1 List of groups used in Hades Revisited (info for developers)
2 ------------------------------------------------------------
4 Note: If no group rating is specified, use 1.
12 * `waterlily`: Waterlily
13 * `plant`: Farming plant
16 * `vines=1`: Vines (sideways)
17 * `vines=2` Vines (centered)
18 * `vines_rotten=1`: Rotten vines
22 * `seed_farming`: Seed from the `hades_farming` mod
23 * `wheat`: Wheat plant
24 * `strawberry` Strawberry plant
25 * `tomato` Tomato plant
26 * `cotton`: Cotton plant
28 * `colwood`: Colored wooden planks
29 * `claybricks`: Clay bricks
35 * `armchair`: Armchair
36 * `window_wood`: Wooden window
39 * `unlocked_chest`: Unlocked chest
40 * `locked_chest`: Locked chest
44 * `steel_door`: Steel Door
48 * `fence_gate`: Fence gate
49 * `fence_metal`: Metal fence
50 * `fence_wood`: Wooden fence
53 * `vessel`: Vessel, like glass bottle
55 * `mossy`: Block has moss on it
56 * `burned_node`: Node that was "burned" by lava like Burned Stone
58 * `sandstone`: Sandstone
66 * `choppy`: Wood, etc.
67 * `cracky`: Stone, etc.
68 * `oddly_breakable_by_hand`: Breakable by hand for ... reasons
69 * `snappy`: Leaves, plants, etc.
72 * `wood`: Wooden planks
74 * `stone`: Stone or stone-like
84 * `spawn_egg`: Spawn egg
87 * `bagslots=X`: Bag with X slots
88 * `equipment=1`: Item for the Equipment slots
89 * `food=1`: Food (unspecified type)
90 * `food=2`: Food (eating)
91 * `food=3`: Food (drinking)
92 * `eatable=X`: Item can be eaten or consumed (restoring X food points)
93 * `leafdecay=X`: Leaves that decay when not near a node specified in `_hades_trees_trunk` field (X=distance from node)
94 * `leafdecay_any`: In combination with `leafdecay`, will expect a `group:tree` node instead to prevent decay
95 * `leafdecay_drop`: Node will drop itself when leaf-decaying
96 * `wet` Considered wet for farming purposes
97 * `fruit_regrow=3`: Regrowing fruit
98 * `fruit_regrow=2`: Regrowing fruit (flower stage)
99 * `fruit_regrow=1`: Regrowing fruit (bud stage)
100 * `ash_fertilizer=X`: Node slowly turns nearby Volcanic Ash to Fertile Sand (distance X, usually 3)
101 * `porous`: If water is above this node, water droplets might appear below it
102 * `fake_liquid`: Node is registerd as liquid but it's not actually a liquid
103 * `flora`: This is a plant that spreads on Dirt with Grass
104 * `soil`: Usable by hoe
105 * `not_in_craft_guide`: Item won't appear in craft guide
106 * `rotation_takes_precedence=1`: Group for nodes. Normally, if rotation tool (e.g. screwdriver) is "placed"
107 on this node, the `on_rightclick` action takes precedence, and the rotation action is used when Sneak
108 key is held. But if this group is set, it's the other way around: The rotation action is executed
109 by default and if Sneak is pressed, `on_rightclick` is executed instead
112 * `flammable`: Considered flammable (Note: This game has no fire)
113 * `puts_out_fire`: Node is supposed to put out neighboring fire (Note: This game has no fire)
114 * `desert`: soil category for farming
115 * `grassland`: soil category for farming
116 * `field`: soil category for farming