2 * common OpenGL routines
4 * copyleft (C) 2005 Reimar Döffinger <Reimar.Doeffinger@stud.uni-karlsruhe.de>
5 * Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c
6 * gave me lots of good ideas.
8 * This file is part of MPlayer.
10 * MPlayer is free software; you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation; either version 2 of the License, or
13 * (at your option) any later version.
15 * MPlayer is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
20 * You should have received a copy of the GNU General Public License along
21 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
22 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
27 * \brief OpenGL helper functions used by vo_gl.c and vo_gl2.c
35 #include "old_vo_defines.h"
36 #include "gl_common.h"
37 #include "libavutil/common.h"
40 * \defgroup glextfunctions OpenGL extension functions
42 * the pointers to these functions are acquired when the OpenGL
46 void (APIENTRY
*GenBuffers
)(GLsizei
, GLuint
*);
47 void (APIENTRY
*DeleteBuffers
)(GLsizei
, const GLuint
*);
48 void (APIENTRY
*BindBuffer
)(GLenum
, GLuint
);
49 GLvoid
* (APIENTRY
*MapBuffer
)(GLenum
, GLenum
);
50 GLboolean (APIENTRY
*UnmapBuffer
)(GLenum
);
51 void (APIENTRY
*BufferData
)(GLenum
, intptr_t, const GLvoid
*, GLenum
);
52 void (APIENTRY
*CombinerParameterfv
)(GLenum
, const GLfloat
*);
53 void (APIENTRY
*CombinerParameteri
)(GLenum
, GLint
);
54 void (APIENTRY
*CombinerInput
)(GLenum
, GLenum
, GLenum
, GLenum
, GLenum
,
56 void (APIENTRY
*CombinerOutput
)(GLenum
, GLenum
, GLenum
, GLenum
, GLenum
,
57 GLenum
, GLenum
, GLboolean
, GLboolean
,
59 void (APIENTRY
*BeginFragmentShader
)(void);
60 void (APIENTRY
*EndFragmentShader
)(void);
61 void (APIENTRY
*SampleMap
)(GLuint
, GLuint
, GLenum
);
62 void (APIENTRY
*ColorFragmentOp2
)(GLenum
, GLuint
, GLuint
, GLuint
, GLuint
,
63 GLuint
, GLuint
, GLuint
, GLuint
, GLuint
);
64 void (APIENTRY
*ColorFragmentOp3
)(GLenum
, GLuint
, GLuint
, GLuint
, GLuint
,
65 GLuint
, GLuint
, GLuint
, GLuint
, GLuint
,
66 GLuint
, GLuint
, GLuint
);
67 void (APIENTRY
*SetFragmentShaderConstant
)(GLuint
, const GLfloat
*);
68 void (APIENTRY
*ActiveTexture
)(GLenum
);
69 void (APIENTRY
*BindTexture
)(GLenum
, GLuint
);
70 void (APIENTRY
*MultiTexCoord2f
)(GLenum
, GLfloat
, GLfloat
);
71 void (APIENTRY
*GenPrograms
)(GLsizei
, GLuint
*);
72 void (APIENTRY
*DeletePrograms
)(GLsizei
, const GLuint
*);
73 void (APIENTRY
*BindProgram
)(GLenum
, GLuint
);
74 void (APIENTRY
*ProgramString
)(GLenum
, GLenum
, GLsizei
, const GLvoid
*);
75 void (APIENTRY
*GetProgramiv
)(GLenum
, GLenum
, GLint
*);
76 void (APIENTRY
*ProgramEnvParameter4f
)(GLenum
, GLuint
, GLfloat
, GLfloat
,
78 int (APIENTRY
*SwapInterval
)(int);
79 void (APIENTRY
*TexImage3D
)(GLenum
, GLint
, GLenum
, GLsizei
, GLsizei
, GLsizei
,
80 GLint
, GLenum
, GLenum
, const GLvoid
*);
81 /** \} */ // end of glextfunctions group
83 //! \defgroup glgeneral OpenGL general helper functions
85 //! \defgroup glcontext OpenGL context management helper functions
87 //! \defgroup gltexture OpenGL texture handling helper functions
89 //! \defgroup glconversion OpenGL conversion helper functions
91 static GLint hqtexfmt
;
94 * \brief adjusts the GL_UNPACK_ALIGNMENT to fit the stride.
95 * \param stride number of bytes per line for which alignment should fit.
98 void glAdjustAlignment(int stride
) {
102 else if (stride
% 4 == 0)
104 else if (stride
% 2 == 0)
108 glPixelStorei (GL_UNPACK_ALIGNMENT
, gl_alignment
);
111 struct gl_name_map_struct
{
117 #define MAP(a) {a, #a}
118 //! mapping table for the glValName function
119 static const struct gl_name_map_struct gl_name_map
[] = {
121 MAP(GL_R3_G3_B2
), MAP(GL_RGB4
), MAP(GL_RGB5
), MAP(GL_RGB8
),
122 MAP(GL_RGB10
), MAP(GL_RGB12
), MAP(GL_RGB16
), MAP(GL_RGBA2
),
123 MAP(GL_RGBA4
), MAP(GL_RGB5_A1
), MAP(GL_RGBA8
), MAP(GL_RGB10_A2
),
124 MAP(GL_RGBA12
), MAP(GL_RGBA16
), MAP(GL_LUMINANCE8
),
127 MAP(GL_RGB
), MAP(GL_RGBA
), MAP(GL_RED
), MAP(GL_GREEN
), MAP(GL_BLUE
),
128 MAP(GL_ALPHA
), MAP(GL_LUMINANCE
), MAP(GL_LUMINANCE_ALPHA
),
131 MAP(GL_BGR
), MAP(GL_BGRA
),
134 MAP(GL_BYTE
), MAP(GL_UNSIGNED_BYTE
), MAP(GL_SHORT
), MAP(GL_UNSIGNED_SHORT
),
135 MAP(GL_INT
), MAP(GL_UNSIGNED_INT
), MAP(GL_FLOAT
), MAP(GL_DOUBLE
),
136 MAP(GL_2_BYTES
), MAP(GL_3_BYTES
), MAP(GL_4_BYTES
),
138 MAP(GL_UNSIGNED_BYTE_3_3_2
), MAP(GL_UNSIGNED_BYTE_2_3_3_REV
),
139 MAP(GL_UNSIGNED_SHORT_5_6_5
), MAP(GL_UNSIGNED_SHORT_5_6_5_REV
),
140 MAP(GL_UNSIGNED_SHORT_4_4_4_4
), MAP(GL_UNSIGNED_SHORT_4_4_4_4_REV
),
141 MAP(GL_UNSIGNED_SHORT_5_5_5_1
), MAP(GL_UNSIGNED_SHORT_1_5_5_5_REV
),
142 MAP(GL_UNSIGNED_INT_8_8_8_8
), MAP(GL_UNSIGNED_INT_8_8_8_8_REV
),
143 MAP(GL_UNSIGNED_INT_10_10_10_2
), MAP(GL_UNSIGNED_INT_2_10_10_10_REV
),
149 * \brief return the name of an OpenGL constant
150 * \param value the constant
151 * \return name of the constant or "Unknown format!"
154 const char *glValName(GLint value
)
158 while (gl_name_map
[i
].name
) {
159 if (gl_name_map
[i
].value
== value
)
160 return gl_name_map
[i
].name
;
163 return "Unknown format!";
166 //! always return this format as internal texture format in glFindFormat
167 #define TEXTUREFORMAT_ALWAYS GL_RGB8
168 #undef TEXTUREFORMAT_ALWAYS
171 * \brief find the OpenGL settings coresponding to format.
173 * All parameters may be NULL.
174 * \param fmt MPlayer format to analyze.
175 * \param bpp [OUT] bits per pixel of that format.
176 * \param gl_texfmt [OUT] internal texture format that fits the
177 * image format, not necessarily the best for performance.
178 * \param gl_format [OUT] OpenGL format for this image format.
179 * \param gl_type [OUT] OpenGL type for this image format.
180 * \return 1 if format is supported by OpenGL, 0 if not.
183 int glFindFormat(uint32_t fmt
, int *bpp
, GLint
*gl_texfmt
,
184 GLenum
*gl_format
, GLenum
*gl_type
)
190 if (!bpp
) bpp
= &dummy1
;
191 if (!gl_texfmt
) gl_texfmt
= &dummy3
;
192 if (!gl_format
) gl_format
= &dummy2
;
193 if (!gl_type
) gl_type
= &dummy2
;
195 *bpp
= IMGFMT_IS_BGR(fmt
)?IMGFMT_BGR_DEPTH(fmt
):IMGFMT_RGB_DEPTH(fmt
);
200 *gl_type
= GL_UNSIGNED_BYTE
;
204 *gl_format
= GL_RGBA
;
205 *gl_type
= GL_UNSIGNED_BYTE
;
208 supported
= 0; // no native YV12 support
213 *gl_format
= GL_LUMINANCE
;
214 *gl_type
= GL_UNSIGNED_BYTE
;
217 // we do not support palettized formats, although the format the
218 // swscale produces works
221 gl_type
= GL_UNSIGNED_BYTE_2_3_3_REV
;
225 *gl_format
= GL_RGBA
;
226 *gl_type
= GL_UNSIGNED_SHORT_1_5_5_5_REV
;
230 *gl_type
= GL_UNSIGNED_SHORT_5_6_5_REV
;
234 // special case as red and blue have a differen number of bits.
235 // GL_BGR and GL_UNSIGNED_BYTE_3_3_2 isn't supported at least
236 // by nVidia drivers, and in addition would give more bits to
237 // blue than to red, which isn't wanted
239 gl_type
= GL_UNSIGNED_BYTE_3_3_2
;
243 *gl_format
= GL_BGRA
;
244 *gl_type
= GL_UNSIGNED_SHORT_1_5_5_5_REV
;
248 *gl_type
= GL_UNSIGNED_SHORT_5_6_5
;
252 *gl_type
= GL_UNSIGNED_BYTE
;
256 *gl_format
= GL_BGRA
;
257 *gl_type
= GL_UNSIGNED_BYTE
;
261 *gl_format
= GL_RGBA
;
262 *gl_type
= GL_UNSIGNED_BYTE
;
265 #ifdef TEXTUREFORMAT_ALWAYS
266 *gl_texfmt
= TEXTUREFORMAT_ALWAYS
;
271 static void *setNull(const GLubyte
*s
) {
278 const char *funcnames
[7];
281 static const extfunc_desc_t extfuncs
[] = {
282 {&GenBuffers
, NULL
, {"glGenBuffers", "glGenBuffersARB", NULL
}},
283 {&DeleteBuffers
, NULL
, {"glDeleteBuffers", "glDeleteBuffersARB", NULL
}},
284 {&BindBuffer
, NULL
, {"glBindBuffer", "glBindBufferARB", NULL
}},
285 {&MapBuffer
, NULL
, {"glMapBuffer", "glMapBufferARB", NULL
}},
286 {&UnmapBuffer
, NULL
, {"glUnmapBuffer", "glUnmapBufferARB", NULL
}},
287 {&BufferData
, NULL
, {"glBufferData", "glBufferDataARB", NULL
}},
288 {&CombinerParameterfv
, "NV_register_combiners", {"glCombinerParameterfv", "glCombinerParameterfvNV", NULL
}},
289 {&CombinerParameteri
, "NV_register_combiners", {"glCombinerParameteri", "glCombinerParameteriNV", NULL
}},
290 {&CombinerInput
, "NV_register_combiners", {"glCombinerInput", "glCombinerInputNV", NULL
}},
291 {&CombinerOutput
, "NV_register_combiners", {"glCombinerOutput", "glCombinerOutputNV", NULL
}},
292 {&BeginFragmentShader
, "ATI_fragment_shader", {"glBeginFragmentShaderATI", NULL
}},
293 {&EndFragmentShader
, "ATI_fragment_shader", {"glEndFragmentShaderATI", NULL
}},
294 {&SampleMap
, "ATI_fragment_shader", {"glSampleMapATI", NULL
}},
295 {&ColorFragmentOp2
, "ATI_fragment_shader", {"glColorFragmentOp2ATI", NULL
}},
296 {&ColorFragmentOp3
, "ATI_fragment_shader", {"glColorFragmentOp3ATI", NULL
}},
297 {&SetFragmentShaderConstant
, "ATI_fragment_shader", {"glSetFragmentShaderConstantATI", NULL
}},
298 {&ActiveTexture
, NULL
, {"glActiveTexture", "glActiveTextureARB", NULL
}},
299 {&BindTexture
, NULL
, {"glBindTexture", "glBindTextureARB", "glBindTextureEXT", NULL
}},
300 {&MultiTexCoord2f
, NULL
, {"glMultiTexCoord2f", "glMultiTexCoord2fARB", NULL
}},
301 {&GenPrograms
, "_program", {"glGenProgramsARB", NULL
}},
302 {&DeletePrograms
, "_program", {"glDeleteProgramsARB", NULL
}},
303 {&BindProgram
, "_program", {"glBindProgramARB", NULL
}},
304 {&ProgramString
, "_program", {"glProgramStringARB", NULL
}},
305 {&GetProgramiv
, "_program", {"glGetProgramivARB", NULL
}},
306 {&ProgramEnvParameter4f
, "_program", {"glProgramEnvParameter4fARB", NULL
}},
307 {&SwapInterval
, "_swap_control", {"glXSwapInterval", "glXSwapIntervalEXT", "glXSwapIntervalSGI", "wglSwapInterval", "wglSwapIntervalEXT", "wglSwapIntervalSGI", NULL
}},
308 {&TexImage3D
, NULL
, {"glTexImage3D", NULL
}},
313 * \brief find the function pointers of some useful OpenGL extensions
314 * \param getProcAddress function to resolve function names, may be NULL
315 * \param ext2 an extra extension string
317 static void getFunctions(void *(*getProcAddress
)(const GLubyte
*),
319 const extfunc_desc_t
*dsc
;
320 const char *extensions
= (const char *)glGetString(GL_EXTENSIONS
);
322 if (!extensions
) extensions
= "";
323 if (!ext2
) ext2
= "";
324 allexts
= malloc(strlen(extensions
) + strlen(ext2
) + 2);
325 strcpy(allexts
, extensions
);
326 strcat(allexts
, " ");
327 strcat(allexts
, ext2
);
328 mp_msg(MSGT_VO
, MSGL_V
, "OpenGL extensions string:\n%s\n", allexts
);
330 getProcAddress
= setNull
;
331 for (dsc
= extfuncs
; dsc
->funcptr
; dsc
++) {
334 if (!dsc
->extstr
|| strstr(allexts
, dsc
->extstr
)) {
335 for (i
= 0; !ptr
&& dsc
->funcnames
[i
]; i
++)
336 ptr
= getProcAddress((const GLubyte
*)dsc
->funcnames
[i
]);
338 *(void **)dsc
->funcptr
= ptr
;
340 if (strstr(allexts
, "_texture_float"))
341 hqtexfmt
= GL_RGB32F
;
342 else if (strstr(allexts
, "NV_float_buffer"))
343 hqtexfmt
= GL_FLOAT_RGB32_NV
;
350 * \brief create a texture and set some defaults
351 * \param target texture taget, usually GL_TEXTURE_2D
352 * \param fmt internal texture format
353 * \param format texture host data format
354 * \param type texture host data type
355 * \param filter filter used for scaling, e.g. GL_LINEAR
356 * \param w texture width
357 * \param h texture height
358 * \param val luminance value to fill texture with
361 void glCreateClearTex(GLenum target
, GLenum fmt
, GLenum format
, GLenum type
, GLint filter
,
362 int w
, int h
, unsigned char val
) {
363 GLfloat fval
= (GLfloat
)val
/ 255.0;
364 GLfloat border
[4] = {fval
, fval
, fval
, fval
};
365 int stride
= w
* glFmt2bpp(format
, type
);
368 init
= malloc(stride
* h
);
369 memset(init
, val
, stride
* h
);
370 glAdjustAlignment(stride
);
371 glPixelStorei(GL_UNPACK_ROW_LENGTH
, w
);
372 glTexImage2D(target
, 0, fmt
, w
, h
, 0, format
, type
, init
);
373 glTexParameterf(target
, GL_TEXTURE_PRIORITY
, 1.0);
374 glTexParameteri(target
, GL_TEXTURE_MIN_FILTER
, filter
);
375 glTexParameteri(target
, GL_TEXTURE_MAG_FILTER
, filter
);
376 glTexParameteri(target
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
377 glTexParameteri(target
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
378 // Border texels should not be used with CLAMP_TO_EDGE
379 // We set a sane default anyway.
380 glTexParameterfv(target
, GL_TEXTURE_BORDER_COLOR
, border
);
385 * \brief skips whitespace and comments
386 * \param f file to read from
388 static void ppm_skip(FILE *f
) {
396 } while (c
!= EOF
&& (isspace(c
) || comment
));
401 #define MAXDIM (16 * 1024)
404 * \brief creates a texture from a PPM file
405 * \param target texture taget, usually GL_TEXTURE_2D
406 * \param fmt internal texture format, 0 for default
407 * \param filter filter used for scaling, e.g. GL_LINEAR
408 * \param f file to read PPM from
409 * \param width [out] width of texture
410 * \param height [out] height of texture
411 * \param maxval [out] maxval value from PPM file
412 * \return 0 on error, 1 otherwise
415 int glCreatePPMTex(GLenum target
, GLenum fmt
, GLint filter
,
416 FILE *f
, int *width
, int *height
, int *maxval
) {
417 unsigned w
, h
, m
, val
, bpp
;
421 if (fgetc(f
) != 'P' || fgetc(f
) != '6')
424 if (fscanf(f
, "%u", &w
) != 1)
427 if (fscanf(f
, "%u", &h
) != 1)
430 if (fscanf(f
, "%u", &m
) != 1)
435 if (w
> MAXDIM
|| h
> MAXDIM
)
437 bpp
= (m
> 255) ? 6 : 3;
438 data
= malloc(w
* h
* bpp
);
439 if (fread(data
, w
* bpp
, h
, f
) != h
)
442 fmt
= (m
> 255) ? hqtexfmt
: 3;
443 if (fmt
== GL_FLOAT_RGB32_NV
&& target
!= GL_TEXTURE_RECTANGLE
)
446 type
= m
> 255 ? GL_UNSIGNED_SHORT
: GL_UNSIGNED_BYTE
;
447 glCreateClearTex(target
, fmt
, GL_RGB
, type
, filter
, w
, h
, 0);
448 glUploadTex(target
, GL_RGB
, type
,
449 data
, w
* bpp
, 0, 0, w
, h
, 0);
451 if (width
) *width
= w
;
452 if (height
) *height
= h
;
453 if (maxval
) *maxval
= m
;
458 * \brief return the number of bytes per pixel for the given format
459 * \param format OpenGL format
460 * \param type OpenGL type
461 * \return bytes per pixel
464 * Does not handle all possible variants, just those used by MPlayer
466 int glFmt2bpp(GLenum format
, GLenum type
) {
467 int component_size
= 0;
469 case GL_UNSIGNED_BYTE_3_3_2
:
470 case GL_UNSIGNED_BYTE_2_3_3_REV
:
472 case GL_UNSIGNED_SHORT_5_5_5_1
:
473 case GL_UNSIGNED_SHORT_1_5_5_5_REV
:
474 case GL_UNSIGNED_SHORT_5_6_5
:
475 case GL_UNSIGNED_SHORT_5_6_5_REV
:
477 case GL_UNSIGNED_BYTE
:
480 case GL_UNSIGNED_SHORT
:
487 return component_size
;
490 return 3 * component_size
;
493 return 4 * component_size
;
499 * \brief upload a texture, handling things like stride and slices
500 * \param target texture target, usually GL_TEXTURE_2D
501 * \param format OpenGL format of data
502 * \param type OpenGL type of data
503 * \param dataptr data to upload
504 * \param stride data stride
505 * \param x x offset in texture
506 * \param y y offset in texture
507 * \param w width of the texture part to upload
508 * \param h height of the texture part to upload
509 * \param slice height of an upload slice, 0 for all at once
512 void glUploadTex(GLenum target
, GLenum format
, GLenum type
,
513 const void *dataptr
, int stride
,
514 int x
, int y
, int w
, int h
, int slice
) {
515 const uint8_t *data
= dataptr
;
517 if (w
<= 0 || h
<= 0) return;
521 data
+= (h
- 1) * stride
;
524 // this is not always correct, but should work for MPlayer
525 glAdjustAlignment(stride
);
526 glPixelStorei(GL_UNPACK_ROW_LENGTH
, stride
/ glFmt2bpp(format
, type
));
527 for (; y
+ slice
<= y_max
; y
+= slice
) {
528 glTexSubImage2D(target
, 0, x
, y
, w
, slice
, format
, type
, data
);
529 data
+= stride
* slice
;
532 glTexSubImage2D(target
, 0, x
, y
, w
, y_max
- y
, format
, type
, data
);
535 static void fillUVcoeff(GLfloat
*ucoef
, GLfloat
*vcoef
,
536 float uvcos
, float uvsin
) {
538 ucoef
[0] = 0 * uvcos
+ 1.403 * uvsin
;
539 vcoef
[0] = 0 * uvsin
+ 1.403 * uvcos
;
540 ucoef
[1] = -0.344 * uvcos
+ -0.714 * uvsin
;
541 vcoef
[1] = -0.344 * uvsin
+ -0.714 * uvcos
;
542 ucoef
[2] = 1.770 * uvcos
+ 0 * uvsin
;
543 vcoef
[2] = 1.770 * uvsin
+ 0 * uvcos
;
546 // Coefficients (probably) must be in [0, 1] range, whereas they originally
547 // are in [-2, 2] range, so here comes the trick:
548 // First put them in the [-0.5, 0.5] range, then add 0.5.
549 // This can be undone with the HALF_BIAS and SCALE_BY_FOUR arguments
550 // for CombinerInput and CombinerOutput (or the respective ATI variants)
551 for (i
= 0; i
< 4; i
++) {
552 ucoef
[i
] = ucoef
[i
] * 0.25 + 0.5;
553 vcoef
[i
] = vcoef
[i
] * 0.25 + 0.5;
558 * \brief Setup register combiners for YUV to RGB conversion.
559 * \param uvcos used for saturation and hue adjustment
560 * \param uvsin used for saturation and hue adjustment
562 static void glSetupYUVCombiners(float uvcos
, float uvsin
) {
566 if (!CombinerInput
|| !CombinerOutput
||
567 !CombinerParameterfv
|| !CombinerParameteri
) {
568 mp_msg(MSGT_VO
, MSGL_FATAL
, "[gl] Combiner functions missing!\n");
571 glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV
, &i
);
573 mp_msg(MSGT_VO
, MSGL_ERR
,
574 "[gl] 2 general combiners needed for YUV combiner support (found %i)\n", i
);
575 glGetIntegerv(GL_MAX_TEXTURE_UNITS
, &i
);
577 mp_msg(MSGT_VO
, MSGL_ERR
,
578 "[gl] 3 texture units needed for YUV combiner support (found %i)\n", i
);
579 fillUVcoeff(ucoef
, vcoef
, uvcos
, uvsin
);
580 CombinerParameterfv(GL_CONSTANT_COLOR0_NV
, ucoef
);
581 CombinerParameterfv(GL_CONSTANT_COLOR1_NV
, vcoef
);
583 // UV first, like this green component cannot overflow
584 CombinerInput(GL_COMBINER0_NV
, GL_RGB
, GL_VARIABLE_A_NV
,
585 GL_TEXTURE1
, GL_HALF_BIAS_NORMAL_NV
, GL_RGB
);
586 CombinerInput(GL_COMBINER0_NV
, GL_RGB
, GL_VARIABLE_B_NV
,
587 GL_CONSTANT_COLOR0_NV
, GL_HALF_BIAS_NORMAL_NV
, GL_RGB
);
588 CombinerInput(GL_COMBINER0_NV
, GL_RGB
, GL_VARIABLE_C_NV
,
589 GL_TEXTURE2
, GL_HALF_BIAS_NORMAL_NV
, GL_RGB
);
590 CombinerInput(GL_COMBINER0_NV
, GL_RGB
, GL_VARIABLE_D_NV
,
591 GL_CONSTANT_COLOR1_NV
, GL_HALF_BIAS_NORMAL_NV
, GL_RGB
);
592 CombinerOutput(GL_COMBINER0_NV
, GL_RGB
, GL_DISCARD_NV
, GL_DISCARD_NV
,
593 GL_SPARE0_NV
, GL_SCALE_BY_FOUR_NV
, GL_NONE
, GL_FALSE
,
597 CombinerInput(GL_COMBINER1_NV
, GL_RGB
, GL_VARIABLE_A_NV
, GL_SPARE0_NV
,
598 GL_SIGNED_IDENTITY_NV
, GL_RGB
);
599 CombinerInput(GL_COMBINER1_NV
, GL_RGB
, GL_VARIABLE_B_NV
, GL_ZERO
,
600 GL_UNSIGNED_INVERT_NV
, GL_RGB
);
601 CombinerInput(GL_COMBINER1_NV
, GL_RGB
, GL_VARIABLE_C_NV
,
602 GL_TEXTURE0
, GL_SIGNED_IDENTITY_NV
, GL_RGB
);
603 CombinerInput(GL_COMBINER1_NV
, GL_RGB
, GL_VARIABLE_D_NV
, GL_ZERO
,
604 GL_UNSIGNED_INVERT_NV
, GL_RGB
);
605 CombinerOutput(GL_COMBINER1_NV
, GL_RGB
, GL_DISCARD_NV
, GL_DISCARD_NV
,
606 GL_SPARE0_NV
, GL_NONE
, GL_NONE
, GL_FALSE
,
609 // leave final combiner stage in default mode
610 CombinerParameteri(GL_NUM_GENERAL_COMBINERS_NV
, 2);
614 * \brief Setup ATI version of register combiners for YUV to RGB conversion.
615 * \param uvcos used for saturation and hue adjustment
616 * \param uvsin used for saturation and hue adjustment
618 * ATI called this fragment shader, but the name is confusing in the
619 * light of a very different OpenGL 2.0 extension with the same name
621 static void glSetupYUVCombinersATI(float uvcos
, float uvsin
) {
625 if (!BeginFragmentShader
|| !EndFragmentShader
||
626 !SetFragmentShaderConstant
|| !SampleMap
||
627 !ColorFragmentOp2
|| !ColorFragmentOp3
) {
628 mp_msg(MSGT_VO
, MSGL_FATAL
, "[gl] Combiner (ATI) functions missing!\n");
631 glGetIntegerv(GL_NUM_FRAGMENT_REGISTERS_ATI
, &i
);
633 mp_msg(MSGT_VO
, MSGL_ERR
,
634 "[gl] 3 registers needed for YUV combiner (ATI) support (found %i)\n", i
);
635 glGetIntegerv (GL_MAX_TEXTURE_UNITS
, &i
);
637 mp_msg(MSGT_VO
, MSGL_ERR
,
638 "[gl] 3 texture units needed for YUV combiner (ATI) support (found %i)\n", i
);
639 fillUVcoeff(ucoef
, vcoef
, uvcos
, uvsin
);
640 BeginFragmentShader();
641 SetFragmentShaderConstant(GL_CON_0_ATI
, ucoef
);
642 SetFragmentShaderConstant(GL_CON_1_ATI
, vcoef
);
643 SampleMap(GL_REG_0_ATI
, GL_TEXTURE0
, GL_SWIZZLE_STR_ATI
);
644 SampleMap(GL_REG_1_ATI
, GL_TEXTURE1
, GL_SWIZZLE_STR_ATI
);
645 SampleMap(GL_REG_2_ATI
, GL_TEXTURE2
, GL_SWIZZLE_STR_ATI
);
646 // UV first, like this green component cannot overflow
647 ColorFragmentOp2(GL_MUL_ATI
, GL_REG_1_ATI
, GL_NONE
, GL_NONE
,
648 GL_REG_1_ATI
, GL_NONE
, GL_BIAS_BIT_ATI
,
649 GL_CON_0_ATI
, GL_NONE
, GL_BIAS_BIT_ATI
);
650 ColorFragmentOp3(GL_MAD_ATI
, GL_REG_2_ATI
, GL_NONE
, GL_4X_BIT_ATI
,
651 GL_REG_2_ATI
, GL_NONE
, GL_BIAS_BIT_ATI
,
652 GL_CON_1_ATI
, GL_NONE
, GL_BIAS_BIT_ATI
,
653 GL_REG_1_ATI
, GL_NONE
, GL_NONE
);
654 ColorFragmentOp2(GL_ADD_ATI
, GL_REG_0_ATI
, GL_NONE
, GL_NONE
,
655 GL_REG_0_ATI
, GL_NONE
, GL_NONE
,
656 GL_REG_2_ATI
, GL_NONE
, GL_NONE
);
661 * \brief helper function for gen_spline_lookup_tex
662 * \param x subpixel-position ((0,1) range) to calculate weights for
663 * \param dst where to store transformed weights, must provide space for 4 GLfloats
665 * calculates the weights and stores them after appropriate transformation
666 * for the scaler fragment program.
668 static void store_weights(float x
, GLfloat
*dst
) {
669 float w0
= (((-1 * x
+ 3) * x
- 3) * x
+ 1) / 6;
670 float w1
= ((( 3 * x
- 6) * x
+ 0) * x
+ 4) / 6;
671 float w2
= (((-3 * x
+ 3) * x
+ 3) * x
+ 1) / 6;
672 float w3
= ((( 1 * x
+ 0) * x
+ 0) * x
+ 0) / 6;
673 *dst
++ = 1 + x
- w1
/ (w0
+ w1
);
674 *dst
++ = 1 - x
+ w3
/ (w2
+ w3
);
679 //! to avoid artefacts this should be rather large
680 #define LOOKUP_BSPLINE_RES (2 * 1024)
682 * \brief creates the 1D lookup texture needed for fast higher-order filtering
683 * \param unit texture unit to attach texture to
685 static void gen_spline_lookup_tex(GLenum unit
) {
686 GLfloat tex
[4 * LOOKUP_BSPLINE_RES
];
689 for (i
= 0; i
< LOOKUP_BSPLINE_RES
; i
++) {
690 float x
= (float)(i
+ 0.5) / LOOKUP_BSPLINE_RES
;
691 store_weights(x
, tp
);
694 store_weights(0, tex
);
695 store_weights(1, &tex
[4 * (LOOKUP_BSPLINE_RES
- 1)]);
697 glTexImage1D(GL_TEXTURE_1D
, 0, GL_RGBA16
, LOOKUP_BSPLINE_RES
, 0, GL_RGBA
, GL_FLOAT
, tex
);
698 glTexParameterf(GL_TEXTURE_1D
, GL_TEXTURE_PRIORITY
, 1.0);
699 glTexParameteri(GL_TEXTURE_1D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
700 glTexParameteri(GL_TEXTURE_1D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
701 glTexParameteri(GL_TEXTURE_1D
, GL_TEXTURE_WRAP_S
, GL_REPEAT
);
702 ActiveTexture(GL_TEXTURE0
);
705 static const char *bilin_filt_template
=
706 "TEX yuv.%c, fragment.texcoord[%c], texture[%c], %s;";
708 #define BICUB_FILT_MAIN(textype) \
709 /* first y-interpolation */ \
710 "ADD coord, fragment.texcoord[%c].xyxy, cdelta.xyxw;" \
711 "ADD coord2, fragment.texcoord[%c].xyxy, cdelta.zyzw;" \
712 "TEX a.r, coord.xyxy, texture[%c], "textype";" \
713 "TEX a.g, coord.zwzw, texture[%c], "textype";" \
714 /* second y-interpolation */ \
715 "TEX b.r, coord2.xyxy, texture[%c], "textype";" \
716 "TEX b.g, coord2.zwzw, texture[%c], "textype";" \
717 "LRP a.b, parmy.b, a.rrrr, a.gggg;" \
718 "LRP a.a, parmy.b, b.rrrr, b.gggg;" \
719 /* x-interpolation */ \
720 "LRP yuv.%c, parmx.b, a.bbbb, a.aaaa;"
722 static const char *bicub_filt_template_2D
=
723 "MAD coord.xy, fragment.texcoord[%c], {%f, %f}, {0.5, 0.5};"
724 "TEX parmx, coord.x, texture[%c], 1D;"
725 "MUL cdelta.xz, parmx.rrgg, {-%f, 0, %f, 0};"
726 "TEX parmy, coord.y, texture[%c], 1D;"
727 "MUL cdelta.yw, parmy.rrgg, {0, -%f, 0, %f};"
728 BICUB_FILT_MAIN("2D");
730 static const char *bicub_filt_template_RECT
=
731 "ADD coord, fragment.texcoord[%c], {0.5, 0.5};"
732 "TEX parmx, coord.x, texture[%c], 1D;"
733 "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};"
734 "TEX parmy, coord.y, texture[%c], 1D;"
735 "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};"
736 BICUB_FILT_MAIN("RECT");
738 #define CALCWEIGHTS(t, s) \
739 "MAD "t", {-0.5, 0.1666, 0.3333, -0.3333}, "s", {1, 0, -0.5, 0.5};" \
740 "MAD "t", "t", "s", {0, 0, -0.5, 0.5};" \
741 "MAD "t", "t", "s", {-0.6666, 0, 0.8333, 0.1666};" \
744 "MAD "t".xy, "t".xyxy, a.xyxy, {1, 1, 0, 0};" \
745 "ADD "t".x, "t".xxxx, "s";" \
746 "SUB "t".y, "t".yyyy, "s";"
748 static const char *bicub_notex_filt_template_2D
=
749 "MAD coord.xy, fragment.texcoord[%c], {%f, %f}, {0.5, 0.5};"
750 "FRC coord.xy, coord.xyxy;"
751 CALCWEIGHTS("parmx", "coord.xxxx")
752 "MUL cdelta.xz, parmx.rrgg, {-%f, 0, %f, 0};"
753 CALCWEIGHTS("parmy", "coord.yyyy")
754 "MUL cdelta.yw, parmy.rrgg, {0, -%f, 0, %f};"
755 BICUB_FILT_MAIN("2D");
757 static const char *bicub_notex_filt_template_RECT
=
758 "ADD coord, fragment.texcoord[%c], {0.5, 0.5};"
759 "FRC coord.xy, coord.xyxy;"
760 CALCWEIGHTS("parmx", "coord.xxxx")
761 "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};"
762 CALCWEIGHTS("parmy", "coord.yyyy")
763 "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};"
764 BICUB_FILT_MAIN("RECT");
766 #define BICUB_X_FILT_MAIN(textype) \
767 "ADD coord.xy, fragment.texcoord[%c].xyxy, cdelta.xyxy;" \
768 "ADD coord2.xy, fragment.texcoord[%c].xyxy, cdelta.zyzy;" \
769 "TEX a.r, coord, texture[%c], "textype";" \
770 "TEX b.r, coord2, texture[%c], "textype";" \
771 /* x-interpolation */ \
772 "LRP yuv.%c, parmx.b, a.rrrr, b.rrrr;"
774 static const char *bicub_x_filt_template_2D
=
775 "MAD coord.x, fragment.texcoord[%c], {%f}, {0.5};"
776 "TEX parmx, coord, texture[%c], 1D;"
777 "MUL cdelta.xyz, parmx.rrgg, {-%f, 0, %f};"
778 BICUB_X_FILT_MAIN("2D");
780 static const char *bicub_x_filt_template_RECT
=
781 "ADD coord.x, fragment.texcoord[%c], {0.5};"
782 "TEX parmx, coord, texture[%c], 1D;"
783 "MUL cdelta.xyz, parmx.rrgg, {-1, 0, 1};"
784 BICUB_X_FILT_MAIN("RECT");
786 static const char *unsharp_filt_template
=
787 "PARAM dcoord%c = {%f, %f, %f, %f};"
788 "ADD coord, fragment.texcoord[%c].xyxy, dcoord%c;"
789 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord%c;"
790 "TEX a.r, fragment.texcoord[%c], texture[%c], %s;"
791 "TEX b.r, coord.xyxy, texture[%c], %s;"
792 "TEX b.g, coord.zwzw, texture[%c], %s;"
794 "TEX b.b, coord2.xyxy, texture[%c], %s;"
795 "TEX b.g, coord2.zwzw, texture[%c], %s;"
796 "DP3 b, b, {0.25, 0.25, 0.25};"
798 "MAD yuv.%c, b.r, {%f}, a.r;";
800 static const char *unsharp_filt_template2
=
801 "PARAM dcoord%c = {%f, %f, %f, %f};"
802 "PARAM dcoord2%c = {%f, 0, 0, %f};"
803 "ADD coord, fragment.texcoord[%c].xyxy, dcoord%c;"
804 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord%c;"
805 "TEX a.r, fragment.texcoord[%c], texture[%c], %s;"
806 "TEX b.r, coord.xyxy, texture[%c], %s;"
807 "TEX b.g, coord.zwzw, texture[%c], %s;"
809 "TEX b.b, coord2.xyxy, texture[%c], %s;"
810 "TEX b.g, coord2.zwzw, texture[%c], %s;"
813 "ADD coord, fragment.texcoord[%c].xyxy, dcoord2%c;"
814 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord2%c;"
815 "TEX b.r, coord.xyxy, texture[%c], %s;"
816 "TEX b.g, coord.zwzw, texture[%c], %s;"
818 "TEX b.b, coord2.xyxy, texture[%c], %s;"
819 "TEX b.g, coord2.zwzw, texture[%c], %s;"
820 "DP4 b.r, b, {-0.1171875, -0.1171875, -0.1171875, -0.09765625};"
821 "MAD b.r, a.r, {0.859375}, b.r;"
822 "MAD yuv.%c, b.r, {%f}, a.r;";
824 static const char *yuv_prog_template
=
825 "PARAM ycoef = {%.4f, %.4f, %.4f};"
826 "PARAM ucoef = {%.4f, %.4f, %.4f};"
827 "PARAM vcoef = {%.4f, %.4f, %.4f};"
828 "PARAM offsets = {%.4f, %.4f, %.4f};"
830 "MAD res.rgb, yuv.rrrr, ycoef, offsets;"
831 "MAD res.rgb, yuv.gggg, ucoef, res;"
832 "MAD result.color.rgb, yuv.bbbb, vcoef, res;"
835 static const char *yuv_pow_prog_template
=
836 "PARAM ycoef = {%.4f, %.4f, %.4f};"
837 "PARAM ucoef = {%.4f, %.4f, %.4f};"
838 "PARAM vcoef = {%.4f, %.4f, %.4f};"
839 "PARAM offsets = {%.4f, %.4f, %.4f};"
840 "PARAM gamma = {%.4f, %.4f, %.4f};"
842 "MAD res.rgb, yuv.rrrr, ycoef, offsets;"
843 "MAD res.rgb, yuv.gggg, ucoef, res;"
844 "MAD_SAT res.rgb, yuv.bbbb, vcoef, res;"
845 "POW result.color.r, res.r, gamma.r;"
846 "POW result.color.g, res.g, gamma.g;"
847 "POW result.color.b, res.b, gamma.b;"
850 static const char *yuv_lookup_prog_template
=
851 "PARAM ycoef = {%.4f, %.4f, %.4f, 0};"
852 "PARAM ucoef = {%.4f, %.4f, %.4f, 0};"
853 "PARAM vcoef = {%.4f, %.4f, %.4f, 0};"
854 "PARAM offsets = {%.4f, %.4f, %.4f, 0.125};"
856 "MAD res, yuv.rrrr, ycoef, offsets;"
857 "MAD res.rgb, yuv.gggg, ucoef, res;"
858 "MAD res.rgb, yuv.bbbb, vcoef, res;"
859 "TEX result.color.r, res.raaa, texture[%c], 2D;"
860 "ADD res.a, res.a, 0.25;"
861 "TEX result.color.g, res.gaaa, texture[%c], 2D;"
862 "ADD res.a, res.a, 0.25;"
863 "TEX result.color.b, res.baaa, texture[%c], 2D;"
866 static const char *yuv_lookup3d_prog_template
=
867 "TEX result.color, yuv, texture[%c], 3D;"
871 * \brief creates and initializes helper textures needed for scaling texture read
872 * \param scaler scaler type to create texture for
873 * \param texu contains next free texture unit number
874 * \param texs texture unit ids for the scaler are stored in this array
876 static void create_scaler_textures(int scaler
, int *texu
, char *texs
) {
878 case YUV_SCALER_BILIN
:
879 case YUV_SCALER_BICUB_NOTEX
:
880 case YUV_SCALER_UNSHARP
:
881 case YUV_SCALER_UNSHARP2
:
883 case YUV_SCALER_BICUB
:
884 case YUV_SCALER_BICUB_X
:
886 gen_spline_lookup_tex(GL_TEXTURE0
+ texs
[0]);
890 mp_msg(MSGT_VO
, MSGL_ERR
, "[gl] unknown scaler type %i\n", scaler
);
894 static void gen_gamma_map(unsigned char *map
, int size
, float gamma
);
904 static void get_yuv2rgb_coeffs(gl_conversion_params_t
*params
, float yuv2rgb
[3][4]) {
905 float uvcos
= params
->saturation
* cos(params
->hue
);
906 float uvsin
= params
->saturation
* sin(params
->hue
);
908 float uv_coeffs
[3][2] = {
913 for (i
= 0; i
< 3; i
++) {
914 yuv2rgb
[i
][COL_C
] = params
->brightness
;
915 yuv2rgb
[i
][COL_Y
] = 1.164 * params
->contrast
;
916 yuv2rgb
[i
][COL_C
] += (-16 / 255.0) * yuv2rgb
[i
][COL_Y
];
917 yuv2rgb
[i
][COL_U
] = uv_coeffs
[i
][0] * uvcos
+ uv_coeffs
[i
][1] * uvsin
;
918 yuv2rgb
[i
][COL_C
] += (-128 / 255.0) * yuv2rgb
[i
][COL_U
];
919 yuv2rgb
[i
][COL_V
] = uv_coeffs
[i
][0] * uvsin
+ uv_coeffs
[i
][1] * uvcos
;
920 yuv2rgb
[i
][COL_C
] += (-128 / 255.0) * yuv2rgb
[i
][COL_V
];
921 // this "centers" contrast control so that e.g. a contrast of 0
922 // leads to a grey image, not a black one
923 yuv2rgb
[i
][COL_C
] += 0.5 - params
->contrast
/ 2.0;
927 //! size of gamma map use to avoid slow exp function in gen_yuv2rgb_map
928 #define GMAP_SIZE (1024)
930 * \brief generate a 3D YUV -> RGB map
931 * \param params struct containing parameters like brightness, gamma, ...
932 * \param map where to store map. Must provide space for (size + 2)^3 elements
933 * \param size size of the map, excluding border
935 static void gen_yuv2rgb_map(gl_conversion_params_t
*params
, unsigned char *map
, int size
) {
937 float step
= 1.0 / size
;
940 unsigned char gmaps
[3][GMAP_SIZE
];
941 gen_gamma_map(gmaps
[0], GMAP_SIZE
, params
->rgamma
);
942 gen_gamma_map(gmaps
[1], GMAP_SIZE
, params
->ggamma
);
943 gen_gamma_map(gmaps
[2], GMAP_SIZE
, params
->bgamma
);
944 get_yuv2rgb_coeffs(params
, yuv2rgb
);
945 for (i
= 0; i
< 3; i
++)
946 for (j
= 0; j
< 4; j
++)
947 yuv2rgb
[i
][j
] *= GMAP_SIZE
- 1;
949 for (i
= -1; i
<= size
; i
++) {
951 for (j
= -1; j
<= size
; j
++) {
953 for (k
= -1; k
<= size
; k
++) {
954 for (l
= 0; l
< 3; l
++) {
955 float rgb
= yuv2rgb
[l
][COL_Y
] * y
+ yuv2rgb
[l
][COL_U
] * u
+ yuv2rgb
[l
][COL_V
] * v
+ yuv2rgb
[l
][COL_C
];
956 *map
++ = gmaps
[l
][av_clip(rgb
, 0, GMAP_SIZE
- 1)];
958 y
+= (k
== -1 || k
== size
- 1) ? step
/ 2 : step
;
960 u
+= (j
== -1 || j
== size
- 1) ? step
/ 2 : step
;
962 v
+= (i
== -1 || i
== size
- 1) ? step
/ 2 : step
;
966 //! resolution of texture for gamma lookup table
967 #define LOOKUP_RES 512
968 //! resolution for 3D yuv->rgb conversion lookup table
969 #define LOOKUP_3DRES 32
971 * \brief creates and initializes helper textures needed for yuv conversion
972 * \param params struct containing parameters like brightness, gamma, ...
973 * \param texu contains next free texture unit number
974 * \param texs texture unit ids for the conversion are stored in this array
976 static void create_conv_textures(gl_conversion_params_t
*params
, int *texu
, char *texs
) {
977 unsigned char *lookup_data
= NULL
;
978 int conv
= YUV_CONVERSION(params
->type
);
980 case YUV_CONVERSION_FRAGMENT
:
981 case YUV_CONVERSION_FRAGMENT_POW
:
983 case YUV_CONVERSION_FRAGMENT_LOOKUP
:
985 ActiveTexture(GL_TEXTURE0
+ texs
[0]);
986 lookup_data
= malloc(4 * LOOKUP_RES
);
987 gen_gamma_map(lookup_data
, LOOKUP_RES
, params
->rgamma
);
988 gen_gamma_map(&lookup_data
[LOOKUP_RES
], LOOKUP_RES
, params
->ggamma
);
989 gen_gamma_map(&lookup_data
[2 * LOOKUP_RES
], LOOKUP_RES
, params
->bgamma
);
990 glCreateClearTex(GL_TEXTURE_2D
, GL_LUMINANCE8
, GL_LUMINANCE
, GL_UNSIGNED_BYTE
, GL_LINEAR
,
992 glUploadTex(GL_TEXTURE_2D
, GL_LUMINANCE
, GL_UNSIGNED_BYTE
, lookup_data
,
993 LOOKUP_RES
, 0, 0, LOOKUP_RES
, 4, 0);
994 ActiveTexture(GL_TEXTURE0
);
997 case YUV_CONVERSION_FRAGMENT_LOOKUP3D
:
999 int sz
= LOOKUP_3DRES
+ 2; // texture size including borders
1001 mp_msg(MSGT_VO
, MSGL_ERR
, "[gl] Missing 3D texture function!\n");
1004 texs
[0] = (*texu
)++;
1005 ActiveTexture(GL_TEXTURE0
+ texs
[0]);
1006 lookup_data
= malloc(3 * sz
* sz
* sz
);
1007 gen_yuv2rgb_map(params
, lookup_data
, LOOKUP_3DRES
);
1008 glAdjustAlignment(sz
);
1009 glPixelStorei(GL_UNPACK_ROW_LENGTH
, 0);
1010 TexImage3D(GL_TEXTURE_3D
, 0, 3, sz
, sz
, sz
, 1,
1011 GL_RGB
, GL_UNSIGNED_BYTE
, lookup_data
);
1012 glTexParameterf(GL_TEXTURE_3D
, GL_TEXTURE_PRIORITY
, 1.0);
1013 glTexParameteri(GL_TEXTURE_3D
, GL_TEXTURE_MIN_FILTER
, GL_LINEAR
);
1014 glTexParameteri(GL_TEXTURE_3D
, GL_TEXTURE_MAG_FILTER
, GL_LINEAR
);
1015 glTexParameteri(GL_TEXTURE_3D
, GL_TEXTURE_WRAP_S
, GL_CLAMP
);
1016 glTexParameteri(GL_TEXTURE_3D
, GL_TEXTURE_WRAP_T
, GL_CLAMP
);
1017 glTexParameteri(GL_TEXTURE_3D
, GL_TEXTURE_WRAP_R
, GL_CLAMP
);
1018 ActiveTexture(GL_TEXTURE0
);
1023 mp_msg(MSGT_VO
, MSGL_ERR
, "[gl] unknown conversion type %i\n", conv
);
1030 * \brief adds a scaling texture read at the current fragment program position
1031 * \param scaler type of scaler to insert
1032 * \param prog_pos current position in fragment program
1033 * \param remain how many bytes remain in the buffer given by prog_pos
1034 * \param texs array containing the texture unit identifiers for this scaler
1035 * \param in_tex texture unit the scaler should read from
1036 * \param out_comp component of the yuv variable the scaler stores the result in
1037 * \param rect if rectangular (pixel) adressing should be used for in_tex
1038 * \param texw width of the in_tex texture
1039 * \param texh height of the in_tex texture
1040 * \param strength strength of filter effect if the scaler does some kind of filtering
1042 static void add_scaler(int scaler
, char **prog_pos
, int *remain
, char *texs
,
1043 char in_tex
, char out_comp
, int rect
, int texw
, int texh
,
1045 const char *ttype
= rect
? "RECT" : "2D";
1046 const float ptw
= rect
? 1.0 : 1.0 / texw
;
1047 const float pth
= rect
? 1.0 : 1.0 / texh
;
1049 case YUV_SCALER_BILIN
:
1050 snprintf(*prog_pos
, *remain
, bilin_filt_template
, out_comp
, in_tex
,
1053 case YUV_SCALER_BICUB
:
1055 snprintf(*prog_pos
, *remain
, bicub_filt_template_RECT
,
1056 in_tex
, texs
[0], texs
[0],
1057 in_tex
, in_tex
, in_tex
, in_tex
, in_tex
, in_tex
, out_comp
);
1059 snprintf(*prog_pos
, *remain
, bicub_filt_template_2D
,
1060 in_tex
, (float)texw
, (float)texh
,
1061 texs
[0], ptw
, ptw
, texs
[0], pth
, pth
,
1062 in_tex
, in_tex
, in_tex
, in_tex
, in_tex
, in_tex
, out_comp
);
1064 case YUV_SCALER_BICUB_X
:
1066 snprintf(*prog_pos
, *remain
, bicub_x_filt_template_RECT
,
1068 in_tex
, in_tex
, in_tex
, in_tex
, out_comp
);
1070 snprintf(*prog_pos
, *remain
, bicub_x_filt_template_2D
,
1071 in_tex
, (float)texw
,
1073 in_tex
, in_tex
, in_tex
, in_tex
, out_comp
);
1075 case YUV_SCALER_BICUB_NOTEX
:
1077 snprintf(*prog_pos
, *remain
, bicub_notex_filt_template_RECT
,
1079 in_tex
, in_tex
, in_tex
, in_tex
, in_tex
, in_tex
, out_comp
);
1081 snprintf(*prog_pos
, *remain
, bicub_notex_filt_template_2D
,
1082 in_tex
, (float)texw
, (float)texh
, ptw
, ptw
, pth
, pth
,
1083 in_tex
, in_tex
, in_tex
, in_tex
, in_tex
, in_tex
, out_comp
);
1085 case YUV_SCALER_UNSHARP
:
1086 snprintf(*prog_pos
, *remain
, unsharp_filt_template
,
1087 out_comp
, 0.5 * ptw
, 0.5 * pth
, 0.5 * ptw
, -0.5 * pth
,
1088 in_tex
, out_comp
, in_tex
, out_comp
, in_tex
,
1089 in_tex
, ttype
, in_tex
, ttype
, in_tex
, ttype
, in_tex
, ttype
,
1090 in_tex
, ttype
, out_comp
, strength
);
1092 case YUV_SCALER_UNSHARP2
:
1093 snprintf(*prog_pos
, *remain
, unsharp_filt_template2
,
1094 out_comp
, 1.2 * ptw
, 1.2 * pth
, 1.2 * ptw
, -1.2 * pth
,
1095 out_comp
, 1.5 * ptw
, 1.5 * pth
,
1096 in_tex
, out_comp
, in_tex
, out_comp
, in_tex
,
1097 in_tex
, ttype
, in_tex
, ttype
, in_tex
, ttype
, in_tex
, ttype
,
1098 in_tex
, ttype
, in_tex
, out_comp
, in_tex
, out_comp
,
1099 in_tex
, ttype
, in_tex
, ttype
, in_tex
, ttype
,
1100 in_tex
, ttype
, out_comp
, strength
);
1103 *remain
-= strlen(*prog_pos
);
1104 *prog_pos
+= strlen(*prog_pos
);
1107 static const struct {
1112 {"instructions", 0x88A0, 0x88A1},
1113 {"native instructions", 0x88A2, 0x88A3},
1114 {"temporaries", 0x88A4, 0x88A5},
1115 {"native temporaries", 0x88A6, 0x88A7},
1116 {"parameters", 0x88A8, 0x88A9},
1117 {"native parameters", 0x88AA, 0x88AB},
1118 {"attribs", 0x88AC, 0x88AD},
1119 {"native attribs", 0x88AE, 0x88AF},
1120 {"ALU instructions", 0x8805, 0x880B},
1121 {"TEX instructions", 0x8806, 0x880C},
1122 {"TEX indirections", 0x8807, 0x880D},
1123 {"native ALU instructions", 0x8808, 0x880E},
1124 {"native TEX instructions", 0x8809, 0x880F},
1125 {"native TEX indirections", 0x880A, 0x8810},
1130 * \brief load the specified GPU Program
1131 * \param target program target to load into, only GL_FRAGMENT_PROGRAM is tested
1132 * \param prog program string
1133 * \return 1 on success, 0 otherwise
1135 int loadGPUProgram(GLenum target
, char *prog
) {
1137 GLint cur
= 0, max
= 0, err
= 0;
1138 if (!ProgramString
) {
1139 mp_msg(MSGT_VO
, MSGL_ERR
, "[gl] Missing GPU program function\n");
1142 ProgramString(target
, GL_PROGRAM_FORMAT_ASCII
, strlen(prog
), prog
);
1143 glGetIntegerv(GL_PROGRAM_ERROR_POSITION
, &err
);
1145 mp_msg(MSGT_VO
, MSGL_ERR
,
1146 "[gl] Error compiling fragment program, make sure your card supports\n"
1147 "[gl] GL_ARB_fragment_program (use glxinfo to check).\n"
1148 "[gl] Error message:\n %s at %.10s\n",
1149 glGetString(GL_PROGRAM_ERROR_STRING
), &prog
[err
]);
1152 if (!GetProgramiv
|| !mp_msg_test(MSGT_VO
, MSGL_V
))
1154 mp_msg(MSGT_VO
, MSGL_V
, "[gl] Program statistics:\n");
1155 for (i
= 0; progstats
[i
].name
; i
++) {
1156 GetProgramiv(target
, progstats
[i
].cur
, &cur
);
1157 GetProgramiv(target
, progstats
[i
].max
, &max
);
1158 mp_msg(MSGT_VO
, MSGL_V
, "[gl] %s: %i/%i\n", progstats
[i
].name
, cur
, max
);
1163 #define MAX_PROGSZ (1024*1024)
1166 * \brief setup a fragment program that will do YUV->RGB conversion
1167 * \param parms struct containing parameters like conversion and scaler type,
1170 static void glSetupYUVFragprog(gl_conversion_params_t
*params
) {
1171 int type
= params
->type
;
1172 int texw
= params
->texw
;
1173 int texh
= params
->texh
;
1174 int rect
= params
->target
== GL_TEXTURE_RECTANGLE
;
1175 static const char prog_hdr
[] =
1177 "OPTION ARB_precision_hint_fastest;"
1178 // all scaler variables must go here so they aren't defined
1179 // multiple times when the same scaler is used more than once
1180 "TEMP coord, coord2, cdelta, parmx, parmy, a, b, yuv;";
1182 char *yuv_prog
, *prog_pos
;
1184 char lum_scale_texs
[1];
1185 char chrom_scale_texs
[1];
1188 // this is the conversion matrix, with y, u, v factors
1189 // for red, green, blue and the constant offsets
1190 float yuv2rgb
[3][4];
1191 create_conv_textures(params
, &cur_texu
, conv_texs
);
1192 create_scaler_textures(YUV_LUM_SCALER(type
), &cur_texu
, lum_scale_texs
);
1193 if (YUV_CHROM_SCALER(type
) == YUV_LUM_SCALER(type
))
1194 memcpy(chrom_scale_texs
, lum_scale_texs
, sizeof(chrom_scale_texs
));
1196 create_scaler_textures(YUV_CHROM_SCALER(type
), &cur_texu
, chrom_scale_texs
);
1197 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS
, &i
);
1199 mp_msg(MSGT_VO
, MSGL_ERR
,
1200 "[gl] %i texture units needed for this type of YUV fragment support (found %i)\n",
1202 if (!ProgramString
) {
1203 mp_msg(MSGT_VO
, MSGL_FATAL
, "[gl] ProgramString function missing!\n");
1206 yuv_prog
= malloc(MAX_PROGSZ
);
1207 strcpy(yuv_prog
, prog_hdr
);
1208 prog_pos
= yuv_prog
+ sizeof(prog_hdr
) - 1;
1209 prog_remain
= MAX_PROGSZ
- sizeof(prog_hdr
);
1210 add_scaler(YUV_LUM_SCALER(type
), &prog_pos
, &prog_remain
, lum_scale_texs
,
1211 '0', 'r', rect
, texw
, texh
, params
->filter_strength
);
1212 add_scaler(YUV_CHROM_SCALER(type
), &prog_pos
, &prog_remain
, chrom_scale_texs
,
1213 '1', 'g', rect
, texw
/ 2, texh
/ 2, params
->filter_strength
);
1214 add_scaler(YUV_CHROM_SCALER(type
), &prog_pos
, &prog_remain
, chrom_scale_texs
,
1215 '2', 'b', rect
, texw
/ 2, texh
/ 2, params
->filter_strength
);
1216 get_yuv2rgb_coeffs(params
, yuv2rgb
);
1217 switch (YUV_CONVERSION(type
)) {
1218 case YUV_CONVERSION_FRAGMENT
:
1219 snprintf(prog_pos
, prog_remain
, yuv_prog_template
,
1220 yuv2rgb
[ROW_R
][COL_Y
], yuv2rgb
[ROW_G
][COL_Y
], yuv2rgb
[ROW_B
][COL_Y
],
1221 yuv2rgb
[ROW_R
][COL_U
], yuv2rgb
[ROW_G
][COL_U
], yuv2rgb
[ROW_B
][COL_U
],
1222 yuv2rgb
[ROW_R
][COL_V
], yuv2rgb
[ROW_G
][COL_V
], yuv2rgb
[ROW_B
][COL_V
],
1223 yuv2rgb
[ROW_R
][COL_C
], yuv2rgb
[ROW_G
][COL_C
], yuv2rgb
[ROW_B
][COL_C
]);
1225 case YUV_CONVERSION_FRAGMENT_POW
:
1226 snprintf(prog_pos
, prog_remain
, yuv_pow_prog_template
,
1227 yuv2rgb
[ROW_R
][COL_Y
], yuv2rgb
[ROW_G
][COL_Y
], yuv2rgb
[ROW_B
][COL_Y
],
1228 yuv2rgb
[ROW_R
][COL_U
], yuv2rgb
[ROW_G
][COL_U
], yuv2rgb
[ROW_B
][COL_U
],
1229 yuv2rgb
[ROW_R
][COL_V
], yuv2rgb
[ROW_G
][COL_V
], yuv2rgb
[ROW_B
][COL_V
],
1230 yuv2rgb
[ROW_R
][COL_C
], yuv2rgb
[ROW_G
][COL_C
], yuv2rgb
[ROW_B
][COL_C
],
1231 (float)1.0 / params
->rgamma
, (float)1.0 / params
->bgamma
, (float)1.0 / params
->bgamma
);
1233 case YUV_CONVERSION_FRAGMENT_LOOKUP
:
1234 snprintf(prog_pos
, prog_remain
, yuv_lookup_prog_template
,
1235 yuv2rgb
[ROW_R
][COL_Y
], yuv2rgb
[ROW_G
][COL_Y
], yuv2rgb
[ROW_B
][COL_Y
],
1236 yuv2rgb
[ROW_R
][COL_U
], yuv2rgb
[ROW_G
][COL_U
], yuv2rgb
[ROW_B
][COL_U
],
1237 yuv2rgb
[ROW_R
][COL_V
], yuv2rgb
[ROW_G
][COL_V
], yuv2rgb
[ROW_B
][COL_V
],
1238 yuv2rgb
[ROW_R
][COL_C
], yuv2rgb
[ROW_G
][COL_C
], yuv2rgb
[ROW_B
][COL_C
],
1239 conv_texs
[0], conv_texs
[0], conv_texs
[0]);
1241 case YUV_CONVERSION_FRAGMENT_LOOKUP3D
:
1242 snprintf(prog_pos
, prog_remain
, yuv_lookup3d_prog_template
, conv_texs
[0]);
1245 mp_msg(MSGT_VO
, MSGL_ERR
, "[gl] unknown conversion type %i\n", YUV_CONVERSION(type
));
1248 mp_msg(MSGT_VO
, MSGL_V
, "[gl] generated fragment program:\n%s\n", yuv_prog
);
1249 loadGPUProgram(GL_FRAGMENT_PROGRAM
, yuv_prog
);
1254 * \brief little helper function to create a lookup table for gamma
1255 * \param map buffer to create map into
1256 * \param size size of buffer
1257 * \param gamma gamma value
1259 static void gen_gamma_map(unsigned char *map
, int size
, float gamma
) {
1262 for (i
= 0; i
< size
; i
++)
1263 map
[i
] = 255 * i
/ (size
- 1);
1266 gamma
= 1.0 / gamma
;
1267 for (i
= 0; i
< size
; i
++) {
1268 float tmp
= (float)i
/ (size
- 1.0);
1269 tmp
= pow(tmp
, gamma
);
1270 if (tmp
> 1.0) tmp
= 1.0;
1271 if (tmp
< 0.0) tmp
= 0.0;
1277 * \brief setup YUV->RGB conversion
1278 * \param parms struct containing parameters like conversion and scaler type,
1280 * \ingroup glconversion
1282 void glSetupYUVConversion(gl_conversion_params_t
*params
) {
1283 float uvcos
= params
->saturation
* cos(params
->hue
);
1284 float uvsin
= params
->saturation
* sin(params
->hue
);
1285 switch (YUV_CONVERSION(params
->type
)) {
1286 case YUV_CONVERSION_COMBINERS
:
1287 glSetupYUVCombiners(uvcos
, uvsin
);
1289 case YUV_CONVERSION_COMBINERS_ATI
:
1290 glSetupYUVCombinersATI(uvcos
, uvsin
);
1292 case YUV_CONVERSION_FRAGMENT_LOOKUP
:
1293 case YUV_CONVERSION_FRAGMENT_LOOKUP3D
:
1294 case YUV_CONVERSION_FRAGMENT
:
1295 case YUV_CONVERSION_FRAGMENT_POW
:
1296 glSetupYUVFragprog(params
);
1299 mp_msg(MSGT_VO
, MSGL_ERR
, "[gl] unknown conversion type %i\n", YUV_CONVERSION(params
->type
));
1304 * \brief enable the specified YUV conversion
1305 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D)
1306 * \param type type of YUV conversion
1307 * \ingroup glconversion
1309 void glEnableYUVConversion(GLenum target
, int type
) {
1310 if (type
<= 0) return;
1311 switch (YUV_CONVERSION(type
)) {
1312 case YUV_CONVERSION_COMBINERS
:
1313 ActiveTexture(GL_TEXTURE1
);
1315 ActiveTexture(GL_TEXTURE2
);
1317 ActiveTexture(GL_TEXTURE0
);
1318 glEnable(GL_REGISTER_COMBINERS_NV
);
1320 case YUV_CONVERSION_COMBINERS_ATI
:
1321 ActiveTexture(GL_TEXTURE1
);
1323 ActiveTexture(GL_TEXTURE2
);
1325 ActiveTexture(GL_TEXTURE0
);
1326 glEnable(GL_FRAGMENT_SHADER_ATI
);
1328 case YUV_CONVERSION_FRAGMENT_LOOKUP3D
:
1329 case YUV_CONVERSION_FRAGMENT_LOOKUP
:
1330 case YUV_CONVERSION_FRAGMENT_POW
:
1331 case YUV_CONVERSION_FRAGMENT
:
1332 glEnable(GL_FRAGMENT_PROGRAM
);
1338 * \brief disable the specified YUV conversion
1339 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D)
1340 * \param type type of YUV conversion
1341 * \ingroup glconversion
1343 void glDisableYUVConversion(GLenum target
, int type
) {
1344 if (type
<= 0) return;
1345 switch (YUV_CONVERSION(type
)) {
1346 case YUV_CONVERSION_COMBINERS
:
1347 ActiveTexture(GL_TEXTURE1
);
1349 ActiveTexture(GL_TEXTURE2
);
1351 ActiveTexture(GL_TEXTURE0
);
1352 glDisable(GL_REGISTER_COMBINERS_NV
);
1354 case YUV_CONVERSION_COMBINERS_ATI
:
1355 ActiveTexture(GL_TEXTURE1
);
1357 ActiveTexture(GL_TEXTURE2
);
1359 ActiveTexture(GL_TEXTURE0
);
1360 glDisable(GL_FRAGMENT_SHADER_ATI
);
1362 case YUV_CONVERSION_FRAGMENT_LOOKUP3D
:
1363 case YUV_CONVERSION_FRAGMENT_LOOKUP
:
1364 case YUV_CONVERSION_FRAGMENT_POW
:
1365 case YUV_CONVERSION_FRAGMENT
:
1366 glDisable(GL_FRAGMENT_PROGRAM
);
1372 * \brief draw a texture part at given 2D coordinates
1373 * \param x screen top coordinate
1374 * \param y screen left coordinate
1375 * \param w screen width coordinate
1376 * \param h screen height coordinate
1377 * \param tx texture top coordinate in pixels
1378 * \param ty texture left coordinate in pixels
1379 * \param tw texture part width in pixels
1380 * \param th texture part height in pixels
1381 * \param sx width of texture in pixels
1382 * \param sy height of texture in pixels
1383 * \param rect_tex whether this texture uses texture_rectangle extension
1384 * \param is_yv12 if set, also draw the textures from units 1 and 2
1385 * \param flip flip the texture upside down
1386 * \ingroup gltexture
1388 void glDrawTex(GLfloat x
, GLfloat y
, GLfloat w
, GLfloat h
,
1389 GLfloat tx
, GLfloat ty
, GLfloat tw
, GLfloat th
,
1390 int sx
, int sy
, int rect_tex
, int is_yv12
, int flip
) {
1391 GLfloat tx2
= tx
/ 2, ty2
= ty
/ 2, tw2
= tw
/ 2, th2
= th
/ 2;
1393 tx
/= sx
; ty
/= sy
; tw
/= sx
; th
/= sy
;
1394 tx2
= tx
, ty2
= ty
, tw2
= tw
, th2
= th
;
1401 glTexCoord2f(tx
, ty
);
1403 MultiTexCoord2f(GL_TEXTURE1
, tx2
, ty2
);
1404 MultiTexCoord2f(GL_TEXTURE2
, tx2
, ty2
);
1407 glTexCoord2f(tx
, ty
+ th
);
1409 MultiTexCoord2f(GL_TEXTURE1
, tx2
, ty2
+ th2
);
1410 MultiTexCoord2f(GL_TEXTURE2
, tx2
, ty2
+ th2
);
1412 glVertex2f(x
, y
+ h
);
1413 glTexCoord2f(tx
+ tw
, ty
+ th
);
1415 MultiTexCoord2f(GL_TEXTURE1
, tx2
+ tw2
, ty2
+ th2
);
1416 MultiTexCoord2f(GL_TEXTURE2
, tx2
+ tw2
, ty2
+ th2
);
1418 glVertex2f(x
+ w
, y
+ h
);
1419 glTexCoord2f(tx
+ tw
, ty
);
1421 MultiTexCoord2f(GL_TEXTURE1
, tx2
+ tw2
, ty2
);
1422 MultiTexCoord2f(GL_TEXTURE2
, tx2
+ tw2
, ty2
);
1424 glVertex2f(x
+ w
, y
);
1429 #include "w32_common.h"
1431 * \brief little helper since wglGetProcAddress definition does not fit our
1433 * \param procName name of function to look up
1434 * \return function pointer returned by wglGetProcAddress
1436 static void *w32gpa(const GLubyte
*procName
) {
1438 void *res
= wglGetProcAddress(procName
);
1439 if (res
) return res
;
1440 oglmod
= GetModuleHandle("opengl32.dll");
1441 return GetProcAddress(oglmod
, procName
);
1444 int setGlWindow(int *vinfo
, HGLRC
*context
, HWND win
)
1447 HDC windc
= GetDC(win
);
1448 HGLRC new_context
= 0;
1449 int keep_context
= 0;
1450 int res
= SET_WINDOW_FAILED
;
1452 // should only be needed when keeping context, but not doing glFinish
1453 // can cause flickering even when we do not keep it.
1456 new_vinfo
= GetPixelFormat(windc
);
1457 if (*context
&& *vinfo
&& new_vinfo
&& *vinfo
== new_vinfo
) {
1458 // we can keep the wglContext
1459 new_context
= *context
;
1463 new_context
= wglCreateContext(windc
);
1465 mp_msg(MSGT_VO
, MSGL_FATAL
, "[gl] Could not create GL context!\n");
1471 if (!wglMakeCurrent(windc
, new_context
)) {
1472 mp_msg(MSGT_VO
, MSGL_FATAL
, "[gl] Could not set GL context!\n");
1473 if (!keep_context
) {
1474 wglDeleteContext(new_context
);
1480 vo_w32_window
= win
;
1483 GetClientRect(win
, &rect
);
1484 vo_dwidth
= rect
.right
;
1485 vo_dheight
= rect
.bottom
;
1487 if (!keep_context
) {
1489 wglDeleteContext(*context
);
1490 *context
= new_context
;
1492 getFunctions(w32gpa
, NULL
);
1494 // and inform that reinit is neccessary
1495 res
= SET_WINDOW_REINIT
;
1497 res
= SET_WINDOW_OK
;
1500 ReleaseDC(win
, windc
);
1504 void releaseGlContext(int *vinfo
, HGLRC
*context
) {
1507 wglMakeCurrent(0, 0);
1508 wglDeleteContext(*context
);
1513 void swapGlBuffers() {
1514 HDC vo_hdc
= GetDC(vo_w32_window
);
1515 SwapBuffers(vo_hdc
);
1516 ReleaseDC(vo_w32_window
, vo_hdc
);
1522 #include "x11_common.h"
1524 * \brief find address of a linked function
1525 * \param s name of function to find
1526 * \return address of function or NULL if not found
1530 static void *getdladdr(const char *s
) {
1532 #if defined(__sun) || defined(__sgi)
1533 static void *handle
= NULL
;
1535 handle
= dlopen(NULL
, RTLD_LAZY
);
1536 return dlsym(handle
, s
);
1546 * \brief Returns the XVisualInfo associated with Window win.
1547 * \param win Window whose XVisualInfo is returne.
1548 * \return XVisualInfo of the window. Caller must use XFree to free it.
1550 static XVisualInfo
*getWindowVisualInfo(Window win
) {
1551 XWindowAttributes xw_attr
;
1552 XVisualInfo vinfo_template
;
1554 XGetWindowAttributes(mDisplay
, win
, &xw_attr
);
1555 vinfo_template
.visualid
= XVisualIDFromVisual(xw_attr
.visual
);
1556 return XGetVisualInfo(mDisplay
, VisualIDMask
, &vinfo_template
, &tmp
);
1560 * \brief Changes the window in which video is displayed.
1561 * If possible only transfers the context to the new window, otherwise
1562 * creates a new one, which must be initialized by the caller.
1563 * \param vinfo Currently used visual.
1564 * \param context Currently used context.
1565 * \param win window that should be used for drawing.
1566 * \return one of SET_WINDOW_FAILED, SET_WINDOW_OK or SET_WINDOW_REINIT.
1567 * In case of SET_WINDOW_REINIT the context could not be transfered
1568 * and the caller must initialize it correctly.
1569 * \ingroup glcontext
1571 int setGlWindow(XVisualInfo
**vinfo
, GLXContext
*context
, Window win
)
1573 XVisualInfo
*new_vinfo
;
1574 GLXContext new_context
= NULL
;
1575 int keep_context
= 0;
1577 // should only be needed when keeping context, but not doing glFinish
1578 // can cause flickering even when we do not keep it.
1581 new_vinfo
= getWindowVisualInfo(win
);
1582 if (*context
&& *vinfo
&& new_vinfo
&&
1583 (*vinfo
)->visualid
== new_vinfo
->visualid
) {
1584 // we can keep the GLXContext
1585 new_context
= *context
;
1591 new_context
= glXCreateContext(mDisplay
, new_vinfo
, NULL
, True
);
1593 mp_msg(MSGT_VO
, MSGL_FATAL
, "[gl] Could not create GLX context!\n");
1595 return SET_WINDOW_FAILED
;
1600 if (!glXMakeCurrent(mDisplay
, vo_window
, new_context
)) {
1601 mp_msg(MSGT_VO
, MSGL_FATAL
, "[gl] Could not set GLX context!\n");
1602 if (!keep_context
) {
1603 glXDestroyContext(mDisplay
, new_context
);
1606 return SET_WINDOW_FAILED
;
1611 vo_x11_update_geometry();
1612 if (!keep_context
) {
1613 void *(*getProcAddress
)(const GLubyte
*);
1614 const char *(*glXExtStr
)(Display
*, int);
1616 glXDestroyContext(mDisplay
, *context
);
1617 *context
= new_context
;
1621 getProcAddress
= getdladdr("glXGetProcAddress");
1622 if (!getProcAddress
)
1623 getProcAddress
= getdladdr("glXGetProcAddressARB");
1624 if (!getProcAddress
)
1625 getProcAddress
= (void *)getdladdr
;
1626 glXExtStr
= getdladdr("glXQueryExtensionsString");
1627 getFunctions(getProcAddress
, !glXExtStr
? NULL
:
1628 glXExtStr(mDisplay
, DefaultScreen(mDisplay
)));
1630 // and inform that reinit is neccessary
1631 return SET_WINDOW_REINIT
;
1633 return SET_WINDOW_OK
;
1637 * \brief free the VisualInfo and GLXContext of an OpenGL context.
1638 * \ingroup glcontext
1640 void releaseGlContext(XVisualInfo
**vinfo
, GLXContext
*context
) {
1647 glXMakeCurrent(mDisplay
, None
, NULL
);
1648 glXDestroyContext(mDisplay
, *context
);
1653 void swapGlBuffers(void) {
1654 glXSwapBuffers(mDisplay
, vo_window
);