gl_common: slightly change win32 GL 3 context creation
[mplayer.git] / libvo / gl_common.c
blob5fe8e1c139751a8c266371f3708e2eb43d2a7bd0
1 /*
2 * common OpenGL routines
4 * copyleft (C) 2005-2010 Reimar Döffinger <Reimar.Doeffinger@gmx.de>
5 * Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c
6 * gave me lots of good ideas.
8 * This file is part of MPlayer.
10 * MPlayer is free software; you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation; either version 2 of the License, or
13 * (at your option) any later version.
15 * MPlayer is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
20 * You should have received a copy of the GNU General Public License along
21 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
22 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
24 * You can alternatively redistribute this file and/or
25 * modify it under the terms of the GNU Lesser General Public
26 * License as published by the Free Software Foundation; either
27 * version 2.1 of the License, or (at your option) any later version.
30 /**
31 * \file gl_common.c
32 * \brief OpenGL helper functions used by vo_gl.c and vo_gl2.c
35 #include <stddef.h>
36 #include <stdlib.h>
37 #include <stdio.h>
38 #include <string.h>
39 #include <ctype.h>
40 #include <stdbool.h>
41 #include <math.h>
42 #include "talloc.h"
43 #include "gl_common.h"
44 #include "old_vo_wrapper.h"
45 #include "csputils.h"
46 #include "aspect.h"
47 #include "pnm_loader.h"
48 #include "options.h"
50 //! \defgroup glgeneral OpenGL general helper functions
52 // GLU has this as gluErrorString (we don't use GLU, as it is legacy-OpenGL)
53 static const char *gl_error_to_string(GLenum error)
55 switch (error) {
56 case GL_INVALID_ENUM: return "INVALID_ENUM";
57 case GL_INVALID_VALUE: return "INVALID_VALUE";
58 case GL_INVALID_OPERATION: return "INVALID_OPERATION";
59 case GL_INVALID_FRAMEBUFFER_OPERATION:
60 return "INVALID_FRAMEBUFFER_OPERATION";
61 case GL_OUT_OF_MEMORY: return "OUT_OF_MEMORY";
62 default: return "unknown";
66 void glCheckError(GL *gl, const char *info)
68 for (;;) {
69 GLenum error = gl->GetError();
70 if (error == GL_NO_ERROR)
71 break;
72 mp_msg(MSGT_VO, MSGL_ERR, "[gl] %s: OpenGL error %s.\n", info,
73 gl_error_to_string(error));
77 //! \defgroup glcontext OpenGL context management helper functions
79 //! \defgroup gltexture OpenGL texture handling helper functions
81 //! \defgroup glconversion OpenGL conversion helper functions
83 /**
84 * \brief adjusts the GL_UNPACK_ALIGNMENT to fit the stride.
85 * \param stride number of bytes per line for which alignment should fit.
86 * \ingroup glgeneral
88 void glAdjustAlignment(GL *gl, int stride)
90 GLint gl_alignment;
91 if (stride % 8 == 0)
92 gl_alignment = 8;
93 else if (stride % 4 == 0)
94 gl_alignment = 4;
95 else if (stride % 2 == 0)
96 gl_alignment = 2;
97 else
98 gl_alignment = 1;
99 gl->PixelStorei(GL_UNPACK_ALIGNMENT, gl_alignment);
100 gl->PixelStorei(GL_PACK_ALIGNMENT, gl_alignment);
103 struct gl_name_map_struct {
104 GLint value;
105 const char *name;
108 #undef MAP
109 #define MAP(a) {a, # a}
110 //! mapping table for the glValName function
111 static const struct gl_name_map_struct gl_name_map[] = {
112 // internal format
113 MAP(GL_R3_G3_B2), MAP(GL_RGB4), MAP(GL_RGB5), MAP(GL_RGB8),
114 MAP(GL_RGB10), MAP(GL_RGB12), MAP(GL_RGB16), MAP(GL_RGBA2),
115 MAP(GL_RGBA4), MAP(GL_RGB5_A1), MAP(GL_RGBA8), MAP(GL_RGB10_A2),
116 MAP(GL_RGBA12), MAP(GL_RGBA16), MAP(GL_LUMINANCE8), MAP(GL_LUMINANCE16),
117 MAP(GL_R16),
119 // format
120 MAP(GL_RGB), MAP(GL_RGBA), MAP(GL_RED), MAP(GL_GREEN), MAP(GL_BLUE),
121 MAP(GL_ALPHA), MAP(GL_LUMINANCE), MAP(GL_LUMINANCE_ALPHA),
122 MAP(GL_COLOR_INDEX),
123 // rest 1.2 only
124 MAP(GL_BGR), MAP(GL_BGRA),
126 //type
127 MAP(GL_BYTE), MAP(GL_UNSIGNED_BYTE), MAP(GL_SHORT), MAP(GL_UNSIGNED_SHORT),
128 MAP(GL_INT), MAP(GL_UNSIGNED_INT), MAP(GL_FLOAT), MAP(GL_DOUBLE),
129 MAP(GL_2_BYTES), MAP(GL_3_BYTES), MAP(GL_4_BYTES),
130 // rest 1.2 only
131 MAP(GL_UNSIGNED_BYTE_3_3_2), MAP(GL_UNSIGNED_BYTE_2_3_3_REV),
132 MAP(GL_UNSIGNED_SHORT_5_6_5), MAP(GL_UNSIGNED_SHORT_5_6_5_REV),
133 MAP(GL_UNSIGNED_SHORT_4_4_4_4), MAP(GL_UNSIGNED_SHORT_4_4_4_4_REV),
134 MAP(GL_UNSIGNED_SHORT_5_5_5_1), MAP(GL_UNSIGNED_SHORT_1_5_5_5_REV),
135 MAP(GL_UNSIGNED_INT_8_8_8_8), MAP(GL_UNSIGNED_INT_8_8_8_8_REV),
136 MAP(GL_UNSIGNED_INT_10_10_10_2), MAP(GL_UNSIGNED_INT_2_10_10_10_REV),
137 {0, 0}
139 #undef MAP
142 * \brief return the name of an OpenGL constant
143 * \param value the constant
144 * \return name of the constant or "Unknown format!"
145 * \ingroup glgeneral
147 const char *glValName(GLint value)
149 int i = 0;
151 while (gl_name_map[i].name) {
152 if (gl_name_map[i].value == value)
153 return gl_name_map[i].name;
154 i++;
156 return "Unknown format!";
159 //! always return this format as internal texture format in glFindFormat
160 #define TEXTUREFORMAT_ALWAYS GL_RGB8
161 #undef TEXTUREFORMAT_ALWAYS
164 * \brief find the OpenGL settings coresponding to format.
166 * All parameters may be NULL.
167 * \param fmt MPlayer format to analyze.
168 * \param bpp [OUT] bits per pixel of that format.
169 * \param gl_texfmt [OUT] internal texture format that fits the
170 * image format, not necessarily the best for performance.
171 * \param gl_format [OUT] OpenGL format for this image format.
172 * \param gl_type [OUT] OpenGL type for this image format.
173 * \return 1 if format is supported by OpenGL, 0 if not.
174 * \ingroup gltexture
176 int glFindFormat(uint32_t fmt, int have_texture_rg, int *bpp, GLint *gl_texfmt,
177 GLenum *gl_format, GLenum *gl_type)
179 int supported = 1;
180 int dummy1;
181 GLenum dummy2;
182 GLint dummy3;
183 if (!bpp)
184 bpp = &dummy1;
185 if (!gl_texfmt)
186 gl_texfmt = &dummy3;
187 if (!gl_format)
188 gl_format = &dummy2;
189 if (!gl_type)
190 gl_type = &dummy2;
192 if (mp_get_chroma_shift(fmt, NULL, NULL, NULL)) {
193 // reduce the possible cases a bit
194 if (IMGFMT_IS_YUVP16_LE(fmt))
195 fmt = IMGFMT_420P16_LE;
196 else if (IMGFMT_IS_YUVP16_BE(fmt))
197 fmt = IMGFMT_420P16_BE;
198 else
199 fmt = IMGFMT_YV12;
202 *bpp = IMGFMT_IS_BGR(fmt) ? IMGFMT_BGR_DEPTH(fmt) : IMGFMT_RGB_DEPTH(fmt);
203 *gl_texfmt = 3;
204 switch (fmt) {
205 case IMGFMT_RGB48NE:
206 *gl_format = GL_RGB;
207 *gl_type = GL_UNSIGNED_SHORT;
208 break;
209 case IMGFMT_RGB24:
210 *gl_format = GL_RGB;
211 *gl_type = GL_UNSIGNED_BYTE;
212 break;
213 case IMGFMT_RGBA:
214 *gl_texfmt = 4;
215 *gl_format = GL_RGBA;
216 *gl_type = GL_UNSIGNED_BYTE;
217 break;
218 case IMGFMT_420P16:
219 supported = 0; // no native YUV support
220 *gl_texfmt = have_texture_rg ? GL_R16 : GL_LUMINANCE16;
221 *bpp = 16;
222 *gl_format = have_texture_rg ? GL_RED : GL_LUMINANCE;
223 *gl_type = GL_UNSIGNED_SHORT;
224 break;
225 case IMGFMT_YV12:
226 supported = 0; // no native YV12 support
227 case IMGFMT_Y800:
228 case IMGFMT_Y8:
229 *gl_texfmt = 1;
230 *bpp = 8;
231 *gl_format = GL_LUMINANCE;
232 *gl_type = GL_UNSIGNED_BYTE;
233 break;
234 case IMGFMT_UYVY:
235 // IMGFMT_YUY2 would be more logical for the _REV format,
236 // but gives clearly swapped colors.
237 case IMGFMT_YVYU:
238 *gl_texfmt = GL_YCBCR_MESA;
239 *bpp = 16;
240 *gl_format = GL_YCBCR_MESA;
241 *gl_type = fmt == IMGFMT_UYVY ? GL_UNSIGNED_SHORT_8_8 : GL_UNSIGNED_SHORT_8_8_REV;
242 break;
243 #if 0
244 // we do not support palettized formats, although the format the
245 // swscale produces works
246 case IMGFMT_RGB8:
247 *gl_format = GL_RGB;
248 *gl_type = GL_UNSIGNED_BYTE_2_3_3_REV;
249 break;
250 #endif
251 case IMGFMT_RGB15:
252 *gl_format = GL_RGBA;
253 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
254 break;
255 case IMGFMT_RGB16:
256 *gl_format = GL_RGB;
257 *gl_type = GL_UNSIGNED_SHORT_5_6_5_REV;
258 break;
259 #if 0
260 case IMGFMT_BGR8:
261 // special case as red and blue have a different number of bits.
262 // GL_BGR and GL_UNSIGNED_BYTE_3_3_2 isn't supported at least
263 // by nVidia drivers, and in addition would give more bits to
264 // blue than to red, which isn't wanted
265 *gl_format = GL_RGB;
266 *gl_type = GL_UNSIGNED_BYTE_3_3_2;
267 break;
268 #endif
269 case IMGFMT_BGR15:
270 *gl_format = GL_BGRA;
271 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
272 break;
273 case IMGFMT_BGR16:
274 *gl_format = GL_RGB;
275 *gl_type = GL_UNSIGNED_SHORT_5_6_5;
276 break;
277 case IMGFMT_BGR24:
278 *gl_format = GL_BGR;
279 *gl_type = GL_UNSIGNED_BYTE;
280 break;
281 case IMGFMT_BGRA:
282 *gl_texfmt = 4;
283 *gl_format = GL_BGRA;
284 *gl_type = GL_UNSIGNED_BYTE;
285 break;
286 default:
287 *gl_texfmt = 4;
288 *gl_format = GL_RGBA;
289 *gl_type = GL_UNSIGNED_BYTE;
290 supported = 0;
292 #ifdef TEXTUREFORMAT_ALWAYS
293 *gl_texfmt = TEXTUREFORMAT_ALWAYS;
294 #endif
295 return supported;
298 #ifdef HAVE_LIBDL
299 #include <dlfcn.h>
300 #endif
302 * \brief find address of a linked function
303 * \param s name of function to find
304 * \return address of function or NULL if not found
306 static void *getdladdr(const char *s)
308 void *ret = NULL;
309 #ifdef HAVE_LIBDL
310 void *handle = dlopen(NULL, RTLD_LAZY);
311 if (!handle)
312 return NULL;
313 ret = dlsym(handle, s);
314 dlclose(handle);
315 #endif
316 return ret;
319 typedef struct {
320 ptrdiff_t offset; // offset to the function pointer in struct GL
321 const char *extstr;
322 const char *funcnames[7];
323 void *fallback;
324 bool is_gl3;
325 } extfunc_desc_t;
327 #define DEF_FUNC_DESC(name) \
328 {offsetof(GL, name), NULL, {"gl" # name}, gl ## name}
329 #define DEF_EXT_FUNCS(...) __VA_ARGS__
330 #define DEF_EXT_DESC(name, ext, funcnames) \
331 {offsetof(GL, name), ext, {DEF_EXT_FUNCS funcnames}}
332 // These are mostly handled the same, but needed because at least the MESA
333 // headers don't define any function prototypes for these.
334 #define DEF_GL3_DESC(name) \
335 {offsetof(GL, name), NULL, {"gl" # name}, NULL, .is_gl3 = true}
337 static const extfunc_desc_t extfuncs[] = {
338 // these aren't extension functions but we query them anyway to allow
339 // different "backends" with one binary
340 DEF_FUNC_DESC(Viewport),
341 DEF_FUNC_DESC(Clear),
342 DEF_FUNC_DESC(GenTextures),
343 DEF_FUNC_DESC(DeleteTextures),
344 DEF_FUNC_DESC(TexEnvi),
345 DEF_FUNC_DESC(ClearColor),
346 DEF_FUNC_DESC(Enable),
347 DEF_FUNC_DESC(Disable),
348 DEF_FUNC_DESC(DrawBuffer),
349 DEF_FUNC_DESC(DepthMask),
350 DEF_FUNC_DESC(BlendFunc),
351 DEF_FUNC_DESC(Flush),
352 DEF_FUNC_DESC(Finish),
353 DEF_FUNC_DESC(PixelStorei),
354 DEF_FUNC_DESC(TexImage1D),
355 DEF_FUNC_DESC(TexImage2D),
356 DEF_FUNC_DESC(TexSubImage2D),
357 DEF_FUNC_DESC(GetTexImage),
358 DEF_FUNC_DESC(TexParameteri),
359 DEF_FUNC_DESC(TexParameterf),
360 DEF_FUNC_DESC(TexParameterfv),
361 DEF_FUNC_DESC(GetIntegerv),
362 DEF_FUNC_DESC(GetBooleanv),
363 DEF_FUNC_DESC(ColorMask),
364 DEF_FUNC_DESC(ReadPixels),
365 DEF_FUNC_DESC(ReadBuffer),
366 DEF_FUNC_DESC(DrawArrays),
367 DEF_FUNC_DESC(GetString),
368 DEF_FUNC_DESC(GetError),
370 // legacy GL functions (1.x - 2.x)
371 DEF_FUNC_DESC(Begin),
372 DEF_FUNC_DESC(End),
373 DEF_FUNC_DESC(MatrixMode),
374 DEF_FUNC_DESC(LoadIdentity),
375 DEF_FUNC_DESC(Translated),
376 DEF_FUNC_DESC(Scaled),
377 DEF_FUNC_DESC(Ortho),
378 DEF_FUNC_DESC(PushMatrix),
379 DEF_FUNC_DESC(PopMatrix),
380 DEF_FUNC_DESC(GenLists),
381 DEF_FUNC_DESC(DeleteLists),
382 DEF_FUNC_DESC(NewList),
383 DEF_FUNC_DESC(EndList),
384 DEF_FUNC_DESC(CallList),
385 DEF_FUNC_DESC(CallLists),
386 DEF_FUNC_DESC(Color4ub),
387 DEF_FUNC_DESC(Color4f),
388 DEF_FUNC_DESC(TexCoord2f),
389 DEF_FUNC_DESC(TexCoord2fv),
390 DEF_FUNC_DESC(Vertex2f),
391 DEF_FUNC_DESC(VertexPointer),
392 DEF_FUNC_DESC(ColorPointer),
393 DEF_FUNC_DESC(TexCoordPointer),
394 DEF_FUNC_DESC(EnableClientState),
395 DEF_FUNC_DESC(DisableClientState),
397 // OpenGL extension functions
398 DEF_EXT_DESC(GenBuffers, NULL,
399 ("glGenBuffers", "glGenBuffersARB")),
400 DEF_EXT_DESC(DeleteBuffers, NULL,
401 ("glDeleteBuffers", "glDeleteBuffersARB")),
402 DEF_EXT_DESC(BindBuffer, NULL,
403 ("glBindBuffer", "glBindBufferARB")),
404 DEF_EXT_DESC(MapBuffer, NULL,
405 ("glMapBuffer", "glMapBufferARB")),
406 DEF_EXT_DESC(UnmapBuffer, NULL,
407 ("glUnmapBuffer", "glUnmapBufferARB")),
408 DEF_EXT_DESC(BufferData, NULL,
409 ("glBufferData", "glBufferDataARB")),
410 DEF_EXT_DESC(ActiveTexture, NULL,
411 ("glActiveTexture", "glActiveTextureARB")),
412 DEF_EXT_DESC(BindTexture, NULL,
413 ("glBindTexture", "glBindTextureARB", "glBindTextureEXT")),
414 DEF_EXT_DESC(MultiTexCoord2f, NULL,
415 ("glMultiTexCoord2f", "glMultiTexCoord2fARB")),
416 DEF_EXT_DESC(GenPrograms, "_program",
417 ("glGenProgramsARB")),
418 DEF_EXT_DESC(DeletePrograms, "_program",
419 ("glDeleteProgramsARB")),
420 DEF_EXT_DESC(BindProgram, "_program",
421 ("glBindProgramARB")),
422 DEF_EXT_DESC(ProgramString, "_program",
423 ("glProgramStringARB")),
424 DEF_EXT_DESC(GetProgramivARB, "_program",
425 ("glGetProgramivARB")),
426 DEF_EXT_DESC(ProgramEnvParameter4f, "_program",
427 ("glProgramEnvParameter4fARB")),
428 DEF_EXT_DESC(SwapInterval, "_swap_control",
429 ("glXSwapIntervalSGI", "glXSwapInterval", "wglSwapIntervalSGI",
430 "wglSwapInterval", "wglSwapIntervalEXT")),
431 DEF_EXT_DESC(TexImage3D, NULL,
432 ("glTexImage3D")),
434 // ancient ATI extensions
435 DEF_EXT_DESC(BeginFragmentShader, "ATI_fragment_shader",
436 ("glBeginFragmentShaderATI")),
437 DEF_EXT_DESC(EndFragmentShader, "ATI_fragment_shader",
438 ("glEndFragmentShaderATI")),
439 DEF_EXT_DESC(SampleMap, "ATI_fragment_shader",
440 ("glSampleMapATI")),
441 DEF_EXT_DESC(ColorFragmentOp2, "ATI_fragment_shader",
442 ("glColorFragmentOp2ATI")),
443 DEF_EXT_DESC(ColorFragmentOp3, "ATI_fragment_shader",
444 ("glColorFragmentOp3ATI")),
445 DEF_EXT_DESC(SetFragmentShaderConstant, "ATI_fragment_shader",
446 ("glSetFragmentShaderConstantATI")),
448 // GL 3, possibly in GL 2.x as well in form of extensions
449 DEF_GL3_DESC(GenBuffers),
450 DEF_GL3_DESC(DeleteBuffers),
451 DEF_GL3_DESC(BindBuffer),
452 DEF_GL3_DESC(MapBuffer),
453 DEF_GL3_DESC(UnmapBuffer),
454 DEF_GL3_DESC(BufferData),
455 DEF_GL3_DESC(ActiveTexture),
456 DEF_GL3_DESC(BindTexture),
457 DEF_GL3_DESC(GenVertexArrays),
458 DEF_GL3_DESC(BindVertexArray),
459 DEF_GL3_DESC(GetAttribLocation),
460 DEF_GL3_DESC(EnableVertexAttribArray),
461 DEF_GL3_DESC(DisableVertexAttribArray),
462 DEF_GL3_DESC(VertexAttribPointer),
463 DEF_GL3_DESC(DeleteVertexArrays),
464 DEF_GL3_DESC(UseProgram),
465 DEF_GL3_DESC(GetUniformLocation),
466 DEF_GL3_DESC(CompileShader),
467 DEF_GL3_DESC(CreateProgram),
468 DEF_GL3_DESC(CreateShader),
469 DEF_GL3_DESC(ShaderSource),
470 DEF_GL3_DESC(LinkProgram),
471 DEF_GL3_DESC(AttachShader),
472 DEF_GL3_DESC(DeleteShader),
473 DEF_GL3_DESC(DeleteProgram),
474 DEF_GL3_DESC(GetShaderInfoLog),
475 DEF_GL3_DESC(GetShaderiv),
476 DEF_GL3_DESC(GetProgramInfoLog),
477 DEF_GL3_DESC(GetProgramiv),
478 DEF_GL3_DESC(GetStringi),
479 DEF_GL3_DESC(BindAttribLocation),
480 DEF_GL3_DESC(BindFramebuffer),
481 DEF_GL3_DESC(GenFramebuffers),
482 DEF_GL3_DESC(DeleteFramebuffers),
483 DEF_GL3_DESC(CheckFramebufferStatus),
484 DEF_GL3_DESC(FramebufferTexture2D),
485 DEF_GL3_DESC(Uniform1f),
486 DEF_GL3_DESC(Uniform3f),
487 DEF_GL3_DESC(Uniform1i),
488 DEF_GL3_DESC(UniformMatrix3fv),
489 DEF_GL3_DESC(UniformMatrix4x3fv),
491 {-1}
495 * \brief find the function pointers of some useful OpenGL extensions
496 * \param getProcAddress function to resolve function names, may be NULL
497 * \param ext2 an extra extension string
499 static void getFunctions(GL *gl, void *(*getProcAddress)(const GLubyte *),
500 const char *ext2, bool is_gl3)
502 const extfunc_desc_t *dsc;
503 char *allexts = talloc_strdup(NULL, ext2 ? ext2 : "");
505 *gl = (GL) {0};
507 if (!getProcAddress)
508 getProcAddress = (void *)getdladdr;
510 if (is_gl3) {
511 gl->GetStringi = getProcAddress("glGetStringi");
512 gl->GetIntegerv = getProcAddress("glGetIntegerv");
514 if (!(gl->GetStringi && gl->GetIntegerv))
515 return;
517 GLint exts;
518 gl->GetIntegerv(GL_NUM_EXTENSIONS, &exts);
519 for (int n = 0; n < exts; n++) {
520 allexts = talloc_asprintf_append(allexts, " %s",
521 gl->GetStringi(GL_EXTENSIONS, n));
523 } else {
524 gl->GetString = getProcAddress("glGetString");
525 if (!gl->GetString)
526 gl->GetString = glGetString;
527 const char *ext = (char*)gl->GetString(GL_EXTENSIONS);
528 allexts = talloc_asprintf_append(allexts, " %s", ext);
531 mp_msg(MSGT_VO, MSGL_DBG2, "OpenGL extensions string:\n%s\n", allexts);
532 for (dsc = extfuncs; dsc->offset >= 0; dsc++) {
533 void *ptr = NULL;
534 if (!dsc->extstr || strstr(allexts, dsc->extstr)) {
535 for (int i = 0; !ptr && dsc->funcnames[i]; i++)
536 ptr = getProcAddress((const GLubyte *)dsc->funcnames[i]);
538 if (!ptr)
539 ptr = dsc->fallback;
540 if (!ptr && !dsc->extstr && (!dsc->is_gl3 || is_gl3))
541 mp_msg(MSGT_VO, MSGL_WARN, "[gl] OpenGL function not found: %s\n",
542 dsc->funcnames[0]);
543 void **funcptr = (void**)(((char*)gl) + dsc->offset);
544 *funcptr = ptr;
546 talloc_free(allexts);
550 * \brief create a texture and set some defaults
551 * \param target texture taget, usually GL_TEXTURE_2D
552 * \param fmt internal texture format
553 * \param format texture host data format
554 * \param type texture host data type
555 * \param filter filter used for scaling, e.g. GL_LINEAR
556 * \param w texture width
557 * \param h texture height
558 * \param val luminance value to fill texture with
559 * \ingroup gltexture
561 void glCreateClearTex(GL *gl, GLenum target, GLenum fmt, GLenum format,
562 GLenum type, GLint filter, int w, int h,
563 unsigned char val)
565 GLfloat fval = (GLfloat)val / 255.0;
566 GLfloat border[4] = {
567 fval, fval, fval, fval
569 int stride;
570 char *init;
571 if (w == 0)
572 w = 1;
573 if (h == 0)
574 h = 1;
575 stride = w * glFmt2bpp(format, type);
576 if (!stride)
577 return;
578 init = malloc(stride * h);
579 memset(init, val, stride * h);
580 glAdjustAlignment(gl, stride);
581 gl->PixelStorei(GL_UNPACK_ROW_LENGTH, w);
582 gl->TexImage2D(target, 0, fmt, w, h, 0, format, type, init);
583 gl->TexParameterf(target, GL_TEXTURE_PRIORITY, 1.0);
584 gl->TexParameteri(target, GL_TEXTURE_MIN_FILTER, filter);
585 gl->TexParameteri(target, GL_TEXTURE_MAG_FILTER, filter);
586 gl->TexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
587 gl->TexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
588 // Border texels should not be used with CLAMP_TO_EDGE
589 // We set a sane default anyway.
590 gl->TexParameterfv(target, GL_TEXTURE_BORDER_COLOR, border);
591 free(init);
594 static GLint detect_hqtexfmt(GL *gl)
596 const char *extensions = (const char *)gl->GetString(GL_EXTENSIONS);
597 if (strstr(extensions, "_texture_float"))
598 return GL_RGB32F;
599 else if (strstr(extensions, "NV_float_buffer"))
600 return GL_FLOAT_RGB32_NV;
601 return GL_RGB16;
605 * \brief creates a texture from a PPM file
606 * \param target texture taget, usually GL_TEXTURE_2D
607 * \param fmt internal texture format, 0 for default
608 * \param filter filter used for scaling, e.g. GL_LINEAR
609 * \param f file to read PPM from
610 * \param width [out] width of texture
611 * \param height [out] height of texture
612 * \param maxval [out] maxval value from PPM file
613 * \return 0 on error, 1 otherwise
614 * \ingroup gltexture
616 int glCreatePPMTex(GL *gl, GLenum target, GLenum fmt, GLint filter,
617 FILE *f, int *width, int *height, int *maxval)
619 int w, h, m, bpp;
620 GLenum type;
621 uint8_t *data = read_pnm(f, &w, &h, &bpp, &m);
622 GLint hqtexfmt = detect_hqtexfmt(gl);
623 if (!data || (bpp != 3 && bpp != 6)) {
624 free(data);
625 return 0;
627 if (!fmt) {
628 fmt = bpp == 6 ? hqtexfmt : 3;
629 if (fmt == GL_FLOAT_RGB32_NV && target != GL_TEXTURE_RECTANGLE)
630 fmt = GL_RGB16;
632 type = bpp == 6 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE;
633 glCreateClearTex(gl, target, fmt, GL_RGB, type, filter, w, h, 0);
634 glUploadTex(gl, target, GL_RGB, type,
635 data, w * bpp, 0, 0, w, h, 0);
636 free(data);
637 if (width)
638 *width = w;
639 if (height)
640 *height = h;
641 if (maxval)
642 *maxval = m;
643 return 1;
647 * \brief return the number of bytes per pixel for the given format
648 * \param format OpenGL format
649 * \param type OpenGL type
650 * \return bytes per pixel
651 * \ingroup glgeneral
653 * Does not handle all possible variants, just those used by MPlayer
655 int glFmt2bpp(GLenum format, GLenum type)
657 int component_size = 0;
658 switch (type) {
659 case GL_UNSIGNED_BYTE_3_3_2:
660 case GL_UNSIGNED_BYTE_2_3_3_REV:
661 return 1;
662 case GL_UNSIGNED_SHORT_5_5_5_1:
663 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
664 case GL_UNSIGNED_SHORT_5_6_5:
665 case GL_UNSIGNED_SHORT_5_6_5_REV:
666 return 2;
667 case GL_UNSIGNED_BYTE:
668 component_size = 1;
669 break;
670 case GL_UNSIGNED_SHORT:
671 component_size = 2;
672 break;
674 switch (format) {
675 case GL_LUMINANCE:
676 case GL_ALPHA:
677 return component_size;
678 case GL_YCBCR_MESA:
679 return 2;
680 case GL_RGB:
681 case GL_BGR:
682 return 3 * component_size;
683 case GL_RGBA:
684 case GL_BGRA:
685 return 4 * component_size;
686 case GL_RED:
687 return component_size;
688 case GL_RG:
689 case GL_LUMINANCE_ALPHA:
690 return 2 * component_size;
692 return 0; // unknown
696 * \brief upload a texture, handling things like stride and slices
697 * \param target texture target, usually GL_TEXTURE_2D
698 * \param format OpenGL format of data
699 * \param type OpenGL type of data
700 * \param dataptr data to upload
701 * \param stride data stride
702 * \param x x offset in texture
703 * \param y y offset in texture
704 * \param w width of the texture part to upload
705 * \param h height of the texture part to upload
706 * \param slice height of an upload slice, 0 for all at once
707 * \ingroup gltexture
709 void glUploadTex(GL *gl, GLenum target, GLenum format, GLenum type,
710 const void *dataptr, int stride,
711 int x, int y, int w, int h, int slice)
713 const uint8_t *data = dataptr;
714 int y_max = y + h;
715 if (w <= 0 || h <= 0)
716 return;
717 if (slice <= 0)
718 slice = h;
719 if (stride < 0) {
720 data += (h - 1) * stride;
721 stride = -stride;
723 // this is not always correct, but should work for MPlayer
724 glAdjustAlignment(gl, stride);
725 gl->PixelStorei(GL_UNPACK_ROW_LENGTH, stride / glFmt2bpp(format, type));
726 for (; y + slice <= y_max; y += slice) {
727 gl->TexSubImage2D(target, 0, x, y, w, slice, format, type, data);
728 data += stride * slice;
730 if (y < y_max)
731 gl->TexSubImage2D(target, 0, x, y, w, y_max - y, format, type, data);
735 * \brief download a texture, handling things like stride and slices
736 * \param target texture target, usually GL_TEXTURE_2D
737 * \param format OpenGL format of data
738 * \param type OpenGL type of data
739 * \param dataptr destination memory for download
740 * \param stride data stride (must be positive)
741 * \ingroup gltexture
743 void glDownloadTex(GL *gl, GLenum target, GLenum format, GLenum type,
744 void *dataptr, int stride)
746 // this is not always correct, but should work for MPlayer
747 glAdjustAlignment(gl, stride);
748 gl->PixelStorei(GL_PACK_ROW_LENGTH, stride / glFmt2bpp(format, type));
749 gl->GetTexImage(target, 0, format, type, dataptr);
753 * \brief Setup ATI version of register combiners for YUV to RGB conversion.
754 * \param csp_params parameters used for colorspace conversion
755 * \param text if set use the GL_ATI_text_fragment_shader API as
756 * used on OS X.
758 static void glSetupYUVFragmentATI(GL *gl, struct mp_csp_params *csp_params,
759 int text)
761 GLint i;
762 float yuv2rgb[3][4];
764 gl->GetIntegerv(GL_MAX_TEXTURE_UNITS, &i);
765 if (i < 3)
766 mp_msg(MSGT_VO, MSGL_ERR,
767 "[gl] 3 texture units needed for YUV combiner (ATI) support (found %i)\n", i);
769 mp_get_yuv2rgb_coeffs(csp_params, yuv2rgb);
770 for (i = 0; i < 3; i++) {
771 int j;
772 yuv2rgb[i][3] -= -0.5 * (yuv2rgb[i][1] + yuv2rgb[i][2]);
773 for (j = 0; j < 4; j++) {
774 yuv2rgb[i][j] *= 0.125;
775 yuv2rgb[i][j] += 0.5;
776 if (yuv2rgb[i][j] > 1)
777 yuv2rgb[i][j] = 1;
778 if (yuv2rgb[i][j] < 0)
779 yuv2rgb[i][j] = 0;
782 if (text == 0) {
783 GLfloat c0[4] = { yuv2rgb[0][0], yuv2rgb[1][0], yuv2rgb[2][0] };
784 GLfloat c1[4] = { yuv2rgb[0][1], yuv2rgb[1][1], yuv2rgb[2][1] };
785 GLfloat c2[4] = { yuv2rgb[0][2], yuv2rgb[1][2], yuv2rgb[2][2] };
786 GLfloat c3[4] = { yuv2rgb[0][3], yuv2rgb[1][3], yuv2rgb[2][3] };
787 if (!gl->BeginFragmentShader || !gl->EndFragmentShader ||
788 !gl->SetFragmentShaderConstant || !gl->SampleMap ||
789 !gl->ColorFragmentOp2 || !gl->ColorFragmentOp3) {
790 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner (ATI) functions missing!\n");
791 return;
793 gl->GetIntegerv(GL_NUM_FRAGMENT_REGISTERS_ATI, &i);
794 if (i < 3)
795 mp_msg(MSGT_VO, MSGL_ERR,
796 "[gl] 3 registers needed for YUV combiner (ATI) support (found %i)\n", i);
797 gl->BeginFragmentShader();
798 gl->SetFragmentShaderConstant(GL_CON_0_ATI, c0);
799 gl->SetFragmentShaderConstant(GL_CON_1_ATI, c1);
800 gl->SetFragmentShaderConstant(GL_CON_2_ATI, c2);
801 gl->SetFragmentShaderConstant(GL_CON_3_ATI, c3);
802 gl->SampleMap(GL_REG_0_ATI, GL_TEXTURE0, GL_SWIZZLE_STR_ATI);
803 gl->SampleMap(GL_REG_1_ATI, GL_TEXTURE1, GL_SWIZZLE_STR_ATI);
804 gl->SampleMap(GL_REG_2_ATI, GL_TEXTURE2, GL_SWIZZLE_STR_ATI);
805 gl->ColorFragmentOp2(GL_MUL_ATI, GL_REG_1_ATI, GL_NONE, GL_NONE,
806 GL_REG_1_ATI, GL_NONE, GL_BIAS_BIT_ATI,
807 GL_CON_1_ATI, GL_NONE, GL_BIAS_BIT_ATI);
808 gl->ColorFragmentOp3(GL_MAD_ATI, GL_REG_2_ATI, GL_NONE, GL_NONE,
809 GL_REG_2_ATI, GL_NONE, GL_BIAS_BIT_ATI,
810 GL_CON_2_ATI, GL_NONE, GL_BIAS_BIT_ATI,
811 GL_REG_1_ATI, GL_NONE, GL_NONE);
812 gl->ColorFragmentOp3(GL_MAD_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE,
813 GL_REG_0_ATI, GL_NONE, GL_NONE,
814 GL_CON_0_ATI, GL_NONE, GL_BIAS_BIT_ATI,
815 GL_REG_2_ATI, GL_NONE, GL_NONE);
816 gl->ColorFragmentOp2(GL_ADD_ATI, GL_REG_0_ATI, GL_NONE, GL_8X_BIT_ATI,
817 GL_REG_0_ATI, GL_NONE, GL_NONE,
818 GL_CON_3_ATI, GL_NONE, GL_BIAS_BIT_ATI);
819 gl->EndFragmentShader();
820 } else {
821 static const char template[] =
822 "!!ATIfs1.0\n"
823 "StartConstants;\n"
824 " CONSTANT c0 = {%e, %e, %e};\n"
825 " CONSTANT c1 = {%e, %e, %e};\n"
826 " CONSTANT c2 = {%e, %e, %e};\n"
827 " CONSTANT c3 = {%e, %e, %e};\n"
828 "EndConstants;\n"
829 "StartOutputPass;\n"
830 " SampleMap r0, t0.str;\n"
831 " SampleMap r1, t1.str;\n"
832 " SampleMap r2, t2.str;\n"
833 " MUL r1.rgb, r1.bias, c1.bias;\n"
834 " MAD r2.rgb, r2.bias, c2.bias, r1;\n"
835 " MAD r0.rgb, r0, c0.bias, r2;\n"
836 " ADD r0.rgb.8x, r0, c3.bias;\n"
837 "EndPass;\n";
838 char buffer[512];
839 snprintf(buffer, sizeof(buffer), template,
840 yuv2rgb[0][0], yuv2rgb[1][0], yuv2rgb[2][0],
841 yuv2rgb[0][1], yuv2rgb[1][1], yuv2rgb[2][1],
842 yuv2rgb[0][2], yuv2rgb[1][2], yuv2rgb[2][2],
843 yuv2rgb[0][3], yuv2rgb[1][3], yuv2rgb[2][3]);
844 mp_msg(MSGT_VO, MSGL_DBG2, "[gl] generated fragment program:\n%s\n",
845 buffer);
846 loadGPUProgram(gl, GL_TEXT_FRAGMENT_SHADER_ATI, buffer);
850 // Replace all occurances of variables named "$"+name (e.g. $foo) in *text with
851 // replace, and return the result. *text must have been allocated with talloc.
852 static void replace_var_str(char **text, const char *name, const char *replace)
854 size_t namelen = strlen(name);
855 char *nextvar = *text;
856 void *parent = talloc_parent(*text);
857 for (;;) {
858 nextvar = strchr(nextvar, '$');
859 if (!nextvar)
860 break;
861 char *until = nextvar;
862 nextvar++;
863 if (strncmp(nextvar, name, namelen) != 0)
864 continue;
865 nextvar += namelen;
866 // try not to replace prefixes of other vars (e.g. $foo vs. $foo_bar)
867 char term = nextvar[0];
868 if (isalnum(term) || term == '_')
869 continue;
870 int prelength = until - *text;
871 int postlength = nextvar - *text;
872 char *n = talloc_asprintf(parent, "%.*s%s%s", prelength, *text, replace,
873 nextvar);
874 talloc_free(*text);
875 *text = n;
876 nextvar = *text + postlength;
880 static void replace_var_float(char **text, const char *name, float replace)
882 char *s = talloc_asprintf(NULL, "%e", replace);
883 replace_var_str(text, name, s);
884 talloc_free(s);
887 static void replace_var_char(char **text, const char *name, char replace)
889 char s[2] = { replace, '\0' };
890 replace_var_str(text, name, s);
893 // Append template to *text. Possibly initialize *text if it's NULL.
894 static void append_template(char **text, const char* template)
896 if (!text)
897 *text = talloc_strdup(NULL, template);
898 else
899 *text = talloc_strdup_append(*text, template);
903 * \brief helper function for gen_spline_lookup_tex
904 * \param x subpixel-position ((0,1) range) to calculate weights for
905 * \param dst where to store transformed weights, must provide space for 4 GLfloats
907 * calculates the weights and stores them after appropriate transformation
908 * for the scaler fragment program.
910 static void store_weights(float x, GLfloat *dst)
912 float w0 = (((-1 * x + 3) * x - 3) * x + 1) / 6;
913 float w1 = (((3 * x - 6) * x + 0) * x + 4) / 6;
914 float w2 = (((-3 * x + 3) * x + 3) * x + 1) / 6;
915 float w3 = (((1 * x + 0) * x + 0) * x + 0) / 6;
916 *dst++ = 1 + x - w1 / (w0 + w1);
917 *dst++ = 1 - x + w3 / (w2 + w3);
918 *dst++ = w0 + w1;
919 *dst++ = 0;
922 //! to avoid artefacts this should be rather large
923 #define LOOKUP_BSPLINE_RES (2 * 1024)
925 * \brief creates the 1D lookup texture needed for fast higher-order filtering
926 * \param unit texture unit to attach texture to
928 static void gen_spline_lookup_tex(GL *gl, GLenum unit)
930 GLfloat *tex = calloc(4 * LOOKUP_BSPLINE_RES, sizeof(*tex));
931 GLfloat *tp = tex;
932 int i;
933 for (i = 0; i < LOOKUP_BSPLINE_RES; i++) {
934 float x = (float)(i + 0.5) / LOOKUP_BSPLINE_RES;
935 store_weights(x, tp);
936 tp += 4;
938 store_weights(0, tex);
939 store_weights(1, &tex[4 * (LOOKUP_BSPLINE_RES - 1)]);
940 gl->ActiveTexture(unit);
941 gl->TexImage1D(GL_TEXTURE_1D, 0, GL_RGBA16, LOOKUP_BSPLINE_RES, 0, GL_RGBA,
942 GL_FLOAT, tex);
943 gl->TexParameterf(GL_TEXTURE_1D, GL_TEXTURE_PRIORITY, 1.0);
944 gl->TexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
945 gl->TexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
946 gl->TexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT);
947 gl->ActiveTexture(GL_TEXTURE0);
948 free(tex);
951 #define NOISE_RES 2048
954 * \brief creates the 1D lookup texture needed to generate pseudo-random numbers.
955 * \param unit texture unit to attach texture to
957 static void gen_noise_lookup_tex(GL *gl, GLenum unit) {
958 GLfloat *tex = calloc(NOISE_RES, sizeof(*tex));
959 uint32_t lcg = 0x79381c11;
960 int i;
961 for (i = 0; i < NOISE_RES; i++)
962 tex[i] = (double)i / (NOISE_RES - 1);
963 for (i = 0; i < NOISE_RES - 1; i++) {
964 int remain = NOISE_RES - i;
965 int idx = i + (lcg >> 16) % remain;
966 GLfloat tmp = tex[i];
967 tex[i] = tex[idx];
968 tex[idx] = tmp;
969 lcg = lcg * 1664525 + 1013904223;
971 gl->ActiveTexture(unit);
972 gl->TexImage1D(GL_TEXTURE_1D, 0, 1, NOISE_RES, 0, GL_RED, GL_FLOAT, tex);
973 gl->TexParameterf(GL_TEXTURE_1D, GL_TEXTURE_PRIORITY, 1.0);
974 gl->TexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
975 gl->TexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
976 gl->TexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT);
977 gl->ActiveTexture(GL_TEXTURE0);
978 free(tex);
981 #define SAMPLE(dest, coord, texture) \
982 "TEX textemp, " coord ", " texture ", $tex_type;\n" \
983 "MOV " dest ", textemp.r;\n"
985 static const char bilin_filt_template[] =
986 SAMPLE("yuv.$out_comp","fragment.texcoord[$in_tex]","texture[$in_tex]");
988 #define BICUB_FILT_MAIN \
989 /* first y-interpolation */ \
990 "ADD coord, fragment.texcoord[$in_tex].xyxy, cdelta.xyxw;\n" \
991 "ADD coord2, fragment.texcoord[$in_tex].xyxy, cdelta.zyzw;\n" \
992 SAMPLE("a.r","coord.xyxy","texture[$in_tex]") \
993 SAMPLE("a.g","coord.zwzw","texture[$in_tex]") \
994 /* second y-interpolation */ \
995 SAMPLE("b.r","coord2.xyxy","texture[$in_tex]") \
996 SAMPLE("b.g","coord2.zwzw","texture[$in_tex]") \
997 "LRP a.b, parmy.b, a.rrrr, a.gggg;\n" \
998 "LRP a.a, parmy.b, b.rrrr, b.gggg;\n" \
999 /* x-interpolation */ \
1000 "LRP yuv.$out_comp, parmx.b, a.bbbb, a.aaaa;\n"
1002 static const char bicub_filt_template_2D[] =
1003 "MAD coord.xy, fragment.texcoord[$in_tex], {$texw, $texh}, {0.5, 0.5};\n"
1004 "TEX parmx, coord.x, texture[$texs], 1D;\n"
1005 "MUL cdelta.xz, parmx.rrgg, {-$ptw, 0, $ptw, 0};\n"
1006 "TEX parmy, coord.y, texture[$texs], 1D;\n"
1007 "MUL cdelta.yw, parmy.rrgg, {0, -$pth, 0, $pth};\n"
1008 BICUB_FILT_MAIN;
1010 static const char bicub_filt_template_RECT[] =
1011 "ADD coord, fragment.texcoord[$in_tex], {0.5, 0.5};\n"
1012 "TEX parmx, coord.x, texture[$texs], 1D;\n"
1013 "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};\n"
1014 "TEX parmy, coord.y, texture[$texs], 1D;\n"
1015 "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};\n"
1016 BICUB_FILT_MAIN;
1018 #define CALCWEIGHTS(t, s) \
1019 "MAD "t ", {-0.5, 0.1666, 0.3333, -0.3333}, "s ", {1, 0, -0.5, 0.5};\n" \
1020 "MAD "t ", "t ", "s ", {0, 0, -0.5, 0.5};\n" \
1021 "MAD "t ", "t ", "s ", {-0.6666, 0, 0.8333, 0.1666};\n" \
1022 "RCP a.x, "t ".z;\n" \
1023 "RCP a.y, "t ".w;\n" \
1024 "MAD "t ".xy, "t ".xyxy, a.xyxy, {1, 1, 0, 0};\n" \
1025 "ADD "t ".x, "t ".xxxx, "s ";\n" \
1026 "SUB "t ".y, "t ".yyyy, "s ";\n"
1028 static const char bicub_notex_filt_template_2D[] =
1029 "MAD coord.xy, fragment.texcoord[$in_tex], {$texw, $texh}, {0.5, 0.5};\n"
1030 "FRC coord.xy, coord.xyxy;\n"
1031 CALCWEIGHTS("parmx", "coord.xxxx")
1032 "MUL cdelta.xz, parmx.rrgg, {-$ptw, 0, $ptw, 0};\n"
1033 CALCWEIGHTS("parmy", "coord.yyyy")
1034 "MUL cdelta.yw, parmy.rrgg, {0, -$pth, 0, $pth};\n"
1035 BICUB_FILT_MAIN;
1037 static const char bicub_notex_filt_template_RECT[] =
1038 "ADD coord, fragment.texcoord[$in_tex], {0.5, 0.5};\n"
1039 "FRC coord.xy, coord.xyxy;\n"
1040 CALCWEIGHTS("parmx", "coord.xxxx")
1041 "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};\n"
1042 CALCWEIGHTS("parmy", "coord.yyyy")
1043 "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};\n"
1044 BICUB_FILT_MAIN;
1046 #define BICUB_X_FILT_MAIN \
1047 "ADD coord.xy, fragment.texcoord[$in_tex].xyxy, cdelta.xyxy;\n" \
1048 "ADD coord2.xy, fragment.texcoord[$in_tex].xyxy, cdelta.zyzy;\n" \
1049 SAMPLE("a.r","coord","texture[$in_tex]") \
1050 SAMPLE("b.r","coord2","texture[$in_tex]") \
1051 /* x-interpolation */ \
1052 "LRP yuv.$out_comp, parmx.b, a.rrrr, b.rrrr;\n"
1054 static const char bicub_x_filt_template_2D[] =
1055 "MAD coord.x, fragment.texcoord[$in_tex], {$texw}, {0.5};\n"
1056 "TEX parmx, coord, texture[$texs], 1D;\n"
1057 "MUL cdelta.xyz, parmx.rrgg, {-$ptw, 0, $ptw};\n"
1058 BICUB_X_FILT_MAIN;
1060 static const char bicub_x_filt_template_RECT[] =
1061 "ADD coord.x, fragment.texcoord[$in_tex], {0.5};\n"
1062 "TEX parmx, coord, texture[$texs], 1D;\n"
1063 "MUL cdelta.xyz, parmx.rrgg, {-1, 0, 1};\n"
1064 BICUB_X_FILT_MAIN;
1066 static const char unsharp_filt_template[] =
1067 "PARAM dcoord$out_comp = {$ptw_05, $pth_05, $ptw_05, -$pth_05};\n"
1068 "ADD coord, fragment.texcoord[$in_tex].xyxy, dcoord$out_comp;\n"
1069 "SUB coord2, fragment.texcoord[$in_tex].xyxy, dcoord$out_comp;\n"
1070 SAMPLE("a.r","fragment.texcoord[$in_tex]","texture[$in_tex]")
1071 SAMPLE("b.r","coord.xyxy","texture[$in_tex]")
1072 SAMPLE("b.g","coord.zwzw","texture[$in_tex]")
1073 "ADD b.r, b.r, b.g;\n"
1074 SAMPLE("b.b","coord2.xyxy","texture[$in_tex]")
1075 SAMPLE("b.g","coord2.zwzw","texture[$in_tex]")
1076 "DP3 b, b, {0.25, 0.25, 0.25};\n"
1077 "SUB b.r, a.r, b.r;\n"
1078 "MAD textemp.r, b.r, {$strength}, a.r;\n"
1079 "MOV yuv.$out_comp, textemp.r;\n";
1081 static const char unsharp_filt_template2[] =
1082 "PARAM dcoord$out_comp = {$ptw_12, $pth_12, $ptw_12, -$pth_12};\n"
1083 "PARAM dcoord2$out_comp = {$ptw_15, 0, 0, $pth_15};\n"
1084 "ADD coord, fragment.texcoord[$in_tex].xyxy, dcoord$out_comp;\n"
1085 "SUB coord2, fragment.texcoord[$in_tex].xyxy, dcoord$out_comp;\n"
1086 SAMPLE("a.r","fragment.texcoord[$in_tex]","texture[$in_tex]")
1087 SAMPLE("b.r","coord.xyxy","texture[$in_tex]")
1088 SAMPLE("b.g","coord.zwzw","texture[$in_tex]")
1089 "ADD b.r, b.r, b.g;\n"
1090 SAMPLE("b.b","coord2.xyxy","texture[$in_tex]")
1091 SAMPLE("b.g","coord2.zwzw","texture[$in_tex]")
1092 "ADD b.r, b.r, b.b;\n"
1093 "ADD b.a, b.r, b.g;\n"
1094 "ADD coord, fragment.texcoord[$in_tex].xyxy, dcoord2$out_comp;\n"
1095 "SUB coord2, fragment.texcoord[$in_tex].xyxy, dcoord2$out_comp;\n"
1096 SAMPLE("b.r","coord.xyxy","texture[$in_tex]")
1097 SAMPLE("b.g","coord.zwzw","texture[$in_tex]")
1098 "ADD b.r, b.r, b.g;\n"
1099 SAMPLE("b.b","coord2.xyxy","texture[$in_tex]")
1100 SAMPLE("b.g","coord2.zwzw","texture[$in_tex]")
1101 "DP4 b.r, b, {-0.1171875, -0.1171875, -0.1171875, -0.09765625};\n"
1102 "MAD b.r, a.r, {0.859375}, b.r;\n"
1103 "MAD textemp.r, b.r, {$strength}, a.r;\n"
1104 "MOV yuv.$out_comp, textemp.r;\n";
1106 static const char yuv_prog_template[] =
1107 "PARAM ycoef = {$cm11, $cm21, $cm31};\n"
1108 "PARAM ucoef = {$cm12, $cm22, $cm32};\n"
1109 "PARAM vcoef = {$cm13, $cm23, $cm33};\n"
1110 "PARAM offsets = {$cm14, $cm24, $cm34};\n"
1111 "TEMP res;\n"
1112 "MAD res.rgb, yuv.rrrr, ycoef, offsets;\n"
1113 "MAD res.rgb, yuv.gggg, ucoef, res;\n"
1114 "MAD res.rgb, yuv.bbbb, vcoef, res;\n";
1116 static const char yuv_pow_prog_template[] =
1117 "PARAM ycoef = {$cm11, $cm21, $cm31};\n"
1118 "PARAM ucoef = {$cm12, $cm22, $cm32};\n"
1119 "PARAM vcoef = {$cm13, $cm23, $cm33};\n"
1120 "PARAM offsets = {$cm14, $cm24, $cm34};\n"
1121 "PARAM gamma = {$gamma_r, $gamma_g, $gamma_b};\n"
1122 "TEMP res;\n"
1123 "MAD res.rgb, yuv.rrrr, ycoef, offsets;\n"
1124 "MAD res.rgb, yuv.gggg, ucoef, res;\n"
1125 "MAD_SAT res.rgb, yuv.bbbb, vcoef, res;\n"
1126 "POW res.r, res.r, gamma.r;\n"
1127 "POW res.g, res.g, gamma.g;\n"
1128 "POW res.b, res.b, gamma.b;\n";
1130 static const char yuv_lookup_prog_template[] =
1131 "PARAM ycoef = {$cm11, $cm21, $cm31, 0};\n"
1132 "PARAM ucoef = {$cm12, $cm22, $cm32, 0};\n"
1133 "PARAM vcoef = {$cm13, $cm23, $cm33, 0};\n"
1134 "PARAM offsets = {$cm14, $cm24, $cm34, 0.125};\n"
1135 "TEMP res;\n"
1136 "MAD res, yuv.rrrr, ycoef, offsets;\n"
1137 "MAD res.rgb, yuv.gggg, ucoef, res;\n"
1138 "MAD res.rgb, yuv.bbbb, vcoef, res;\n"
1139 "TEX res.r, res.raaa, texture[$conv_tex0], 2D;\n"
1140 "ADD res.a, res.a, 0.25;\n"
1141 "TEX res.g, res.gaaa, texture[$conv_tex0], 2D;\n"
1142 "ADD res.a, res.a, 0.25;\n"
1143 "TEX res.b, res.baaa, texture[$conv_tex0], 2D;\n";
1145 static const char yuv_lookup3d_prog_template[] =
1146 "TEMP res;\n"
1147 "TEX res, yuv, texture[$conv_tex0], 3D;\n";
1149 static const char noise_filt_template[] =
1150 "MUL coord.xy, fragment.texcoord[0], {$noise_sx, $noise_sy};\n"
1151 "TEMP rand;\n"
1152 "TEX rand.r, coord.x, texture[$noise_filt_tex], 1D;\n"
1153 "ADD rand.r, rand.r, coord.y;\n"
1154 "TEX rand.r, rand.r, texture[$noise_filt_tex], 1D;\n"
1155 "MAD res.rgb, rand.rrrr, {$noise_str, $noise_str, $noise_str}, res;\n";
1158 * \brief creates and initializes helper textures needed for scaling texture read
1159 * \param scaler scaler type to create texture for
1160 * \param texu contains next free texture unit number
1161 * \param texs texture unit ids for the scaler are stored in this array
1163 static void create_scaler_textures(GL *gl, int scaler, int *texu, char *texs)
1165 switch (scaler) {
1166 case YUV_SCALER_BILIN:
1167 case YUV_SCALER_BICUB_NOTEX:
1168 case YUV_SCALER_UNSHARP:
1169 case YUV_SCALER_UNSHARP2:
1170 break;
1171 case YUV_SCALER_BICUB:
1172 case YUV_SCALER_BICUB_X:
1173 texs[0] = (*texu)++;
1174 gen_spline_lookup_tex(gl, GL_TEXTURE0 + texs[0]);
1175 texs[0] += '0';
1176 break;
1177 default:
1178 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown scaler type %i\n", scaler);
1182 //! resolution of texture for gamma lookup table
1183 #define LOOKUP_RES 512
1184 //! resolution for 3D yuv->rgb conversion lookup table
1185 #define LOOKUP_3DRES 32
1187 * \brief creates and initializes helper textures needed for yuv conversion
1188 * \param params struct containing parameters like brightness, gamma, ...
1189 * \param texu contains next free texture unit number
1190 * \param texs texture unit ids for the conversion are stored in this array
1192 static void create_conv_textures(GL *gl, gl_conversion_params_t *params,
1193 int *texu, char *texs)
1195 unsigned char *lookup_data = NULL;
1196 int conv = YUV_CONVERSION(params->type);
1197 switch (conv) {
1198 case YUV_CONVERSION_FRAGMENT:
1199 case YUV_CONVERSION_FRAGMENT_POW:
1200 break;
1201 case YUV_CONVERSION_FRAGMENT_LOOKUP:
1202 texs[0] = (*texu)++;
1203 gl->ActiveTexture(GL_TEXTURE0 + texs[0]);
1204 lookup_data = malloc(4 * LOOKUP_RES);
1205 mp_gen_gamma_map(lookup_data, LOOKUP_RES, params->csp_params.rgamma);
1206 mp_gen_gamma_map(&lookup_data[LOOKUP_RES], LOOKUP_RES,
1207 params->csp_params.ggamma);
1208 mp_gen_gamma_map(&lookup_data[2 * LOOKUP_RES], LOOKUP_RES,
1209 params->csp_params.bgamma);
1210 glCreateClearTex(gl, GL_TEXTURE_2D, GL_LUMINANCE8, GL_LUMINANCE,
1211 GL_UNSIGNED_BYTE, GL_LINEAR, LOOKUP_RES, 4, 0);
1212 glUploadTex(gl, GL_TEXTURE_2D, GL_LUMINANCE, GL_UNSIGNED_BYTE,
1213 lookup_data, LOOKUP_RES, 0, 0, LOOKUP_RES, 4, 0);
1214 gl->ActiveTexture(GL_TEXTURE0);
1215 texs[0] += '0';
1216 break;
1217 case YUV_CONVERSION_FRAGMENT_LOOKUP3D:
1219 int sz = LOOKUP_3DRES + 2; // texture size including borders
1220 if (!gl->TexImage3D) {
1221 mp_msg(MSGT_VO, MSGL_ERR, "[gl] Missing 3D texture function!\n");
1222 break;
1224 texs[0] = (*texu)++;
1225 gl->ActiveTexture(GL_TEXTURE0 + texs[0]);
1226 lookup_data = malloc(3 * sz * sz * sz);
1227 mp_gen_yuv2rgb_map(&params->csp_params, lookup_data, LOOKUP_3DRES);
1228 glAdjustAlignment(gl, sz);
1229 gl->PixelStorei(GL_UNPACK_ROW_LENGTH, 0);
1230 gl->TexImage3D(GL_TEXTURE_3D, 0, 3, sz, sz, sz, 1,
1231 GL_RGB, GL_UNSIGNED_BYTE, lookup_data);
1232 gl->TexParameterf(GL_TEXTURE_3D, GL_TEXTURE_PRIORITY, 1.0);
1233 gl->TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1234 gl->TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1235 gl->TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP);
1236 gl->TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP);
1237 gl->TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP);
1238 gl->ActiveTexture(GL_TEXTURE0);
1239 texs[0] += '0';
1241 break;
1242 default:
1243 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", conv);
1245 free(lookup_data);
1249 * \brief adds a scaling texture read at the current fragment program position
1250 * \param scaler type of scaler to insert
1251 * \param prog pointer to fragment program so far
1252 * \param texs array containing the texture unit identifiers for this scaler
1253 * \param in_tex texture unit the scaler should read from
1254 * \param out_comp component of the yuv variable the scaler stores the result in
1255 * \param rect if rectangular (pixel) adressing should be used for in_tex
1256 * \param texw width of the in_tex texture
1257 * \param texh height of the in_tex texture
1258 * \param strength strength of filter effect if the scaler does some kind of filtering
1260 static void add_scaler(int scaler, char **prog, char *texs,
1261 char in_tex, char out_comp, int rect, int texw, int texh,
1262 double strength)
1264 const char *ttype = rect ? "RECT" : "2D";
1265 const float ptw = rect ? 1.0 : 1.0 / texw;
1266 const float pth = rect ? 1.0 : 1.0 / texh;
1267 switch (scaler) {
1268 case YUV_SCALER_BILIN:
1269 append_template(prog, bilin_filt_template);
1270 break;
1271 case YUV_SCALER_BICUB:
1272 if (rect)
1273 append_template(prog, bicub_filt_template_RECT);
1274 else
1275 append_template(prog, bicub_filt_template_2D);
1276 break;
1277 case YUV_SCALER_BICUB_X:
1278 if (rect)
1279 append_template(prog, bicub_x_filt_template_RECT);
1280 else
1281 append_template(prog, bicub_x_filt_template_2D);
1282 break;
1283 case YUV_SCALER_BICUB_NOTEX:
1284 if (rect)
1285 append_template(prog, bicub_notex_filt_template_RECT);
1286 else
1287 append_template(prog, bicub_notex_filt_template_2D);
1288 break;
1289 case YUV_SCALER_UNSHARP:
1290 append_template(prog, unsharp_filt_template);
1291 break;
1292 case YUV_SCALER_UNSHARP2:
1293 append_template(prog, unsharp_filt_template2);
1294 break;
1297 replace_var_char(prog, "texs", texs[0]);
1298 replace_var_char(prog, "in_tex", in_tex);
1299 replace_var_char(prog, "out_comp", out_comp);
1300 replace_var_str(prog, "tex_type", ttype);
1301 replace_var_float(prog, "texw", texw);
1302 replace_var_float(prog, "texh", texh);
1303 replace_var_float(prog, "ptw", ptw);
1304 replace_var_float(prog, "pth", pth);
1306 // this is silly, not sure if that couldn't be in the shader source instead
1307 replace_var_float(prog, "ptw_05", ptw * 0.5);
1308 replace_var_float(prog, "pth_05", pth * 0.5);
1309 replace_var_float(prog, "ptw_15", ptw * 1.5);
1310 replace_var_float(prog, "pth_15", pth * 1.5);
1311 replace_var_float(prog, "ptw_12", ptw * 1.2);
1312 replace_var_float(prog, "pth_12", pth * 1.2);
1314 replace_var_float(prog, "strength", strength);
1317 static const struct {
1318 const char *name;
1319 GLenum cur;
1320 GLenum max;
1321 } progstats[] = {
1322 {"instructions", 0x88A0, 0x88A1},
1323 {"native instructions", 0x88A2, 0x88A3},
1324 {"temporaries", 0x88A4, 0x88A5},
1325 {"native temporaries", 0x88A6, 0x88A7},
1326 {"parameters", 0x88A8, 0x88A9},
1327 {"native parameters", 0x88AA, 0x88AB},
1328 {"attribs", 0x88AC, 0x88AD},
1329 {"native attribs", 0x88AE, 0x88AF},
1330 {"ALU instructions", 0x8805, 0x880B},
1331 {"TEX instructions", 0x8806, 0x880C},
1332 {"TEX indirections", 0x8807, 0x880D},
1333 {"native ALU instructions", 0x8808, 0x880E},
1334 {"native TEX instructions", 0x8809, 0x880F},
1335 {"native TEX indirections", 0x880A, 0x8810},
1336 {NULL, 0, 0}
1340 * \brief load the specified GPU Program
1341 * \param target program target to load into, only GL_FRAGMENT_PROGRAM is tested
1342 * \param prog program string
1343 * \return 1 on success, 0 otherwise
1345 int loadGPUProgram(GL *gl, GLenum target, char *prog)
1347 int i;
1348 GLint cur = 0, max = 0, err = 0;
1349 if (!gl->ProgramString) {
1350 mp_msg(MSGT_VO, MSGL_ERR, "[gl] Missing GPU program function\n");
1351 return 0;
1353 gl->ProgramString(target, GL_PROGRAM_FORMAT_ASCII, strlen(prog), prog);
1354 gl->GetIntegerv(GL_PROGRAM_ERROR_POSITION, &err);
1355 if (err != -1) {
1356 mp_msg(MSGT_VO, MSGL_ERR,
1357 "[gl] Error compiling fragment program, make sure your card supports\n"
1358 "[gl] GL_ARB_fragment_program (use glxinfo to check).\n"
1359 "[gl] Error message:\n %s at %.10s\n",
1360 gl->GetString(GL_PROGRAM_ERROR_STRING), &prog[err]);
1361 return 0;
1363 if (!gl->GetProgramivARB || !mp_msg_test(MSGT_VO, MSGL_DBG2))
1364 return 1;
1365 mp_msg(MSGT_VO, MSGL_V, "[gl] Program statistics:\n");
1366 for (i = 0; progstats[i].name; i++) {
1367 gl->GetProgramivARB(target, progstats[i].cur, &cur);
1368 gl->GetProgramivARB(target, progstats[i].max, &max);
1369 mp_msg(MSGT_VO, MSGL_V, "[gl] %s: %i/%i\n", progstats[i].name, cur,
1370 max);
1372 return 1;
1375 #define MAX_PROGSZ (1024 * 1024)
1378 * \brief setup a fragment program that will do YUV->RGB conversion
1379 * \param parms struct containing parameters like conversion and scaler type,
1380 * brightness, ...
1382 static void glSetupYUVFragprog(GL *gl, gl_conversion_params_t *params)
1384 int type = params->type;
1385 int texw = params->texw;
1386 int texh = params->texh;
1387 int rect = params->target == GL_TEXTURE_RECTANGLE;
1388 static const char prog_hdr[] =
1389 "!!ARBfp1.0\n"
1390 "OPTION ARB_precision_hint_fastest;\n"
1391 // all scaler variables must go here so they aren't defined
1392 // multiple times when the same scaler is used more than once
1393 "TEMP coord, coord2, cdelta, parmx, parmy, a, b, yuv, textemp;\n";
1394 char *yuv_prog = NULL;
1395 char **prog = &yuv_prog;
1396 int cur_texu = 3;
1397 char lum_scale_texs[1];
1398 char chrom_scale_texs[1];
1399 char conv_texs[1];
1400 char filt_texs[1] = {0};
1401 GLint i;
1402 // this is the conversion matrix, with y, u, v factors
1403 // for red, green, blue and the constant offsets
1404 float yuv2rgb[3][4];
1405 int noise = params->noise_strength != 0;
1406 create_conv_textures(gl, params, &cur_texu, conv_texs);
1407 create_scaler_textures(gl, YUV_LUM_SCALER(type), &cur_texu, lum_scale_texs);
1408 if (YUV_CHROM_SCALER(type) == YUV_LUM_SCALER(type))
1409 memcpy(chrom_scale_texs, lum_scale_texs, sizeof(chrom_scale_texs));
1410 else
1411 create_scaler_textures(gl, YUV_CHROM_SCALER(type), &cur_texu,
1412 chrom_scale_texs);
1414 if (noise) {
1415 gen_noise_lookup_tex(gl, cur_texu);
1416 filt_texs[0] = '0' + cur_texu++;
1419 gl->GetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &i);
1420 if (i < cur_texu)
1421 mp_msg(MSGT_VO, MSGL_ERR,
1422 "[gl] %i texture units needed for this type of YUV fragment support (found %i)\n",
1423 cur_texu, i);
1424 if (!gl->ProgramString) {
1425 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] ProgramString function missing!\n");
1426 return;
1428 append_template(prog, prog_hdr);
1429 add_scaler(YUV_LUM_SCALER(type), prog, lum_scale_texs,
1430 '0', 'r', rect, texw, texh, params->filter_strength);
1431 add_scaler(YUV_CHROM_SCALER(type), prog,
1432 chrom_scale_texs, '1', 'g', rect, params->chrom_texw,
1433 params->chrom_texh, params->filter_strength);
1434 add_scaler(YUV_CHROM_SCALER(type), prog,
1435 chrom_scale_texs, '2', 'b', rect, params->chrom_texw,
1436 params->chrom_texh, params->filter_strength);
1437 mp_get_yuv2rgb_coeffs(&params->csp_params, yuv2rgb);
1438 switch (YUV_CONVERSION(type)) {
1439 case YUV_CONVERSION_FRAGMENT:
1440 append_template(prog, yuv_prog_template);
1441 break;
1442 case YUV_CONVERSION_FRAGMENT_POW:
1443 append_template(prog, yuv_pow_prog_template);
1444 break;
1445 case YUV_CONVERSION_FRAGMENT_LOOKUP:
1446 append_template(prog, yuv_lookup_prog_template);
1447 break;
1448 case YUV_CONVERSION_FRAGMENT_LOOKUP3D:
1449 append_template(prog, yuv_lookup3d_prog_template);
1450 break;
1451 default:
1452 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n",
1453 YUV_CONVERSION(type));
1454 break;
1456 for (int r = 0; r < 3; r++) {
1457 for (int c = 0; c < 4; c++) {
1458 // "cmRC"
1459 char var[] = { 'c', 'm', '1' + r, '1' + c, '\0' };
1460 replace_var_float(prog, var, yuv2rgb[r][c]);
1463 replace_var_float(prog, "gamma_r", (float)1.0 / params->csp_params.rgamma);
1464 replace_var_float(prog, "gamma_g", (float)1.0 / params->csp_params.ggamma);
1465 replace_var_float(prog, "gamma_b", (float)1.0 / params->csp_params.bgamma);
1466 replace_var_char(prog, "conv_tex0", conv_texs[0]);
1468 if (noise) {
1469 // 1.0 strength is suitable for dithering 8 to 6 bit
1470 double str = params->noise_strength * (1.0 / 64);
1471 double scale_x = (double)NOISE_RES / texw;
1472 double scale_y = (double)NOISE_RES / texh;
1473 if (rect) {
1474 scale_x /= texw;
1475 scale_y /= texh;
1477 append_template(prog, noise_filt_template);
1478 replace_var_float(prog, "noise_sx", scale_x);
1479 replace_var_float(prog, "noise_sy", scale_y);
1480 replace_var_char(prog, "noise_filt_tex", filt_texs[0]);
1481 replace_var_float(prog, "noise_str", str);
1484 append_template(prog, "MOV result.color.rgb, res;\nEND");
1486 mp_msg(MSGT_VO, MSGL_DBG2, "[gl] generated fragment program:\n%s\n",
1487 yuv_prog);
1488 loadGPUProgram(gl, GL_FRAGMENT_PROGRAM, yuv_prog);
1489 talloc_free(yuv_prog);
1493 * \brief detect the best YUV->RGB conversion method available
1495 int glAutodetectYUVConversion(GL *gl)
1497 const char *extensions = gl->GetString(GL_EXTENSIONS);
1498 if (!extensions || !gl->MultiTexCoord2f)
1499 return YUV_CONVERSION_NONE;
1500 if (strstr(extensions, "GL_ARB_fragment_program"))
1501 return YUV_CONVERSION_FRAGMENT;
1502 if (strstr(extensions, "GL_ATI_text_fragment_shader"))
1503 return YUV_CONVERSION_TEXT_FRAGMENT;
1504 if (strstr(extensions, "GL_ATI_fragment_shader"))
1505 return YUV_CONVERSION_COMBINERS_ATI;
1506 return YUV_CONVERSION_NONE;
1510 * \brief setup YUV->RGB conversion
1511 * \param parms struct containing parameters like conversion and scaler type,
1512 * brightness, ...
1513 * \ingroup glconversion
1515 void glSetupYUVConversion(GL *gl, gl_conversion_params_t *params)
1517 if (params->chrom_texw == 0)
1518 params->chrom_texw = 1;
1519 if (params->chrom_texh == 0)
1520 params->chrom_texh = 1;
1521 switch (YUV_CONVERSION(params->type)) {
1522 case YUV_CONVERSION_COMBINERS_ATI:
1523 glSetupYUVFragmentATI(gl, &params->csp_params, 0);
1524 break;
1525 case YUV_CONVERSION_TEXT_FRAGMENT:
1526 glSetupYUVFragmentATI(gl, &params->csp_params, 1);
1527 break;
1528 case YUV_CONVERSION_FRAGMENT_LOOKUP:
1529 case YUV_CONVERSION_FRAGMENT_LOOKUP3D:
1530 case YUV_CONVERSION_FRAGMENT:
1531 case YUV_CONVERSION_FRAGMENT_POW:
1532 glSetupYUVFragprog(gl, params);
1533 break;
1534 case YUV_CONVERSION_NONE:
1535 break;
1536 default:
1537 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n",
1538 YUV_CONVERSION(params->type));
1543 * \brief enable the specified YUV conversion
1544 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D)
1545 * \param type type of YUV conversion
1546 * \ingroup glconversion
1548 void glEnableYUVConversion(GL *gl, GLenum target, int type)
1550 switch (YUV_CONVERSION(type)) {
1551 case YUV_CONVERSION_COMBINERS_ATI:
1552 gl->ActiveTexture(GL_TEXTURE1);
1553 gl->Enable(target);
1554 gl->ActiveTexture(GL_TEXTURE2);
1555 gl->Enable(target);
1556 gl->ActiveTexture(GL_TEXTURE0);
1557 gl->Enable(GL_FRAGMENT_SHADER_ATI);
1558 break;
1559 case YUV_CONVERSION_TEXT_FRAGMENT:
1560 gl->ActiveTexture(GL_TEXTURE1);
1561 gl->Enable(target);
1562 gl->ActiveTexture(GL_TEXTURE2);
1563 gl->Enable(target);
1564 gl->ActiveTexture(GL_TEXTURE0);
1565 gl->Enable(GL_TEXT_FRAGMENT_SHADER_ATI);
1566 break;
1567 case YUV_CONVERSION_FRAGMENT_LOOKUP3D:
1568 case YUV_CONVERSION_FRAGMENT_LOOKUP:
1569 case YUV_CONVERSION_FRAGMENT_POW:
1570 case YUV_CONVERSION_FRAGMENT:
1571 case YUV_CONVERSION_NONE:
1572 gl->Enable(GL_FRAGMENT_PROGRAM);
1573 break;
1578 * \brief disable the specified YUV conversion
1579 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D)
1580 * \param type type of YUV conversion
1581 * \ingroup glconversion
1583 void glDisableYUVConversion(GL *gl, GLenum target, int type)
1585 switch (YUV_CONVERSION(type)) {
1586 case YUV_CONVERSION_COMBINERS_ATI:
1587 gl->ActiveTexture(GL_TEXTURE1);
1588 gl->Disable(target);
1589 gl->ActiveTexture(GL_TEXTURE2);
1590 gl->Disable(target);
1591 gl->ActiveTexture(GL_TEXTURE0);
1592 gl->Disable(GL_FRAGMENT_SHADER_ATI);
1593 break;
1594 case YUV_CONVERSION_TEXT_FRAGMENT:
1595 gl->Disable(GL_TEXT_FRAGMENT_SHADER_ATI);
1596 // HACK: at least the Mac OS X 10.5 PPC Radeon drivers are broken and
1597 // without this disable the texture units while the program is still
1598 // running (10.4 PPC seems to work without this though).
1599 gl->Flush();
1600 gl->ActiveTexture(GL_TEXTURE1);
1601 gl->Disable(target);
1602 gl->ActiveTexture(GL_TEXTURE2);
1603 gl->Disable(target);
1604 gl->ActiveTexture(GL_TEXTURE0);
1605 break;
1606 case YUV_CONVERSION_FRAGMENT_LOOKUP3D:
1607 case YUV_CONVERSION_FRAGMENT_LOOKUP:
1608 case YUV_CONVERSION_FRAGMENT_POW:
1609 case YUV_CONVERSION_FRAGMENT:
1610 case YUV_CONVERSION_NONE:
1611 gl->Disable(GL_FRAGMENT_PROGRAM);
1612 break;
1616 void glEnable3DLeft(GL *gl, int type)
1618 GLint buffer;
1619 switch (type) {
1620 case GL_3D_RED_CYAN:
1621 gl->ColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE);
1622 break;
1623 case GL_3D_GREEN_MAGENTA:
1624 gl->ColorMask(GL_FALSE, GL_TRUE, GL_FALSE, GL_FALSE);
1625 break;
1626 case GL_3D_QUADBUFFER:
1627 gl->GetIntegerv(GL_DRAW_BUFFER, &buffer);
1628 switch (buffer) {
1629 case GL_FRONT:
1630 case GL_FRONT_LEFT:
1631 case GL_FRONT_RIGHT:
1632 buffer = GL_FRONT_LEFT;
1633 break;
1634 case GL_BACK:
1635 case GL_BACK_LEFT:
1636 case GL_BACK_RIGHT:
1637 buffer = GL_BACK_LEFT;
1638 break;
1640 gl->DrawBuffer(buffer);
1641 break;
1645 void glEnable3DRight(GL *gl, int type)
1647 GLint buffer;
1648 switch (type) {
1649 case GL_3D_RED_CYAN:
1650 gl->ColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_FALSE);
1651 break;
1652 case GL_3D_GREEN_MAGENTA:
1653 gl->ColorMask(GL_TRUE, GL_FALSE, GL_TRUE, GL_FALSE);
1654 break;
1655 case GL_3D_QUADBUFFER:
1656 gl->GetIntegerv(GL_DRAW_BUFFER, &buffer);
1657 switch (buffer) {
1658 case GL_FRONT:
1659 case GL_FRONT_LEFT:
1660 case GL_FRONT_RIGHT:
1661 buffer = GL_FRONT_RIGHT;
1662 break;
1663 case GL_BACK:
1664 case GL_BACK_LEFT:
1665 case GL_BACK_RIGHT:
1666 buffer = GL_BACK_RIGHT;
1667 break;
1669 gl->DrawBuffer(buffer);
1670 break;
1674 void glDisable3D(GL *gl, int type)
1676 GLint buffer;
1677 switch (type) {
1678 case GL_3D_RED_CYAN:
1679 case GL_3D_GREEN_MAGENTA:
1680 gl->ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
1681 break;
1682 case GL_3D_QUADBUFFER:
1683 gl->DrawBuffer(vo_doublebuffering ? GL_BACK : GL_FRONT);
1684 gl->GetIntegerv(GL_DRAW_BUFFER, &buffer);
1685 switch (buffer) {
1686 case GL_FRONT:
1687 case GL_FRONT_LEFT:
1688 case GL_FRONT_RIGHT:
1689 buffer = GL_FRONT;
1690 break;
1691 case GL_BACK:
1692 case GL_BACK_LEFT:
1693 case GL_BACK_RIGHT:
1694 buffer = GL_BACK;
1695 break;
1697 gl->DrawBuffer(buffer);
1698 break;
1703 * \brief draw a texture part at given 2D coordinates
1704 * \param x screen top coordinate
1705 * \param y screen left coordinate
1706 * \param w screen width coordinate
1707 * \param h screen height coordinate
1708 * \param tx texture top coordinate in pixels
1709 * \param ty texture left coordinate in pixels
1710 * \param tw texture part width in pixels
1711 * \param th texture part height in pixels
1712 * \param sx width of texture in pixels
1713 * \param sy height of texture in pixels
1714 * \param rect_tex whether this texture uses texture_rectangle extension
1715 * \param is_yv12 if != 0, also draw the textures from units 1 and 2,
1716 * bits 8 - 15 and 16 - 23 specify the x and y scaling of those textures
1717 * \param flip flip the texture upside down
1718 * \ingroup gltexture
1720 void glDrawTex(GL *gl, GLfloat x, GLfloat y, GLfloat w, GLfloat h,
1721 GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th,
1722 int sx, int sy, int rect_tex, int is_yv12, int flip)
1724 int chroma_x_shift = (is_yv12 >> 8) & 31;
1725 int chroma_y_shift = (is_yv12 >> 16) & 31;
1726 GLfloat xscale = 1 << chroma_x_shift;
1727 GLfloat yscale = 1 << chroma_y_shift;
1728 GLfloat tx2 = tx / xscale, ty2 = ty / yscale, tw2 = tw / xscale, th2 = th / yscale;
1729 if (!rect_tex) {
1730 tx /= sx;
1731 ty /= sy;
1732 tw /= sx;
1733 th /= sy;
1734 tx2 = tx, ty2 = ty, tw2 = tw, th2 = th;
1736 if (flip) {
1737 y += h;
1738 h = -h;
1740 gl->Begin(GL_QUADS);
1741 gl->TexCoord2f(tx, ty);
1742 if (is_yv12) {
1743 gl->MultiTexCoord2f(GL_TEXTURE1, tx2, ty2);
1744 gl->MultiTexCoord2f(GL_TEXTURE2, tx2, ty2);
1746 gl->Vertex2f(x, y);
1747 gl->TexCoord2f(tx, ty + th);
1748 if (is_yv12) {
1749 gl->MultiTexCoord2f(GL_TEXTURE1, tx2, ty2 + th2);
1750 gl->MultiTexCoord2f(GL_TEXTURE2, tx2, ty2 + th2);
1752 gl->Vertex2f(x, y + h);
1753 gl->TexCoord2f(tx + tw, ty + th);
1754 if (is_yv12) {
1755 gl->MultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2 + th2);
1756 gl->MultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2 + th2);
1758 gl->Vertex2f(x + w, y + h);
1759 gl->TexCoord2f(tx + tw, ty);
1760 if (is_yv12) {
1761 gl->MultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2);
1762 gl->MultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2);
1764 gl->Vertex2f(x + w, y);
1765 gl->End();
1768 #ifdef CONFIG_GL_COCOA
1769 #include "cocoa_common.h"
1770 static int create_window_cocoa(struct MPGLContext *ctx, uint32_t d_width,
1771 uint32_t d_height, uint32_t flags)
1773 if (vo_cocoa_create_window(ctx->vo, d_width, d_height, flags) == 0) {
1774 return SET_WINDOW_OK;
1775 } else {
1776 return SET_WINDOW_FAILED;
1779 static int setGlWindow_cocoa(MPGLContext *ctx)
1781 vo_cocoa_change_attributes(ctx->vo);
1782 getFunctions(ctx->gl, (void *)vo_cocoa_glgetaddr, NULL, false);
1783 if (!ctx->gl->SwapInterval)
1784 ctx->gl->SwapInterval = vo_cocoa_swap_interval;
1785 return SET_WINDOW_OK;
1788 static void releaseGlContext_cocoa(MPGLContext *ctx)
1792 static void swapGlBuffers_cocoa(MPGLContext *ctx)
1794 vo_cocoa_swap_buffers();
1797 static int cocoa_check_events(struct vo *vo)
1799 return vo_cocoa_check_events(vo);
1802 static void cocoa_update_xinerama_info(struct vo *vo)
1804 vo_cocoa_update_xinerama_info(vo);
1807 static void cocoa_fullscreen(struct vo *vo)
1809 vo_cocoa_fullscreen(vo);
1811 #endif
1813 #ifdef CONFIG_GL_WIN32
1814 #include "w32_common.h"
1817 static int create_window_w32(struct MPGLContext *ctx, uint32_t d_width,
1818 uint32_t d_height, uint32_t flags)
1820 if (!vo_w32_config(d_width, d_height, flags))
1821 return -1;
1822 return 0;
1826 * \brief little helper since wglGetProcAddress definition does not fit our
1827 * getProcAddress
1828 * \param procName name of function to look up
1829 * \return function pointer returned by wglGetProcAddress
1831 static void *w32gpa(const GLubyte *procName)
1833 HMODULE oglmod;
1834 void *res = wglGetProcAddress(procName);
1835 if (res)
1836 return res;
1837 oglmod = GetModuleHandle("opengl32.dll");
1838 return GetProcAddress(oglmod, procName);
1841 static int create_window_w32_gl3(struct MPGLContext *ctx, int gl_flags,
1842 int gl_version, uint32_t d_width,
1843 uint32_t d_height, uint32_t flags) {
1844 if (!vo_w32_config(d_width, d_height, flags))
1845 return -1;
1847 HGLRC *context = &ctx->context.w32;
1849 if (*context) // reuse existing context
1850 return 0; // not reusing it breaks gl3!
1852 HWND win = vo_w32_window;
1853 HDC windc = vo_w32_get_dc(win);
1854 HGLRC new_context = 0;
1856 new_context = wglCreateContext(windc);
1857 if (!new_context) {
1858 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GL context!\n");
1859 return -1;
1862 // set context
1863 if (!wglMakeCurrent(windc, new_context)) {
1864 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GL context!\n");
1865 goto out;
1868 const char *(GLAPIENTRY *wglGetExtensionsStringARB)(HDC hdc)
1869 = w32gpa((const GLubyte*)"wglGetExtensionsStringARB");
1871 if (!wglGetExtensionsStringARB)
1872 goto unsupported;
1874 const char *wgl_exts = wglGetExtensionsStringARB(windc);
1875 if (!strstr(wgl_exts, "WGL_ARB_create_context"))
1876 goto unsupported;
1878 HGLRC (GLAPIENTRY *wglCreateContextAttribsARB)(HDC hDC, HGLRC hShareContext,
1879 const int *attribList)
1880 = w32gpa((const GLubyte*)"wglCreateContextAttribsARB");
1882 if (!wglCreateContextAttribsARB)
1883 goto unsupported;
1885 int attribs[] = {
1886 WGL_CONTEXT_MAJOR_VERSION_ARB, MPGL_VER_GET_MAJOR(gl_version),
1887 WGL_CONTEXT_MINOR_VERSION_ARB, MPGL_VER_GET_MINOR(gl_version),
1888 WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
1889 WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
1893 *context = wglCreateContextAttribsARB(windc, 0, attribs);
1894 if (! *context) {
1895 // NVidia, instead of ignoring WGL_CONTEXT_FLAGS_ARB, will error out if
1896 // it's present on pre-3.2 contexts.
1897 // Remove it from attribs and retry the context creation.
1898 attribs[6] = attribs[7] = 0;
1899 *context = wglCreateContextAttribsARB(windc, 0, attribs);
1901 if (! *context) {
1902 int err = GetLastError();
1903 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create an OpenGL 3.x"
1904 " context: error 0x%x\n", err);
1905 goto out;
1908 wglMakeCurrent(NULL, NULL);
1909 wglDeleteContext(new_context);
1911 if (!wglMakeCurrent(windc, *context)) {
1912 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GL3 context!\n");
1913 wglDeleteContext(*context);
1914 return -1;
1917 /* update function pointers */
1918 getFunctions(ctx->gl, w32gpa, NULL, true);
1920 int pfmt = GetPixelFormat(windc);
1921 PIXELFORMATDESCRIPTOR pfd;
1922 if (DescribePixelFormat(windc, pfmt, sizeof(PIXELFORMATDESCRIPTOR), &pfd)) {
1923 ctx->depth_r = pfd.cRedBits;
1924 ctx->depth_g = pfd.cGreenBits;
1925 ctx->depth_b = pfd.cBlueBits;
1928 return 0;
1930 unsupported:
1931 mp_msg(MSGT_VO, MSGL_ERR, "[gl] The current OpenGL implementation does"
1932 " not support OpenGL 3.x \n");
1933 out:
1934 wglDeleteContext(new_context);
1935 return -1;
1938 static int setGlWindow_w32(MPGLContext *ctx)
1940 HWND win = vo_w32_window;
1941 int *vinfo = &ctx->vinfo.w32;
1942 HGLRC *context = &ctx->context.w32;
1943 int new_vinfo;
1944 HDC windc = vo_w32_get_dc(win);
1945 HGLRC new_context = 0;
1946 int keep_context = 0;
1947 int res = SET_WINDOW_FAILED;
1948 GL *gl = ctx->gl;
1950 // should only be needed when keeping context, but not doing glFinish
1951 // can cause flickering even when we do not keep it.
1952 if (*context)
1953 gl->Finish();
1954 new_vinfo = GetPixelFormat(windc);
1955 if (*context && *vinfo && new_vinfo && *vinfo == new_vinfo) {
1956 // we can keep the wglContext
1957 new_context = *context;
1958 keep_context = 1;
1959 } else {
1960 // create a context
1961 new_context = wglCreateContext(windc);
1962 if (!new_context) {
1963 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GL context!\n");
1964 goto out;
1968 // set context
1969 if (!wglMakeCurrent(windc, new_context)) {
1970 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GL context!\n");
1971 if (!keep_context)
1972 wglDeleteContext(new_context);
1973 goto out;
1976 // set new values
1977 vo_w32_window = win;
1979 RECT rect;
1980 GetClientRect(win, &rect);
1981 ctx->vo->dwidth = rect.right;
1982 ctx->vo->dheight = rect.bottom;
1984 if (!keep_context) {
1985 if (*context)
1986 wglDeleteContext(*context);
1987 *context = new_context;
1988 *vinfo = new_vinfo;
1990 getFunctions(ctx->gl, w32gpa, NULL, false);
1992 // and inform that reinit is neccessary
1993 res = SET_WINDOW_REINIT;
1994 } else
1995 res = SET_WINDOW_OK;
1997 out:
1998 vo_w32_release_dc(win, windc);
1999 return res;
2002 static void releaseGlContext_w32(MPGLContext *ctx)
2004 int *vinfo = &ctx->vinfo.w32;
2005 HGLRC *context = &ctx->context.w32;
2006 *vinfo = 0;
2007 if (*context) {
2008 wglMakeCurrent(0, 0);
2009 wglDeleteContext(*context);
2011 *context = 0;
2014 static void swapGlBuffers_w32(MPGLContext *ctx)
2016 HDC vo_hdc = vo_w32_get_dc(vo_w32_window);
2017 SwapBuffers(vo_hdc);
2018 vo_w32_release_dc(vo_w32_window, vo_hdc);
2021 //trivial wrappers (w32 code uses old vo API)
2022 static void new_vo_w32_ontop(struct vo *vo) { vo_w32_ontop(); }
2023 static void new_vo_w32_border(struct vo *vo) { vo_w32_border(); }
2024 static void new_vo_w32_fullscreen(struct vo *vo) { vo_w32_fullscreen(); }
2025 static int new_vo_w32_check_events(struct vo *vo) { return vo_w32_check_events(); }
2026 static void new_w32_update_xinerama_info(struct vo *vo) { w32_update_xinerama_info(); }
2027 #endif
2028 #ifdef CONFIG_GL_X11
2029 #include "x11_common.h"
2031 static int create_window_x11(struct MPGLContext *ctx, uint32_t d_width,
2032 uint32_t d_height, uint32_t flags)
2034 struct vo *vo = ctx->vo;
2036 static int default_glx_attribs[] = {
2037 GLX_RGBA, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1, GLX_BLUE_SIZE, 1,
2038 GLX_DOUBLEBUFFER, None
2040 static int stereo_glx_attribs[] = {
2041 GLX_RGBA, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1, GLX_BLUE_SIZE, 1,
2042 GLX_DOUBLEBUFFER, GLX_STEREO, None
2044 XVisualInfo *vinfo = NULL;
2045 if (flags & VOFLAG_STEREO) {
2046 vinfo = glXChooseVisual(vo->x11->display, vo->x11->screen,
2047 stereo_glx_attribs);
2048 if (!vinfo)
2049 mp_msg(MSGT_VO, MSGL_ERR, "[gl] Could not find a stereo visual,"
2050 " 3D will probably not work!\n");
2052 if (!vinfo)
2053 vinfo = glXChooseVisual(vo->x11->display, vo->x11->screen,
2054 default_glx_attribs);
2055 if (!vinfo) {
2056 mp_msg(MSGT_VO, MSGL_ERR, "[gl] no GLX support present\n");
2057 return -1;
2059 mp_msg(MSGT_VO, MSGL_V, "[gl] GLX chose visual with ID 0x%x\n",
2060 (int)vinfo->visualid);
2062 Colormap colormap = XCreateColormap(vo->x11->display, vo->x11->rootwin,
2063 vinfo->visual, AllocNone);
2064 vo_x11_create_vo_window(vo, vinfo, vo->dx, vo->dy, d_width, d_height,
2065 flags, colormap, "gl");
2067 return 0;
2071 * \brief Returns the XVisualInfo associated with Window win.
2072 * \param win Window whose XVisualInfo is returne.
2073 * \return XVisualInfo of the window. Caller must use XFree to free it.
2075 static XVisualInfo *getWindowVisualInfo(MPGLContext *ctx, Window win)
2077 XWindowAttributes xw_attr;
2078 XVisualInfo vinfo_template;
2079 int tmp;
2080 XGetWindowAttributes(ctx->vo->x11->display, win, &xw_attr);
2081 vinfo_template.visualid = XVisualIDFromVisual(xw_attr.visual);
2082 return XGetVisualInfo(ctx->vo->x11->display, VisualIDMask, &vinfo_template, &tmp);
2085 static char *get_glx_exts(MPGLContext *ctx)
2087 Display *display = ctx->vo->x11->display;
2088 const char *(*glXExtStr)(Display *, int);
2089 char *glxstr = talloc_strdup(NULL, "");
2091 glXExtStr = getdladdr("glXQueryExtensionsString");
2092 if (glXExtStr)
2093 glxstr = talloc_asprintf_append(glxstr, " %s",
2094 glXExtStr(display, ctx->vo->x11->screen));
2095 glXExtStr = getdladdr("glXGetClientString");
2096 if (glXExtStr)
2097 glxstr = talloc_asprintf_append(glxstr, " %s",
2098 glXExtStr(display, GLX_EXTENSIONS));
2099 glXExtStr = getdladdr("glXGetServerString");
2100 if (glXExtStr)
2101 glxstr = talloc_asprintf_append(glxstr, " %s",
2102 glXExtStr(display, GLX_EXTENSIONS));
2104 return glxstr;
2108 * \brief Changes the window in which video is displayed.
2109 * If possible only transfers the context to the new window, otherwise
2110 * creates a new one, which must be initialized by the caller.
2111 * \param vinfo Currently used visual.
2112 * \param context Currently used context.
2113 * \param win window that should be used for drawing.
2114 * \return one of SET_WINDOW_FAILED, SET_WINDOW_OK or SET_WINDOW_REINIT.
2115 * In case of SET_WINDOW_REINIT the context could not be transfered
2116 * and the caller must initialize it correctly.
2117 * \ingroup glcontext
2119 static int setGlWindow_x11(MPGLContext *ctx)
2121 XVisualInfo **vinfo = &ctx->vinfo.x11;
2122 GLXContext *context = &ctx->context.x11;
2123 Display *display = ctx->vo->x11->display;
2124 Window win = ctx->vo->x11->window;
2125 XVisualInfo *new_vinfo;
2126 GLXContext new_context = NULL;
2127 int keep_context = 0;
2128 GL *gl = ctx->gl;
2130 // should only be needed when keeping context, but not doing glFinish
2131 // can cause flickering even when we do not keep it.
2132 if (*context)
2133 gl->Finish();
2134 new_vinfo = getWindowVisualInfo(ctx, win);
2135 if (*context && *vinfo && new_vinfo &&
2136 (*vinfo)->visualid == new_vinfo->visualid) {
2137 // we can keep the GLXContext
2138 new_context = *context;
2139 XFree(new_vinfo);
2140 new_vinfo = *vinfo;
2141 keep_context = 1;
2142 } else {
2143 // create a context
2144 new_context = glXCreateContext(display, new_vinfo, NULL, True);
2145 if (!new_context) {
2146 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n");
2147 XFree(new_vinfo);
2148 return SET_WINDOW_FAILED;
2152 // set context
2153 if (!glXMakeCurrent(display, ctx->vo->x11->window, new_context)) {
2154 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n");
2155 if (!keep_context) {
2156 glXDestroyContext(display, new_context);
2157 XFree(new_vinfo);
2159 return SET_WINDOW_FAILED;
2162 // set new values
2163 ctx->vo->x11->window = win;
2164 vo_x11_update_geometry(ctx->vo, 1);
2165 if (!keep_context) {
2166 void *(*getProcAddress)(const GLubyte *);
2167 if (*context)
2168 glXDestroyContext(display, *context);
2169 *context = new_context;
2170 if (*vinfo)
2171 XFree(*vinfo);
2172 *vinfo = new_vinfo;
2173 getProcAddress = getdladdr("glXGetProcAddress");
2174 if (!getProcAddress)
2175 getProcAddress = getdladdr("glXGetProcAddressARB");
2177 char *glxstr = get_glx_exts(ctx);
2179 getFunctions(gl, getProcAddress, glxstr, false);
2180 if (!gl->GenPrograms && gl->GetString &&
2181 getProcAddress &&
2182 strstr(gl->GetString(GL_EXTENSIONS), "GL_ARB_vertex_program")) {
2183 mp_msg(MSGT_VO, MSGL_WARN,
2184 "Broken glXGetProcAddress detected, trying workaround\n");
2185 getFunctions(gl, NULL, glxstr, false);
2188 talloc_free(glxstr);
2190 // and inform that reinit is neccessary
2191 return SET_WINDOW_REINIT;
2193 return SET_WINDOW_OK;
2196 // The GL3 initialization code roughly follows/copies from:
2197 // http://www.opengl.org/wiki/Tutorial:_OpenGL_3.0_Context_Creation_(GLX)
2198 // but also uses some of the old code.
2200 static GLXFBConfig select_fb_config(struct vo *vo, const int *attribs)
2202 int fbcount;
2203 GLXFBConfig *fbc = glXChooseFBConfig(vo->x11->display, vo->x11->screen,
2204 attribs, &fbcount);
2205 if (!fbc)
2206 return NULL;
2208 // The list in fbc is sorted (so that the first element is the best).
2209 GLXFBConfig fbconfig = fbc[0];
2211 XFree(fbc);
2213 return fbconfig;
2216 typedef GLXContext (*glXCreateContextAttribsARBProc)
2217 (Display*, GLXFBConfig, GLXContext, Bool, const int*);
2219 static int create_window_x11_gl3(struct MPGLContext *ctx, int gl_flags,
2220 int gl_version, uint32_t d_width,
2221 uint32_t d_height, uint32_t flags)
2223 struct vo *vo = ctx->vo;
2225 if (ctx->context.x11) {
2226 // GL context and window already exist.
2227 // Only update window geometry etc.
2228 Colormap colormap = XCreateColormap(vo->x11->display, vo->x11->rootwin,
2229 ctx->vinfo.x11->visual, AllocNone);
2230 vo_x11_create_vo_window(vo, ctx->vinfo.x11, vo->dx, vo->dy, d_width,
2231 d_height, flags, colormap, "gl");
2232 XFreeColormap(vo->x11->display, colormap);
2233 return SET_WINDOW_OK;
2236 int glx_major, glx_minor;
2238 // FBConfigs were added in GLX version 1.3.
2239 if (!glXQueryVersion(vo->x11->display, &glx_major, &glx_minor) ||
2240 (MPGL_VER(glx_major, glx_minor) < MPGL_VER(1, 3)))
2242 mp_msg(MSGT_VO, MSGL_ERR, "[gl] GLX version older than 1.3.\n");
2243 return SET_WINDOW_FAILED;
2246 const int glx_attribs_stereo_value_idx = 1; // index of GLX_STEREO + 1
2247 int glx_attribs[] = {
2248 GLX_STEREO, False,
2249 GLX_X_RENDERABLE, True,
2250 GLX_RED_SIZE, 1,
2251 GLX_GREEN_SIZE, 1,
2252 GLX_BLUE_SIZE, 1,
2253 GLX_DOUBLEBUFFER, True,
2254 None
2256 GLXFBConfig fbc = NULL;
2257 if (flags & VOFLAG_STEREO) {
2258 glx_attribs[glx_attribs_stereo_value_idx] = True;
2259 fbc = select_fb_config(vo, glx_attribs);
2260 if (!fbc) {
2261 mp_msg(MSGT_VO, MSGL_ERR, "[gl] Could not find a stereo visual,"
2262 " 3D will probably not work!\n");
2263 glx_attribs[glx_attribs_stereo_value_idx] = False;
2266 if (!fbc)
2267 fbc = select_fb_config(vo, glx_attribs);
2268 if (!fbc) {
2269 mp_msg(MSGT_VO, MSGL_ERR, "[gl] no GLX support present\n");
2270 return SET_WINDOW_FAILED;
2273 glXGetFBConfigAttrib(vo->x11->display, fbc, GLX_RED_SIZE, &ctx->depth_r);
2274 glXGetFBConfigAttrib(vo->x11->display, fbc, GLX_GREEN_SIZE, &ctx->depth_g);
2275 glXGetFBConfigAttrib(vo->x11->display, fbc, GLX_BLUE_SIZE, &ctx->depth_b);
2277 XVisualInfo *vinfo = glXGetVisualFromFBConfig(vo->x11->display, fbc);
2278 mp_msg(MSGT_VO, MSGL_V, "[gl] GLX chose visual with ID 0x%x\n",
2279 (int)vinfo->visualid);
2280 Colormap colormap = XCreateColormap(vo->x11->display, vo->x11->rootwin,
2281 vinfo->visual, AllocNone);
2282 vo_x11_create_vo_window(vo, vinfo, vo->dx, vo->dy, d_width, d_height,
2283 flags, colormap, "gl");
2284 XFreeColormap(vo->x11->display, colormap);
2286 glXCreateContextAttribsARBProc glXCreateContextAttribsARB =
2287 (glXCreateContextAttribsARBProc)
2288 glXGetProcAddressARB((const GLubyte *)"glXCreateContextAttribsARB");
2290 char *glxstr = get_glx_exts(ctx);
2291 bool have_ctx_ext = !!strstr(glxstr, "GLX_ARB_create_context");
2293 if (!(have_ctx_ext && glXCreateContextAttribsARB))
2295 XFree(vinfo);
2296 talloc_free(glxstr);
2297 return SET_WINDOW_FAILED;
2300 int context_attribs[] = {
2301 GLX_CONTEXT_MAJOR_VERSION_ARB, MPGL_VER_GET_MAJOR(gl_version),
2302 GLX_CONTEXT_MINOR_VERSION_ARB, MPGL_VER_GET_MINOR(gl_version),
2303 GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
2304 GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB
2305 | (gl_flags & MPGLFLAG_DEBUG ? GLX_CONTEXT_DEBUG_BIT_ARB : 0),
2306 None
2308 GLXContext context = glXCreateContextAttribsARB(vo->x11->display, fbc, 0,
2309 True, context_attribs);
2310 if (!context) {
2311 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n");
2312 XFree(vinfo);
2313 talloc_free(glxstr);
2314 return SET_WINDOW_FAILED;
2317 // set context
2318 if (!glXMakeCurrent(vo->x11->display, vo->x11->window, context)) {
2319 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n");
2320 glXDestroyContext(vo->x11->display, context);
2321 XFree(vinfo);
2322 talloc_free(glxstr);
2323 return SET_WINDOW_FAILED;
2326 ctx->vinfo.x11 = vinfo;
2327 ctx->context.x11 = context;
2329 getFunctions(ctx->gl, (void *)glXGetProcAddress, glxstr, true);
2331 talloc_free(glxstr);
2333 return SET_WINDOW_REINIT;
2337 * \brief free the VisualInfo and GLXContext of an OpenGL context.
2338 * \ingroup glcontext
2340 static void releaseGlContext_x11(MPGLContext *ctx)
2342 XVisualInfo **vinfo = &ctx->vinfo.x11;
2343 GLXContext *context = &ctx->context.x11;
2344 Display *display = ctx->vo->x11->display;
2345 GL *gl = ctx->gl;
2346 if (*vinfo)
2347 XFree(*vinfo);
2348 *vinfo = NULL;
2349 if (*context) {
2350 gl->Finish();
2351 glXMakeCurrent(display, None, NULL);
2352 glXDestroyContext(display, *context);
2354 *context = 0;
2357 static void swapGlBuffers_x11(MPGLContext *ctx)
2359 glXSwapBuffers(ctx->vo->x11->display, ctx->vo->x11->window);
2361 #endif
2363 #ifdef CONFIG_GL_SDL
2364 #include "sdl_common.h"
2366 static int create_window_sdl(struct MPGLContext *ctx, uint32_t d_width,
2367 uint32_t d_height, uint32_t flags)
2369 SDL_WM_SetCaption(vo_get_window_title(ctx->vo), NULL);
2370 ctx->vo->dwidth = d_width;
2371 ctx->vo->dheight = d_height;
2372 return 0;
2375 static void swapGlBuffers_sdl(MPGLContext *ctx)
2377 SDL_GL_SwapBuffers();
2380 static void *sdlgpa(const GLubyte *name)
2382 return SDL_GL_GetProcAddress(name);
2385 static int setGlWindow_sdl(MPGLContext *ctx)
2387 if (sdl_set_mode(0, SDL_OPENGL | SDL_RESIZABLE) < 0)
2388 return SET_WINDOW_FAILED;
2389 SDL_GL_LoadLibrary(NULL);
2390 getFunctions(ctx->gl, sdlgpa, NULL, false);
2391 return SET_WINDOW_OK;
2394 static void releaseGlContext_sdl(MPGLContext *ctx)
2398 static int sdl_check_events(struct vo *vo)
2400 int res = 0;
2401 SDL_Event event;
2402 while (SDL_PollEvent(&event))
2403 res |= sdl_default_handle_event(&event);
2404 // poll "events" from within MPlayer code
2405 res |= sdl_default_handle_event(NULL);
2406 if (res & VO_EVENT_RESIZE)
2407 sdl_set_mode(0, SDL_OPENGL | SDL_RESIZABLE);
2408 return res;
2411 static void new_sdl_update_xinerama_info(struct vo *vo) { sdl_update_xinerama_info(); }
2412 static void new_vo_sdl_fullscreen(struct vo *vo) { vo_sdl_fullscreen(); }
2414 #endif
2416 struct backend {
2417 const char *name;
2418 enum MPGLType type;
2421 static struct backend backends[] = {
2422 {"auto", GLTYPE_AUTO},
2423 {"cocoa", GLTYPE_COCOA},
2424 {"win", GLTYPE_W32},
2425 {"x11", GLTYPE_X11},
2426 {"sdl", GLTYPE_SDL},
2427 // mplayer-svn aliases (note that mplayer-svn couples these with the numeric
2428 // values of the internal GLTYPE_* constants)
2429 {"-1", GLTYPE_AUTO},
2430 { "0", GLTYPE_W32},
2431 { "1", GLTYPE_X11},
2432 { "2", GLTYPE_SDL},
2437 int mpgl_find_backend(const char *name)
2439 for (const struct backend *entry = backends; entry->name; entry++) {
2440 if (strcmp(entry->name, name) == 0)
2441 return entry->type;
2443 return -1;
2446 MPGLContext *init_mpglcontext(enum MPGLType type, struct vo *vo)
2448 MPGLContext *ctx;
2449 if (type == GLTYPE_AUTO) {
2450 ctx = init_mpglcontext(GLTYPE_COCOA, vo);
2451 if (ctx)
2452 return ctx;
2453 ctx = init_mpglcontext(GLTYPE_W32, vo);
2454 if (ctx)
2455 return ctx;
2456 ctx = init_mpglcontext(GLTYPE_X11, vo);
2457 if (ctx)
2458 return ctx;
2459 return init_mpglcontext(GLTYPE_SDL, vo);
2461 ctx = talloc_zero(NULL, MPGLContext);
2462 ctx->gl = talloc_zero(ctx, GL);
2463 ctx->type = type;
2464 ctx->vo = vo;
2465 switch (ctx->type) {
2466 #ifdef CONFIG_GL_COCOA
2467 case GLTYPE_COCOA:
2468 ctx->create_window = create_window_cocoa;
2469 ctx->setGlWindow = setGlWindow_cocoa;
2470 ctx->releaseGlContext = releaseGlContext_cocoa;
2471 ctx->swapGlBuffers = swapGlBuffers_cocoa;
2472 ctx->check_events = cocoa_check_events;
2473 ctx->update_xinerama_info = cocoa_update_xinerama_info;
2474 ctx->fullscreen = cocoa_fullscreen;
2475 ctx->ontop = vo_cocoa_ontop;
2476 if (vo_cocoa_init(vo))
2477 return ctx;
2478 break;
2479 #endif
2480 #ifdef CONFIG_GL_WIN32
2481 case GLTYPE_W32:
2482 ctx->create_window = create_window_w32;
2483 ctx->create_window_gl3 = create_window_w32_gl3;
2484 ctx->setGlWindow = setGlWindow_w32;
2485 ctx->releaseGlContext = releaseGlContext_w32;
2486 ctx->swapGlBuffers = swapGlBuffers_w32;
2487 ctx->update_xinerama_info = new_w32_update_xinerama_info;
2488 ctx->border = new_vo_w32_border;
2489 ctx->check_events = new_vo_w32_check_events;
2490 ctx->fullscreen = new_vo_w32_fullscreen;
2491 ctx->ontop = new_vo_w32_ontop;
2492 //the win32 code is hardcoded to use the deprecated vo API
2493 global_vo = vo;
2494 if (vo_w32_init())
2495 return ctx;
2496 break;
2497 #endif
2498 #ifdef CONFIG_GL_X11
2499 case GLTYPE_X11:
2500 ctx->create_window = create_window_x11;
2501 ctx->setGlWindow = setGlWindow_x11;
2502 ctx->create_window_gl3 = create_window_x11_gl3;
2503 ctx->releaseGlContext = releaseGlContext_x11;
2504 ctx->swapGlBuffers = swapGlBuffers_x11;
2505 ctx->update_xinerama_info = update_xinerama_info;
2506 ctx->border = vo_x11_border;
2507 ctx->check_events = vo_x11_check_events;
2508 ctx->fullscreen = vo_x11_fullscreen;
2509 ctx->ontop = vo_x11_ontop;
2510 if (vo_init(vo))
2511 return ctx;
2512 break;
2513 #endif
2514 #ifdef CONFIG_GL_SDL
2515 case GLTYPE_SDL:
2516 ctx->create_window = create_window_sdl;
2517 ctx->setGlWindow = setGlWindow_sdl;
2518 ctx->releaseGlContext = releaseGlContext_sdl;
2519 ctx->swapGlBuffers = swapGlBuffers_sdl;
2520 ctx->update_xinerama_info = new_sdl_update_xinerama_info;
2521 ctx->check_events = sdl_check_events;
2522 ctx->fullscreen = new_vo_sdl_fullscreen;
2523 //the SDL code is hardcoded to use the deprecated vo API
2524 global_vo = vo;
2525 if (vo_sdl_init())
2526 return ctx;
2527 break;
2528 #endif
2530 talloc_free(ctx);
2531 return NULL;
2534 int create_mpglcontext(struct MPGLContext *ctx, int gl_flags, int gl_version,
2535 uint32_t d_width, uint32_t d_height, uint32_t flags)
2537 if (gl_version < MPGL_VER(3, 0)) {
2538 if (ctx->create_window(ctx, d_width, d_height, flags) < 0)
2539 return SET_WINDOW_FAILED;
2540 return ctx->setGlWindow(ctx);
2541 } else {
2542 if (!ctx->create_window_gl3) {
2543 mp_msg(MSGT_VO, MSGL_ERR, "[gl] OpenGL 3.x context creation not "
2544 "implemented.\n");
2545 return SET_WINDOW_FAILED;
2547 return ctx->create_window_gl3(ctx, gl_flags, gl_version, d_width,
2548 d_height, flags);
2552 void uninit_mpglcontext(MPGLContext *ctx)
2554 if (!ctx)
2555 return;
2556 ctx->releaseGlContext(ctx);
2557 switch (ctx->type) {
2558 #ifdef CONFIG_GL_COCOA
2559 case GLTYPE_COCOA:
2560 vo_cocoa_uninit(ctx->vo);
2561 break;
2562 #endif
2563 #ifdef CONFIG_GL_WIN32
2564 case GLTYPE_W32:
2565 vo_w32_uninit();
2566 break;
2567 #endif
2568 #ifdef CONFIG_GL_X11
2569 case GLTYPE_X11:
2570 vo_x11_uninit(ctx->vo);
2571 break;
2572 #endif
2573 #ifdef CONFIG_GL_SDL
2574 case GLTYPE_SDL:
2575 vo_sdl_uninit();
2576 break;
2577 #endif
2579 talloc_free(ctx);