES
/ texw
;
1416 double scale_y
= (double)NOISE_RES
/ texh
;
1421 append_template(prog
, noise_filt_template
);
1422 replace_var_float(prog
, "noise_sx", scale_x
);
1423 replace_var_float(prog
, "noise_sy", scale_y
);
1424 replace_var_char(prog
, "noise_filt_tex", filt_texs
[0]);
1425 replace_var_float(prog
, "noise_str", str
);
1428 append_template(prog
, "MOV result.color.rgb, res;\nEND");
1430 mp_msg(MSGT_VO
, MSGL_DBG2
, "[gl] generated fragment program:\n%s\n",
1432 loadGPUProgram(gl
, GL_FRAGMENT_PROGRAM
, yuv_prog
);
1433 talloc_free(yuv_prog
);
1437 * \brief detect the best YUV->RGB conversion method available
1439 int glAutodetectYUVConversion(GL
*gl
)
1441 const char *extensions
= gl
->GetString(GL_EXTENSIONS
);
1442 if (!extensions
|| !gl
->MultiTexCoord2f
)
1443 return YUV_CONVERSION_NONE
;
1444 if (strstr(extensions
, "GL_ARB_fragment_program"))
1445 return YUV_CONVERSION_FRAGMENT
;
1446 if (strstr(extensions
, "GL_ATI_text_fragment_shader"))
1447 return YUV_CONVERSION_TEXT_FRAGMENT
;
1448 if (strstr(extensions
, "GL_ATI_fragment_shader"))
1449 return YUV_CONVERSION_COMBINERS_ATI
;
1450 return YUV_CONVERSION_NONE
;
1454 * \brief setup YUV->RGB conversion
1455 * \param parms struct containing parameters like conversion and scaler type,
1457 * \ingroup glconversion
1459 void glSetupYUVConversion(GL
*gl
, gl_conversion_params_t
*params
)
1461 if (params
->chrom_texw
== 0)
1462 params
->chrom_texw
= 1;
1463 if (params
->chrom_texh
== 0)
1464 params
->chrom_texh
= 1;
1465 switch (YUV_CONVERSION(params
->type
)) {
1466 case YUV_CONVERSION_COMBINERS_ATI
:
1467 glSetupYUVFragmentATI(gl
, ¶ms
->csp_params
, 0);
1469 case YUV_CONVERSION_TEXT_FRAGMENT
:
1470 glSetupYUVFragmentATI(gl
, ¶ms
->csp_params
, 1);
1472 case YUV_CONVERSION_FRAGMENT_LOOKUP
:
1473 case YUV_CONVERSION_FRAGMENT_LOOKUP3D
:
1474 case YUV_CONVERSION_FRAGMENT
:
1475 case YUV_CONVERSION_FRAGMENT_POW
:
1476 glSetupYUVFragprog(gl
, params
);
1478 case YUV_CONVERSION_NONE
:
1481 mp_msg(MSGT_VO
, MSGL_ERR
, "[gl] unknown conversion type %i\n",
1482 YUV_CONVERSION(params
->type
));
1487 * \brief enable the specified YUV conversion
1488 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D)
1489 * \param type type of YUV conversion
1490 * \ingroup glconversion
1492 void glEnableYUVConversion(GL
*gl
, GLenum target
, int type
)
1494 switch (YUV_CONVERSION(type
)) {
1495 case YUV_CONVERSION_COMBINERS_ATI
:
1496 gl
->ActiveTexture(GL_TEXTURE1
);
1498 gl
->ActiveTexture(GL_TEXTURE2
);
1500 gl
->ActiveTexture(GL_TEXTURE0
);
1501 gl
->Enable(GL_FRAGMENT_SHADER_ATI
);
1503 case YUV_CONVERSION_TEXT_FRAGMENT
:
1504 gl
->ActiveTexture(GL_TEXTURE1
);
1506 gl
->ActiveTexture(GL_TEXTURE2
);
1508 gl
->ActiveTexture(GL_TEXTURE0
);
1509 gl
->Enable(GL_TEXT_FRAGMENT_SHADER_ATI
);
1511 case YUV_CONVERSION_FRAGMENT_LOOKUP3D
:
1512 case YUV_CONVERSION_FRAGMENT_LOOKUP
:
1513 case YUV_CONVERSION_FRAGMENT_POW
:
1514 case YUV_CONVERSION_FRAGMENT
:
1515 case YUV_CONVERSION_NONE
:
1516 gl
->Enable(GL_FRAGMENT_PROGRAM
);
1522 * \brief disable the specified YUV conversion
1523 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D)
1524 * \param type type of YUV conversion
1525 * \ingroup glconversion
1527 void glDisableYUVConversion(GL
*gl
, GLenum target
, int type
)
1529 switch (YUV_CONVERSION(type
)) {
1530 case YUV_CONVERSION_COMBINERS_ATI
:
1531 gl
->ActiveTexture(GL_TEXTURE1
);
1532 gl
->Disable(target
);
1533 gl
->ActiveTexture(GL_TEXTURE2
);
1534 gl
->Disable(target
);
1535 gl
->ActiveTexture(GL_TEXTURE0
);
1536 gl
->Disable(GL_FRAGMENT_SHADER_ATI
);
1538 case YUV_CONVERSION_TEXT_FRAGMENT
:
1539 gl
->Disable(GL_TEXT_FRAGMENT_SHADER_ATI
);
1540 // HACK: at least the Mac OS X 10.5 PPC Radeon drivers are broken and
1541 // without this disable the texture units while the program is still
1542 // running (10.4 PPC seems to work without this though).
1544 gl
->ActiveTexture(GL_TEXTURE1
);
1545 gl
->Disable(target
);
1546 gl
->ActiveTexture(GL_TEXTURE2
);
1547 gl
->Disable(target
);
1548 gl
->ActiveTexture(GL_TEXTURE0
);
1550 case YUV_CONVERSION_FRAGMENT_LOOKUP3D
:
1551 case YUV_CONVERSION_FRAGMENT_LOOKUP
:
1552 case YUV_CONVERSION_FRAGMENT_POW
:
1553 case YUV_CONVERSION_FRAGMENT
:
1554 case YUV_CONVERSION_NONE
:
1555 gl
->Disable(GL_FRAGMENT_PROGRAM
);
1560 void glEnable3DLeft(GL
*gl
, int type
)
1564 case GL_3D_RED_CYAN
:
1565 gl
->ColorMask(GL_TRUE
, GL_FALSE
, GL_FALSE
, GL_FALSE
);
1567 case GL_3D_GREEN_MAGENTA
:
1568 gl
->ColorMask(GL_FALSE
, GL_TRUE
, GL_FALSE
, GL_FALSE
);
1570 case GL_3D_QUADBUFFER
:
1571 gl
->GetIntegerv(GL_DRAW_BUFFER
, &buffer
);
1575 case GL_FRONT_RIGHT
:
1576 buffer
= GL_FRONT_LEFT
;
1581 buffer
= GL_BACK_LEFT
;
1584 gl
->DrawBuffer(buffer
);
1589 void glEnable3DRight(GL
*gl
, int type
)
1593 case GL_3D_RED_CYAN
:
1594 gl
->ColorMask(GL_FALSE
, GL_TRUE
, GL_TRUE
, GL_FALSE
);
1596 case GL_3D_GREEN_MAGENTA
:
1597 gl
->ColorMask(GL_TRUE
, GL_FALSE
, GL_TRUE
, GL_FALSE
);
1599 case GL_3D_QUADBUFFER
:
1600 gl
->GetIntegerv(GL_DRAW_BUFFER
, &buffer
);
1604 case GL_FRONT_RIGHT
:
1605 buffer
= GL_FRONT_RIGHT
;
1610 buffer
= GL_BACK_RIGHT
;
1613 gl
->DrawBuffer(buffer
);
1618 void glDisable3D(GL
*gl
, int type
)
1622 case GL_3D_RED_CYAN
:
1623 case GL_3D_GREEN_MAGENTA
:
1624 gl
->ColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
);
1626 case GL_3D_QUADBUFFER
:
1627 gl
->DrawBuffer(vo_doublebuffering
? GL_BACK
: GL_FRONT
);
1628 gl
->GetIntegerv(GL_DRAW_BUFFER
, &buffer
);
1632 case GL_FRONT_RIGHT
:
1641 gl
->DrawBuffer(buffer
);
1647 * \brief draw a texture part at given 2D coordinates
1648 * \param x screen top coordinate
1649 * \param y screen left coordinate
1650 * \param w screen width coordinate
1651 * \param h screen height coordinate
1652 * \param tx texture top coordinate in pixels
1653 * \param ty texture left coordinate in pixels
1654 * \param tw texture part width in pixels
1655 * \param th texture part height in pixels
1656 * \param sx width of texture in pixels
1657 * \param sy height of texture in pixels
1658 * \param rect_tex whether this texture uses texture_rectangle extension
1659 * \param is_yv12 if != 0, also draw the textures from units 1 and 2,
1660 * bits 8 - 15 and 16 - 23 specify the x and y scaling of those textures
1661 * \param flip flip the texture upside down
1662 * \ingroup gltexture
1664 void glDrawTex(GL
*gl
, GLfloat x
, GLfloat y
, GLfloat w
, GLfloat h
,
1665 GLfloat tx
, GLfloat ty
, GLfloat tw
, GLfloat th
,
1666 int sx
, int sy
, int rect_tex
, int is_yv12
, int flip
)
1668 int chroma_x_shift
= (is_yv12
>> 8) & 31;
1669 int chroma_y_shift
= (is_yv12
>> 16) & 31;
1670 GLfloat xscale
= 1 << chroma_x_shift
;
1671 GLfloat yscale
= 1 << chroma_y_shift
;
1672 GLfloat tx2
= tx
/ xscale
, ty2
= ty
/ yscale
, tw2
= tw
/ xscale
, th2
= th
/ yscale
;
1678 tx2
= tx
, ty2
= ty
, tw2
= tw
, th2
= th
;
1684 gl
->Begin(GL_QUADS
);
1685 gl
->TexCoord2f(tx
, ty
);
1687 gl
->MultiTexCoord2f(GL_TEXTURE1
, tx2
, ty2
);
1688 gl
->MultiTexCoord2f(GL_TEXTURE2
, tx2
, ty2
);
1691 gl
->TexCoord2f(tx
, ty
+ th
);
1693 gl
->MultiTexCoord2f(GL_TEXTURE1
, tx2
, ty2
+ th2
);
1694 gl
->MultiTexCoord2f(GL_TEXTURE2
, tx2
, ty2
+ th2
);
1696 gl
->Vertex2f(x
, y
+ h
);
1697 gl
->TexCoord2f(tx
+ tw
, ty
+ th
);
1699 gl
->MultiTexCoord2f(GL_TEXTURE1
, tx2
+ tw2
, ty2
+ th2
);
1700 gl
->MultiTexCoord2f(GL_TEXTURE2
, tx2
+ tw2
, ty2
+ th2
);
1702 gl
->Vertex2f(x
+ w
, y
+ h
);
1703 gl
->TexCoord2f(tx
+ tw
, ty
);
1705 gl
->MultiTexCoord2f(GL_TEXTURE1
, tx2
+ tw2
, ty2
);
1706 gl
->MultiTexCoord2f(GL_TEXTURE2
, tx2
+ tw2
, ty2
);
1708 gl
->Vertex2f(x
+ w
, y
);
1712 #ifdef CONFIG_GL_COCOA
1713 #include "cocoa_common.h"
1714 static int create_window_cocoa(struct MPGLContext
*ctx
, uint32_t d_width
,
1715 uint32_t d_height
, uint32_t flags
)
1717 if (vo_cocoa_create_window(ctx
->vo
, d_width
, d_height
, flags
, 0) == 0) {
1718 return SET_WINDOW_OK
;
1720 return SET_WINDOW_FAILED
;
1724 static int create_window_cocoa_gl3(struct MPGLContext
*ctx
, int gl_flags
,
1725 int gl_version
, uint32_t d_width
,
1726 uint32_t d_height
, uint32_t flags
)
1728 int rv
= vo_cocoa_create_window(ctx
->vo
, d_width
, d_height
, flags
, 1);
1729 getFunctions(ctx
->gl
, (void *)vo_cocoa_glgetaddr
, NULL
, true);
1730 ctx
->depth_r
= vo_cocoa_cgl_color_size(ctx
->vo
);
1731 ctx
->depth_g
= vo_cocoa_cgl_color_size(ctx
->vo
);
1732 ctx
->depth_b
= vo_cocoa_cgl_color_size(ctx
->vo
);
1736 static int setGlWindow_cocoa(MPGLContext
*ctx
)
1738 vo_cocoa_change_attributes(ctx
->vo
);
1739 getFunctions(ctx
->gl
, (void *)vo_cocoa_glgetaddr
, NULL
, false);
1740 if (!ctx
->gl
->SwapInterval
)
1741 ctx
->gl
->SwapInterval
= vo_cocoa_swap_interval
;
1742 return SET_WINDOW_OK
;
1745 static void releaseGlContext_cocoa(MPGLContext
*ctx
)
1749 static void swapGlBuffers_cocoa(MPGLContext
*ctx
)
1751 vo_cocoa_swap_buffers(ctx
->vo
);
1755 #ifdef CONFIG_GL_WIN32
1756 #include <windows.h>
1757 #include "w32_common.h"
1759 struct w32_context
{
1764 static int create_window_w32(struct MPGLContext
*ctx
, uint32_t d_width
,
1765 uint32_t d_height
, uint32_t flags
)
1767 if (!vo_w32_config(d_width
, d_height
, flags
))
1773 * \brief little helper since wglGetProcAddress definition does not fit our
1775 * \param procName name of function to look up
1776 * \return function pointer returned by wglGetProcAddress
1778 static void *w32gpa(const GLubyte
*procName
)
1781 void *res
= wglGetProcAddress(procName
);
1784 oglmod
= GetModuleHandle("opengl32.dll");
1785 return GetProcAddress(oglmod
, procName
);
1788 static int create_window_w32_gl3(struct MPGLContext
*ctx
, int gl_flags
,
1789 int gl_version
, uint32_t d_width
,
1790 uint32_t d_height
, uint32_t flags
) {
1791 if (!vo_w32_config(d_width
, d_height
, flags
))
1794 struct w32_context
*w32_ctx
= ctx
->priv
;
1795 HGLRC
*context
= &w32_ctx
->context
;
1797 if (*context
) // reuse existing context
1798 return 0; // not reusing it breaks gl3!
1800 HWND win
= vo_w32_window
;
1801 HDC windc
= vo_w32_get_dc(win
);
1802 HGLRC new_context
= 0;
1804 new_context
= wglCreateContext(windc
);
1806 mp_msg(MSGT_VO
, MSGL_FATAL
, "[gl] Could not create GL context!\n");
1811 if (!wglMakeCurrent(windc
, new_context
)) {
1812 mp_msg(MSGT_VO
, MSGL_FATAL
, "[gl] Could not set GL context!\n");
1816 const char *(GLAPIENTRY
*wglGetExtensionsStringARB
)(HDC hdc
)
1817 = w32gpa((const GLubyte
*)"wglGetExtensionsStringARB");
1819 if (!wglGetExtensionsStringARB
)
1822 const char *wgl_exts
= wglGetExtensionsStringARB(windc
);
1823 if (!strstr(wgl_exts
, "WGL_ARB_create_context"))
1826 HGLRC (GLAPIENTRY
*wglCreateContextAttribsARB
)(HDC hDC
, HGLRC hShareContext
,
1827 const int *attribList
)
1828 = w32gpa((const GLubyte
*)"wglCreateContextAttribsARB");
1830 if (!wglCreateContextAttribsARB
)
1834 WGL_CONTEXT_MAJOR_VERSION_ARB
, MPGL_VER_GET_MAJOR(gl_version
),
1835 WGL_CONTEXT_MINOR_VERSION_ARB
, MPGL_VER_GET_MINOR(gl_version
),
1836 WGL_CONTEXT_FLAGS_ARB
, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB
,
1837 WGL_CONTEXT_PROFILE_MASK_ARB
, WGL_CONTEXT_CORE_PROFILE_BIT_ARB
,
1841 *context
= wglCreateContextAttribsARB(windc
, 0, attribs
);
1843 // NVidia, instead of ignoring WGL_CONTEXT_FLAGS_ARB, will error out if
1844 // it's present on pre-3.2 contexts.
1845 // Remove it from attribs and retry the context creation.
1846 attribs
[6] = attribs
[7] = 0;
1847 *context
= wglCreateContextAttribsARB(windc
, 0, attribs
);
1850 int err
= GetLastError();
1851 mp_msg(MSGT_VO
, MSGL_FATAL
, "[gl] Could not create an OpenGL 3.x"
1852 " context: error 0x%x\n", err
);
1856 wglMakeCurrent(NULL
, NULL
);
1857 wglDeleteContext(new_context
);
1859 if (!wglMakeCurrent(windc
, *context
)) {
1860 mp_msg(MSGT_VO
, MSGL_FATAL
, "[gl] Could not set GL3 context!\n");
1861 wglDeleteContext(*context
);
1865 /* update function pointers */
1866 getFunctions(ctx
->gl
, w32gpa
, NULL
, true);
1868 int pfmt
= GetPixelFormat(windc
);
1869 PIXELFORMATDESCRIPTOR pfd
;
1870 if (DescribePixelFormat(windc
, pfmt
, sizeof(PIXELFORMATDESCRIPTOR
), &pfd
)) {
1871 ctx
->depth_r
= pfd
.cRedBits
;
1872 ctx
->depth_g
= pfd
.cGreenBits
;
1873 ctx
->depth_b
= pfd
.cBlueBits
;
1879 mp_msg(MSGT_VO
, MSGL_ERR
, "[gl] The current OpenGL implementation does"
1880 " not support OpenGL 3.x \n");
1882 wglDeleteContext(new_context
);
1886 static int setGlWindow_w32(MPGLContext
*ctx
)
1888 HWND win
= vo_w32_window
;
1889 struct w32_context
*w32_ctx
= ctx
->priv
;
1890 int *vinfo
= &w32_ctx
->vinfo
;
1891 HGLRC
*context
= &w32_ctx
->context
;
1893 HDC windc
= vo_w32_get_dc(win
);
1894 HGLRC new_context
= 0;
1895 int keep_context
= 0;
1896 int res
= SET_WINDOW_FAILED
;
1899 // should only be needed when keeping context, but not doing glFinish
1900 // can cause flickering even when we do not keep it.
1903 new_vinfo
= GetPixelFormat(windc
);
1904 if (*context
&& *vinfo
&& new_vinfo
&& *vinfo
== new_vinfo
) {
1905 // we can keep the wglContext
1906 new_context
= *context
;
1910 new_context
= wglCreateContext(windc
);
1912 mp_msg(MSGT_VO
, MSGL_FATAL
, "[gl] Could not create GL context!\n");
1918 if (!wglMakeCurrent(windc
, new_context
)) {
1919 mp_msg(MSGT_VO
, MSGL_FATAL
, "[gl] Could not set GL context!\n");
1921 wglDeleteContext(new_context
);
1926 vo_w32_window
= win
;
1929 GetClientRect(win
, &rect
);
1930 ctx
->vo
->dwidth
= rect
.right
;
1931 ctx
->vo
->dheight
= rect
.bottom
;
1933 if (!keep_context
) {
1935 wglDeleteContext(*context
);
1936 *context
= new_context
;
1939 getFunctions(ctx
->gl
, w32gpa
, NULL
, false);
1941 // and inform that reinit is neccessary
1942 res
= SET_WINDOW_REINIT
;
1944 res
= SET_WINDOW_OK
;
1947 vo_w32_release_dc(win
, windc
);
1951 static void releaseGlContext_w32(MPGLContext
*ctx
)
1953 struct w32_context
*w32_ctx
= ctx
->priv
;
1954 int *vinfo
= &w32_ctx
->vinfo
;
1955 HGLRC
*context
= &w32_ctx
->context
;
1958 wglMakeCurrent(0, 0);
1959 wglDeleteContext(*context
);
1964 static void swapGlBuffers_w32(MPGLContext
*ctx
)
1966 HDC vo_hdc
= vo_w32_get_dc(vo_w32_window
);
1967 SwapBuffers(vo_hdc
);
1968 vo_w32_release_dc(vo_w32_window
, vo_hdc
);
1971 //trivial wrappers (w32 code uses old vo API)
1972 static void new_vo_w32_ontop(struct vo
*vo
) { vo_w32_ontop(); }
1973 static void new_vo_w32_border(struct vo
*vo
) { vo_w32_border(); }
1974 static void new_vo_w32_fullscreen(struct vo
*vo
) { vo_w32_fullscreen(); }
1975 static int new_vo_w32_check_events(struct vo
*vo
) { return vo_w32_check_events(); }
1976 static void new_w32_update_xinerama_info(struct vo
*vo
) { w32_update_xinerama_info(); }
1977 static void new_vo_w32_uninit(struct vo
*vo
) { vo_w32_uninit(); }
1980 #ifdef CONFIG_GL_X11
1981 #include <X11/Xlib.h>
1983 #include "x11_common.h"
1985 struct glx_context
{
1990 static int create_window_x11(struct MPGLContext
*ctx
, uint32_t d_width
,
1991 uint32_t d_height
, uint32_t flags
)
1993 struct vo
*vo
= ctx
->vo
;
1995 static int default_glx_attribs
[] = {
1996 GLX_RGBA
, GLX_RED_SIZE
, 1, GLX_GREEN_SIZE
, 1, GLX_BLUE_SIZE
, 1,
1997 GLX_DOUBLEBUFFER
, None
1999 static int stereo_glx_attribs
[] = {
2000 GLX_RGBA
, GLX_RED_SIZE
, 1, GLX_GREEN_SIZE
, 1, GLX_BLUE_SIZE
, 1,
2001 GLX_DOUBLEBUFFER
, GLX_STEREO
, None
2003 XVisualInfo
*vinfo
= NULL
;
2004 if (flags
& VOFLAG_STEREO
) {
2005 vinfo
= glXChooseVisual(vo
->x11
->display
, vo
->x11
->screen
,
2006 stereo_glx_attribs
);
2008 mp_msg(MSGT_VO
, MSGL_ERR
, "[gl] Could not find a stereo visual,"
2009 " 3D will probably not work!\n");
2012 vinfo
= glXChooseVisual(vo
->x11
->display
, vo
->x11
->screen
,
2013 default_glx_attribs
);
2015 mp_msg(MSGT_VO
, MSGL_ERR
, "[gl] no GLX support present\n");
2018 mp_msg(MSGT_VO
, MSGL_V
, "[gl] GLX chose visual with ID 0x%x\n",
2019 (int)vinfo
->visualid
);
2021 Colormap colormap
= XCreateColormap(vo
->x11
->display
, vo
->x11
->rootwin
,
2022 vinfo
->visual
, AllocNone
);
2023 vo_x11_create_vo_window(vo
, vinfo
, vo
->dx
, vo
->dy
, d_width
, d_height
,
2024 flags
, colormap
, "gl");
2030 * \brief Returns the XVisualInfo associated with Window win.
2031 * \param win Window whose XVisualInfo is returne.
2032 * \return XVisualInfo of the window. Caller must use XFree to free it.
2034 static XVisualInfo
*getWindowVisualInfo(MPGLContext
*ctx
, Window win
)
2036 XWindowAttributes xw_attr
;
2037 XVisualInfo vinfo_template
;
2039 XGetWindowAttributes(ctx
->vo
->x11
->display
, win
, &xw_attr
);
2040 vinfo_template
.visualid
= XVisualIDFromVisual(xw_attr
.visual
);
2041 return XGetVisualInfo(ctx
->vo
->x11
->display
, VisualIDMask
, &vinfo_template
, &tmp
);
2045 * \brief Changes the window in which video is displayed.
2046 * If possible only transfers the context to the new window, otherwise
2047 * creates a new one, which must be initialized by the caller.
2048 * \param vinfo Currently used visual.
2049 * \param context Currently used context.
2050 * \param win window that should be used for drawing.
2051 * \return one of SET_WINDOW_FAILED, SET_WINDOW_OK or SET_WINDOW_REINIT.
2052 * In case of SET_WINDOW_REINIT the context could not be transfered
2053 * and the caller must initialize it correctly.
2054 * \ingroup glcontext
2056 static int setGlWindow_x11(MPGLContext
*ctx
)
2058 struct glx_context
*glx_context
= ctx
->priv
;
2059 XVisualInfo
**vinfo
= &glx_context
->vinfo
;
2060 GLXContext
*context
= &glx_context
->context
;
2061 Display
*display
= ctx
->vo
->x11
->display
;
2062 Window win
= ctx
->vo
->x11
->window
;
2063 XVisualInfo
*new_vinfo
;
2064 GLXContext new_context
= NULL
;
2065 int keep_context
= 0;
2068 // should only be needed when keeping context, but not doing glFinish
2069 // can cause flickering even when we do not keep it.
2072 new_vinfo
= getWindowVisualInfo(ctx
, win
);
2073 if (*context
&& *vinfo
&& new_vinfo
&&
2074 (*vinfo
)->visualid
== new_vinfo
->visualid
) {
2075 // we can keep the GLXContext
2076 new_context
= *context
;
2082 new_context
= glXCreateContext(display
, new_vinfo
, NULL
, True
);
2084 mp_msg(MSGT_VO
, MSGL_FATAL
, "[gl] Could not create GLX context!\n");
2086 return SET_WINDOW_FAILED
;
2091 if (!glXMakeCurrent(display
, ctx
->vo
->x11
->window
, new_context
)) {
2092 mp_msg(MSGT_VO
, MSGL_FATAL
, "[gl] Could not set GLX context!\n");
2093 if (!keep_context
) {
2094 glXDestroyContext(display
, new_context
);
2097 return SET_WINDOW_FAILED
;
2101 ctx
->vo
->x11
->window
= win
;
2102 vo_x11_update_geometry(ctx
->vo
, 1);
2103 if (!keep_context
) {
2104 void *(*getProcAddress
)(const GLubyte
*);
2106 glXDestroyContext(display
, *context
);
2107 *context
= new_context
;
2111 getProcAddress
= getdladdr("glXGetProcAddress");
2112 if (!getProcAddress
)
2113 getProcAddress
= getdladdr("glXGetProcAddressARB");
2115 const char *glxstr
= "";
2116 const char *(*glXExtStr
)(Display
*, int)
2117 = getdladdr("glXQueryExtensionsString");
2119 glxstr
= glXExtStr(display
, ctx
->vo
->x11
->screen
);
2121 getFunctions(gl
, getProcAddress
, glxstr
, false);
2122 if (!gl
->GenPrograms
&& gl
->GetString
&&
2124 strstr(gl
->GetString(GL_EXTENSIONS
), "GL_ARB_vertex_program")) {
2125 mp_msg(MSGT_VO
, MSGL_WARN
,
2126 "Broken glXGetProcAddress detected, trying workaround\n");
2127 getFunctions(gl
, NULL
, glxstr
, false);
2130 // and inform that reinit is neccessary
2131 return SET_WINDOW_REINIT
;
2133 return SET_WINDOW_OK
;
2136 // The GL3 initialization code roughly follows/copies from:
2137 // http://www.opengl.org/wiki/Tutorial:_OpenGL_3.0_Context_Creation_(GLX)
2138 // but also uses some of the old code.
2140 static GLXFBConfig
select_fb_config(struct vo
*vo
, const int *attribs
)
2143 GLXFBConfig
*fbc
= glXChooseFBConfig(vo
->x11
->display
, vo
->x11
->screen
,
2148 // The list in fbc is sorted (so that the first element is the best).
2149 GLXFBConfig fbconfig
= fbc
[0];
2156 typedef GLXContext (*glXCreateContextAttribsARBProc
)
2157 (Display
*, GLXFBConfig
, GLXContext
, Bool
, const int*);
2159 static int create_window_x11_gl3(struct MPGLContext
*ctx
, int gl_flags
,
2160 int gl_version
, uint32_t d_width
,
2161 uint32_t d_height
, uint32_t flags
)
2163 struct vo
*vo
= ctx
->vo
;
2164 struct glx_context
*glx_ctx
= ctx
->priv
;
2166 if (glx_ctx
->context
) {
2167 // GL context and window already exist.
2168 // Only update window geometry etc.
2169 Colormap colormap
= XCreateColormap(vo
->x11
->display
, vo
->x11
->rootwin
,
2170 glx_ctx
->vinfo
->visual
, AllocNone
);
2171 vo_x11_create_vo_window(vo
, glx_ctx
->vinfo
, vo
->dx
, vo
->dy
, d_width
,
2172 d_height
, flags
, colormap
, "gl");
2173 XFreeColormap(vo
->x11
->display
, colormap
);
2174 return SET_WINDOW_OK
;
2177 int glx_major
, glx_minor
;
2179 // FBConfigs were added in GLX version 1.3.
2180 if (!glXQueryVersion(vo
->x11
->display
, &glx_major
, &glx_minor
) ||
2181 (MPGL_VER(glx_major
, glx_minor
) < MPGL_VER(1, 3)))
2183 mp_msg(MSGT_VO
, MSGL_ERR
, "[gl] GLX version older than 1.3.\n");
2184 return SET_WINDOW_FAILED
;
2187 const int glx_attribs_stereo_value_idx
= 1; // index of GLX_STEREO + 1
2188 int glx_attribs
[] = {
2190 GLX_X_RENDERABLE
, True
,
2194 GLX_DOUBLEBUFFER
, True
,
2197 GLXFBConfig fbc
= NULL
;
2198 if (flags
& VOFLAG_STEREO
) {
2199 glx_attribs
[glx_attribs_stereo_value_idx
] = True
;
2200 fbc
= select_fb_config(vo
, glx_attribs
);
2202 mp_msg(MSGT_VO
, MSGL_ERR
, "[gl] Could not find a stereo visual,"
2203 " 3D will probably not work!\n");
2204 glx_attribs
[glx_attribs_stereo_value_idx
] = False
;
2208 fbc
= select_fb_config(vo
, glx_attribs
);
2210 mp_msg(MSGT_VO
, MSGL_ERR
, "[gl] no GLX support present\n");
2211 return SET_WINDOW_FAILED
;
2214 glXGetFBConfigAttrib(vo
->x11
->display
, fbc
, GLX_RED_SIZE
, &ctx
->depth_r
);
2215 glXGetFBConfigAttrib(vo
->x11
->display
, fbc
, GLX_GREEN_SIZE
, &ctx
->depth_g
);
2216 glXGetFBConfigAttrib(vo
->x11
->display
, fbc
, GLX_BLUE_SIZE
, &ctx
->depth_b
);
2218 XVisualInfo
*vinfo
= glXGetVisualFromFBConfig(vo
->x11
->display
, fbc
);
2219 mp_msg(MSGT_VO
, MSGL_V
, "[gl] GLX chose visual with ID 0x%x\n",
2220 (int)vinfo
->visualid
);
2221 Colormap colormap
= XCreateColormap(vo
->x11
->display
, vo
->x11
->rootwin
,
2222 vinfo
->visual
, AllocNone
);
2223 vo_x11_create_vo_window(vo
, vinfo
, vo
->dx
, vo
->dy
, d_width
, d_height
,
2224 flags
, colormap
, "gl");
2225 XFreeColormap(vo
->x11
->display
, colormap
);
2227 glXCreateContextAttribsARBProc glXCreateContextAttribsARB
=
2228 (glXCreateContextAttribsARBProc
)
2229 glXGetProcAddressARB((const GLubyte
*)"glXCreateContextAttribsARB");
2231 const char *glxstr
= "";
2232 const char *(*glXExtStr
)(Display
*, int)
2233 = getdladdr("glXQueryExtensionsString");
2235 glxstr
= glXExtStr(vo
->x11
->display
, vo
->x11
->screen
);
2236 bool have_ctx_ext
= glxstr
&& !!strstr(glxstr
, "GLX_ARB_create_context");
2238 if (!(have_ctx_ext
&& glXCreateContextAttribsARB
)) {
2240 return SET_WINDOW_FAILED
;
2243 int context_attribs
[] = {
2244 GLX_CONTEXT_MAJOR_VERSION_ARB
, MPGL_VER_GET_MAJOR(gl_version
),
2245 GLX_CONTEXT_MINOR_VERSION_ARB
, MPGL_VER_GET_MINOR(gl_version
),
2246 GLX_CONTEXT_PROFILE_MASK_ARB
, GLX_CONTEXT_CORE_PROFILE_BIT_ARB
,
2247 GLX_CONTEXT_FLAGS_ARB
,
2248 (gl_flags
& MPGLFLAG_DEBUG
? GLX_CONTEXT_DEBUG_BIT_ARB
: 0),
2251 GLXContext context
= glXCreateContextAttribsARB(vo
->x11
->display
, fbc
, 0,
2252 True
, context_attribs
);
2254 mp_msg(MSGT_VO
, MSGL_FATAL
, "[gl] Could not create GLX context!\n");
2256 return SET_WINDOW_FAILED
;
2260 if (!glXMakeCurrent(vo
->x11
->display
, vo
->x11
->window
, context
)) {
2261 mp_msg(MSGT_VO
, MSGL_FATAL
, "[gl] Could not set GLX context!\n");
2262 glXDestroyContext(vo
->x11
->display
, context
);
2264 return SET_WINDOW_FAILED
;
2267 glx_ctx
->vinfo
= vinfo
;
2268 glx_ctx
->context
= context
;
2270 getFunctions(ctx
->gl
, (void *)glXGetProcAddress
, glxstr
, true);
2272 return SET_WINDOW_REINIT
;
2276 * \brief free the VisualInfo and GLXContext of an OpenGL context.
2277 * \ingroup glcontext
2279 static void releaseGlContext_x11(MPGLContext
*ctx
)
2281 struct glx_context
*glx_ctx
= ctx
->priv
;
2282 XVisualInfo
**vinfo
= &glx_ctx
->vinfo
;
2283 GLXContext
*context
= &glx_ctx
->context
;
2284 Display
*display
= ctx
->vo
->x11
->display
;
2291 glXMakeCurrent(display
, None
, NULL
);
2292 glXDestroyContext(display
, *context
);
2297 static void swapGlBuffers_x11(MPGLContext
*ctx
)
2299 glXSwapBuffers(ctx
->vo
->x11
->display
, ctx
->vo
->x11
->window
);
2303 #ifdef CONFIG_GL_SDL
2304 #include "sdl_common.h"
2306 static int create_window_sdl(struct MPGLContext
*ctx
, uint32_t d_width
,
2307 uint32_t d_height
, uint32_t flags
)
2309 SDL_WM_SetCaption(vo_get_window_title(ctx
->vo
), NULL
);
2310 ctx
->vo
->dwidth
= d_width
;
2311 ctx
->vo
->dheight
= d_height
;
2315 static void swapGlBuffers_sdl(MPGLContext
*ctx
)
2317 SDL_GL_SwapBuffers();
2320 static void *sdlgpa(const GLubyte
*name
)
2322 return SDL_GL_GetProcAddress(name
);
2325 static int setGlWindow_sdl(MPGLContext
*ctx
)
2327 if (sdl_set_mode(0, SDL_OPENGL
| SDL_RESIZABLE
) < 0)
2328 return SET_WINDOW_FAILED
;
2329 SDL_GL_LoadLibrary(NULL
);
2330 getFunctions(ctx
->gl
, sdlgpa
, NULL
, false);
2331 return SET_WINDOW_OK
;
2334 static void releaseGlContext_sdl(MPGLContext
*ctx
)
2338 static int sdl_check_events(struct vo
*vo
)
2342 while (SDL_PollEvent(&event
))
2343 res
|= sdl_default_handle_event(&event
);
2344 // poll "events" from within MPlayer code
2345 res
|= sdl_default_handle_event(NULL
);
2346 if (res
& VO_EVENT_RESIZE
)
2347 sdl_set_mode(0, SDL_OPENGL
| SDL_RESIZABLE
);
2351 static void new_sdl_update_xinerama_info(struct vo
*vo
) { sdl_update_xinerama_info(); }
2352 static void new_vo_sdl_fullscreen(struct vo
*vo
) { vo_sdl_fullscreen(); }
2353 static void new_vo_sdl_uninit(struct vo
*vo
) { vo_sdl_uninit(); }
2362 static struct backend backends
[] = {
2363 {"auto", GLTYPE_AUTO
},
2364 {"cocoa", GLTYPE_COCOA
},
2365 {"win", GLTYPE_W32
},
2366 {"x11", GLTYPE_X11
},
2367 {"sdl", GLTYPE_SDL
},
2368 // mplayer-svn aliases (note that mplayer-svn couples these with the numeric
2369 // values of the internal GLTYPE_* constants)
2370 {"-1", GLTYPE_AUTO
},
2378 int mpgl_find_backend(const char *name
)
2380 for (const struct backend
*entry
= backends
; entry
->name
; entry
++) {
2381 if (strcmp(entry
->name
, name
) == 0)
2387 MPGLContext
*init_mpglcontext(enum MPGLType type
, struct vo
*vo
)
2390 if (type
== GLTYPE_AUTO
) {
2391 ctx
= init_mpglcontext(GLTYPE_COCOA
, vo
);
2394 ctx
= init_mpglcontext(GLTYPE_W32
, vo
);
2397 ctx
= init_mpglcontext(GLTYPE_X11
, vo
);
2400 return init_mpglcontext(GLTYPE_SDL
, vo
);
2402 ctx
= talloc_zero(NULL
, MPGLContext
);
2403 ctx
->gl
= talloc_zero(ctx
, GL
);
2406 switch (ctx
->type
) {
2407 #ifdef CONFIG_GL_COCOA
2409 ctx
->create_window
= create_window_cocoa
;
2410 ctx
->create_window_gl3
= create_window_cocoa_gl3
;
2411 ctx
->setGlWindow
= setGlWindow_cocoa
;
2412 ctx
->releaseGlContext
= releaseGlContext_cocoa
;
2413 ctx
->swapGlBuffers
= swapGlBuffers_cocoa
;
2414 ctx
->check_events
= vo_cocoa_check_events
;
2415 ctx
->update_xinerama_info
= vo_cocoa_update_xinerama_info
;
2416 ctx
->fullscreen
= vo_cocoa_fullscreen
;
2417 ctx
->ontop
= vo_cocoa_ontop
;
2418 ctx
->pause
= vo_cocoa_pause
;
2419 ctx
->resume
= vo_cocoa_resume
;
2420 ctx
->vo_uninit
= vo_cocoa_uninit
;
2421 if (vo_cocoa_init(vo
))
2425 #ifdef CONFIG_GL_WIN32
2427 ctx
->priv
= talloc_zero(ctx
, struct w32_context
);
2428 ctx
->create_window
= create_window_w32
;
2429 ctx
->create_window_gl3
= create_window_w32_gl3
;
2430 ctx
->setGlWindow
= setGlWindow_w32
;
2431 ctx
->releaseGlContext
= releaseGlContext_w32
;
2432 ctx
->swapGlBuffers
= swapGlBuffers_w32
;
2433 ctx
->update_xinerama_info
= new_w32_update_xinerama_info
;
2434 ctx
->border
= new_vo_w32_border
;
2435 ctx
->check_events
= new_vo_w32_check_events
;
2436 ctx
->fullscreen
= new_vo_w32_fullscreen
;
2437 ctx
->ontop
= new_vo_w32_ontop
;
2438 ctx
->vo_uninit
= new_vo_w32_uninit
;
2439 //the win32 code is hardcoded to use the deprecated vo API
2445 #ifdef CONFIG_GL_X11
2447 ctx
->priv
= talloc_zero(ctx
, struct glx_context
);
2448 ctx
->create_window
= create_window_x11
;
2449 ctx
->setGlWindow
= setGlWindow_x11
;
2450 ctx
->create_window_gl3
= create_window_x11_gl3
;
2451 ctx
->releaseGlContext
= releaseGlContext_x11
;
2452 ctx
->swapGlBuffers
= swapGlBuffers_x11
;
2453 ctx
->update_xinerama_info
= update_xinerama_info
;
2454 ctx
->border
= vo_x11_border
;
2455 ctx
->check_events
= vo_x11_check_events
;
2456 ctx
->fullscreen
= vo_x11_fullscreen
;
2457 ctx
->ontop
= vo_x11_ontop
;
2458 ctx
->vo_uninit
= vo_x11_uninit
;
2463 #ifdef CONFIG_GL_SDL
2465 ctx
->create_window
= create_window_sdl
;
2466 ctx
->setGlWindow
= setGlWindow_sdl
;
2467 ctx
->releaseGlContext
= releaseGlContext_sdl
;
2468 ctx
->swapGlBuffers
= swapGlBuffers_sdl
;
2469 ctx
->update_xinerama_info
= new_sdl_update_xinerama_info
;
2470 ctx
->check_events
= sdl_check_events
;
2471 ctx
->fullscreen
= new_vo_sdl_fullscreen
;
2472 ctx
->vo_uninit
= new_vo_sdl_uninit
;
2473 //the SDL code is hardcoded to use the deprecated vo API
2484 int create_mpglcontext(struct MPGLContext
*ctx
, int gl_flags
, int gl_version
,
2485 uint32_t d_width
, uint32_t d_height
, uint32_t flags
)
2487 if (gl_version
< MPGL_VER(3, 0)) {
2488 if (ctx
->create_window(ctx
, d_width
, d_height
, flags
) < 0)
2489 return SET_WINDOW_FAILED
;
2490 return ctx
->setGlWindow(ctx
);
2492 if (!ctx
->create_window_gl3
) {
2493 mp_msg(MSGT_VO
, MSGL_ERR
, "[gl] OpenGL 3.x context creation not "
2495 return SET_WINDOW_FAILED
;
2497 return ctx
->create_window_gl3(ctx
, gl_flags
, gl_version
, d_width
,
2502 void uninit_mpglcontext(MPGLContext
*ctx
)
2506 ctx
->releaseGlContext(ctx
);
2507 ctx
->vo_uninit(ctx
->vo
);
2511 void mp_log_source(int mod
, int lev
, const char *src
)
2517 const char *end
= strchr(src
, '\n');
2518 const char *next
= end
+ 1;
2520 next
= end
= src
+ strlen(src
);
2521 mp_msg(mod
, lev
, "[%3d] %.*s\n", line
, (int)(end
- src
), src
);