1 if minetest
.setting_getbool("enable_damage") then
8 hbhunger
.hunger_out
= {}
10 -- Count number of poisonings a player has at once
11 hbhunger
.poisonings
= {}
18 --Some hunger settings
19 hbhunger
.exhaustion
= {} -- Exhaustion is experimental!
21 HUNGER_HUNGER_TICK
= 800 -- time in seconds after that 1 hunger point is taken
22 HUNGER_EXHAUST_DIG
= 3 -- exhaustion increased this value after digged node
23 HUNGER_EXHAUST_PLACE
= 1 -- exhaustion increased this value after placed
24 HUNGER_EXHAUST_MOVE
= 0.3 -- exhaustion increased this value if player movement detected
25 HUNGER_EXHAUST_LVL
= 160 -- at what exhaustion player satiation gets lowerd
28 --load custom settings
29 local set
= io
.open(minetest
.get_modpath("hbhunger").."/hbhunger.conf", "r")
31 dofile(minetest
.get_modpath("hbhunger").."/hbhunger.conf")
35 local function custom_hud(player
)
36 hb
.init_hudbar(player
, "satiation", hbhunger
.get_hunger(player
))
39 dofile(minetest
.get_modpath("hbhunger").."/hunger.lua")
41 -- register satiation hudbar
42 hb
.register_hudbar("satiation", 0xFFFFFF, "Satiation", { icon
= "hbhunger_icon.png", bgicon
= "hbhunger_bgicon.png", bar
= "hbhunger_bar.png" }, 20, 30, false)
44 -- update hud elemtens if value has changed
45 local function update_hud(player
)
46 local name
= player
:get_player_name()
48 local h_out
= tonumber(hbhunger
.hunger_out
[name
])
49 local h
= tonumber(hbhunger
.hunger
[name
])
51 hbhunger
.hunger_out
[name
] = h
52 hb
.change_hudbar(player
, "satiation", h
)
56 hbhunger
.get_hunger
= function(player
)
57 local inv
= player
:get_inventory()
58 if not inv
then return nil end
59 local hgp
= inv
:get_stack("hunger", 1):get_count()
62 inv
:set_stack("hunger", 1, ItemStack({name
=":", count
=hgp
}))
69 hbhunger
.set_hunger
= function(player
)
70 local inv
= player
:get_inventory()
71 local name
= player
:get_player_name()
72 local value
= hbhunger
.hunger
[name
]
73 if not inv
or not value
then return nil end
74 if value
> 30 then value
= 30 end
75 if value
< 0 then value
= 0 end
77 inv
:set_stack("hunger", 1, ItemStack({name
=":", count
=value
+1}))
82 minetest
.register_on_joinplayer(function(player
)
83 local name
= player
:get_player_name()
84 local inv
= player
:get_inventory()
85 inv
:set_size("hunger",1)
86 hbhunger
.hunger
[name
] = hbhunger
.get_hunger(player
)
87 hbhunger
.hunger_out
[name
] = hbhunger
.hunger
[name
]
88 hbhunger
.exhaustion
[name
] = 0
89 hbhunger
.poisonings
[name
] = 0
91 hbhunger
.set_hunger(player
)
94 minetest
.register_on_respawnplayer(function(player
)
95 -- reset hunger (and save)
96 local name
= player
:get_player_name()
97 hbhunger
.hunger
[name
] = 20
98 hbhunger
.set_hunger(player
)
99 hbhunger
.exhaustion
[name
] = 0
105 minetest
.register_globalstep(function(dtime
)
106 main_timer
= main_timer
+ dtime
107 timer
= timer
+ dtime
108 timer2
= timer2
+ dtime
109 if main_timer
> HUNGER_HUD_TICK
or timer
> 4 or timer2
> HUNGER_HUNGER_TICK
then
110 if main_timer
> HUNGER_HUD_TICK
then main_timer
= 0 end
111 for _
,player
in ipairs(minetest
.get_connected_players()) do
112 local name
= player
:get_player_name()
114 local h
= tonumber(hbhunger
.hunger
[name
])
115 local hp
= player
:get_hp()
117 -- heal player by 1 hp if not dead and satiation is > 15 (of 30)
118 if h
> 15 and hp
> 0 and player
:get_breath() > 0 then
120 -- or damage player by 1 hp if satiation is < 2 (of 30)
122 if hp
-1 >= 0 then player
:set_hp(hp
-1) end
125 -- lower satiation by 1 point after xx seconds
126 if timer2
> HUNGER_HUNGER_TICK
then
129 hbhunger
.hunger
[name
] = h
130 hbhunger
.set_hunger(player
)
134 -- update all hud elements
137 local controls
= player
:get_player_control()
138 -- Determine if the player is walking
139 if controls
.up
or controls
.down
or controls
.left
or controls
.right
then
140 hbhunger
.handle_node_actions(nil, nil, player
)
144 if timer
> 4 then timer
= 0 end
145 if timer2
> HUNGER_HUNGER_TICK
then timer2
= 0 end