Activate waving=1 for more plants
[minetest_hades/hades_revisited.git] / GROUPS.md
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1 List of groups used in Hades Revisited (info for developers)
2 ------------------------------------------------------------
4 Note: If no group rating is specified, use 1.
6 Node identities:
7 * `tree`: Tree Trunk
8 * `sapling`: Sapling
9 * `leaves`: Leaves
10 * `bark`: Bark
11 * `seaweed`: Seaweed
12 * `waterlily`: Waterlily
13 * `plant`: Farming plant
14 * `grass`: Grass
15 * `flower`: Flower
16 * `vines=1`: Vines (sideways)
17     * `vines=2` Vines (centered)
18 * `vines_rotten=1`: Rotten vines
19 * `simple_bush`: Bush
21 * `seed`: Seed
22 * `wheat`: Wheat plant
23 * `strawberry` Strawberry plant
24 * `tomato` Tomato plant
25 * `cotton`: Cotton plant
27 * `colwood`: Colored wooden planks
28 * `claybricks`: Clay bricks
29 * `wool`: Wool
31 * `carpet`: Carpet
32 * `table`: Table
33 * `chair`: Chair
34 * `armchair`: Armchair
35 * `window_wood`: Wooden window
37 * `chest`: Chest
38 * `unlocked_chest`: Unlocked chest
39 * `locked_chest`: Locked chest
40 * `furnace`: Furnace
41 * `torch`: Torch
42 * `door`: Door
43 * `steel_door`: Steel Door
44 * `pipe`: Pipe
45 * `bed`: Bed
46 * `fence`: Fence
47 * `fence_gate`: Fence gate
48 * `fence_metal`: Metal fence
49 * `fence_wood`: Wooden fence
50 * `wall`: Wall
51 * `ladder`: Ladder
52 * `vessel`: Vessel, like glass bottle
54 * `mossy`: Block has moss on it
55 * `burned_node`: Node that was "burned" by lava like Burned Stone
56 * `ore`: Ore
57 * `sandstone`: Sandstone
58 * `ash`: Ash
60 * `liquid`: Liquid
61 * `water`: Water
62 * `lava`: Lava
64 Digging groups:
65 * `choppy`: Wood, etc.
66 * `cracky`: Stone, etc.
67 * `oddly_breakable_by_hand`: Breakable by hand for ... reasons
68 * `snappy`: Leaves, plants, etc.
70 Crafting groups:
71 * `wood`: Wooden planks
72 * `sand`: Sand
73 * `stone`: Stone or stone-like
75 Items:
76 * `shears`: Shears
77 * `shovel`: Shovel
78 * `axe`: Axe
79 * `pickaxe`: Pickaxe
80 * `sword`: Sword
81 * `tool`: Tool
82 * `dye`: Dye
83 * `spawn_egg`: Spawn egg
85 Action groups:
86 * `bagslots=X`: Bag with X slots
87 * `food=1`: Food (unspecified type)
88 *   `food=2`: Food (eating)
89 *   `food=3`: Food (drinking)
90 * `eatable=X`: Item can be eaten or consumed (restoring X food points)
91 * `leafdecay`: Leaves that decay when not near a `group:tree` node
92 * `leafdecay_drop`: Node will drop itself when leaf-decaying
93 * `wet` Considered wet for farming purposes
94 * `fruit_regrow=3`: Regrowing fruit
95 *   `fruit_regrow=2`: Regrowing fruit (flower stage)
96 *   `fruit_regrow=1`: Regrowing fruit (bud stage)
97 * `ash_fertilizer=X`: Node slowly turns nearby Volcanic Ash to Fertile Sand (distance X, usually 3)
98 * `porous`: If water is above this node, water droplets might appear below it
99 * `fake_liquid`: Node is registerd as liquid but it's not actually a liquid
100 * `flora`: This is a plant that spreads on Dirt with Grass
101 * `soil`: Usable by hoe
102 * `not_in_craft_guide`: Item won't appear in craft guide
104 Legacy groups:
105 * `flammable`: Considered flammable (Note: This game has no fire)
106 * `puts_out_fire`: Node is supposed to put out neighboring fire (Note: This game has no fire)
107 * `desert`: soil category for farming
108 * `grassland`: soil category for farming
109 * `field`: soil category for farming